Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 05:01:30 Player: shapeshifter Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (170) 850 Value Destroyed (6374) 6374 Prototype IDs (97) 1940 Alien Tech Used (7) 1400 Bonus (9897) 9897 TOTAL SCORE: 30361 Bonus ------- High Alert Combat Kills 393 Follower Combat Kills 4044 Network Hubs Disabled 400 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -2940 Cogmind --------- Core Integrity 1423/1600 Matter 272/300 Energy 52/190 System Corruption 0% Temperature Cool (8) +ITN Movement Hovering (49) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (9) --- Combat Gravmag System Improved Gyrokinetic Inverter Cooled Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY (10) ----- Experimental Cooling System Large Storage Unit Machine Analyzer Experimental Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Cloaking Device Advanced Focal Shield System Mapper > --- WEAPON (4) ------- Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (15) --- Light Quantum Reactor Light Quantum Reactor 2N-1CE's Frost Array High-capacity Storage Unit Experimental Energy Well (416) Phasing AFG Transdimensional Reconstructor Tachyon Dispersion Ray Matter Neutralizer Gamma Bomb Array Fusion Bomb Launcher ME-RLN's Wand Peak State ------------ > --- POWER ------------ Compact Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Improved Transmission Jammer Advanced Corruption Screen > --- WEAPON ----------- Matter Neutralizer Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Linear Gravjet Combat Gravmag System Combat Gravmag System Antigrav Array 2N-1CE's Frost Array High-capacity Storage Unit Experimental Energy Well System Mapper Phasing AFG Transdimensional Reconstructor Tachyon Dispersion Ray ME-RLN's Wand [Rating: 186] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Compact Particle Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced KE Penetrator Energy Gun Spread Laser Energy Cannon HERF Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Ripper Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . . . . . 2 . . 1 . . . . . . 1 . . . . . . 1 . . 1 Utility 8 | . . . 2 . . . 2 . . 1 . . . . . . 1 . . . . 1 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Parts Attached 213 | 8 12 . 7 3 6 3 20 2 . 13 1 14 10 10 7 9 12 3 3 3 4 28 3 11 5 4 12 Power 22 | 2 . . 1 . . . 3 . . 1 . 2 2 1 1 . 2 1 . 1 . 3 . 2 . . . Engine 3 | 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Core 7 | . . . 1 . . . 3 . . . . 1 1 . . . 1 . . . . . . . . . . Reactor 12 | . . . . . . . . . . 1 . 1 1 1 . . 1 1 . 1 . 3 . 2 . . . Propulsion 63 | 2 5 . 1 1 1 1 5 1 . 3 . 5 2 1 . 6 6 2 . 1 1 9 . 3 1 3 3 Treads 4 | 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . 4 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Hover 50 | . . . . . . . 5 1 . 3 . 5 2 1 . 6 6 2 . 1 . 8 . 3 1 3 3 Flight 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Utility 77 | 2 3 . 3 2 2 1 7 . . 6 1 4 3 2 6 3 2 . 1 1 3 10 2 2 4 1 6 Device 44 | 1 1 . . 2 2 1 3 . . 5 . 2 2 . 4 3 1 . 1 . 1 6 1 . 3 1 4 Storage 4 | 1 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Processor 16 | . . . . . . . 1 . . . 1 2 1 . 1 . 1 . . . 1 3 1 2 1 . 1 Hackware 5 | . . . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . . 1 Protection 8 | . 1 . 3 . . . 1 . . . . . . 2 . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 4 . 2 . 3 1 5 1 . 3 . 3 3 6 . . 2 . 2 . . 6 1 4 . . 3 Energy Gun 18 | 1 2 . 2 . 3 . 3 1 . 2 . 1 . . . . . . 2 . . . 1 . . . . Energy Cannon 5 | . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . Ballistic Gun 9 | 1 1 . . . . . 1 . . 1 . . . 3 . . 1 . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 5 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 3 Special Weapon 3 | . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 2 1 2 . 1 1 . 1 . 3 . 3 . 4 2 1 1 3 . 6 3 . 2 1 1 Corrupted Parts 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . System Corruption 22 | . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . Parts Lost 67 | . 3 1 . . . 1 3 3 . 2 . 1 7 1 . 4 2 1 . . 11 8 3 . 3 4 9 Power 8 | . . 1 . . . . 1 . . . . . 1 . . . . . . . 1 2 . . . . 2 Propulsion 31 | . 2 . . . . 1 . . . 1 . . 3 1 . 3 2 1 . . 6 2 . . 2 3 4 Utility 18 | . 1 . . . . . 1 . . . . . 3 . . 1 . . . . 3 3 1 . 1 1 3 Weapon 10 | . . . . . . . 1 3 . 1 . 1 . . . . . . . . 1 1 2 . . . . Highest Loss Streak 8 | . 1 1 . . . 1 3 3 . 1 . 1 6 1 . 1 1 1 . . 8 3 2 . 2 3 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 3 8 12 14 15 13 13 14 14 15 14 15 14 13 14 14 14 13 14 14 14 14 13 13 13 13 12 14 Power 1 | . . . 1 2 1 1 2 2 2 2 2 1 . 1 1 2 2 3 3 4 3 2 1 . 2 2 2 Propulsion 2 | 1 1 1 2 2 2 1 2 3 3 2 2 3 3 1 3 3 2 2 3 2 1 1 4 3 3 1 1 Utility 6 | . 5 9 5 5 4 6 6 7 9 8 8 8 7 7 5 5 5 5 5 5 6 6 5 5 5 6 5 Weapon 2 | . 1 2 4 5 5 5 2 . . . 1 . . 3 2 1 1 1 1 1 1 . . 1 1 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 1 3 3 2 3 2 8 2 . 1 2 6 2 2 3 2 2 1 3 . . 6 1 1 . . 5 Power 6 | . . . . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . 2 Propulsion 9 | . . . . . . 2 3 . . . . . . . . 1 . . . . . 2 1 . . . . Utility 32 | . . 3 2 2 . . 4 2 . 1 1 4 1 1 1 1 1 . 1 . . 4 . 1 . . 2 Weapon 8 | . 1 . 1 . 1 . . . . . . 1 1 1 1 . 1 . . . . . . . . . . Tool/Special 6 | . . . . . . . . . . . 1 1 . . . . . 1 2 . . . . . . . 1 Average Slot Usage (%) 93 | . 98 85 98 100 98 99 88 89 93 96 100 99 89 92 96 95 95 99 100 99 70 82 91 88 95 92 77 Engine 1 | . 14 . . . . . . . . . . . . . 3 5 . . . . . . . . . . . Core 4 | . . . 9 11 11 11 10 8 12 9 5 4 2 5 1 . 4 . 5 2 . . . . . . . Reactor 3 | . . . . . . . . . . 1 5 5 7 5 5 5 5 9 5 7 5 7 9 12 12 12 9 Treads 1 | . 13 . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 13 28 22 22 22 18 2 . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . 16 28 31 32 33 33 32 33 33 33 34 34 35 35 20 23 27 27 29 28 23 Device 15 | . 4 14 11 11 11 21 15 18 18 21 23 17 14 16 20 21 15 20 20 19 12 15 20 16 16 14 13 Storage 7 | . 14 14 11 11 11 11 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 7 | . . . . . . . 2 6 6 5 8 14 11 11 11 11 13 15 15 15 17 14 13 15 16 16 14 Hackware 1 | . . . . . . . 7 6 6 4 . . . . . . . . . . . . . . . . . Protection 5 | . 9 . 21 22 21 11 5 . . . . . . 1 1 . 3 . . . . 2 . . . . . Energy Gun 8 | . 6 28 22 22 20 20 17 10 6 8 5 7 4 . . . . . . . . . 1 . . . . Ballistic Gun 3 | . 19 . . . . . . . . 1 5 . . 3 12 12 11 10 9 10 3 2 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 5 5 5 5 4 4 6 12 12 11 Peak Build Rating 186 | 7 11 11 18 24 35 40 76 77 77 98 99 106 106 125 125 122 132 132 130 132 132 166 168 186 183 182 179 Average Rating 82 | 5 7 10 16 17 22 35 64 70 77 92 98 102 96 108 113 110 126 130 129 130 88 135 159 169 181 178 163 On Entrance 89 | . 7 11 10 17 14 26 40 72 77 77 98 99 100 106 125 108 114 128 130 130 132 59 165 143 183 182 164 Avg Prop Armor Cover (%) 10 | . 14 . . . . 11 9 . . . . . . . . . . . . . 7 7 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 13 30 30 40 40 44 44 59 50 50 67 67 68 66 74 74 63 72 63 63 63 62 84 76 101 99 99 99 Greatest Support 114 | 40 40 20 20 20 20 20 48 59 59 69 69 71 71 65 61 67 73 77 77 81 81 88 88 102 114 108 103 Greatest Overweight (x) 5 | . 2 1 1 1 2 4 5 . . . . . 1 1 1 1 1 1 . . 1 2 . . . . . Average Overweight (x) . | . . 1 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 8 14 14 14 14 14 14 14 15 14 14 14 13 14 14 14 13 14 14 14 14 14 15 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 15 14 15 15 15 15 15 15 13 15 15 14 14 15 15 15 15 15 15 15 15 14 12 Class Distribution -------------------- 41% | Mutant 13% | Scavenger-Ninja 9% | Scientist-Mutant 7% | Commander-Sprinter 5% | Messiah-Sprinter 4% | Skirmisher 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scientist-Mutant | -5/Waste Scientist-Mutant | -5/Factory Scientist-Mutant | -5/Extension Commander-Sprinter | -5/Cetus Commander-Sprinter | -5/Archives Commander-Sprinter | -5/Hub_04(d) Scavenger-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Ninja | -3/Research Scavenger-Ninja | -3/Testing Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 5113 | 289 435 . 95 20 125 135 381 60 . 147 37 277 343 294 333 322 472 99 80 88 109 593 15 125 16 126 97 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8081 | 143 682 88 295 88 . 131 246 442 . 220 560 400 722 546 320 734 566 177 67 193 405 862 117 . 16 61 . Parts 379 | 11 44 4 17 13 . 7 7 16 . 8 3 21 27 20 21 33 14 7 6 3 28 55 6 . 1 7 . Haulers Intercepted 9 | . 1 . 1 . . . . . . . . 1 1 . . 2 1 . . . . 2 . . . . . Recyclers Shooed 6 | . 1 . . . . . 1 . . . . . 2 . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . 17 . 3 . . . . . . . . . 16 12 2 27 . . . . . . Prevented 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 107 | . 17 2 5 7 . 7 4 6 . 5 2 6 6 5 1 3 3 5 3 . 10 8 1 . . 1 . Melee 29 | . . . . . . . . . . 3 . 5 5 . . . 1 . . . 7 6 1 . . 1 . Guns 58 | . 14 2 5 7 . 1 3 4 . . 2 1 1 . 1 2 2 5 3 . 3 2 . . . . . Cannons 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 7 | . . . . . . 6 . . . . . . . . . 1 . . . . . . . . . . . Classes Destroyed 20 | 2 5 . 2 1 . 2 4 . . 2 1 . . . . 1 . . . . . . . . . . . Worker 15 | . 1 2 1 . . . . . . . . . . . . 10 . . . . . 1 . . . . . Builder 5 | . . . 1 . . . . . . 1 . . . . . 2 . . . . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 1 . . . . . . . . 1 1 . . 2 1 . . . . 2 . . . . . Recycler 8 | 1 1 . . . . . . . . . . . 2 . . 1 2 . . . . 1 . . . . . Operator 11 | . . . . . . . 1 . . . . . 1 . 7 . . . . . . . 1 . 1 . . Drone 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . 2 . 1 . . . . . . . . . 1 2 . . 1 . . . . . . . . . . Swarmer 37 | . 6 . . 6 . 2 1 . . 1 . 1 2 . . . 1 4 3 . 9 . 1 . . . . Cutter 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Grunt 25 | . 11 2 . . . 2 1 3 . . . 2 2 . . . 1 . . . . 1 . . . . . Brawler 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . Sentry 13 | . . . 5 . . . . 1 . . . 1 1 . 1 1 . 1 . . 1 1 . . . . . Hunter 5 | . . . . . . . . . . 1 . . 1 . . 1 1 . . . . 1 . . . . . Programmer 9 | . . . . . . . 1 . . 2 . 2 . . . . . . . . . 3 . . . 1 . Compactor 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Cetus Guard 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Fireman 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 4 6 4 4 3 . 6 2 6 . 3 1 2 2 4 2 11 2 2 3 . 5 2 1 . 1 1 . Combat Bots Only 6 | . 5 2 2 3 . 6 2 6 . 2 1 2 2 3 1 1 2 2 3 . 5 2 1 . . 1 . Max Kills in Single Turn 8 | 1 2 1 1 2 . 1 1 1 . 1 1 1 1 2 1 8 1 1 2 . 1 1 1 . 1 1 . Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 1 . . . 1 . . . 1 1 1 . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . A7 (-5/Cetus) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 971 | . 113 9 12 19 . 21 35 48 . 62 . 23 50 19 4 32 98 19 22 . 76 76 42 . 4 50 137 Missed 401 | . 34 4 6 6 . 5 14 23 . 19 . 6 21 6 3 15 38 9 13 . 22 34 25 . 1 23 74 Hits 570 | . 79 5 6 13 . 16 21 25 . 43 . 17 29 13 1 17 60 10 9 . 54 42 17 . 3 27 63 Melee 9 | . . . . . . . . 1 . . . . . . . . . . . . . 8 . . . . . Projectile 561 | . 79 5 6 13 . 16 21 24 . 43 . 17 29 13 1 17 60 10 9 . 54 34 17 . 3 27 63 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Strikes 22 | . 2 . . . . 1 2 . . 3 . . 1 1 . 2 1 . . . . 9 . . . . . Part Disruptions 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Damage Taken 10762 | . 884 66 84 114 . 326 322 482 . 789 . 419 546 221 26 567 836 178 167 . 1220 1167 342 . 313 649 1044 Core 1742 | . 167 . . 25 . 65 62 51 . 234 . 68 47 45 . 43 71 31 . . 314 243 . . 33 66 177 Absorbed by Shields 558 | . . . . . . . 69 . . 36 . . 169 161 . 123 . . . . . . . . . . . Redirected to Shielding 134 | . 28 . . 5 . . . . . . . . . . . . . . . . . 101 . . . . . Ignored by Resistances 440 | . . . . . . . . . . . . . . . . . . . . . . 101 . . . . 339 Core Remaining (%) 74 | 100 . 33 . . . 77 . . 86 . . . . . . 56 . . . . 63 . 81 . . 85 88 Volleys Fired 417 | 9 101 7 15 9 . 18 20 12 . 8 24 3 32 9 25 26 29 10 6 . 13 15 . 2 14 8 2 Largest 3 | 2 2 2 2 2 . 2 3 3 . 2 1 2 1 1 3 3 3 2 2 . 2 2 . 1 1 1 1 Hottest 225 | 60 130 130 130 130 . 150 150 150 . 225 225 225 225 43 105 105 105 70 70 . 70 70 . 81 105 105 105 Shots Fired 737 | 18 192 14 31 19 . 27 36 36 . 14 24 6 32 10 57 50 70 16 12 . 26 21 . 2 14 8 2 Gun 649 | 18 176 14 31 19 . 18 35 36 . 14 24 6 13 . 55 50 70 16 12 . 26 16 . . . . . Cannon 42 | . 16 . . . . . . . . . . . . . . . . . . . . . . 2 14 8 2 Launcher 20 | . . . . . . 9 1 . . . . . . 10 . . . . . . . . . . . . . Special 26 | . . . . . . . . . . . . . 19 . 2 . . . . . . 5 . . . . . Kinetic 404 | 9 146 . . . . . 4 . . . . . . . 55 50 70 16 12 . 26 16 . . . . . Thermal 239 | 9 46 14 31 19 . 18 21 . . 14 24 6 13 . . . . . . . . . . . 14 8 2 Explosive 10 | . . . . . . 9 1 . . . . . . . . . . . . . . . . . . . . Electromagnetic 58 | . . . . . . . 10 36 . . . . . 10 . . . . . . . . . 2 . . . Robot Hit Streak 18 | 10 8 9 18 8 . 9 7 5 . 5 6 4 10 5 7 5 9 12 3 . 4 6 . . . . . Robot Miss Streak 9 | 1 6 5 4 9 . 4 3 5 . 2 2 . 2 . 6 6 2 2 2 . 5 7 . . . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . . . . . Secondary Targets 4 | . 1 . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 532 | 15 113 12 24 14 . 15 23 31 . 22 16 13 48 13 25 13 46 10 6 5 21 38 7 . 1 1 . Core Hits 337 | 8 48 18 38 18 . 31 10 19 . 3 5 7 16 20 14 23 19 5 3 1 14 14 2 . . 1 . Critical Kills 17 | . 2 . . . . . . . . 1 . . . . 3 2 2 2 1 . 3 1 . . . . . Critical Parts Destroyed 18 | . 1 . . . . . . . . 2 . . . . 4 1 5 2 . . 1 2 . . . . . Critical Strikes 47 | . 3 . . . . . 2 . . 3 . 1 1 . 8 3 7 4 1 . 5 7 2 . . . . Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Destroy 34 | . 3 . . . . . . . . . . . . . 8 3 7 4 1 . 4 4 . . . . . Smash 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . . . . . . . . . . 1 3 2 . . . . Melee Attacks 336 | . . . . . . . 2 6 4 53 1 23 29 9 . . 2 . . 5 12 71 15 34 19 22 29 Impact 66 | . . . . . . . 2 6 4 53 1 . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . . . . . 23 29 9 . . . . . . . . . . . . . Piercing 209 | . . . . . . . . . . . . . . . . . 2 . . 5 12 71 15 34 19 22 29 Sneak Attacks 30 | . . . . . . . . . . 3 . 3 4 9 . . . . . . . 10 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Damage Inflicted 18672 | 144 1053 166 380 161 . 1134 494 684 . 878 908 614 1686 1926 798 2305 1376 290 195 483 748 1787 307 . 102 53 . Guns 8097 | 144 912 166 380 161 . 256 494 544 . 170 908 65 392 . 798 420 1297 290 195 . 314 191 . . . . . Cannons 141 | . 141 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4336 | . . . . . . 878 . 140 . . . . 74 1359 . 1885 . . . . . . . . . . . Melee 6098 | . . . . . . . . . . 708 . 549 1220 567 . . 79 . . 483 434 1596 307 . 102 53 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4325 | 46 711 . . . . . 63 . . . . . . . 798 420 1297 290 195 . 314 191 . . . . . Thermal 3694 | 98 342 166 380 161 . 256 310 140 . 170 908 65 466 232 . . . . . . . . . . . . . Explosive 878 | . . . . . . 878 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 3677 | . . . . . . . 121 544 . . . . . 1127 . 1885 . . . . . . . . . . . Impact 708 | . . . . . . . . . . 708 . . . . . . . . . . . . . . . . . Slashing 2336 | . . . . . . . . . . . . 549 1220 567 . . . . . . . . . . . . . Piercing 3054 | . . . . . . . . . . . . . . . . . 79 . . 483 434 1596 307 . 102 53 . Highest Corruption 52 | . . . 2 2 2 . . . . 4 28 30 30 52 52 50 . . . . . 6 6 . 5 5 . Average Corruption 18 | . . . 1 2 2 . . . . 3 16 28 30 34 48 46 . . . . . 3 6 . 5 5 . Corruption Purged 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 232 | . . . 4 7 . . . . . 11 10 34 39 17 41 28 . . . . . 26 5 . 4 6 . Message Errors 41 | . . . . 2 . . . . . . 4 6 7 2 9 2 . . . . . 4 2 . 2 1 . Matter Fused 51 | . . . 1 1 . . . . . 4 1 10 5 5 5 8 . . . . . 7 . . . 4 . Heat Flow Errors 23 | . . . . 2 . . . . . 3 1 4 5 . 2 1 . . . . . 4 . . . 1 . Energy Discharges 24 | . . . 2 . . . . . . 3 1 3 2 3 2 2 . . . . . 4 1 . 1 . . Parts Rejected 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Parts Fused 4 | . . . . . . . . . . . . . 1 1 . . . . . . . 2 . . . . . Data Loss (minor) 27 | . . . . 1 . . . . . . 1 3 6 4 9 . . . . . . 2 . . 1 . . Data Loss (major) 8 | . . . . . . . . . . . 1 2 . 1 . 2 . . . . . 2 . . . . . Misfires 10 | . . . 1 1 . . . . . 1 . 2 2 1 1 . . . . . . 1 . . . . . Alerts 6 | . . . . . . . . . . . . . 1 . 3 . . . . . . . 2 . . . . Misdirections 17 | . . . . . . . . . . . . 4 7 . . 6 . . . . . . . . . . . Weapon Failures 19 | . . . . . . . . . . . . . 2 . 10 7 . . . . . . . . . . . Overload Shots 34 | . . . . . . . . . . 3 24 2 5 . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Overflow Damage 1455 | . . . . . . . . 10 . 280 . 105 154 29 . 178 . . . 244 76 225 82 . 72 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 217 | . . . . . . . . 10 . . . . . 29 . 178 . . . . . . . . . . . Melee 1238 | . . . . . . . . . . 280 . 105 154 . . . . . . 244 76 225 82 . 72 . . Knockbacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . . . . . . . . 67 . . . . . 28 . 193 . . . . . . . . . . . Shots 4 | . . . . . . . . 1 . . . . . 1 . 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 406 | 40 239 171 162 171 . 216 105 . . 69 406 282 308 . 146 233 6 . . . . 216 . . . 196 . Average Temperature 71 | 15 68 83 55 80 . 82 37 . . 32 181 87 68 . 23 188 3 . . . . 29 . . . 33 . Received Heat Transfer 1610 | . 444 36 18 30 . 99 168 81 . 244 . 27 69 4 . 51 9 . 24 . 18 66 42 . . 135 45 Effects 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . 1 2 . 3 . . . 6 . 2 . . . . . . . . . . . Combat Hostiles 10 | . . . . . . . 1 2 . 2 . . . 5 . . . . . . . . . . . . . Parts Fried 32 | . . . . . . . 5 3 . 4 . . 1 6 . 10 . . . . . 3 . . . . . Impact Corruptions 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 . . 1 1 . . . . 5 . . . . . . . . . . . . . . . Heat Transferred 5119 | 225 736 210 475 195 . 444 703 150 . 298 1000 74 459 150 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Maximum Alert Level 4 | . 1 . . . . . 3 . . 1 . . 3 2 2 4 4 . . . . 2 1 . . . 1 Low Security (%) 67 | 100 99 100 100 100 . . . . . 73 100 100 69 . . 23 . . . . . 91 . 100 100 100 86 Level 1 9 | . . . . . . . . . . 26 . . 21 3 49 28 . . . . . 3 100 . . . 13 Level 2 13 | . . . . . . . 44 . . . . . 6 96 50 . 29 . . . . 5 . . . . . Level 3 9 | . . . . . . . 55 . . . . . 2 . . 44 59 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . 3 10 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1213 | 5 200 82 70 120 . . 896 . . 324 113 108 706 640 454 1213 1195 . . . . 454 276 152 119 196 305 Initial 760 | . . 42 . . . . 760 . . 102 111 . 12 386 224 103 594 . . . . 47 243 149 9 29 113 Average 228 | 1 124 31 32 61 . . 715 . . 154 50 39 155 547 380 562 851 . . . . 85 233 81 64 88 129 Influence Increases 11056 | 25 568 65 201 279 . 469 1137 195 . 550 24 343 1010 374 350 1570 821 242 159 5 235 1106 153 118 224 321 512 Destroy 0b10 Robot/C 4140 | . 340 40 100 220 . 280 240 120 . 240 . 200 500 160 80 200 240 200 100 . 200 500 20 20 80 20 40 Destroy 0b10 Robot/NC 400 | 25 25 10 20 . . 10 15 . . 5 . 20 25 10 40 75 25 . . 5 . 75 5 . 5 . 5 Destroy Leader 780 | . 76 10 54 40 . 20 62 . . 60 . 48 52 . . 64 64 20 10 . 20 140 . 10 10 10 10 Allied During Kill 1518 | . . . . 19 . 159 121 . . 44 . 39 295 157 120 176 123 22 4 . . 222 . 4 . . 13 Successful Hack 99 | . 21 5 27 . . . 24 . . . . 2 8 . . . . . . . . . . . . 12 . Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 855 | . . . . . . . 45 . . 15 . . 30 15 60 435 75 . . . . . 30 15 45 75 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . Destroy Structure 1374 | . 1 . . . . . 30 . . 66 24 34 70 32 50 560 84 . . . . 154 8 69 69 39 84 Advance Influence 600 | . . . . . . . 600 . . . . . . . . . . . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . 15 . . . 15 . . . . . . . 15 . . Lose Combat Pursuer 1035 | . 45 . . . . . . 75 . 120 . . 15 . . 60 45 . 45 . 15 15 90 . . 165 345 Influence Decreases 10751 | 25 460 173 201 190 89 214 777 472 175 395 342 317 346 504 614 653 849 619 344 628 165 744 319 367 188 184 397 Entered New Map 3931 | . . 66 . . 89 . 95 228 65 61 207 . 14 304 336 193 619 439 154 623 . 23 189 117 8 24 77 Time Decay 5035 | 25 430 97 201 190 . 164 452 214 110 254 100 225 259 190 278 140 130 170 170 5 90 411 80 230 130 120 170 Search Patrol Dispatched 100 | . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . Lost Part 618 | . 30 10 . . . 10 30 30 . 20 . 10 53 10 . 40 20 10 . . 75 80 30 . 30 40 90 Lost Ally 1067 | . . . . . . 40 100 . . 60 35 82 20 . . 280 80 . 20 . . 230 20 20 20 . 60 Squads Dispatched 49 | . 3 . 1 1 . 1 4 . . 6 . 2 . . . 4 5 . . . . 7 1 2 4 4 4 Investigation 12 | . 2 . . . . . . . . 2 . . . . . 1 . . . . . . 1 . 2 2 2 Extermination 15 | . . . . . . . 2 . . 1 . 2 . . . 1 1 . . . . 3 . 2 1 1 1 Reinforcement 14 | . 1 . 1 . . . 2 . . . . . . . . 2 1 . . . . 4 . . 1 1 1 Assault 4 | . . . . 1 . 1 . . . . . . . . . . 2 . . . . . . . . . . Garrison 4 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 20 | . 4 . 2 . . 1 2 1 . . . 1 1 1 . 4 . . . . . 1 . 1 . . 1 Communications Jammed 113 | . . . . . . . . . . . . . . . . 45 4 . . . . 43 . 3 6 12 . Distress Signals 107 | . . . . . . . . . . . . . . . . 45 4 . . . . 37 . 3 6 12 . Times Spotted 342 | . 34 2 7 10 . 13 10 12 . 24 5 18 29 8 10 17 13 8 8 . 11 32 17 3 8 14 29 Peak Tracking Total 20 | . 8 2 4 3 . 7 3 7 . 7 2 5 7 5 2 11 6 5 4 . 5 7 6 1 3 12 20 Tactical Retreats 34 | . 2 . . . . . . 5 . 6 . . 1 . . 2 3 . 1 . 1 1 2 . . 4 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 16 | . . . 1 . . . 3 . . 1 . 3 4 . . . . . . . . 2 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 59 | . . . . . . . 3 . . 1 . . 3 1 4 29 6 . . . . . 2 1 3 5 1 Max in Single Turn 22 | . . . . . . . 1 . . . . . 2 1 1 22 1 . . . . . 1 1 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Network Hub 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 49 | . 8 1 9 . . . 4 . . 3 . 4 1 . . . 3 1 1 4 . 2 1 1 2 1 3 Terminals 16 | . 6 1 6 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Fabricators 7 | . . . . . . . 2 . . 2 . 2 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . 2 . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . 1 Scanalyzers 7 | . . . 1 . . . 2 . . 1 . 1 . . . . . . . . . . 1 . . 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Total Hacks 139 | . 24 3 29 . . . 13 . . 6 . 8 2 . . . 14 1 1 16 . 2 3 2 6 6 3 Successful 77 | . 15 1 15 . . . 7 . . 3 . 3 1 . . . 5 1 1 16 . 2 . 1 . 3 3 Failed 60 | . 9 2 14 . . . 6 . . 3 . 4 1 . . . 9 . . . . . 3 1 6 2 . Catastrophic 10 | . . 1 2 . . . . . . . . 1 . . . . 2 . . . . . 1 1 2 . . Database Lockouts 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Manual 246 | . 22 3 22 . . . 25 . . 21 . 27 13 1 . 22 9 . . . . 13 16 3 18 21 10 Terminals 53 | . 19 3 24 . . . . . . . . . 2 . . . . . . . . . . . 4 . 1 Fabricators 16 | . . . . . . . 4 . . 4 . 3 . . . . 5 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 23 | . 5 . 3 . . . . . . . . 2 . . . . 9 . . . . 1 . 2 . . 1 Scanalyzers 25 | . . . 2 . . . 9 . . 2 . 3 . . . . . . . . . . 3 . . 6 . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 Terminal Hacks 28 | . 3 1 4 . . . . . . . . . 1 . . . . 1 1 16 . . . . . . 1 Record 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . 1 Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 2 . . 1 . 2 . . . . 2 . . . . . . . . . . Network Status 5 | . . . . . . . 1 . . 1 . 2 . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 2 . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . 1 Retrieve Components 8 | . 2 . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . 1 Scanalyzer 13 | . . . 2 . . . 5 . . 2 . 1 . . . . . . . . . . . . . 3 . Retrieve Study 13 | . . . 2 . . . 5 . . 2 . 1 . . . . . . . . . . . . . 3 . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 19 | . 10 . 9 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 17 | . 8 . 9 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 7 1 8 . . . 4 . . 3 . 2 1 1 . . . . . . . 1 1 . 2 . 1 Full Trace Events 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . 8 . . . . 9 . . . . . . . 4 . . 10 . 10 10 . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 256 | . . . . . . . 117 . . . . . . . . . 139 . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . . 2 . . . 4 . . 2 . 1 . . . . . . . . . . . . . 3 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 13 . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . . parse_system 5 | . . . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 2 . . . . . . 6 . . . . . . . . 2 . . . . . Allies Hacked 7 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . 4 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 70 | . . . . 4 4 2 3 . . 7 . 7 10 5 . 3 5 . . . . 15 . 2 . . 3 Largest Group 16 | . . . . 4 8 8 7 . . 3 2 4 9 14 13 16 5 1 1 . . 6 2 2 1 . 2 Highest-Rated Group 1031 | . . . . 71 224 224 238 . . 192 192 231 501 981 833 1031 488 103 103 . . 350 89 244 122 . 244 Highest-Rated Ally 165 | . . . . 31 40 40 40 . . 96 96 70 159 143 96 96 103 103 103 . . 165 50 122 122 . 122 Zionite Dispatches 20 | . . . . . . . 2 . . 2 . 3 2 . . 1 2 . . . . 5 . 1 . . 2 Heavy 5 | . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . 1 . . 1 Light 3 | . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fire 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . Demo 4 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Orders 14 | . . . . . . . 4 . . . . 8 1 . . . . . . . . 1 . . . . . STAY 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . DROP 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . EXPLORE 7 | . . . . . . . . . . . . 6 1 . . . . . . . . . . . . . . Ally Attacks 587 | . . . . 14 . 69 68 . . 23 44 37 63 17 12 88 34 7 2 . . 93 . 2 6 . 8 Total Damage 19719 | . . . . 94 . 1048 1442 . . 1068 1886 765 2469 673 452 2548 1172 446 110 . . 3890 . 256 591 . 809 Kills 127 | . . . . 4 . 9 10 . . 7 3 7 19 3 4 9 10 5 2 . . 27 . 1 4 . 3 Allies Corrupted 10 | . . . . . . . 2 . . . . . . . . 7 . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Active Infowar (turns) 9776 | 55 174 . . 1 . 604 1122 438 223 552 255 666 617 382 619 290 268 356 346 77 85 1124 162 482 278 257 343 Sensors 7383 | . . . . 1 . 604 1122 438 223 552 255 666 582 382 150 . . . . . . 1035 162 482 278 257 194 Terrain 3783 | . . . . . . . . . . . . . . . 469 290 268 356 346 77 62 1057 162 482 214 . . Seismic 229 | 55 174 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 828 | . . . . . . . . . . . . . . . . . . . . . . . . . 228 257 343 Cloaking 2099 | . . . . . . . . . . 389 255 517 295 . . . . . . . . . . . 55 245 343 Jamming 4696 | . . . . . . . . . . . . . 78 382 619 290 268 356 346 77 85 1124 162 482 276 151 . Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 1 1 . 1 . . . . . . . . . . 1 . . . . . . . . Drone Launches 12 | . . . . . . . . . . . . 10 2 . . . . . . . . . . . . . . Drone Recoveries 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Zionite Intel Received 34 | . . . . . . . 5 . . 3 . 4 1 . . 5 . . . . . . 4 . 5 6 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Component Stockpiles 5 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . 1 . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Prototype Schematics 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 1 . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . 1 . . 1 . . . . . . . . . 2 . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 4 | . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . 1 . Depthwide Sectors/-1 4 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 13763 | 192 1181 298 574 389 1285 608 1122 443 223 552 255 666 635 382 619 290 268 356 346 77 214 1266 162 482 278 257 343 Spaces Moved 14229 | 101 583 285 381 391 1236 482 864 642 315 688 331 877 748 202 240 510 387 477 554 154 294 961 293 707 448 459 619 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 281 | 89 192 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3416 | . 391 285 381 391 1236 482 250 . . . . . . . . . . . . . . . . . . . . Hover 10520 | . . . . . . . 614 642 315 688 331 877 748 202 240 510 387 477 554 154 294 961 293 707 448 459 619 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 50 95 95 85 85 85 100 59 53 53 46 46 38 33 28 28 28 23 30 30 30 30 36 36 30 21 34 30 Average Speed 58 | 146 119 95 85 85 93 107 108 56 53 46 46 43 35 43 65 30 27 30 30 30 44 46 36 32 31 35 35 Slowest Speed 240 | 160 240 95 95 85 100 130 145 59 53 51 46 46 98 89 89 94 89 90 30 30 101 172 36 36 34 37 51 Overloaded Moves 69 | . . . . . . . . . . . . . . . . . . . . . 43 . . . 26 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 4 77 61 38 73 90 71 15 81 22 24 98 32 89 65 84 64 12 71 67 60 57 25 45 22 59 33 23 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 27 | . 2 . 1 . 2 . 9 . . . . 4 . . . 4 . . . 3 . . . . 2 . . Known Exits Taken 19 | . . 1 . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . 3 . 1 3 1 . 3 . . . . . . . . . 1 1 . 4 . . . . . . Spaces Dug 182 | . . . . . . . 8 5 4 26 1 13 1 . . 8 3 . . . . 28 4 23 23 13 22 Terrain Destroyed 697 | . . . . . . 53 8 8 4 26 4 13 31 18 28 343 23 5 2 . 15 28 4 23 24 14 23 Melee 143 | . . . . . . . 2 5 4 23 1 11 1 . . . . . . . . 28 4 23 11 9 21 Projectile 130 | . . . . . . . . . . 3 3 2 1 . 28 28 23 5 2 . 15 . . . 13 5 2 AOE 424 | . . . . . . 53 6 3 . . . . 29 18 . 315 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 18468 | 128 904 299 602 430 1362 546 1014 688 363 814 407 1122 1054 465 658 593 488 671 722 177 333 1657 325 905 538 513 690 Wait 2621 | . 171 . 174 19 96 25 30 13 45 30 44 166 157 202 354 31 29 172 147 1 5 495 4 141 48 4 18 Move 14202 | 100 582 284 380 390 1235 481 863 641 314 688 330 876 747 201 239 509 386 476 553 153 293 960 292 706 447 458 618 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 239 | 11 22 5 12 2 9 3 26 7 . 10 3 13 10 7 13 8 15 5 4 4 . 30 . 5 1 9 5 Fast Attach 87 | . 2 . 3 . 3 . 9 1 . 4 1 9 2 2 3 1 1 . 2 5 3 12 6 5 7 1 5 Attach 143 | 7 7 . 4 . 4 1 13 5 . 4 . 1 11 9 4 7 6 3 . . 2 29 . 3 3 10 10 Detach 37 | . . . . 2 . . 4 . . . . . 3 6 2 . 1 . . . 3 7 2 . 1 2 4 Swap 103 | 1 6 . 2 4 3 4 15 . . 6 1 14 7 6 2 4 7 2 3 1 . 9 . 4 . 1 1 Drop 216 | . 13 3 12 4 12 4 19 3 . 11 3 17 6 6 16 7 12 3 7 8 2 20 6 8 4 5 5 Fire 417 | 9 101 7 15 9 . 18 20 12 . 8 24 3 32 9 25 26 29 10 6 . 13 15 . 2 14 8 2 Melee 311 | . . . . . . . 2 6 4 53 1 23 27 9 . . 2 . . 5 12 71 15 31 13 15 22 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 73 | . . . . . . . 13 . . . . . 52 . . . . . . . . 8 . . . . . Rewire 11 | . . . . . . 10 . . . . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Waste -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 193 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Core integrity fell below 50% 901 | -10/Materials | Discovered new exit (range 9) 972 | -10/Materials | Discovered new exit (range 8) 1146 | -10/Materials | Identified exit to Materials 1146 | -10/Materials | Identified exit to Subcaves 1194 | -10/Materials | Learned location of 1 exit from Recycling 1279 | -10/Materials | Learned Materials stockpile data 1286 | -10/Materials | Loaded intel: 15 trap records 1317 | -10/Materials | Learned Materials stockpile data 1350 | -10/Materials | Learned Storage emergency access door positions 1374 | -10/Materials | Entered Mines 1490 | -10/Mines | Found a hidden stash of uninstalled traps 1596 | -10/Mines | Learned Materials emergency access door positions 1653 | -10/Mines | Discovered exit to Materials (range 5) 1666 | -10/Mines | Assembled infested the area 1672 | -10/Mines | Entered Materials 1672 | -9/Materials | Evolved 2 slots: Utility x2 1954 | -9/Materials | Discovered new exit (range 5) 2058 | -9/Materials | Learned 4 Recycling zone layouts 2066 | -9/Materials | Discovered new exit (range 14) 2099 | -9/Materials | Learned Storage security intel 2130 | -9/Materials | Learned Materials emergency access door positions 2152 | -9/Materials | Learned Materials emergency access door positions 2163 | -9/Materials | Learned location of 1 exit from Storage 2165 | -9/Materials | Learned Storage trap positions 2196 | -9/Materials | Learned Storage emergency access door positions 2246 | -9/Materials | Entered Mines 2338 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2355 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2440 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2446 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2495 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2499 | -9/Mines | Found Prototype Device 2525 | -9/Mines | Learned Materials security intel 2547 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2553 | -9/Mines | Discovered new exit (range 5) 2571 | -9/Mines | Discovered new exit (range 10) 2584 | -9/Mines | Met a Derelict testing a Signal Generator 2630 | -9/Mines | Identified Exp. Sensor Array 2635 | -9/Mines | Entered Zion 2635 | -7/Zion | Accompanied by 4 allies 2653 | -7/Zion | Given A8's code to call for help 2666 | -7/Zion | System corruption cleaned by Quarantine Array 2801 | -7/Zion | Discovered new exit (range 10) 2843 | -7/Zion | Learned location of Data Miner (-6) 2896 | -7/Zion | Identified exit to Deep Caves 3128 | -7/Zion | Found Prototype Device 3129 | -7/Zion | Identified Phasing AFG 3250 | -7/Zion | Learned location of Testing (-3) 3477 | -7/Zion | Found Prototype Device 3477 | -7/Zion | Identified Bomb Factory No. 2 3597 | -7/Zion | Met Imprinter 3614 | -7/Zion | Imprinted 3616 | -7/Zion | Declared Zion's savior 3920 | -7/Zion | Entered Proximity Caves 3920 | -6/Proximity Caves | Accompanied by 8 allies 4009 | -6/Proximity Caves | Spotter reported a threat 4051 | -6/Proximity Caves | Spotter reported a threat 4090 | -6/Proximity Caves | Learned location of 1 exit from Factory 4129 | -6/Proximity Caves | Spotter reported a threat 4152 | -6/Proximity Caves | Spotter reported a threat 4315 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4371 | -6/Proximity Caves | Lost 3 allies 4407 | -6/Proximity Caves | Discovered new exit (range 15) 4528 | -6/Proximity Caves | Entered Factory 4528 | -6/Factory | Accompanied by 6 allies 4528 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4529 | -6/Factory | Identified exit to Factory 4542 | -6/Factory | Discovered new exit (range 15) 4787 | -6/Factory | Fabricated Antimatter Reactor (x2) 4819 | -6/Factory | Lost 3 parts (1p1u1w) 4878 | -6/Factory | Search patrols dispatched 4906 | -6/Factory | Zion Hover Resupply teleported in 5311 | -6/Factory | Retrieved Zion intel report: Active Terminals 5347 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5405 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5467 | -6/Factory | Build established: Skirmisher 5483 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5497 | -6/Factory | Cargo convoy interrupted 5522 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5523 | -6/Factory | Zion Demo squad teleported in 5545 | -6/Factory | P-60 Hacker assimilated allied 1M-C6T(d) 5643 | -6/Factory | Identified exit to Lower Caves 5650 | -6/Factory | Entered Lower Caves 5779 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5891 | -6/Lower Caves | Lost 3 parts (3w) 5898 | -6/Lower Caves | Found Alien Artifact 5899 | -6/Lower Caves | Identified Core Expander 5899 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 6063 | -6/Lower Caves | Spotted B-75 Beast 6088 | -6/Lower Caves | Discovered new exit (range 12) 6093 | -6/Lower Caves | Identified exit to Lower Caves 6093 | -6/Lower Caves | Entered another Lower Caves area 6094 | -6/Lower Caves | Encountered a Warlord checkpoint 6140 | -6/Lower Caves | Discovered exit to Factory (range 16) 6151 | -6/Lower Caves | Build established: Mutant 6316 | -6/Lower Caves | Entered Factory 6316 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6317 | -5/Factory | Identified exit to Extension 6343 | -5/Factory | Zion Fire squad teleported in 6357 | -5/Factory | P-70 Sage assimilated allied DZ-HBV(i) 6365 | -5/Factory | Garrison activated, responded to threat 6372 | -5/Factory | P-70 Sage assimilated allied MP-J0X(i) 6512 | -5/Factory | Discovered new exit (range 13) 6550 | -5/Factory | Identified exit to Factory 6591 | -5/Factory | Retrieved Zion intel report: Active Garrisons 6600 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 6655 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 6656 | -5/Factory | Zion Heavy squad teleported in 6791 | -5/Factory | Discovered exit to Factory (range 14) 6842 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6844 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6868 | -5/Factory | Sucked down chute 6868 | -5/Factory | Entered Waste 6883 | -5/Waste | EMP discharged 6883 | -5/Waste | System corruption reached 10% 6887 | -5/Waste | Spotted C-40 Crusher 6888 | -5/Waste | 2 allies followed down the chute 6904 | -5/Waste | Spotted C-40 Crusher 6910 | -5/Waste | Destroyed C-40 Crusher 6929 | -5/Waste | Allies destroyed C-40 Crusher 6931 | -5/Waste | Spotted C-40 Crusher 6941 | -5/Waste | Build established: Scientist-Mutant 6946 | -5/Waste | Spotted C-40 Crusher 6946 | -5/Waste | Allies destroyed C-40 Crusher 6962 | -5/Waste | Allies destroyed C-40 Crusher 6983 | -5/Waste | EMP discharged 6987 | -5/Waste | Spotted C-40 Crusher 7037 | -5/Waste | Destroyed C-40 Crusher 7047 | -5/Waste | Spotted C-40 Crusher 7075 | -5/Waste | Discovered new exit (range 11) 7083 | -5/Waste | EMP discharged 7122 | -5/Waste | Identified exit to Factory 7123 | -5/Waste | Entered Factory 7140 | -5/Factory | Zion Melee Resupply teleported in 7161 | -5/Factory | Zion Light squad teleported in 7186 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7226 | -5/Factory | Retrieved Zion intel report: Emergency Access 7240 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7393 | -5/Factory | Discovered exit to Factory (range 15) 7618 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7619 | -5/Factory | Zion Fire squad teleported in 7659 | -5/Factory | Noticed a derelict Sapper rigging charges 7715 | -5/Factory | Discovered exit to Extension (range 16) 7746 | -5/Factory | Central database locked down 7789 | -5/Factory | System corruption reached 30% 7789 | -5/Factory | Entered Extension 7794 | -5/Extension | Zion Recon squad teleported in 7864 | -5/Extension | Rescued a captive Derelict 7877 | -5/Extension | Energy Cycler disabled 7877 | -5/Extension | Rescued a captive Derelict 7881 | -5/Extension | Rescued a captive Derelict 7918 | -5/Extension | Rescued A7 8064 | -5/Extension | Spotted B-75 Beast 8086 | -5/Extension | Allies destroyed B-75 Beast 8091 | -5/Extension | Discovered exit to Factory (range 15) 8091 | -5/Extension | Spotted B-75 Beast 8131 | -5/Extension | Allies destroyed B-75 Beast 8141 | -5/Extension | Lost 6 parts (1p2n3u) 8223 | -5/Extension | Zion Heavy squad teleported in 8339 | -5/Extension | Disrupted transfer network 8377 | -5/Extension | Retrieved Zion intel report: Unaware Analyses 8380 | -5/Extension | Discovered exit to Factory (range 10) 8381 | -5/Extension | Discovered new exit (range 6) 8402 | -5/Extension | Identified exit to Cetus 8424 | -5/Extension | Entered Cetus 8424 | -5/Cetus | Accompanied by 9 allies (A7) 8429 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 8431 | -5/Cetus | Spotted Cetus Guard 8431 | -5/Cetus | Spotted Cetus Guard 8435 | -5/Cetus | Spotted Cetus Guard 8435 | -5/Cetus | Spotted Cetus Guard 8439 | -5/Cetus | Destroyed Cetus Guard 8439 | -5/Cetus | Destroyed Cetus Guard 8440 | -5/Cetus | Destroyed Cetus Guard 8442 | -5/Cetus | Allies destroyed Cetus Guard 8471 | -5/Cetus | Started Cetus Manufacturing Module 8496 | -5/Cetus | Manufactured an Enhanced Grunt 8510 | -5/Cetus | Escorted A7 to Cetus Mainframe 8517 | -5/Cetus | Discovered new exit (range 16) 8521 | -5/Cetus | Manufactured an Enhanced Grunt 8546 | -5/Cetus | Manufactured an Enhanced Grunt 8571 | -5/Cetus | Manufactured an Enhanced Grunt 8589 | -5/Cetus | Build established: Commander-Sprinter 8596 | -5/Cetus | Manufactured an Enhanced Grunt 8617 | -5/Cetus | Spotted Cetus Guard 8617 | -5/Cetus | Spotted Cetus Guard 8619 | -5/Cetus | Spotted Cetus Guard 8621 | -5/Cetus | Spotted Cetus Guard 8624 | -5/Cetus | Destroyed Cetus Guard 8626 | -5/Cetus | Destroyed Cetus Guard 8635 | -5/Cetus | Allies destroyed Cetus Guard 8643 | -5/Cetus | Allies destroyed Cetus Guard 8645 | -5/Cetus | Discovered exit to Factory (range 15) 8647 | -5/Cetus | Scared off Revision 17 8709 | -5/Cetus | Murdered A7 8710 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 8769 | -5/Cetus | Identified exit to Archives 8806 | -5/Cetus | Entered Archives 8806 | -5/Archives | Accompanied by 13 allies 8855 | -5/Archives | Discovered new exit (range 16) 8871 | -5/Archives | Discovered exit to Factory (range 16) 8892 | -5/Archives | Discovered new exit (range 14) 9020 | -5/Archives | Build established: Commander-Skirmisher 9102 | -5/Archives | Identified exit to Hub_04(d) 9320 | -5/Archives | Build established: Commander-Sprinter 9425 | -5/Archives | Entered Hub_04(d) 9425 | -5/Hub_04(d) | Accompanied by 13 allies 9428 | -5/Hub_04(d) | Zion Light squad teleported in 9447 | -5/Hub_04(d) | Retrieved Zion intel report: Trap Installations 9470 | -5/Hub_04(d) | Discovered exit to Factory (range 15) 9539 | -5/Hub_04(d) | Lost 3 allies 9546 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 9569 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-4 9576 | -5/Hub_04(d) | Network Hub disabled 9585 | -5/Hub_04(d) | Spotted Lightning 9598 | -5/Hub_04(d) | Spotted Lightning 9630 | -5/Hub_04(d) | Allies destroyed Lightning 9633 | -5/Hub_04(d) | Found Prototype Device 9635 | -5/Hub_04(d) | Found Prototype Device 9635 | -5/Hub_04(d) | Identified Exp. EM Shield 9636 | -5/Hub_04(d) | Identified Exp. Phase Shifter 9640 | -5/Hub_04(d) | Spotted Lightning 9649 | -5/Hub_04(d) | Retrieved Zion intel report: Branch Access 9658 | -5/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 9686 | -5/Hub_04(d) | Lost 7 allies 9696 | -5/Hub_04(d) | Discovered exit to Factory (range 5) 9705 | -5/Hub_04(d) | Network Hub disabled 9715 | -5/Hub_04(d) | Entered Factory 9715 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9721 | -4/Factory | Zion Light squad teleported in 9759 | -4/Factory | Zion Heavy squad teleported in 9885 | -4/Factory | Discovered new exit (range 6) 9892 | -4/Factory | Identified exit to Upper Caves 9921 | -4/Factory | Garrison activated, responded to threat 9983 | -4/Factory | Entered Upper Caves 9983 | -4/Upper Caves | Accompanied by 1 ally 10242 | -4/Upper Caves | Discovered new exit (range 8) 10306 | -4/Upper Caves | Identified exit to Upper Caves 10320 | -4/Upper Caves | Build established: Messiah-Sprinter 10339 | -4/Upper Caves | Entered another Upper Caves area 10339 | -4/Upper Caves | Accompanied by 1 ally 10373 | -4/Upper Caves | Encountered a Warlord checkpoint 10461 | -4/Upper Caves | Learned Research emergency access door positions 10669 | -4/Upper Caves | Discovered new exit (range 5) 10679 | -4/Upper Caves | Identified exit to Zhirov 10685 | -4/Upper Caves | Entered Zhirov 10685 | -4/Zhirov | Discovered new exit (range 3) 10691 | -4/Zhirov | Met Zhirov 10696 | -4/Zhirov | Learned location of Quarantine (-2) 10696 | -4/Zhirov | Learned location of Command (-1) 10700 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10705 | -4/Zhirov | Found Alien Artifact 10705 | -4/Zhirov | Identified Integrated Reactor 10705 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10714 | -4/Zhirov | Found Alien Artifact 10762 | -4/Zhirov | Identified exit to Proximity Caves 10762 | -4/Zhirov | Entered Proximity Caves 10764 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10855 | -3/Proximity Caves | Lost 8 parts (1p4n2u1w) 10966 | -3/Proximity Caves | Lost 3 parts (2n1u) 10970 | -3/Proximity Caves | Discovered new exit (range 15) 10976 | -3/Proximity Caves | Identified exit to Research 10976 | -3/Proximity Caves | Entered Research 10976 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11066 | -3/Research | Zion hero teleported in (ME-RLN) 11147 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 11157 | -3/Research | ME-RLN assimilated hostile G-67 Veteran 11170 | -3/Research | Zion Infowar Resupply teleported in 11174 | -3/Research | Found Prototype Processor 11180 | -3/Research | Found Prototype Processor 11181 | -3/Research | Identified Exp. Signal Interpreter 11183 | -3/Research | Identified Spectral Analyzer 11198 | -3/Research | ME-RLN assimilated hostile C-35 Carver 11199 | -3/Research | ME-RLN assimilated hostile C-35 Carver 11212 | -3/Research | Discovered new exit (range 15) 11230 | -3/Research | Identified exit to Testing 11317 | -3/Research | Found Prototype Special Weapon 11321 | -3/Research | Identified ME-RLN's Wand 11334 | -3/Research | Found ME-RLN's Chromatic Screen 11340 | -3/Research | Found System Mapper 11436 | -3/Research | Lost 3 parts (1n1u1w) 11677 | -3/Research | Zion Demo squad teleported in 11683 | -3/Research | Build established: Scavenger-Ninja 12112 | -3/Research | Zion Fire squad teleported in 12157 | -3/Research | Zion Demo squad teleported in 12216 | -3/Research | Lost 5 allies 12242 | -3/Research | Entered Testing 12242 | -3/Testing | Accompanied by 2 allies 12248 | -3/Testing | Found Prototype Device 12248 | -3/Testing | Identified 2N-1CE's Frost Array 12278 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 12337 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 12344 | -3/Testing | Found Prototype Energy Gun 12344 | -3/Testing | Identified Tachyon Dispersion Ray 12370 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 12372 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 12390 | -3/Testing | Discovered new exit (range 15) 12399 | -3/Testing | Found Exp. Signal Interpreter 12404 | -3/Testing | Identified exit to Research 12404 | -3/Testing | Entered Research 12404 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12655 | -2/Research | Zion Heavy squad teleported in 12744 | -2/Research | Discovered new exit (range 13) 12776 | -2/Research | Identified exit to Quarantine 12886 | -2/Research | Entered Quarantine 12886 | -2/Quarantine | Accompanied by 1 ally 12914 | -2/Quarantine | Retrieved Zion intel report: Main Access 12914 | -2/Quarantine | Identified exit to Access 12920 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12930 | -2/Quarantine | Found Alien Artifact 12930 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 12930 | -2/Quarantine | Warped through subspace 12945 | -2/Quarantine | Found Alien Artifact 12945 | -2/Quarantine | Identified Core Reset Matrix 12945 | -2/Quarantine | Identified Transdimensional Reconstructor 12945 | -2/Quarantine | Used Core Reset Matrix 12949 | -2/Quarantine | Detected hypermatrix surge 12949 | -2/Quarantine | Sensed 11 artifacts in vicinity 12988 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 13071 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 13100 | -2/Quarantine | Crushed by falling debris 13116 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 13117 | -2/Quarantine | Spotted Alpha 7 13138 | -2/Quarantine | Spotted Fortress 13162 | -2/Quarantine | Discovered new exit (range 5) 13162 | -2/Quarantine | Discovered new exit (range 6) 13163 | -2/Quarantine | Identified exit to Section 7 13164 | -2/Quarantine | Entered Section 7 13165 | -2/Section 7 | Detected hypermatrix surge 13165 | -2/Section 7 | Sensed 22 artifacts in vicinity 13171 | -2/Section 7 | Found Integrated Mediator 13172 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 13200 | -2/Section 7 | Spotted S7 Guard 13201 | -2/Section 7 | Found Integrated Thermoelectric Network 13201 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 13216 | -2/Section 7 | Spotted S7 Guard 13251 | -2/Section 7 | Found Integrated Mediator 13252 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 13274 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 13287 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 13299 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 13323 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 13342 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 13346 | -2/Section 7 | Lost 3 parts (2n1u) 13353 | -2/Section 7 | Found Integrated Dissipator 13354 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 13382 | -2/Section 7 | Central database locked down 13407 | -2/Section 7 | Found Prototype Launcher 13418 | -2/Section 7 | Discovered exit to Access (range 5) 13419 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 13421 | -2/Section 7 | Entered Access 13421 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13426 | -1/Access | Identified Adv. Micro-nuke Launcher 13468 | -1/Access | Build established: Alien-Ninja 13479 | -1/Access | Found Unknown Launcher 13482 | -1/Access | Found Unknown Launcher 13483 | -1/Access | Identified Gamma Bomb Array 13484 | -1/Access | Identified Fusion Bomb Launcher 13580 | -1/Access | Spotted B-99 Colossus 13587 | -1/Access | Retrieved Zion intel report: Main Access 13587 | -1/Access | Identified exit to Surface 13588 | -1/Access | Zion Heavy squad teleported in 13629 | -1/Access | Spotted B-99 Colossus 13634 | -1/Access | Zion Demo squad teleported in 13723 | -1/Access | Spotted B-99 Colossus 13760 | -1/Access | Lost 7 parts (2p4n1u) 13764 | *** | Heading to fleet! Last Messages --------------- 13713_ Imp. Linear Gravjet destroyed. 13716_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13724_ >> Machine Analyzer network decryption results: 13724_ Terminal x2 13728_ Detecting system override signal. 13729_ Adv. Sensor Array destroyed. 13731_ ALERT: Suspicious activity at Terminal A021. Dispatching Investigation squad. 13731_ O-32 Director resets terminal and reports anomaly. 13731_ O-32 Director locks terminal. 13740_ Dropped Exp. Energy Well. 13741_ Extracted 186 energy. 13741_ Acquired Exp. Energy Well. 13745_ >> Machine Analyzer network decryption results: 13745_ Scanalyzer x2 13760_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13761_ The Access Shell folds into the floor. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????"""?????????? | | ????????????????????????????????????""T""????????? | | ????????????????????????????????????""?""????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????#u "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ?#####????# #???????????????????????????????????? | | ?# ??# #???????????????????????????????????? | | ?# # #??????????????????????????####+###?? | | ?# + #??????????????????????????# #?? | | ?# # ############################ #?? | | ?# ! ??# "" #?? | | ?# ????# "T #?? | | ?# ??????# #####/###########+########## #?? | | ?#????????# #?? ???????????????????# #?? | | ??????????# # ?????????????????## ##?? | | ??????????# + """"" ""??????"?????????# #??? | | ??????????# # """"" ""?????"""????????# #??? | | ??????????# # """"" ""??????"""???????# #??? | | ??????????# # """"" S???????"????????# #??? | | ??????????# # ?"""""? ""????????????????# #??? | | ??????????# #??"""""??"" ???????????????# #??? | | ??????????# #?????????""????????????????# #??? | | ??????????+ #???????????????????????????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 184 Energy Generation 73 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 4 Base Temperature (-) 150 Corruption Block 20 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 69 Targeting Accuracy 6 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Cld. Nuclear Pulse Thruster | -2/Quarantine | Z-intel Hvy. Wave Gun | -2/Quarantine | Z-intel Imp. Thermal Defense Suite | -2/Quarantine | Z-intel Adv. Quantum Shading Machine | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Cld. Antimatter Reactor | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Plasma Lance | -2/Quarantine | Z-intel Exp. Thermal Defense Suite | -2/Quarantine | Z-intel Tactical Quantum Warhead | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Section 7 | Z-intel Mni. Smartbomb Launcher | -2/Section 7 | Z-intel Exp. System Shield | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Z-intel Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Centrium Heavy Armor Plating | -2/Section 7 | Z-intel Adv. EM Shield | -2/Section 7 | Z-intel Hvy. Gatling Laser | -2/Section 7 | Z-intel Cld. Impulse Thruster | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Antigrav System | -2/Section 7 | Hacked Cmb. Linear Gravjet | -2/Section 7 | Hacked Cmb. Gravmag System | -2/Section 7 | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor High-powered Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Integrated Thermoelectric Network Integrated Dissipator Achievements -------------- Derelict Escape Ew, Corruption Explosive Keycard We Love MA Challenges ------------ None Game ------ Seed ConstructExoskeletonWheel Manual? 0 Play Time 03:14:09 Cumulative 430.5 hours Start 2025.10.26 @ 08:25:39 End 2025.10.27 @ 05:01:30 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 555 Rogue 555 Adventurer 0 Explorer 0 Win Type 2 Total 13 Types 6/0/2/2/1/0/2/0/0/0 Lore% 89 Gallery% 84 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42423914-809f-4a3a-9324-ca6d095a97f3