Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.06 @ 21:41:34 Player: acra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (2968) 2968 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7573 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array System Shield Gatling Laser Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Utility Shielding Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Precision Rocket Launcher Precision Rocket Launcher > --- INVENTORY -------- Light Treads Improved Sensor Array System Shield Plasma Rifle Beamcaster [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Utility Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Precision Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 6 | . . 2 . . 2 . . . . 2 Weapon . | . . . . . . . . . . . Parts Attached 151 | 7 15 12 3 32 . . 41 4 9 28 Power 23 | 1 3 2 1 5 . . 6 . 1 4 Engine 13 | 1 3 2 1 3 . . 2 . . 1 Core 10 | . . . . 2 . . 4 . 1 3 Reactor . | . . . . . . . . . . . Propulsion 45 | 2 6 3 1 8 . . 14 . 4 7 Treads 9 | 2 2 . . 3 . . . . 1 1 Leg 27 | . 3 3 1 4 . . 9 . 3 4 Wheel 8 | . 1 . . 1 . . 4 . . 2 Hover 1 | . . . . . . . 1 . . . Flight . | . . . . . . . . . . . Utility 41 | 1 1 5 1 10 . . 12 3 2 6 Device 21 | 1 . 2 1 5 . . 5 1 2 4 Storage 3 | . 1 . . . . . 2 . . . Processor 7 | . . 2 . 1 . . 2 . . 2 Hackware 3 | . . . . 1 . . 1 1 . . Protection 7 | . . 1 . 3 . . 2 1 . . Artifact . | . . . . . . . . . . . Weapon 42 | 3 5 2 . 9 . . 9 1 2 11 Energy Gun 11 | 1 . 1 . 3 . . . . 1 5 Energy Cannon 4 | . 2 . . 1 . . . . . 1 Ballistic Gun 10 | 2 1 . . 2 . . 4 . . 1 Ballistic Cannon 2 | . 1 1 . . . . . . . . Launcher 5 | . . . . 1 . . . . . 4 Special Weapon 2 | . . . . . . . 2 . . . Impact Weapon 2 | . . . . 1 . . 1 . . . Slashing Weapon 4 | . . . . . . . 2 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . 1 . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . . 2 Corrupted Parts 2 | . . . . 1 . . . . . 1 System Corruption 17 | . . . . 13 . . . . . 4 Parts Lost 59 | . . . . 16 . 3 6 8 1 25 Power 10 | . . . . 2 . 1 1 1 . 5 Propulsion 18 | . . . . 6 . 1 2 3 . 6 Utility 17 | . . . . 3 . 1 2 2 . 9 Weapon 14 | . . . . 5 . . 1 2 1 5 Highest Loss Streak 16 | . . . . 16 . 3 3 5 1 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 99 100 90 76 61 89 81 56 75 Engine 6 | . 14 11 11 12 15 10 . 6 . . Core 3 | . . . . 2 . . 9 6 2 6 Treads 3 | . 8 . . 20 . . . . . . Leg 13 | . 18 22 22 2 7 5 14 16 6 10 Wheel 1 | . . . . . 7 5 4 . . 3 Device 8 | . 14 12 4 11 . . 4 1 2 11 Storage 6 | . 11 11 11 9 7 5 6 6 . . Processor 10 | . . 11 17 10 7 7 18 10 7 10 Hackware 8 | . . . . . 7 7 11 16 23 14 Protection 3 | . . 8 11 2 7 5 . 2 7 3 Energy Gun 3 | . . 1 11 8 7 7 . . 2 4 Energy Cannon 4 | . 7 11 11 6 . . . . . . Ballistic Gun 4 | . 13 . . . . . 7 12 . 2 Ballistic Cannon 1 | . . 8 . . . . . . . . Peak Build Rating 57 | 8 9 14 24 39 24 24 44 43 35 57 Average Rating 26 | 6 8 12 17 31 24 20 35 35 23 43 On Entrance 18 | . 8 9 14 24 24 24 8 42 18 35 Naked Turns . | . . . . . . . . . . . Heaviest Build 35 | 8 16 22 24 29 24 24 35 35 12 30 Greatest Support 90 | 40 40 26 23 90 10 10 44 42 47 54 Greatest Overweight (x) 6 | . 1 1 1 2 2 2 3 1 . 6 Average Overweight (x) . | . . . . . 2 1 . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 8 8 10 10 5 5 Average Capacity 7 | 5 7 8 8 8 8 7 8 9 5 5 Most Carried 10 | 5 8 8 8 8 6 6 10 10 5 5 Average Carried 6 | 2 6 7 8 7 6 5 6 9 4 4 Final Capacity 10 | 5 8 8 8 8 8 5 10 5 5 5 Final Carried 10 | 3 8 8 8 6 6 5 10 4 5 4 Class Distribution -------------------- 67% | Scavenger-Mutant 17% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Matter Collected 2406 | 154 391 286 30 299 . . 454 332 151 309 Remotely . | . . . . . . . . . . . Salvage Created 3343 | 61 240 717 193 684 . . 594 219 . 635 Parts 183 | 7 15 43 7 43 . . 32 11 . 25 Haulers Intercepted 4 | . 1 2 . . . . . . . 1 Recyclers Shooed 5 | 1 1 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 14 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 64 | . 6 13 4 16 . . 8 7 . 10 Melee 4 | . . . . . . . 4 . . . Guns 34 | . 6 2 1 8 . . 4 7 . 6 Cannons 19 | . . 11 3 4 . . . . . 1 AOE 5 | . . . . 2 . . . . . 3 Classes Destroyed 15 | 2 4 2 1 2 . . 2 . . 2 Worker 1 | . . . . 1 . . . . . . Builder 3 | . . . . . . . . . . 3 Tunneler 2 | 1 . . . . . . . . . 1 Hauler 4 | . 1 2 . . . . . . . 1 Recycler 7 | 1 . 2 . 1 . . 3 . . . Operator 4 | . 1 1 . 1 . . 1 . . . Watcher 5 | . . 3 . 1 . . 1 . . . Swarmer 13 | . 3 3 . 3 . . . 4 . . Grunt 34 | . 3 5 3 11 . . 3 3 . 6 Duelist 1 | . . . 1 . . . . . . . Sentry 6 | . . 5 . . . . 1 . . . Specialist 2 | . . . . 2 . . . . . . Hunter 4 | . . . . . . . 2 . . 2 Programmer 3 | . . . . . . . 2 . . 1 Assembled 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 1 4 4 4 6 . . 2 7 . 5 Combat Bots Only 7 | . 4 3 2 5 . . 2 7 . 3 Max Kills in Single Turn 2 | 1 1 2 1 2 . . 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . 1 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Hostile Shots Fired 709 | . 30 54 16 223 . 2 101 93 14 176 Missed 207 | . 10 16 3 60 . . 32 40 6 40 Damage Taken 7898 | . 179 454 169 2466 . 84 880 812 107 2747 Core 2093 | . 10 69 50 526 . 68 173 251 91 855 Absorbed by Shields 54 | . . . . . . . 54 . . . Redirected to Shielding 52 | . . . . . . . 3 . . 49 Regen/Repaired (Parts) 120 | . . . . 120 . . . . . . Core Remaining (%) 57 | 100 96 . 70 4 . . . . 16 . Volleys Fired 222 | 4 21 47 14 43 . . 24 14 . 55 Largest 2 | 2 2 2 2 2 . . 2 2 . 2 Hottest 150 | 40 80 125 125 125 . . 84 56 . 150 Shots Fired 396 | 6 42 94 27 78 . . 36 28 . 85 Gun 238 | 6 39 8 13 43 . . 35 28 . 66 Cannon 142 | . 3 86 14 32 . . . . . 7 Launcher 15 | . . . . 3 . . . . . 12 Special 1 | . . . . . . . 1 . . . Kinetic 176 | 6 40 39 . 8 . . 33 28 . 22 Thermal 204 | . 2 55 27 67 . . 2 . . 51 Explosive 15 | . . . . 3 . . . . . 12 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | 2 9 9 8 13 . . 8 4 . 8 Robot Miss Streak 6 | 1 5 5 3 3 . . 5 5 . 6 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 298 | 4 29 60 19 59 . . 47 27 . 53 Core Hits 187 | 3 14 25 4 40 . . 34 22 . 45 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . Critical Strikes 11 | . . . 1 4 . . 4 1 . 1 Burn 4 | . . . 1 2 . . . . . 1 Destroy 2 | . . . . . . . 2 . . . Smash 2 | . . . . 2 . . . . . . Sever 3 | . . . . . . . 2 1 . . Melee Attacks 48 | . 8 . . 8 . . 27 5 . . Impact 6 | . . . . 6 . . . . . . Slashing 32 | . . . . . . . 27 5 . . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . 8 . . 3 . . 2 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7035 | 53 292 1086 313 1575 . . 1122 446 . 2148 Guns 3030 | 51 275 94 155 520 . . 517 346 . 1072 Cannons 1639 | . 17 992 158 314 . . . . . 158 Explosions 1461 | . . . . 543 . . . . . 918 Melee 902 | . . . . 198 . . 604 100 . . Ramming 3 | 2 . . . . . . 1 . . . Kinetic 2077 | 51 275 482 . 112 . . 487 346 . 324 Thermal 2685 | . 17 604 313 722 . . 30 . . 999 Explosive 1134 | . . . . 543 . . . . . 591 Electromagnetic 234 | . . . . . . . . . . 234 Impact 198 | . . . . 198 . . . . . . Slashing 704 | . . . . . . . 604 100 . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 13 . 8 12 12 12 13 Average Corruption 10 | . . . . 13 . 8 10 12 12 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 117 | . . . . 7 . 2 35 31 21 21 Message Errors 26 | . . . . 2 . 1 8 4 7 4 Matter Fused 33 | . . . . 2 . . 10 10 5 6 Heat Flow Errors 15 | . . . . . . . 6 5 1 3 Energy Discharges 9 | . . . . . . . 1 2 4 2 Parts Rejected 3 | . . . . 1 . . 1 . . 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 16 | . . . . . . 1 4 5 3 3 Data Loss (major) 3 | . . . . . . . 1 1 . 1 Misfires 4 | . . . . 2 . . 1 1 . . Alerts 3 | . . . . . . . . 2 . 1 Misdirections 2 | . . . . . . . 2 . . . Weapon Failures 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 283 | . . 26 8 122 . . 59 7 . 61 Projectiles 44 | . . 26 8 10 . . . . . . Explosions 69 | . . . . 8 . . . . . 61 Melee 170 | . . . . 104 . . 59 7 . . Knockbacks 7 | . . 6 . 1 . . . . . . Impact 1 | . . . . 1 . . . . . . Kinetic 4 | . . 4 . . . . . . . . Secondary 2 | . . 2 . . . . . . . . Self-Inflicted Damage 377 | . . . . 131 . . . . . 246 Shots 9 | . . . . 3 . . . . . 6 Rammed 2 | 2 . . . . . . . . . . Targets Rammed 4 | 3 . . . . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed 1 | 1 . . . . . . . . . . Highest Temperature 474 | . 36 180 474 431 . . 259 235 122 315 Average Temperature 111 | . 20 32 211 150 . . 90 88 71 112 Received Heat Transfer 1599 | . 30 141 78 990 . . 114 117 . 129 Effects 13 | . . . 7 3 . . . . . 3 Shutdowns 3 | . . . 1 2 . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . Interference 5 | . . . 2 . . . . . . 3 Short Circuit 2 | . . . 1 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . . Combat Hostiles 2 | . . . . 2 . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 3 | . . . . 3 . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . 2 1 4 . . . . . 3 Heat Transferred 5981 | . 37 1295 777 1813 . . 74 . . 1985 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Peak Influence 284 | 10 179 273 186 260 122 42 143 . . 284 Initial 107 | . 6 1 103 72 107 42 4 . . . Average 106 | 3 55 147 159 131 112 28 65 . . 138 Maximum Alert Level 1 | . . 1 . 1 . . . . . 1 Low Security (%) 88 | 100 100 71 100 79 100 100 100 . . 83 Level 1 11 | . . 28 . 20 . . . . . 16 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 2 . 4 . . 4 . . 5 Investigation 3 | . . 1 . 1 . . . . . 1 Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 7 | . 1 1 . 3 . . . . . 2 Assault . | . . . . . . . . . . . Garrison 4 | . . . . . . . 3 . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Distress Signals 7 | . . 3 . 2 . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 113 | . 10 21 4 25 1 5 17 11 1 18 Peak Tracking Total 9 | . 3 5 2 9 1 6 5 6 1 4 Tactical Retreats 6 | . . . . 1 . . . 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Traps Triggered 4 | . 1 . . . 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Machines Disabled 13 | . . . . 1 . . . . . 12 Max in Single Turn 6 | . . . . 1 . . . . . 6 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Machines Accessed 17 | . 4 1 . 5 . . 6 . . 1 Terminals 11 | . 3 . . 4 . . 3 . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 4 | . 1 1 . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 44 | . 11 3 . 15 . . 13 . . 2 Successful 25 | . 6 3 . 7 . . 9 . . . Failed 19 | . 5 . . 8 . . 4 . . 2 Catastrophic 5 | . . . . 3 . . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 1 . . 7 . . 5 . . 1 Terminals 30 | . 9 . . 11 . . 8 . . 2 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units 9 | . 2 3 . . . . 4 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 4 . . 3 . . 5 . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . Scanalyzer Index 1 | . . . . . . . 1 . . . Alert Level 3 | . 1 . . 1 . . 1 . . . Locate Traps 2 | . 1 . . 1 . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Network Status 1 | . . . . . . . 1 . . . Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks 8 | . 2 3 . . . . 3 . . . Report Inventory 2 | . 1 1 . . . . . . . . Retrieve Matter 2 | . . 2 . . . . . . . . Retrieve Components 4 | . 1 . . . . . 3 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 2 1 . 4 . . 4 . . 1 Full Trace Events 2 | . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 134 | . . . . 134 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 8 . . . . . 5 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 6 | . 4 . . 1 . . 1 . . . Non-combat 6 | . 4 . . 1 . . 1 . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 6 | . 4 . . 1 . . 1 . . . parse_system 1 | . 1 . . . . . . . . . no_distress 4 | . 2 . . 1 . . 1 . . . find_recycling 1 | . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Total Allies 3 | . . . 2 . . 1 . . . . Largest Group 2 | . . . 2 1 . 1 . . . . Highest-Rated Group 41 | . . . 41 10 . 31 . . . . Highest-Rated Ally 31 | . . . 31 10 . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . 6 . . 16 . . . . Total Damage 296 | . . . 63 . . 233 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Turns Passed 5906 | 138 711 795 350 779 18 90 905 843 514 763 Spaces Moved 3842 | 69 417 393 199 279 17 97 534 643 750 444 Core 953 | 2 . . . . . 35 36 208 575 97 Treads 360 | 67 90 . . 186 . . . . . 17 Legs 2040 | . 308 393 199 33 . . 320 435 175 177 Wheels 488 | . 19 . . 60 17 62 177 . . 153 Hover 1 | . . . . . . . 1 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 120 120 95 110 50 50 50 50 50 Average Speed 114 | 156 127 142 125 151 110 87 116 119 66 124 Slowest Speed 350 | 160 190 190 190 240 110 110 200 200 123 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 5 55 32 51 23 2 97 12 72 89 11 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 4 | . . 1 1 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 151 | . . . . 10 . . . . . 141 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 150 | . . . . 10 . . . . . 140 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Fac Total 4852 | 89 550 541 272 542 17 101 731 680 764 565 Wait 471 | . 65 68 54 165 . 5 76 11 . 27 Move 3833 | 68 416 392 198 278 17 96 533 642 749 444 Hop . | . . . . . . . . . . . Pick Up 47 | 5 12 9 . 5 . . 12 1 2 1 Fast Attach 84 | 6 6 1 3 20 . . 22 . 7 19 Attach 27 | . 2 2 . 9 . . 5 3 1 5 Detach 10 | . 2 . . 3 . . . . 1 4 Swap 40 | 1 7 9 . 3 . . 14 1 1 4 Drop 66 | 2 11 13 3 8 . . 17 3 3 6 Fire 222 | 4 21 47 14 43 . . 24 14 . 55 Melee 48 | . 8 . . 8 . . 27 5 . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush 3 | 3 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 139 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 8) 436 | -10/Materials | Discovered new exit (range 9) 728 | -10/Materials | Discovered new exit (range 15) 791 | -10/Materials | Build established: Scavenger-Mutant 850 | -10/Materials | Entered another Materials area 850 | -9/Materials | Evolved 2 slots: Utility x2 1578 | -9/Materials | Discovered new exit (range 15) 1637 | -9/Materials | Identified exit to Mines 1645 | -9/Materials | Entered Mines 1772 | -9/Mines | Identified exit to Materials 1844 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1846 | -9/Mines | Found Prototype Device 1846 | -9/Mines | Identified Exp. Sensor Array 1995 | -9/Mines | Entered Materials 1995 | -8/Materials | Accompanied by 1 ally 1995 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2232 | -8/Materials | Build established: Mutant 2237 | -8/Materials | Repaired Exp. Sensor Array 2317 | -8/Materials | Repaired Beam Cannon 2615 | -8/Materials | Core integrity fell below 50% 2626 | -8/Materials | System corruption reached 10% 2630 | -8/Materials | Core integrity fell below 20% 2685 | -8/Materials | Lost 16 parts (2p6n3u5w) 2746 | -8/Materials | Identified exit to Factory 2774 | -8/Materials | Entered Factory 2774 | -7/Factory | Evolved 2 slots: Utility x2 2792 | -7/Factory | Sucked down chute 2792 | -7/Factory | Entered Waste 2793 | -7/Waste | Met a frightened Derelict 2804 | -7/Waste | Spotted C-40 Crusher 2807 | -7/Waste | EMP discharged 2813 | -7/Waste | Spotted C-40 Crusher 2813 | -7/Waste | Spotted C-40 Crusher 2855 | -7/Waste | Spotted C-40 Crusher 2856 | -7/Waste | Spotted C-40 Crusher 2859 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2864 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2866 | -7/Waste | Spotted C-40 Crusher 2877 | -7/Waste | Discovered new exit (range 10) 2882 | -7/Waste | Entered Factory 2895 | -7/Factory | Lost 3 parts (1p1n1u) 3112 | -7/Factory | System corruption reached 10% 3145 | -7/Factory | Lost 3 parts (1p1n1u) 3199 | -7/Factory | Build established: Scavenger-Mutant 3501 | -7/Factory | Garrison activated, responded to threat 3630 | -7/Factory | Identified exit to Lower Caves 3752 | -7/Factory | Discovered new exit (range 15) 3787 | -7/Factory | Entered Lower Caves 4034 | -7/Lower Caves | Spotted B-75 Beast 4166 | -7/Lower Caves | Lost 3 parts (1n2u) 4177 | -7/Lower Caves | Destroyed 7 combat bots 4501 | -7/Lower Caves | Core integrity fell below 50% 4543 | -7/Lower Caves | Lost 5 parts (1p2n2w) 4554 | -7/Lower Caves | Learned Factory stockpile data 4587 | -7/Lower Caves | Discovered new exit (range 6) 4630 | -7/Lower Caves | Entered another Lower Caves area 4680 | -7/Lower Caves | Discovered new exit (range 7) 4809 | -7/Lower Caves | Core integrity fell below 20% 4820 | -7/Lower Caves | Build established: Hacker-Mutant 4849 | -7/Lower Caves | Encountered a Warlord checkpoint 5144 | -7/Lower Caves | Entered Factory 5144 | -6/Factory | Evolved 2 slots: Utility x2 5225 | -6/Factory | Build established: Scavenger-Mutant 5273 | -6/Factory | Discovered new exit (range 10) 5465 | -6/Factory | Lost 3 parts (1n1u1w) 5549 | -6/Factory | Build established: Hacker-Mutant 5606 | -6/Factory | Lost 7 parts (1p2n3u1w) 5613 | -6/Factory | Core integrity fell below 50% 5656 | -6/Factory | Lost 4 parts (1p2u1w) 5858 | -6/Factory | Assembled infested ambush trap array 5868 | -6/Factory | Garrison activated, responded to threat 5877 | -6/Factory | System corruption reached 10% 5900 | -6/Factory | Core integrity fell below 20% 5907 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted by crushing effect (+2). System corrupted: Energy discharge (-41). Slug penetrates Wall. Knocked back. Slug penetrates as-32933. Knocked back. as-32933 suffers critical hit (Destroy). as-32933 destroyed. Slug penetrates Wall. Arm. Wheel destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 7P. Slug penetrates Wall. as-04391 destroyed. Lgt. Fission Core destroyed. Gauss Rifle destroyed. Arm. Wheel destroyed. Power Amplifier destroyed. Flexi-carbon Leg destroyed. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | # ! #?????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | ###########?????????????????????????????????? | | #######?????????????????????????????????????? | | #! = ?????????????????????????????????????? | | # ????????????????????????????????????? | | #### # ##??##############??????????????????? | | ???# # " ### #??????????????????? | | ???# # + #??????????????????? | | ???# # # #??????????????????? | | ???# # #??????????????????? | | ???# + """ #??????????????????? | | ???# # """ #??????????????????? | | ???# # """ # d #??????????????????? | | ???# # # d #??????????????????? | | ####+####### #??????????????????? | | ??# # #??!???????????????? | | ?"" """ ?# # #??????????????????? | | ?"" """ ?# # #??????????????????? | | """ """ # #### ##??????????????????? | | "" "" # # # #???????????????????? | | "" "" + # # #???????????????????? | | # # #?#???????????????????? | | # #?????????????????????? | | ?# ## @## #####???????????????? | | ?# R % ?????? | | ??# % g ?????? | | ??# g ?????? | | ########???# b ??????? | | ???????????# b gg ??????? | | ???????????####;######/############ #### ???????? | | ????????????? ???? ???????????#????????????? | | ??????????? ??? ???????????????????????? | | ?????????" """ ???"""""" ??????????????????????? | | ?????????" """ ??""""""" #?????????????????????? | | ????????"" """ ??""""""" #?????????????????????? | | ???????? ? """"""" #?????????????????????? | | ????????""?""" ???? ??#?????????????????????? | | ???????????""" ???? ?????????????????????????? | | ????????????"" ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????= ????????????????????????????????? | | ?????????????####????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 27 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Armor Coverage 450 Utility Shielding 33 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperActuatorDeflector Manual? 0 Play Time 01:02:25 Cumulative 21.7 hours Start 2025.01.06 @ 20:38:36 End 2025.01.06 @ 21:41:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 12 Adventurer 16 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 29 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b15f1170-4233-46c8-8a6a-61cddc1cbd01