Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:35:49

Player: Borbus

Result: Destroyed by as-86315 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1097)     1097
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2437

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Ion Engine
  Improved Treads
  Improved Treads
           Heat Sink
           Beam Rifle
  Improved Assault Rifle
      Mini Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
      Improved Treads
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
         Small Storage Unit
         Light Armor Plating
  High-powered Tractor Beam
>              --- WEAPON -----------
               Beam Rifle
          Mini Grenade Launcher
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
         Light Treads
         Light Treads
      Improved Treads
         Light Armor Plating
         Light Assault Rifle
          Mini Grenade Launcher
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Small Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | 7   8   18  3   
  Power                    5    | 1   2   2   .   
    Engine                 5    | 1   2   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   4   1   
    Treads                 9    | 2   2   4   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   2   7   1   
    Device                 5    | .   2   2   1   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 3   2   5   1   
    Energy Gun             5    | 2   .   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   1   5   10  
  Power                    2    | .   1   .   1   
  Propulsion               5    | .   .   1   4   
  Utility                  6    | .   .   3   3   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      6    | .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  93  88  
  Engine                   11   | .   13  11  9   
  Treads                   30   | .   28  32  29  
  Device                   9    | .   13  10  1   
  Storage                  12   | .   14  11  11  
  Protection               5    | .   .   6   15  
  Energy Gun               3    | .   .   2   10  
  Ballistic Gun            11   | .   14  10  10  
  Launcher                 8    | .   13  8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             37   | 11  15  37  37  
  Greatest Support         69   | 40  46  69  63  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   8   10  
  Most Carried             10   | 4   8   10  9   
  Average Carried          6    | 1   7   6   8   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            9    | 2   8   9   7   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           1069 | 224 176 608 61  
  Remotely                 608  | .   176 432 .   
Salvage Created            921  | .   269 587 65  
  Parts                    98   | .   38  60  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  35   | .   12  18  5   
  Guns                     14   | .   3   6   5   
  AOE                      21   | .   9   12  .   
Classes Destroyed          10   | .   5   4   1   
  Worker                   5    | .   .   5   .   
  Builder                  7    | .   4   3   .   
  Tunneler                 1    | .   1   .   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  4    | .   2   2   .   
  Swarmer                  7    | .   3   4   .   
  Grunt                    17   | .   9   8   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   5    | .   .   5   .   
  Assembled                5    | .   .   .   5   
Best Kill Streak           10   | .   6   10  3   
  Combat Bots Only         6    | .   4   6   3   
Max Kills in Single Turn   4    | .   4   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Min  
Hostile Shots Fired        202  | .    39   91   72   
  Missed                   51   | .    11   25   15   
Damage Taken               2769 | .    341  1241 1187 
  Core                     461  | .    52   199  210  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  79   .    .    
Volleys Fired              105  | .    22   54   29   
  Largest                  2    | .    2    2    2    
  Hottest                  79   | .    50   79   79   
Shots Fired                142  | .    40   62   40   
  Gun                      103  | .    22   41   40   
  Cannon                   .    | .    .    .    .    
  Launcher                 39   | .    18   21   .    
  Special                  .    | .    .    .    .    
  Kinetic                  89   | .    22   38   29   
  Thermal                  14   | .    .    3    11   
  Explosive                39   | .    18   21   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         14   | .    6    14   5    
  Robot Miss Streak        3    | .    3    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           89   | .    18   44   27   
  Core Hits                90   | .    27   52   11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    .    2    
    Burn                   2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3681 | .    1293 1996 392  
  Guns                     850  | .    90   368  392  
  Cannons                  .    | .    .    .    .    
  Explosions               2831 | .    1203 1628 .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  692  | .    90   326  276  
  Thermal                  158  | .    .    42   116  
  Explosive                2791 | .    1163 1628 .    
  Electromagnetic          40   | .    40   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         12   | .    1    .    12   
  Average Corruption       1    | .    1    .    6    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  7    | .    6    .    1    
    Message Errors         1    | .    1    .    .    
    Matter Fused           3    | .    2    .    1    
    Heat Flow Errors       1    | .    1    .    .    
    Data Loss (minor)      1    | .    1    .    .    
    Misfires               1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            68   | .    8    60   .    
  Projectiles              .    | .    .    .    .    
  Explosions               68   | .    8    60   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      382  | .    31   351  .    
  Shots                    12   | .    2    10   .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        378  | .    99   15   378  
  Average Temperature      100  | .    20   5    195  
  Received Heat Transfer   679  | .    162  297  220  
  Effects                  3    | .    .    .    3    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         555  | .    .    111  444  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             376  | .   201 376 138 
  Initial                  123  | .   .   84  123 
  Average                  134  | .   83  232 99  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         71   | 100 96  30  100 
  Level 1                  28   | .   3   69  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   4   .   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   16  22  13  
  Peak Tracking Total      5    | .   5   4   4   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             4    | .   4   .   .   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          5    | .   3   2   .   
  Max in Single Turn       2    | .   2   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          3    | .   1   2   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   7   .   
  Successful               7    | .   3   4   .   
  Failed                   3    | .   .   3   .   
    Catastrophic           2    | .   .   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   3   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   4   .   
  Alert Level              2    | .   .   2   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Reinforcement Status     1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   2   .   
  Full Trace Events        2    | .   .   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Min  
Turns Passed               2793 | 310  927  1076 480  
Spaces Moved               1210 | 52   503  479  176  
  Core                     5    | 5    .    .    .    
  Treads                   1205 | 47   503  479  176  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 149  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       36   | 4    69   34   39   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          254  | .    126  128  .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      254  | .    126  128  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      1943 | 284 592 732 335 
  Wait                     534  | 218 36  154 126 
  Move                     1207 | 51  502 478 176 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 8   16  18  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 6   3   7   3   
  Detach                   1    | .   .   .   1   
  Swap                     17   | 1   5   11  .   
  Drop                     18   | .   8   10  .   
  Fire                     105  | .   22  54  29  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   40 | -11/Scrapyard | Discovered new exit (range 14)
  311 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 14)
  869 | -10/Materials | Discovered new exit (range 16)
 1005 | -10/Materials | Discovered new exit (range 10)
 1206 | -10/Materials | Discovered new exit (range 16)
 1238 | -10/Materials | Entered another Materials area
 1238 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1313 | -9/Materials  | Discovered new exit (range 10)
 1956 | -9/Materials  | Discovered new exit (range 11)
 2314 | -9/Materials  | Entered Mines
 2370 | -9/Mines      | Build established: Scavenger-Mutant
 2532 | -9/Mines      | Discovered new exit (range 14)
 2589 | -9/Mines      | Assembled infested the area
 2654 | -9/Mines      | Core integrity fell below 50%
 2696 | -9/Mines      | Lost 3 parts (1n2u)
 2758 | -9/Mines      | Core integrity fell below 20%
 2787 | -9/Mines      | System corruption reached 10%
 2794 | -9/Mines      | Destroyed by as-86315 with Assembled Rifle

 Last Messages 
---------------
Acquired 20 matter.
Acquired 8 matter.
as-20674 suffers critical hit (Burn).
Imp. Ion Engine destroyed.
System corrupted by crushing effect (+5).
as-20674 suffers critical hit (Burn).
as-20674 destroyed.
Beam Rifle destroyed.
System corrupted: Matter fused (-10).
as-62544 destroyed.
Acquired 10 matter.
R-06 Scavenger destroyed.
Lgt. Treads destroyed.
System corrupted by crushing effect (+4).
Hvy. Assault Rifle destroyed.
Heat Sink destroyed.
System corrupted by crushing effect (+3).
[Achievement: System Compromised]
Lgt. Treads destroyed.
Knocked back.

 Map 
-----
+----------------------------------------------------+
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|          ????????????????????????????????????????? |
|          ????????################????????????????? |
|          ?????####       @ a%   ##???????????????? |
|          ????##           !aa!   #???????????????? |
|          ??###     < ########      #?????????????? |
|          ?##     ##   #??????#      #????????????? |
|          ?#     ####   #??????#      #???????????? |
|          ?#     #??#   #???????      #???????????? |
|          ?##    ##?##   #???????     #???????????? |
|          ??#     ##??#  ##???????      ??????????? |
|          ??#      ####   ##???????  ##   ????????? |
|          ??#         ##   ##???????##?? %????????? |
|          ?##      ## ##    #???????????? ????????? |
|          ?#      # #       #?????????????????????? |
|          ?#    ###     #  ##?????????????????????? |
|          ?#   ## # #  # ###??????##??????????????? |
|          ?#   ##      ## #???????  ??????????????? |
|          ?#    ####  ##  ###????? #??????????????? |
|          ?#        #       #??### ##?????????????? |
|          ?##     #  #  ### #??#    ??????????????? |
|          ??##        ## ## #??#   ???????????????? |
|          ???##         ### #??#  #???????????????? |
|          ????#          ## #??#  #???????????????? |
|          ????#          ## ####  #???????????????? |
|          ????##                  #####???????????? |
|          ?????##                     #########???? |
|          ??????##      ############# ##      #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Remodeling
System Compromised
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DisruptionMassMegatreads
  Manual?         0
Play Time         00:21:00
  Cumulative      7.0 hours
  Start           2024.04.01 @ 22:24:08
  End             2024.04.02 @ 00:35:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 786a6a17-4344-41da-8af8-960c181b3fee