Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 20:43:07 Player: Glogmind Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (6222) 6222 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2854) 2854 TOTAL SCORE: 13591 Bonus ------- High Alert Combat Kills 2197 Follower Combat Kills 272 Entered Garrisons 400 Friendly Fire -15 Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 33/100 System Corruption 2% Temperature Warm (129) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Weapon Cycler High-powered Tractor Beam Field Recycling Unit (95) Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Deuterium Engine Particle Charger Improved Weapon Cycler Layered Light Armor Plating Layered Heavy Armor Plating Component Analysis Suite Tractor Beam Tesla Rifle Plasma Cannon Plasma Cannon Plasma Cannon Gauss Rifle Mini Grenade Launcher Great Maul [Rating: 60] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Authchip [Weapon] Protection Layered Light Armor Plating Weapon Advanced Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 . . 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 1 2 . . . . 1 Utility 3 | . . 1 . . . 2 . . Weapon . | . . . . . . . . . Parts Attached 110 | 3 5 11 7 24 7 26 7 20 Power 11 | . 1 2 1 2 . 3 . 2 Engine 9 | . 1 2 1 1 . 2 . 2 Core 2 | . . . . 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 2 . 4 2 4 3 7 1 6 Treads 23 | 2 . 4 2 4 3 7 1 . Leg . | . . . . . . . . . Wheel 3 | . . . . . . . . 3 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 30 | 1 1 2 3 5 . 8 5 5 Device 13 | 1 1 . 2 4 . . 2 3 Storage 3 | . . 1 1 . . . . 1 Processor . | . . . . . . . . . Hackware 1 | . . . . . . 1 . . Protection 13 | . . 1 . 1 . 7 3 1 Artifact . | . . . . . . . . . Weapon 40 | . 3 3 1 13 4 8 1 7 Energy Gun 6 | . . 2 1 2 . . . 1 Energy Cannon 14 | . . . . 4 2 4 . 4 Ballistic Gun 3 | . 1 . . . . 2 . . Ballistic Cannon 4 | . 1 1 . 2 . . . . Launcher 9 | . . . . 3 2 2 . 2 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 2 . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 2 . 1 Parts Lost 27 | . . 1 4 7 . 7 4 4 Power 3 | . . . 1 1 . 1 . . Propulsion 13 | . . . 1 4 . 2 2 4 Utility 6 | . . . 2 1 . 2 1 . Weapon 5 | . . 1 . 1 . 2 1 . Highest Loss Streak 6 | . . 1 3 3 . 6 3 4 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 82 | . 100 100 85 73 90 90 73 33 Engine 4 | . 14 11 7 5 . . 6 5 Core 3 | . . . . 3 9 6 . . Treads 26 | . 28 33 38 22 36 29 26 . Device 12 | . 14 11 9 14 18 14 2 3 Storage 8 | . 14 11 9 9 9 7 6 3 Protection 6 | . . 11 3 . . 15 16 2 Energy Gun 2 | . 2 1 10 6 . . . . Energy Cannon 7 | . . . . 8 15 13 . 5 Ballistic Gun 3 | . 20 9 . . . 1 13 . Ballistic Cannon 2 | . 4 10 7 . . . . . Peak Build Rating 60 | 7 7 12 19 48 49 60 60 37 Average Rating 33 | 6 6 9 13 30 47 56 49 16 On Entrance 23 | 6 7 7 12 19 48 49 59 2 Naked Turns 113 | . . . . . . . 33 80 Heaviest Build 71 | 14 16 25 35 46 46 70 71 63 Greatest Support 138 | 40 40 60 100 130 130 138 138 36 Greatest Overweight (x) 7 | . . . . 1 . . 1 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 10 Average Capacity 12 | 8 8 8 14 15 15 15 13 7 Most Carried 15 | 6 8 8 8 15 15 15 15 7 Average Carried 10 | 6 7 7 5 9 14 14 13 5 Final Capacity 15 | 8 8 10 15 15 15 15 5 5 Final Carried 15 | 6 7 7 6 15 15 14 5 4 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 2501 | 234 183 378 156 409 160 619 135 227 Remotely . | . . . . . . . . . Salvage Created 5994 | 84 361 561 106 911 647 2465 313 546 Parts 309 | 5 22 37 6 31 27 129 18 34 Haulers Intercepted 9 | . 2 2 . . 2 2 . 1 Recyclers Shooed 3 | . 1 . . . . 1 . 1 Parts Field Recycled 6 | . . . . . . . . 6 Retrieved Matter 111 | . . . . . . . . 111 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 116 | . 6 14 3 20 14 48 6 5 Guns 22 | . 5 6 . 1 . 4 6 . Cannons 48 | . 1 8 2 9 5 21 . 2 AOE 43 | . . . . 10 8 22 . 3 Classes Destroyed 17 | 2 5 1 3 1 1 3 . 1 Worker 10 | . . . 1 . . 7 . 2 Builder 11 | . . 1 . . . 7 . 3 Tunneler 1 | 1 . . . . . . . . Hauler 9 | . 2 2 . . 2 2 . 1 Recycler 8 | 1 2 . . . 1 3 . 1 Mechanic 1 | . . . . . 1 . . . Operator 2 | . 1 . 1 . . . . . Watcher 5 | . 1 . . . . 3 . 1 Swarmer 11 | . 3 . . 3 3 . 2 . Saboteur 1 | . . . . . . . . 1 Grunt 75 | . 3 14 . 11 7 36 1 3 Brawler 5 | . . . . 2 . 3 . . Duelist 2 | . . . . . . 2 . . Protector 1 | . . . . . . 1 . . Sentry 11 | . . . 1 4 4 1 1 . Hunter 6 | . . . 2 . . 2 2 . Programmer 4 | . . . . . . 3 . 1 Best Kill Streak 18 | 2 3 4 2 5 9 18 4 9 Combat Bots Only 12 | . 3 3 1 5 7 12 4 3 Max Kills in Single Turn 5 | 1 1 1 1 3 3 5 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 3 2 4 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Hostile Shots Fired 742 | . 33 39 61 46 31 169 204 159 Missed 198 | . 7 7 8 15 8 43 59 51 Damage Taken 7911 | . 229 383 821 463 308 2425 1826 1456 Core 1701 | . 79 22 94 52 45 265 293 851 Absorbed by Shields 30 | . . . . 30 . . . . Reduced by Siege Mode 16 | . . . . . . 16 . . Ignored by Resistances 30 | . . . . . . 30 . . Regen/Repaired (Parts) 415 | . . . . . . 415 . . Core Remaining (%) 69 | 100 68 94 . . 65 . 20 . Volleys Fired 370 | 4 37 35 34 46 24 117 36 37 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 196 | 70 55 91 91 196 196 196 70 155 Shots Fired 629 | 8 74 70 67 68 31 198 63 50 Gun 266 | 8 62 35 33 29 . 30 63 6 Cannon 315 | . 12 35 34 24 22 146 . 42 Launcher 48 | . . . . 15 9 22 . 2 Special . | . . . . . . . . . Kinetic 277 | 4 74 66 34 6 . 30 63 . Thermal 304 | 4 . 4 33 47 22 146 . 48 Explosive 46 | . . . . 15 9 22 . . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 20 | 7 15 12 19 20 10 13 16 13 Robot Miss Streak 11 | . 6 3 3 4 1 4 11 5 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 401 | 7 49 48 48 37 21 122 36 33 Core Hits 267 | 4 18 23 11 43 23 108 16 21 Critical Kills 14 | . . . . 1 2 6 5 . Critical Parts Destroyed 11 | . . . . 1 . 6 4 . Critical Strikes 36 | 1 1 2 3 4 2 12 10 1 Burn 6 | 1 . . 2 2 . . . 1 Meltdown 4 | . . . . . 2 2 . . Destroy 20 | . . . . . . 10 10 . Blast 4 | . 1 2 1 . . . . . Smash 2 | . . . . 2 . . . . Melee Attacks 10 | . 1 . . 8 . . 1 . Impact 9 | . . . . 8 . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14372 | 74 592 792 782 2038 1667 6517 300 1610 Guns 1996 | 74 406 345 396 221 . 219 263 72 Cannons 5460 | . 172 439 386 373 658 2536 . 896 Explosions 6535 | . . . . 1127 1009 3757 . 642 Melee 354 | . . . . 317 . . 37 . Ramming 27 | . 14 8 . . . 5 . . Kinetic 2303 | 23 578 750 386 84 . 219 263 . Thermal 5834 | 51 . 34 396 510 658 3042 . 1143 Explosive 5673 | . . . . 1127 1009 3251 . 286 Electromagnetic 181 | . . . . . . . . 181 Impact 354 | . . . . 317 . . 37 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 2 Average Corruption 1 | . . . . . 2 1 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . 2 11 6 1 Message Errors 3 | . . . . . 1 1 1 . Matter Fused 6 | . . . . . . 4 2 . Heat Flow Errors 3 | . . . . . . 1 1 1 Energy Discharges 3 | . . . . . 1 2 . . Data Loss (minor) 4 | . . . . . . 2 2 . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 354 | . . . 14 91 13 167 . 69 Projectiles 96 | . . . 14 . 3 77 . 2 Explosions 174 | . . . . 7 10 90 . 67 Melee 84 | . . . . 84 . . . . Knockbacks 14 | . 5 6 1 1 . . 1 . Impact 1 | . . . . . . . 1 . Kinetic 12 | . 5 5 1 1 . . . . Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 587 | . . . . 11 . 482 . 94 Shots 12 | . . . . 1 . 10 . 1 Rammed 6 | . 3 . . . . 3 . . Targets Rammed 8 | . 4 1 . . . 3 . . Kicked . | . . . . . . . . . Crushed 2 | . 1 1 . . . . . . Highest Temperature 402 | 70 4 156 218 18 8 105 402 273 Average Temperature 94 | 35 3 32 118 8 5 29 180 64 Received Heat Transfer 2482 | . 24 207 63 283 153 879 576 297 Effects 4 | . . . . . . . 4 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations 1 | . . . . . . 1 . . Total Turns 14 | . . . . . . 14 . . Longest Duration 14 | . . . . . . 14 . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 6 | . . . 1 . 2 2 . 1 Combat Hostiles 3 | . . . 1 . 1 1 . . Parts Melted 33 | 2 . . 2 5 4 16 . 4 Heat Transferred 9566 | 222 . 74 999 1029 950 4550 . 1742 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Peak Influence 1786 | 10 177 218 192 1194 933 1786 1470 1070 Initial 1267 | . 6 14 87 124 581 417 1267 768 Average 681 | 6 64 117 138 678 798 1007 1361 842 Maximum Alert Level 5 | . . 1 . 4 3 5 4 3 Low Security (%) 25 | 100 100 91 100 3 . . . . Level 1 4 | . . 8 . 13 . . . . Level 2 24 | . . . . 53 27 28 . . Level 3 27 | . . . . 25 72 26 . 100 Level 4 16 | . . . . 4 . 37 100 . Level 5 2 | . . . . . . 7 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 1 2 1 . 5 15 . 5 Investigation 5 | . . 1 . . 1 3 . . Extermination 2 | . . . . . . 2 . . Reinforcement 9 | . 1 1 . . 2 4 . 1 Assault 5 | . . . . . 1 3 . 1 Garrison 8 | . . . 1 . 1 3 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . 3 . . Haulers Reinforced 2 | . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 5 | . . 1 . . . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 193 | . 10 22 5 27 20 66 18 25 Peak Tracking Total 12 | . 3 5 2 4 5 7 9 12 Tactical Retreats 12 | . . 2 . 2 . 2 2 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 6 | . . 1 . 1 3 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 30 | . . . 1 7 1 16 1 4 Max in Single Turn 5 | . . . 1 2 1 5 1 2 Garrison Access 2 | . . . . . 1 1 . . Garrison Relay 5 | . . . . 4 . . 1 . Phase Generator 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 26 | . 2 2 2 4 3 11 . 2 Terminals 20 | . 2 2 1 4 3 6 . 2 Fabricators 2 | . . . . . . 2 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . Total Hacks 66 | . 4 10 6 5 11 26 . 4 Successful 30 | . 2 4 2 3 6 13 . . Failed 36 | . 2 6 4 2 5 13 . 4 Catastrophic 5 | . 1 . . 1 . 3 . . Database Lockouts . | . . . . . . . . . Manual 30 | . 4 9 3 1 11 2 . . Terminals 54 | . 4 10 5 5 11 15 . 4 Fabricators 5 | . . . . . . 5 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . 1 . . 4 . . Terminal Hacks 13 | . 1 4 1 2 . 5 . . Part Schematic 2 | . . 1 . . . 1 . . Robot Analysis 3 | . 1 2 . . . . . . Prototype ID Bank 2 | . . . 1 . . 1 . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . . 1 . . Dispatch Records 1 | . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 10 | . 1 . . 1 6 2 . . Terminals 8 | . 1 . . 1 6 . . . Botnet 3 | . . . . . 3 . . . Skim 4 | . 1 . . . 3 . . . Override 1 | . . . . 1 . . . . Fabricators 2 | . . . . . . 2 . . Liberate 1 | . . . . . . 1 . . Recompile 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 2 2 2 2 2 10 . 2 Full Trace Events 3 | . . . . 1 . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built 2 | . . . . . . 2 . . Authchips 1 | . . . . . . 1 . . Time 106 | . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . 12 . . Parts Repaired 1 | . . . . . . 1 . . Time 28 | . . . . . . 28 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . 1 . . . . . . . Non-combat 1 | . 1 . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . . find_recycling 1 | . 1 . . . . . . . Relay Couplers Released 26 | . . . . 17 2 2 5 . Machine Destruction 26 | . . . . 17 2 2 5 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total Allies 8 | . . . . 5 . 3 . . Largest Group 4 | . . . . 4 2 3 . . Highest-Rated Group 246 | . . . . 246 51 48 . . Highest-Rated Ally 179 | . . . . 179 31 16 . . Total Orders . | . . . . . . . . . Ally Attacks 50 | . . . . 13 12 25 . . Total Damage 1150 | . . . . 628 321 201 . . Kills 10 | . . . . 3 3 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Robot Analysis Total 3 | . 1 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 6576 | 31 564 755 299 1701 583 1863 311 469 Spaces Moved 3019 | 10 254 324 114 681 300 801 162 373 Core 226 | . . . . . . . 66 160 Treads 2580 | 10 254 324 114 681 300 801 96 . Legs . | . . . . . . . . . Wheels 168 | . . . . . . . . 168 Hover 45 | . . . . . . . . 45 Flight . | . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 50 50 Average Speed 151 | 160 160 160 160 172 160 160 117 83 Slowest Speed 400 | 160 160 160 160 240 160 160 240 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 47 26 11 81 34 28 36 11 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . 2 . 1 . . Terrain Destroyed 357 | . . . . 113 35 162 3 44 Melee 2 | . . . . 2 . . . . Projectile 26 | . . . . . 2 18 . 6 AOE 324 | . . . . 111 33 142 . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total 4385 | 16 341 490 162 1116 379 1183 216 482 Wait 754 | . 27 107 4 347 26 212 6 25 Move 3013 | 9 253 323 114 680 299 801 161 373 Hop . | . . . . . . . . . Pick Up 45 | . 6 6 2 5 10 10 1 5 Fast Attach 37 | 1 2 2 2 8 . 7 2 13 Attach 28 | . . 3 3 4 . 10 2 6 Detach 12 | . . . . 5 . 3 1 3 Swap 45 | 2 3 6 2 12 7 9 3 1 Drop 58 | . 8 7 1 . 13 11 3 15 Fire 370 | 4 37 35 34 46 24 117 36 37 Melee 10 | . 1 . . 8 . . 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 8 | . 4 1 . . . 3 . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . 1 . . . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 4) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1058 | -9/Materials | Discovered new exit (range 7) 1152 | -9/Materials | Build established: Scavenger-Mutant 1351 | -9/Materials | Entered another Materials area 1351 | -8/Materials | Evolved 2 slots: Propulsion x2 1534 | -8/Materials | Lost 3 parts (1p1n1u) 1568 | -8/Materials | Garrison activated, responded to threat 1650 | -8/Materials | Identified exit to Garrison 1650 | -8/Materials | Entered Garrison 1664 | -8/Garrison | Triggered checkpoint 1711 | -8/Garrison | Garrison Relay disabled 1826 | -8/Garrison | Phase Generator disabled 1948 | -8/Garrison | Lost 3 parts (2n1w) 1994 | -8/Garrison | Triggered checkpoint 2097 | -8/Garrison | Build established: Mutant 2187 | -8/Garrison | Garrison Relay disabled 2209 | -8/Garrison | Discovered new exit (range 14) 2850 | -8/Garrison | Rescued AZ-K3N 2890 | -8/Garrison | Triggered checkpoint 2905 | -8/Garrison | Garrison Relay disabled 2939 | -8/Garrison | Discovered new exit (range 15) 3104 | -8/Garrison | Triggered checkpoint 3206 | -8/Garrison | Triggered checkpoint 3260 | -8/Garrison | Rescued a captive Derelict 3262 | -8/Garrison | Rescued a captive Derelict 3279 | -8/Garrison | Garrison Relay disabled 3324 | -8/Garrison | Identified exit to Materials 3351 | -8/Garrison | Entered Materials 3351 | -8/Materials | Accompanied by 2 allies 3444 | -8/Materials | Garrison activated, responded to threat 3498 | -8/Materials | Build established: Scavenger-Mutant 3565 | -8/Materials | Destroyed 7 combat bots 3922 | -8/Materials | Discovered new exit (range 5) 3934 | -8/Materials | Entered Factory 3934 | -7/Factory | Evolved 2 slots: Utility x2 4343 | -7/Factory | Garrison activated, responded to threat 4491 | -7/Factory | Build established: Mutant 4984 | -7/Factory | Fabricated Hyp. Coil Gun (x2) 5418 | -7/Factory | Repaired Hvy. Treads 5534 | -7/Factory | First assault squad dispatched 5632 | -7/Factory | Garrison activated, responded to threat 5702 | -7/Factory | Destroyed 12 combat bots 5713 | -7/Factory | Lost 6 parts (1p2n2u1w) 5797 | -7/Factory | Identified exit to Garrison 5797 | -7/Factory | Entered Garrison 5855 | -7/Garrison | Triggered checkpoint 5901 | -7/Garrison | Garrison Relay disabled 5973 | -7/Garrison | Triggered checkpoint 6024 | -7/Garrison | Core integrity fell below 50% 6038 | -7/Garrison | Triggered checkpoint 6075 | -7/Garrison | Released all parts (9) 6092 | -7/Garrison | Discovered new exit (range 12) 6104 | -7/Garrison | Lost 3 parts (2n1w) 6108 | -7/Garrison | Entered Factory 6108 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6458 | -6/Factory | First assault squad dispatched 6545 | -6/Factory | Core integrity fell below 50% 6565 | -6/Factory | Lost 4 parts (4n) 6573 | -6/Factory | Core integrity fell below 20% 6577 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier heat spikes uncontrollably. <x2> G-50 Soldier overheating. <x2> G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. G-50 Soldier heat spikes uncontrollably. G-50 Soldier overheating. <x2> Neutrino Reactor explodes. System corrupted: Heat flow error (+188). G-50 Soldier heat damages Carbon-fiber Leg. H-66 Slayer shuts down. <x2> G-50 Soldier shuts down. G-50 Soldier destroyed. Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. G-50 Soldier critical meltdown. Neutrino Reactor explodes. Door malfunctions. Dropped Thermic Laser. G-50 Soldier misfires. Attempting to rewire H-66 Slayer. <x4> Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ????? ####+##????????????????????????????????? | | ????? ????????????????????????????????? | | ????? ????????????????????????????????? | | ?????"" #???????????????????????????????? | | ?????"" #???????????????????????????????? | | ?????"T #????###########????????????????? | | ????#"" #????# #????????????????? | | ????#"" #????# ! g #????????????????? | | ????# #????# [% [ #????????????????? | | ????# ######h #????????????????? | | ????# R ; %#????????????????? | | ????+ ###### @ g #????????????????? | | ????# [ ^ #????# h #????????????????? | | ????# #????# #????????????????? | | ##### * ##########g#####????????????????? | | ??????????????????? | | ??????????????????? | | ??????????????????? | | #?????????????????? | | % #?????????????????? | | #######/########### #?????????????????? | | ????? ????????? % #?????????????????? | | ???!! ??????? #?????????????????? | | ?#!!! ?????? +?????????????????? | | ?#!!! #????? #?????????????????? | | ?# #????? ??????????????????? | | ?# #?????? ??????????????????? | | ?# """""" #??????? ######???????????????????? | | ?# """""" #??????????????????????????????????? | | ?# """""" #??????????????????????????????????? | | ?# ??"""? #??????????????????????????????????? | | ?# ??????? #??????????????????????????????????? | | ??????????? #??????????????????????????????????? | | ????????????###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 975 Resistance: EM 15 Evasion (%) 53 Recoil Reduction 5 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Hacked Hyp. Coil Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveSigixFalx Manual? 0 Play Time 01:09:05 Cumulative 61.4 hours Start 2025.04.26 @ 19:20:11 End 2025.04.26 @ 20:43:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: da267bc5-95de-4c7d-8dea-ec8406e1d65e