Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.26 @ 20:43:07

Player: Glogmind

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (151)     755
Value Destroyed (6222)     6222
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2854)               2854
              TOTAL SCORE: 13591

 Bonus
-------
High Alert Combat Kills    2197
Follower Combat Kills      272
Entered Garrisons          400
Friendly Fire              -15

 Cogmind 
---------
Core Integrity             0/850
Matter                     111/300
Energy                     33/100
System Corruption          2%
Temperature                Warm (129)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (5) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Weapon Cycler
  High-powered Tractor Beam
               Field Recycling Unit (95)
      Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
    Medium Treads
     Heavy Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Cooling System
     Large Storage Unit
   Layered Light Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
  Advanced Plasma Cannon
  Advanced Plasma Cannon
>          --- INVENTORY --------
           Deuterium Engine
           Particle Charger
  Improved Weapon Cycler
   Layered Light Armor Plating
   Layered Heavy Armor Plating
           Component Analysis Suite
           Tractor Beam
           Tesla Rifle
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
           Gauss Rifle
      Mini Grenade Launcher
           Great Maul
[Rating: 60]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Authchip [Weapon]
  Protection               Layered Light Armor Plating
Weapon                     Advanced Plasma Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   2   .   .   .   .   1   
  Utility                  3    | .   .   1   .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 3   5   11  7   24  7   26  7   20  
  Power                    11   | .   1   2   1   2   .   3   .   2   
    Engine                 9    | .   1   2   1   1   .   2   .   2   
    Core                   2    | .   .   .   .   1   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   4   2   4   3   7   1   6   
    Treads                 23   | 2   .   4   2   4   3   7   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   3   
    Hover                  3    | .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   1   2   3   5   .   8   5   5   
    Device                 13   | 1   1   .   2   4   .   .   2   3   
    Storage                3    | .   .   1   1   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             13   | .   .   1   .   1   .   7   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   40   | .   3   3   1   13  4   8   1   7   
    Energy Gun             6    | .   .   2   1   2   .   .   .   1   
    Energy Cannon          14   | .   .   .   .   4   2   4   .   4   
    Ballistic Gun          3    | .   1   .   .   .   .   2   .   .   
    Ballistic Cannon       4    | .   1   1   .   2   .   .   .   .   
    Launcher               9    | .   .   .   .   3   2   2   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   2   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   2   .   1   
Parts Lost                 27   | .   .   1   4   7   .   7   4   4   
  Power                    3    | .   .   .   1   1   .   1   .   .   
  Propulsion               13   | .   .   .   1   4   .   2   2   4   
  Utility                  6    | .   .   .   2   1   .   2   1   .   
  Weapon                   5    | .   .   1   .   1   .   2   1   .   
  Highest Loss Streak      6    | .   .   1   3   3   .   6   3   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     82   | .   100 100 85  73  90  90  73  33  
  Engine                   4    | .   14  11  7   5   .   .   6   5   
  Core                     3    | .   .   .   .   3   9   6   .   .   
  Treads                   26   | .   28  33  38  22  36  29  26  .   
  Device                   12   | .   14  11  9   14  18  14  2   3   
  Storage                  8    | .   14  11  9   9   9   7   6   3   
  Protection               6    | .   .   11  3   .   .   15  16  2   
  Energy Gun               2    | .   2   1   10  6   .   .   .   .   
  Energy Cannon            7    | .   .   .   .   8   15  13  .   5   
  Ballistic Gun            3    | .   20  9   .   .   .   1   13  .   
  Ballistic Cannon         2    | .   4   10  7   .   .   .   .   .   
Peak Build Rating          60   | 7   7   12  19  48  49  60  60  37  
  Average Rating           33   | 6   6   9   13  30  47  56  49  16  
  On Entrance              23   | 6   7   7   12  19  48  49  59  2   
Naked Turns                113  | .   .   .   .   .   .   .   33  80  
Heaviest Build             71   | 14  16  25  35  46  46  70  71  63  
  Greatest Support         138  | 40  40  60  100 130 130 138 138 36  
  Greatest Overweight (x)  7    | .   .   .   .   1   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  10  
  Average Capacity         12   | 8   8   8   14  15  15  15  13  7   
  Most Carried             15   | 6   8   8   8   15  15  15  15  7   
  Average Carried          10   | 6   7   7   5   9   14  14  13  5   
  Final Capacity           15   | 8   8   10  15  15  15  15  5   5   
  Final Carried            15   | 6   7   7   6   15  15  14  5   4   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Matter Collected           2501 | 234  183  378  156  409  160  619  135  227  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5994 | 84   361  561  106  911  647  2465 313  546  
  Parts                    309  | 5    22   37   6    31   27   129  18   34   
Haulers Intercepted        9    | .    2    2    .    .    2    2    .    1    
Recyclers Shooed           3    | .    1    .    .    .    .    1    .    1    
Parts Field Recycled       6    | .    .    .    .    .    .    .    .    6    
  Retrieved Matter         111  | .    .    .    .    .    .    .    .    111  
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Combat Hostiles Destroyed  116  | .   6   14  3   20  14  48  6   5   
  Guns                     22   | .   5   6   .   1   .   4   6   .   
  Cannons                  48   | .   1   8   2   9   5   21  .   2   
  AOE                      43   | .   .   .   .   10  8   22  .   3   
Classes Destroyed          17   | 2   5   1   3   1   1   3   .   1   
  Worker                   10   | .   .   .   1   .   .   7   .   2   
  Builder                  11   | .   .   1   .   .   .   7   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   2   2   .   .   2   2   .   1   
  Recycler                 8    | 1   2   .   .   .   1   3   .   1   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   .   3   .   1   
  Swarmer                  11   | .   3   .   .   3   3   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    75   | .   3   14  .   11  7   36  1   3   
  Brawler                  5    | .   .   .   .   2   .   3   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   
  Sentry                   11   | .   .   .   1   4   4   1   1   .   
  Hunter                   6    | .   .   .   2   .   .   2   2   .   
  Programmer               4    | .   .   .   .   .   .   3   .   1   
Best Kill Streak           18   | 2   3   4   2   5   9   18  4   9   
  Combat Bots Only         12   | .   3   3   1   5   7   12  4   3   
Max Kills in Single Turn   5    | 1   1   1   1   3   3   5   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   2   4   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Hostile Shots Fired        742   | .    33   39   61   46   31   169  204  159  
  Missed                   198   | .    7    7    8    15   8    43   59   51   
Damage Taken               7911  | .    229  383  821  463  308  2425 1826 1456 
  Core                     1701  | .    79   22   94   52   45   265  293  851  
  Absorbed by Shields      30    | .    .    .    .    30   .    .    .    .    
  Reduced by Siege Mode    16    | .    .    .    .    .    .    16   .    .    
  Ignored by Resistances   30    | .    .    .    .    .    .    30   .    .    
  Regen/Repaired (Parts)   415   | .    .    .    .    .    .    415  .    .    
Core Remaining (%)         69    | 100  68   94   .    .    65   .    20   .    
Volleys Fired              370   | 4    37   35   34   46   24   117  36   37   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    
  Hottest                  196   | 70   55   91   91   196  196  196  70   155  
Shots Fired                629   | 8    74   70   67   68   31   198  63   50   
  Gun                      266   | 8    62   35   33   29   .    30   63   6    
  Cannon                   315   | .    12   35   34   24   22   146  .    42   
  Launcher                 48    | .    .    .    .    15   9    22   .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  277   | 4    74   66   34   6    .    30   63   .    
  Thermal                  304   | 4    .    4    33   47   22   146  .    48   
  Explosive                46    | .    .    .    .    15   9    22   .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         20    | 7    15   12   19   20   10   13   16   13   
  Robot Miss Streak        11    | .    6    3    3    4    1    4    11   5    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    
  Secondary Targets        2     | .    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    
Shots Hit Robots           401   | 7    49   48   48   37   21   122  36   33   
  Core Hits                267   | 4    18   23   11   43   23   108  16   21   
  Critical Kills           14    | .    .    .    .    1    2    6    5    .    
  Critical Parts Destroyed 11    | .    .    .    .    1    .    6    4    .    
  Critical Strikes         36    | 1    1    2    3    4    2    12   10   1    
    Burn                   6     | 1    .    .    2    2    .    .    .    1    
    Meltdown               4     | .    .    .    .    .    2    2    .    .    
    Destroy                20    | .    .    .    .    .    .    10   10   .    
    Blast                  4     | .    1    2    1    .    .    .    .    .    
    Smash                  2     | .    .    .    .    2    .    .    .    .    
Melee Attacks              10    | .    1    .    .    8    .    .    1    .    
  Impact                   9     | .    .    .    .    8    .    .    1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14372 | 74   592  792  782  2038 1667 6517 300  1610 
  Guns                     1996  | 74   406  345  396  221  .    219  263  72   
  Cannons                  5460  | .    172  439  386  373  658  2536 .    896  
  Explosions               6535  | .    .    .    .    1127 1009 3757 .    642  
  Melee                    354   | .    .    .    .    317  .    .    37   .    
  Ramming                  27    | .    14   8    .    .    .    5    .    .    
  Kinetic                  2303  | 23   578  750  386  84   .    219  263  .    
  Thermal                  5834  | 51   .    34   396  510  658  3042 .    1143 
  Explosive                5673  | .    .    .    .    1127 1009 3251 .    286  
  Electromagnetic          181   | .    .    .    .    .    .    .    .    181  
  Impact                   354   | .    .    .    .    317  .    .    37   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    3    3    3    2    
  Average Corruption       1     | .    .    .    .    .    2    1    3    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  20    | .    .    .    .    .    2    11   6    1    
    Message Errors         3     | .    .    .    .    .    1    1    1    .    
    Matter Fused           6     | .    .    .    .    .    .    4    2    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    1    1    1    
    Energy Discharges      3     | .    .    .    .    .    1    2    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    2    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            354   | .    .    .    14   91   13   167  .    69   
  Projectiles              96    | .    .    .    14   .    3    77   .    2    
  Explosions               174   | .    .    .    .    7    10   90   .    67   
  Melee                    84    | .    .    .    .    84   .    .    .    .    
Knockbacks                 14    | .    5    6    1    1    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    
  Kinetic                  12    | .    5    5    1    1    .    .    .    .    
  Secondary                1     | .    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      587   | .    .    .    .    11   .    482  .    94   
  Shots                    12    | .    .    .    .    1    .    10   .    1    
  Rammed                   6     | .    3    .    .    .    .    3    .    .    
Targets Rammed             8     | .    4    1    .    .    .    3    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    1    .    .    .    .    .    .    
Highest Temperature        402   | 70   4    156  218  18   8    105  402  273  
  Average Temperature      94    | 35   3    32   118  8    5    29   180  64   
  Received Heat Transfer   2482  | .    24   207  63   283  153  879  576  297  
  Effects                  4     | .    .    .    .    .    .    .    4    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    
Siege Activations          1     | .    .    .    .    .    .    1    .    .    
  Total Turns              14    | .    .    .    .    .    .    14   .    .    
  Longest Duration         14    | .    .    .    .    .    .    14   .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    
Robots Melted              6     | .    .    .    1    .    2    2    .    1    
  Combat Hostiles          3     | .    .    .    1    .    1    1    .    .    
  Parts Melted             33    | 2    .    .    2    5    4    16   .    4    
  Heat Transferred         9566  | 222  .    74   999  1029 950  4550 .    1742 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Peak Influence             1786 | 10   177  218  192  1194 933  1786 1470 1070 
  Initial                  1267 | .    6    14   87   124  581  417  1267 768  
  Average                  681  | 6    64   117  138  678  798  1007 1361 842  
Maximum Alert Level        5    | .    .    1    .    4    3    5    4    3    
  Low Security (%)         25   | 100  100  91   100  3    .    .    .    .    
  Level 1                  4    | .    .    8    .    13   .    .    .    .    
  Level 2                  24   | .    .    .    .    53   27   28   .    .    
  Level 3                  27   | .    .    .    .    25   72   26   .    100  
  Level 4                  16   | .    .    .    .    4    .    37   100  .    
  Level 5                  2    | .    .    .    .    .    .    7    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    1    2    1    .    5    15   .    5    
  Investigation            5    | .    .    1    .    .    1    3    .    .    
  Extermination            2    | .    .    .    .    .    .    2    .    .    
  Reinforcement            9    | .    1    1    .    .    2    4    .    1    
  Assault                  5    | .    .    .    .    .    1    3    .    1    
  Garrison                 8    | .    .    .    1    .    1    3    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    3    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Distress Signals           5    | .   .   1   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              193  | .   10  22  5   27  20  66  18  25  
  Peak Tracking Total      12   | .   3   5   2   4   5   7   9   12  
  Tactical Retreats        12   | .   .   2   .   2   .   2   2   4   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Traps Triggered            6    | .   .   1   .   1   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Machines Disabled          30   | .   .   .   1   7   1   16  1   4   
  Max in Single Turn       5    | .   .   .   1   2   1   5   1   2   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   
  Garrison Relay           5    | .   .   .   .   4   .   .   1   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Machines Accessed          26   | .   2   2   2   4   3   11  .   2   
  Terminals                20   | .   2   2   1   4   3   6   .   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   2   .   .   
Total Hacks                66   | .   4   10  6   5   11  26  .   4   
  Successful               30   | .   2   4   2   3   6   13  .   .   
  Failed                   36   | .   2   6   4   2   5   13  .   4   
    Catastrophic           5    | .   1   .   .   1   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   4   9   3   1   11  2   .   .   
  Terminals                54   | .   4   10  5   5   11  15  .   4   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   4   .   .   
Terminal Hacks             13   | .   1   4   1   2   .   5   .   .   
  Part Schematic           2    | .   .   1   .   .   .   1   .   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   1   .   .   
  Unlock Access            2    | .   .   .   1   .   .   1   .   .   
Unauthorized Hacks         10   | .   1   .   .   1   6   2   .   .   
  Terminals                8    | .   1   .   .   1   6   .   .   .   
    Botnet                 3    | .   .   .   .   .   3   .   .   .   
    Skim                   4    | .   1   .   .   .   3   .   .   .   
    Override               1    | .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   
    Recompile              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   2   2   2   2   10  .   2   
  Full Trace Events        3    | .   .   .   .   1   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   
    Authchips              1    | .   .   .   .   .   .   1   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     28   | .   .   .   .   .   .   28  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   .   .   
Relay Couplers Released    26   | .   .   .   .   17  2   2   5   .   
  Machine Destruction      26   | .   .   .   .   17  2   2   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Total Allies               8    | .   .   .   .   5   .   3   .   .   
  Largest Group            4    | .   .   .   .   4   2   3   .   .   
  Highest-Rated Group      246  | .   .   .   .   246 51  48  .   .   
  Highest-Rated Ally       179  | .   .   .   .   179 31  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   .   13  12  25  .   .   
  Total Damage             1150 | .   .   .   .   628 321 201 .   .   
  Kills                    10   | .   .   .   .   3   3   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac Gar Fac 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Turns Passed               6576 | 31   564  755  299  1701 583  1863 311  469  
Spaces Moved               3019 | 10   254  324  114  681  300  801  162  373  
  Core                     226  | .    .    .    .    .    .    .    66   160  
  Treads                   2580 | 10   254  324  114  681  300  801  96   .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   168  | .    .    .    .    .    .    .    .    168  
  Hover                    45   | .    .    .    .    .    .    .    .    45   
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 160  160  160  160  160  160  160  50   50   
  Average Speed            151  | 160  160  160  160  172  160  160  117  83   
  Slowest Speed            400  | 160  160  160  160  240  160  160  240  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    47   26   11   81   34   28   36   11   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    2    .    1    .    .    
Terrain Destroyed          357  | .    .    .    .    113  35   162  3    44   
  Melee                    2    | .    .    .    .    2    .    .    .    .    
  Projectile               26   | .    .    .    .    .    2    18   .    6    
  AOE                      324  | .    .    .    .    111  33   142  .    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  
Total                      4385 | 16   341  490  162  1116 379  1183 216  482  
  Wait                     754  | .    27   107  4    347  26   212  6    25   
  Move                     3013 | 9    253  323  114  680  299  801  161  373  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  45   | .    6    6    2    5    10   10   1    5    
  Fast Attach              37   | 1    2    2    2    8    .    7    2    13   
  Attach                   28   | .    .    3    3    4    .    10   2    6    
  Detach                   12   | .    .    .    .    5    .    3    1    3    
  Swap                     45   | 2    3    6    2    12   7    9    3    1    
  Drop                     58   | .    8    7    1    .    13   11   3    15   
  Fire                     370  | 4    37   35   34   46   24   117  36   37   
  Melee                    10   | .    1    .    .    8    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    8    | .    4    1    .    .    .    3    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    1    .    .    .    4    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   32 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  570 | -10/Materials | Discovered new exit (range 4)
  596 | -10/Materials | Entered another Materials area
  596 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1058 | -9/Materials  | Discovered new exit (range 7)
 1152 | -9/Materials  | Build established: Scavenger-Mutant
 1351 | -9/Materials  | Entered another Materials area
 1351 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1534 | -8/Materials  | Lost 3 parts (1p1n1u)
 1568 | -8/Materials  | Garrison activated, responded to threat
 1650 | -8/Materials  | Identified exit to Garrison
 1650 | -8/Materials  | Entered Garrison
 1664 | -8/Garrison   | Triggered checkpoint
 1711 | -8/Garrison   | Garrison Relay disabled
 1826 | -8/Garrison   | Phase Generator disabled
 1948 | -8/Garrison   | Lost 3 parts (2n1w)
 1994 | -8/Garrison   | Triggered checkpoint
 2097 | -8/Garrison   | Build established: Mutant
 2187 | -8/Garrison   | Garrison Relay disabled
 2209 | -8/Garrison   | Discovered new exit (range 14)
 2850 | -8/Garrison   | Rescued AZ-K3N
 2890 | -8/Garrison   | Triggered checkpoint
 2905 | -8/Garrison   | Garrison Relay disabled
 2939 | -8/Garrison   | Discovered new exit (range 15)
 3104 | -8/Garrison   | Triggered checkpoint
 3206 | -8/Garrison   | Triggered checkpoint
 3260 | -8/Garrison   | Rescued a captive Derelict
 3262 | -8/Garrison   | Rescued a captive Derelict
 3279 | -8/Garrison   | Garrison Relay disabled
 3324 | -8/Garrison   | Identified exit to Materials
 3351 | -8/Garrison   | Entered Materials
 3351 | -8/Materials  | Accompanied by 2 allies
 3444 | -8/Materials  | Garrison activated, responded to threat
 3498 | -8/Materials  | Build established: Scavenger-Mutant
 3565 | -8/Materials  | Destroyed 7 combat bots
 3922 | -8/Materials  | Discovered new exit (range 5)
 3934 | -8/Materials  | Entered Factory
 3934 | -7/Factory    | Evolved 2 slots: Utility x2
 4343 | -7/Factory    | Garrison activated, responded to threat
 4491 | -7/Factory    | Build established: Mutant
 4984 | -7/Factory    | Fabricated Hyp. Coil Gun (x2)
 5418 | -7/Factory    | Repaired Hvy. Treads
 5534 | -7/Factory    | First assault squad dispatched
 5632 | -7/Factory    | Garrison activated, responded to threat
 5702 | -7/Factory    | Destroyed 12 combat bots
 5713 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 5797 | -7/Factory    | Identified exit to Garrison
 5797 | -7/Factory    | Entered Garrison
 5855 | -7/Garrison   | Triggered checkpoint
 5901 | -7/Garrison   | Garrison Relay disabled
 5973 | -7/Garrison   | Triggered checkpoint
 6024 | -7/Garrison   | Core integrity fell below 50%
 6038 | -7/Garrison   | Triggered checkpoint
 6075 | -7/Garrison   | Released all parts (9)
 6092 | -7/Garrison   | Discovered new exit (range 12)
 6104 | -7/Garrison   | Lost 3 parts (2n1w)
 6108 | -7/Garrison   | Entered Factory
 6108 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6458 | -6/Factory    | First assault squad dispatched
 6545 | -6/Factory    | Core integrity fell below 50%
 6565 | -6/Factory    | Lost 4 parts (4n)
 6573 | -6/Factory    | Core integrity fell below 20%
 6577 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
G-50 Soldier heat spikes uncontrollably. <x2>
G-50 Soldier overheating. <x2>
G-50 Soldier heat spikes uncontrollably.
G-50 Soldier overheating.
G-50 Soldier heat spikes uncontrollably.
G-50 Soldier overheating. <x2>
Neutrino Reactor explodes.
System corrupted: Heat flow error (+188).
G-50 Soldier heat damages Carbon-fiber Leg.
H-66 Slayer shuts down. <x2>
G-50 Soldier shuts down.
G-50 Soldier destroyed.
Chain reaction triggered in Corrupted Lgt.
  Angular Momentum Engine.
G-50 Soldier critical meltdown.
Neutrino Reactor explodes.
Door malfunctions.
Dropped Thermic Laser.
G-50 Soldier misfires.
Attempting to rewire H-66 Slayer. <x4>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ???????? ????????????????????????????????????????? |
| ??????    ???????????????????????????????????????? |
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| ?????            ????????????????????????????????? |
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| ?????""          #???????????????????????????????? |
| ?????"T          #????###########????????????????? |
| ????#""          #????#         #????????????????? |
| ????#""          #????#  !  g   #????????????????? |
| ????#            #????#    [% [ #????????????????? |
| ????#            ######h        #????????????????? |
| ????#              R  ;        %#????????????????? |
| ????+            ######  @ g    #????????????????? |
| ????#    [ ^     #????#  h      #????????????????? |
| ????#            #????#         #????????????????? |
| #####         *  ##########g#####????????????????? |
|                                ??????????????????? |
|                                ??????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             975
Resistance: EM             15
Evasion (%)                53
Recoil Reduction           5
Authchip Count             1

 Item Schematics 
-----------------
 Rocket Launcher | -9/Materials | Hacked
   Hyp. Coil Gun | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hyp. Coil Gun | x2 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReactiveSigixFalx
  Manual?         0
Play Time         01:09:05
  Cumulative      61.4 hours
  Start           2025.04.26 @ 19:20:11
  End             2025.04.26 @ 20:43:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          106
  Rogue           106
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          45
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: da267bc5-95de-4c7d-8dea-ec8406e1d65e