Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 11:46:37

Player: Kaz

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (156)     780
Value Destroyed (4595)     4595
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (926)                926
              TOTAL SCORE: 8981

 Bonus
-------
High Alert Combat Kills    694
Follower Combat Kills      232

 Cogmind 
---------
Core Integrity             304/700
Matter                     272/300
Energy                     257/350
System Corruption          3%
Temperature                Warning (352)
Movement                   Core (950) Ox18
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
                Cooling System
  High-capacity Storage Unit
  High-capacity Battery
       Improved Targeting Computer
>               --- WEAPON (3) -------
                Lightning Gun
          Heavy Particle Gun
                Gatling Laser
>               --- INVENTORY (20) ---
                Deuterium Engine
          Light Nuclear Core
       Improved Deuterium Engine
         Cooled Deuterium Engine
       Advanced Treads
        Armored Wheel
                Cooling System
                Cooling System
  High-capacity Storage Unit
        Compact Matter Pod (150)
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                Shock Rifle
                Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
       Enhanced Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Battery
        Compact Matter Pod
       Improved Targeting Computer
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Deuterium Engine
          Light Nuclear Core
        Armored Wheel
                Cooling System
                Cooling System
                Cooling System
  High-capacity Storage Unit
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
                Shock Rifle
                Shock Rifle
                Shock Rifle
                Pulse Rifle
          Heavy Particle Gun
       Improved Assault Rifle
                Gauss Rifle
[Rating: 49]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             117  | 6   15  33  3   43  17  
  Power                    20   | 1   3   6   1   6   3   
    Engine                 14   | 1   3   5   1   3   1   
    Core                   6    | .   .   1   .   3   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   4   8   .   7   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  23   | 2   4   8   .   7   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  33   | 1   4   8   1   15  4   
    Device                 5    | .   .   1   .   3   1   
    Storage                8    | 1   2   1   .   4   .   
    Processor              3    | .   1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             17   | .   1   5   1   7   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | 2   4   11  1   15  8   
    Energy Gun             12   | .   .   1   .   5   6   
    Energy Cannon          3    | .   1   1   .   1   .   
    Ballistic Gun          26   | 2   3   9   1   9   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   1   3   .   4   1   
Parts Lost                 24   | .   1   2   1   13  7   
  Power                    5    | .   .   .   1   2   2   
  Propulsion               4    | .   .   .   .   3   1   
  Utility                  7    | .   1   1   .   4   1   
  Weapon                   8    | .   .   1   .   4   3   
  Highest Loss Streak      6    | .   1   1   1   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  99  99  97  88  
  Engine                   6    | .   14  9   10  2   .   
  Core                     4    | .   .   1   .   6   14  
  Wheel                    19   | .   28  21  22  17  10  
  Device                   2    | .   .   2   .   3   4   
  Storage                  20   | .   14  21  22  21  18  
  Processor                8    | .   8   11  11  6   7   
  Protection               9    | .   3   8   11  12  8   
  Energy Gun               1    | .   .   .   .   3   2   
  Ballistic Gun            22   | .   28  21  22  21  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             93   | 11  48  66  63  77  93  
  Greatest Support         32   | 20  26  32  24  28  28  
  Greatest Overweight (x)  7    | .   1   5   2   7   4   
  Average Overweight (x)   2    | .   .   1   2   2   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   15  20  20  20  20  
  Most Carried             20   | 1   20  20  20  20  20  
  Average Carried          18   | .   13  19  19  18  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 1   20  20  19  20  15  

 Class Distribution 
--------------------
 55% | Mutant
 29% | Gunner
  9% | Tank
  4% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           4361 | 183  580  1270 158  1497 673  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            6388 | .    466  2230 227  2308 1157 
  Parts                    390  | .    28   146  13   132  71   
Haulers Intercepted        15   | .    1    6    .    5    3    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  111  | .   13  39  5   39  15  
  Guns                     103  | .   13  38  5   34  13  
  Cannons                  6    | .   .   1   .   5   .   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          16   | .   4   3   .   7   2   
  Worker                   10   | .   .   1   .   5   4   
  Builder                  3    | .   .   .   .   2   1   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   15   | .   1   6   .   5   3   
  Recycler                 4    | .   .   4   .   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  11   | .   1   4   .   4   2   
  Swarmer                  23   | .   6   11  .   6   .   
  Grunt                    58   | .   7   18  5   17  11  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   19   | .   .   10  .   8   1   
  Specialist               4    | .   .   .   .   4   .   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           10   | .   3   10  2   6   4   
  Combat Bots Only         5    | .   3   4   2   5   4   
Max Kills in Single Turn   3    | .   1   2   1   2   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        682   | .    57   208  28   193  196  
  Missed                   171   | .    11   50   4    68   38   
Damage Taken               7793  | .    483  1944 317  2488 2561 
  Core                     1101  | .    69   345  28   263  396  
  Absorbed by Shields      .     | .    .    .    .    .    .    
  Regen/Repaired (Parts)   241   | .    .    46   .    195  .    
Core Remaining (%)         57    | 100  72   .    6    52   .    
Volleys Fired              400   | .    43   129  19   135  74   
  Largest                  3     | .    2    2    2    3    3    
  Hottest                  190   | .    40   88   46   154  190  
Shots Fired                983   | .    86   257  38   383  219  
  Gun                      935   | .    86   252  38   340  219  
  Cannon                   48    | .    .    5    .    43   .    
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  803   | .    86   252  38   277  150  
  Thermal                  113   | .    .    5    .    106  2    
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          67    | .    .    .    .    .    67   
  Robot Hit Streak         20    | .    19   20   7    11   19   
  Robot Miss Streak        7     | .    2    4    3    7    5    
  Penetration Max          1     | .    .    .    .    1    1    
  Secondary Targets        7     | .    .    4    .    2    1    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    
Shots Hit Robots           613   | .    58   172  25   221  137  
  Core Hits                276   | .    28   79   12   95   62   
  Critical Kills           2     | .    .    .    .    2    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    3    
  Critical Strikes         9     | .    .    .    .    5    4    
    Burn                   3     | .    .    .    .    3    .    
    Destroy                5     | .    .    .    .    2    3    
    Corrupt                1     | .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10457 | .    673  2733 362  4072 2617 
  Guns                     9599  | .    673  2571 356  3550 2449 
  Cannons                  614   | .    .    102  .    512  .    
  Explosions               168   | .    .    .    .    .    168  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  76    | .    .    60   6    10   .    
  Kinetic                  8252  | .    673  2571 356  2845 1807 
  Thermal                  1518  | .    .    102  .    1217 199  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          611   | .    .    .    .    .    611  
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         4     | .    3    .    .    4    3    
  Average Corruption       3     | .    2    .    .    4    1    
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  62    | .    8    .    .    44   10   
    Message Errors         8     | .    1    .    .    6    1    
    Matter Fused           14    | .    3    .    .    9    2    
    Heat Flow Errors       7     | .    1    .    .    5    1    
    Energy Discharges      10    | .    2    .    .    6    2    
    Parts Rejected         1     | .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    1    .    
    Data Loss (minor)      6     | .    1    .    .    4    1    
    Data Loss (major)      3     | .    .    .    .    2    1    
    Misfires               3     | .    .    .    .    3    .    
    Alerts                 1     | .    .    .    .    1    .    
    Weapon Failures        8     | .    .    .    .    6    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            14    | .    .    .    .    14   .    
  Projectiles              14    | .    .    .    .    14   .    
  Explosions               .     | .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 1     | .    .    1    .    .    .    
  Impact                   1     | .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      104   | .    .    30   3    5    66   
  Shots                    1     | .    .    .    .    .    1    
  Rammed                   6     | .    .    3    1    2    .    
Targets Rammed             6     | .    .    3    1    2    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        407   | .    133  177  34   382  407  
  Average Temperature      89    | .    26   45   16   80   164  
  Received Heat Transfer   2760  | .    234  762  150  744  870  
  Effects                  11    | .    .    .    .    4    7    
    Shutdowns              6     | .    .    .    .    1    5    
    Energy Bleed           1     | .    .    .    .    .    1    
    Interference           3     | .    .    .    .    3    .    
    Damage (minor)         1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    1    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             7     | .    .    3    .    3    1    
  Heat Transferred         2987  | .    .    185  .    2664 138  
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             880  | .   146 766 438 880 650 
  Initial                  371  | .   .   .   298 98  371 
  Average                  378  | .   58  409 329 466 471 
Maximum Alert Level        3    | .   .   3   2   3   2   
  Low Security (%)         27   | 100 100 22  .   20  .   
  Level 1                  22   | .   .   18  82  19  26  
  Level 2                  37   | .   .   47  17  28  73  
  Level 3                  12   | .   .   11  .   31  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          32   | .   3   6   .   9   14  
  Investigation            9    | .   2   4   .   2   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            13   | .   1   1   .   6   5   
  Assault                  4    | .   .   1   .   1   2   
  Garrison                 4    | .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           5    | .   .   2   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              177  | .   18  52  8   60  39  
  Peak Tracking Total      8    | .   3   4   2   6   8   
  Tactical Retreats        7    | .   1   .   1   5   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            7    | .   3   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   
  Reused                   1    | .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          13   | .   .   3   1   6   3   
  Max in Single Turn       1    | .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          29   | .   8   12  .   6   3   
  Terminals                19   | .   7   7   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   2   .   
  Recycling Units          4    | .   1   2   .   1   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                81   | .   18  40  .   16  7   
  Successful               48   | .   11  22  .   12  3   
  Failed                   32   | .   7   17  .   4   4   
    Catastrophic           6    | .   2   2   .   1   1   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                54   | .   17  25  .   7   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          13   | .   .   5   .   8   .   
  Recycling Units          4    | .   1   2   .   1   .   
  Scanalyzers              8    | .   .   8   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             28   | .   10  10  .   5   3   
  Record                   13   | .   4   8   .   1   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              2    | .   .   1   .   1   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   1   
  Reprogram Traps          1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   1   .   
  Zone Layout              2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   5   .   6   .   
  Scan Component           6    | .   .   3   .   3   .   
  Repair                   5    | .   .   2   .   3   .   
Recycling Unit Hacks       4    | .   1   2   .   1   .   
  Report Inventory         4    | .   1   2   .   1   .   
Scanalyzer                 5    | .   .   5   .   .   .   
  Insert Component         3    | .   .   3   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   3   9   .   4   3   
  Full Trace Events        6    | .   1   2   .   2   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   .   3   .   
  Time                     160  | .   .   64  .   96  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   .   .   29  
  Total Damage             507  | .   .   .   .   .   507 
  Kills                    6    | .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               7653 | 57   1076 2535 548  2075 1362 
Spaces Moved               4536 | 59   823  1521 358  1089 686  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   4535 | 58   823  1521 358  1089 686  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   105  120  120  130  
  Average Speed            120  | 79   99   119  120  127  142  
  Slowest Speed            185  | 80   105  165  120  185  145  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    
Exploration Rate (%)       60   | 4    93   95   83   73   17   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    .    .    8    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    
  AOE                      6    | .    .    .    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      5911 | 65   996  1995 442  1500 913  
  Wait                     639  | .    81   238  60   177  83   
  Move                     4531 | 58   822  1520 357  1088 686  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  104  | 1    23   32   1    30   17   
  Fast Attach              17   | 6    1    3    .    6    1    
  Attach                   37   | .    1    8    2    17   9    
  Detach                   1    | .    .    1    .    .    .    
  Swap                     64   | .    13   22   1    20   8    
  Drop                     96   | .    12   39   1    25   19   
  Fire                     400  | .    43   129  19   135  74   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      6    | .    .    3    1    2    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   21 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 6)
  297 | -10/Materials | Discovered new exit (range 13)
  335 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Discovered new exit (range 9)
  719 | -10/Materials | Discovered new exit (range 16)
  725 | -10/Materials | Identified exit to Materials
  980 | -10/Materials | Discovered new exit (range 16)
 1134 | -10/Materials | Entered another Materials area
 1134 | -9/Materials  | Evolved 2 slots: Utility x2
 1583 | -9/Materials  | Discovered new exit (range 3)
 1691 | -9/Materials  | Discovered new exit (range 14)
 2020 | -9/Materials  | Discovered new exit (range 3)
 2885 | -9/Materials  | Core integrity fell below 50%
 2972 | -9/Materials  | Discovered new exit (range 8)
 3209 | -9/Materials  | Central database locked down
 3534 | -9/Materials  | First assault squad dispatched
 3553 | -9/Materials  | Repaired Arm. Wheel
 3585 | -9/Materials  | Repaired Arm. Wheel
 3607 | -9/Materials  | Core integrity fell below 20%
 3669 | -9/Materials  | Entered Mines
 3739 | -9/Mines      | Met a Derelict bent on vengeance
 3910 | -9/Mines      | Learned 2 Materials zone layouts
 3910 | -9/Mines      | Discovered new exit (range 7)
 3924 | -9/Mines      | Learned Materials terminal intel
 4186 | -9/Mines      | Discovered new exit (range 5)
 4217 | -9/Mines      | Entered Materials
 4217 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 4218 | -8/Materials  | Identified exit to Factory
 4219 | -8/Materials  | Loaded intel: 12 terminal locations
 4320 | -8/Materials  | Repaired Arm. Wheel
 4353 | -8/Materials  | Repaired Arm. Wheel
 4459 | -8/Materials  | Lost 3 parts (2u1w)
 4463 | -8/Materials  | Crushed by falling debris
 4553 | -8/Materials  | Lost 4 parts (1p1u2w)
 4803 | -8/Materials  | Build established: Tank
 4991 | -8/Materials  | Discovered new exit (range 7)
 5382 | -8/Materials  | Build established: Gunner
 5850 | -8/Materials  | Discovered exit to Factory (range 16)
 6196 | -8/Materials  | Repaired Arm. Wheel
 6217 | -8/Materials  | First assault squad dispatched
 6292 | -8/Materials  | Entered Factory
 6292 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 6719 | -7/Factory    | Garrison activated, responded to threat
 6850 | -7/Factory    | Garrison activated, responded to threat
 7492 | -7/Factory    | First assault squad dispatched
 7650 | -7/Factory    | Core integrity fell below 50%
 7654 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07639_ P-60 Hacker resets G-47 Trooper, system corruption cleaned.
07640_ K-01 Serf collects debris.
07642_ Power failure, Enh. Nuclear Core shutdown.
07642_ Slug penetrates Wall.
07644_ Lightning Gun destroyed.
07645_ M-28 Smith repairs P-60 Hacker.
07645_ Slug penetrates L-41 Fighter.
07645_ Imp. Assault Rifle destroyed.
07646_ Slug penetrates Wall.
07646_ Gauss Rifle severed.
07647_ Enh. Nuclear Core destroyed.
07648_ M-28 Smith repairs G-47 Trooper.
07648_ Enh. Nuclear Core severed.
07649_ Slug penetrates Wall.
07650_ Critical hit (Burn: +37).
07650_ M-28 Smith repairs L-41 Fighter.
07651_ Hrd. Heavy Armor Plating destroyed.
07652_ Slug penetrates Wall.
07653_ Arm. Huge Wheel destroyed.
07653_ P-60 Hacker resets L-41 Fighter, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          29
Energy Capacity            750
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                44
Targeting Accuracy         6

 Item Schematics 
-----------------
              Arm. Wheel | -9/Materials | Scanalyzed
 Imp. Targeting Computer | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedThermoelectricLoader
  Manual?         0
Play Time         01:31:05
  Cumulative      152.4 hours
  Start           2024.03.09 @ 09:12:58
  End             2024.03.10 @ 11:46:37
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           88
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12ae006a-bf0c-41fb-ace8-324f1c2332e0