Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.14 @ 00:51:43 Player: dhtilly Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2902) 2902 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 6418 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 6/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Weight Redist. System Advanced Visual Processing Unit Sensor Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Power Amplifier Small Storage Unit Medium Storage Unit Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Lightning Gun Ion Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System Advanced Weight Redist. System Advanced Visual Processing Unit Sensor Array Lightning Gun Plasma Cannon Heavy Flak Cannon [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 115 | 6 6 21 51 7 24 Power 12 | 1 . 3 6 . 2 Engine 8 | 1 . 3 3 . 1 Core 4 | . . . 3 . 1 Reactor . | . . . . . . Propulsion 39 | 2 1 8 20 1 7 Treads 6 | . . 4 1 . 1 Leg 33 | 2 1 4 19 1 6 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 1 4 2 4 Device 5 | . . . . 2 3 Storage 7 | 1 2 1 3 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 50 | 2 3 9 21 4 11 Energy Gun 20 | 2 1 4 8 . 5 Energy Cannon 8 | . . . 5 1 2 Ballistic Gun 11 | . . 5 5 1 . Ballistic Cannon 4 | . . . . 1 3 Launcher 6 | . 2 . 2 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 66 | . 2 5 28 6 25 Power 8 | . . . 5 . 3 Propulsion 21 | . . 2 10 2 7 Utility 4 | . . . . . 4 Weapon 33 | . 2 3 13 4 11 Highest Loss Streak 14 | . 2 4 14 5 13 Average Slot Usage (%) 85 | . 97 90 83 95 55 Engine 7 | . 14 11 6 7 4 Treads 5 | . . 22 5 . . Leg 21 | . 28 13 22 28 14 Device 2 | . . . . 6 4 Storage 17 | . 28 22 18 15 11 Processor 4 | . . . 7 7 5 Energy Gun 6 | . 21 8 7 . 3 Energy Cannon 3 | . . . 4 6 . Ballistic Gun 5 | . . 11 7 6 . Ballistic Cannon 2 | . . . . 6 6 Launcher 2 | . 4 . 1 6 . Naked Turns 9 | . . . . . 9 Heaviest Build 48 | 13 21 25 37 46 48 Greatest Support 80 | 20 20 80 80 45 61 Greatest Overweight (x) 8 | 4 1 6 8 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 9 Most Carried 10 | 2 9 10 10 10 9 Average Carried 8 | 1 6 8 8 9 6 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | 2 9 10 10 10 3 Class Distribution -------------------- 34% | Scavenger-Mutant 31% | Mutant 30% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1617 | 161 49 329 691 135 252 Remotely . | . . . . . . Salvage Created 3150 | . 236 888 1221 489 316 Parts 182 | . 17 55 66 38 6 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 69 | . 11 16 22 13 7 Guns 36 | . 3 14 16 1 2 Cannons 15 | . . . 6 6 3 AOE 17 | . 8 2 . 6 1 Classes Destroyed 11 | . 4 5 1 1 . Worker 6 | . . 2 . 4 . Builder 5 | . . 2 . 3 . Tunneler 1 | . . . . 1 . Hauler 2 | . . 1 . 1 . Recycler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 2 | . 1 . 1 . . Swarmer 16 | . 6 3 . 7 . Grunt 39 | . 5 8 15 4 7 Sentry 12 | . . 5 5 2 . Hunter 2 | . . . 2 . . Best Kill Streak 9 | . 5 5 5 9 4 Combat Bots Only 7 | . 5 3 5 7 4 Max Kills in Single Turn 6 | . 3 2 1 6 1 Gunslinging 1 | . . 1 . . . Exploded 5 | . 3 1 . 5 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 9242 | . 438 995 3330 990 3489 Core 1843 | . 119 212 506 146 860 Absorbed by Shields 90 | . . . . . 90 Core Remaining (%) 57 | 100 52 47 8 79 . Volleys Fired 250 | . 23 55 101 17 54 Largest 4 | . 2 2 3 4 3 Hottest 213 | . 100 95 213 190 172 Shots Fired 465 | . 41 103 189 63 69 Gun 347 | . 31 103 160 17 36 Cannon 95 | . . . 29 34 32 Launcher 23 | . 10 . . 12 1 Special . | . . . . . . Kinetic 204 | . . 48 95 34 27 Thermal 182 | . 31 13 94 17 27 Explosive 23 | . 10 . . 12 1 Electromagnetic 56 | . . 42 . . 14 Robot Hit Streak 27 | . 7 27 22 7 21 Robot Miss Streak 6 | . 2 3 3 3 6 Penetration Max 1 | . . . 1 1 . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 333 | . 16 87 145 26 59 Core Hits 193 | . 26 39 55 33 40 Critical Hits 2 | . . 1 . 1 . Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7451 | . 843 1158 2517 1445 1488 Guns 3939 | . 209 930 1904 223 673 Cannons 1650 | . . . 596 469 585 Explosions 1816 | . 634 228 . 729 225 Melee . | . . . . . . Ramming 46 | . . . 17 24 5 Kinetic 2326 | . . 317 1037 433 539 Thermal 2789 | . 209 319 1463 259 539 Explosive 1399 | . 521 . . 729 149 Electromagnetic 891 | . 113 522 . . 256 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . 5 15 5 Average Corruption 4 | . . . 4 15 4 Corruption Purged . | . . . . . . Effects 33 | . . . 28 5 . Message Errors 6 | . . . 6 . . Matter Fused 3 | . . . 2 1 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 5 | . . . 4 1 . Data Loss (minor) 6 | . . . 4 2 . Misdirections 1 | . . . . 1 . Targeting Errors 8 | . . . 8 . . Weapon Failures 3 | . . . 3 . . Overload Shots . | . . . . . . Overflow Damage 53 | . . 39 . 6 8 Projectiles 8 | . . . . . 8 Explosions 45 | . . 39 . 6 . Melee . | . . . . . . Knockbacks 14 | . . . . 1 13 Impact . | . . . . . . Kinetic 12 | . . . . 1 11 Secondary 2 | . . . . . 2 Self-Inflicted Damage 263 | . 62 162 4 4 31 Shots 8 | . 2 4 . 1 1 Rammed 8 | . . . 4 2 2 Targets Rammed 12 | . . . 7 3 2 Kicked 4 | . . . 3 1 . Crushed . | . . . . . . Highest Temperature 701 | . 135 106 701 122 274 Average Temperature 112 | . 47 29 191 31 88 Received Heat Transfer 2461 | . 93 327 1359 165 517 Effects 24 | . . . 23 . 1 Shutdowns 2 | . . . 2 . . Energy Bleed 3 | . . . 2 . 1 Interference 7 | . . . 7 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . . 2 . . Damage (major) 6 | . . . 6 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 3 . . 3 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 13 | . 5 . 6 . 2 Heat Transferred 5480 | . 605 674 2825 370 1006 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 4 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 462 | . 382 462 407 338 220 Average Influence 226 | . 172 337 293 187 110 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 42 | 100 59 6 7 65 86 Level 1 50 | . 40 64 88 34 13 Level 2 6 | . . 29 3 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 1 6 3 3 Investigation 10 | . 2 1 3 2 2 Extermination . | . . . . . . Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 18 20 46 14 16 Peak Tracking Total 8 | . 5 4 8 6 5 Tactical Retreats 15 | . 2 . 12 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 . . 1 2 Indirectly 1 | . 1 . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 11 | . 5 . . 1 5 Max in Single Turn 2 | . 2 . . 1 2 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 25 | . 5 3 7 8 2 Terminals 14 | . 3 1 5 4 1 Fabricators 1 | . . . . 1 . Repair Stations 3 | . 1 . 1 1 . Recycling Units 4 | . 1 2 . 1 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 69 | . 14 9 23 17 6 Successful 41 | . 8 7 14 10 2 Failed 28 | . 6 2 9 7 4 Catastrophic 6 | . 1 . 3 2 . Database Lockouts . | . . . . . . Manual 10 | . 2 2 4 1 1 Terminals 45 | . 9 5 19 9 3 Fabricators 2 | . . . . 2 . Repair Stations 7 | . 2 . 2 3 . Recycling Units 8 | . 3 4 . 1 . Scanalyzers . | . . . . . . Garrison Access 7 | . . . 2 2 3 Terminal Hacks 24 | . 3 4 12 4 1 Record 3 | . . . 2 . 1 Level Access Points 1 | . . 1 . . . Branch Access Points 3 | . 1 . 1 1 . Terminal Index 1 | . 1 . . . . Alert Level 4 | . . 1 2 1 . Locate Traps 3 | . . . 1 2 . Security Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Recall Investigation 2 | . . 1 1 . . Hauler Manifests 2 | . 1 . 1 . . Zone Layout 3 | . . 1 2 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 6 | . 2 . 2 2 . Scan Component 3 | . 1 . 1 1 . Repair 3 | . 1 . 1 1 . Recycling Unit Hacks 7 | . 3 3 . 1 . Process 1 | . 1 . . . . Report Inventory 3 | . 1 1 . 1 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 2 6 6 2 Full Trace Events 10 | . 3 1 4 1 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Matter 168 | . . . . 168 . Time 42 | . . . . 42 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 3 | . 1 . 1 1 . Time 102 | . 26 . 38 38 . Parts Recycled . | . . . . . . Recycled Matter 112 | . 112 . . . . Retrieved Matter 144 | . 144 . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 2 . . Non-combat 1 | . . . 1 . . Combat 1 | . . . 1 . . Robot Hacks Applied 2 | . . . 2 . . parse_system 1 | . . . 1 . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3737 | 59 386 708 963 1016 605 Spaces Moved 2016 | 36 214 320 391 733 322 Core 38 | 11 . 1 11 . 15 Treads 245 | . . 172 68 . 5 Legs 1733 | 25 214 147 312 733 302 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 133 | 128 142 148 135 125 132 Slowest Speed 450 | 250 150 350 450 150 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 24 | 5 45 37 24 23 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 192 | . 21 15 4 144 8 Melee . | . . . . . . Projectile 11 | . . . 4 7 . AOE 181 | . 21 15 . 137 8 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2607 | 46 254 457 628 793 429 Wait 117 | 2 3 41 47 13 11 Move 2011 | 35 213 319 390 732 322 Hop . | . . . . . . Pick Up 46 | 3 8 6 11 9 9 Fast Attach 55 | 5 2 9 28 5 6 Attach 36 | 1 3 4 9 2 17 Detach 10 | . 1 3 3 1 2 Swap 24 | . 1 8 14 . 1 Drop 40 | . . 12 16 11 1 Fire 250 | . 23 55 101 17 54 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick 12 | . . . 7 3 2 Crush . | . . . . . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Repaired Grenade Launcher? 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x2 570 | -9/Materials | Lost 4 parts (2n2w) 745 | -9/Materials | Discovered new exit (range 3) 928 | -9/Materials | Core integrity fell below 50% 937 | -9/Materials | Build established: Scavenger-Mutant 1063 | -9/Materials | Discovered new exit (range 10) 1063 | -9/Materials | Identified exit to Materials 1154 | -9/Materials | Entered another Materials area 1154 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1252 | -8/Materials | Garrison activated, responded to threat 1406 | -8/Materials | Core integrity fell below 50% 1448 | -8/Materials | Lost 12 parts (3p6n3w) 1505 | -8/Materials | Identified exit to Storage 1785 | -8/Materials | Core integrity fell below 20% 1857 | -8/Materials | Lost 14 parts (2p4n8w) 2026 | -8/Materials | Discovered new exit (range 3) 2059 | -8/Materials | Repaired Carbon-fiber Leg 2117 | -8/Materials | Entered Factory 2117 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2213 | -7/Factory | Identified exit to Lower Caves 2429 | -7/Factory | Build established: Scavenger-Gunner 2708 | -7/Factory | Fabricated Energy Filter? 2733 | -7/Factory | Destroyed 7 combat bots 2873 | -7/Factory | Repaired Hvy. Particle Cannon? 3021 | -7/Factory | Discovered new exit (range 16) 3068 | -7/Factory | Crushed by falling debris 3068 | -7/Factory | System corruption reached 10% 3099 | -7/Factory | Lost 5 parts (1n4w) 3133 | -7/Factory | Entered another Factory area 3133 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3443 | -6/Factory | Lost 8 parts (2p2n1u3w) 3624 | -6/Factory | Core integrity fell below 50% 3671 | -6/Factory | Lost 13 parts (1p3n3u6w) 3716 | -6/Factory | Spotted B-75 Beast 3718 | -6/Factory | Core integrity fell below 20% 3729 | -6/Factory | Released all parts (3) 3738 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Knocked back. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Released Adv. Targeting Computer. Released Med. Storage Unit. Released Med. Treads. U-05 Engineer builds a Wall. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. U-05 Engineer builds a Wall. Field strength at 82. U-05 Engineer builds a Wall. Field strength at 76. U-05 Engineer builds a Wall. Field strength at 70. U-05 Engineer builds a Wall. Penetrated by Slug. 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