Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.16 @ 12:46:54 Player: Murdock2099 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (841) 841 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 3545 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 700/700 Matter 141/300 Energy 19/125 System Corruption 0% Temperature Cool (9) Movement Walking (123) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Shock Absorption System > --- WEAPON (3) ------- Field Laser Gauss Cannon Remote Datajack > --- INVENTORY (8) ---- Aluminum Leg Matter Filter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Shock Absorption System > --- WEAPON ----------- Field Laser Gauss Cannon Remote Datajack > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Matter Filter Datajack [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Shock Absorption System Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 47 | 11 3 6 . 18 9 Power 5 | 1 1 . . 3 . Engine 5 | 1 1 . . 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 19 | 7 . 2 . 6 4 Treads 7 | 2 . 2 . 3 . Leg 12 | 5 . . . 3 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 2 . 5 3 Device 6 | . 1 . . 2 3 Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 11 | 2 1 2 . 4 2 Energy Gun 2 | . . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 1 . 1 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 1 4 . 10 . Power 3 | . 1 . . 2 . Propulsion 4 | . . 1 . 3 . Utility 4 | . . 1 . 3 . Weapon 4 | . . 2 . 2 . Highest Loss Streak 5 | . 1 3 . 5 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 77 | . 97 83 88 72 72 Engine 9 | . 12 11 11 9 7 Treads 7 | . . 3 22 13 . Leg 12 | . 28 16 . 2 22 Device 8 | . 12 8 . 5 12 Storage 9 | . 14 11 11 9 7 Processor 5 | . . 9 11 9 . Protection 3 | . . 2 11 5 . Energy Gun 3 | . . . 11 2 7 Ballistic Gun 9 | . 28 20 11 6 . Ballistic Cannon 5 | . . . . 8 7 Special Weapon 1 | . . . . . 5 Peak Build Rating 32 | 6 7 9 9 27 32 Average Rating 16 | 4 6 8 9 17 25 On Entrance 7 | . 6 7 9 9 13 Naked Turns . | . . . . . . Heaviest Build 35 | 14 15 17 15 35 25 Greatest Support 56 | 20 20 40 40 40 56 Greatest Overweight (x) 5 | 1 . 1 . 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 7 | 6 6 6 . 7 5 Average Carried 3 | 3 4 4 . 3 2 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 5 | 4 5 1 . 3 2 Class Distribution -------------------- 73% | Mutant 19% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 921 | 213 185 16 109 398 . Remotely 201 | . 185 16 . . . Salvage Created 800 | . 185 16 31 568 . Parts 49 | . 21 1 2 25 . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 26 | . 9 1 2 14 . Guns 16 | . 7 1 2 6 . Cannons 8 | . . . . 8 . AOE 2 | . 2 . . . . Classes Destroyed 8 | . 4 . . 4 . Builder 1 | . 1 . . . . Tunneler 1 | . 1 . . . . Recycler 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 11 | . 6 1 2 2 . Grunt 6 | . 3 . . 3 . Sentry 8 | . . . . 8 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | . 6 1 2 4 . Combat Bots Only 4 | . 4 1 2 4 . Max Kills in Single Turn 4 | . 4 1 1 2 . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 410 | . 37 109 32 224 8 Missed 110 | . 13 27 7 60 3 Damage Taken 2863 | . 326 604 149 1725 59 Core 355 | . 54 118 17 166 . Absorbed by Shields . | . . . . . . Ignored by Resistances 855 | . 96 194 50 497 18 Core Remaining (%) 78 | 100 78 . 66 69 . Volleys Fired 73 | . 22 5 5 38 3 Largest 2 | . 2 2 2 2 1 Hottest 111 | . 40 40 60 111 5 Shots Fired 143 | . 44 10 10 76 3 Gun 102 | . 44 10 10 38 . Cannon 38 | . . . . 38 . Launcher . | . . . . . . Special 3 | . . . . . 3 Kinetic 125 | . 44 10 5 66 . Thermal 15 | . . . 5 10 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 9 9 5 13 3 Robot Miss Streak 3 | . 3 2 1 1 1 Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 107 | . 30 6 8 61 2 Core Hits 43 | . 12 1 3 27 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . . 6 . Blast 6 | . . . . 6 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2355 | . 787 94 78 1396 . Guns 950 | . 363 94 68 425 . Cannons 962 | . . . . 962 . Explosions 421 | . 421 . . . . Melee . | . . . . . . Ramming 22 | . 3 . 10 9 . Kinetic 1742 | . 363 94 36 1249 . Thermal 591 | . 421 . 32 138 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Message Errors 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 157 | . 150 . . 7 . Projectiles 7 | . . . . 7 . Explosions 150 | . 150 . . . . Melee . | . . . . . . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 142 | . 142 . . . . Shots 2 | . 2 . . . . Rammed 8 | . . . 7 1 . Targets Rammed 10 | . 1 . 7 2 . Kicked 2 | . 1 . . 1 . Crushed . | . . . . . . Highest Temperature 558 | . 12 2 20 558 . Average Temperature 145 | . 12 2 13 153 . Received Heat Transfer 1095 | . 42 189 . 819 45 Effects 15 | . . . . 15 . Shutdowns 2 | . . . . 2 . Energy Bleed 3 | . . . . 3 . Matter Decay 3 | . . . . 3 . Short Circuit 1 | . . . . 1 . Damage (major) 6 | . . . . 6 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 621 | . 250 . 75 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 275 | . 275 163 138 267 111 Initial 99 | . . 99 43 45 91 Average 94 | . 89 122 66 120 71 Maximum Alert Level 1 | . 1 . . 1 . Low Security (%) 84 | 100 77 100 100 70 100 Level 1 15 | . 22 . . 29 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 . 1 1 Investigation 4 | . 1 1 . 1 1 Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 10 10 4 22 4 Peak Tracking Total 10 | . 3 10 4 9 4 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . 3 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 2 2 . 1 2 Terminals 6 | . 2 2 . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 9 5 . 3 4 Successful 14 | . 6 5 . 1 2 Failed 7 | . 3 . . 2 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 9 5 . 3 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 6 5 . 1 1 Record 7 | . 3 4 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 3 | . 1 . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . . 1 Recycle Component 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 . 1 2 Full Trace Events 4 | . 1 1 . 1 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . . 1 Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 42 | . . . 42 42 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 5 | . . . 3 2 . Total Damage 85 | . . . 64 21 . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1869 | 86 258 137 112 762 514 Spaces Moved 865 | 54 153 83 49 376 150 Core 22 | 9 . . . 13 . Treads 344 | . . 13 49 282 . Legs 499 | 45 153 70 . 81 150 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 120 120 Average Speed 142 | 117 120 138 160 159 125 Slowest Speed 300 | 190 120 190 160 300 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 5 20 18 16 48 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . 25 . . 5 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 25 | . 25 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1362 | 78 183 94 70 462 475 Wait 316 | . . . 9 5 302 Move 860 | 53 152 82 48 375 150 Hop . | . . . . . . Pick Up 39 | 10 4 1 . 18 6 Fast Attach . | . . . . . . Attach 34 | 10 2 5 . 11 6 Detach 7 | 4 . . . . 3 Swap 13 | 1 1 1 . 7 3 Drop 10 | . 1 . 1 6 2 Fire 73 | . 22 5 5 38 3 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . . 1 . Crush 8 | . . . 7 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 342 | -10/Materials | Build established: Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 392 | -9/Materials | Identified exit to Mines 392 | -9/Materials | Identified exit to Storage 482 | -9/Materials | Entered Mines 502 | -9/Mines | Lost 3 parts (1u2w) 550 | -9/Mines | Discovered new exit (range 8) 594 | -9/Mines | Entered Materials 594 | -8/Materials | Accompanied by 2 allies 594 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 599 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1179 | -8/Materials | Lost 5 parts (2n1u2w) 1342 | -8/Materials | Discovered new exit (range 8) 1356 | -8/Materials | Entered Factory 1356 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1799 | -7/Factory | Build established: Tank 1870 | -7/Factory | Self-destructed Last Messages --------------- R-06 Scavenger collects Aluminum Leg. K-01 Serf cleans the Subcomponent Replicator. Connecting with Recycling Unit... Current location identified: Factory >>Recycle(Datajack) Accepting Datajack... Connecting with Terminal... >>Traps(Locate) Found 7 traps in 2 arrays: 6x Blade Trap 1x Chute Trap Map updated. ALERT: Suspicious activity at Terminal F018. Dispatching Investigation squad. K-01 Serf cleans the Subcomponent Replicator. ALERT: All DSF locations entering lockdown mode. Jacked G-47 Trooper... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??####??#??????????#### | | ?????????????????????????# ? #??????????# | | ?????????????????????????# """ """ #??????????# | | ?????????????????????????# """ """ #??????????# | | ?????????????????????????# """ """ #??????????# | | ?????????????????????????# "" "" #??????????# | | ?????????????????????????# "" "" #??????????# | | ?????????????????????????# #?#######??# | | ?????????????????????????# #?#"""""#??# | | ????????????????#######+######+#######""T""####### | | ??????????????? ^ | | ??????????????? ^ | | ????????????????"" """ ^ = """ """ "" | | ???????????????????""" = """ """ "" | | ???????????????????""" = """ """ "" | | ??????????????????? "" ######+### ^ | | ??????????????????? "" ?# g g^ # " " """ """ "" | | ???????????????????? ??# """" # "Y" """ """ "" | | ???????????????????""???# """" # """ """ """ "" | | ????????????????????????# """" # | | ????????????????????????# """" # ? | | ????????????????????????#@"""" # ? | | ????????????????????????# """" ######## ? | | ????????????????????????#g""""g #??????? """ "? | | ????????????????????????# #??????? ""? ?? | | ????????????????????????##########??????? "?? ?? | | ?????????????????????????????????????????? ????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Use The Force Challenges ------------ None Game ------ Seed ConstructDataRail Manual? 0 Play Time 00:25:14 Cumulative 3.9 hours Start 2025.03.04 @ 21:41:19 End 2025.03.16 @ 12:46:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 783579c2-e49a-47bf-bfef-a84be6673a90