Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.13 @ 13:07:27 Player: aliser Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2726) 2726 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1491) 1491 TOTAL SCORE: 9817 Bonus ------- Follower Combat Kills 900 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Improved Sensor Array Advanced Shield Generator Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Armor Integrity Analyzer Transmission Jammer Zionite Weapon Casing Improved Heavy Armor Plating > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Biometal Heavy Treads Advanced Coolant Injector Improved Sensor Array Advanced Shield Generator [Rating: 127] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Plasma Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 . 2 2 . Power 2 | . . . . . . 1 . . 1 . Propulsion 4 | . . 2 . . . 2 . . . . Utility 5 | . . . . . . 2 . 2 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 134 | 7 3 5 5 1 7 61 1 5 16 23 Power 20 | 1 . 1 1 . 1 9 . . 1 6 Engine 7 | 1 . . . . 1 5 . . . . Core 10 | . . 1 1 . . 4 . . 1 3 Reactor 3 | . . . . . . . . . . 3 Propulsion 42 | 2 . . 3 . 1 20 . . 10 6 Treads 8 | 2 . . . . 1 1 . . . 4 Leg 8 | . . . 3 . . 5 . . . . Wheel 10 | . . . . . . 10 . . . . Hover 10 | . . . . . . 4 . . 4 2 Flight 6 | . . . . . . . . . 6 . Utility 38 | 2 1 . 1 . . 20 1 3 5 5 Device 17 | 1 . . 1 . . 11 1 . 2 1 Storage 3 | 1 1 . . . . 1 . . . . Processor 8 | . . . . . . 5 . 1 . 2 Hackware 2 | . . . . . . . . 2 . . Protection 8 | . . . . . . 3 . . 3 2 Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 4 . 1 5 12 . 2 . 6 Energy Gun 10 | 1 1 . . . 1 5 . . . 2 Energy Cannon 2 | . . . . . . 1 . 1 . . Ballistic Gun 3 | 1 . . . . . 2 . . . . Ballistic Cannon 7 | . . 3 . . 1 1 . 1 . 1 Launcher 5 | . . . . 1 2 2 . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . Slashing Weapon 2 | . . 1 . . 1 . . . . . Piercing Weapon 3 | . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 1 4 . 2 1 . Corrupted Parts 3 | . . . . . . 2 . . . 1 System Corruption 13 | . . . . . . 12 . . . 1 Parts Lost 56 | . . . 2 . 9 18 . . 10 17 Power 15 | . . . 1 . 2 5 . . 2 5 Propulsion 22 | . . . 1 . 4 7 . . 4 6 Utility 11 | . . . . . . 4 . . 2 5 Weapon 8 | . . . . . 3 2 . . 2 1 Highest Loss Streak 16 | . . . 2 . 4 9 . . 8 16 To Critical Strikes 2 | . . . . . . 1 . . . 1 Average Backups 6 | . 3 9 9 9 7 7 4 4 4 3 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 4 | . 1 2 5 5 4 4 3 4 4 3 Weapon 2 | . 2 6 4 4 2 1 1 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . . 1 . 3 1 6 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . 1 . 1 1 3 . . . 2 Weapon 4 | . . . . 2 . 2 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 77 87 88 75 74 93 93 80 63 Engine 3 | . 14 8 . . 2 5 6 5 2 . Core 6 | . . 2 11 11 3 5 6 5 6 6 Treads 6 | . 28 22 14 11 7 . . . . 11 Leg 12 | . . . 17 33 21 10 . . . . Wheel 2 | . . . . . . 6 6 5 . . Hover 5 | . . . . . . 2 26 23 18 . Device 11 | . 14 11 11 11 11 9 13 16 12 8 Storage 6 | . 14 11 11 11 11 4 . . . . Processor 3 | . . . . . . 6 6 5 5 7 Protection 2 | . . . . . . 1 6 5 6 8 Energy Gun 3 | . 15 7 11 . 3 2 6 5 2 . Energy Cannon 1 | . . . . . . 4 . . . . Ballistic Gun 2 | . 12 1 . . . 1 13 5 2 . Ballistic Cannon 2 | . . 9 11 . 5 2 . . . . Launcher 3 | . . . . 10 6 2 . . . . Impact Weapon 1 | . . . . . . 3 . 4 5 . Peak Build Rating 127 | 9 9 16 15 22 26 67 61 75 90 127 Average Rating 41 | 6 9 12 13 21 19 43 60 73 73 98 On Entrance 30 | . 9 9 16 15 22 15 61 61 75 55 Avg Prop Armor Cover (%) 6 | . . . 7 8 9 7 5 5 5 5 Naked Turns 26 | . . . . . . . . . . 26 Heaviest Build 68 | 14 19 28 24 28 36 58 32 40 36 68 Greatest Support 225 | 40 40 40 40 30 30 88 36 36 59 225 Greatest Overweight (x) 8 | 1 . . 1 . 8 5 . 1 . 1 Average Overweight (x) . | . . . . . 1 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 8 5 5 5 5 Most Carried 10 | 2 5 10 10 10 10 10 5 5 5 5 Average Carried 7 | 1 3 9 9 9 7 8 4 4 4 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 2 5 10 10 10 8 4 5 5 4 3 Class Distribution -------------------- 66% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Assassin 6% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Tank | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Matter Collected 2837 | 274 51 . 145 116 525 1007 261 95 140 223 Remotely . | . . . . . . . . . . . Salvage Created 3166 | 92 100 146 145 . 334 871 96 . 645 737 Parts 129 | 5 4 7 9 . 8 47 2 . 9 38 Haulers Intercepted 1 | . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 10 . 35 . . . Prevented 5 | . . . . . 5 . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Combat Hostiles Destroyed 49 | . 2 4 6 . 11 13 1 . 1 11 Melee 11 | . . . . . . . . . 1 10 Guns 10 | . 2 . 2 . 1 4 1 . . . Cannons 15 | . . 4 4 . 1 5 . . . 1 AOE 13 | . . . . . 9 4 . . . . Classes Destroyed 19 | 2 1 3 2 . 4 6 . . 1 . Worker 6 | . . . 1 . . 3 . . 2 . Builder 3 | . . 1 . . . 1 . . 1 . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 1 | . . . . . . . . . 1 . Recycler 6 | 1 . . . . . 2 . . 3 . Operator 3 | . . . . . . 1 . . 2 . Drone 2 | . . . . . 2 . . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 8 | . . . 3 . 3 . . . 1 1 Grunt 18 | . 2 2 2 . 4 2 1 . . 5 Brawler 1 | . . . . . 1 . . . . . Duelist 2 | . . 1 1 . . . . . . . Sentry 6 | . . 1 . . 1 3 . . . 1 Specialist 1 | . . . . . . 1 . . . . Hunter 4 | . . . . . . 2 . . . 2 Programmer 6 | . . . . . . 4 . . . 2 Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . 1 . . . . . Z-Courier 1 | . . . . . . . . . 1 . Samaritan 1 | . . . . . 1 . . . . . Best Kill Streak 6 | 1 2 3 6 . 3 2 1 . 3 4 Combat Bots Only 6 | . 2 2 6 . 3 2 1 . 1 4 Max Kills in Single Turn 2 | 1 1 2 1 . 2 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 1 . . . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Hostile Shots Fired 1154 | . 19 20 63 . 138 382 1 . 139 392 Missed 392 | . 8 5 17 . 62 128 . . 61 111 Hits 762 | . 11 15 46 . 76 254 1 . 78 281 Projectile 762 | . 11 15 46 . 76 254 1 . 78 281 AOE 4 | . . . . . . 2 . . 1 1 Critical Strikes 34 | . . . 1 . 1 11 . . 3 18 Part Disruptions 1 | . . . . . . 1 . . . . Damage Taken 12858 | . 151 193 387 . 1227 4181 18 . 1500 5201 Core 2257 | . 17 58 86 . 179 745 . . 137 1035 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 166 | . . . . . . . . . . 166 Redirected to Shielding 163 | . . . . . . . . . 57 106 Regen/Repaired (Parts) 44 | . . . . 44 . . . . . . Core Remaining (%) 64 | 100 93 . . . 19 . 12 100 . . Volleys Fired 161 | 4 12 10 15 . 31 69 5 2 7 6 Largest 3 | 2 2 2 2 . 2 3 2 2 2 2 Hottest 214 | 70 100 100 87 . 129 214 103 103 103 157 Shots Fired 273 | 8 22 18 27 . 39 122 10 4 12 11 Gun 132 | 8 20 . 15 . 13 40 10 4 12 10 Cannon 100 | . . 16 12 . 9 62 . . . 1 Launcher 37 | . . . . . 17 20 . . . . Special 4 | . 2 2 . . . . . . . . Kinetic 91 | 4 1 16 12 . 9 36 5 2 5 1 Thermal 134 | 4 12 2 15 . 13 64 5 2 7 10 Explosive 37 | . . . . . 17 20 . . . . Electromagnetic 11 | . 9 . . . . 2 . . . . Robot Hit Streak 19 | 2 7 9 7 . 19 8 5 3 5 12 Robot Miss Streak 13 | 2 2 6 13 . 3 4 1 . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 228 | 4 14 12 17 . 27 85 7 4 16 42 Core Hits 136 | 3 5 18 16 . 29 41 2 . 3 19 Critical Kills 2 | . . . . . . . 1 . 1 . Critical Parts Destroyed 8 | . . . . . 1 5 . . 2 . Critical Strikes 15 | . . . 1 . 1 5 1 . 3 4 Burn 1 | . . . 1 . . . . . . . Destroy 2 | . . . . . 1 . 1 . . . Smash 8 | . . . . . . 5 . . 3 . Impale 4 | . . . . . . . . . . 4 Melee Attacks 186 | . . 2 . . 1 50 . 28 53 52 Impact 133 | . . . . . . 47 . 28 53 5 Slashing 6 | . . 2 . . 1 3 . . . . Piercing 47 | . . . . . . . . . . 47 Sneak Attacks 18 | . . . . . 1 9 . . 7 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 10 | . . . . . . . . . . 10 Damage Inflicted 9234 | 45 175 240 287 . 1983 3489 135 186 1134 1560 Guns 1526 | 45 175 . 99 . 161 605 135 38 86 182 Cannons 1494 | . . 240 188 . 82 934 . . . 50 Explosions 2436 | . . . . . 1634 802 . . . . Melee 3774 | . . . . . 106 1148 . 148 1048 1324 Ramming 4 | . . . . . . . . . . 4 Kinetic 1169 | 8 . 240 188 . 82 494 70 17 20 50 Thermal 1722 | 37 75 . 99 . 161 1016 65 21 66 182 Explosive 2347 | . . . . . 1634 713 . . . . Electromagnetic 205 | . 100 . . . . 105 . . . . Impact 2156 | . . . . . . 960 . 148 1048 . Slashing 307 | . . . . . 106 201 . . . . Piercing 1324 | . . . . . . . . . . 1324 Highest Corruption 26 | . 1 . . . . 26 23 . . 18 Average Corruption 14 | . 1 . . . . 11 23 . . 12 Corruption Purged 4 | . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . . . . . 42 20 . . 7 Message Errors 21 | . . . . . . 13 6 . . 2 Matter Fused 14 | . . . . . . 8 4 . . 2 Heat Flow Errors 10 | . . . . . . 4 6 . . . Energy Discharges 8 | . . . . . . 5 3 . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . 5 1 . . 1 Misfires 3 | . . . . . . 3 . . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1582 | . . . . . 74 786 . 67 619 36 Projectiles 55 | . . . . . . 46 . . 9 . Explosions 52 | . . . . . 19 33 . . . . Melee 1475 | . . . . . 55 707 . 67 610 36 Knockbacks 33 | . . 7 12 . . 7 . 2 5 . Impact 12 | . . . . . . 6 . 2 4 . Kinetic 19 | . . 7 11 . . 1 . . . . Secondary 2 | . . . 1 . . . . . 1 . Self-Inflicted Damage 345 | . . . . . 160 183 . . . 2 Shots 12 | . . . . . 7 5 . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 394 | 20 342 48 277 . 304 394 257 288 119 216 Average Temperature 99 | 15 138 14 143 . 117 117 92 77 31 89 Received Heat Transfer 1420 | . 87 72 30 . 261 336 9 . 102 523 Effects 9 | . 3 . . . . 6 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 6 | . 3 . . . . 3 . . . . Matter Decay 2 | . . . . . . 2 . . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 17 | . . . . . . . . . . 17 Longest Duration 17 | . . . . . . . . . . 17 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 1 . . 6 . Combat Hostiles . | . . . . . . . . . . . Parts Fried 15 | . . . . . . 3 . . 12 . Impact Corruptions 29 | . . . . . . 10 . 1 18 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 1 . 1 . . 4 . . . . Heat Transferred 3181 | 111 222 . 370 . 259 1573 150 50 150 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Maximum Alert Level 1 | . . . . . . 1 . 1 . . Low Security (%) 87 | 100 100 100 100 . . 85 . 40 100 100 Level 1 12 | . . . . . . 14 . 59 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 260 | 5 41 88 100 . . 260 . 254 174 156 Initial 249 | . . 8 30 . . 150 . 249 55 44 Average 82 | . 7 17 52 . . 89 . 195 68 77 Influence Increases 3355 | 10 64 141 145 . 418 933 487 87 505 565 Destroy 0b10 Robot/C 1480 | . 40 80 120 . 300 260 300 . 60 320 Destroy 0b10 Robot/NC 130 | 10 . 5 5 . 10 45 5 . 50 . Destroy Leader 274 | . 10 20 20 . 40 102 20 . 2 60 Allied During Kill 214 | . . . . . 53 . 132 . 11 18 Successful Hack 85 | . 11 18 . . . 56 . . . . Disable Machine 195 | . . 15 . . . 75 . 45 . 60 Destroy Structure 317 | . 3 3 . . . 155 . 42 82 32 Advance Influence 150 | . . . . . . 150 . . . . Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 495 | . . . . . 15 90 30 . 300 60 Influence Decreases 3234 | 10 43 84 198 25 418 679 345 369 528 535 Entered New Map 434 | . . 13 48 25 . . 95 147 59 47 Time Decay 2037 | 10 43 71 130 . 299 510 230 222 244 278 Lost Part 495 | . . . 20 . 44 169 . . 92 170 Lost Ally 268 | . . . . . 75 . 20 . 133 40 Squads Dispatched 19 | . . . . . . 10 . 1 4 4 Investigation 3 | . . . . . . 1 . . 2 . Extermination 10 | . . . . . . 5 . 1 2 2 Reinforcement 6 | . . . . . . 4 . . . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Distress Signals 9 | . . 1 . . . . . . 4 4 Communications Jammed 6 | . . . . . . . . . 3 3 Distress Signals 3 | . . . . . . . . . 3 . Times Spotted 129 | . 3 5 6 . 14 26 13 . 33 29 Peak Tracking Total 15 | . 2 3 6 . 4 5 5 . 15 14 Tactical Retreats 20 | . . . . . 1 6 2 . 8 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Traps Triggered 7 | . 1 2 . . . 3 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Machines Disabled 16 | . . 1 . . . 5 3 3 . 4 Max in Single Turn 2 | . . 1 . . . 2 . 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Machines Accessed 14 | . 2 3 . . . 3 . 3 1 2 Terminals 5 | . 2 3 . . . . . . . . Fabricators 5 | . . . . . . 1 . 2 . 2 Repair Stations 1 | . . . . . . . . 1 . . Recycling Units 2 | . . . . . . 1 . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . 7 9 . . . 9 . 5 6 3 Successful 21 | . 3 5 . . . 7 . 2 3 1 Failed 18 | . 4 4 . . . 2 . 3 3 2 Catastrophic 4 | . . 2 . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . Manual 46 | . 3 3 . . . 7 . 5 20 8 Terminals 16 | . 7 9 . . . . . . . . Fabricators 10 | . . . . . . 4 . 3 . 3 Repair Stations 2 | . . . . . . . . 2 . . Recycling Units 9 | . . . . . . 3 . . 6 . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 3 5 . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . . Network Status 2 | . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 2 . . 2 . Process 1 | . . . . . . 1 . . . . Retrieve Matter 3 | . . . . . . 1 . . 2 . Scanalyzer 2 | . . . . . . 2 . . . . Retrieve Study 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 2 . 1 1 1 Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . 1 Fabnet 2 | . . . . . . 1 . . . 1 Repair Stations 1 | . . . . . . . . 1 . . Mechanics 1 | . . . . . . . . 1 . . Recycling Units 2 | . . . . . . 1 . . 1 . Recyclers 2 | . . . . . . 1 . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 2 . . . 2 . 2 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 3 | . . . . . . 3 . . . . Retrieved Matter 3 | . . . . . . 3 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 1 Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Total Allies 21 | . . . . 6 1 2 1 . 9 2 Largest Group 6 | . . . . 6 6 2 3 1 3 2 Highest-Rated Group 333 | . . . . 196 196 192 333 96 288 206 Highest-Rated Ally 141 | . . . . 42 42 96 141 96 103 103 Zionite Dispatches 6 | . . . . . . . . . 4 2 Heavy 2 | . . . . . . . . . 1 1 Light 1 | . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 102 | . . . . . 30 . 53 . 10 9 Total Damage 4971 | . . . . . 967 . 2682 . 627 695 Kills 28 | . . . . . 6 . 14 . 3 5 Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Active Infowar (turns) 7040 | 56 251 303 265 1199 1266 1709 473 460 590 468 Sensors 3403 | . . . . . . 1416 473 460 590 464 Terrain 1665 | 56 251 303 14 . . 1041 . . . . Structural 2884 | . . . 251 1199 1266 168 . . . . Jamming 867 | . . . . . . . . . 399 468 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 2 . Component Stockpiles 1 | . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Turns Passed 7871 | 95 294 317 266 1199 1266 2291 480 460 590 613 Spaces Moved 5670 | 49 151 154 155 920 616 1195 509 484 1034 403 Core 135 | 10 . . . . 60 15 . . . 50 Treads 603 | 39 151 154 42 . . 1 . . . 216 Legs 2090 | . . . 113 920 556 501 . . . . Wheels 425 | . . . . . . 425 . . . . Hover 2013 | . . . . . . 253 509 484 741 26 Flight 404 | . . . . . . . . . 293 111 Fastest Speed 25 | 50 160 160 120 120 120 50 50 50 25 27 Average Speed 102 | 143 160 160 135 120 180 133 50 50 33 95 Slowest Speed 450 | 160 160 160 240 120 450 330 50 102 50 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . 10 . 5 . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 35 | 4 23 25 29 85 66 30 59 10 34 27 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 4 | . . 1 . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . . . Scrap Searched 5 | . . . . 1 3 . 1 . . . Spaces Dug 105 | . 2 3 . . . 31 . 21 38 10 Terrain Destroyed 500 | . 2 3 . . 175 251 . 21 38 10 Melee 98 | . . 1 . . . 28 . 21 38 10 Projectile 28 | . 2 2 . . 5 19 . . . . AOE 374 | . . . . . 170 204 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Fac Fac Arm Total 7081 | 64 176 196 182 1018 728 1664 723 637 1162 531 Wait 728 | 2 5 9 . 84 63 190 208 107 37 23 Move 5660 | 48 150 153 154 919 615 1194 508 483 1033 403 Hop . | . . . . . . . . . . . Pick Up 54 | 3 3 8 3 5 3 19 1 4 4 1 Fast Attach 94 | 6 . 2 4 1 3 40 . 4 12 22 Attach 34 | 1 . . 1 . 5 18 . 3 2 4 Detach 16 | . . . . 1 2 10 . 1 . 2 Swap 38 | . 5 8 2 1 1 17 1 1 2 . Drop 79 | . 1 4 3 7 3 31 . 4 12 14 Fire 161 | 4 12 10 15 . 31 69 5 2 7 6 Melee 172 | . . 2 . . 1 50 . 28 53 38 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 41 | . . . . . . 26 . . . 15 Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 3) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x2 656 | -9/Materials | Discovered new exit (range 14) 661 | -9/Materials | Identified exit to Mines 707 | -9/Materials | Entered Mines 735 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 804 | -9/Mines | Met a Derelict bent on vengeance 967 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 973 | -9/Mines | Entered Zion 1023 | -7/Zion | Learned Factory stockpile data 1057 | -7/Zion | Found Prototype Launcher 1057 | -7/Zion | Identified Gui. Missile Launcher 1060 | -7/Zion | Found Prototype Launcher 1095 | -7/Zion | Learned location of Storage (-7) 1340 | -7/Zion | Given A8's code to call for help 1448 | -7/Zion | Gained Derelict followers 1603 | -7/Zion | Met Imprinter 1627 | -7/Zion | Imprinted 1629 | -7/Zion | Declared Zion's savior 2122 | -7/Zion | Discovered new exit (range 11) 2172 | -7/Zion | Entered Proximity Caves 2172 | -6/Proximity Caves | Accompanied by 6 allies 2175 | -6/Proximity Caves | Learned Factory stockpile data 2224 | -6/Proximity Caves | Spotted B-75 Beast 2404 | -6/Proximity Caves | Identified Rocket Array 2572 | -6/Proximity Caves | Spotter reported a threat 2594 | -6/Proximity Caves | Core integrity fell below 50% 2618 | -6/Proximity Caves | Destroyed B-75 Beast 2636 | -6/Proximity Caves | Lost 4 allies 2647 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3096 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3166 | -6/Proximity Caves | Core integrity fell below 20% 3196 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 3384 | -6/Proximity Caves | Discovered new exit (range 12) 3438 | -6/Proximity Caves | Entered Factory 3438 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4037 | -6/Factory | Discovered new exit (range 5) 4042 | -6/Factory | Identified exit to Lower Caves 4242 | -6/Factory | Found Launcher Loader 4545 | -6/Factory | Build established: Scavenger-Assassin 4938 | -6/Factory | Terminal network hard line cut 5024 | -6/Factory | Build established: Mutant 5185 | -6/Factory | Spotted B-75 Beast 5219 | -6/Factory | Lost 3 parts (1n1u1w) 5233 | -6/Factory | Crushed by falling debris 5233 | -6/Factory | System corruption reached 10% 5261 | -6/Factory | Core integrity fell below 50% 5307 | -6/Factory | Core integrity fell below 20% 5316 | -6/Factory | Lost 9 parts (3p3n3u) 5624 | -6/Factory | Build established: Scavenger-Mutant 5683 | -6/Factory | Discovered exit to Lower Caves (range 12) 5711 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5713 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5729 | -6/Factory | Entered Lower Caves 5729 | -6/Lower Caves | Accompanied by 2 allies 5781 | -6/Lower Caves | Learned Factory emergency access door positions 5881 | -6/Lower Caves | Learned Factory security intel 6004 | -6/Lower Caves | Build established: Tank 6069 | -6/Lower Caves | 1C-UTU showed up to help 6071 | -6/Lower Caves | 1C-UTU revealed a hidden path 6103 | -6/Lower Caves | Attracted the attention of an 0b10 base 6209 | -6/Lower Caves | Entered Factory 6209 | -5/Factory | Accompanied by 1 ally 6209 | -5/Factory | Evolved 2 slots: Utility x2 6466 | -5/Factory | Discovered new exit (range 7) 6495 | -5/Factory | Build established: Mutant 6534 | -5/Factory | Discovered new exit (range 16) 6541 | -5/Factory | Identified exit to Factory 6554 | -5/Factory | Identified exit to Extension 6669 | -5/Factory | Entered another Factory area 6669 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6704 | -4/Factory | Spotted B-86 Titan 6714 | -4/Factory | Zion Heavy squad teleported in 6780 | -4/Factory | Discovered new exit (range 8) 6782 | -4/Factory | Identified exit to Upper Caves 6895 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 6896 | -4/Factory | Zion Light squad teleported in 7048 | -4/Factory | Zion Hacker squad teleported in 7057 | -4/Factory | Lost 8 parts (1p3n2u2w) 7215 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7216 | -4/Factory | Zion Defense Resupply teleported in 7222 | -4/Factory | Found Prototype Protection 7222 | -4/Factory | Identified Zio. Weapon Casing 7250 | -4/Factory | Spotted B-86 Titan 7255 | -4/Factory | Discovered new exit (range 12) 7259 | -4/Factory | Identified exit to Armory 7259 | -4/Factory | Entered Armory 7299 | -4/Armory | Zion Recon squad teleported in 7317 | -4/Armory | Zion Heavy squad teleported in 7756 | -4/Armory | System corruption reached 10% 7813 | -4/Armory | Core integrity fell below 50% 7842 | -4/Armory | Core integrity fell below 20% 7846 | -4/Armory | Released all parts (6) 7872 | -4/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07844_ ALERT: Potential suspicious activity detected, Programmers report to Armory Zone 5L. 07844_ S-27 Virus destroyed. 07844_ Penetrated by Slug. 07846_ Released Lgt. Nuclear Core. 07846_ Released Imp. Signal Interpreter. 07846_ Released Imp. Armor Integrity Analyzer. 07846_ Released Imp. Targeting Computer. 07846_ Released Mic. Fission Core. 07846_ Released Enh. Hardcell Cannon. 07847_ Acquired 28 matter. 07847_ Penetrated by Slug. 07847_ Slug penetrates Reinforced Shell. 07847_ Acquired 1 matter. 07848_ M-28 Smith repairs P-70 Sage. 07849_ W-44 Eye destroyed. 07850_ Slammed into P-70 Sage. 07864_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07865_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ????????#"""""???????????????????????# """"""" | | ????????#"""F""??????????????????????# ! """"""" | | ?????####""" ""####################### | | ?????# + ! / ! | | ?????# ^ ############# % | | ?????# "" #?################+#+#### | | ?????# " #?# #??? ?? | | ?????# "F """ #?# !!! #???? #? | | ?????# "" """ ### !!! +???? ? | | ?????# "" + !!! #????? | | ?????# """ "##### #?????! | | ????? /! """ #????# #?????? | | ???? !! " #????###############?????? | | ???? #?????#########"######????? | | ???? #####?????# =!%#????? | | ??? #?????????# """"[ #?????? | | ??? #########?# !#????? | | ??? + #?# #???? | | ??????????########## #?# """" #??? | | ???????????????????# p #?# +?? !! | | ?????????####??????#p""" #?#############"##? !! | | ?????????# ###### """ #??????#### ### !! | | ?????????# # """ #?????? # ""/ | | ?????????# + """ # "?"""" # [[// | | ?????????# #### # """ + "??]]" # !=!##+###### | | ?????????????????# # """ @# "??"]" ##|%##???????? | | ???????????H?????# # """ #????"*" ## [#????????? | | ?????????????????# # g # """"*] "#!%#????????? | | ?????????????????# # # % "# =#????????? | | ?????????????????# # # =%[ ##[%##???????? | | ?????????????????# # #######=%"#!%=%#???????? | | ??????????????####+#####Y####### !%![#???????? | | ??????????????# # =%=[!#???????? | | ??????????????# """"" # [ #???????? | | ??????????????# "???" # " #???????? | | ??????????????# "???" %+% """" #???????? | | ??????????????# "???" # """" ????? | | ??????????????# "???" # """ #???? | | ??????????????# "???" # #???? | | ??????????????# ?? # #???? | | ??????????????################## """"" +???? | | ???????????????????????????????# """"" #???? | | ???????????????????????????????# """"" #???? | | ???????????????????????????????# """?" #???? | | ??????????????????????????????? ?? #???? | | ??????????????????????????????? % ??? #???? | | ????????????????????????????????###???##### #???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 130 Energy Generation 35 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 10 Melee Accuracy 5 Armor Integrity Analysis 40 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Angular Momentum Engine | -6/Factory | Hacked Hyb. Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartStructuralShockpuncher Manual? 0 Play Time 02:10:11 Cumulative 110.5 hours Start 2026.03.13 @ 10:32:28 End 2026.03.13 @ 13:07:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c02841a7-c5e7-40e4-969d-aac1a86834e2