Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 10:08:25 Player: Daffa0360 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1360) 1360 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3280 Bonus ------- None Cogmind --------- Core Integrity 344/550 Matter 226/300 Energy 14/100 System Corruption 0% Temperature Cool (3) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Salvage Targeting Computer Hacking Suite > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (10) --- Huge Storage Unit Sensor Array Signal Interpreter Seismic Detector Heavy Assault Rifle Mini Grenade Launcher Mining Laser Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Core Shielding Reflective Plating Hacking Suite > --- WEAPON ----------- Improved Medium Laser Shotgun > --- INVENTORY -------- Huge Storage Unit Sensor Array Signal Interpreter Seismic Detector Light EM Pulse Cannon Heavy Assault Rifle Mini Grenade Launcher Mining Laser Axe [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 39 | . 10 25 4 Power 3 | . . 3 . Engine 3 | . . 3 . Core . | . . . . Reactor . | . . . . Propulsion 8 | . 4 4 . Treads 6 | . 2 4 . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 11 | . 3 7 1 Device 2 | . 1 1 . Storage 1 | . 1 . . Processor 2 | . . 2 . Hackware 1 | . . 1 . Protection 5 | . 1 3 1 Artifact . | . . . . Weapon 17 | . 3 11 3 Energy Gun 7 | . 1 6 . Energy Cannon 1 | . . . 1 Ballistic Gun 5 | . 1 3 1 Ballistic Cannon 2 | . 1 1 . Launcher 1 | . . . 1 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 11 | . . 4 7 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility 5 | . . 3 2 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 99 92 72 Engine 11 | . 14 11 7 Treads 16 | . 10 20 12 Leg 2 | . 5 . . Wheel 4 | . 11 . . Device 2 | . 2 2 . Storage 11 | . 14 11 9 Processor 6 | . . 10 9 Hackware 6 | . . 10 9 Protection 6 | . 10 3 10 Energy Gun 11 | . 14 11 7 Ballistic Gun 7 | . 10 6 4 Ballistic Cannon 3 | . 3 3 . Peak Build Rating 20 | 6 8 19 20 Average Rating 12 | 6 7 14 16 On Entrance 9 | 6 6 8 19 Naked Turns . | . . . . Heaviest Build 28 | 12 21 27 28 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 4 | . 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 8 8 10 10 Most Carried 10 | 8 9 10 10 Average Carried 9 | 6 7 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 8 9 10 8 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 867 | 206 186 416 59 Remotely . | . . . . Salvage Created 1566 | 92 282 842 350 Parts 113 | 6 27 54 26 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 37 | . 10 19 8 Guns 29 | . 9 16 4 Cannons 4 | . 1 3 . AOE 4 | . . . 4 Classes Destroyed 11 | 2 5 3 1 Builder 2 | . 1 . 1 Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Recycler 2 | 1 . 1 . Operator 2 | . 1 . 1 Watcher 3 | . 1 1 1 Swarmer 10 | . 6 4 . Grunt 15 | . 4 6 5 Duelist 1 | . . 1 . Sentry 10 | . . 8 2 Hunter 1 | . . . 1 Best Kill Streak 6 | 2 4 5 6 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 207 | . 40 76 91 Missed 60 | . 10 25 25 Damage Taken 1929 | . 272 727 930 Core 428 | . 85 137 206 Absorbed by Shields . | . . . . Redirected to Shielding 43 | . . . 43 Ignored by Resistances 38 | . . . 38 Regen/Repaired (Parts) 46 | . . 46 . Core Remaining (%) 77 | 100 66 65 . Volleys Fired 137 | 6 40 61 30 Largest 2 | 2 2 2 2 Hottest 100 | 60 85 100 86 Shots Fired 243 | 12 78 110 43 Gun 188 | 12 62 81 33 Cannon 36 | . 16 17 3 Launcher 7 | . . . 7 Special 12 | . . 12 . Kinetic 105 | 6 38 49 12 Thermal 128 | 6 40 61 21 Explosive 7 | . . . 7 Electromagnetic 3 | . . . 3 Robot Hit Streak 18 | 5 8 18 6 Robot Miss Streak 8 | 2 4 8 2 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 165 | 7 46 80 32 Core Hits 103 | 3 19 56 25 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . 4 3 1 Burn 7 | . 3 3 1 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2856 | 66 555 1159 1076 Guns 1807 | 66 424 929 388 Cannons 434 | . 131 230 73 Explosions 615 | . . . 615 Melee . | . . . . Ramming . | . . . . Kinetic 914 | 33 239 540 102 Thermal 1254 | 33 316 619 286 Explosive 615 | . . . 615 Electromagnetic 73 | . . . 73 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . 6 . . Impact . | . . . . Kinetic 5 | . 5 . . Secondary 1 | . 1 . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 351 | 40 351 231 126 Average Temperature 64 | 17 91 56 40 Received Heat Transfer 702 | . 72 252 378 Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 4 1 1 Heat Transferred 3338 | 75 1147 1413 703 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 270 | 10 176 270 242 Initial 6 | . 6 . . Average 76 | 8 82 69 135 Maximum Alert Level 1 | . . 1 1 Low Security (%) 93 | 100 100 94 48 Level 1 6 | . . 5 51 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 1 2 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . 2 4 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 70 | . 25 32 13 Peak Tracking Total 8 | . 6 6 8 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 6 9 1 Terminals 12 | . 5 7 . Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 47 | . 18 25 4 Successful 29 | . 11 16 2 Failed 18 | . 7 9 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 25 | . 13 12 . Terminals 35 | . 15 20 . Fabricators . | . . . . Repair Stations 9 | . 3 2 4 Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 8 | . 2 6 . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Machine Index 1 | . . 1 . Alert Level 3 | . 1 2 . Unreport Threat 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . 1 2 2 Scan Component 3 | . 1 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 8 7 . Terminals 15 | . 8 7 . Botnet 4 | . 2 2 . Operators 1 | . 1 . . Skim 10 | . 5 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 5 7 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 87 | . . 26 61 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3728 | 62 1323 2132 211 Spaces Moved 1465 | 26 666 706 67 Core 4 | . . . 4 Treads 1001 | . 249 689 63 Legs 175 | 26 149 . . Wheels 285 | . 268 17 . Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 100 115 160 Average Speed 149 | 120 132 163 185 Slowest Speed 250 | 120 240 240 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 84 59 13 Regions Visited 3 Branch Regions . Pre-discovered Areas 4 | . . 4 . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 12 | . . 12 . Terrain Destroyed 68 | . . 12 56 Melee . | . . . . Projectile 12 | . . 12 . AOE 56 | . . . 56 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2745 | 46 1034 1556 109 Wait 1056 | 13 301 735 7 Move 1462 | 25 665 705 67 Hop . | . . . . Pick Up 24 | 2 9 12 1 Fast Attach 7 | . 1 6 . Attach 9 | . 1 6 2 Detach 1 | . . 1 . Swap 23 | . 8 13 2 Drop 26 | . 9 17 . Fire 137 | 6 40 61 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 63 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 8) 697 | -10/Materials | Discovered new exit (range 8) 970 | -10/Materials | Identified exit to Mines 1015 | -10/Materials | Loaded intel: 19 trap records 1049 | -10/Materials | Identified exit to Subcaves 1072 | -10/Materials | Learned 4 Recycling zone layouts 1087 | -10/Materials | Learned location of 1 exit from Recycling 1386 | -10/Materials | Entered another Materials area 1386 | -9/Materials | Evolved 2 slots: Utility x2 1426 | -9/Materials | Repaired Lgt. Armor Plating 2368 | -9/Materials | Discovered new exit (range 14) 2818 | -9/Materials | Learned location of Recycling (-7) 2891 | -9/Materials | Loaded intel: 22 trap records 2953 | -9/Materials | Learned Recycling recycling unit intel 2984 | -9/Materials | Build established: Scavenger-Mutant 3007 | -9/Materials | Identified exit to Materials 3088 | -9/Materials | Learned 2 Storage zone layouts 3308 | -9/Materials | Learned Storage trap positions 3518 | -9/Materials | Entered another Materials area 3518 | -8/Materials | Evolved 2 slots: Utility x2 3729 | -8/Materials | Self-destructed Last Messages --------------- 03690_ U-05 Engineer builds a Wall. 03701_ Connecting with Repair Station... >>Scan(Broken Gauss Rifle) Scanning Broken Gauss Rifle... Ready to Repair: Broken Gauss Rifle Rating: 4 Time: 61 >>Repair Repairing Broken Gauss Rifle... ETC: 61 03701_ ALERT: Suspicious activity at Repair Station M002. Dispatching Investigation squad. 03712_ Slug penetrates Wall. 03712_ Lgt. Treads destroyed. 03720_ Penetrated by Slug. 03726_ U-05 Engineer lays Concrete. 03726_ Penetrated by Slug. 03727_ Core Shielding destroyed. 03728_ U-05 Engineer lays Concrete. 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