Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.28 @ 09:10:28 Player: Arcade Dan Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (791) 791 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2516 Bonus ------- None Cogmind --------- Core Integrity 515/550 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Cooling System Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Light Ion Engine Medium Storage Unit Small Matter Pod (50) Improved Signal Interpreter Utility Shielding Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Weight Redist. System > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Light Treads Medium Storage Unit Improved Signal Interpreter Utility Shielding Light Assault Rifle Heavy Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 27 | . 6 21 . Power 7 | . 2 5 . Engine 6 | . 2 4 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | . 1 4 . Treads 2 | . . 2 . Leg . | . . . . Wheel 3 | . 1 2 . Hover . | . . . . Flight . | . . . . Utility 8 | . 3 5 . Device 3 | . . 3 . Storage 3 | . 2 1 . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 7 | . . 7 . Energy Gun 1 | . . 1 . Energy Cannon 2 | . . 2 . Ballistic Gun 4 | . . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . 1 12 2 Power 2 | . 1 1 . Propulsion 5 | . . 4 1 Utility 3 | . . 2 1 Weapon 5 | . . 5 . Highest Loss Streak 6 | . 1 6 2 Average Slot Usage (%) 84 | . 83 87 53 Engine 16 | . 12 19 9 Core 1 | . . 1 9 Treads 1 | . . 2 8 Leg 9 | . 25 . . Wheel 6 | . 1 11 . Device 4 | . . 6 18 Storage 15 | . 14 17 9 Protection 5 | . 2 8 . Energy Gun 5 | . 12 1 . Energy Cannon 1 | . . 3 . Ballistic Gun 13 | . 14 15 . Naked Turns . | . . . . Heaviest Build 41 | 12 25 41 28 Greatest Support 46 | 20 20 46 26 Greatest Overweight (x) 4 | . 2 4 1 Average Overweight (x) 1 | . . 2 1 Largest Inventory Capacity 14 | 6 10 14 10 Average Capacity 9 | 6 6 12 10 Most Carried 10 | 6 7 10 6 Average Carried 5 | 6 6 5 6 Final Capacity 10 | 6 10 10 10 Final Carried 6 | 6 6 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 589 | 200 32 357 . Remotely . | . . . . Salvage Created 977 | . 246 731 . Parts 50 | . 12 38 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 4 18 . Melee 1 | . . 1 . Guns 11 | . 4 7 . Cannons 8 | . . 8 . AOE 2 | . . 2 . Classes Destroyed 5 | . 3 2 . Worker 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 3 | . . 3 . Grunt 16 | . 4 12 . Sentry 3 | . . 3 . Best Kill Streak 5 | . 3 5 . Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1756 | . 182 1500 74 Core 352 | . 19 298 35 Absorbed by Shields . | . . . . Core Remaining (%) 72 | 100 92 25 . Volleys Fired 98 | . 27 71 . Largest 2 | . 2 2 . Hottest 112 | . 70 112 . Shots Fired 145 | . 47 98 . Gun 110 | . 47 63 . Cannon 35 | . . 35 . Launcher . | . . . . Special . | . . . . Kinetic 80 | . 27 53 . Thermal 30 | . 20 10 . Explosive . | . . . . Electromagnetic 35 | . . 35 . Robot Hit Streak 20 | . 15 20 . Robot Miss Streak 3 | . 1 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 115 | . 36 79 . Core Hits 44 | . 13 31 . Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1778 | . 366 1412 . Guns 1046 | . 366 680 . Cannons 586 | . . 586 . Explosions 85 | . . 85 . Melee . | . . . . Ramming 61 | . . 61 . Kinetic 705 | . 153 552 . Thermal 426 | . 213 213 . Explosive . | . . . . Electromagnetic 586 | . . 586 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 7 | . . 7 . Message Errors 4 | . . 4 . Matter Fused 1 | . . 1 . Energy Discharges 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 5 | . . 5 . Projectiles 5 | . . 5 . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 35 | . . 35 . Shots 1 | . . 1 . Rammed 13 | . . 13 . Targets Rammed 14 | . . 14 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 392 | . 224 392 . Average Temperature 147 | . 95 166 . Received Heat Transfer 1143 | . 132 957 54 Effects 7 | . . 7 . Shutdowns 4 | . . 4 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Short Circuit 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1062 | . 629 433 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 340 | . 134 340 111 Initial 111 | . . . 111 Average 62 | . 45 69 110 Maximum Alert Level 1 | . . 1 . Low Security (%) 92 | 100 100 86 100 Level 1 7 | . . 13 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 4 2 Investigation 7 | . 3 4 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 11 34 4 Peak Tracking Total 7 | . 4 7 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 6 4 . Terminals 8 | . 5 3 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 40 | . 28 12 . Successful 34 | . 23 11 . Failed 6 | . 5 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 22 | . 14 8 . Terminals 36 | . 25 11 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 10 4 . Record 9 | . 7 2 . Alert Level 2 | . . 2 . Dispatch Records 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 10 7 . Terminals 16 | . 10 6 . Track 8 | . 5 3 . Botnet 8 | . 5 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Tunnel 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 4 3 . Full Trace Events 5 | . 3 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2500 | 2 959 1410 129 Spaces Moved 1021 | 2 435 542 42 Core . | . . . . Treads 117 | . . 75 42 Legs 367 | 2 365 . . Wheels 537 | . 70 467 . Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 100 90 180 Average Speed 116 | 120 116 111 180 Slowest Speed 180 | 120 120 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 2 40 35 6 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 3 | . . 3 . Melee . | . . . . Projectile . | . . . . AOE 3 | . . 3 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2189 | 1 844 1249 95 Wait 1011 | . 372 586 53 Move 1018 | 1 434 541 42 Hop . | . . . . Pick Up 15 | . 1 14 . Fast Attach 3 | . 2 1 . Attach 14 | . 1 13 . Detach . | . . . . Swap 10 | . 3 7 . Drop 6 | . 4 2 . Fire 98 | . 27 71 . Melee . | . . . . Ram 7 | . . 7 . Kick . | . . . . Crush 7 | . . 7 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 695 | -10/Materials | Repaired Med. Laser? 701 | -10/Materials | Discovered new exit (range 13) 824 | -10/Materials | Discovered new exit (range 15) 962 | -10/Materials | Entered another Materials area 962 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1941 | -9/Materials | Discovered new exit (range 4) 2041 | -9/Materials | Lost 3 parts (1n1u1w) 2217 | -9/Materials | Core integrity fell below 50% 2251 | -9/Materials | Lost 6 parts (1p2n1u2w) 2372 | -9/Materials | Entered another Materials area 2372 | -8/Materials | Evolved 2 slots: Utility x2 2396 | -8/Materials | Lost 3 parts (1n2w) 2501 | -8/Materials | Self-destructed Last Messages --------------- 02333_ System corrupted: Lgt. Assault Rifle targeting data glitched. 02336_ Lgt. Assault Rifle destroyed. 02341_ Slammed into G-34 Mercenary. 02365_ Lgt. Treads destroyed. PARAMETERS=UTILITY_2 LOCATION=UNKNOWN GOAL=ESCAPE 02377_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02378_ O-16 Technician uses terminal to summon reinforcements. 02378_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. 02378_ O-16 Technician locks terminal. 02492_ O-16 Technician distress signal alerts nearby ally. 02492_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02496_ K-01 Serf collects debris. 02499_ Lgt. Treads destroyed. 02499_ K-01 Serf collects debris. 02500_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 02501_ Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????#####?#####? | | ????????????????????# #? # | | ????????????????????# # """ # | | ????????????????????# # """ "# | | ?????????########+### + """ T# | | ???????? # "# | | ???????? #! ] # | | ???????? ######## | | ????????############# # # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????+ + g # | | ????????????????????# #gg # | | ????????????????????# # k # | | ????????????????????# # # | | ????????????????????# #@ # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# # # | | ????????????????????# ######## | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????? ???????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed QuantumTacticalMatter Manual? 0 Play Time 00:18:41 Cumulative 10.6 hours Start 2020.12.28 @ 08:28:28 End 2020.12.28 @ 09:10:28 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 27 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b71889dc-a70c-4dd4-89f6-d3fcb67e0715