Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.11 @ 18:04:34

Player: Blaj

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (212)     1060
Value Destroyed (7266)     7266
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (2325)               2325
              TOTAL SCORE: 17231

 Bonus
-------
High Alert Combat Kills    907
Follower Combat Kills      1631
Network Hubs Disabled      200
A7 Reached Mainframe       300
Met R17 at Cetus           500
Friendly Fire              -1213

 Cogmind 
---------
Core Integrity             0/1000
Matter                     205/300
Energy                     99/100
System Corruption          30%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core
  Light Fission Core
        Phase Shifter
        Centrium Medium Armor Plating
        Centrium Medium Armor Plating

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
         Micro Fission Core
>              --- PROPULSION -------
               Wheel
               Gravmag Array
               Gravmag Array
>              --- UTILITY ----------
      Improved Heat Sink
      Advanced Sensor Array
  Experimental Signal Interpreter
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
      Improved Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
>              --- WEAPON -----------
      Improved Plasma Cutter
               Ripper
>              --- INVENTORY --------
      Improved Transmission Jammer
               Centrium Medium Armor Plating
  High-powered Shock Rifle
  High-powered Shock Rifle
      Improved Remote Datajack
[Rating: 96]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Reactive Plating
Weapon                     Power Maul
  Energy Gun               Heavy Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Ripper
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             344  | 2   8   .   2   15  41  74  2   8   9   23  14  35  15  18  18  37  18  5   
  Power                    26   | .   1   .   .   .   1   6   .   .   .   4   1   2   2   .   2   4   3   .   
    Engine                 14   | .   1   .   .   .   1   5   .   .   .   4   1   1   .   .   .   .   1   .   
    Core                   8    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   2   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Propulsion               79   | .   2   .   .   1   11  15  .   1   3   3   3   13  5   2   4   8   6   2   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Leg                    64   | .   .   .   .   .   10  15  .   1   2   3   3   13  5   2   4   2   3   1   
    Wheel                  8    | .   2   .   .   1   1   .   .   .   1   .   .   .   .   .   .   3   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  158  | 1   3   .   1   7   24  38  1   2   4   10  9   16  5   15  7   9   4   2   
    Device                 85   | 1   2   .   1   3   12  25  1   2   2   9   4   4   1   8   4   4   2   .   
    Storage                6    | .   1   .   .   .   1   1   .   .   .   .   .   2   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   .   .   1   .   .   1   .   1   1   1   .   .   1   .   .   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   3   3   .   3   .   .   .   1   
    Protection             51   | .   .   .   .   4   11  11  .   .   1   1   1   6   3   4   3   3   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 1   2   .   1   7   5   15  1   5   2   6   1   4   3   1   5   16  5   1   
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Ballistic Cannon       6    | .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   .   1   1   4   .   3   .   3   .   1   .   .   2   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   1   .   
    Impact Weapon          14   | .   .   .   .   .   .   5   1   1   1   3   1   1   1   .   .   .   .   .   
    Slashing Weapon        23   | .   .   .   .   .   4   3   .   1   1   .   .   2   2   1   2   7   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   1   .   .   2   .   .   1   1   .   1   2   .   .   
  Corrupted Parts          9    | .   .   .   .   .   .   .   .   .   .   2   1   3   1   .   .   .   1   1   
    System Corruption      49   | .   .   .   .   .   .   .   .   .   .   5   8   18  4   .   .   .   4   10  
Parts Lost                 86   | .   .   .   .   1   13  10  .   1   1   1   7   4   1   2   13  15  10  7   
  Power                    10   | .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   2   3   1   .   
  Propulsion               36   | .   .   .   .   1   5   3   .   1   .   .   2   3   .   1   7   4   4   5   
  Utility                  26   | .   .   .   .   .   6   5   .   .   1   .   2   1   1   1   2   4   2   1   
  Weapon                   14   | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   2   4   3   1   
  Highest Loss Streak      11   | .   .   .   .   1   7   4   .   1   1   1   3   2   1   1   11  4   9   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  93  100 97  83  97  100 100 96  93  97  94  100 95  92  60  78  41  
  Engine                   6    | .   14  14  14  14  9   6   7   7   7   7   5   2   .   .   .   .   2   .   
  Leg                      26   | .   26  .   .   .   25  37  38  38  31  27  30  30  33  33  28  .   17  1   
  Wheel                    4    | .   1   28  28  26  10  .   .   .   3   3   .   .   .   .   .   4   .   .   
  Device                   7    | .   12  8   14  7   6   8   7   7   9   7   6   3   6   6   5   7   7   .   
  Storage                  7    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   5   2   5   4   
  Processor                5    | .   .   .   .   .   .   7   7   7   4   7   6   12  13  13  11  5   5   4   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   16  16  6   2   20  14  11  11  
  Protection               9    | .   .   .   .   6   14  13  15  15  15  15  9   4   13  12  .   2   6   3   
  Ballistic Gun            1    | .   18  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Ballistic Cannon         2    | .   9   28  17  24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   4   7   3   6   6   8   9   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   8   6   7   6   7   7   3   3   12  13  10  2   .   .   
Naked Turns                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
Heaviest Build             91   | 13  24  24  24  28  73  81  76  80  81  76  73  73  86  91  74  50  62  49  
  Greatest Support         98   | 20  24  24  24  24  55  98  98  98  93  90  85  85  95  95  90  47  70  51  
  Greatest Overweight (x)  4    | .   1   .   .   2   4   1   .   .   2   2   1   1   .   1   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  15  15  15  
  Average Capacity         17   | 8   8   10  10  10  19  20  20  20  20  20  20  20  20  20  18  9   15  14  
  Most Carried             20   | 6   10  10  9   10  20  20  19  20  20  20  20  20  20  20  20  10  6   9   
  Average Carried          15   | 5   5   9   9   9   15  18  16  19  19  19  19  19  19  19  18  5   3   6   
  Final Capacity           20   | 8   10  10  10  10  20  20  20  20  20  20  20  20  20  20  5   15  15  5   
  Final Carried            20   | 1   10  10  9   9   20  15  19  20  20  20  20  20  20  20  5   7   3   5   

 Class Distribution 
--------------------
 60% | Mutant
 22% | Scavenger-Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Extension
 Scavenger-Mutant | -6/Cetus
 Scavenger-Mutant | -6/Archives
 Scavenger-Mutant | -6/Hub_04(d)
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
    Hacker-Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  
Matter Collected           5335 | 234  278  153  47   327  491  731  47   320  69   401  105  538  161  247  94   456  486  150  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7875 | 96   395  38   .    318  1388 1812 .    369  .    330  488  136  146  652  333  562  666  146  
  Parts                    392  | 6    27   6    .    16   84   88   .    24   .    22   12   4    4    34   11   26   19   9    
Haulers Intercepted        7    | .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    .    .    .    .    .    13   .    23   .    .    .    .    .    .    7    7    
  Prevented                7    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Combat Hostiles Destroyed  155  | .   9   1   .   15  29  38  .   16  .   10  11  2   2   4   5   4   5   4   
  Melee                    65   | .   .   .   .   .   25  20  .   1   .   5   5   .   2   4   2   1   .   .   
  Guns                     22   | .   9   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Cannons                  10   | .   .   1   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      45   | .   .   .   .   1   4   14  .   15  .   5   .   .   .   .   3   3   .   .   
Classes Destroyed          20   | 2   5   2   .   1   3   4   .   .   .   1   .   .   .   .   .   .   2   .   
  Worker                   8    | .   1   1   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   1   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   .   
  Tunneler                 4    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Hauler                   7    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 13   | .   1   .   .   .   1   2   .   .   .   .   .   .   .   9   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  53   | .   3   .   .   8   7   7   .   10  .   6   4   .   .   .   .   .   4   4   
  Grunt                    66   | .   6   .   .   6   13  19  .   4   .   4   7   .   .   .   4   3   .   .   
  Brawler                  4    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   .   .   7   2   .   2   .   .   .   2   .   4   1   .   1   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | 1   3   1   .   4   6   11  .   7   .   3   7   2   2   3   6   3   3   4   
  Combat Bots Only         9    | .   3   1   .   4   5   9   .   7   .   3   7   2   2   1   3   3   3   4   
Max Kills in Single Turn   10   | 1   1   1   .   2   4   10  .   3   .   2   1   1   1   1   4   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   1   2   8   .   3   .   2   .   .   .   .   2   3   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   .   1   1   .   1   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  
Damage Taken               15271 | .    457  271  .    309  1895 2328 .    428  .    426  1074 1187 444  583  1249 2191 1381 1048 
  Core                     2349  | .    64   62   .    59   163  182  .    27   .    29   212  109  21   53   359  400  104  505  
  Absorbed by Shields      1206  | .    .    .    .    .    108  530  .    .    .    72   262  62   10   162  .    .    .    .    
  Redirected to Shielding  41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    .    
  Regen/Repaired (Parts)   607   | .    .    .    .    .    .    331  .    .    .    .    .    .    .    .    .    276  .    .    
Core Remaining (%)         54    | 100  .    .    .    26   70   .    .    .    .    66   .    .    .    .    11   .    .    .    
Volleys Fired              285   | 8    51   6    .    24   5    25   .    13   .    3    .    8    .    .    20   5    75   42   
  Largest                  2     | 2    2    2    .    2    1    1    .    2    .    1    .    1    .    .    2    2    2    1    
  Hottest                  120   | 60   78   78   .    78   33   36   .    69   .    33   .    43   .    .    80   120  99   23   
Shots Fired                405   | 16   102  12   .    47   5    25   .    19   .    3    .    7    .    .    26   8    94   41   
  Gun                      269   | 16   88   .    .    9    .    .    .    .    .    .    .    .    .    .    16   6    93   41   
  Cannon                   63    | .    14   12   .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 65    | .    .    .    .    1    5    20   .    19   .    3    .    7    .    .    10   .    .    .    
  Special                  8     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    2    1    .    
  Kinetic                  285   | 8    102  12   .    46   .    .    .    .    .    .    .    .    .    .    .    .    76   41   
  Thermal                  42    | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   1    17   .    
  Explosive                46    | .    .    .    .    1    5    7    .    13   .    3    .    7    .    .    10   .    .    .    
  Electromagnetic          25    | .    .    .    .    .    .    13   .    6    .    .    .    .    .    .    .    6    .    .    
  Robot Hit Streak         14    | 4    13   3    .    9    7    3    .    .    .    1    .    .    .    .    6    10   14   8    
  Robot Miss Streak        6     | 2    4    2    .    4    2    4    .    .    .    1    .    .    .    .    1    1    6    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           520   | 10   66   7    4    27   72   92   .    8    .    17   23   25   10   35   12   17   66   29   
  Core Hits                321   | 3    22   3    .    17   43   87   .    34   .    15   5    3    5    16   19   11   26   12   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 14    | .    1    .    .    .    .    3    .    1    .    .    4    3    .    .    .    .    2    .    
  Critical Strikes         48    | .    1    1    .    2    7    10   .    2    .    1    5    5    1    7    .    3    3    .    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  15    | .    .    .    .    .    .    4    .    1    .    .    5    5    .    .    .    .    .    .    
    Sever                  26    | .    .    .    .    .    7    6    .    1    .    1    .    .    1    7    .    3    .    .    
Melee Attacks              479   | .    .    .    4    .    96   152  .    11   1    25   53   34   14   44   16   29   .    .    
  Impact                   107   | .    .    .    .    .    .    27   .    2    1    7    36   31   3    .    .    .    .    .    
  Slashing                 365   | .    .    .    .    .    96   122  .    9    .    18   17   3    11   44   16   29   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            46    | .    .    .    4    .    7    12   .    .    .    3    .    3    .    12   1    4    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        32    | .    .    .    .    .    .    10   .    2    .    4    6    5    1    4    .    .    .    .    
Damage Inflicted           25929 | 112  906  146  .    685  4567 7025 .    1433 .    1077 1037 1175 433  2377 1345 1592 1587 432  
  Guns                     3067  | 112  792  .    .    120  .    .    .    .    .    .    .    .    .    .    .    67   1544 432  
  Cannons                  699   | .    110  146  .    443  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7487  | .    .    .    .    122  640  3161 .    1174 .    322  .    49   .    .    1126 893  .    .    
  Melee                    14469 | .    .    .    .    .    3927 3819 .    259  .    755  1027 1093 433  2377 203  576  .    .    
  Ramming                  190   | .    4    .    .    .    .    45   .    .    .    .    10   33   .    .    16   39   43   .    
  Kinetic                  3427  | 48   902  146  .    563  .    .    .    .    .    .    .    .    .    .    .    .    1336 432  
  Thermal                  1182  | 64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    910  208  .    
  Explosive                5919  | .    .    .    .    122  640  2633 .    1027 .    322  .    49   .    .    1126 .    .    .    
  Electromagnetic          742   | .    .    .    .    .    .    528  .    147  .    .    .    .    .    .    .    67   .    .    
  Impact                   2969  | .    .    .    .    .    .    567  .    70   .    325  914  1093 .    .    .    .    .    .    
  Slashing                 11500 | .    .    .    .    .    3927 3252 .    189  .    430  113  .    433  2377 203  576  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    .    .    .    13   5    5    5    5    5    8    26   30   30   19   16   20   30   
  Average Corruption       14    | .    .    .    .    .    12   2    5    5    5    4    8    22   28   25   18   6    16   20   
  Corruption Purged        14    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    12   .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  318   | .    .    .    .    .    37   11   17   22   3    6    4    71   11   26   20   18   44   28   
    Message Errors         74    | .    .    .    .    .    7    3    7    9    1    1    2    17   2    5    4    1    9    6    
    Matter Fused           74    | .    .    .    .    .    11   2    5    4    1    .    .    20   1    6    4    3    8    9    
    Heat Flow Errors       32    | .    .    .    .    .    2    3    .    3    .    1    .    8    2    2    1    1    8    1    
    Energy Discharges      33    | .    .    .    .    .    10   .    2    2    .    3    1    7    .    .    3    1    4    .    
    Parts Rejected         5     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    1    .    .    1    .    
    Parts Fused            4     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      54    | .    .    .    .    .    4    3    2    1    .    1    .    11   4    9    1    6    9    3    
    Data Loss (major)      19    | .    .    .    .    .    .    .    .    3    .    .    .    3    1    2    5    1    1    3    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
    Alerts                 5     | .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    1    1    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    4    1    2    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2160  | .    8    17   .    19   315  582  .    77   .    120  193  292  .    313  .    222  2    .    
  Projectiles              44    | .    8    17   .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               187   | .    .    .    .    .    20   9    .    37   .    .    .    .    .    .    .    121  .    .    
  Melee                    1929  | .    .    .    .    .    295  573  .    40   .    120  193  292  .    313  .    101  2    .    
Knockbacks                 20    | .    3    1    .    6    .    3    .    .    .    2    .    2    .    .    .    3    .    .    
  Impact                   10    | .    .    .    .    .    .    3    .    .    .    2    .    2    .    .    .    3    .    .    
  Kinetic                  10    | .    3    1    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335   | .    .    .    .    .    50   35   .    .    .    14   .    76   .    .    48   112  .    .    
  Shots                    13    | .    .    .    .    .    3    3    .    .    .    1    .    2    .    .    2    2    .    .    
  Rammed                   14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    13   .    
Targets Rammed             36    | .    1    .    .    .    .    4    .    .    .    .    1    3    .    .    2    11   14   .    
  Kicked                   22    | .    1    .    .    .    .    4    .    .    .    .    1    3    .    .    1    11   1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        319   | .    72   54   .    126  280  209  .    220  .    100  .    262  223  185  185  319  260  157  
  Average Temperature      74    | .    20   23   .    44   94   49   .    93   .    59   .    87   111  85   99   116  87   42   
  Received Heat Transfer   3504  | .    270  .    .    69   673  706  .    102  .    93   203  339  75   119  234  441  45   135  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    3    .    1    .    .    5    2    .    .    .    .    .    .    
  Impact Corruptions       33    | .    .    .    .    .    .    8    .    1    .    2    9    12   .    .    .    .    1    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  Heat Transferred         1168  | 150  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    537  481  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  
Peak Influence             1068 | 10   183  52   .    280  584  1068 .    .    .    .    1008 383  583  304  121  460  .    .    
  Initial                  709  | .    6    37   .    .    58   194  .    .    .    .    709  299  214  233  37   14   .    .    
  Average                  289  | 6    80   37   .    173  314  469  .    .    .    .    782  183  428  207  44   121  .    .    
Maximum Alert Level        3    | .    .    .    .    1    2    3    .    .    .    .    3    1    2    1    .    2    .    .    
  Low Security (%)         46   | 100  100  100  .    70   27   17   .    .    .    .    .    49   2    43   100  80   .    .    
  Level 1                  21   | .    .    .    .    29   34   12   .    .    .    .    .    50   26   56   .    11   .    .    
  Level 2                  22   | .    .    .    .    .    38   49   .    .    .    .    18   .    70   .    .    8    .    .    
  Level 3                  9    | .    .    .    .    .    .    20   .    .    .    .    81   .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    2    .    .    .    3    18   .    .    .    .    1    2    .    .    5    7    .    .    
  Investigation            18   | .    .    .    .    .    2    9    .    .    .    .    .    1    .    .    3    3    .    .    
  Extermination            5    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    
  Reinforcement            12   | .    2    .    .    .    1    3    .    .    .    .    1    1    .    .    2    2    .    .    
  Assault                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Distress Signals           8    | .   .   .   .   .   2   .   .   .   .   1   .   2   2   .   1   .   .   .   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   
Times Spotted              338  | .   17  2   .   15  45  73  .   16  .   16  19  27  12  10  18  41  6   21  
  Peak Tracking Total      13   | .   3   2   .   4   7   13  .   7   .   3   7   4   5   2   9   12  5   10  
  Tactical Retreats        36   | .   1   .   .   .   7   9   .   .   .   2   3   1   .   .   .   8   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Traps Triggered            9    | .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   1   .   .   
  Indirectly               3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Machines Disabled          21   | .   .   .   .   .   2   6   .   4   .   .   .   2   3   .   .   4   .   .   
  Max in Single Turn       4    | .   .   .   .   .   1   4   .   2   .   .   .   1   .   .   .   4   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Machines Accessed          72   | .   6   .   1   .   11  24  .   1   .   .   7   14  .   .   5   3   .   .   
  Terminals                48   | .   6   .   .   .   7   12  .   .   .   .   5   13  .   .   5   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          8    | .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                205  | .   23  .   1   .   33  66  .   1   .   .   19  38  .   .   12  12  .   .   
  Successful               98   | .   13  .   1   .   17  26  .   1   .   .   6   24  .   .   4   6   .   .   
  Failed                   105  | .   9   .   .   .   15  40  .   .   .   .   13  14  .   .   8   6   .   .   
    Catastrophic           19   | .   .   .   .   .   4   8   .   .   .   .   1   3   .   .   3   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   10  .   .   .   17  18  .   .   .   .   2   17  .   .   8   .   .   .   
  Terminals                145  | .   23  .   .   .   26  37  .   .   .   .   10  37  .   .   12  .   .   .   
  Fabricators              13   | .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   3   .   .   
  Repair Stations          26   | .   .   .   .   .   .   17  .   .   .   .   5   .   .   .   .   4   .   .   
  Recycling Units          4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Garrison Access          7    | .   .   .   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   10  .   1   .   8   10  .   1   .   .   4   20  .   .   3   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   .   .   .   .   1   .   .   1   8   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           4    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   1   .   .   .   
  Locate Traps             4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   2   .   .   
  Scan Component           5    | .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   3   .   .   .   5   6   .   .   .   .   .   3   .   .   1   .   .   .   
  Terminals                14   | .   3   .   .   .   3   4   .   .   .   .   .   3   .   .   1   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 9    | .   2   .   .   .   3   2   .   .   .   .   .   2   .   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   6   .   .   .   8   21  .   .   .   .   6   3   .   .   4   3   .   .   
  Full Trace Events        15   | .   1   .   .   .   1   8   .   .   .   .   .   .   .   .   2   3   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   1   3   .   .   15  .   1   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   137  | .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   31  .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   10  .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     90   | .   .   .   .   .   .   54  .   .   .   .   .   .   .   .   .   36  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   4   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               8    | .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        11   | .   .   .   4   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             6    | .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_station             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  
Total Allies               34   | .    1    .    .    .    .    .    .    .    4    .    3    25   .    .    .    .    .    1    
  Largest Group            11   | .    1    1    .    .    .    .    .    .    4    4    3    11   11   4    .    .    .    1    
  Highest-Rated Group      484  | .    10   10   .    .    .    .    .    .    91   91   87   484  476  223  .    .    .    127  
  Highest-Rated Ally       159  | .    10   10   .    .    .    .    .    .    32   32   29   159  159  143  .    .    .    127  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               262  | .    .    .    .    .    .    .    .    .    .    10   6    179  67   .    .    .    .    .    
  Total Damage             5832 | .    .    .    .    .    .    .    .    .    .    160  77   3802 1793 .    .    .    .    .    
  Kills                    48   | .    .    .    .    .    .    .    .    .    .    2    1    34   11   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp 
Robot Analysis Total       7    | .   3   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   3   .   .   1   2   1   3   .   .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  
Turns Passed               16461 | 56   1081 438  277  649  1759 3075 669  804  1344 784  504  1541 261  542  407  841  952  477  
Spaces Moved               10124 | 23   551  322  299  550  808  1685 516  552  975  468  276  797  159  260  250  776  558  299  
  Core                     238   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   129  .    63   
  Treads                   111   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   40   
  Legs                     6540  | 23   502  .    .    .    317  1685 516  552  563  183  276  797  159  260  204  9    487  7    
  Wheels                   2427  | .    49   322  299  550  491  .    .    .    412  285  .    .    .    .    .    19   .    .    
  Hover                    808   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    619  .    189  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  90   90   90   90   120  120  128  128  128  124  122  120  120  120  50   50   120  50   
  Average Speed            118   | 120  135  90   90   97   149  122  128  128  128  128  123  120  120  128  107  59   128  126  
  Slowest Speed            210   | 120  190  90   90   120  190  190  128  128  200  130  192  190  120  190  120  120  200  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       59    | 3    83   72   65   95   60   43   64   74   84   68   10   73   75   97   31   15   71   52   
  Regions Visited          18
    Branch Regions         13
  Pre-discovered Areas     9     | .    .    .    1    .    2    1    .    .    2    1    .    .    .    .    .    .    1    1    
  Known Exits Taken        11    | .    .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    1    .    3    .    .    2    4    2    2    .    .    .    .    .    .    2    2    
Spaces Dug                 163   | .    .    .    .    1    22   35   .    32   .    .    11   34   1    1    15   11   .    .    
Terrain Destroyed          427   | .    2    1    .    11   41   77   .    51   .    9    11   115  1    1    58   42   7    .    
  Melee                    88    | .    .    .    .    .    14   35   .    .    .    .    11   3    1    1    12   11   .    .    
  Projectile               26    | .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    15   .    7    .    
  AOE                      313   | .    .    .    .    10   27   42   .    51   .    9    .    112  .    .    31   31   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  
Total                      13348 | 38   781  459  304  608  1159 2401 523  614  1063 605  358  1318 219  413  334  1100 684  367  
  Wait                     1794  | .    151  127  .    16   165  426  3    25   57   83   20   342  17   90   23   220  17   12   
  Move                     10109 | 22   550  321  298  549  807  1685 515  551  974  467  275  796  158  259  250  776  557  299  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  125   | .    11   2    .    1    29   24   3    5    7    1    6    14   5    3    2    7    2    3    
  Fast Attach              82    | 1    5    .    .    1    7    6    .    .    7    4    2    12   1    6    1    17   11   1    
  Attach                   93    | 1    .    .    1    1    19   15   .    1    1    1    6    7    1    7    6    15   7    4    
  Detach                   45    | 1    1    .    .    1    6    1    .    .    2    1    1    5    .    5    3    11   1    6    
  Swap                     171   | .    3    .    1    13   15   53   2    7    2    18   6    16   13   5    11   6    .    .    
  Drop                     116   | 5    8    3    .    2    10   24   .    3    12   4    1    22   12   4    2    4    .    .    
  Fire                     285   | 8    51   6    .    24   5    25   .    13   .    3    .    8    .    .    20   5    75   42   
  Melee                    423   | .    .    .    4    .    96   136  .    9    1    21   40   26   12   34   15   29   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     20    | .    1    .    .    .    .    3    .    .    .    .    1    3    .    .    1    10   1    .    
  Crush                    13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Escape Stasis            12    | .    .    .    .    .    .    3    .    .    .    .    .    9    .    .    .    .    .    .    
  Rewire                   60    | .    .    .    .    .    .    .    .    .    .    2    .    58   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / [*War])

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 3)
    57 | -11/Junkyard       | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   519 | -10/Materials      | Discovered new exit (range 14)
   770 | -10/Materials      | Discovered new exit (range 13)
   772 | -10/Materials      | Central database locked down
   919 | -10/Materials      | Discovered new exit (range 6)
  1138 | -10/Materials      | Entered Mines
  1138 | -10/Mines          | Accompanied by 1 ally
  1139 | -10/Mines          | Assembled infested the area
  1277 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1331 | -10/Mines          | Discovered new exit (range 9)
  1409 | -10/Mines          | Core integrity fell below 50%
  1503 | -10/Mines          | Discovered new exit (range 12)
  1520 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1520 | -10/Mines          | Discovered new exit (range 5)
  1576 | -10/Mines          | Entered Exiles
  1600 | -10/Exiles         | Met 8R-AWN
  1614 | -10/Exiles         | Met EX-HEX
  1639 | -10/Exiles         | Met EX-BIN
  1682 | -10/Exiles         | Learned location of Zion (-7)
  1683 | -10/Exiles         | Met EX-DEC
  1842 | -10/Exiles         | Discovered new exit (range 14)
  1853 | -10/Exiles         | Entered Mines
  1899 | -9/Mines           | Learned location of 1 exit from Materials
  1933 | -9/Mines           | Learned Materials emergency access door positions
  1961 | -9/Mines           | Discovered new exit (range 4)
  2122 | -9/Mines           | Learned Materials trap positions
  2215 | -9/Mines           | Discovered new exit (range 5)
  2255 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2502 | -9/Mines           | Entered Materials
  2502 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2503 | -8/Materials       | Identified exit to Factory
  2504 | -8/Materials       | Loaded intel: 21 trap records
  2915 | -8/Materials       | Central database locked down
  3380 | -8/Materials       | System corruption reached 10%
  3417 | -8/Materials       | Lost 7 parts (3n3u1w)
  3422 | -8/Materials       | Discovered exit to Factory (range 4)
  3529 | -8/Materials       | Lost 5 parts (2n2u1w)
  3854 | -8/Materials       | Build established: Scavenger-Mutant
  4261 | -8/Materials       | Entered Factory
  4261 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4643 | -7/Factory         | Build established: Mutant
  5309 | -7/Factory         | Discovered new exit (range 6)
  5734 | -7/Factory         | Identified exit to Lower Caves
  5895 | -7/Factory         | Discovered new exit (range 12)
  6414 | -7/Factory         | Repaired Hrd. Medium Armor Plating
  6540 | -7/Factory         | Repaired Hrd. Light Armor Plating
  6633 | -7/Factory         | Discovered new exit (range 15)
  6939 | -7/Factory         | Fabricated Adv. Shield Generator (x2)
  7061 | -7/Factory         | First assault squad dispatched
  7294 | -7/Factory         | Discovered new exit (range 5)
  7296 | -7/Factory         | Destroyed 9 combat bots
  7297 | -7/Factory         | Lost 4 parts (2n2u)
  7336 | -7/Factory         | Entered Lower Caves
  7440 | -7/Lower Caves     | Learned Factory trap positions
  7969 | -7/Lower Caves     | Discovered new exit (range 9)
  8005 | -7/Lower Caves     | Entered another Lower Caves area
  8073 | -7/Lower Caves     | Discovered new exit (range 8)
  8201 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8471 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  8503 | -7/Lower Caves     | Destroyed 7 combat bots
  8694 | -7/Lower Caves     | Learned Factory security intel
  8700 | -7/Lower Caves     | Discovered new exit (range 10)
  8809 | -7/Lower Caves     | Entered Zion
  8912 | -7/Zion            | System corruption cleaned by Quarantine Array
  8992 | -7/Zion            | Gained Derelict followers
  9255 | -7/Zion            | Learned location of Warlord (-5)
  9372 | -7/Zion            | Learned location of 2 exits from Factory
  9516 | -7/Zion            | Learned location of Data Miner (-6)
  9541 | -7/Zion            | Found Exp. Core Analyzer
  9544 | -7/Zion            | Found Prototype Processor
  9544 | -7/Zion            | Identified Exp. Target Analyzer
  9547 | -7/Zion            | Found Prototype Processor
  9547 | -7/Zion            | Identified Exp. Signal Interpreter
  9789 | -7/Zion            | Given A8's code to call for help
 10076 | -7/Zion            | Discovered new exit (range 15)
 10095 | -7/Zion            | Identified exit to Proximity Caves
 10153 | -7/Zion            | Entered Proximity Caves
 10153 | -6/Proximity Caves | Accompanied by 4 allies
 10166 | -6/Proximity Caves | Learned location of Extension (-6)
 10190 | -6/Proximity Caves | Learned Factory machine intel
 10231 | -6/Proximity Caves | Spotted B-75 Beast
 10241 | -6/Proximity Caves | Spotter reported a threat
 10294 | -6/Proximity Caves | Spotter reported a threat
 10383 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10406 | -6/Proximity Caves | Identified exit to Factory
 10596 | -6/Proximity Caves | Spotter reported a threat
 10690 | -6/Proximity Caves | Spotter reported a threat
 10937 | -6/Proximity Caves | Entered Factory
 10937 | -6/Factory         | Evolved 2 slots: Utility x2
 10938 | -6/Factory         | Identified exit to Lower Caves
 10938 | -6/Factory         | Identified exit to Factory
 10939 | -6/Factory         | Loaded intel: 128 trap records
 10941 | -6/Factory         | Loaded intel: 276 machine locations
 10950 | -6/Factory         | Identified exit to Extension
 11287 | -6/Factory         | Search patrols dispatched
 11292 | -6/Factory         | Destroyed 7 combat bots
 11400 | -6/Factory         | Fabricated G-50 Soldier?
 11441 | -6/Factory         | Entered Extension
 11461 | -6/Extension       | Lost 3 parts (1p1n1u)
 11636 | -6/Extension       | System corruption reached 10%
 11719 | -6/Extension       | Build established: Hacker-Mutant
 11743 | -6/Extension       | Rescued a captive Derelict
 11800 | -6/Extension       | Rescued a captive Derelict
 11833 | -6/Extension       | Rescued a captive Derelict
 11835 | -6/Extension       | Rescued a captive Derelict
 11975 | -6/Extension       | Rescued a captive Derelict
 11976 | -6/Extension       | Rescued a captive Derelict
 12155 | -6/Extension       | Rescued A7
 12236 | -6/Extension       | Rescued a captive Derelict
 12275 | -6/Extension       | Rescued a captive Derelict
 12277 | -6/Extension       | Rescued a captive Derelict
 12370 | -6/Extension       | Rescued a captive Derelict
 12373 | -6/Extension       | Rescued a captive Derelict
 12665 | -6/Extension       | Discovered exit to Factory (range 10)
 12666 | -6/Extension       | Discovered new exit (range 6)
 12672 | -6/Extension       | Identified exit to Cetus
 12887 | -6/Extension       | Build established: Commander-Mutant
 12982 | -6/Extension       | Entered Cetus
 12982 | -6/Cetus           | Accompanied by 11 allies (A7)
 12987 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 13000 | -6/Cetus           | Spotted Cetus Guard
 13000 | -6/Cetus           | Spotted Cetus Guard
 13001 | -6/Cetus           | Spotted Cetus Guard
 13002 | -6/Cetus           | Spotted Cetus Guard
 13009 | -6/Cetus           | Allies destroyed Cetus Guard
 13010 | -6/Cetus           | Allies destroyed Cetus Guard
 13013 | -6/Cetus           | Allies destroyed Cetus Guard
 13014 | -6/Cetus           | Allies destroyed Cetus Guard
 13039 | -6/Cetus           | Cetus Manufacturing Module disabled
 13059 | -6/Cetus           | System corruption reached 30%
 13095 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 13112 | -6/Cetus           | Discovered new exit (range 15)
 13132 | -6/Cetus           | Spotted Cetus Guard
 13132 | -6/Cetus           | Spotted Cetus Guard
 13134 | -6/Cetus           | Spotted Cetus Guard
 13140 | -6/Cetus           | Discovered exit to Factory (range 16)
 13141 | -6/Cetus           | Spotted Cetus Guard
 13152 | -6/Cetus           | Allies destroyed Cetus Guard
 13152 | -6/Cetus           | Destroyed Cetus Guard
 13161 | -6/Cetus           | Allies destroyed Cetus Guard
 13163 | -6/Cetus           | Destroyed Cetus Guard
 13165 | -6/Cetus           | Met Revision 17
 13229 | -6/Cetus           | Identified exit to Archives
 13243 | -6/Cetus           | Entered Archives
 13243 | -6/Archives        | Accompanied by 4 allies (A7)
 13248 | -6/Archives        | Received a hacking code to weaken MAIN.C
 13304 | -6/Archives        | Build established: Scavenger-Mutant
 13524 | -6/Archives        | Discovered exit to Factory (range 15)
 13536 | -6/Archives        | Discovered new exit (range 16)
 13661 | -6/Archives        | Discovered new exit (range 13)
 13783 | -6/Archives        | Identified exit to Hub_04(d)
 13785 | -6/Archives        | Entered Hub_04(d)
 14057 | -6/Hub_04(d)       | Spotted B-75 Beast
 14123 | -6/Hub_04(d)       | Core integrity fell below 50%
 14160 | -6/Hub_04(d)       | Core integrity fell below 20%
 14188 | -6/Hub_04(d)       | Network Hub disabled
 14189 | -6/Hub_04(d)       | Spotted Lightning
 14189 | -6/Hub_04(d)       | Spotted Lightning
 14190 | -6/Hub_04(d)       | Lost 11 parts (2p6n1u2w)
 14190 | -6/Hub_04(d)       | Spotted Lightning
 14192 | -6/Hub_04(d)       | Entered Factory
 14192 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 14193 | -5/Factory         | Identified exit to Upper Caves
 14275 | -5/Factory         | Repaired Centrium Medium Armor Plating
 14442 | -5/Factory         | Build established: Hacker-Mutant
 14741 | -5/Factory         | Fabricated Flexi-carbon Leg?
 14783 | -5/Factory         | Lost 4 parts (1n2u1w)
 14894 | -5/Factory         | Crushed by falling debris
 14894 | -5/Factory         | System corruption reached 10%
 14925 | -5/Factory         | Lost 3 parts (2u1w)
 14969 | -5/Factory         | Lost 3 parts (1p1n1w)
 15006 | -5/Factory         | Lost 3 parts (1p1n1w)
 15033 | -5/Factory         | Entered Upper Caves
 15093 | -5/Upper Caves     | Encountered a Warlord checkpoint
 15342 | -5/Upper Caves     | Build established: Scavenger-Mutant
 15617 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15665 | -5/Upper Caves     | Discovered new exit (range 15)
 15862 | -5/Upper Caves     | Core integrity fell below 50%
 15896 | -5/Upper Caves     | Lost 9 parts (1p3n2u3w)
 15984 | -5/Upper Caves     | Identified exit to Upper Caves
 15985 | -5/Upper Caves     | Entered another Upper Caves area
 16009 | -5/Upper Caves     | Discovered new exit (range 14)
 16108 | -5/Upper Caves     | Lost 3 parts (3n)
 16417 | -5/Upper Caves     | System corruption reached 30%
 16431 | -5/Upper Caves     | Released all parts (4)
 16448 | -5/Upper Caves     | Core integrity fell below 20%
 16459 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16461 | -5/Upper Caves     | Lost 4 parts (2n1u1w)
 16461 | -5/Upper Caves     | Discovered new exit (range 14)
 16462 | -5/Upper Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
16363_ Imp. Hacking Suite destroyed.
16366_ System corrupted: Matter fused (-6).
16387_ Autogun destroyed.
16388_ System corrupted: Component data lost.
16390_ G-50 Soldier misfires. <x2>
16405_ TV>K#NHL<ADQVU#A>BBBBJ1EDCEJ<W//FV <YX:P
16408_ G-50 Soldier IFF system glitched.
16414_ G-50 Soldier misfires.
16416_ Mak. Hover Unit destroyed.
16416_ Integrated Corrupted Carbon-fiber Leg (+10).
16430_ Carbon-fiber Leg destroyed.
16431_ Released Imp. Hacking Suite.
16431_ Released Exp. Signal Interpreter.
16431_ Released Lrg. Storage Unit.
16431_ Released Authchip [Device].
A strange signal echoes through the caves.
16447_ BRTIDSJLS1JRNLRIE7#B#/W,CO8>N73UQK
16459_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
16461_ EXIT=FOUND
16461_ Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
|  ????????????"""    ###     #??#         ###  #  # |
|  ????????????"""     ##     #??##        ##      # |
|  ???????????????##      #####???##               # |
|  ???????????????#       #????????##              # |
|  ???????????????#    ####?????????#                |
|  ???????????????#    #????????????####             |
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|  ???????????????#   #?????###?????????#          # |
|  ???????????????#   #????#  ##???????#    ##     # |
|  ???????????????##  #??##    ###????#    ######    |
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|  ????????????????#  #?#         #???##    ????#### |
|  ??????????????###  ##          #????#   #???????? |
|  ??????????????#    #           ##  ?#  #????????? |
|  ??????????????##  s                ##  ?????????? |
|  ???????????????# s    ####             ?????????? |
|  ???????????????##    ##????            ?????????? |
|  ???????????????##    ###??#           ??????????? |
|  ???????????????#       ###            ??????????? |
|  ???????????????##       Y      #????????????????? |
|  ????????????????#    b  g     #?????????????????? |
|  ????????????????#        l    #?????????????????? |
|  ????????????????#      g      #?????????????????? |
|  ????????????????##            #?????????????????? |
|  ?????????????????#            ###???????????????? |
|  ?????????????????#      @         #?????????????? |
|  ????????????????#                     #?????????? |
|  ????????????????#      ######### l g  #?????????? |
|  ????????????????##    ##?????????     #?????????? |
|  ?????????????????##  ##?????????????????????????? |
|  ??????????????????###???????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          29
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             750
Resistance: KI             20
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                59
Melee Accuracy             8
Recoil Reduction           2
Offensive Hacking          36
Defensive Hacking          36
Authchip Count             1

 Item Schematics 
-----------------
               Plasma Cutter | -8/Materials | Scanalyzed
            Flexi-carbon Leg | -7/Factory   | Hacked
       Adv. Shield Generator | -7/Factory   | Hacked
           Imp. Focal Shield | -7/Factory   | Hacked
     Shock Absorption System | -7/Zion      | Archive
                   Drone Bay | -7/Zion      | Archive
              Adv. ECM Suite | -7/Zion      | Archive
           Imp. Trap Scanner | -7/Zion      | Archive
                       Spear | -7/Zion      | Archive
                 Power Sword | -7/Zion      | Archive
   Imp. Field Recycling Unit | -7/Zion      | Archive
           Hvy. Phase Cannon | -7/Zion      | Archive
         Imp. Thermal Shield | -7/Zion      | Archive
              Kinecellerator | -7/Zion      | Archive
 0b10 Decoder Chip [Generic] | -7/Zion      | Archive
             Power Amplifier | -7/Zion      | Archive
                    Mak. Leg | -7/Zion      | Archive
               Energy Filter | -7/Zion      | Archive
                Plasma Rifle | -7/Zion      | Archive
           Adv. Sensor Array | -6/Factory   | Hacked

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
     M-28 Smith | -7/Zion | Archive
    Y-72 Warden | -7/Zion | Archive

 Fabricated
------------
 Adv. Shield Generator | x2 | -7/Factory 
          G-50 Soldier | x3 | -6/Factory | Preloaded
      Flexi-carbon Leg | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PotentialTitaniumCleaver
  Manual?         0
Play Time         03:04:56
  Cumulative      87.6 hours
  Start           2023.11.11 @ 14:59:28
  End             2023.11.11 @ 18:04:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             53
Gallery%          63
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ecdce3a5-1561-44df-8ccb-f47e85146bcb