Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 14:54:56 Player: Chemicalhorse Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1866) 1866 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (631) 631 TOTAL SCORE: 6152 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 342 Met Imprinter 300 Was Imprinted 300 Friendly Fire -355 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 100/100 System Corruption 0% Temperature Warm (100) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Experimental System Shield > --- WEAPON (4) ------- Heavy Laser Plasma Cutter > --- INVENTORY (15) --- Improved Signal Interpreter Improved Signal Interpreter Improved Particle Charger Hacking Drone Bay (1/1) Phase Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Experimental Targeting Computer Experimental System Shield > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Signal Interpreter Improved Signal Interpreter Improved Particle Charger Hacking Suite Hacking Drone Bay Grenade Launcher Grenade Launcher [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Layered Medium Armor Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 65 | 6 11 18 3 . 1 26 Power 8 | 1 2 1 . . . 4 Engine 5 | 1 2 1 . . . 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 26 | 2 6 6 3 . 1 8 Treads . | . . . . . . . Leg 22 | . 4 6 3 . 1 8 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 2 | . 2 . . . . . Utility 13 | 1 2 6 . . . 4 Device 5 | . 1 4 . . . . Storage 3 | 1 1 1 . . . . Processor 2 | . . 1 . . . 1 Hackware 2 | . . . . . . 2 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 18 | 2 1 5 . . . 10 Energy Gun 5 | 1 1 . . . . 3 Energy Cannon 6 | . . 3 . . . 3 Ballistic Gun 4 | 1 . 2 . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 32 | . 5 3 . . 1 23 Power 7 | . 2 . . . . 5 Propulsion 11 | . 2 2 . . 1 6 Utility 4 | . . 1 . . . 3 Weapon 10 | . 1 . . . . 9 Highest Loss Streak 5 | . 4 1 . . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 91 94 100 100 97 82 Engine 10 | . 13 11 11 11 11 2 Leg 28 | . 22 28 33 33 31 17 Device 11 | . 5 19 11 11 11 4 Storage 11 | . 17 11 11 11 11 6 Processor 6 | . . 2 11 11 11 7 Energy Gun 2 | . 12 1 . . . 3 Energy Cannon 15 | . . 11 22 22 22 17 Ballistic Gun 4 | . 14 8 . . . . Naked Turns . | . . . . . . . Heaviest Build 61 | 11 12 39 39 39 39 61 Greatest Support 60 | 26 26 30 30 30 40 60 Greatest Overweight (x) 17 | . . 1 1 1 1 17 Average Overweight (x) . | . . . 1 1 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 15 Most Carried 15 | 3 8 15 15 15 15 14 Average Carried 11 | 1 5 8 15 14 14 8 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 3 8 15 15 15 15 6 Class Distribution -------------------- 85% | Mutant 7% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1299 | 215 230 446 30 . 61 317 Remotely . | . . . . . . . Salvage Created 2059 | . 391 856 105 . 148 559 Parts 118 | . 21 67 3 . 9 18 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . Prevented 9 | . . . . . 9 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 54 | . 12 25 2 . 4 11 Guns 22 | . 12 9 . . . 1 Cannons 28 | . . 16 2 . 4 6 AOE 4 | . . . . . . 4 Classes Destroyed 9 | . 3 4 . . 1 1 Worker 1 | . . 1 . . . . Hauler 1 | . . 1 . . . . Watcher 6 | . 2 4 . . . . Swarmer 21 | . 6 12 . . 3 . Grunt 27 | . 6 10 2 . . 9 Brawler 1 | . . 1 . . . . Sentry 2 | . . 2 . . . . Hunter 2 | . . . . . 1 1 Programmer 1 | . . . . . . 1 Thug 1 | . . . . . . 1 Best Kill Streak 4 | . 4 4 2 . 3 3 Combat Bots Only 3 | . 3 3 2 . 3 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 4445 | . 521 803 26 . 364 2731 Core 1170 | . 89 123 . . 71 887 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 309 | . . 309 . . . . Core Remaining (%) 71 | 100 64 . . . 51 . Volleys Fired 193 | . 65 69 2 . 21 36 Largest 4 | . 2 2 2 . 2 4 Hottest 263 | . 60 128 128 . 128 263 Shots Fired 385 | . 108 138 4 . 42 93 Gun 204 | . 108 68 . . . 28 Cannon 172 | . . 70 4 . 42 56 Launcher 8 | . . . . . . 8 Special 1 | . . . . . . 1 Kinetic 142 | . 65 63 . . . 14 Thermal 225 | . 33 75 4 . 42 71 Explosive 8 | . . . . . . 8 Electromagnetic 10 | . 10 . . . . . Robot Hit Streak 12 | . 12 12 2 . 8 7 Robot Miss Streak 7 | . 7 7 2 . 3 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 224 | . 64 73 2 . 27 58 Core Hits 114 | . 28 40 3 . 9 34 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 2 | . 1 . . . . 1 Burn 1 | . . . . . . 1 Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4812 | . 631 1372 66 . 637 2106 Guns 1384 | . 612 423 . . . 349 Cannons 2422 | . . 927 66 . 637 792 Explosions 942 | . . . . . . 942 Melee . | . . . . . . . Ramming 51 | . 19 22 . . . 10 Kinetic 846 | . 310 379 . . . 157 Thermal 3386 | . 211 971 66 . 637 1501 Explosive 438 | . . . . . . 438 Electromagnetic 91 | . 91 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . . . . . Average Corruption 2 | . 2 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Matter Fused 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 428 | . . 13 . . . 415 Projectiles 13 | . . 13 . . . . Explosions 415 | . . . . . . 415 Melee . | . . . . . . . Knockbacks 3 | . . . . . . 3 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 532 | . . . . . . 532 Shots 9 | . . . . . . 9 Rammed . | . . . . . . . Targets Rammed 12 | . 6 4 . . . 2 Kicked 12 | . 6 4 . . . 2 Crushed . | . . . . . . . Highest Temperature 750 | . 90 378 138 . 540 750 Average Temperature 159 | . 30 94 73 . 181 326 Received Heat Transfer 1092 | . 180 147 18 . . 747 Effects 51 | . . . . . 7 44 Shutdowns 13 | . . . . . 1 12 Energy Bleed 9 | . . . . . . 9 Interference 8 | . . . . . . 8 Matter Decay 2 | . . . . . 1 1 Short Circuit 3 | . . . . . 1 2 Damage (minor) 7 | . . . . . 1 6 Damage (major) 7 | . . . . . 3 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 1 3 . . . 2 Heat Transferred 5450 | . 475 1765 111 . 1036 2063 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 467 | . 293 467 213 . . 171 Initial 163 | . . . 163 . . 48 Average 176 | . 135 271 212 . . 55 Maximum Alert Level 2 | . 1 2 1 . . . Low Security (%) 62 | 100 85 31 2 . . 100 Level 1 28 | . 14 47 97 . . . Level 2 9 | . . 20 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 4 . . . 3 Investigation 5 | . 1 2 . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 8 | . 5 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 24 41 1 . 11 14 Peak Tracking Total 5 | . 5 4 1 . 3 3 Tactical Retreats 7 | . 1 6 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 9 | . . 1 . . . 8 Max in Single Turn 6 | . . 1 . . . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 13 | . 3 7 . 1 . 2 Terminals 6 | . 2 4 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 58 | . 10 33 . 4 . 11 Successful 39 | . 5 21 . 4 . 9 Failed 19 | . 5 12 . . . 2 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 19 | . 7 12 . . . . Fabricators 2 | . . . . . . 2 Repair Stations 15 | . . 15 . . . . Recycling Units 4 | . 3 1 . . . . Scanalyzers 14 | . . 5 . . . 9 Garrison Access . | . . . . . . . Terminal Hacks 14 | . 3 7 . 4 . . Record 2 | . 1 1 . . . . Part Schematic 4 | . . . . 4 . . Robot Analysis 2 | . . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Transport Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 12 | . . 12 . . . . Scan Component 6 | . . 6 . . . . Repair 6 | . . 6 . . . . Recycling Unit Hacks 3 | . 2 1 . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 1 1 . . . . Scanalyzer 8 | . . 1 . . . 7 Insert Component 6 | . . 1 . . . 5 Analyze 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 6 . . . 2 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . . 18 . 2 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 84 | . . . . . . 84 Total Part Build Rating 4 | . . . . . . 4 Parts Repaired 6 | . . 6 . . . . Time 168 | . . 168 . . . . Parts Recycled . | . . . . . . . Recycled Matter 58 | . 58 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 . . . 2 Part Schematics Acquired 2 | . . . . . . 2 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled 1 | . . . . . . 1 Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 153 | . . . . 153 153 . Highest-Rated Ally 39 | . . . . 39 39 . Total Orders . | . . . . . . . Ally Attacks 45 | . . . . . 45 . Total Damage 1110 | . . . . . 1110 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 6240 | 53 800 1514 129 1843 1011 890 Spaces Moved 3098 | 48 458 729 62 967 527 307 Core 9 | 7 . . . . . 2 Treads . | . . . . . . . Legs 2974 | . 384 729 62 967 527 305 Wheels 115 | 41 74 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 190 190 120 120 Average Speed 162 | 84 115 137 190 190 171 191 Slowest Speed 900 | 90 120 190 190 190 190 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 73 44 20 88 75 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . 1 . . . 91 Melee . | . . . . . . . Projectile 2 | . . 1 . . . 1 AOE 90 | . . . . . . 90 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3978 | 58 630 1115 70 976 597 532 Wait 530 | . 79 254 2 . 45 150 Move 3092 | 47 457 728 61 966 526 307 Hop . | . . . . . . . Pick Up 55 | 5 10 26 1 5 2 6 Fast Attach 27 | 4 3 10 . . . 10 Attach 25 | 2 3 4 . . . 16 Detach 3 | . . . . . . 3 Swap 13 | . 5 4 3 . 1 . Drop 28 | . 2 16 1 5 2 2 Fire 193 | . 65 69 2 . 21 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick 12 | . 6 4 . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Lost 4 parts (1p2n1w) 299 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 16) 805 | -10/Materials | Discovered new exit (range 16) 854 | -10/Materials | Entered another Materials area 854 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1104 | -9/Materials | Discovered new exit (range 8) 1388 | -9/Materials | Discovered new exit (range 9) 1629 | -9/Materials | Repaired Aluminum Leg 1663 | -9/Materials | Repaired Aluminum Leg 1697 | -9/Materials | Repaired Autogun 1730 | -9/Materials | Repaired Particle Cannon 1758 | -9/Materials | Repaired Sensor Array 1785 | -9/Materials | Repaired Aluminum Leg 2264 | -9/Materials | Discovered new exit (range 10) 2332 | -9/Materials | Identified exit to Mines 2368 | -9/Materials | Entered Mines 2403 | -9/Mines | Assembled infested the area 2408 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2479 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2495 | -9/Mines | Identified exit to Zion 2497 | -9/Mines | Entered Zion 2729 | -7/Zion | Learned location of Quarantine (-3) 3096 | -7/Zion | Learned Factory emergency access door positions 3248 | -7/Zion | Imprinted 3250 | -7/Zion | Declared Zion's savior 3621 | -7/Zion | Learned Factory garrison access intel 3783 | -7/Zion | Learned Factory stockpile data 3874 | -7/Zion | Given A8's code to call for help 4208 | -7/Zion | Found Prototype Hackware 4237 | -7/Zion | Found Prototype Processor 4301 | -7/Zion | Given the Hacking Drone Bay 4305 | -7/Zion | Discovered new exit (range 10) 4320 | -7/Zion | Found Prototype Device 4338 | -7/Zion | Identified exit to Proximity Caves 4340 | -7/Zion | Entered Proximity Caves 4340 | -6/Proximity Caves | Accompanied by 4 allies 4828 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4936 | -6/Proximity Caves | Spotted B-75 Beast 4967 | -6/Proximity Caves | Allies destroyed B-75 Beast 5277 | -6/Proximity Caves | Discovered new exit (range 15) 5349 | -6/Proximity Caves | Identified exit to Factory 5351 | -6/Proximity Caves | Entered Factory 5351 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5352 | -6/Factory | Identified exit to Lower Caves 5352 | -6/Factory | Identified Exp. System Shield 5355 | -6/Factory | Loaded intel: 4 garrison access locations 5477 | -6/Factory | Identified Hacking Drone Bay 5477 | -6/Factory | Identified Exp. Targeting Computer 5485 | -6/Factory | Fabricated Lightning Gun? 5658 | -6/Factory | Lost 5 parts (2p2n1w) 5889 | -6/Factory | Build established: Scavenger-Skirmisher 6025 | -6/Factory | Lost 5 parts (2n1u2w) 6089 | -6/Factory | Core integrity fell below 50% 6141 | -6/Factory | Lost 5 parts (1p1n1u2w) 6241 | -6/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- Exp. System Shield repels hacking attempt against RD-ALZ(g). Power Conduit explodes. Destroyed Tesla Rifle. Destroyed Hpw. Shock Rifle. Destroyed Imp. Remote Datajack. P-70 Sage destroyed. Power Conduit explodes. Hacking Suite destroyed. Destroyed Hacking Suite. Power Conduit explodes. Grenade Launcher destroyed. Destroyed Grenade Launcher. Hvy. Laser destroyed. Destroyed Hvy. Laser. Destroyed Beamcaster. RD-ALZ(g) destroyed. Power Conduit explodes. Carbon-fiber Leg destroyed. Destroyed Carbon-fiber Leg. Power Conduit explodes. Map ----- +----------------------------------------------------+ | ##### #?????????# ?? | | ????# #?????????+ ############### ??? | | ##??# #?????????# #???????????????? ??? | | #??# #?????????# #????????????????????? | | #### #?????????# #????????????????????? | | + ??#######????????????????????? | | ###### ##???????????????????????????????????? | | #????? #????????????????????????????????????? | | ##?????######????????????????????????????????????? | | #????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | #??????????????????????????????????????? | | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ! #????????###############???????????????? | | #????????# #???????????????? | | """ #????????# #???????????????? | | """"" #????????# #???#???????????? | | # """"" #????????# #? ??????????? | | ##############????## # ??????????? | | + #???##; ??????????? | | # #???# ?????????? | | # """!#???# ?????????? | | # """"" ##### ????????? | | # """"" + ????????? | | # #####; @ ????????? | | # """ #???# ????????? | | # """"" #???# ????????? | | # """"" #???#### ?????????? | | # #??????####; ?????????? | | # #?????????## ??????????? | | # #??????????# ??????????? | | ##############??????????# ??????????? | | ????????????????????????# ???????????? | | ????????????????????????? #####???????????? | | ????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 420 Matter Stores 307 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Hvy. Plasma Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Beamcaster | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Drone Bay | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Exp. Targeting Computer | -6/Factory | Scanalyzed Hvy. Particle Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Lightning Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed GrenadeTargetingCasing Manual? 0 Play Time 00:56:04 Cumulative 19.7 hours Start 2022.03.19 @ 22:39:44 End 2022.04.02 @ 14:54:56 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 38 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5b34f5f3-8fda-4954-8ad1-d798144aa393