Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 16:10:22 Player: Sifan Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3388) 3388 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 8227 Bonus ------- High Alert Combat Kills 115 Friendly Fire -76 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 76/160 System Corruption 8% Temperature Cool (195) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Tesla Rifle Neutron Cannon > --- INVENTORY (4) ---- Light Angular Momentum Engine Launcher Guidance Computer Recoil Nullifier Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Improved Titanium Leg Wheel Wheel Nuclear Pulse Thruster > --- UTILITY ---------- Weight Redist. System Advanced Weight Redist. System Improved Signal Interpreter Advanced ECM Suite > --- WEAPON ----------- Shock Rifle High-powered Shock Rifle Coil Gun > --- INVENTORY -------- Light Nuclear Core Launcher Guidance Computer Transmission Jammer Maneuvering Thrusters [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 3 | . . . 1 . . . . 2 Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . . . . . . 2 . Weapon 3 | . . 1 . 2 . . . . Parts Attached 136 | 6 9 17 47 1 6 3 26 21 Power 29 | 1 . 3 14 . 2 . 5 4 Engine 17 | 1 . 3 10 . . . 1 2 Core 12 | . . . 4 . 2 . 4 2 Reactor . | . . . . . . . . . Propulsion 38 | 2 3 8 12 . 1 1 7 4 Treads 7 | 2 . . 2 . . 1 2 . Leg 10 | . . . 4 . . . 2 4 Wheel 2 | . . . . . . . 2 . Hover . | . . . . . . . . . Flight 19 | . 3 8 6 . 1 . 1 . Utility 20 | 1 2 . 3 . 1 2 7 4 Device 17 | . 2 . 2 . 1 2 7 3 Storage 1 | 1 . . . . . . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 49 | 2 4 6 18 1 2 . 7 9 Energy Gun 10 | . 1 . 1 . . . 4 4 Energy Cannon 4 | . . 1 1 . . . . 2 Ballistic Gun 19 | 2 3 4 6 . . . 2 2 Ballistic Cannon 3 | . . . 1 1 . . 1 . Launcher 3 | . . . 3 . . . . . Special Weapon 6 | . . . 5 . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . 1 1 . 1 . . . Unidentified Prototypes 5 | . . . 2 . . . . 3 Parts Lost 87 | . 2 6 21 2 15 . 18 23 Power 18 | . . 1 6 . 4 . 3 4 Propulsion 27 | . 1 3 7 . 5 . 6 5 Utility 13 | . . . 2 1 1 . 4 5 Weapon 29 | . 1 2 6 1 5 . 5 9 Highest Loss Streak 10 | . 2 6 8 2 9 . 10 10 Average Slot Usage (%) 65 | . 92 94 74 92 49 16 55 42 Engine 6 | . 14 10 7 7 5 . . 3 Core 4 | . . . 5 7 7 . 4 . Treads 2 | . 15 . 2 . . 2 4 6 Leg 2 | . . . 2 30 . . 5 2 Flight 12 | . 12 30 21 . 6 . 1 . Device 11 | . 13 22 11 7 5 5 17 14 Processor 4 | . . . 6 7 7 7 5 . Energy Gun 1 | . 2 . . . . . 4 3 Ballistic Gun 9 | . 24 20 7 23 6 . 4 6 Launcher 1 | . . . 4 . . . . . Slashing Weapon 1 | . . . . . 6 . . . Special Melee Weapon 1 | . . 10 1 . . . . . Naked Turns 32 | . . . . . . . 4 28 Heaviest Build 36 | 11 12 11 28 32 26 . 36 34 Greatest Support 60 | 40 40 13 45 45 45 34 50 60 Greatest Overweight (x) 4 | 3 1 . 2 . 4 . 1 4 Average Overweight (x) . | . . . . . 2 . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 4 4 4 Most Carried 6 | 2 6 4 4 4 4 1 4 4 Average Carried 2 | 1 3 2 3 3 2 . 2 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 2 4 4 1 . 2 3 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Mutant 9% | Scavenger-Sprinter 5% | Scavenger-Skirmisher 5% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2621 | 260 214 162 1016 56 328 . 352 233 Remotely . | . . . . . . . . . Salvage Created 3967 | . 240 248 1604 56 368 . 738 713 Parts 239 | . 20 27 97 3 14 . 49 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 72 | . 9 8 25 2 5 . 14 9 Melee 4 | . . . 2 . . . 1 1 Guns 44 | . 9 8 5 2 5 . 8 7 Cannons 5 | . . . 4 . . . 1 . AOE 14 | . . . 11 . . . 3 . Classes Destroyed 15 | . 3 3 5 . 2 . 1 1 Worker 5 | . . . 4 . . . 1 . Builder 7 | . . . 4 . . . 3 . Tunneler 1 | . . . . . . . . 1 Recycler 5 | . . . 3 . . . . 2 Minesweeper 1 | . . . . . 1 . . . Mechanic 1 | . . 1 . . . . . . Operator 4 | . . 1 2 . . . 1 . Watcher 8 | . 1 1 5 . . . 1 . Swarmer 26 | . 6 6 2 2 . . 7 3 Grunt 33 | . 3 1 15 . 4 . 4 6 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 1 5 . . . 1 . Hunter 2 | . . . 2 . . . . . Programmer 2 | . . . . . . . 2 . Packrat 1 | . . . . . 1 . . . Best Kill Streak 7 | . 3 3 7 2 4 . 6 6 Combat Bots Only 4 | . 3 3 3 2 4 . 4 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 . 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . . . 2 . . . 2 . Melee 1 | . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 9085 | . 481 510 1522 430 1306 79 1873 2884 Core 2987 | . 145 110 336 13 556 47 763 1017 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 45 | 100 42 72 38 . . 12 10 . Volleys Fired 348 | . 59 53 91 9 40 . 43 53 Largest 4 | . 2 2 3 4 3 . 3 4 Hottest 192 | . 60 76 100 128 84 . 140 192 Shots Fired 653 | . 113 94 156 36 55 . 107 92 Gun 529 | . 113 93 66 27 55 . 90 85 Cannon 48 | . . 1 16 9 . . 17 5 Launcher 52 | . . . 52 . . . . . Special 24 | . . . 22 . . . . 2 Kinetic 449 | . 93 93 70 36 55 . 54 48 Thermal 89 | . 20 . 26 . . . 6 37 Explosive 29 | . . . 29 . . . . . Electromagnetic 84 | . . 1 31 . . . 47 5 Robot Hit Streak 16 | . 6 8 16 2 12 . 10 14 Robot Miss Streak 9 | . 4 3 3 9 2 . 6 8 Penetration Max 1 | . . . 1 1 1 . . . Secondary Targets 9 | . 1 1 . . 2 . 2 3 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 Shots Hit Robots 342 | . 57 55 78 8 33 . 49 62 Core Hits 230 | . 15 23 72 2 14 . 43 61 Critical Hits 4 | . 1 . 1 . 1 . . 1 Critical Kills 2 | . . . 1 . 1 . . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 Melee Attacks 7 | . . 2 . . 5 . . . Impact . | . . . . . . . . . Slashing 4 | . . . . . 4 . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8807 | . 589 615 3554 155 762 . 1551 1581 Guns 4193 | . 589 400 523 135 682 . 839 1025 Cannons 633 | . . 19 334 20 . . 151 109 Explosions 3625 | . . 196 2567 . . . 502 360 Melee 80 | . . . . . 80 . . . Ramming 161 | . . . 15 . . . 59 87 Kinetic 3265 | . 450 400 598 155 682 . 473 507 Thermal 1596 | . 139 196 283 . . . 450 528 Explosive 1021 | . . . 1021 . . . . . Electromagnetic 2684 | . . 19 1637 . . . 569 459 Impact . | . . . . . . . . . Slashing 80 | . . . . . 80 . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . 6 8 Average Corruption 6 | . . . . . . . 5 6 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . . . . 3 8 Message Errors 1 | . . . . . . . . 1 Matter Fused 3 | . . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 4 | . . . . . . . 1 3 Parts Rejected 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 228 | . . 118 74 . . . 33 3 Projectiles 18 | . . . 5 . . . 10 3 Explosions 210 | . . 118 69 . . . 23 . Melee . | . . . . . . . . . Knockbacks 4 | . . . 1 . . . 3 . Impact . | . . . . . . . . . Kinetic 4 | . . . 1 . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 675 | . . 209 217 . . . 188 61 Shots 19 | . . 2 10 . . . 5 2 Rammed 69 | . . . 16 . . . 24 29 Targets Rammed 74 | . . . 18 . . . 24 32 Kicked 3 | . . . . . . . . 3 Crushed 2 | . . . 2 . . . . . Highest Temperature 498 | . 140 36 174 314 266 . 498 392 Average Temperature 95 | . 49 7 39 191 154 . 157 151 Received Heat Transfer 2433 | . 237 39 495 . 339 45 408 870 Effects 12 | . . . . 1 1 . 10 . Shutdowns 5 | . . . . . . . 5 . Energy Bleed 3 | . . . . 1 1 . 1 . Interference 1 | . . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . 3 . . . 1 1 Combat Hostiles 5 | . . . 3 . . . 1 1 Parts Fried 16 | . . . 10 . . . 3 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 3 . . . 2 1 Heat Transferred 2508 | . 325 100 581 . . . 600 902 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 2 . . . 6 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 591 | . 238 218 591 328 . . 432 337 Initial 258 | . . 21 76 258 . . 6 137 Average 199 | . 101 107 275 265 . . 136 202 Maximum Alert Level 2 | . 1 1 2 1 . . 2 1 Low Security (%) 60 | 100 74 83 53 . . . 66 55 Level 1 23 | . 25 16 9 100 . . 30 44 Level 2 15 | . . . 37 . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . . 3 3 2 . . 4 5 Investigation 3 | . . . 1 . . . . 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 10 | . . 3 1 1 . . 3 2 Assault 1 | . . . 1 . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 6 | . 1 2 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 154 | . 15 29 38 5 13 3 21 30 Peak Tracking Total 14 | . 5 5 4 4 7 3 4 14 Tactical Retreats 16 | . 1 3 3 2 1 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 2 | . . . 2 . . . . . Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 37 | . . 3 9 . . . 9 16 Max in Single Turn 6 | . . 3 2 . . . 3 6 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 23 | . 5 4 10 . . . 1 3 Terminals 16 | . 4 3 6 . . . 1 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 1 | . . . 1 . . . . . Total Hacks 70 | . 14 12 28 . . . 1 15 Successful 34 | . 5 5 15 . . . 1 8 Failed 35 | . 9 7 13 . . . . 6 Catastrophic 4 | . 1 2 . . . . . 1 Database Lockouts 1 | . . . . . . . . 1 Manual 11 | . 5 3 3 . . . . . Terminals 55 | . 13 9 19 . . . 1 13 Fabricators . | . . . . . . . . . Repair Stations 10 | . 1 3 6 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 2 Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 26 | . 5 3 9 . . . 1 8 Record 10 | . . . 2 . . . . 8 Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . . Alert Level 2 | . . . 2 . . . . . Locate Traps 3 | . 2 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Security Status 2 | . 1 . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . Zone Layout 4 | . 1 1 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . 2 5 . . . . . Scan Component 4 | . . 1 3 . . . . . Repair 3 | . . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 21 | . 4 4 9 . . . 1 3 Full Trace Events 4 | . . 1 1 . . . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . Time 109 | . . 26 83 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . 1 Non-combat . | . . . . . . . . . Combat 2 | . . . . . 1 . . 1 Robot Hacks Applied 2 | . . . . . 1 . . 1 parse_system 2 | . . . . . 1 . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 4 | . . . . . 2 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 7362 | 57 476 787 2265 237 1738 88 926 788 Spaces Moved 4994 | 36 380 574 1932 170 820 151 571 360 Core 568 | 19 . . 12 . 78 143 234 82 Treads 617 | 17 116 . 219 . . 8 26 231 Legs 602 | . . . 141 170 2 . 242 47 Wheels 69 | . . . . . . . 69 . Hover . | . . . . . . . . . Flight 3138 | . 264 574 1560 . 740 . . . Fastest Speed 29 | 50 37 34 29 120 35 50 50 50 Average Speed 95 | 129 74 34 65 120 198 55 96 139 Slowest Speed 250 | 200 160 40 200 120 250 160 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 54 38 66 6 80 32 18 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 13 | . . . 13 . . . . . Terrain Destroyed 327 | . . 75 227 . 2 . 23 . Melee . | . . . . . . . . . Projectile 11 | . . . 2 . 2 . 7 . AOE 316 | . . 75 225 . . . 16 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 6950 | 43 465 1082 2748 180 866 154 853 559 Wait 1318 | . 6 419 630 . . . 176 87 Move 4978 | 35 379 573 1931 169 811 150 570 360 Hop 4 | . . . . . 4 . . . Pick Up 50 | 2 6 9 13 1 . . 14 5 Fast Attach 69 | 6 2 5 25 . 3 1 10 17 Attach 38 | . 2 5 9 1 3 2 12 4 Detach 3 | . . . 2 . . 1 . . Swap 29 | . 5 7 13 . . . 4 . Drop 32 | . 6 9 16 . . . . 1 Fire 348 | . 59 53 91 9 40 . 43 53 Melee 7 | . . 2 . . 5 . . . Ram 48 | . . . . . . . 24 24 Kick 8 | . . . . . . . . 8 Crush 18 | . . . 18 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 472 | -10/Materials | Core integrity fell below 50% 512 | -10/Materials | Discovered new exit (range 10) 534 | -10/Materials | Entered another Materials area 534 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 603 | -9/Materials | Repaired Lgt. Assault Rifle 894 | -9/Materials | Build established: Scavenger-Mutant 1106 | -9/Materials | Discovered new exit (range 12) 1154 | -9/Materials | Lost 6 parts (1p3n2w) 1315 | -9/Materials | Discovered new exit (range 8) 1321 | -9/Materials | Entered another Materials area 1321 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1700 | -8/Materials | Lost 4 parts (2p2n) 1960 | -8/Materials | Build established: Mutant 1964 | -8/Materials | Lost 3 parts (2u1w) 2155 | -8/Materials | Repaired Broken Imp. Datajack 2752 | -8/Materials | Discovered new exit (range 15) 2789 | -8/Materials | Build established: Scavenger-Sprinter 2844 | -8/Materials | Lost 4 parts (2p1n1w) 2921 | -8/Materials | First assault squad dispatched 2927 | -8/Materials | Repaired Imp. VTOL Module 2952 | -8/Materials | Core integrity fell below 50% 2984 | -8/Materials | Lost 8 parts (2p2n4w) 3514 | -8/Materials | Identified exit to Factory 3586 | -8/Materials | Entered Factory 3586 | -7/Factory | Evolved 2 slots: Weapon x2 3740 | -7/Factory | Build established: Scavenger-Skirmisher 3774 | -7/Factory | Discovered new exit (range 10) 3818 | -7/Factory | Garrison activated, responded to threat 3822 | -7/Factory | Identified exit to Lower Caves 3823 | -7/Factory | Entered Lower Caves 3883 | -7/Lower Caves | Lost 9 parts (1p4n1u3w) 3945 | -7/Lower Caves | Learned Factory emergency access door positions 4135 | -7/Lower Caves | Build established: Mutant 4519 | -7/Lower Caves | Learned location of Extension (-4) 5481 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5503 | -7/Lower Caves | Core integrity fell below 50% 5523 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5531 | -7/Lower Caves | Core integrity fell below 20% 5554 | -7/Lower Caves | Discovered new exit (range 4) 5559 | -7/Lower Caves | Lost 7 parts (2p1n1u3w) 5560 | -7/Lower Caves | Identified exit to Lower Caves 5561 | -7/Lower Caves | Entered another Lower Caves area 5634 | -7/Lower Caves | Discovered new exit (range 15) 5638 | -7/Lower Caves | Learned Factory trap positions 5643 | -7/Lower Caves | Learned 4 Factory zone layouts 5649 | -7/Lower Caves | Entered Factory 5649 | -6/Factory | Evolved 2 slots: Utility x2 5651 | -6/Factory | Loaded intel: 91 trap records 5694 | -6/Factory | Discovered new exit (range 6) 6435 | -6/Factory | Discovered new exit (range 8) 6472 | -6/Factory | Lost 10 parts (2p4n4w) 6483 | -6/Factory | Core integrity fell below 50% 6497 | -6/Factory | Core integrity fell below 20% 6530 | -6/Factory | Lost 6 parts (1p1n4u) 6575 | -6/Factory | Entered another Factory area 6575 | -5/Factory | Evolved 2 slots: Power x2 6697 | -5/Factory | Central database locked down 6951 | -5/Factory | Build established: Scavenger-Tank 7085 | -5/Factory | Lost 5 parts (1p1n1u2w) 7161 | -5/Factory | Lost 8 parts (1p1n2u4w) 7224 | -5/Factory | Core integrity fell below 50% 7331 | -5/Factory | Core integrity fell below 20% 7343 | -5/Factory | Lost 10 parts (2p3n2u3w) 7363 | -5/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07312_ Lrn. Proton Cannon destroyed. 07317_ Connecting with Terminal... Feedback: System corruption (+1%). 07317_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 07322_ Slammed into W-25 Informer. 07325_ ALERT: Rogue bot located, Programmers report to Factory Zone 8D. 07325_ Slammed into W-25 Informer. 07327_ Slammed into G-50 Soldier. 07330_ U-05 Engineer lays Concrete. 07334_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 07337_ Acquired Lgt. Fission Core. 07340_ Acquired Tesla Rifle. 07345_ System corrupted: Matter fused (-7). 07346_ Acquired Neutron Cannon. 07355_ G-50 Soldier misfires. 07356_ Destroyed Hvy. Laser. 07360_ Construction Platform disabled. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????? | | ?????????????????????????????????+ +?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????#^ ^ #?????????? | | ???????????????????????????????### #?????????? | | ???????????????????????????????? #?????????? | | ????????????????????????#######o## #?????????? | | ????????????????????????#@ggg g # #?????????? | | ????????????????????????#lgg""" # ##########? | | ????????????????????????# """" # # % #? | | ????????????????????????# """" # # % """ !#? | | ????????????????????????# """" g+ %%%+ """ #? | | ????????????????????????# """" # # """ #? | | ????????????????????????# """" # # #? | | ????????????????????????# """" # # """ #? | | ????????????????????????# b # # """ #? | | ????????????????????????########## # """ #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# ##########? | | ?????????????????????????????????# ###???????? | | ?????????????????????????????????# T#???????? | | ?????????????????????????????????# ""#???????? | | ?????????????????????????????????# ###???????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ??????????????????????????? ????# #?####????? | | ???????????????????????????? ???# #?# """??? | | ??????????????????????????####+### ### """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Additional Mass Support 15 Evasion (%) 64 Recoil Reduction 2 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Made in Tau Ceti IV Please Form A Line Risk Taker Challenges ------------ None Game ------ Seed DecoderImpactInjector Manual? 0 Play Time 01:46:44 Cumulative 9.8 hours Start 2021.07.13 @ 14:22:40 End 2021.07.13 @ 16:10:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69c5a747-3c4c-475a-a44e-fdec737c0983