Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 21:16:03

Player: Ben'n'Dan

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (4085)               4085
              TOTAL SCORE: 9445

 Bonus
-------
Pacifist                   4085

 Cogmind 
---------
Core Integrity             0/1300
Matter                     247/300
Energy                     17/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           VTOL Module
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Improved Signal Interpreter
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           Great Maul
>          --- INVENTORY --------
           Ion Engine
           Flight Unit
           Assault Rifle
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Advanced Weight Redist. System
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Great Maul
  Ballistic Gun            Assault Rifle
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   2   
  Power                    2    | .   .   1   .   .   .   .   1   .   .   
  Propulsion               5    | .   .   1   1   1   .   1   .   .   1   
  Utility                  7    | .   .   .   1   1   2   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             32   | 1   3   2   8   4   3   1   .   .   10  
  Power                    8    | .   1   1   .   1   2   1   .   .   2   
    Engine                 8    | .   1   1   .   1   2   1   .   .   2   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   2   1   4   2   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   2   1   4   2   .   .   .   .   .   
  Utility                  9    | .   .   .   3   1   1   .   .   .   4   
    Device                 5    | .   .   .   1   .   1   .   .   .   3   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   2   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | 1   .   .   1   .   .   .   .   .   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   .   
Parts Lost                 26   | .   .   .   3   3   .   3   .   1   16  
  Power                    3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               9    | .   .   .   3   3   .   2   .   .   1   
  Utility                  9    | .   .   .   .   .   .   1   .   .   8   
  Weapon                   5    | .   .   .   .   .   .   .   .   1   4   
  Highest Loss Streak      9    | .   .   .   2   3   .   3   .   1   9   
Average Slot Usage (%)     53   | .   24  58  76  82  69  53  36  34  17  
  Engine                   9    | .   3   14  17  15  13  8   5   5   1   
  Flight                   16   | .   7   33  27  31  20  11  5   5   .   
  Device                   5    | .   .   .   5   7   9   8   5   5   2   
  Processor                10   | .   .   .   13  15  13  11  10  10  8   
  Hackware                 2    | .   .   .   .   4   6   5   5   5   .   
  Ballistic Gun            2    | .   14  11  9   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   5   7   6   5   5   3   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   1   
Heaviest Build             21   | 2   7   15  19  20  21  21  12  12  19  
  Greatest Support         26   | 3   10  15  26  25  21  21  13  13  13  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   2   2   4   4   4   4   4   4   4   
  Average Carried          2    | .   1   1   1   2   4   3   4   4   1   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   2   2   4   4   4   4   4   4   .   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
 Sprinter | -7/Factory
   Mutant | -6/Factory
   Mutant | -5/Factory
   Mutant | -4/Factory
   Mutant | -4/Extension
   Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Matter Collected           340  | 210 .   .   .   .   .   .   130 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Ext  Res  
Damage Taken               3385 | .    38   101  155  302  68   188  41   225  2267 
  Core                     1742 | .    27   17   25   88   20   83   14   138  1330 
  Absorbed by Shields      68   | .    .    .    .    40   .    .    .    .    28   
Core Remaining (%)         92   | 100  89   95   95   87   97   91   .    86   .    
Volleys Fired              6    | .    .    .    1    .    .    .    .    .    5    
  Largest                  2    | .    .    .    1    .    .    .    .    .    2    
  Hottest                  40   | .    .    .    20   .    .    .    .    .    40   
Shots Fired                8    | .    .    .    1    .    .    .    .    .    7    
  Gun                      1    | .    .    .    1    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    .    .    7    
  Kinetic                  1    | .    .    .    1    .    .    .    .    .    .    
  Thermal                  7    | .    .    .    .    .    .    .    .    .    7    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    .    .    .    .    .    2    
  Robot Miss Streak        2    | .    .    .    .    .    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           5    | .    .    .    .    2    .    .    .    .    3    
  Core Hits                1    | .    .    .    .    .    .    .    .    .    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              21   | .    .    .    7    4    9    1    .    .    .    
  Impact                   21   | .    .    .    7    4    9    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           130  | .    .    .    .    96   .    .    .    .    34   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    96   | .    .    .    .    96   .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  34   | .    .    .    .    .    .    .    .    .    34   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   96   | .    .    .    .    96   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    41   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    41   | .    .    .    .    41   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        65   | .    .    1    .    65   .    .    .    .    .    
  Average Temperature      16   | .    .    1    .    16   .    .    .    .    .    
  Received Heat Transfer   828  | .    21   36   18   156  24   18   .    18   537  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         111  | .    .    .    .    .    .    .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Peak Influence             74   | .   15  20  74  67  51  69  48  58  50  
  Average Influence        31   | .   13  15  45  40  35  34  39  27  18  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   2   .   1   1   .   1   
  Investigation            2    | .   .   .   .   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   1   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Distress Signals           2    | .   .   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              84   | .   2   8   10  17  1   8   12  4   22  
  Peak Tracking Total      14   | .   2   10  7   14  1   7   7   4   12  
  Tactical Retreats        10   | .   .   2   1   3   .   .   1   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Traps Triggered            3    | .   .   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Machines Accessed          8    | .   .   2   2   1   .   .   2   1   .   
  Terminals                8    | .   .   2   2   1   .   .   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                18   | .   .   4   8   2   .   .   3   1   .   
  Successful               7    | .   .   2   3   .   .   .   1   1   .   
  Failed                   11   | .   .   2   5   2   .   .   2   .   .   
    Catastrophic           2    | .   .   .   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   2   4   .   .   .   2   .   .   
  Terminals                18   | .   .   4   8   2   .   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   2   3   .   .   .   1   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   
  Terminal Index           2    | .   .   1   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   2   1   1   .   .   1   .   .   
  Full Trace Events        3    | .   .   .   1   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Turns Passed               740  | 17  41  56  94  146 56  85  88  38  119 
Spaces Moved               1483 | 29  77  153 168 316 64  216 219 94  147 
  Core                     203  | 29  49  .   .   .   .   .   .   .   125 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   1280 | .   28  153 168 316 64  216 219 94  22  
  Fastest Speed            28   | 50  37  34  31  28  34  34  40  40  40  
  Average Speed            37   | 50  45  34  33  30  34  36  40  40  53  
  Slowest Speed            350  | 50  50  34  40  34  34  40  40  40  350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            24   | .   .   6   3   7   .   6   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   35  24  27  16  2   12  9   25  6   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   1   1   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 14   | .   .   .   6   2   6   .   .   .   .   
Terrain Destroyed          14   | .   .   .   6   2   6   .   .   .   .   
  Melee                    14   | .   .   .   6   2   6   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Ext Res 
Total                      1565 | 30  81  149 185 348 78  214 216 93  171 
  Wait                     13   | .   .   .   .   1   3   .   .   .   9   
  Move                     1427 | 28  76  140 161 302 63  203 214 93  147 
  Hop                      23   | .   .   6   3   6   .   6   2   .   .   
  Pick Up                  11   | 1   2   1   4   2   .   1   .   .   .   
  Fast Attach              17   | 1   2   1   5   1   1   .   .   .   6   
  Attach                   12   | .   1   1   3   3   .   .   .   .   4   
  Detach                   2    | .   .   .   1   1   .   .   .   .   .   
  Swap                     3    | .   .   .   .   .   2   1   .   .   .   
  Drop                     2    | .   .   .   .   .   .   2   .   .   .   
  Fire                     6    | .   .   .   1   .   .   .   .   .   5   
  Melee                    21   | .   .   .   7   4   9   1   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            28   | .   .   .   .   28  .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Extension
-3/Research

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   18 | -11/Scrapyard | Entered Materials
   54 | -10/Materials | Discovered new exit (range 15)
   59 | -10/Materials | Entered another Materials area
   59 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  110 | -9/Materials  | Discovered new exit (range 16)
  115 | -9/Materials  | Entered another Materials area
  115 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  133 | -8/Materials  | Discovered new exit (range 14)
  140 | -8/Materials  | Identified exit to Storage
  205 | -8/Materials  | Discovered new exit (range 16)
  209 | -8/Materials  | Identified exit to Factory
  209 | -8/Materials  | Entered Factory
  209 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  332 | -7/Factory    | Lost 3 parts (3n)
  350 | -7/Factory    | Discovered new exit (range 15)
  354 | -7/Factory    | Identified exit to Factory
  355 | -7/Factory    | Entered another Factory area
  355 | -6/Factory    | Evolved 2 slots: Utility x2
  403 | -6/Factory    | Discovered new exit (range 11)
  411 | -6/Factory    | Identified exit to Factory
  411 | -6/Factory    | Entered another Factory area
  411 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  492 | -5/Factory    | Lost 3 parts (2n1u)
  493 | -5/Factory    | Discovered new exit (range 8)
  496 | -5/Factory    | Identified exit to Factory
  496 | -5/Factory    | Entered another Factory area
  496 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
  582 | -4/Factory    | Discovered new exit (range 6)
  583 | -4/Factory    | Identified exit to Extension
  584 | -4/Factory    | Entered Extension
  585 | -4/Extension  | Build established: Mutant
  615 | -4/Extension  | Spotted B-86 Titan
  617 | -4/Extension  | Spotted B-86 Titan
  621 | -4/Extension  | Discovered new exit (range 3)
  621 | -4/Extension  | Identified exit to Research
  622 | -4/Extension  | Entered Research
  622 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  651 | -3/Research   | Spotted B-86 Titan
  699 | -3/Research   | Lost 8 parts (2p1n3u2w)
  719 | -3/Research   | Core integrity fell below 50%
  734 | -3/Research   | Core integrity fell below 20%
  741 | -3/Research   | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
00701_ Plasma Cutter destroyed.
00703_ Acquired Plasma Cutter. <x2>
00707_ Slug penetrates Wall. <x2>
00714_ Plasma Cutter destroyed. <x2>
00715_ Penetrated by Slug. <x2>
00718_ Slug penetrates Wall.
00719_ Acquired Imp. Remote Shield.
00724_ Penetrated by Slug.
00724_ Slug penetrates Wall.
00726_ Imp. Remote Shield destroyed.
00727_ Acquired Imp. Remote Shield.
00732_ Imp. Remote Shield destroyed.
00733_ Slug penetrates Wall.
00734_ Acquired Imp. Remote Shield.
00738_ Hvy. Deuterium Engine destroyed.
00739_ Imp. Remote Shield destroyed.
00739_ Adv. Signal Interpreter destroyed.
00740_ Imp. Signal Interpreter destroyed.
00740_ Penetrated by Slug.
00740_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
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| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????????????????????????????        |
| ???????????????????########????????????????        |
| ???????????????????#      #????????????????        |
| ???????????????????# gg  @#????????????????        |
| ???????????????????#g ggl #????????????????        |
| ???????????????????#    Y #????????????????        |
| ???????????????????#  gg  #????????????????        |
| ???????????????#####      #????????????????        |
| ???????????????#   ##+#####????????????????        |
| ???????????????#      #????????????????????        |
| ???????????????#   ####????????????????????        |
| ???????????????## ##???????????????????????        |
| ????????????????# #??????##########????????        |
| ????????????????# #?????          #????????        |
| ????????????????# #?????          #????????        |
| ????????????????# #????           #????????        |
| ????????????????# ####?           #????????        |
| ????????????????#    #            #????????        |
| ????????????????#    #            #????????        |
| ????????????????#    +            #????????        |
| ????????????????#    #            #????????        |
| ????????????????#    #            #????????        |
| ????????????????#    #?      !    #????????        |
| ?????????########    #?           #????????        |
| ?????????#   !  #    #??          #????????        |
| ?????????#      #    #??###########????????        |
| ?????????#      #    #?????????????????????        |
| ?????????#      #    #?????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadePortableModule
  Manual?         0
Play Time         00:19:05
  Cumulative      121.9 hours
  Start           2020.06.09 @ 20:59:43
  End             2020.06.09 @ 21:16:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          293
  Rogue           285
  Adventurer      8
  Explorer        0
Win Type          -
  Total           7
  Types           4/0/2/1/0/0/0
Lore%             77
Gallery%          78
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c8d68ff-bf22-4ce3-878a-8bb378974704