Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 04:34:48

Player: irisidem

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (90)      450
Value Destroyed (3530)     3530
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (2546)               2546
              TOTAL SCORE: 12106

 Bonus
-------
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1310
Friendly Fire              -64

 Cogmind 
---------
Core Integrity             0/1000
Matter                     184/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
  Improved Hacking Suite
           Gamma Rifle
     Heavy Laser
     Heavy Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
           Cold Fusion Reactor
           Neutrino Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Thunder Leg
           Thunder Leg
           Thunder Leg
           Thunder Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Reaction Control System
  Improved Light Armor Plating
>          --- WEAPON -----------
           Gamma Rifle
           Coil Gun
           KE Penetrator
>          --- INVENTORY --------
           Angular Momentum Engine
           Neutrino Core
           Neutrino Core
           Carbon-fiber Leg
           Weapon Cycler
  Improved Hacking Suite
           Gamma Rifle
     Heavy Laser
           Gatling Laser
     Heavy Plasma Cannon
     Heavy Plasma Cannon
     Heavy Phase Cannon
           Magnetic Acceleration Cannon
[Rating: 89]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   2   .   .   .   2   2   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   1   1   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             89   | 5   12  6   5   2   .   8   9   9   15  1   2   14  1   
  Power                    9    | 1   1   1   .   .   .   .   1   .   2   .   1   2   .   
    Engine                 3    | 1   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Core                   5    | .   1   .   .   .   .   .   1   .   1   .   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               30   | 2   2   1   2   .   .   3   5   1   8   .   .   5   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   2   1   2   .   .   3   5   1   8   .   .   5   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | .   6   2   .   2   .   .   1   5   3   .   .   3   .   
    Device                 8    | .   1   1   .   .   .   .   .   1   3   .   .   2   .   
    Storage                5    | .   4   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   1   .   .   1   .   .   1   3   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   2   3   .   .   5   2   3   2   1   1   4   .   
    Energy Gun             5    | .   2   1   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          6    | .   1   .   .   .   .   .   .   2   2   .   .   1   .   
    Ballistic Gun          9    | 2   .   1   2   .   .   2   .   .   .   1   1   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   2   .   1   .   .   .   1   .   
    Launcher               4    | .   .   .   1   .   .   1   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Corrupted Parts          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   2   1   .   .   .   .   .   1   2   .   .   25  .   
  Power                    7    | .   1   1   .   .   .   .   .   .   1   .   .   4   .   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Utility                  8    | .   1   .   .   .   .   .   .   1   1   .   .   5   .   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Highest Loss Streak      16   | .   2   1   .   .   .   .   .   1   1   .   .   16  .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            11   | 2   7   11  14  14  14  12  11  13  13  10  10  11  4   
  Power                    1    | .   1   1   1   1   1   1   1   1   2   3   3   2   .   
  Propulsion               1    | .   1   1   1   1   1   1   .   1   3   1   2   1   .   
  Utility                  4    | .   1   5   7   7   7   6   6   4   2   3   3   2   1   
  Weapon                   3    | .   2   2   5   5   5   4   3   5   4   2   2   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             19   | .   2   7   1   .   .   .   1   2   3   .   .   .   3   
  Power                    3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   3   1   .   .   .   .   .   3   .   .   .   1   
  Weapon                   7    | .   1   4   .   .   .   .   .   .   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   95  99  100 100 100 99  88  99  98  100 100 93  19  
  Engine                   4    | .   3   1   11  11  11  9   3   .   4   5   2   .   .   
  Core                     4    | .   8   9   .   .   .   .   4   6   4   5   5   5   .   
  Leg                      30   | .   28  33  33  33  33  27  30  33  29  29  29  27  2   
  Device                   6    | .   1   10  11  5   .   .   .   3   7   11  11  10  .   
  Storage                  11   | .   23  11  11  11  11  18  8   12  8   5   5   5   .   
  Processor                11   | .   .   11  11  11  11  9   10  15  17  17  17  16  17  
  Protection               3    | .   .   .   .   5   11  9   7   6   5   5   5   4   .   
  Energy Gun               3    | .   19  7   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            5    | .   4   10  4   .   .   .   .   11  4   11  8   4   .   
  Ballistic Gun            5    | .   3   4   11  11  11  11  .   .   .   .   7   9   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   10  11  3   12  4   .   .   .   
  Launcher                 3    | .   .   .   5   11  11  5   9   3   .   .   .   .   .   
Peak Build Rating          89   | 5   10  15  16  18  18  24  34  50  85  85  86  89  18  
  Average Rating           37   | 3   8   12  14  16  18  22  26  45  68  84  84  78  15  
  On Entrance              32   | .   5   10  13  15  18  18  23  34  45  84  84  85  15  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 7   20  32  33  35  35  47  48  53  86  86  83  77  .   
  Greatest Support         112  | 20  20  30  30  30  30  30  60  75  112 112 112 112 15  
  Greatest Overweight (x)  11   | .   .   1   1   1   1   1   1   .   .   .   .   11  .   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   8   15  15  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 5   7   13  15  15  15  15  15  15  15  15  15  14  5   
  Most Carried             15   | 5   8   15  15  15  14  15  14  15  15  11  11  15  5   
  Average Carried          11   | 2   7   11  14  14  14  12  11  13  13  10  10  11  4   
  Final Capacity           15   | 5   8   15  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 3   8   15  15  14  14  12  14  15  10  10  11  5   5   

 Class Distribution 
--------------------
 40% | Mutant
 32% | Gunner
  9% | Scavenger-Mutant
  8% | Skirmisher
  7% | Scavenger-Gunner

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
       Skirmisher | -8/Materials
       Skirmisher | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory
           Gunner | -5/Upper Caves
           Gunner | -5/Upper Caves
           Gunner | -5/Warlord
           Mutant | -4/Proximity Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Matter Collected           2535 | 161 279 187 195 .   .   225 401 252 429 111 86  209 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3362 | .   441 237 106 .   .   229 190 354 535 341 379 550 .   
  Parts                    146  | .   25  16  12  .   .   12  10  14  20  16  9   12  .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           9    | .   .   .   .   .   .   .   2   6   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   .   .   .   .   .   .   .   15  9   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Combat Hostiles Destroyed  72   | .   8   5   6   .   .   7   7   4   10  8   7   10  .   
  Guns                     26   | .   8   2   5   .   .   2   .   .   .   .   3   6   .   
  Cannons                  33   | .   .   3   .   .   .   4   1   3   10  8   2   2   .   
  AOE                      9    | .   .   .   1   .   .   1   6   1   .   .   .   .   .   
Classes Destroyed          16   | .   5   2   .   .   .   1   2   .   2   1   .   3   .   
  Worker                   3    | .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   .   .   .   1   1   1   .   .   .   .   
  Watcher                  7    | .   2   2   .   .   .   1   .   .   2   .   .   .   .   
  Swarmer                  21   | .   5   .   3   .   .   .   4   1   3   2   2   1   .   
  Grunt                    27   | .   3   4   3   .   .   4   1   1   4   1   4   2   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Sentry                   7    | .   .   1   .   .   .   2   .   1   1   1   1   .   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   1   1   1   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   3   3   3   .   .   3   4   3   12  7   6   5   .   
  Combat Bots Only         7    | .   3   2   3   .   .   2   4   3   4   7   6   5   .   
Max Kills in Single Turn   2    | .   1   1   2   .   .   1   2   1   2   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   1   2   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  
Hostile Shots Fired        632  | .    51   22   17   .    .    52   33   71   72   33   9    262  10   
  Missed                   209  | .    10   6    5    .    .    15   5    25   29   12   2    95   5    
  Hits                     423  | .    41   16   12   .    .    37   28   46   43   21   7    167  5    
    Melee                  4    | .    .    .    .    .    .    .    .    .    .    1    .    3    .    
    Projectile             419  | .    41   16   12   .    .    37   28   46   43   20   7    164  5    
    AOE                    10   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    
  Critical Strikes         19   | .    .    .    .    .    .    3    .    .    2    1    .    11   2    
Damage Taken               7295 | .    396  192  111  .    .    593  417  533  615  219  66   4052 101  
  Core                     1314 | .    85   58   .    .    .    78   52   29   35   15   10   851  101  
  Absorbed by Shields      708  | .    .    .    .    .    .    .    .    .    398  174  67   69   .    
  Regen/Repaired (Parts)   167  | .    .    .    .    .    .    .    .    .    .    .    .    167  .    
Core Remaining (%)         87   | 100  66   .    .    .    85   85   92   96   .    .    .    .    .    
Volleys Fired              208  | .    45   17   11   .    .    23   12   17   24   15   9    35   .    
  Largest                  3    | .    2    2    2    .    .    3    3    3    3    3    3    3    .    
  Hottest                  224  | .    125  125  58   .    .    99   107  177  224  224  153  214  .    
Shots Fired                452  | .    90   34   17   .    .    51   19   37   56   32   23   93   .    
  Gun                      209  | .    88   18   12   .    .    18   .    .    .    .    14   59   .    
  Cannon                   222  | .    2    16   .    .    .    28   11   34   56   32   9    34   .    
  Launcher                 21   | .    .    .    5    .    .    5    8    3    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  232  | .    22   4    12   .    .    46   11   2    54   15   14   52   .    
  Thermal                  190  | .    68   30   .    .    .    .    .    32   2    17   9    32   .    
  Explosive                21   | .    .    .    5    .    .    5    8    3    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Robot Hit Streak         34   | .    14   9    2    .    .    7    8    11   15   28   34   13   .    
  Robot Miss Streak        6    | .    4    5    5    .    .    6    2    2    6    4    1    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    1    .    .    .    .    .    .    .    .    .    .    3    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           323  | .    58   24   9    .    .    41   12   24   48   26   13   68   .    
  Core Hits                268  | .    23   22   8    .    .    38   24   13   79   27   6    28   .    
  Critical Kills           5    | .    .    .    .    .    .    1    .    .    .    .    3    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    1    .    .    .    .    3    1    .    
    Meltdown               3    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    
    Destroy                2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8805 | .    703  341  291  .    .    922  752  806  1524 923  353  2190 .    
  Guns                     2761 | .    686  185  130  .    .    246  .    .    .    .    162  1352 .    
  Cannons                  4700 | .    17   156  .    .    .    532  116  606  1321 923  191  838  .    
  Explosions               1325 | .    .    .    161  .    .    139  630  192  203  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    .    5    6    8    .    .    .    .    .    
  Kinetic                  4187 | .    135  27   130  .    .    778  116  76   1246 361  162  1156 .    
  Thermal                  3098 | .    568  314  .    .    .    .    .    530  75   562  191  858  .    
  Explosive                1325 | .    .    .    161  .    .    139  630  192  203  .    .    .    .    
  Electromagnetic          176  | .    .    .    .    .    .    .    .    .    .    .    .    176  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    4    .    .    .    .    .    .    1    1    1    1    17   18   
  Average Corruption       1    | .    4    .    .    .    .    .    .    1    1    1    1    4    17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    .    1    3    2    2    11   2    
    Message Errors         6    | .    .    .    .    .    .    .    .    1    1    1    .    2    1    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    .    1    .    5    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            67   | .    .    .    .    .    .    .    4    16   25   3    .    19   .    
  Projectiles              40   | .    .    .    .    .    .    .    .    16   2    3    .    19   .    
  Explosions               27   | .    .    .    .    .    .    .    4    .    23   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 48   | .    .    .    .    .    .    14   2    3    20   9    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48   | .    .    .    .    .    .    14   2    3    20   9    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      30   | .    .    .    .    .    .    30   .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    .    .    .    1    2    2    .    .    .    .    .    
  Kicked                   5    | .    .    .    .    .    .    1    2    2    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415  | .    255  297  4    .    .    81   30   246  281  264  44   415  .    
  Average Temperature      76   | .    69   103  3    .    .    27   15   69   117  106  20   73   .    
  Received Heat Transfer   1391 | .    78   93   27   .    .    225  99   108  164  37   28   532  .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    .    .    .    2    2    .    
  Parts Melted             9    | .    2    .    .    .    .    .    .    .    .    1    3    3    .    
  Heat Transferred         4901 | .    1376 567  .    .    .    .    .    814  87   709  300  1048 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Low Security (%)         93   | 100 100 100 100 .   100 100 71  100 65  .   .   .   .   
  Level 1                  6    | .   .   .   .   .   .   .   28  .   34  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             308  | .   71  54  141 .   .   75  262 108 308 .   .   .   .   
  Initial                  74   | .   .   .   7   .   .   .   23  74  .   .   .   .   .   
  Average                  50   | .   29  13  40  .   .   27  167 41  103 .   .   .   .   
Influence Increases        2437 | .   279 208 205 .   .   236 352 191 428 170 168 200 .   
  Destroy 0b10 Robot/C     1440 | .   160 100 120 .   .   140 140 80  200 160 140 200 .   
  Destroy 0b10 Robot/NC    90   | .   25  15  .   .   .   10  10  5   25  .   .   .   .   
  Destroy Leader           258  | .   48  34  20  .   .   42  30  30  44  10  .   .   .   
  Allied During Kill       13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   
  Successful Hack          30   | .   .   14  .   .   .   .   .   16  .   .   .   .   .   
  Disable Machine          285  | .   30  45  30  .   .   .   60  30  90  .   .   .   .   
  Destroy Structure        216  | .   1   .   35  .   .   44  67  15  54  .   .   .   .   
  Partial Spotted          30   | .   15  .   .   .   .   .   .   15  .   .   .   .   .   
  Lose Combat Pursuer      75   | .   .   .   .   .   .   .   45  .   15  .   15  .   .   
Influence Decreases        2437 | .   279 187 223 3   .   185 250 342 180 363 107 318 .   
  Entered New Map          349  | .   .   .   14  3   .   .   28  79  2   93  12  118 .   
  Time Decay               1890 | .   259 187 209 .   .   185 222 243 168 270 75  72  .   
  Lost Part                168  | .   20  .   .   .   .   .   .   10  10  .   .   128 .   
  Lost Ally                30   | .   .   .   .   .   .   .   .   10  .   .   20  .   .   
Squads Dispatched          14   | .   1   1   .   .   .   1   3   3   5   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Reinforcement            6    | .   1   1   .   .   .   1   2   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   .   .   .   2   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Distress Signals           11   | .   2   2   .   .   .   3   1   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   19  9   6   1   .   10  18  16  18  8   6   54  1   
  Peak Tracking Total      11   | .   4   3   3   .   .   2   7   4   5   7   5   11  1   
  Tactical Retreats        4    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Traps Triggered            3    | .   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Machines Disabled          21   | .   2   3   2   .   .   .   4   2   6   .   2   .   .   
  Max in Single Turn       4    | .   1   1   1   .   .   .   4   1   4   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Machines Accessed          9    | .   1   4   .   1   .   2   .   1   .   .   .   .   .   
  Terminals                7    | .   1   3   .   .   .   2   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                23   | .   3   13  .   1   .   4   .   2   .   .   .   .   .   
  Successful               9    | .   .   7   .   1   .   .   .   1   .   .   .   .   .   
  Failed                   14   | .   3   6   .   .   .   4   .   1   .   .   .   .   .   
    Catastrophic           4    | .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   8   .   1   .   4   .   1   .   .   .   .   .   
  Terminals                18   | .   3   9   .   .   .   4   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   3   .   1   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   4   .   .   .   2   .   1   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   2   2   1   .   
  Highest-Rated Group      58   | .   .   .   .   .   .   .   .   .   .   58  58  29  .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   .   .   .   .   29  29  29  .   
Total Orders               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   
  Total Damage             231  | .   .   .   .   .   .   .   .   .   .   .   231 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Active Infowar (turns)     1879 | .   .   741 769 369 .   .   .   .   .   .   .   .   .   
  Sensors                  1879 | .   .   741 769 369 .   .   .   .   .   .   .   .   .   
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Turns Passed               7008 | 61  754 742 769 736 240 450 478 625 504 589 258 759 43  
Spaces Moved               4102 | 51  470 337 372 385 121 182 281 410 327 429 190 474 73  
  Core                     94   | 18  .   .   .   .   .   .   .   .   .   .   .   9   67  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     4008 | 33  470 337 372 385 121 182 281 410 327 429 190 465 6   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 190 190 190 120 120 120 120 120 50  50  
  Average Speed            142  | 95  120 175 190 190 190 190 136 120 120 120 120 120 55  
  Slowest Speed            600  | 120 120 190 190 190 190 190 190 120 120 120 120 600 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Potential Cave-ins       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       36   | 4   67  28  75  60  36  29  11  22  11  62  46  53  9   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   .   1   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   .   .   .   1   .   1   1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   2   .   .   .   .   .   .   2   1   .   .   
Spaces Dug                 36   | .   .   .   36  .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          219  | .   .   .   50  .   .   46  71  13  24  .   2   13  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               16   | .   .   .   .   .   .   .   .   1   .   .   2   13  .   
  AOE                      203  | .   .   .   50  .   .   46  71  12  24  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro 
Total                      4894 | 63  579 457 420 390 132 242 355 511 403 476 201 590 75  
  Wait                     280  | .   25  66  23  .   12  11  36  42  6   8   .   51  .   
  Move                     4088 | 50  469 336 371 384 120 181 280 409 326 428 189 472 73  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  111  | 8   18  20  5   2   .   8   7   16  14  1   1   11  .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   43   | 5   5   3   .   .   .   2   3   5   4   .   .   15  1   
  Detach                   4    | .   1   .   .   .   .   .   2   .   .   .   .   .   1   
  Swap                     66   | .   7   5   5   2   .   8   9   11  14  1   2   2   .   
  Drop                     66   | .   9   10  5   2   .   8   4   9   15  1   .   3   .   
  Fire                     208  | .   45  17  11  .   .   23  12  17  24  15  9   35  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     5    | .   .   .   .   .   .   1   2   2   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Rewire                   22   | .   .   .   .   .   .   .   .   .   .   22  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: [*Fac] / *Low x2 / *Ext x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   62 | -11/Scrapyard      | Entered Materials
  172 | -10/Materials      | Discovered new exit (range 12)
  307 | -10/Materials      | Build established: Mutant
  459 | -10/Materials      | Discovered new exit (range 9)
  663 | -10/Materials      | Build established: Scavenger-Mutant
  679 | -10/Materials      | Discovered new exit (range 16)
  813 | -10/Materials      | Identified exit to Materials
  816 | -10/Materials      | Entered another Materials area
  816 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1190 | -9/Materials       | Build established: Mutant
 1314 | -9/Materials       | Identified exit to Mines
 1558 | -9/Materials       | Entered Mines
 1591 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 1654 | -9/Mines           | Learned Materials terminal intel
 1776 | -9/Mines           | Discovered new exit (range 11)
 1795 | -9/Mines           | Identified exit to Materials
 1880 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 2320 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 2320 | -9/Mines           | Discovered new exit (range 5)
 2325 | -9/Mines           | Identified exit to Exiles
 2327 | -9/Mines           | Entered Exiles
 2360 | -9/Exiles          | Discovered new exit (range 15)
 2409 | -9/Exiles          | Met 8R-AWN
 2441 | -9/Exiles          | Met EX-HEX
 2491 | -9/Exiles          | Met EX-BIN
 2605 | -9/Exiles          | Aligned with FarCom system
 2607 | -9/Exiles          | Given EX-Vault access code
 2820 | -9/Exiles          | Opened EX-Vault
 2842 | -9/Exiles          | Found Supersonic Drone Bay
 2881 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 2901 | -9/Exiles          | Exiles lab attacked by MAIN.C
 3048 | -9/Exiles          | Discovered new exit (range 10)
 3063 | -9/Exiles          | Left Exiles lab with Supersonic Drone Bay
 3063 | -9/Exiles          | Entered Mines
 3267 | -8/Mines           | Discovered exit to Materials (range 14)
 3303 | -8/Mines           | Entered Materials
 3303 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 3304 | -8/Materials       | Loaded intel: 12 terminal locations
 3539 | -8/Materials       | Met 7R-MNS
 3600 | -8/Materials       | Build established: Skirmisher
 3724 | -8/Materials       | Discovered new exit (range 16)
 3753 | -8/Materials       | Entered Factory
 3753 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3754 | -7/Factory         | Caught up to 7R-MNS
 4218 | -7/Factory         | Discovered new exit (range 12)
 4231 | -7/Factory         | Entered another Factory area
 4231 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4232 | -6/Factory         | Caught up to 7R-MNS
 4438 | -6/Factory         | Build established: Gunner
 4498 | -6/Factory         | Garrison activated, responded to threat
 4559 | -6/Factory         | Spotted B-75 Beast
 4617 | -6/Factory         | Garrison activated, responded to threat
 4694 | -6/Factory         | Identified exit to Lower Caves
 4694 | -6/Factory         | Identified exit to Extension
 4810 | -6/Factory         | Discovered new exit (range 15)
 4856 | -6/Factory         | Entered another Factory area
 4856 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 4857 | -5/Factory         | Caught up to 7R-MNS
 5138 | -5/Factory         | Garrison activated, responded to threat
 5178 | -5/Factory         | Build established: Scavenger-Gunner
 5347 | -5/Factory         | Discovered new exit (range 10)
 5360 | -5/Factory         | Entered Upper Caves
 5581 | -5/Upper Caves     | Build established: Gunner
 5613 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5669 | -5/Upper Caves     | Destroyed 7 combat bots
 5824 | -5/Upper Caves     | Learned Factory emergency access door positions
 5835 | -5/Upper Caves     | Learned Factory stockpile data
 5927 | -5/Upper Caves     | Discovered new exit (range 15)
 5949 | -5/Upper Caves     | Entered another Upper Caves area
 5949 | -5/Upper Caves     | Accompanied by 2 allies
 6146 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 6184 | -5/Upper Caves     | Discovered new exit (range 15)
 6207 | -5/Upper Caves     | Entered Warlord
 6207 | -5/Warlord         | Accompanied by 1 ally
 6251 | -5/Warlord         | System corruption cleaned by Quarantine Array
 6485 | -5/Warlord         | Met Warlord
 6510 | -5/Warlord         | Warlord's base attacked by MAIN.C
 6692 | -5/Warlord         | Spotted B-75 Beast
 6701 | -5/Warlord         | Destroyed B-75 Beast
 6722 | -5/Warlord         | Lost 3 allies
 6730 | -5/Warlord         | Warlord forces counterattacked
 6765 | -5/Warlord         | P-70 Sage assimilated allied 6Q-W7Y(l)
 6770 | -5/Warlord         | P-80 Master assimilated allied MJ-WA9(l)
 6847 | -5/Warlord         | Lost 13 allies
 6891 | -5/Warlord         | Discovered new exit (range 15)
 6891 | -5/Warlord         | Spotted Executioner
 6903 | -5/Warlord         | Lost 16 parts (2p6n4u4w)
 6908 | -5/Warlord         | Destroyed Executioner
 6915 | -5/Warlord         | P-80 Master assimilated allied CE-AVO(g)
 6916 | -5/Warlord         | Spotted Executioner
 6916 | -5/Warlord         | Spotted Executioner
 6916 | -5/Warlord         | Spotted B-75 Beast
 6945 | -5/Warlord         | Spotted B-86 Titan
 6952 | -5/Warlord         | System corruption reached 10%
 6954 | -5/Warlord         | Core integrity fell below 50%
 6954 | -5/Warlord         | Crushed by falling debris
 6964 | -5/Warlord         | Core integrity fell below 20%
 6966 | -5/Warlord         | Entered Proximity Caves
 6967 | -4/Proximity Caves | Lost 15 allies
 6988 | -4/Proximity Caves | Lost 9 parts (2p5n1u1w)
 7009 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
Penetrated by Slug.
Acquired 7 matter.
P-70 Sage destroyed.
Penetrated by Slug.
Slug penetrates Earth.
Knocked back.
Neutrino Core destroyed.
Penetrated by Slug. <x2>
Knocked back.
Dropped Adv. Heat Sink.
Dropped Lrg. Storage Unit.
Penetrated by Slug.
System corrupted: Heat flow error (+153).
Slug penetrates Wall.
Slug penetrates Earth.
Penetrated by Slug.
[Achievement: Charge!!!]
LOCATION=UNKNOWN
GOAL=ESCAPE
=X1DZYPO<IZ%5KJ7H7ELA Z8AFJ<L

 Map 
-----
+----------------------------------------------------+
| ??#    "      #??#???????????????????????????????? |
| ??# ""        ## ### ##??????????????????????????? |
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| ??????????#  #?#    #### #???????????????????????? |
| ??????????#  ###     ##  #?#####?????????????????? |
| ??????????#              ##    ##????????????????? |
| ??????????#                     #????????????????? |
| ??????????######   ##          #?????????????????? |
| ???????????????#   ##         ##????? #??????????? |
| ??????????????##   ###        ##      ???????????? |
| ????????????###   ##?#                 ??????????? |
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| ???????????##    #???##   ##???       ???????????? |
| ???????????#     ##???##p #??????     ???????????? |
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| ???????????#####  #???##  #??????????????????????? |
| ???????????????####??##   ###????????????????????? |
| ???????????????????###      ####?????????????????? |
| ???????????????????#     @     #?????????????????? |
| ????????????#   m         ##   #?????????????????? |
| ?????????????#           ####  #?????????????????? |
| ?????????????##  #########??####?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          33
Energy Capacity            530
Matter Stores              500
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                80
Targeting Accuracy         24
Target Analysis            8

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed
       Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Charge!!!

 Challenges 
------------
None

 Game 
------
Seed              RingLightFacilitator
  Manual?         0
Play Time         01:23:40
  Cumulative      28.3 hours
  Start           2025.06.07 @ 02:39:10
  End             2025.06.07 @ 04:34:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           57
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          31
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 842f1fad-cc2a-4357-ba9c-3b8e2655e25d