Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.10 @ 11:46:37 Player: Kaz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (156) 780 Value Destroyed (4595) 4595 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 8981 Bonus ------- High Alert Combat Kills 694 Follower Combat Kills 232 Cogmind --------- Core Integrity 304/700 Matter 272/300 Energy 257/350 System Corruption 3% Temperature Warning (352) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Cooling System High-capacity Storage Unit High-capacity Battery Improved Targeting Computer > --- WEAPON (3) ------- Lightning Gun Heavy Particle Gun Gatling Laser > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Cooled Deuterium Engine Advanced Treads Armored Wheel Cooling System Cooling System High-capacity Storage Unit Compact Matter Pod (150) Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Shock Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Compact Matter Pod Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Armored Wheel Cooling System Cooling System Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Shock Rifle Shock Rifle Shock Rifle Pulse Rifle Heavy Particle Gun Improved Assault Rifle Gauss Rifle [Rating: 49] Favorites ----------- Power Enhanced Nuclear Core Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 4 | . . 2 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 117 | 6 15 33 3 43 17 Power 20 | 1 3 6 1 6 3 Engine 14 | 1 3 5 1 3 1 Core 6 | . . 1 . 3 2 Reactor . | . . . . . . Propulsion 23 | 2 4 8 . 7 2 Treads . | . . . . . . Leg . | . . . . . . Wheel 23 | 2 4 8 . 7 2 Hover . | . . . . . . Flight . | . . . . . . Utility 33 | 1 4 8 1 15 4 Device 5 | . . 1 . 3 1 Storage 8 | 1 2 1 . 4 . Processor 3 | . 1 1 . 1 . Hackware . | . . . . . . Protection 17 | . 1 5 1 7 3 Artifact . | . . . . . . Weapon 41 | 2 4 11 1 15 8 Energy Gun 12 | . . 1 . 5 6 Energy Cannon 3 | . 1 1 . 1 . Ballistic Gun 26 | 2 3 9 1 9 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . 1 3 . 4 1 Parts Lost 24 | . 1 2 1 13 7 Power 5 | . . . 1 2 2 Propulsion 4 | . . . . 3 1 Utility 7 | . 1 1 . 4 1 Weapon 8 | . . 1 . 4 3 Highest Loss Streak 6 | . 1 1 1 4 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 99 99 97 88 Engine 6 | . 14 9 10 2 . Core 4 | . . 1 . 6 14 Wheel 19 | . 28 21 22 17 10 Device 2 | . . 2 . 3 4 Storage 20 | . 14 21 22 21 18 Processor 8 | . 8 11 11 6 7 Protection 9 | . 3 8 11 12 8 Energy Gun 1 | . . . . 3 2 Ballistic Gun 22 | . 28 21 22 21 20 Naked Turns . | . . . . . . Heaviest Build 93 | 11 48 66 63 77 93 Greatest Support 32 | 20 26 32 24 28 28 Greatest Overweight (x) 7 | . 1 5 2 7 4 Average Overweight (x) 2 | . . 1 2 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 Most Carried 20 | 1 20 20 20 20 20 Average Carried 18 | . 13 19 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 1 20 20 19 20 15 Class Distribution -------------------- 55% | Mutant 29% | Gunner 9% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 4361 | 183 580 1270 158 1497 673 Remotely . | . . . . . . Salvage Created 6388 | . 466 2230 227 2308 1157 Parts 390 | . 28 146 13 132 71 Haulers Intercepted 15 | . 1 6 . 5 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 111 | . 13 39 5 39 15 Guns 103 | . 13 38 5 34 13 Cannons 6 | . . 1 . 5 . AOE 1 | . . . . . 1 Classes Destroyed 16 | . 4 3 . 7 2 Worker 10 | . . 1 . 5 4 Builder 3 | . . . . 2 1 Tunneler 1 | . . . . 1 . Hauler 15 | . 1 6 . 5 3 Recycler 4 | . . 4 . . . Operator 1 | . . . . 1 . Watcher 11 | . 1 4 . 4 2 Swarmer 23 | . 6 11 . 6 . Grunt 58 | . 7 18 5 17 11 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 19 | . . 10 . 8 1 Specialist 4 | . . . . 4 . Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 10 | . 3 10 2 6 4 Combat Bots Only 5 | . 3 4 2 5 4 Max Kills in Single Turn 3 | . 1 2 1 2 3 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 682 | . 57 208 28 193 196 Missed 171 | . 11 50 4 68 38 Damage Taken 7793 | . 483 1944 317 2488 2561 Core 1101 | . 69 345 28 263 396 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 241 | . . 46 . 195 . Core Remaining (%) 57 | 100 72 . 6 52 . Volleys Fired 400 | . 43 129 19 135 74 Largest 3 | . 2 2 2 3 3 Hottest 190 | . 40 88 46 154 190 Shots Fired 983 | . 86 257 38 383 219 Gun 935 | . 86 252 38 340 219 Cannon 48 | . . 5 . 43 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 803 | . 86 252 38 277 150 Thermal 113 | . . 5 . 106 2 Explosive . | . . . . . . Electromagnetic 67 | . . . . . 67 Robot Hit Streak 20 | . 19 20 7 11 19 Robot Miss Streak 7 | . 2 4 3 7 5 Penetration Max 1 | . . . . 1 1 Secondary Targets 7 | . . 4 . 2 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 613 | . 58 172 25 221 137 Core Hits 276 | . 28 79 12 95 62 Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 9 | . . . . 5 4 Burn 3 | . . . . 3 . Destroy 5 | . . . . 2 3 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10457 | . 673 2733 362 4072 2617 Guns 9599 | . 673 2571 356 3550 2449 Cannons 614 | . . 102 . 512 . Explosions 168 | . . . . . 168 Melee . | . . . . . . Ramming 76 | . . 60 6 10 . Kinetic 8252 | . 673 2571 356 2845 1807 Thermal 1518 | . . 102 . 1217 199 Explosive . | . . . . . . Electromagnetic 611 | . . . . . 611 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 3 . . 4 3 Average Corruption 3 | . 2 . . 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 62 | . 8 . . 44 10 Message Errors 8 | . 1 . . 6 1 Matter Fused 14 | . 3 . . 9 2 Heat Flow Errors 7 | . 1 . . 5 1 Energy Discharges 10 | . 2 . . 6 2 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 6 | . 1 . . 4 1 Data Loss (major) 3 | . . . . 2 1 Misfires 3 | . . . . 3 . Alerts 1 | . . . . 1 . Weapon Failures 8 | . . . . 6 2 Overload Shots . | . . . . . . Overflow Damage 14 | . . . . 14 . Projectiles 14 | . . . . 14 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 104 | . . 30 3 5 66 Shots 1 | . . . . . 1 Rammed 6 | . . 3 1 2 . Targets Rammed 6 | . . 3 1 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 407 | . 133 177 34 382 407 Average Temperature 89 | . 26 45 16 80 164 Received Heat Transfer 2760 | . 234 762 150 744 870 Effects 11 | . . . . 4 7 Shutdowns 6 | . . . . 1 5 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . 3 . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 3 . 3 1 Heat Transferred 2987 | . . 185 . 2664 138 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 880 | . 146 766 438 880 650 Initial 371 | . . . 298 98 371 Average 378 | . 58 409 329 466 471 Maximum Alert Level 3 | . . 3 2 3 2 Low Security (%) 27 | 100 100 22 . 20 . Level 1 22 | . . 18 82 19 26 Level 2 37 | . . 47 17 28 73 Level 3 12 | . . 11 . 31 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 32 | . 3 6 . 9 14 Investigation 9 | . 2 4 . 2 1 Extermination 2 | . . . . . 2 Reinforcement 13 | . 1 1 . 6 5 Assault 4 | . . 1 . 1 2 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 177 | . 18 52 8 60 39 Peak Tracking Total 8 | . 3 4 2 6 8 Tactical Retreats 7 | . 1 . 1 5 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 3 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . . . . . 2 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . . 3 1 6 3 Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 29 | . 8 12 . 6 3 Terminals 19 | . 7 7 . 3 2 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . 2 . Recycling Units 4 | . 1 2 . 1 . Scanalyzers 2 | . . 2 . . . Garrison Access 1 | . . . . . 1 Total Hacks 81 | . 18 40 . 16 7 Successful 48 | . 11 22 . 12 3 Failed 32 | . 7 17 . 4 4 Catastrophic 6 | . 2 2 . 1 1 Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 54 | . 17 25 . 7 5 Fabricators . | . . . . . . Repair Stations 13 | . . 5 . 8 . Recycling Units 4 | . 1 2 . 1 . Scanalyzers 8 | . . 8 . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 28 | . 10 10 . 5 3 Record 13 | . 4 8 . 1 . Open DSF 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . . 1 . 1 . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . . . . 1 1 Reprogram Traps 1 | . . . . . 1 Dispatch Records 1 | . . . . 1 . Hauler Manifests 2 | . . 1 . 1 . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . 5 . 6 . Scan Component 6 | . . 3 . 3 . Repair 5 | . . 2 . 3 . Recycling Unit Hacks 4 | . 1 2 . 1 . Report Inventory 4 | . 1 2 . 1 . Scanalyzer 5 | . . 5 . . . Insert Component 3 | . . 3 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 19 | . 3 9 . 4 3 Full Trace Events 6 | . 1 2 . 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 2 . 3 . Time 160 | . . 64 . 96 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 507 | . . . . . 507 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 7653 | 57 1076 2535 548 2075 1362 Spaces Moved 4536 | 59 823 1521 358 1089 686 Core 1 | 1 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 4535 | 58 823 1521 358 1089 686 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 120 120 130 Average Speed 120 | 79 99 119 120 127 142 Slowest Speed 185 | 80 105 165 120 185 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 60 | 4 93 95 83 73 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . . . 8 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5911 | 65 996 1995 442 1500 913 Wait 639 | . 81 238 60 177 83 Move 4531 | 58 822 1520 357 1088 686 Hop . | . . . . . . Pick Up 104 | 1 23 32 1 30 17 Fast Attach 17 | 6 1 3 . 6 1 Attach 37 | . 1 8 2 17 9 Detach 1 | . . 1 . . . Swap 64 | . 13 22 1 20 8 Drop 96 | . 12 39 1 25 19 Fire 400 | . 43 129 19 135 74 Melee . | . . . . . . Ram 6 | . . 3 1 2 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 21 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 6) 297 | -10/Materials | Discovered new exit (range 13) 335 | -10/Materials | Build established: Mutant 582 | -10/Materials | Discovered new exit (range 9) 719 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Identified exit to Materials 980 | -10/Materials | Discovered new exit (range 16) 1134 | -10/Materials | Entered another Materials area 1134 | -9/Materials | Evolved 2 slots: Utility x2 1583 | -9/Materials | Discovered new exit (range 3) 1691 | -9/Materials | Discovered new exit (range 14) 2020 | -9/Materials | Discovered new exit (range 3) 2885 | -9/Materials | Core integrity fell below 50% 2972 | -9/Materials | Discovered new exit (range 8) 3209 | -9/Materials | Central database locked down 3534 | -9/Materials | First assault squad dispatched 3553 | -9/Materials | Repaired Arm. Wheel 3585 | -9/Materials | Repaired Arm. Wheel 3607 | -9/Materials | Core integrity fell below 20% 3669 | -9/Materials | Entered Mines 3739 | -9/Mines | Met a Derelict bent on vengeance 3910 | -9/Mines | Learned 2 Materials zone layouts 3910 | -9/Mines | Discovered new exit (range 7) 3924 | -9/Mines | Learned Materials terminal intel 4186 | -9/Mines | Discovered new exit (range 5) 4217 | -9/Mines | Entered Materials 4217 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4218 | -8/Materials | Identified exit to Factory 4219 | -8/Materials | Loaded intel: 12 terminal locations 4320 | -8/Materials | Repaired Arm. Wheel 4353 | -8/Materials | Repaired Arm. Wheel 4459 | -8/Materials | Lost 3 parts (2u1w) 4463 | -8/Materials | Crushed by falling debris 4553 | -8/Materials | Lost 4 parts (1p1u2w) 4803 | -8/Materials | Build established: Tank 4991 | -8/Materials | Discovered new exit (range 7) 5382 | -8/Materials | Build established: Gunner 5850 | -8/Materials | Discovered exit to Factory (range 16) 6196 | -8/Materials | Repaired Arm. Wheel 6217 | -8/Materials | First assault squad dispatched 6292 | -8/Materials | Entered Factory 6292 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6719 | -7/Factory | Garrison activated, responded to threat 6850 | -7/Factory | Garrison activated, responded to threat 7492 | -7/Factory | First assault squad dispatched 7650 | -7/Factory | Core integrity fell below 50% 7654 | -7/Factory | Self-destructed Last Messages --------------- 07639_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 07640_ K-01 Serf collects debris. 07642_ Power failure, Enh. Nuclear Core shutdown. 07642_ Slug penetrates Wall. 07644_ Lightning Gun destroyed. 07645_ M-28 Smith repairs P-60 Hacker. 07645_ Slug penetrates L-41 Fighter. 07645_ Imp. Assault Rifle destroyed. 07646_ Slug penetrates Wall. 07646_ Gauss Rifle severed. 07647_ Enh. Nuclear Core destroyed. 07648_ M-28 Smith repairs G-47 Trooper. 07648_ Enh. Nuclear Core severed. 07649_ Slug penetrates Wall. 07650_ Critical hit (Burn: +37). 07650_ M-28 Smith repairs L-41 Fighter. 07651_ Hrd. Heavy Armor Plating destroyed. 07652_ Slug penetrates Wall. 07653_ Arm. Huge Wheel destroyed. 07653_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????# ! # #?????????????? | | ????????????????????# ! [ # #####?????????? | | ????????????????????# # #?????????? | | ????????????????????# # #?????????? | | ????????????????????# + + ????????? | | ????????????????????# # # ???????? | | ??????????? "???????# =%= ###### #? ??????? | | ???????????? ?????# [ #????? #??? ?????? | | ??????????####/#########/####????? #?????????? | | ???????? % ###?????? #?????????? | | ???????? T"#?????? #?????????? | | ???????? ""#?????? #?????????? | | ???????? ###??????? #?????????? | | ????????? #?????????? ????????????? | | ????????? ###+##### #????????? ???????????? | | ???????????????????# ######### ??????????? | | ???????????????????# ??????????? | | ??????????????????## ??????????? | | ??????????????????+ #?????????? | | ??????????????????## #?????????? | | ???????????????????# #?????????? | | ???????????????????##### ######???????????? | | ?????????????????????###= #????????????????? | | ????????????????????##*#% +?????????? | | ???????????????????#####l## #?????????? | | ???????????????????#[ %m@# #?????????? | | ???????????????????# =gggm# """ """ ??????????? | | ???????????????????#*%/!p # """ ""?????????????? | | ???????????????????#*%[%g #? """ "??????????????? | | ???????????????????##+#####?? ????????????????? | | ??????????????????? % ??????? ????????????????? | | ?????????????????? ????????T"????????????????? | | ????????????????? ?????????????????????????? | | ???????????????? ?????????????????????????? | | ??????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | ?????????????# ???????????????????????? | | ?????????????# ???????????????????????? | | ???????????????? #??????????????????????? | | ???????????????? #??????????????????????? | | ??????????????? +??????????????????????? | | ??????????????? #??????????????????????? | | ?????????????????########/???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 29 Energy Capacity 750 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedThermoelectricLoader Manual? 0 Play Time 01:31:05 Cumulative 152.4 hours Start 2024.03.09 @ 09:12:58 End 2024.03.10 @ 11:46:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 88 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12ae006a-bf0c-41fb-ace8-324f1c2332e0