Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 17:50:47 Player: VC94 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (441) 441 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1476 Bonus ------- None Cogmind --------- Core Integrity 130/400 Matter 283/300 Energy 150/250 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (3) ------ Huge Storage Unit Structural Scanner Propulsion Shielding > --- WEAPON (2) ------- Assault Rifle Autogun > --- INVENTORY (25) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core VSS Leg Heat Sink Medium Battery (150) Medium Matter Pod (100) Visual Processing Unit Seismic Detector Targeting Computer Power Shielding Heavy Assault Rifle Hammer Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Propulsion Shielding > --- WEAPON ----------- Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core VSS Leg Heat Sink Medium Battery Medium Matter Pod Visual Processing Unit Seismic Detector Targeting Computer Power Shielding Heavy Assault Rifle Hammer Hammer [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg VSS Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 25 | 6 4 15 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 8 | 2 . 6 Treads . | . . . Leg 3 | . . 3 Wheel 5 | 2 . 3 Hover . | . . . Flight . | . . . Utility 7 | 1 4 2 Device 2 | . 1 1 Storage 4 | 1 3 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 . 5 Energy Gun 3 | 2 . 1 Energy Cannon 2 | . . 2 Ballistic Gun 2 | . . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . . 12 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 1 | . . 1 Weapon 5 | . . 5 Highest Loss Streak 7 | . . 7 To Critical Strikes 1 | . . 1 Average Slot Usage (%) 98 | . 99 96 Engine 11 | . 14 10 Leg 5 | . . 10 Wheel 24 | . 28 21 Device 15 | . 13 17 Storage 12 | . 14 11 Protection 1 | . . 3 Energy Gun 18 | . 28 10 Energy Cannon 5 | . . 9 Naked Turns . | . . . Heaviest Build 93 | 14 90 93 Greatest Support 36 | 20 20 36 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) 3 | . 3 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 23 | 7 24 25 Most Carried 24 | 4 16 24 Average Carried 15 | 1 10 20 Final Capacity 25 | 8 25 25 Final Carried 16 | 2 16 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 544 | 235 . 309 Remotely . | . . . Salvage Created 544 | . 134 410 Parts 42 | . 14 28 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 18 | . 4 14 Guns 8 | . 4 4 Cannons 10 | . . 10 Classes Destroyed 4 | . 3 1 Watcher 1 | . 1 . Swarmer 10 | . 2 8 Grunt 5 | . 2 3 Sentry 3 | . . 3 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 2 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 161 | . 12 149 Missed 44 | . 3 41 Damage Taken 1219 | . 89 1130 Core 270 | . . 270 Absorbed by Shields . | . . . Redirected to Shielding 34 | . . 34 Core Remaining (%) 100 | 100 100 . Volleys Fired 50 | . 10 40 Largest 2 | . 2 2 Hottest 120 | . 80 120 Shots Fired 96 | . 20 76 Gun 54 | . 20 34 Cannon 42 | . . 42 Launcher . | . . . Special . | . . . Kinetic 16 | . . 16 Thermal 42 | . . 42 Explosive . | . . . Electromagnetic 38 | . 20 18 Robot Hit Streak 5 | . 5 5 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 64 | . 12 52 Core Hits 21 | . 5 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Corrupt 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1085 | . 188 897 Guns 513 | . 188 325 Cannons 527 | . . 527 Explosions 45 | . . 45 Melee . | . . . Ramming . | . . . Kinetic 167 | . . 167 Thermal 572 | . . 572 Explosive . | . . . Electromagnetic 346 | . 188 158 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 26 | . . 26 Projectiles 10 | . . 10 Explosions 16 | . . 16 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 38 | . . 38 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 513 | . 144 513 Average Temperature 143 | . 57 166 Received Heat Transfer 291 | . 36 255 Effects 7 | . . 7 Shutdowns 1 | . . 1 Interference 3 | . . 3 Short Circuit 1 | . . 1 Damage (major) 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 1160 | . . 1160 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 212 | . 82 212 Initial 27 | . . 27 Average 48 | . 25 73 Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 97 Level 1 1 | . . 2 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 7 21 Peak Tracking Total 7 | . 3 7 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 4 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 7 2 Successful 6 | . 5 1 Failed 3 | . 2 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 5 1 Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Dispatch Records 1 | . 1 . Maintenance Status 1 | . . 1 Investigation Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1201 | 56 536 609 Spaces Moved 694 | 55 356 283 Core 6 | 6 . . Treads . | . . . Legs 46 | . . 46 Wheels 642 | 49 356 237 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 125 Average Speed 135 | 76 134 148 Slowest Speed 270 | 80 140 270 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 4 63 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile . | . . . AOE 2 | . . 2 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 857 | 68 392 397 Wait 45 | . 2 43 Move 692 | 54 355 283 Hop . | . . . Pick Up 41 | 8 18 15 Fast Attach . | . . . Attach 22 | 6 1 15 Detach . | . . . Swap 3 | . 3 . Drop 4 | . 3 1 Fire 50 | . 10 40 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -9/Materials | Lost 7 parts (1p4n1u1w) 1090 | -9/Materials | Core integrity fell below 50% 1183 | -9/Materials | Lost 3 parts (1p2w) 1202 | -9/Materials | Self-destructed Last Messages --------------- S-10 Pest destroyed. Beam Cannon destroyed. Critical hit (Destroy). Ion Engine destroyed. Destroyed Flight Unit. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. Acquired 69 matter. W-16 Scout sends out distress signal. K-01 Serf collects debris. Acquired Hvy. Assault Rifle. K-01 Serf collects debris. Acquired Ion Engine. K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. 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