Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 22:47:06 Player: Deedee Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2438) 2438 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (421) 421 TOTAL SCORE: 5329 Bonus ------- High Alert Combat Kills 221 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 73/300 Energy 340/340 System Corruption 12% Temperature Cool (18) Movement Walking (112) Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Advanced Targeting Computer Reactive Plating Reactive Plating Reactive Plating Pulse Rifle Advanced Beam Cannon Plasma Cannon Shotgun Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Improved Heat Sink Advanced Targeting Computer Reactive Plating Reactive Plating Reactive Plating Pulse Rifle Advanced Beam Cannon Plasma Cannon Shotgun Assault Cannon Assault Cannon [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Improved Signal Interpreter Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 80 | 7 10 22 12 12 17 Power 14 | 2 1 4 2 3 2 Engine 11 | 2 . 4 1 3 1 Core 3 | . 1 . 1 . 1 Reactor . | . . . . . . Propulsion 26 | 2 3 8 5 2 6 Treads 4 | . . . 4 . . Leg 21 | 2 3 8 1 2 5 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 14 | 1 3 3 2 2 3 Device 3 | . . 1 1 . 1 Storage 3 | 1 1 . 1 . . Processor 4 | . 1 1 . 1 1 Hackware . | . . . . . . Protection 4 | . 1 1 . 1 1 Artifact . | . . . . . . Weapon 26 | 2 3 7 3 5 6 Energy Gun 5 | 1 2 . 1 1 . Energy Cannon 9 | . . 5 . 2 2 Ballistic Gun 5 | 1 1 1 . . 2 Ballistic Cannon 5 | . . . 2 2 1 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 1 | . . . . 1 . System Corruption 7 | . . . . 7 . Parts Lost 24 | . . 8 . 11 5 Power 7 | . . 3 . 3 1 Propulsion 10 | . . 5 . 4 1 Utility 4 | . . . . 2 2 Weapon 3 | . . . . 2 1 Highest Loss Streak 6 | . . 5 . 6 2 To Critical Strikes 2 | . . . . 2 . Average Slot Usage (%) 83 | . 91 85 81 73 86 Engine 9 | . 3 6 16 9 13 Core 3 | . 10 2 2 1 1 Treads 3 | . . . 9 9 . Leg 22 | . 28 31 13 8 29 Device 6 | . . 3 13 11 3 Storage 5 | . 10 . 3 9 9 Processor 7 | . 5 10 5 4 7 Protection 3 | . 4 7 . 1 3 Energy Gun 4 | . 17 3 3 . . Energy Cannon 5 | . . 10 . 7 7 Ballistic Gun 4 | . 10 6 . . 6 Ballistic Cannon 4 | . . . 10 9 2 Launcher 1 | . . 1 4 . 1 Peak Build Rating 33 | 6 10 17 26 26 33 Average Rating 17 | 3 8 13 17 22 25 On Entrance 13 | . 6 10 12 26 26 Naked Turns . | . . . . . . Heaviest Build 48 | 12 16 19 44 48 47 Greatest Support 82 | 20 20 40 82 82 61 Greatest Overweight (x) 11 | 2 . 2 1 11 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 5 15 15 15 Average Capacity 9 | 6 6 5 8 15 15 Most Carried 15 | 5 8 5 12 10 15 Average Carried 6 | 2 5 4 5 8 10 Final Capacity 15 | 8 5 5 15 15 15 Final Carried 12 | 2 5 5 10 9 12 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1658 | 240 156 408 288 276 290 Remotely . | . . . . . . Salvage Created 2610 | . 276 1367 203 290 474 Parts 165 | . 24 85 18 14 24 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 66 | . 8 28 7 12 11 Guns 20 | . 8 9 . . 3 Cannons 36 | . . 13 7 12 4 AOE 8 | . . 4 . . 4 Classes Destroyed 11 | . 3 6 . 2 . Worker 2 | . . 2 . . . Hauler 1 | . . 1 . . . Recycler 4 | . . 2 1 . 1 Operator 1 | . . 1 . . . Watcher 4 | . 1 3 . . . Swarmer 16 | . 3 7 3 3 . Grunt 27 | . 5 13 . 5 4 Brawler 3 | . . 2 . 1 . Duelist 2 | . . . . 1 1 Sentry 16 | . . 6 4 . 6 Specialist 2 | . . . . 2 . Best Kill Streak 12 | . 3 12 6 6 3 Combat Bots Only 8 | . 3 8 6 6 3 Max Kills in Single Turn 3 | . 1 3 2 2 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 445 | . 29 131 27 170 88 Missed 130 | . 10 36 7 49 28 Damage Taken 4581 | . 206 1277 219 1889 990 Core 756 | . 57 138 51 404 106 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 89 | . . . 89 . . Core Remaining (%) 80 | 100 77 65 . . . Volleys Fired 195 | . 33 77 17 34 34 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 105 133 88 88 160 Shots Fired 349 | . 65 140 31 56 57 Gun 159 | . 65 63 3 6 22 Cannon 180 | . . 75 28 50 27 Launcher 10 | . . 2 . . 8 Special . | . . . . . . Kinetic 183 | . 26 53 28 49 27 Thermal 150 | . 39 85 3 1 22 Explosive 10 | . . 2 . . 8 Electromagnetic 6 | . . . . 6 . Robot Hit Streak 16 | . 8 16 8 6 10 Robot Miss Streak 10 | . 5 5 10 8 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 244 | . 38 87 22 52 45 Core Hits 165 | . 18 43 23 50 31 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Burn 1 | . 1 . . . . Meltdown 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4755 | . 429 1777 426 1015 1108 Guns 1437 | . 429 643 36 65 264 Cannons 2838 | . . 980 390 950 518 Explosions 462 | . . 145 . . 317 Melee . | . . . . . . Ramming 18 | . . 9 . . 9 Kinetic 2349 | . 129 514 390 923 393 Thermal 1861 | . 300 1109 36 27 389 Explosive 462 | . . 145 . . 317 Electromagnetic 65 | . . . . 65 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 2 . 12 12 Average Corruption 6 | . 1 2 . 9 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 51 | . 2 12 . 14 23 Message Errors 16 | . . 6 . 3 7 Matter Fused 13 | . . 1 . 5 7 Heat Flow Errors 3 | . 1 . . . 2 Energy Discharges 9 | . 1 1 . 5 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . 1 . 1 1 Misfires 3 | . . 1 . . 2 Alerts 1 | . . 1 . . . Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 77 | . . 64 . . 13 Projectiles 26 | . . 13 . . 13 Explosions 51 | . . 51 . . . Melee . | . . . . . . Knockbacks 47 | . . . 9 38 . Impact . | . . . . . . Kinetic 44 | . . . 7 37 . Secondary 3 | . . . 2 1 . Self-Inflicted Damage 116 | . . 116 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed 3 | . . 2 . . 1 Kicked 3 | . . 2 . . 1 Crushed . | . . . . . . Highest Temperature 601 | . 303 601 . . 243 Average Temperature 112 | . 67 158 . . 68 Received Heat Transfer 1818 | . 81 441 27 819 450 Effects 15 | . . 15 . . . Shutdowns 3 | . . 3 . . . Energy Bleed 2 | . . 2 . . . Interference 6 | . . 6 . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Damage (major) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Parts Melted 6 | . 1 4 . . 1 Heat Transferred 3691 | . 745 2072 74 50 750 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 737 | . 211 737 483 427 578 Initial 311 | . . 23 311 222 202 Average 296 | . 109 266 335 379 429 Maximum Alert Level 3 | . 1 3 2 2 2 Low Security (%) 29 | 100 86 48 . . . Level 1 37 | . 13 27 95 30 39 Level 2 31 | . . 22 4 69 60 Level 3 . | . . 2 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 3 4 . 2 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 5 | . 1 3 . . 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 9 | . 3 1 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 13 36 11 13 24 Peak Tracking Total 10 | . 3 8 4 7 10 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . 1 3 . . 3 Max in Single Turn 2 | . 1 2 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 12 | . 2 3 4 . 3 Terminals 10 | . 2 3 2 . 3 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 34 | . 7 6 14 . 7 Successful 19 | . 4 3 9 . 3 Failed 14 | . 3 3 5 . 3 Catastrophic 2 | . . 1 . . 1 Database Lockouts 1 | . . . . . 1 Manual . | . . . . . . Terminals 27 | . 7 6 7 . 7 Fabricators . | . . . . . . Repair Stations 5 | . . . 5 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 14 | . 4 3 4 . 3 Record 7 | . 2 . 3 . 2 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 3 | . . . 3 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 2 4 . 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 64 | . . . 64 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 2861 | 67 473 787 449 598 487 Spaces Moved 1444 | 56 272 400 208 247 261 Core 43 | 33 . 9 . 1 . Treads 186 | . . . 103 83 . Legs 1215 | 23 272 391 105 163 261 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 Average Speed 132 | 93 120 121 145 171 126 Slowest Speed 600 | 150 120 190 237 600 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 46 58 23 33 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 90 | . . 50 . . 40 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 86 | . . 50 . . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2041 | 69 359 564 322 366 361 Wait 211 | 2 25 33 64 64 23 Move 1440 | 55 271 399 208 246 261 Hop . | . . . . . . Pick Up 74 | 5 11 17 14 9 18 Fast Attach 12 | 3 2 4 3 . . Attach 33 | 3 1 7 4 10 8 Detach . | . . . . . . Swap 35 | 1 7 11 5 2 9 Drop 38 | . 9 14 7 1 7 Fire 195 | . 33 77 17 34 34 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 2 . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 3) 309 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 8) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Propulsion x2 830 | -9/Materials | Build established: Scavenger-Mutant 899 | -9/Materials | Discovered new exit (range 12) 913 | -9/Materials | Identified exit to Mines 1204 | -9/Materials | Destroyed 8 combat bots 1205 | -9/Materials | Lost 5 parts (1p4n) 1296 | -9/Materials | Discovered new exit (range 14) 1327 | -9/Materials | Identified exit to Materials 1328 | -9/Materials | Entered another Materials area 1328 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1450 | -8/Materials | Repaired Broken Adv. Beam Cannon 1655 | -8/Materials | Discovered new exit (range 3) 1777 | -8/Materials | Identified exit to Garrison 1777 | -8/Materials | Entered Garrison 1841 | -8/Garrison | Triggered checkpoint 1867 | -8/Garrison | Triggered checkpoint 1919 | -8/Garrison | Triggered checkpoint 1949 | -8/Garrison | Triggered checkpoint 1956 | -8/Garrison | Lost 6 parts (3p2n1u) 1997 | -8/Garrison | Core integrity fell below 50% 2063 | -8/Garrison | Core integrity fell below 20% 2082 | -8/Garrison | System corruption reached 10% 2090 | -8/Garrison | Lost 3 parts (1u2w) 2343 | -8/Garrison | Discovered new exit (range 11) 2374 | -8/Garrison | Identified exit to Materials 2375 | -8/Garrison | Entered Materials 2703 | -8/Materials | Central database locked down 2862 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02803_ K-01 Serf cleans the Integration Channel. 02804_ Acquired VSS Leg. 02808_ K-01 Serf cleans the Integration Channel. 02815_ Cryofiber Web destroyed. 02817_ Slug penetrates Wall. 02820_ System corrupted: Matter fused (-10). 02822_ System corrupted: Shotgun jammed. 02825_ L-31 Rogue destroyed. 02825_ Switching to secondary target: G-47 Trooper. 02829_ U-05 Engineer builds a Wall. 02832_ W-25 Informer sends out distress signal. 02834_ U-05 Engineer destroyed. 02837_ System corrupted: FCS attempts to trigger Shotgun. 02837_ System corrupted: Shotgun misfires. 02841_ Imp. Carbon-fiber Leg destroyed. 02845_ Integration Channel disabled. 02846_ G-47 Trooper destroyed. 02855_ System corrupted: VSS Leg rejected. 02855_ Acquired VSS Leg. 02857_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ????????# #?????????????????????????????????? | | ######### #??????????????#??????????????????? | | #??"?????????? #??????????????????? | | ] # ??????????? #??????????????????? | | ^ + ??????????? #??????????????????? | | #???????????? #??????????????????? | | """ """ #??????????? w #??????????????????? | | """"""""" ############ ## #???????????? | | "" "" gg @ #???????????? | | ggg=% T #???????????? | | ! /%* * #???????????? | | % !################## g #???????????? | | ! %= #??????????????????? ##???????????? | | | #?????????????????????#????????????? | | ###### #??????????????????????????????????? | | #????# #??????????????????????????????????? | | #???#" #??????????????????????????????????? | | #???## #??????????????????????????????????? | | #????# #??????????????????????????????????? | | ### #????# #??????????????????????????????????? | | ??# #????# #??????????????????????????????????? | | ??# #????# #??????????????????????????????????? | | ?? ?????# #??????????????????????????????????? | | ?? ?????# #??????????????????????????????????? | | ?? ?????+ #??????????????????????????????????? | | ?? ??????# ???????????????????????????????????? | | ?????????# ???????????????????????????????????? | | ?????????# ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoTrapMinigun Manual? 0 Play Time 00:32:03 Cumulative 5.8 hours Start 2025.03.19 @ 22:17:41 End 2025.03.19 @ 22:47:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 778ea88b-194c-4e7c-8cc2-89fd7b50a036