Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.14 @ 22:54:43 Player: Floating Point Exception Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (153) 765 Value Destroyed (5132) 5132 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1882) 1882 TOTAL SCORE: 11159 Bonus ------- High Alert Combat Kills 1182 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 835/850 Matter 57/300 Energy 340/340 System Corruption 6% Temperature Cool (0) Movement Walking (156) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Remote Datajack Great Axe > --- INVENTORY (24) --- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Improved Flight Unit Advanced Heat Sink Microactuators Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Particle Gun Advanced Beam Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Improved Flight Unit Advanced Heat Sink Advanced Signal Interpreter Microactuators Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Particle Gun Advanced Beam Rifle Gauss Rifle Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Missile Launcher Great Axe [Rating: 55] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 1 . . Utility 4 | . . 1 1 . . 2 Weapon . | . . . . . . . Parts Attached 109 | . 11 20 39 25 7 7 Power 10 | . . 1 2 5 . 2 Engine 8 | . . 1 1 5 . 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 38 | . 3 10 16 8 1 . Treads 28 | . 3 10 12 3 . . Leg 8 | . . . 4 3 1 . Wheel 1 | . . . . 1 . . Hover 1 | . . . . 1 . . Flight . | . . . . . . . Utility 22 | . 2 3 5 6 3 3 Device 4 | . . . . 1 1 2 Storage 8 | . 2 3 1 2 . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 9 | . . . 4 3 2 . Artifact . | . . . . . . . Weapon 39 | . 6 6 16 6 3 2 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 25 | . 6 6 10 3 . . Ballistic Cannon 3 | . . . . 2 1 . Launcher 8 | . . . 6 1 1 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 2 2 1 . . Parts Lost 22 | . . 2 1 14 4 1 Power 3 | . . . . 2 1 . Propulsion 9 | . . . . 7 1 1 Utility 4 | . . . 1 2 1 . Weapon 6 | . . 2 . 3 1 . Highest Loss Streak 6 | . . 1 1 6 2 1 Average Slot Usage (%) 95 | . 99 100 99 92 87 88 Engine 11 | . 14 11 5 14 10 10 Treads 23 | . 27 33 21 25 . . Leg 6 | . . . 14 2 21 20 Wheel 1 | . . . . 2 7 5 Storage 26 | . 27 33 27 23 23 20 Protection 5 | . . . 8 6 6 6 Ballistic Gun 15 | . 28 22 17 11 1 . Ballistic Cannon 1 | . . . . 3 8 3 Naked Turns . | . . . . . . . Heaviest Build 103 | 11 41 78 88 101 103 101 Greatest Support 134 | 20 40 60 112 134 55 55 Greatest Overweight (x) 5 | . 1 1 4 5 3 3 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 24 | . 16 24 24 24 24 24 Average Capacity 23 | . 15 22 24 24 24 24 Most Carried 24 | . 14 24 24 24 24 24 Average Carried 21 | . 11 20 23 22 22 23 Final Capacity 24 | 6 16 24 24 24 24 24 Final Carried 24 | 6 14 24 23 23 24 23 Class Distribution -------------------- 93% | Hauler-Mutant 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Matter Collected 4287 | 200 260 938 1164 1532 153 40 Remotely . | . . . . . . . Salvage Created 5514 | . 330 1178 1590 2165 211 40 Parts 327 | . 31 80 97 108 9 2 Haulers Intercepted 12 | . 2 3 5 2 . . Recyclers Shooed 7 | . 2 1 1 3 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 114 | . 9 24 32 41 7 1 Melee 2 | . . . . . 1 1 Guns 84 | . 9 24 20 31 . . Cannons 12 | . . . . 7 5 . AOE 16 | . . . 12 3 1 . Classes Destroyed 14 | . 4 5 4 1 . . Worker 4 | . . . 3 1 . . Builder 5 | . . . 4 1 . . Hauler 12 | . 2 3 5 2 . . Recycler 3 | . . 1 1 1 . . Mechanic 1 | . . . 1 . . . Operator 6 | . . 3 . 3 . . Watcher 8 | . 3 . 3 2 . . Swarmer 23 | . 6 4 7 6 . . Grunt 50 | . 3 9 14 19 5 . Brawler 4 | . . 1 1 2 . . Duelist 3 | . . 2 . . 1 . Sentry 21 | . . 8 8 5 . . Hunter 6 | . . . 2 4 . . Programmer 7 | . . . . 5 1 1 Best Kill Streak 6 | . 6 4 6 5 3 1 Combat Bots Only 6 | . 6 4 5 5 3 1 Max Kills in Single Turn 4 | . 1 1 4 2 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Damage Taken 8102 | . 303 1553 1940 3105 1022 179 Core 1013 | . 44 351 170 357 76 15 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 82 12 69 . 38 . Volleys Fired 446 | . 38 98 114 176 17 3 Largest 2 | . 2 2 2 2 2 1 Hottest 96 | . 46 46 53 76 96 30 Shots Fired 849 | . 67 189 212 347 31 3 Gun 740 | . 67 189 198 280 6 . Cannon 87 | . . . . 65 22 . Launcher 19 | . . . 14 2 3 . Special 3 | . . . . . . 3 Kinetic 827 | . 67 189 198 345 28 . Thermal . | . . . . . . . Explosive 19 | . . . 14 2 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 10 15 18 19 4 7 Robot Miss Streak 15 | . 3 3 6 15 9 . Penetration Max 1 | . . . 1 1 . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 618 | . 47 154 138 243 26 10 Core Hits 327 | . 22 62 95 122 25 1 Critical Hits 13 | . . 2 . 6 5 . Critical Kills 4 | . . . . 2 2 . Critical Parts Destroyed 8 | . . 1 . 4 3 . Melee Attacks 16 | . . . . . 8 8 Impact . | . . . . . . . Slashing 16 | . . . . . 8 8 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13332 | . 597 2082 4028 4970 1382 273 Guns 8571 | . 597 2056 2131 3678 109 . Cannons 1488 | . . . . 1060 428 . Explosions 2771 | . . 18 1897 232 624 . Melee 494 | . . . . . 221 273 Ramming 8 | . . 8 . . . . Kinetic 10059 | . 597 2056 2131 4738 537 . Thermal 18 | . . 18 . . . . Explosive 2753 | . . . 1897 232 624 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 494 | . . . . . 221 273 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 8 9 6 Average Corruption 3 | . . . . 2 8 3 Corruption Purged 1 | . . . . 1 . . Effects 50 | . . . . 31 18 1 Message Errors 10 | . . . . 7 2 1 Matter Fused 9 | . . . . 4 5 . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 5 | . . . . 4 1 . Data Loss (minor) 2 | . . . . 2 . . Data Loss (major) 1 | . . . . . 1 . Misfires 3 | . . . . 1 2 . Targeting Errors 11 | . . . . 6 5 . Weapon Failures 6 | . . . . 4 2 . Overload Shots . | . . . . . . . Overflow Damage 140 | . . . 57 44 39 . Projectiles 24 | . . . . 24 . . Explosions 97 | . . . 57 20 20 . Melee 19 | . . . . . 19 . Knockbacks 17 | . . . . 10 7 . Impact . | . . . . . . . Kinetic 16 | . . . . 10 6 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 193 | . . 100 93 . . . Shots 3 | . . 1 2 . . . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 352 | . 19 5 85 326 352 18 Average Temperature 63 | . 8 2 17 71 136 12 Received Heat Transfer 2313 | . 90 372 531 924 396 . Effects 3 | . . . . . 3 . Energy Bleed 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . 1 . Heat Transferred 50 | . . 50 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Peak Influence 1021 | . 234 407 944 1021 974 531 Initial 731 | . . 48 24 419 731 511 Average 505 | . 81 233 585 629 885 511 Maximum Alert Level 3 | . 1 2 3 3 3 2 Low Security (%) 21 | . 96 39 26 . . . Level 1 21 | . 3 57 4 21 . . Level 2 21 | . . 2 11 36 . 100 Level 3 35 | . . . 57 41 100 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 2 7 11 . 1 Investigation 1 | . . . 1 . . . Extermination 5 | . . . . 4 . 1 Reinforcement 11 | . 2 2 2 5 . . Assault 4 | . . . 3 1 . . Garrison 2 | . . . 1 1 . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Distress Signals 6 | . . 1 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 188 | . 18 38 61 60 10 1 Peak Tracking Total 11 | . 4 4 11 4 5 1 Tactical Retreats 9 | . . . 2 4 3 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Traps Triggered 5 | . . . 3 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Disabled 15 | . . 2 10 1 2 . Max in Single Turn 3 | . . 2 3 1 2 . Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Machines Accessed 28 | . 1 5 12 8 . 2 Terminals 17 | . 1 5 6 3 . 2 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 2 . . Recycling Units 4 | . . . 2 2 . . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 70 | . 2 18 32 14 . 4 Successful 34 | . 1 11 16 6 . . Failed 36 | . 1 7 16 8 . 4 Catastrophic 5 | . . 1 1 2 . 1 Database Lockouts . | . . . . . . . Manual 24 | . 2 9 9 3 . 1 Terminals 41 | . 2 18 12 5 . 4 Fabricators . | . . . . . . . Repair Stations 11 | . . . 7 4 . . Recycling Units 7 | . . . 3 4 . . Scanalyzers 7 | . . . 7 . . . Garrison Access 4 | . . . 3 1 . . Terminal Hacks 10 | . . 9 1 . . . Prototype ID Bank 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Alert Level 2 | . . 2 . . . . Unreport Threat 2 | . . 2 . . . . Locate Traps 1 | . . 1 . . . . Hauler Manifests 3 | . . 2 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 6 3 . . Scan Component 5 | . . . 3 2 . . Repair 4 | . . . 3 1 . . Recycling Unit Hacks 4 | . . . 2 2 . . Retrieve Components 4 | . . . 2 2 . . Scanalyzer 6 | . . . 6 . . . Insert Component 4 | . . . 4 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 2 | . . . 1 1 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 3 | . 1 2 . . . . Terminals 3 | . 1 2 . . . . Botnet 2 | . 1 1 . . . . Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 1 5 11 7 . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 3 1 . . Time 148 | . . . 126 22 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 18 | . . . 12 6 . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . . 1 Non-combat 1 | . . . . . . 1 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . . 3 parse_system 1 | . . . . . . 1 no_distress 1 | . . . . . . 1 ignore_parts 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Turns Passed 7822 | . 521 1624 2063 2877 374 363 Spaces Moved 3841 | 1 230 727 941 1517 180 245 Core . | . . . . . . . Treads 2485 | . 223 727 609 926 . . Legs 493 | 1 7 . 332 6 145 2 Wheels 863 | . . . . 585 35 243 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 160 130 130 130 130 Average Speed 154 | 120 164 171 155 148 150 130 Slowest Speed 270 | 120 180 180 250 270 156 156 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 2 52 51 81 45 34 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 222 | . . 52 137 24 9 . Melee . | . . . . . . . Projectile 17 | . . . 1 15 1 . AOE 205 | . . 52 136 9 8 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Total 4993 | . 303 916 1380 1888 234 272 Wait 448 | . 15 46 236 131 15 5 Move 3836 | . 229 726 940 1517 179 245 Hop . | . . . . . . . Pick Up 65 | . 7 13 19 22 3 1 Fast Attach 29 | . 1 2 13 9 1 3 Attach 23 | . . 4 5 9 2 3 Detach 1 | . . . . . . 1 Swap 57 | . 10 14 21 7 4 1 Drop 65 | . 3 11 32 17 . 2 Fire 446 | . 38 98 114 176 17 3 Melee 16 | . . . . . 8 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / [*Low x2] / Gar) -7/Garrison -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 11) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 824 | -9/Materials | Build established: Hauler-Mutant 1259 | -9/Materials | Core integrity fell below 50% 1555 | -9/Materials | Discovered new exit (range 14) 1753 | -9/Materials | Core integrity fell below 20% 1875 | -9/Materials | Discovered new exit (range 12) 1969 | -9/Materials | Identified exit to Mines 2146 | -9/Materials | Entered another Materials area 2146 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2618 | -8/Materials | Discovered new exit (range 15) 2883 | -8/Materials | Garrison activated, responded to threat 2952 | -8/Materials | Discovered new exit (range 8) 3214 | -8/Materials | Discovered new exit (range 16) 3346 | -8/Materials | First assault squad dispatched 3950 | -8/Materials | Repaired Gauss Rifle 3989 | -8/Materials | Repaired Imp. Light Armor Plating 4051 | -8/Materials | Repaired Med. Treads 4209 | -8/Materials | Entered Factory 4209 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5597 | -7/Factory | Repaired Med. Treads 5929 | -7/Factory | Discovered new exit (range 10) 6511 | -7/Factory | Discovered new exit (range 5) 6609 | -7/Factory | First assault squad dispatched 6699 | -7/Factory | Core integrity fell below 50% 6726 | -7/Factory | Lost 6 parts (2p2n2w) 6787 | -7/Factory | Discovered new exit (range 6) 6798 | -7/Factory | Discovered new exit (range 13) 7010 | -7/Factory | Garrison activated, responded to threat 7086 | -7/Factory | Identified exit to Garrison 7086 | -7/Factory | Entered Garrison 7202 | -7/Garrison | Triggered checkpoint 7230 | -7/Garrison | Triggered checkpoint 7424 | -7/Garrison | Discovered new exit (range 12) 7452 | -7/Garrison | Installed Relay Interface Framework 7460 | -7/Garrison | Entered Factory 7460 | -6/Factory | Evolved 2 slots: Utility x2 7823 | -6/Factory | Self-destructed Last Messages --------------- 07594_ Jacked R-10 Processor... >>ignore_parts Collection routines blocked. 07595_ Jacked R-10 Processor... >>no_distress Distress signal routine blocked. 07597_ Jacked R-10 Processor... >>parse_system Reading system data... 07628_ Acquired System Shield. 07710_ ALERT: Rogue bot located, Programmers report to Factory Zone 2D. 07712_ Connecting with Terminal... 07715_ Dropped Imp. Deuterium Engine. 07716_ Acquired Mic. Nuclear Core. 07792_ Door malfunctions. 07811_ Critical hit. 07811_ Arm. Huge Wheel destroyed. 07816_ >VZSD92S QGEURMTH#Z5::>|& 07817_ P-60 Hacker destroyed. 07819_ Acquired 40 matter. Map ----- +----------------------------------------------------+ | # ?????????????????????? | | # """" ""????????????????????????? | | ########## """" ""????????????????????????? | | ?# """" "?????????????????????????? | | # """" ""????????????????????????? | | # """" [!! ""????????????????????????? | | ?" """ + """" [! ""????????????????????????? | | ?" """ # """" !! """"??????????????????????? | | ?" """ # ?????????????????????? | | ? ?# ?????????????????????? | | "" """ ?## ###????????????????????????? | | "" """ ???# #??????????????????????????? | | "" """ ???# """ """ #??????????????????????????? | | ??? ????# """ """ +??????????????????????????? | | ??? ????# """ """ #??????????????????????????? | | ???##?????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????#########+#+######?????????????????????? | | ???????????# #???????### ?????????? | | ???????????# [ #?????? ?????????? | | ???????????# """"""""" ###### ??????? | | ???????????# / ??????? | | ???????????# """"""""" # ??????? | | ???????????# # ####?????????? | | ???????????# """""""""=/ #????????????? | | ???????????# ] @ ##########????????????? | | ???????????# """"""""" #?????????????????????? | | ???????????# #?????????????????????? | | ???????????#################?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateBombGravjet Manual? 0 Play Time 01:04:08 Cumulative 135.2 hours Start 2022.01.14 @ 20:49:37 End 2022.01.14 @ 22:54:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cd50f74-2359-4015-b281-6493d1c8b3db