Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 01:27:30 // Winter2019/RPGLIKE Player: Kiks Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (492) 2460 Value Destroyed (25319) 25319 Prototype IDs (73) 1460 Alien Tech Used (3) 600 Bonus (24200) 24200 TOTAL SCORE: 64039 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 8227 Follower Combat Kills 565 Met Data Miner 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 642 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 1000 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -334 Cogmind --------- Core Integrity 98/600 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (89) Ox1 Location -2/Section 7 Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (7) --- Biomechanical Wings Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Experimental Q-thruster > --- UTILITY (12) ----- Experimental Heat Sink Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Microactuators Nanoactuators Improved Actuator Array Improved Force Booster Advanced Reaction Control System Improved Cloaking Device > --- WEAPON (5) ------- Vibroblade Kinetic Spear Plasma Lance Plasma Lance Enhanced Force Lance > --- INVENTORY (6) ---- Transdimensional Reconstructor Spacefold Activator Supercharged Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Biomechanical Wings Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Target Analyzer Nanoactuators Improved Actuator Array Improved Force Booster Stasis Canceller Advanced Reaction Control System Improved Cloaking Device > --- WEAPON ----------- Vibroblade Kinetic Spear Plasma Lance Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Microactuators Transdimensional Reconstructor Supercharged Sigix Terminator Sigix Containment Pod [Rating: 191] Favorites ----------- Power Zionite Light DM Reactor Engine Ion Engine Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Nanoactuators Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Slots Evolved 21 | 3 . 1 5 . 2 . . . 2 2 1 . . . 2 . 1 . . . 1 . . . . 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | 1 . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 11 | 1 . . 1 . 1 . . . 2 1 1 . . . 1 . 1 . . . 1 . . . . 1 . . . . Weapon 4 | 1 . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 157 | 5 4 7 8 12 7 . 3 . 2 16 4 3 . 7 1 5 2 1 8 . 11 . . 3 . 9 12 19 5 3 Power 12 | 1 . . 1 2 1 . . . . 2 . . . 3 . . . . . . . . . 2 . . . . . . Engine 7 | 1 . . 1 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . Propulsion 38 | 2 . 3 2 5 1 . 2 . . 3 1 1 . . . 2 . . 2 . 1 . . . . . 5 6 1 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 36 | . . 3 2 5 1 . 2 . . 3 1 1 . . . 2 . . 2 . 1 . . . . . 5 6 1 1 Utility 68 | . . 2 4 3 1 . 1 . 2 9 3 . . 4 . 3 1 1 4 . 5 . . 1 . 5 4 10 3 2 Device 48 | . . . 2 2 . . 1 . . 6 3 . . 4 . 2 1 . 3 . 4 . . 1 . 5 3 6 3 2 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 14 | . . 1 . . . . . . 2 3 . . . . . 1 . 1 1 . 1 . . . . . 1 3 . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protection 5 | . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | 2 4 2 1 2 4 . . . . 2 . 2 . . 1 . 1 . 2 . 5 . . . . 4 3 3 1 . Energy Gun 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 4 . . . . 1 . . . . . . 1 . . . 4 . . . . . 2 . . . Piercing Weapon 15 | . . . . . . . . . . 1 . 2 . . 1 . . . 1 . 1 . . . . 4 1 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 2 . 2 . . . . . . . . . 4 . 1 . . 4 . 1 . . 2 . 1 1 3 1 2 Parts Lost 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 71 80 87 97 92 93 95 100 98 100 99 100 100 100 98 99 100 100 99 100 99 100 100 100 100 98 98 100 100 98 Engine 3 | . 14 12 7 6 6 6 6 6 5 5 5 5 5 1 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Leg 1 | . 28 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 31 | . . 28 37 38 39 40 40 40 38 35 36 35 35 35 32 31 30 30 30 30 29 29 29 29 29 28 27 28 28 28 Device 21 | . . . 4 7 6 6 8 13 12 16 24 30 30 30 27 27 29 30 29 30 31 33 33 33 33 32 34 33 34 34 Processor 9 | . . 1 7 7 6 6 6 6 7 15 11 10 10 10 9 12 13 13 13 13 12 12 12 12 12 12 12 14 13 12 Protection 2 | . . 5 7 7 6 6 6 6 5 3 . . . . . . . . . . . . . . . . . . . . Energy Gun 1 | . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . 18 21 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 24 26 26 26 25 16 15 12 10 10 9 9 8 8 8 8 8 8 8 8 8 5 4 4 4 4 Piercing Weapon 7 | . . . . . . . . . . 3 5 7 10 10 13 13 13 13 13 13 12 12 12 12 12 14 16 16 16 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 9 13 14 21 24 26 26 28 28 28 32 33 33 33 33 35 35 36 36 36 36 42 42 42 42 42 53 59 59 58 58 Greatest Support 67 | 20 20 20 22 25 30 30 30 28 28 34 35 35 35 35 35 37 37 37 41 41 43 43 43 43 43 53 61 67 67 67 Greatest Overweight (x) 2 | 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 6 6 6 Average Capacity 3 | 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 6 6 Most Carried 6 | . 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 6 6 6 Average Carried 3 | . 1 2 2 2 2 2 2 3 3 2 2 2 3 3 2 2 2 2 3 3 2 2 3 2 3 2 3 5 5 5 Final Capacity 6 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 5 6 6 6 Final Carried 6 | . 3 3 3 3 3 2 3 3 3 3 2 3 3 3 2 3 3 3 3 3 1 3 3 3 3 3 5 6 5 4 Class Distribution -------------------- 45% | Sprinter 26% | Scavenger-Sprinter 13% | Derelict-Sprinter 10% | Mutant 4% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Commander-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Scavenger-Sprinter | -6/Deep Caves Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Warlord Derelict-Sprinter | -4/Proximity Caves Derelict-Sprinter | -4/Factory Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Zhirov Derelict-Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Sprinter | -2/Section 7 Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Matter Collected 3202 | 250 27 355 349 969 84 . 30 . 20 160 40 30 . 30 50 40 27 13 61 19 80 30 . 33 7 90 148 190 50 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25849 | . 318 576 430 1679 367 667 382 . 949 899 706 290 29 645 614 2704 82 232 241 180 2132 402 831 114 428 915 2188 2221 2116 2512 Parts 1407 | . 25 55 27 81 26 20 17 . 30 30 46 11 . 48 53 143 14 19 14 6 86 27 36 2 18 65 139 127 100 142 Haulers Intercepted 15 | . . 2 2 2 1 . . . . 1 . . . . . 1 . . . . 2 . . . . 1 1 2 . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 307 | . . . . . . 19 24 . 31 . 48 2 . . 53 . 14 16 12 2 . 31 35 2 18 . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 388 | . 7 19 7 35 7 7 5 . 8 7 25 2 . 16 19 41 4 6 5 1 17 10 10 . 6 15 27 35 24 23 Melee 319 | . . . . . 6 7 5 . 8 7 25 2 . 16 19 41 4 6 5 1 17 10 10 . 6 15 27 35 24 23 Guns 64 | . 5 16 7 35 1 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 27 | . 6 3 1 1 . . 1 . 3 . 1 1 . 3 . 1 . . . . . . 1 . . . 2 1 1 1 Worker 10 | . 1 . . 1 2 . . . . 1 . . . . . 3 . . . . . . . . . . . . 1 1 Builder 4 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 15 | . . 2 2 2 1 . . . . 1 . . . . . 1 . . . . 2 . . . . 1 1 2 . . Recycler 7 | . 2 . 1 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Operator 13 | . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . 2 1 1 1 3 Watcher 34 | . 2 2 2 . 2 . . . . 2 . . . . . 6 . . . . 5 . . . . 4 3 2 2 2 Swarmer 81 | . 3 4 4 6 3 2 3 . . . 6 . . . 7 5 . 4 . . . 6 . . 1 3 5 19 . . Grunt 155 | . 4 10 3 20 . 4 1 . 5 4 13 . . . 9 23 3 . 1 . 5 4 7 . 4 3 11 6 12 3 Brawler 9 | . . 2 . 1 . . . . . . 1 . . . . 2 . . 1 . . . . . . . 1 . 1 . Duelist 7 | . . . . . . . . . 1 . 1 . . . 1 1 . . 1 . . . . . . . 2 . . . Researcher 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 5 5 Sentry 43 | . . 3 . 7 3 1 . . 1 1 1 . . . . 3 . . . . 3 . 1 . 1 4 . 6 6 2 Hunter 35 | . . . . 1 1 . . . . 2 . . . . . 4 1 2 . . 6 . 2 . . 2 4 . . 10 Programmer 11 | . . . . . . . 1 . . . . . . . 1 2 . . . 1 2 . . . . . . 1 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 13 | . . . . . . . . . 1 . 1 . . . 1 1 . . 2 . 1 . . . . 3 . 2 . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Z-Light 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Thief 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . Assembled 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Golem 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 25 | . 9 10 6 9 4 7 3 . 4 4 11 2 . 5 11 19 4 4 5 1 25 5 5 . 6 10 15 16 13 24 Combat Bots Only 14 | . 5 7 6 7 3 7 3 . 4 3 11 2 . 5 11 13 3 4 5 1 14 5 5 . 6 6 5 9 10 11 Max Kills in Single Turn 3 | . 3 2 2 3 1 1 1 . 1 1 2 1 . 2 2 2 2 2 1 1 1 2 2 . 2 2 2 3 2 2 Gunslinging 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 3 | . . . . . 1 1 1 . 1 1 2 1 . 2 2 2 2 2 1 1 1 2 2 . 2 2 2 3 2 2 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Damage Taken 15540 | . 235 846 331 1761 274 438 199 . 647 367 965 18 . 782 397 926 53 66 204 . 589 236 334 . 86 508 1199 1232 890 1957 Core 12362 | . 193 665 264 1210 198 353 145 . 498 284 802 14 . 643 330 768 53 54 165 . 479 198 279 . 72 413 950 1020 722 1590 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 9706 | . 135 522 143 1031 108 157 145 . 368 230 592 14 . 525 240 560 . 40 142 . 392 134 193 . 47 349 887 799 616 1337 Core Remaining (%) 94 | 100 100 100 . 54 . . . . 96 . . . . . 100 . . . . 100 . . . . 100 . 100 . . . Volleys Fired 248 | . 29 64 31 122 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest 3 | . 2 2 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hottest 112 | . 80 112 66 66 66 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired 645 | . 58 128 87 366 6 . . . . . . . . . . . . . . . . . . . . . . . . . Gun 627 | . 58 110 87 366 6 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 18 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 569 | . . 110 87 366 6 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 76 | . 58 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 11 24 8 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 8 | . 8 3 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . 1 4 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1547 | . 32 97 58 252 34 24 20 . 54 38 76 9 3 52 41 152 6 14 11 5 65 16 22 3 18 65 91 98 86 105 Core Hits 651 | . 16 31 24 98 13 12 9 . 19 14 29 4 1 19 21 55 5 7 7 2 34 11 13 2 12 31 44 41 36 41 Critical Kills 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 150 | . 2 2 1 2 2 3 2 . 5 3 5 1 . 4 3 14 2 1 2 . 6 3 2 1 . 6 12 19 22 25 Destroy 5 | . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 38 | . . . . . 2 3 2 . 5 1 5 . . 1 1 4 . . 1 . 1 1 . . . 1 1 4 1 4 Impale 105 | . . . . . . . . . . 2 . 1 . 3 2 10 2 1 1 . 5 2 2 1 . 5 11 15 21 21 Melee Attacks 1456 | . . . . 2 36 27 27 . 64 55 82 14 15 61 48 185 9 17 19 8 85 23 27 4 22 112 144 126 118 126 Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 488 | . . . . . 36 27 27 . 64 25 39 6 6 22 16 49 4 5 7 2 23 8 10 1 3 23 22 33 13 17 Piercing 966 | . . . . . . . . . . 30 43 8 9 39 32 136 5 12 12 6 62 15 17 3 19 89 122 93 105 109 Sneak Attacks 122 | . . . . . 4 1 . . 3 5 3 . . 2 10 25 . 3 1 . 6 1 2 . 1 8 14 5 15 13 Combat Hostiles 56 | . . . . . . 1 . . 2 . 3 . . 2 10 18 . . 1 . 3 . . . . 1 3 1 6 5 Follow-up Attacks 452 | . . . . . 11 5 1 . 13 9 33 2 1 23 20 68 2 8 5 1 25 6 8 1 8 33 35 49 34 51 Damage Inflicted 82421 | . 563 1645 780 3486 1360 1150 1084 . 2687 1904 3817 615 284 3086 2546 9071 358 833 593 451 3923 1021 1491 266 1105 4124 8195 7888 7983 10112 Guns 6033 | . 443 1274 780 3486 50 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 371 | . . 371 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 120 | . 120 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 75897 | . . . . . 1310 1150 1084 . 2687 1904 3817 615 284 3086 2546 9071 358 833 593 451 3923 1021 1491 266 1105 4124 8195 7888 7983 10112 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5590 | . . 1274 780 3486 50 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 120 | . 120 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 814 | . 443 371 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20265 | . . . . . 1310 1150 1084 . 2687 712 1567 94 91 877 658 1777 93 156 131 105 684 371 473 . 109 736 1345 2588 504 963 Piercing 55632 | . . . . . . . . . . 1192 2250 521 193 2209 1888 7294 265 677 462 346 3239 650 1018 266 996 3388 6850 5300 7479 9149 Highest Corruption 2 | . . . . . . . . . . 1 . . . . . 2 1 1 1 . . . . . . 1 2 . . . Average Corruption 1 | . . . . . . . . . . 1 . . . . . 1 1 1 1 . . . . . . 1 2 . . . Corruption Purged 4 | . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 6 . . . Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9931 | . . 1 . . 192 . 209 . 561 229 138 116 140 581 220 1174 . 29 . 120 173 130 188 137 175 378 1579 1059 1099 1303 Projectiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 9930 | . . . . . 192 . 209 . 561 229 138 116 140 581 220 1174 . 29 . 120 173 130 188 137 175 378 1579 1059 1099 1303 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . 27 . . 58 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 226 | . 226 209 191 148 11 6 2 2 22 115 . . . . . 1 . . . . . . 8 . . . . 1 12 5 Average Temperature 39 | . 77 53 41 33 2 1 1 1 2 56 . . . . . 1 . . . . . . 5 . . . . 1 6 3 Received Heat Transfer 3067 | . 102 243 90 774 63 126 9 . 225 81 240 . . 135 69 189 27 . 21 . 48 18 111 . 21 91 141 99 99 45 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . 200 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Peak Influence 2059 | . 264 601 505 868 971 . . . . 538 . . . . . 1332 . . . . 752 . . . . 816 1393 1990 2059 2028 Initial 1158 | . . 26 253 213 394 . . . . 224 . . . . . 270 . . . . 25 . . . . 94 459 783 1119 1158 Average 722 | . 120 281 404 443 708 . . . . 362 . . . . . 813 . . . . 423 . . . . 392 946 1442 1597 1666 Maximum Alert Level 5 | . 1 2 2 3 3 . . . . 2 . . . . . 4 . . . . 3 . . . . 3 4 5 5 5 Low Security (%) 14 | 100 66 43 . 10 . . . . . . . . . . . . . . . . 33 . . . . 28 . . . . Level 1 19 | . 33 23 43 34 1 . . . . 63 . . . . . 10 . . . . 13 . . . . 24 . . . . Level 2 25 | . . 33 56 40 48 . . . . 36 . . . . . 27 . . . . 36 . . . . 37 30 . . . Level 3 14 | . . . . 14 50 . . . . . . . . . . 43 . . . . 16 . . . . 9 22 25 . . Level 4 15 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . 46 35 57 36 Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 42 43 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Squads Dispatched 63 | . 2 3 2 6 3 . . . . 4 . . . . 1 5 . . . . 4 . . . . 3 8 1 2 19 Investigation 14 | . 1 . . 2 1 . . . . 2 . . . . 1 3 . . . . 1 . . . . 1 2 . . . Extermination 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Reinforcement 26 | . 1 3 2 2 1 . . . . 1 . . . . . 1 . . . . 2 . . . . 1 4 1 . 7 Assault 11 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 6 Garrison 7 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Distress Signals 17 | . 2 2 . 2 2 . . . . . . . . . . . . . . . 2 . . . . 1 . 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 504 | . 12 27 11 40 20 7 11 . 15 12 27 2 . 15 13 46 4 6 5 1 26 12 10 . 6 21 36 46 30 43 Peak Tracking Total 18 | . 5 6 4 5 6 7 4 . 4 3 12 1 . 5 4 5 3 2 4 1 5 7 4 . 3 6 6 9 5 18 Tactical Retreats 11 | . . 2 . 2 . . 2 . . 2 . . . . . . . . . . . . . . . . . 2 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Traps Triggered 9 | . . . . 2 . . . . . . . . . . . 1 . . . . 4 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Disabled 26 | . 1 . . 3 . . . . 1 . . 1 3 1 . . . . . . . 1 . . . 3 3 2 5 2 Max in Single Turn 1 | . 1 . . 1 . . . . 1 . . 1 1 . . . . . . . . 1 . . . 1 1 1 1 1 Garrison Access 7 | . . . . 1 . . . . . 1 . . . . . 1 . . . . 2 . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Accessed 88 | . 2 2 3 8 3 1 1 4 . 12 . . . . 1 8 . 2 4 . 7 1 . 4 . 5 6 1 10 3 Terminals 67 | . 2 2 3 7 3 1 1 . . 9 . . . . 1 7 . . . . 6 1 . . . 4 6 1 10 3 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . 2 . . . . . 1 . . . . 1 . . . . 1 . . . . Total Hacks 231 | . 8 8 10 24 6 6 1 30 . 25 . . . . 4 16 . 3 10 . 18 3 . 17 . 9 10 2 18 3 Successful 128 | . 3 2 4 10 3 6 1 30 . 11 . . . . 4 2 . 3 10 . 6 3 . 17 . 2 3 . 6 2 Failed 103 | . 5 6 6 14 3 . . . . 14 . . . . . 14 . . . . 12 . . . . 7 7 2 12 1 Catastrophic 35 | . . 1 1 4 2 . . . . 7 . . . . . 5 . . . . 4 . . . . 2 3 . 5 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 6 4 9 20 5 . . . . 16 . . . . . 14 . . 1 . 14 . . . . 7 7 2 15 1 Terminals 159 | . 8 8 10 23 6 6 1 . . 19 . . . . 4 15 . . . . 16 3 . . . 7 10 2 18 3 Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . . . . . 4 . . . . . 1 . . . . 2 . . . . 2 . . . . Terminal Hacks 89 | . 1 . 1 4 1 6 1 30 . 3 . . . . 4 1 . 3 10 . . 3 . 17 . . 1 . 1 2 Record 41 | . . . . . . 6 1 11 . . . . . . 4 . . 2 8 . . 3 . 5 . . 1 . . . Part Schematic 16 | . . . . . . . . 11 . . . . . . . 1 . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . Open Door 6 | . . . . 2 . . . . . . . . . . . . . 1 2 . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Seal Access 4 | . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 33 | . 2 2 3 5 2 . . . . 5 . . . . . . . . . . 5 . . . . 2 2 . 5 . Terminals 33 | . 2 2 3 5 2 . . . . 5 . . . . . . . . . . 5 . . . . 2 2 . 5 . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 32 | . 2 2 2 5 2 . . . . 5 . . . . . . . . . . 5 . . . . 2 2 . 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . 1 . Used 5 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 . Hacking Detections 66 | . 2 2 3 5 3 1 1 . . 11 . . . . 1 7 . . . . 7 1 . . . 5 5 1 10 1 Full Trace Events 16 | . 2 1 . 2 . 1 . . . 2 . . . . 1 3 . . . . 1 1 . . . 1 1 . . . Feedback Events 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . Corruption 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 7 . 3 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . . . . . . . 11 . . . . . . . 1 . . . . . . . 4 . . 21 . 13 9 Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . Programmers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total Allies 13 | . . . . 10 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Largest Group 10 | . . . . 10 10 . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 Highest-Rated Group 1195 | . . . . 173 173 . . . 96 . . . . 119 . . . . . . . . . . . . . . . 1195 Highest-Rated Ally 1195 | . . . . 29 29 . . . 96 . . . . 119 . . . . . . . . . . . . . . . 1195 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 108 | . . . . . 43 . . . 20 . . . . 23 . . . . . . . . . . . . . . . 22 Total Damage 4050 | . . . . . 545 . . . 685 . . . . 920 . . . . . . . . . . . . . . . 1900 Kills 23 | . . . . . 6 . . . 6 . . . . 8 . . . . . . . . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 15 | . . . . . . 1 3 . 1 . 1 2 . . 1 . 2 1 . 1 . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Turns Passed 8027 | 43 445 397 203 704 296 213 272 17 294 455 267 133 148 442 160 439 85 118 214 54 345 135 103 48 77 257 532 480 377 274 Spaces Moved 18897 | 34 262 261 275 569 618 636 735 78 580 1287 570 584 718 810 397 1136 366 583 896 228 984 499 317 163 298 731 1167 1453 1033 629 Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 321 | 24 262 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18566 | . . 226 275 569 618 636 735 78 580 1287 570 584 718 810 397 1136 366 583 896 228 984 499 317 163 298 731 1167 1453 1033 629 Fastest Speed 15 | 50 120 34 28 27 24 24 22 22 22 19 19 18 18 18 18 17 17 17 17 17 17 18 18 18 18 18 18 17 15 15 Average Speed 20 | 105 120 46 28 27 24 24 22 22 22 19 19 18 18 18 18 17 17 17 17 17 17 18 18 18 18 18 18 18 15 15 Slowest Speed 190 | 120 120 190 34 28 27 24 24 22 22 22 19 19 18 18 18 18 17 17 17 17 18 18 18 18 18 18 91 93 17 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . 1 1 1 3 . . . . . . . . . . . . . . . . . . . . . . 6 6 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 32 28 28 68 19 78 79 68 69 38 79 72 80 77 62 29 58 67 95 47 33 57 51 60 49 23 86 44 91 51 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 9 | . . . . . . . . 1 1 . . 1 2 . . . . . . . . . 1 3 . . . . . . Known Exits Taken 18 | . . 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . 1 1 . . . 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 . . . . . . . . 1 1 1 1 1 . . . . 1 . . 1 1 1 . . . . 1 . Scrap Searched 27 | . . . . . . 2 4 . 4 . 1 3 3 . 2 . 2 1 . 1 . 2 1 . 1 . . . . . Spaces Dug 35 | . . . . . . . . . 1 5 . . . . . . . . 2 . 1 . . . . 12 9 3 . 2 Terrain Destroyed 54 | . 4 . . 15 . . . . 1 5 . . . . . . . . 2 . 1 . . . . 12 9 3 . 2 Melee 35 | . . . . . . . . . 1 5 . . . . . . . . 2 . 1 . . . . 12 9 3 . 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . 4 . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total 21723 | 38 334 411 335 864 724 665 810 77 697 1458 690 605 731 1083 467 1295 382 594 949 239 1130 533 351 178 315 826 1431 1591 1173 747 Wait 803 | . 22 23 9 75 40 . 26 . 42 98 9 . 7 192 26 16 5 . 20 8 21 12 1 5 . 4 101 . 33 8 Move 18830 | 33 261 258 272 566 612 635 734 77 579 1286 569 583 717 809 396 1134 365 582 895 227 982 498 316 162 297 730 1166 1442 1022 625 Hop 15 | . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . 4 4 2 Pick Up 47 | . 2 7 2 2 4 . 3 . . 5 2 2 . . . 2 1 1 . . 2 2 . 1 1 2 4 1 . 1 Fast Attach 110 | 5 2 6 4 6 4 . 2 . 2 8 1 3 . 7 . 3 1 . 8 . 5 . . 4 . 4 10 19 4 2 Attach 15 | . . 1 1 2 1 . . . . 1 2 . . . 1 . 1 . . . 2 . . . . . 2 . 1 . Detach 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Swap 35 | . 2 . 3 4 2 . 1 . . 7 1 . . . . 2 . 1 . . 4 . . . . 5 2 . . 1 Drop 143 | . 3 10 5 9 9 1 3 . . 13 3 4 . 7 . 3 1 . 8 . 10 . . 4 1 10 12 19 5 3 Fire 248 | . 29 64 31 122 2 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 718 | . . . . 2 20 19 20 . 43 34 43 8 7 29 21 84 4 6 8 4 41 11 14 2 10 48 72 54 57 57 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . 18 . . . . . . . . . . . 1 . . . . 37 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 701 | . 13 41 7 56 28 10 21 . 31 6 60 5 . 39 23 50 4 4 10 . 25 10 20 . 6 23 62 52 47 48 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 14 | -11/Scrapyard | Upgraded with Utility slot (x1) 14 | -11/Scrapyard | Upgraded with Weapon slot (x1) 44 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 6) 489 | -10/Materials | Entered another Materials area 491 | -9/Materials | Reached level 2 576 | -9/Materials | Upgraded with Propulsion slot (x1) 643 | -9/Materials | Reached level 3 662 | -9/Materials | Core integrity fell below 50% 770 | -9/Materials | Reached level 4 791 | -9/Materials | Destroyed 7 combat bots 882 | -9/Materials | Discovered new exit (range 11) 885 | -9/Materials | Identified exit to Materials 886 | -9/Materials | Entered another Materials area 888 | -8/Materials | Reached level 5 889 | -8/Materials | Upgraded with Propulsion slot (x2) 889 | -8/Materials | Upgraded with Utility slot (x1) 889 | -8/Materials | Upgraded with Weapon slot (x2) 997 | -8/Materials | Identified exit to Storage 1077 | -8/Materials | Reached level 6 1089 | -8/Materials | Entered Storage 1157 | -8/Storage | Reached level 7 1216 | -8/Storage | Destroyed 7 combat bots 1244 | -8/Storage | Build established: Scavenger-Sprinter 1412 | -8/Storage | Core integrity fell below 50% 1456 | -8/Storage | Reached level 8 1465 | -8/Storage | Core integrity fell below 20% 1565 | -8/Storage | Build established: Sprinter 1587 | -8/Storage | Garrison activated, responded to threat 1647 | -8/Storage | Reached level 9 1686 | -8/Storage | Destroyed 7 combat bots 1729 | -8/Storage | Discovered new exit (range 13) 1748 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1755 | -8/Storage | Identified exit to Factory 1793 | -8/Storage | Entered Factory 1793 | -7/Factory | Accompanied by 10 allies 1795 | -7/Factory | Reached level 10 1824 | -7/Factory | Upgraded with Propulsion slot (x1) 1824 | -7/Factory | Upgraded with Utility slot (x1) 1844 | -7/Factory | Core integrity fell below 50% 1844 | -7/Factory | Reached level 11 1934 | -7/Factory | Discovered new exit (range 16) 1939 | -7/Factory | Reached level 12 1970 | -7/Factory | Identified exit to Factory 1995 | -7/Factory | Identified exit to Lower Caves 2062 | -7/Factory | Build established: Commander-Sprinter 2089 | -7/Factory | Entered Lower Caves 2091 | -7/Lower Caves | Reached level 13 2108 | -7/Lower Caves | Identified exit to Lower Caves 2200 | -7/Lower Caves | Encountered a Warlord checkpoint 2219 | -7/Lower Caves | Attracted the attention of an 0b10 base 2276 | -7/Lower Caves | Learned Factory trap positions 2276 | -7/Lower Caves | Learned Armory emergency access door positions 2276 | -7/Lower Caves | Learned location of 1 exit from Research 2276 | -7/Lower Caves | Learned Research stockpile data 2279 | -7/Lower Caves | Spotted B-75 Beast 2284 | -7/Lower Caves | Destroyed 7 combat bots 2302 | -7/Lower Caves | Entered another Lower Caves area 2316 | -7/Lower Caves | Learned Factory stockpile data 2338 | -7/Lower Caves | Encountered a Warlord checkpoint 2354 | -7/Lower Caves | Discovered exit to Factory (range 12) 2354 | -7/Lower Caves | Identified exit to Data Miner 2385 | -7/Lower Caves | Build established: Sprinter 2427 | -7/Lower Caves | Reached level 14 2511 | -7/Lower Caves | Learned 8 Factory zone layouts 2574 | -7/Lower Caves | Entered Data Miner 2574 | -7/Data Miner | Discovered new exit (range 6) 2579 | -7/Data Miner | Met Data Miner 2583 | -7/Data Miner | Learned location of Section 7 (-2) 2583 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2587 | -7/Data Miner | Received God Mode back door access code from Data Miner 2591 | -7/Data Miner | Identified exit to Proximity Caves 2591 | -7/Data Miner | Entered Proximity Caves 2593 | -6/Proximity Caves | Reached level 15 2642 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2672 | -6/Proximity Caves | Spotted B-75 Beast 2674 | -6/Proximity Caves | Escorted by Enhanced Grunt 2694 | -6/Proximity Caves | Destroyed B-75 Beast 2745 | -6/Proximity Caves | Build established: Scavenger-Sprinter 2749 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 2757 | -6/Proximity Caves | Reached level 16 2796 | -6/Proximity Caves | Upgraded with Utility slot (x2) 2868 | -6/Proximity Caves | Learned location of Zion (-6) 2870 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2883 | -6/Proximity Caves | Discovered exit to Factory (range 10) 2885 | -6/Proximity Caves | Entered Factory 2887 | -6/Factory | Loaded intel: 86 trap records 2887 | -6/Factory | Reached level 17 2890 | -6/Factory | Upgraded with Propulsion slot (x1) 2890 | -6/Factory | Upgraded with Utility slot (x1) 2987 | -6/Factory | Incoming investigation squad redirected 3002 | -6/Factory | Discovered new exit (range 4) 3002 | -6/Factory | Identified exit to Factory 3184 | -6/Factory | Fabricated Nanoactuators (x2) 3201 | -6/Factory | Spotted B-75 Beast 3235 | -6/Factory | First assault squad dispatched 3245 | -6/Factory | Build established: Sprinter 3265 | -6/Factory | Incoming assault squad redirected 3313 | -6/Factory | Reached level 18 3316 | -6/Factory | Core integrity fell below 50% 3324 | -6/Factory | Discovered new exit (range 5) 3340 | -6/Factory | Entered Lower Caves 3395 | -6/Lower Caves | Spotted B-75 Beast 3406 | -6/Lower Caves | Destroyed B-75 Beast 3430 | -6/Lower Caves | Attracted the attention of an 0b10 base 3489 | -6/Lower Caves | Destroyed 11 combat bots 3553 | -6/Lower Caves | Reached level 19 3566 | -6/Lower Caves | Learned Factory security intel 3568 | -6/Lower Caves | Discovered new exit (range 15) 3604 | -6/Lower Caves | Upgraded with Utility slot (x1) 3607 | -6/Lower Caves | Entered another Lower Caves area 3627 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3650 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3737 | -6/Lower Caves | Discovered new exit (range 15) 3740 | -6/Lower Caves | Entered Zion 3749 | -6/Zion | Discovered new exit (range 16) 3756 | -6/Zion | Received a visual enhancement algorithm 3777 | -6/Zion | Given A8's code to call for help 3784 | -6/Zion | Visited the Megawrench Repair Shop 3852 | -6/Zion | Learned location of Warlord (-5) 3888 | -6/Zion | Discovered new exit (range 4) 3888 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 3888 | -6/Zion | Entered Deep Caves 3889 | -6/Deep Caves | Met 5H-AD0 3939 | -6/Deep Caves | Z-Facility disabled 3944 | -6/Deep Caves | Attacked by Z-Imprinter 3951 | -6/Deep Caves | Allies destroyed Z-Imprinter 4175 | -6/Deep Caves | Discovered new exit (range 7) 4228 | -6/Deep Caves | Found Prototype Device 4228 | -6/Deep Caves | Identified Exp. ECM Suite 4272 | -6/Deep Caves | Spotted as-77544 4275 | -6/Deep Caves | Build established: Scavenger-Sprinter 4294 | -6/Deep Caves | Destroyed as-77544 4330 | -6/Deep Caves | Entered Proximity Caves 4332 | -5/Proximity Caves | Reached level 20 4348 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 4354 | -5/Proximity Caves | Spotted B-75 Beast 4360 | -5/Proximity Caves | Destroyed B-75 Beast 4409 | -5/Proximity Caves | Destroyed 11 combat bots 4440 | -5/Proximity Caves | Reached level 21 4448 | -5/Proximity Caves | Learned location of 1 exit from Factory 4451 | -5/Proximity Caves | Upgraded with Utility slot (x1) 4490 | -5/Proximity Caves | Entered Factory 4491 | -5/Factory | Identified exit to Upper Caves 4566 | -5/Factory | Reached level 22 4601 | -5/Factory | Destroyed 11 combat bots 4749 | -5/Factory | Spotted B-75 Beast 4757 | -5/Factory | Destroyed B-75 Beast 4790 | -5/Factory | First assault squad dispatched 4846 | -5/Factory | Discovered new exit (range 18) 4916 | -5/Factory | Destroyed 13 combat bots 4919 | -5/Factory | Discovered new exit (range 18) 4929 | -5/Factory | Entered Upper Caves 4930 | -5/Upper Caves | Reached level 23 4943 | -5/Upper Caves | Upgraded with Utility slot (x1) 4949 | -5/Upper Caves | Identified exit to Upper Caves 4968 | -5/Upper Caves | Learned 8 Factory zone layouts 5014 | -5/Upper Caves | Entered another Upper Caves area 5048 | -5/Upper Caves | Discovered new exit (range 11) 5050 | -5/Upper Caves | Identified exit to Factory 5061 | -5/Upper Caves | Learned Factory emergency access door positions 5130 | -5/Upper Caves | Discovered new exit (range 11) 5132 | -5/Upper Caves | Identified exit to Warlord 5132 | -5/Upper Caves | Entered Warlord 5138 | -5/Warlord | System corruption cleaned by Quarantine Array 5160 | -5/Warlord | Met Warlord 5162 | -5/Warlord | Opened Warlord's prototype stash 5168 | -5/Warlord | Found Prototype Device 5168 | -5/Warlord | Identified Exp. Focal Shield 5185 | -5/Warlord | Warlord's base attacked by MAIN.C 5203 | -5/Warlord | Found Prototype Special Weapon 5203 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 5270 | -5/Warlord | Spotted B-75 Beast 5288 | -5/Warlord | Opened side exit 5299 | -5/Warlord | Spotted B-75 Beast 5313 | -5/Warlord | Spotted B-86 Titan 5313 | -5/Warlord | Destroyed B-86 Titan 5324 | -5/Warlord | Discovered new exit (range 13) 5327 | -5/Warlord | Destroyed B-75 Beast 5346 | -5/Warlord | Entered Proximity Caves 5348 | -4/Proximity Caves | Reached level 24 5367 | -4/Proximity Caves | Learned location of 1 exit from Research 5384 | -4/Proximity Caves | Discovered exit to Factory (range 10) 5400 | -4/Proximity Caves | Entered Factory 5401 | -4/Factory | Identified exit to Armory 5401 | -4/Factory | Identified exit to Research 5454 | -4/Factory | Build established: Derelict-Sprinter 5532 | -4/Factory | Spotted B-86 Titan 5541 | -4/Factory | Destroyed B-86 Titan 5553 | -4/Factory | Discovered exit to Research (range 16) 5561 | -4/Factory | Reached level 25 5588 | -4/Factory | Upgraded with Utility slot (x1) 5639 | -4/Factory | Destroyed 14 combat bots 5649 | -4/Factory | Found Prototype Slashing Weapon 5649 | -4/Factory | Identified Vibroblade 5699 | -4/Factory | Discovered new exit (range 9) 5729 | -4/Factory | Identified exit to Upper Caves 5745 | -4/Factory | Entered Upper Caves 5751 | -4/Upper Caves | Attracted the attention of an 0b10 base 5767 | -4/Upper Caves | Learned Research trap positions 5768 | -4/Upper Caves | Learned Research trap positions 5877 | -4/Upper Caves | Discovered new exit (range 6) 5880 | -4/Upper Caves | Entered another Upper Caves area 5883 | -4/Upper Caves | Discovered exit to Research (range 7) 5909 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5953 | -4/Upper Caves | Learned location of Armory (-4) 5959 | -4/Upper Caves | Discovered new exit (range 4) 5964 | -4/Upper Caves | Reached level 26 5983 | -4/Upper Caves | Entered Zhirov 5983 | -4/Zhirov | Discovered new exit (range 3) 5987 | -4/Zhirov | Met Zhirov 5991 | -4/Zhirov | Learned location of Testing (-2) 5991 | -4/Zhirov | Learned location of Quarantine (-3) 5991 | -4/Zhirov | Learned location of Command (-1) 5992 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5997 | -4/Zhirov | Found Alien Artifact 5997 | -4/Zhirov | Identified Integrated Reactor 5997 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6003 | -4/Zhirov | Found Alien Artifact 6031 | -4/Zhirov | Entered Proximity Caves 6075 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6107 | -3/Proximity Caves | Discovered exit to Research (range 5) 6108 | -3/Proximity Caves | Entered Research 6109 | -3/Research | Identified exit to Quarantine 6109 | -3/Research | Identified exit to Research 6110 | -3/Research | Loaded intel: 88 trap records 6110 | -3/Research | Reached level 27 6172 | -3/Research | Spotted B-86 Titan 6178 | -3/Research | Destroyed B-86 Titan 6187 | -3/Research | Reached level 28 6282 | -3/Research | Spotted B-86 Titan 6288 | -3/Research | Destroyed B-86 Titan 6302 | -3/Research | Incoming investigation squad redirected 6305 | -3/Research | Upgraded with Utility slot (x1) 6337 | -3/Research | Spotted B-86 Titan 6341 | -3/Research | Destroyed B-86 Titan 6358 | -3/Research | First assault squad dispatched 6365 | -3/Research | Entered Quarantine 6519 | -3/Quarantine | Build established: Sprinter 6529 | -3/Quarantine | Reached level 29 6562 | -3/Quarantine | Found Alien Artifact 6569 | -3/Quarantine | Discovered exit to Research (range 14) 6654 | -3/Quarantine | Found Enh. Force Lance 6657 | -3/Quarantine | Found Exp. Target Analyzer 6658 | -3/Quarantine | Incoming investigation squad redirected 6662 | -3/Quarantine | Found Alien Artifact 6662 | -3/Quarantine | Identified Core Reset Matrix 6662 | -3/Quarantine | Identified Transdimensional Reconstructor 6662 | -3/Quarantine | Identified Subatomic Replicator 6662 | -3/Quarantine | Used Core Reset Matrix 6666 | -3/Quarantine | Detected hypermatrix surge 6666 | -3/Quarantine | Sensed 3 artifacts in vicinity 6669 | -3/Quarantine | Met incapacitated Sigix Warrior 6669 | -3/Quarantine | Lockdown squad dispatched 6669 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 6669 | -3/Quarantine | Unlocked Sigix quarantine chamber 6691 | -3/Quarantine | Spotted Lightning 6693 | -3/Quarantine | Spotted Lightning 6693 | -3/Quarantine | Spotted Lightning 6697 | -3/Quarantine | Destroyed Lightning 6705 | -3/Quarantine | Destroyed Lightning 6715 | -3/Quarantine | Destroyed Lightning 6751 | -3/Quarantine | Spotted Alpha 7 6755 | -3/Quarantine | Destroyed Alpha 7 6773 | -3/Quarantine | Used Subatomic Replicator to create Supercharged Sigix Terminator 6796 | -3/Quarantine | Garrison activated, responded to threat 6798 | -3/Quarantine | Reached level 30 6842 | -3/Quarantine | Scanned by Researcher 6878 | -3/Quarantine | Discovered exit to Research (range 15) 6897 | -3/Quarantine | Entered Research 6897 | -2/Research | Warlord forces began assault on 0b10 6929 | -2/Research | Reached level 31 6954 | -2/Research | Destroyed 9 combat bots 7007 | -2/Research | Research machine network offline 7024 | -2/Research | Spotted B-90 Cyclops 7030 | -2/Research | Destroyed B-90 Cyclops 7082 | -2/Research | Spotted B-90 Cyclops 7093 | -2/Research | Borebot progress halted 7096 | -2/Research | Destroyed B-90 Cyclops 7117 | -2/Research | Destroyed 9 combat bots 7151 | -2/Research | Spotted Striker 7156 | -2/Research | Spotted Striker 7166 | -2/Research | Discovered new exit (range 9) 7168 | -2/Research | Identified exit to Access 7197 | -2/Research | Spotted Striker 7216 | -2/Research | Spotted Striker 7216 | -2/Research | Spotted Striker 7238 | -2/Research | Reached level 32 7238 | -2/Research | Met up with Warlord 7249 | -2/Research | Borebot progress halted 7264 | -2/Research | Borebot progress halted 7331 | -2/Research | Spotted Striker 7334 | -2/Research | Spotted Executioner 7334 | -2/Research | Spotted Executioner 7341 | -2/Research | Destroyed Executioner 7367 | -2/Research | Discovered new exit (range 6) 7371 | -2/Research | Identified exit to Testing 7377 | -2/Research | Entered Testing 7430 | -2/Testing | Spotted Striker 7430 | -2/Testing | Spotted Striker 7434 | -2/Testing | Spotted Alpha 7 7444 | -2/Testing | Core integrity fell below 50% 7445 | -2/Testing | Destroyed Striker 7452 | -2/Testing | Destroyed Alpha 7 7506 | -2/Testing | Core integrity fell below 20% 7540 | -2/Testing | Destroyed 7 combat bots 7575 | -2/Testing | Spotted PG-8UAWLEI7N2 7604 | -2/Testing | Reached level 33 7661 | -2/Testing | Discovered exit to Access (range 13) 7667 | -2/Testing | First assault squad dispatched 7675 | -2/Testing | Destroyed 10 combat bots 7742 | -2/Testing | Spotted Fortress 7754 | -2/Testing | Discovered new exit (range 7) 7754 | -2/Testing | Entered Section 7 7755 | -2/Section 7 | Sensed 23 artifacts in vicinity 7757 | -2/Section 7 | Found Spacefold Activator 7770 | -2/Section 7 | Garrison activated, responded to threat 7785 | -2/Section 7 | Scanned by Researcher 7826 | -2/Section 7 | Destroyed 11 combat bots 7842 | -2/Section 7 | Spotted S7 Guard 7854 | -2/Section 7 | Destroyed S7 Guard 7900 | -2/Section 7 | Spotted S7 Guard 7906 | -2/Section 7 | Spotted Executioner 7906 | -2/Section 7 | Spotted Executioner 7908 | -2/Section 7 | Destroyed Executioner 7910 | -2/Section 7 | Destroyed Executioner 7933 | -2/Section 7 | Spotted Executioner 7933 | -2/Section 7 | Spotted Executioner 7936 | -2/Section 7 | Destroyed Executioner 7942 | -2/Section 7 | Destroyed Executioner 7956 | -2/Section 7 | Activated Sigix Exoskeleton 7956 | -2/Section 7 | Received instructions from Sigix Warrior 7963 | -2/Section 7 | Spotted Alpha 7 7964 | -2/Section 7 | Spotted Alpha 7 7972 | -2/Section 7 | Reached level 34 7987 | -2/Section 7 | Allies destroyed Alpha 7 7993 | -2/Section 7 | Destroyed Alpha 7 8005 | -2/Section 7 | Intercept squad dispatched 8007 | -2/Section 7 | Found Prototype Device 8007 | -2/Section 7 | Identified Exp. ECM Suite 8009 | -2/Section 7 | Spotted B-99 Colossus 8019 | -2/Section 7 | Destroyed B-99 Colossus 8022 | -2/Section 7 | Spotted Tracker 8022 | -2/Section 7 | Spotted Tracker 8028 | -2/Section 7 | Self-destructed Last Messages --------------- 08016_ Synergy achieved. Target locked: B-99 Colossus. 08016_ Quantum Shear penetrates B-99 Colossus. 08016_ Knocked back. 08016_ Slug penetrates Reinforced Barrier. 08016_ Penetrated by Slug. 08017_ Vibroblade follow-up attack on B-99 Colossus. 08019_ B-99 Colossus destroyed. 08019_ Quantum Shear penetrates W-44 Eye. 08019_ W-44 Eye destroyed. 08023_ Electron Diverter temporarily disabled. 08024_ Exp. Q-thruster temporarily disabled. 08025_ Quantum Shear penetrates Tracker. 08026_ Biomechanical Wings temporarily disabled. 08027_ Electron Diverter temporarily disabled. 08028_ C-30 ARC bursts open, deploying its payload. 08028_ G-73 Enforcer unfolds itself. 08028_ L-61 Swordsman unfolds itself. 08028_ B-74 Champion unfolds itself. 08028_ I-47 Archangel unfolds itself. 08028_ Synergy achieved. Target locked: Tracker. Map ----- +----------------------------------------------------+ | #?????" "????????????????"" ???????? | | #?????" ???????????????" ""?????????? | | ??????" ?????????????"" ?????????? | | ??????" ??????????? ?????????" | | ??????" ??????????? """""""""? | | ??????" ???????? ?"" " " " " " | | ??????" "" ??????? T " " " " ! | | ??????" """" ???????? " " " ""$ | | ?????? "??? "???????? | | ??????" "??????? ??"?????" !*= | | ??????"" ?????? """ ???" !!%= | | ???????"" ???????" ""???""""""" [[[!= | | ????????? ???????? " "????????" !! = | | ???????????? ???????"" "" ??"""""""" !!! | | ???????????? """"""? ??" ! | | ??????????? """"" | | ??????????? ?? "" | | ?????????? bi ?????" " | | ?????????? g ????" | | ?????????? Cb%g % ????" | | ????????? b """"" | | ????????? lb s!%= | | ????????" e s! | | ???????? X | | ???????? % """""""""" " " | | ?????????????""""""""""" @%! ###"""""""""""""" | | ????????????????""""""""=[!=* #?#"""""""""""""" | | ?????????????????#########%!###++#??############## | | ?????????????????????????#!]#????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????!!??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 63 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 3 Power Amplification 30 Armor Coverage 225 Melee Speed Boost 50 Evasion (%) 79 Melee Accuracy 24 Target Analysis 10 Core Analysis 6 Force Boost 30 Item Schematics ----------------- Stealth Drone Bay | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Helical Railgun | -3/Quarantine | Archive Lrn. Phase Cannon | -3/Quarantine | Archive Cld. Plasma Rifle | -3/Quarantine | Archive Fusion Reactor | -3/Quarantine | Archive Com. Mass Driver | -2/Testing | Archive Cld. Impulse Thruster | -2/Testing | Archive Exp. Heat Sink | -2/Testing | Archive Adv. Matter Compressor | -2/Testing | Archive Diametric Drive | -2/Testing | Archive Molecular Scythe | -2/Testing | Archive Exp. Cooling System | -2/Testing | Archive Exp. Gyrokinetic Inverter | -2/Testing | Archive Lgt. Antimatter Cannon | -2/Testing | Archive Exp. Coolant Injector | -2/Testing | Archive Imp. KE Penetrator | -2/Testing | Archive Adv. EM Disruption Field | -2/Testing | Archive Nanosword | -2/Testing | Archive Cld. Proton Cannon | -2/Section 7 | Archive Hvy. Dispersion Rifle | -2/Section 7 | Archive Exp. Biometal Leg | -2/Section 7 | Archive Adv. Thermal Defense Suite | -2/Section 7 | Archive Coolant Network | -2/Section 7 | Archive Prc. Phase Gun | -2/Section 7 | Archive Prc. Matter Filter | -2/Section 7 | Archive Hdn. Centrium Leg | -2/Section 7 | Archive Exp. Target Analyzer | -2/Section 7 | Archive Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Archive K-01 Serf | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive A-15 Conveyor | -2/Testing | Archive X-82 Rainmaker | -2/Section 7 | Archive C-65 Expert | -2/Section 7 | Archive R-10 Processor | -2/Section 7 | Archive X-87 Electro | -2/Section 7 | Archive Fabricated ------------ Nanoactuators | x2 | -6/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Levels Raised 33 | . . 3 2 3 3 1 1 . 2 2 1 . . . 2 1 1 . . 1 1 . 1 . . 2 2 2 1 1 XP Earned 52729 | 3000 995 4080 2430 5647 4465 1200 992 453 3005 2394 1414 170 170 512 2380 2646 252 278 420 771 1794 517 551 152 1148 2357 2452 3441 1238 1405 XP Spent 47900 | 3000 . 800 5200 . 7200 . . . 3100 7150 2300 . . . 4000 . 2900 . . . 3200 . . . . 4200 3350 1500 . . Upgrades 47 | 6 . 1 5 . 10 . . . 2 11 1 . . . 2 . 1 . . . 1 . . . . 3 3 1 . . Propulsion Slot 6 | 1 . 1 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility Slot 11 | 1 . . 1 . 1 . . . 2 1 1 . . . 1 . 1 . . . 1 . . . . 1 . . . . Weapon Slot 4 | 1 . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Heat Dissipation 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Energy Generation 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Mass Support 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Inventory Capacity 6 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Melee Accuracy 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 7895 | . 154 436 54 499 130 71 40 . 169 43 547 121 97 343 352 645 204 79 169 62 70 117 185 86 328 545 645 567 730 407 Integrity Restored 14365 | . 227 869 141 1264 577 205 407 . 684 129 1193 74 . 801 397 935 70 59 213 . 546 168 423 . 86 457 1256 1094 986 1104 Core 11860 | . 193 665 141 1061 465 197 306 . 476 129 963 30 . 643 330 768 53 54 165 . 479 168 309 . 72 368 995 975 751 1104 Parts 2505 | . 34 204 . 203 112 8 101 . 208 . 230 44 . 158 67 167 17 5 48 . 67 . 114 . 14 89 261 119 235 . Protomatter Decayed 3714 | . 32 119 . 122 9 50 . . 137 . 267 93 97 85 200 295 77 58 . . . . . . 157 205 276 1132 249 54 Game ------ Seed MinesnifferCoolingHammer Manual? 0 Play Time 02:56:21 Cumulative 112.8 hours Start 2022.04.29 @ 22:15:31 End 2022.04.30 @ 01:27:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 68 Rogue 29 Adventurer 5 Explorer 34 Win Type - Total 19 Types 10/0/4/4/1/0/0/0/0 Lore% 71 Gallery% 70 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45eeec75-b149-4394-bc9e-fbe7c49869dd