Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.24 @ 23:34:39 Player: Bullet Bait Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (281) 1405 Value Destroyed (11761) 11761 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2653) 2653 TOTAL SCORE: 23999 Bonus ------- High Alert Combat Kills 1224 Follower Combat Kills 1325 Met Data Miner 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/1450 Matter 191/300 Energy 969/1030 System Corruption 15% Temperature Cool (822) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (4) -------- Particle Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Myomer Leg Myomer Leg Myomer Leg Centrium Leg Centrium Leg > --- UTILITY (8) ------ Large Storage Unit Small Battery Advanced Visual Processing Unit Improved Targeting Computer Light Regenerative Plating Mini Drone Bay (2/3) > --- WEAPON (6) ------- Gamma Rifle Cooled Plasma Rifle Phase Gun Quantum Rifle Quantum Rifle Railgun > --- INVENTORY (10) --- Light Quantum Reactor Biometal Leg Advanced Heat Sink Transport Network Coupler Advanced Remote Datajack Thunder Hammer Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Large Storage Unit Improved Targeting Computer Advanced Phase Shifter Light Regenerative Plating Advanced Drone Bay > --- WEAPON ----------- Gamma Rifle Gamma Rifle Cooled Plasma Rifle Quantum Rifle Long-range Proton Cannon Railgun > --- INVENTORY -------- Quantum Reactor Biometal Leg Small Battery Transport Network Coupler Advanced Force Field Quantum Rifle Heavy Disruptor Cannon Advanced Remote Datajack Thunder Hammer [Rating: 171] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Advanced Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Light Regenerative Plating Weapon Mini Assault Cannon Energy Gun Gamma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Impact Weapon Thunder Hammer Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . 2 . . . 2 . . 2 2 2 Power 3 | . . . . 1 . . . . . . . 1 . . . 1 . Propulsion 3 | . . . . . . . . 1 . . . . . . 1 . 1 Utility 6 | . . 1 2 . . . . 1 . . . . . . 1 1 . Weapon 4 | . . 1 . 1 . . . . . . . 1 . . . . 1 Parts Attached 253 | 7 3 7 24 5 2 3 33 13 3 . 2 12 10 . 36 17 76 Power 40 | 1 1 1 1 1 1 . 4 . 1 . . 1 3 . 8 3 14 Engine 8 | 1 . . . 1 . . 3 . 1 . . 1 1 . . . . Core 11 | . 1 1 1 . 1 . 1 . . . . . 2 . 2 1 1 Reactor 21 | . . . . . . . . . . . . . . . 6 2 13 Propulsion 52 | 2 . 2 6 . 1 1 13 4 . . 1 2 . . 7 1 12 Treads 27 | 2 . 2 6 . 1 . 9 4 . . 1 2 . . . . . Leg 21 | . . . . . . 1 . . . . . . . . 7 1 12 Wheel . | . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 3 . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . Utility 84 | 2 1 1 10 2 . 1 10 8 1 . 1 6 4 . 12 6 19 Device 43 | 1 . . 3 . . . 6 6 1 . . 3 2 . 6 2 13 Storage 16 | 1 . 1 1 . . 1 2 1 . . . . . . 3 1 5 Processor 10 | . 1 . 2 1 . . . . . . . 1 . . 1 3 1 Hackware 1 | . . . . . . . . . . . . . . . 1 . . Protection 14 | . . . 4 1 . . 2 1 . . 1 2 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 77 | 2 1 3 7 2 . 1 6 1 1 . . 3 3 . 9 7 31 Energy Gun 20 | 1 . 1 . . . . . . . . . . . . . . 18 Energy Cannon 3 | . . . . . . . . . . . . . . . . . 3 Ballistic Gun 26 | 1 . 2 5 1 . . 2 . . . . 2 3 . 1 1 8 Ballistic Cannon 19 | . 1 . 2 1 . 1 4 1 . . . 1 . . 6 1 1 Launcher 1 | . . . . . . . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . 1 1 Slashing Weapon 2 | . . . . . . . . . . . . . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . Special Melee Weapon 2 | . . . . . . . . . . . . . . . 2 . . Unidentified Prototypes 20 | . . . . . . . 7 . . . . 1 . . 4 4 4 Parts Lost 44 | . 1 . . . . . . . 1 . 1 4 5 . 15 5 12 Power 8 | . . . . . . . . . . . . . 3 . 3 2 . Propulsion 6 | . . . . . . . . . . . . 1 . . 3 1 1 Utility 14 | . . . . . . . . . . . 1 2 1 . 6 2 2 Weapon 16 | . 1 . . . . . . . 1 . . 1 1 . 3 . 9 Highest Loss Streak 4 | . 1 . . . . . . . 1 . 1 1 2 . 4 4 2 Average Slot Usage (%) 95 | . 99 100 99 99 96 89 99 97 98 100 100 94 94 100 91 90 93 Engine 6 | . 8 . . 7 7 7 13 13 13 13 13 17 8 11 2 . . Core 3 | . 5 11 9 7 7 7 1 . . . . . 5 5 5 4 2 Reactor 3 | . . . . . . . . . . . . . . . 6 12 14 Treads 11 | . 28 22 18 15 11 4 12 17 20 20 20 16 17 17 2 . . Leg 4 | . . . . . . . . . . . . . . . 12 16 18 Device 12 | . 5 . 9 7 7 7 11 17 17 20 18 12 13 17 13 10 15 Storage 7 | . 14 22 16 7 7 6 7 6 6 6 6 5 1 . 6 9 6 Processor 10 | . 8 11 10 15 15 15 15 13 13 13 13 11 11 11 7 6 5 Protection 4 | . . . 9 7 7 7 2 2 1 . 1 3 6 5 5 4 4 Energy Gun 1 | . 7 6 . . . . . . . . . . . . . . 8 Ballistic Gun 8 | . 14 15 18 22 23 16 7 . . . . 4 11 17 10 . 2 Ballistic Cannon 13 | . 5 11 8 7 7 13 22 26 20 20 20 12 11 11 11 18 5 Launcher 1 | . . . . . . . . . 4 6 6 5 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 151 | 12 14 21 35 49 48 51 52 60 59 59 60 73 71 71 89 116 151 Greatest Support 138 | 40 40 40 43 42 70 70 40 60 60 60 68 71 70 70 100 100 138 Greatest Overweight (x) 16 | . . . . 1 . 16 10 1 . . . 1 1 1 4 2 1 Average Overweight (x) . | . . . . . . 1 1 . . . . . . 1 . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 4 8 12 10 Average Capacity 6 | 5 6 6 6 6 6 5 6 6 6 6 6 6 4 4 6 8 8 Most Carried 10 | 4 6 6 6 6 6 6 6 6 6 6 6 6 6 4 8 8 10 Average Carried 5 | 1 5 5 5 5 5 5 5 5 6 6 5 5 4 4 5 6 7 Final Capacity 10 | 6 6 6 6 6 6 6 6 6 6 6 6 6 4 4 8 8 10 Final Carried 8 | 4 6 6 6 6 6 6 6 6 6 6 6 6 4 4 8 7 6 Class Distribution -------------------- 28% | Scavenger-Skirmisher 21% | Skirmisher 12% | Scavenger-Gunner 12% | Scavenger-Executioner 5% | Mutant 4% | Scavenger-Tank 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -7/Storage Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Generator-Gunner | -5/Upper Caves Generator-Skirmisher | -4/Factory Generator-Mutant | -3/Research Scavenger-Executioner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Matter Collected 10200 | 332 372 144 1072 . 144 149 1536 610 47 . 359 456 687 . 1616 619 2057 Remotely 244 | . . . . . . . . 244 . . . . . . . . . Salvage Created 12287 | 146 571 311 1333 . 291 132 1214 555 2 . 213 354 783 . 1756 697 3929 Parts 569 | 10 37 24 81 . 2 9 57 29 1 . 5 23 32 . 87 22 150 Haulers Intercepted 5 | . 2 . . . . . 1 . . . . . . . . 1 1 Recyclers Shooed 9 | . . . 3 . . . . 2 . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . . 1 . 15 . 31 . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Combat Hostiles Destroyed 192 | . 9 5 23 . 1 1 26 13 3 . 7 6 19 . 28 7 44 Melee 2 | . . . . . . . . . . . . . . . . 2 . Guns 79 | . 8 5 14 . 1 . 10 . . . . 1 6 . 11 . 23 Cannons 106 | . 1 . 9 . . 1 16 13 3 . 6 5 12 . 15 5 20 AOE 4 | . . . . . . . . . . . 1 . 1 . 2 . . Classes Destroyed 18 | 3 5 1 3 . 1 . 4 . . . 1 . . . . . . Worker 27 | 2 1 . 3 . . 2 2 . . . . 1 . . 6 3 7 Builder 13 | . 1 . 3 . . . 1 2 . . . . . . 1 1 4 Tunneler 6 | 3 1 . . . . . . . . . . . . . 1 1 . Hauler 5 | . 2 . . . . . 1 . . . . . . . . 1 1 Recycler 15 | 1 1 1 2 . . . 1 2 . . . . . . 3 2 2 Mechanic 2 | . . . . . . . 1 . . . . . . . 1 . . Operator 4 | . . . 1 . . 2 . . . . . . . . 1 . . Watcher 17 | . 2 2 3 . . . 1 . . . . 3 . . 2 1 3 Swarmer 36 | . 3 . . . . . 2 4 3 . . 1 6 . 13 . 4 Grunt 68 | . 6 1 15 . . . 12 . . . 3 . 6 . 6 2 17 Brawler 2 | . . . 1 . . . . . . . . 1 . . . . . Duelist 7 | . . . . . . . 1 1 . . . 1 2 . 1 . 1 Protector 1 | . . . . . . . 1 . . . . . . . . . . Sentry 36 | . . 4 6 . . 1 7 2 . . . 1 2 . 3 3 7 Hunter 16 | . . . 1 . . . 1 2 . . 3 . 1 . 2 2 4 Programmer 23 | . . . . . . . 2 4 . . . 2 2 . 2 . 11 Behemoth 2 | . . . . . . . . . . . 1 . . . 1 . . Compactor 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 13 | 4 5 5 9 . 1 2 6 5 3 . 3 4 9 . 13 6 7 Combat Bots Only 9 | . 3 4 7 . 1 1 6 5 3 . 3 3 9 . 9 3 6 Max Kills in Single Turn 5 | 1 1 1 2 . 1 1 2 2 1 . 1 1 2 . 5 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 Exploded 2 | . . . . . . . . . . . 1 . 1 . 2 . . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Damage Taken 13989 | . 286 155 1228 . 21 24 926 423 337 . 273 397 870 . 3041 1081 4927 Core 2499 | . 77 34 174 . 1 . 101 24 . . 33 28 91 . 392 36 1508 Absorbed by Shields 1435 | . . . . . . . . . . . 240 48 326 . 381 . 440 Core Remaining (%) 84 | 100 69 91 68 . . . 85 . . . 93 . . 88 65 97 . Volleys Fired 486 | 7 41 13 73 . 4 6 56 21 11 . 18 14 28 . 54 24 116 Largest 6 | 2 2 3 3 . 4 4 4 4 2 . 4 4 5 . 5 4 6 Hottest 410 | 70 70 108 92 . 132 152 192 197 96 . 188 149 188 . 222 247 410 Shots Fired 1788 | 14 78 39 219 . 16 20 211 84 22 . 61 43 116 . 226 73 566 Gun 849 | 14 65 26 146 . 12 11 76 . . . . 14 56 . 107 2 320 Cannon 928 | . 13 13 73 . 4 9 135 84 22 . 54 29 56 . 119 71 246 Launcher 11 | . . . . . . . . . . . 7 . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1366 | 7 54 30 219 . 16 20 211 84 22 . 54 43 112 . 226 73 195 Thermal 256 | 7 24 9 . . . . . . . . . . . . . . 216 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 166 | . . . . . . . . . . . 7 . 4 . . . 155 Robot Hit Streak 76 | 9 17 27 45 . 27 7 53 76 15 . 23 21 28 . 27 16 60 Robot Miss Streak 5 | 1 2 3 2 . 1 4 5 2 2 . 1 1 2 . 4 3 3 Penetration Max 2 | . . . . . . . 1 1 . . . . 2 . 1 1 1 Secondary Targets 3 | . 1 . . . . . 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . 1 Shots Hit Robots 1288 | 11 63 25 164 . 16 13 150 53 16 . 52 32 85 . 138 64 406 Core Hits 582 | 7 28 13 70 . 10 17 90 27 3 . 19 16 38 . 69 29 146 Critical Hits 38 | . . 1 2 . 1 . 5 4 . . 1 . 3 . 12 4 5 Critical Kills 17 | . . 1 2 . . . 1 1 . . 1 . 1 . 6 2 2 Critical Parts Destroyed 16 | . . . . . . . 4 3 . . . . 2 . 3 1 3 Melee Attacks 18 | . . . . . . . . . . . . . . . 3 15 . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . . . . 11 . Sneak Attacks 10 | . . . . . . . . . . . . . . . 3 7 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 33196 | 140 793 354 2592 . 536 332 3738 1580 379 . 1339 806 2004 . 4749 2636 11218 Guns 14465 | 140 673 260 1643 . 428 219 1557 . . . . 222 967 . 2282 . 6074 Cannons 16740 | . 120 94 886 . 108 113 2181 1544 379 . 1139 584 880 . 1909 1766 5037 Explosions 1121 | . . . 63 . . . . 36 . . 200 . 157 . 558 . 107 Melee 870 | . . . . . . . . . . . . . . . . 870 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 22873 | 65 540 253 2529 . 536 332 3738 1544 379 . 1139 806 1847 . 4191 1766 3208 Thermal 5977 | 75 253 101 38 . . . . . . . . . . . 489 . 5021 Explosive 176 | . . . . . . . . . . . . . . . 69 . 107 Electromagnetic 3300 | . . . 25 . . . . 36 . . 200 . 157 . . . 2882 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 870 | . . . . . . . . . . . . . . . . 870 . Highest Corruption 15 | . . . 1 1 1 1 5 . . . . . 3 3 2 . 15 Average Corruption 3 | . . . 1 1 1 1 3 . . . . . 2 3 2 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 153 | . . . . 1 1 4 31 . . . . . 11 1 10 . 94 Message Errors 19 | . . . . . . 1 8 . . . . . 3 . . . 7 Matter Fused 22 | . . . . . . . 7 . . . . . 4 . . . 11 Heat Flow Errors 13 | . . . . . . . 4 . . . . . 1 . 3 . 5 Energy Discharges 13 | . . . . . 1 2 3 . . . . . 2 . 1 . 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . 1 . 1 5 . . . . . 1 1 1 . 6 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . Misfires 4 | . . . . . . . 1 . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 48 | . . . . . . . 1 . . . . . . . 5 . 42 Weapon Failures 14 | . . . . . . . 1 . . . . . . . . . 13 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 775 | . . . 26 . . . 90 38 14 . 50 25 28 . 138 142 224 Projectiles 512 | . . . 26 . . . 90 38 14 . 47 25 28 . 30 6 208 Explosions 127 | . . . . . . . . . . . 3 . . . 108 . 16 Melee 136 | . . . . . . . . . . . . . . . . 136 . Knockbacks 90 | . . . 13 . . 1 12 16 5 . 3 1 4 . 7 10 18 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 88 | . . . 13 . . 1 12 15 5 . 3 1 4 . 6 10 18 Secondary 2 | . . . . . . . . 1 . . . . . . 1 . . Self-Inflicted Damage 398 | . . . 99 . . . . 20 . . . . . . 188 . 91 Shots 9 | . . . 4 . . . . 1 . . . . . . 3 . 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 822 | 18 99 138 325 . 107 90 504 531 32 . 219 126 422 . 528 715 822 Average Temperature 145 | 8 31 56 101 . 46 41 180 193 30 . 72 46 136 . 163 202 168 Received Heat Transfer 2278 | . 168 72 684 . 9 . 342 24 . . 28 45 144 . 225 246 291 Effects 127 | . . . 1 . . . 13 9 . . . . 2 . 8 32 62 Shutdowns 58 | . . . . . . . 7 . . . . . 1 . 3 15 32 Energy Bleed 11 | . . . 1 . . . 2 . . . . . 1 . . 2 5 Interference 11 | . . . . . . . . . . . . . . . 2 5 4 Matter Decay 11 | . . . . . . . . 1 . . . . . . 1 5 4 Short Circuit 10 | . . . . . . . 1 1 . . . . . . . 2 6 Damage (minor) 5 | . . . . . . . 2 . . . . . . . 1 . 2 Damage (major) 14 | . . . . . . . 1 7 . . . . . . . 3 3 Damage (core) 7 | . . . . . . . . . . . . . . . 1 . 6 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 9 | . . . . . . . . . . . . . . . . . 9 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 27 | . 1 . . . . . 1 . . . . . . . . . 25 Heat Transferred 8341 | 222 740 296 . . . . . . . . . . . . 300 . 6783 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Peak Influence 764 | 30 263 275 575 117 69 217 718 451 . . . 432 . . 764 666 728 Initial 322 | . 16 34 99 107 34 . 42 215 . . . 18 . . . 322 232 Average 303 | 11 91 169 363 113 49 123 467 306 . . . 116 . . 366 477 407 Maximum Alert Level 3 | . 1 1 2 . . 1 3 2 . . . 2 . . 3 2 3 Low Security (%) 37 | 100 96 45 12 100 100 83 12 5 . . . 74 . . 41 . 11 Level 1 24 | . 3 54 39 . . 16 4 70 . . . 14 . . 11 33 37 Level 2 34 | . . . 47 . . . 80 23 . . . 10 . . 26 66 47 Level 3 3 | . . . . . . . 2 . . . . . . . 20 . 3 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 50 | . . 2 5 1 . 6 12 5 . . . 1 . . 6 1 11 Investigation 12 | . . 1 3 1 . 3 1 . . . . . . . 1 1 1 Extermination 15 | . . . . . . 2 2 3 . . . 1 . . 2 . 5 Reinforcement 9 | . . 1 2 . . 1 3 1 . . . . . . . . 1 Assault 6 | . . . . . . . 2 . . . . . . . 3 . 1 Garrison 8 | . . . . . . . 4 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Distress Signals 11 | . . 1 3 . . . 2 . . . . . . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 312 | . 14 15 39 . 5 12 46 15 3 . 10 15 20 1 37 20 60 Peak Tracking Total 11 | . 3 7 7 . 3 3 11 4 3 . 4 4 9 1 10 4 7 Tactical Retreats 12 | . . 1 3 . . . 2 . . . 1 . . . 1 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Traps Triggered 12 | . . 1 2 1 . . . 2 . . . 1 . . 3 1 1 Indirectly 2 | . . . . . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Machines Disabled 32 | . . 1 3 . . 2 3 3 . . . 1 . . 15 2 2 Max in Single Turn 3 | . . 1 2 . . 1 1 2 . . . . . . 3 1 1 Garrison Access 3 | . . . . . . . 1 1 . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Machines Accessed 61 | . 7 3 5 4 . 5 12 4 . 4 . 5 1 . 7 . 4 Terminals 33 | . 6 2 3 2 . 3 9 1 . . . 2 . . 4 . 1 Fabricators 5 | . . . . . . . . 1 . . . 2 . . 2 . . Repair Stations 5 | . . . . 1 . 1 2 . . . . . . . . . 1 Recycling Units 5 | . 1 . 2 . . . . 1 . . . . . . . . 1 Scanalyzers 4 | . . 1 . 1 . 1 . . . . . 1 . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . . . 1 . 1 Total Hacks 198 | . 25 17 14 13 . 18 32 10 . 29 . 10 1 . 20 . 9 Successful 128 | . 16 12 8 8 . 11 20 8 . 29 . 3 1 . 7 . 5 Failed 70 | . 9 5 6 5 . 7 12 2 . . . 7 . . 13 . 4 Catastrophic 6 | . 1 . 1 1 . . 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 43 | . 8 6 2 3 . 1 10 2 . 3 . 2 . . 6 . . Terminals 105 | . 24 10 7 7 . 10 25 3 . . . 4 . . 13 . 2 Fabricators 10 | . . . . . . . . 2 . . . 4 . . 4 . . Repair Stations 14 | . . . . 2 . 5 5 . . . . . . . . . 2 Recycling Units 16 | . 1 . 7 . . . . 4 . . . . . . . . 4 Scanalyzers 16 | . . 7 . 4 . 3 . . . . . 2 . . . . . Garrison Access 7 | . . . . . . . 2 1 . . . . . . 3 . 1 Terminal Hacks 76 | . 14 3 4 3 . 5 11 2 . 29 . . 1 . 2 . 2 Record 15 | . 3 . . 1 . . . . . 11 . . . . . . . Part Schematic 7 | . . . . . . . . . . 7 . . . . . . . Robot Schematic 8 | . . . . . . . . . . 8 . . . . . . . Prototype ID Bank 8 | . 2 . . . . 1 1 . . 3 . . . . . . 1 Open Door 4 | . . . . . . . 3 . . . . . 1 . . . . Level Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 1 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . . . . . . 1 Repair Station Index 1 | . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . . . . Locate Traps 5 | . 1 . . . . 1 2 . . . . . . . 1 . . Dispatch Records 3 | . 2 . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 9 | . 2 1 2 1 . 1 1 . . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . 1 . . . 2 . . 2 . . Load Schematic 3 | . . . . . . . . 1 . . . 1 . . 1 . . Build 2 | . . . . . . . . . . . . 1 . . 1 . . Repair Station Hacks 11 | . . . . . . 4 5 . . . . . . . . . 2 Scan Component 6 | . . . . . . 2 3 . . . . . . . . . 1 Repair 5 | . . . . . . 2 2 . . . . . . . . . 1 Recycling Unit Hacks 8 | . 1 . 4 . . . . 2 . . . . . . . . 1 Recycle Component 1 | . . . 1 . . . . . . . . . . . . . . Process 2 | . . . 1 . . . . 1 . . . . . . . . . Report Inventory 5 | . 1 . 2 . . . . 1 . . . . . . . . 1 Scanalyzer 13 | . . 7 . 4 . 2 . . . . . . . . . . . Insert Component 6 | . . 3 . 2 . 1 . . . . . . . . . . . Analyze 7 | . . 4 . 2 . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 13 | . 1 2 . 1 . . 3 2 . . . 1 . . 3 . . Terminals 10 | . 1 2 . 1 . . 3 . . . . . . . 3 . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . Botnet 9 | . 1 2 . 1 . . 3 . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . . Monitor 1 | . . . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 6 3 5 4 . 5 9 2 . . . 4 . . 7 . 4 Full Trace Events 12 | . 2 . 3 1 . 3 1 . . . . . . . 1 . 1 Feedback Events 2 | . . . . 1 . . 1 . . . . . . . . . . Corruption 2 | . . . . 1 . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . Matter 153 | . . . . . . . . . . . . . . . 153 . . Time 27 | . . . . . . . . . . . . . . . 27 . . Total Robot Build Rating 1 | . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 13 | . . 3 . 2 . 1 . . . 7 . . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . Matter 285 | . . . . . . . . . . . . 285 . . . . . Time 152 | . . . . . . . . . . . . 152 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . Parts Repaired 4 | . . . . . . 1 2 . . . . . . . . . 1 Time 155 | . . . . . . 82 57 . . . . . . . . . 16 Parts Recycled 1 | . . . 1 . . . . . . . . . . . . . . Recycled Matter 46 | . . . 37 . . . . 9 . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 3 . 2 . 1 . . . . . . . . . . . Part Schematics Acquired 6 | . . 3 . 2 . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . 1 3 . Non-combat 3 | . . . . . . . . . . . . . . . 1 2 . Combat 1 | . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . 1 3 . parse_system 3 | . . . . . . . . . . . . . . . 1 2 . no_distress 1 | . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . Allies Hacked 2 | . . . . . . 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Total Allies 34 | . . . . . 18 . 12 . . . 1 . . . 3 . . Largest Group 18 | . . . . . 18 17 10 3 . . 1 1 . . 3 . . Highest-Rated Group 446 | . . . . . 446 432 300 48 . . 94 94 . . 66 . . Highest-Rated Ally 94 | . . . . . 35 35 35 16 . . 94 94 . . 44 . . Total Orders 11 | . . . . . . . . . . . . . . . . . 11 EXPLORE 10 | . . . . . . . . . . . . . . . . . 10 RETURN 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 406 | . . . . . 125 101 137 8 . . 22 10 . . 3 . . Total Damage 9740 | . . . . . 3164 2336 2910 91 . . 731 477 . . 31 . . Kills 49 | . . . . . 6 17 20 2 . . 2 2 . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 3 . 1 . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . 10 Drone Recoveries 9 | . . . . . . . . . . . . . . . . . 9 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Turns Passed 14236 | 152 549 370 1327 276 454 897 1542 812 166 122 1078 933 1494 140 1384 426 2114 Spaces Moved 7257 | 76 260 192 625 155 262 385 681 429 81 77 634 503 834 77 740 192 1054 Core 32 | 7 . . . . . 25 . . . . . . . . . . . Treads 5175 | 69 260 192 625 155 262 323 544 429 81 77 634 503 834 77 110 . . Legs 1935 | . . . . . . 37 22 . . . . . . . 630 192 1054 Wheels . | . . . . . . . . . . . . . . . . . . Hover 114 | . . . . . . . 114 . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . . . . . . Fastest Speed 50 | 50 160 160 157 157 157 160 106 160 160 160 160 160 163 183 120 120 116 Average Speed 160 | 149 160 160 159 169 158 206 168 167 160 160 160 167 165 183 148 145 140 Slowest Speed 850 | 160 160 160 165 177 160 850 685 180 160 160 160 180 183 183 240 180 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 65 20 58 5 93 11 90 11 13 69 78 15 87 13 23 5 27 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . . . . 1 2 . . . . . . Known Exits Taken 14 | . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . . . 1 . 1 . 5 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 344 | . . . 19 . . 1 32 34 6 . 5 2 15 . 152 19 59 Melee . | . . . . . . . . . . . . . . . . . . Projectile 208 | . . . 12 . . 1 32 12 6 . 5 2 15 . 62 19 42 AOE 136 | . . . 7 . . . . 22 . . . . . . 90 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Sto Fac Low Dat Pro Fac Upp Upp Fac Res Res Total 8689 | 100 316 230 806 172 293 471 942 472 94 76 655 561 882 76 885 269 1389 Wait 380 | . 5 6 50 . 19 75 133 . . . . 23 2 . 15 3 49 Move 7241 | 75 259 191 624 155 261 384 680 428 80 76 633 502 833 76 739 191 1054 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 117 | 11 4 5 11 6 2 2 8 1 . . 1 2 3 . 20 8 33 Fast Attach 87 | . 2 1 2 1 2 3 18 6 1 . . 10 6 . 11 8 16 Attach 66 | 7 1 2 3 2 . . . 1 . . 1 1 2 . 12 8 26 Detach 4 | . 1 . 1 . . . . . . . . . . . 1 . 1 Swap 103 | . . 4 19 2 . . 15 6 2 . 1 2 2 . 13 3 34 Drop 187 | . 3 8 23 6 5 1 32 9 . . 1 7 6 . 17 9 60 Fire 486 | 7 41 13 73 . 4 6 56 21 11 . 18 14 28 . 54 24 116 Melee 18 | . . . . . . . . . . . . . . . 3 15 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 12) 499 | -10/Materials | Identified exit to Mines 633 | -10/Materials | Identified exit to Materials 702 | -10/Materials | Entered another Materials area 702 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1050 | -9/Materials | Discovered new exit (range 3) 1052 | -9/Materials | Identified exit to Materials 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Utility x2 1399 | -8/Materials | Build established: Scavenger-Skirmisher 1450 | -8/Materials | Found Powered Armor 1454 | -8/Materials | Found Powered Armor 1640 | -8/Materials | Destroyed 7 combat bots 1640 | -8/Materials | Discovered new exit (range 16) 2311 | -8/Materials | Build established: Skirmisher 2361 | -8/Materials | Discovered new exit (range 13) 2397 | -8/Materials | Identified exit to Factory 2399 | -8/Materials | Entered Factory 2399 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2437 | -7/Factory | Discovered new exit (range 7) 2448 | -7/Factory | Identified exit to Lower Caves 2675 | -7/Factory | Sucked down chute 2675 | -7/Factory | Entered Waste 2734 | -7/Waste | Spotted C-40 Crusher 2761 | -7/Waste | Warlord forces began an assault 2765 | -7/Waste | Destroyed C-40 Crusher 2770 | -7/Waste | Spotted C-40 Crusher 2777 | -7/Waste | Allies destroyed C-40 Crusher 2882 | -7/Waste | Spotted C-40 Crusher 2885 | -7/Waste | Allies destroyed C-40 Crusher 2890 | -7/Waste | Spotted C-40 Crusher 2892 | -7/Waste | Spotted C-40 Crusher 2893 | -7/Waste | Allies destroyed C-40 Crusher 2895 | -7/Waste | Allies destroyed C-40 Crusher 2905 | -7/Waste | Spotted C-40 Crusher 2909 | -7/Waste | Allies destroyed C-40 Crusher 3072 | -7/Waste | Discovered new exit (range 12) 3109 | -7/Waste | Identified exit to Factory 3129 | -7/Waste | Entered Factory 3129 | -7/Factory | Accompanied by 17 allies 3362 | -7/Factory | Identified exit to Storage 3686 | -7/Factory | Repaired Sml. Storage Unit 3734 | -7/Factory | P-60 Hacker assimilated allied 4X-9AU(g) 4026 | -7/Factory | Entered Storage 4026 | -7/Storage | Accompanied by 8 allies 4188 | -7/Storage | Met a pair of Derelict thieves 4492 | -7/Storage | Repaired Lgt. Treads 4535 | -7/Storage | Garrison activated, responded to threat 4651 | -7/Storage | Discovered new exit (range 11) 4919 | -7/Storage | Garrison activated, responded to threat 5016 | -7/Storage | Identified exit to Factory 5034 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5246 | -7/Storage | Repaired Lrn. Sensor Array 5520 | -7/Storage | Identified exit to Recycling 5568 | -7/Storage | Entered Factory 5568 | -6/Factory | Accompanied by 3 allies 5568 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5730 | -6/Factory | Build established: Scavenger-Skirmisher 6110 | -6/Factory | Garrison activated, responded to threat 6198 | -6/Factory | Identified exit to Lower Caves 6198 | -6/Factory | Identified exit to Extension 6380 | -6/Factory | Entered Lower Caves 6448 | -6/Lower Caves | Encountered a Warlord checkpoint 6541 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6543 | -6/Lower Caves | Identified exit to Data Miner 6546 | -6/Lower Caves | Entered Data Miner 6546 | -6/Data Miner | Discovered new exit (range 6) 6553 | -6/Data Miner | Identified exit to Proximity Caves 6577 | -6/Data Miner | Met Data Miner 6606 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6606 | -6/Data Miner | Learned location of Section 7 (-2) 6631 | -6/Data Miner | Received God Mode back door access code from Data Miner 6668 | -6/Data Miner | Entered Proximity Caves 6924 | -5/Proximity Caves | Escorted by Enhanced Grunt 7078 | -5/Proximity Caves | Learned 4 Factory zone layouts 7079 | -5/Proximity Caves | Learned location of Armory (-4) 7481 | -5/Proximity Caves | Spotted B-75 Beast 7500 | -5/Proximity Caves | Destroyed B-75 Beast 7727 | -5/Proximity Caves | Discovered new exit (range 13) 7743 | -5/Proximity Caves | Identified exit to Factory 7746 | -5/Proximity Caves | Entered Factory 7746 | -5/Factory | Accompanied by 1 ally 7746 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8422 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 8444 | -5/Factory | Local fabrication network quarantined 8494 | -5/Factory | Discovered new exit (range 10) 8548 | -5/Factory | Identified exit to Upper Caves 8679 | -5/Factory | Entered Upper Caves 8701 | -5/Upper Caves | Build established: Scavenger-Gunner 8741 | -5/Upper Caves | Learned Factory emergency access door positions 8762 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8812 | -5/Upper Caves | Destroyed 7 combat bots 9040 | -5/Upper Caves | Encountered a Warlord checkpoint 9171 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9251 | -5/Upper Caves | Destroyed 9 combat bots 9513 | -5/Upper Caves | Build established: Scavenger-Tank 9960 | -5/Upper Caves | Build established: Scavenger-Gunner 10140 | -5/Upper Caves | Discovered new exit (range 13) 10171 | -5/Upper Caves | Identified exit to Upper Caves 10173 | -5/Upper Caves | Entered another Upper Caves area 10265 | -5/Upper Caves | Build established: Generator-Gunner 10280 | -5/Upper Caves | Discovered new exit (range 15) 10307 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10311 | -5/Upper Caves | Identified exit to Factory 10313 | -5/Upper Caves | Entered Factory 10313 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10500 | -4/Factory | Spotted B-86 Titan 10545 | -4/Factory | Destroyed B-86 Titan 10551 | -4/Factory | Lost 3 parts (1p1n1u) 10759 | -4/Factory | Found Prototype Processor 10759 | -4/Factory | Identified Exp. Melee Analysis Suite 10871 | -4/Factory | Lost 3 parts (1p1u1w) 10985 | -4/Factory | Build established: Scavenger-Gunner 11033 | -4/Factory | Destroyed 9 combat bots 11200 | -4/Factory | Lost 4 parts (1n1u2w) 11201 | -4/Factory | Incoming assault squad redirected 11400 | -4/Factory | Incoming investigation squad redirected 11544 | -4/Factory | Fabricated A-02 Transporter (x1) 11563 | -4/Factory | First assault squad dispatched 11598 | -4/Factory | Incoming assault squad redirected 11652 | -4/Factory | Discovered new exit (range 14) 11696 | -4/Factory | Identified exit to Research 11697 | -4/Factory | Entered Research 11697 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11851 | -3/Research | Lost 4 parts (2p2u) 11968 | -3/Research | Discovered new exit (range 11) 12032 | -3/Research | Identified exit to Research 12123 | -3/Research | Entered another Research area 12123 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 12568 | -2/Research | Build established: Scavenger-Executioner 12915 | -2/Research | Repaired Flexi-carbon Leg 13041 | -2/Research | Garrison activated, responded to threat 13725 | -2/Research | System corruption reached 10% 13911 | -2/Research | First assault squad dispatched 13931 | -2/Research | Incoming assault squad redirected 14100 | -2/Research | Spotted B-90 Cyclops 14155 | -2/Research | Incoming investigation squad redirected 14183 | -2/Research | Core integrity fell below 50% 14235 | -2/Research | Core integrity fell below 20% 14238 | -2/Research | Core destroyed Last Messages --------------- 14227_ Overheating: Energy bleed (-153). 14231_ Dropped Broken Adv. Force Field. 14231_ Dropped Broken Biometal Leg. 14233_ Overheating: System interference. 14233_ Quantum Rifle temporarily disabled. 14233_ G-73 Enforcer destroyed. 14233_ Switching to secondary target: G-73 Enforcer. 14233_ Slug penetrates G-73 Enforcer. 14233_ G-73 Enforcer destroyed. 14235_ Power failure, Quantum Reactor shutdown. 14235_ Overheating: Core damaged (-188). 14236_ System corrupted: Gamma Rifle targeting data glitched. 14236_ System corrupted: Cld. Plasma Rifle targeting data glitched. 14236_ G-73 Enforcer destroyed. 14237_ Power failure, Particle Reactor shutdown. 14237_ Power failure, Quantum Reactor shutdown. 14237_ Power failure, Lgt. Quantum Reactor shutdown. 14237_ K-01 Serf collects debris. 14238_ Overheating: Core damaged (-203). [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????##########?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????+ """ #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????# #?????????????????? | | ??????? ???????????# #?????????????????? | | ??????# ???????????# @= #?????????????????? | | ??????# ???????????###/######?????????????????? | | ??????# ?????????????#!#??????????????????????? | | ??????+ ?????????????#*#??????????????????????? | | ??????# ????????######g####???????????????????? | | ??????# # # g%= #???????????????????? | | ??????# # / [[% #???????????????????? | | ??????# # """ # "" " #???????????????????? | | ??????# #? "????# "T"" #???????????????????? | | ??????# #?????? / #???????????????????? | | ??????# +????? # =k ! #???????????????????? | | ??????# #???? ?# % [ #???????????????????? | | ??????# #?? ??# | ]**!#???????????????????? | | ??????# #############+##################??????? | | ??????# %%=% #??????? | | ??????+ == #??????? | | ??????# #??????? | | ??????# [ #??????? | | ??????# ######+### ! [ ###########??????? | | ??????# ## # #????????????????? | | ??????# ## # = #????????????????? | | ????? ## # #????????????????? | | ??? ##""" # ##???????????????? | | ?? ##""" # ##############???? | | !! ##""" # """ # !!!#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 120 Energy Generation 83 Energy Capacity 1105 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 3 Armor Coverage 400 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Powered Hammer | -7/Factory | Scanalyzed Slug Cannon | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory A-02 Transporter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 20k Club I'm Back, Baby! Knowing Is Half The Battle More Dakka Please More Power To You Ooh, Shiny! Quantum Hacking Rockin' Loadout Tank The Oracle Challenges ------------ None Game ------ Seed SmartbombGatlingField Manual? 0 Play Time 02:58:53 Cumulative 16.0 hours Start 2021.11.24 @ 20:31:22 End 2021.11.24 @ 23:34:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 4 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a706d246-e298-4ed9-81cd-12dd867bb1a0