Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 05:16:29 Player: Luca Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (74) 370 Value Destroyed (2465) 2465 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (473) 473 TOTAL SCORE: 8448 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 37 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 159/300 Energy 27/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Targeting Computer Improved Core Shielding System Shield > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Kinecellerator Authchip [Power] Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Antigrav System Linear Gravjet Improved VTOL Module > --- UTILITY ---------- Advanced Weight Redist. System Enhanced Optical Array Improved Sensor Array Targeting Computer Improved Targeting Computer Improved Kinecellerator Makeshift Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Gauss Cannon > --- INVENTORY -------- Authchip [Power] Authchip [Propulsion] Heavy Flak Cannon [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 9 | . . 2 1 2 . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . Parts Attached 157 | 8 30 28 21 18 4 . 6 14 6 . 4 18 Power 13 | 1 5 2 1 2 . . . . 1 . . 1 Engine 9 | 1 5 2 . . . . . . . . . 1 Core 4 | . . . 1 2 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 37 | 4 8 9 3 7 1 . 1 1 . . . 3 Treads . | . . . . . . . . . . . . . Leg 18 | 2 8 7 . . . . . 1 . . . . Wheel 2 | 2 . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight 15 | . . 2 3 7 1 . 1 . . . . 1 Utility 45 | 1 2 7 6 7 1 . 3 6 4 . 1 7 Device 18 | . . . 2 5 1 . 2 1 1 . . 6 Storage 8 | 1 2 2 . 1 . . . . 1 . 1 . Processor 7 | . . 3 2 . . . . 1 1 . . . Hackware 4 | . . . 2 . . . 1 . 1 . . . Protection 8 | . . 2 . 1 . . . 4 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 15 10 11 2 2 . 2 7 1 . 3 7 Energy Gun 16 | 2 12 . . . . . 1 . . . . 1 Energy Cannon 5 | . . 4 1 . . . . . . . . . Ballistic Gun 3 | . 2 1 . . . . . . . . . . Ballistic Cannon 24 | . . 2 7 1 . . 1 6 . . 1 6 Launcher 6 | . . 3 1 1 1 . . . . . . . Special Weapon 7 | . 1 . 2 . 1 . . 1 . . 2 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . Parts Lost 29 | . 1 3 . . 3 . 2 4 . . 2 14 Power 3 | . . . . . . . . 1 . . . 2 Propulsion 6 | . . . . . 1 . 1 1 . . . 3 Utility 12 | . . . . . 1 . 1 2 . . 1 7 Weapon 8 | . 1 3 . . 1 . . . . . 1 2 Highest Loss Streak 6 | . 1 1 . . 3 . 1 3 . . 2 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 91 94 95 88 84 84 70 77 73 72 56 Engine 5 | . 12 10 3 . . . . . . . . . Core 3 | . . . 5 7 7 7 6 2 5 6 6 1 Leg 10 | . 27 21 . . . . . . . . . . Flight 9 | . . . 27 22 16 15 16 8 6 6 6 4 Device 7 | . . . 1 15 12 7 12 15 13 13 12 11 Storage 11 | . 26 17 3 6 7 7 6 6 . 6 2 . Processor 13 | . . 21 25 15 15 15 13 13 24 20 20 15 Hackware 9 | . . . 15 15 15 15 15 13 13 20 20 13 Protection 1 | . . 5 . . . . . 5 5 . . . Energy Gun 6 | . 24 4 . . . . 2 . . . . . Energy Cannon 1 | . . 6 . . . . . . . . . . Ballistic Cannon 2 | . . 2 7 6 1 . 3 2 . . . . Launcher 1 | . . 2 . 3 4 7 . . . . . . Special Weapon 1 | . . . 4 . 4 7 5 . . . 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 22 | 12 16 21 15 17 15 11 22 20 14 13 14 22 Greatest Support 25 | 20 20 20 15 25 25 20 25 20 14 14 14 20 Greatest Overweight (x) 2 | 2 1 2 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 1 8 8 8 5 5 3 5 5 5 5 5 5 Average Carried 5 | . 5 6 5 4 3 3 3 3 4 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 1 8 8 5 5 3 3 4 4 5 5 5 3 Class Distribution -------------------- 26% | Hacker-Sprinter 25% | Hacker-Mutant 22% | Scavenger-Mutant 19% | Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 2848 | 280 422 289 482 509 203 . 195 298 135 . 10 25 Remotely . | . . . . . . . . . . . . . Salvage Created 2391 | . 539 824 174 589 . . 60 85 . . . 120 Parts 108 | . 28 34 9 23 . . . 2 . . . 12 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 55 | . 12 16 4 13 . . 1 2 . . . 7 Guns 18 | . 12 3 . . . . . . . . . 3 Cannons 26 | . . 6 4 11 . . . 2 . . . 3 AOE 8 | . . 5 . 2 . . . . . . . 1 Classes Destroyed 11 | . 7 2 1 1 . . . . . . . . Worker 4 | . 1 . . 3 . . . . . . . . Tunneler 2 | . 1 . . 1 . . . . . . . . Recycler 3 | . 1 . . 2 . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . Watcher 8 | . 2 4 1 1 . . . . . . . . Swarmer 10 | . 3 . . . . . . . . . . 7 Grunt 38 | . 9 12 4 10 . . 1 2 . . . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 4 | . . 3 . 1 . . . . . . . . Programmer 2 | . . . . 2 . . . . . . . . Best Kill Streak 5 | . 3 4 1 5 . . 1 2 . . . 4 Combat Bots Only 4 | . 3 4 1 4 . . 1 2 . . . 4 Max Kills in Single Turn 3 | . 2 2 1 3 . . 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Hostile Shots Fired 512 | . 45 90 7 50 41 . 11 43 1 . 28 196 Missed 208 | . 9 21 3 28 19 . 3 20 1 . 12 92 Damage Taken 4967 | . 464 945 57 315 345 . 155 421 . . 303 1962 Core 1922 | . 135 151 . 148 132 . 77 116 . . 157 1006 Absorbed by Shields 44 | . . . . . . . . . . . . 44 Redirected to Shielding 49 | . . . . . . . . 21 . . . 28 Regen/Repaired (Parts) 342 | . 36 116 12 14 . . . . . . . 164 Core Remaining (%) 71 | 100 46 62 100 . . 60 . . . . 58 . Volleys Fired 257 | . 46 62 27 65 9 . 5 26 . . 3 14 Largest 2 | . 2 2 1 2 1 . 1 1 . . 1 1 Hottest 101 | . 101 101 56 78 48 . 75 53 . . 5 69 Shots Fired 307 | . 84 69 27 69 9 1 5 26 . . 3 14 Gun 111 | . 80 20 . . . . 5 . . . . 6 Cannon 170 | . . 42 26 65 4 . . 25 . . . 8 Launcher 12 | . . 7 . 4 . 1 . . . . . . Special 14 | . 4 . 1 . 5 . . 1 . . 3 . Kinetic 152 | . 17 8 25 65 4 . . 25 . . . 8 Thermal 89 | . 59 19 . . . . 5 . . . . 6 Explosive 7 | . . 2 . 4 . 1 . . . . . . Electromagnetic 49 | . 8 40 1 . . . . . . . . . Robot Hit Streak 16 | . 8 9 10 16 8 . 4 5 . . 3 6 Robot Miss Streak 10 | . 5 2 5 5 2 . 1 2 . . . 10 Penetration Max 1 | . . . . 1 . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 195 | . 51 52 17 39 6 . 4 14 . . 1 11 Core Hits 108 | . 27 25 8 28 . . 1 6 . . . 13 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 15 | . 1 2 . 7 . . 1 4 . . . . Burn 4 | . 1 2 . . . . 1 . . . . . Blast 11 | . . . . 7 . . . 4 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4971 | . 802 1287 422 1691 22 . 88 359 . . . 300 Guns 1125 | . 761 202 . . . . 88 . . . . 74 Cannons 3056 | . . 815 422 1276 22 . . 359 . . . 162 Explosions 788 | . 41 268 . 415 . . . . . . . 64 Melee . | . . . . . . . . . . . . . Ramming 2 | . . 2 . . . . . . . . . . Kinetic 2558 | . 213 140 386 1276 22 . . 359 . . . 162 Thermal 890 | . 476 188 . . . . 88 . . . . 138 Explosive 471 | . . 56 . 415 . . . . . . . . Electromagnetic 1050 | . 113 901 36 . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 3 . . 1 1 1 . 1 1 1 1 . Average Corruption 1 | . 2 . . 1 1 1 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 3 | . . . . 3 . . . . . . . . Effects 41 | . 22 . . 7 2 1 . . 4 1 4 . Message Errors 11 | . 4 . . 1 . . . . 4 1 1 . Matter Fused 12 | . 8 . . 3 . . . . . . 1 . Heat Flow Errors 2 | . 1 . . . 1 . . . . . . . Energy Discharges 7 | . 5 . . 1 . . . . . . 1 . Data Loss (minor) 4 | . 2 . . 2 . . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Misfires 2 | . 1 . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 79 | . 5 34 . 40 . . . . . . . . Projectiles 74 | . . 34 . 40 . . . . . . . . Explosions 5 | . 5 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . . . . 6 1 . . 1 . . . 4 Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . 6 1 . . 1 . . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 243 | . . 34 . . . . . . . . . 209 Shots 8 | . . 5 . . . . . . . . . 3 Rammed 1 | . . . . . . . . 1 . . . . Targets Rammed 2 | . . 1 . . . . . 1 . . . . Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 177 | . 177 166 51 93 170 . 145 13 . . . 25 Average Temperature 38 | . 52 48 15 12 50 . 73 8 . . . 14 Received Heat Transfer 1230 | . 168 468 36 117 99 . 90 153 . . 27 72 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . Parts Fried 8 | . 1 7 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 6 | . 2 3 . . . . 1 . . . . . Heat Transferred 2559 | . 1382 629 . . . . 300 . . . . 248 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Peak Influence 665 | . 159 311 593 665 . . 318 . . . . 619 Initial 239 | . . 5 131 186 . . 239 . . . . 9 Average 203 | . 68 161 323 388 . . 272 . . . . 151 Maximum Alert Level 2 | . . 1 2 2 . . 1 . . . . 2 Low Security (%) 56 | 100 100 66 31 1 . . . . . . . 72 Level 1 28 | . . 33 35 52 . . 100 . . . . 18 Level 2 15 | . . . 32 46 . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 5 1 5 6 . . 3 . . . . 2 Investigation 10 | . 4 . 1 4 . . 1 . . . . . Extermination 1 | . . . . 1 . . . . . . . . Reinforcement 10 | . 1 1 4 . . . 2 . . . . 2 Assault 1 | . . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 5 | . . 2 . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 252 | . 24 29 19 43 17 . 6 29 6 . 27 52 Peak Tracking Total 15 | . 4 5 5 6 8 . 2 13 5 . 13 15 Tactical Retreats 47 | . 1 1 5 14 5 . 2 7 . . 3 9 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 14 | . 8 . . 3 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 18 | . 4 6 3 5 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted 1 | . . . . . 1 . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Most Traps Carried 1 | . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 12 | . . 3 2 1 . . . 1 . . . 5 Max in Single Turn 5 | . . 1 1 1 . . . 1 . . . 5 Garrison Access 2 | . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 44 | . 10 5 8 12 . . 2 . . 4 . 3 Terminals 25 | . 7 3 4 7 . . 2 . . . . 2 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 6 | . 1 1 1 2 . . . . . . . 1 Recycling Units 4 | . 2 1 . 1 . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Total Hacks 194 | . 41 25 31 37 . . 14 . . 30 . 16 Successful 127 | . 21 16 25 19 . . 7 . . 30 . 9 Failed 64 | . 19 9 6 16 . . 7 . . . . 7 Catastrophic 7 | . 2 1 . 1 . . 2 . . . . 1 Database Lockouts 3 | . 1 . . 2 . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 101 | . 32 10 15 20 . . 14 . . . . 10 Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations 35 | . 4 13 4 8 . . . . . . . 6 Recycling Units 11 | . 5 2 . 4 . . . . . . . . Scanalyzers 15 | . . . 11 4 . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . Terminal Hacks 84 | . 16 5 11 10 . . 7 . . 30 . 5 Record 31 | . 7 . 4 2 . . 7 . . 11 . . Part Schematic 10 | . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . 6 . . Robot Analysis 1 | . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 5 | . . 2 1 1 . . . . . . . 1 Repair Station Index 1 | . . . . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Locate Traps 4 | . 3 . . 1 . . . . . . . . Disarm Traps 4 | . 1 1 1 1 . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . . . . . . 1 Registered Components 1 | . . . . 1 . . . . . . . . Zone Layout 9 | . 2 2 1 2 . . . . . . . 2 Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks 24 | . 2 10 3 5 . . . . . . . 4 Scan Component 14 | . 1 6 2 3 . . . . . . . 2 Repair 10 | . 1 4 1 2 . . . . . . . 2 Recycling Unit Hacks 6 | . 3 1 . 2 . . . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . . . Scanalyzer 11 | . . . 10 1 . . . . . . . . Insert Component 6 | . . . 5 1 . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 9 5 6 6 . . 2 . . . . 1 Full Trace Events 13 | . 5 1 2 4 . . 1 . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . Feedback Blocked 2 | . . . . 1 . . 1 . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 5 . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 9 | . 1 4 1 1 . . . . . . . 2 Time 328 | . 13 104 19 88 . . . . . . . 104 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 19 | . 13 . . 6 . . . . . . . . Parts Scanalyzed 6 | . . . 5 1 . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . 1 . . . . Non-combat 2 | . . . . . 1 . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . . 1 . . . . parse_system 2 | . . . . . 1 . . 1 . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 . Total Damage 45 | . . . . . . . . . . . 45 . Kills 1 | . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 6994 | 72 1744 1073 512 1331 222 7 224 500 302 31 481 495 Spaces Moved 11087 | 52 1177 572 1070 3057 525 19 513 1128 704 88 1329 853 Core 10 | 10 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 1733 | 33 1177 523 . . . . . . . . . . Wheels 9 | 9 . . . . . . . . . . . . Hover 111 | . . . . . . . . . . . . 111 Flight 9224 | . . 49 1070 3057 525 19 513 1128 704 88 1329 742 Fastest Speed 29 | 50 120 32 29 29 30 34 30 34 35 35 35 35 Average Speed 46 | 111 120 114 29 30 32 34 32 34 35 35 35 38 Slowest Speed 195 | 190 190 195 29 32 34 34 34 35 35 35 35 116 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 32 | . . . 6 14 . . 2 . . . . 10 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 95 43 65 40 67 6 9 83 64 74 84 35 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 31 | . . . . . 3 . . 12 15 . 1 . Spaces Dug 4 | . 4 . . . . . . . . . . . Terrain Destroyed 106 | . 4 25 9 15 1 4 . 7 . . . 41 Melee . | . . . . . . . . . . . . . Projectile 30 | . 4 . 9 9 1 . . 7 . . . . AOE 76 | . . 25 . 6 . 4 . . . . . 41 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Total 12552 | 64 1408 919 1241 3379 567 18 563 1212 758 87 1344 992 Wait 906 | . 126 222 99 218 28 . 37 30 43 . 5 98 Move 11013 | 51 1176 571 1057 3028 524 18 508 1127 703 87 1328 835 Hop 29 | . . . 6 13 . . 2 . . . . 8 Pick Up 62 | 3 13 16 11 9 . . 3 4 1 . . 2 Fast Attach 60 | 6 16 7 4 6 . . 2 2 6 . 1 10 Attach 49 | 2 4 7 7 5 4 . 3 6 . . 3 8 Detach 34 | . 4 2 5 4 2 . 1 5 1 . 3 7 Swap 48 | . 10 14 10 7 . . 1 6 . . . . Drop 71 | 2 13 17 15 11 . . 1 5 4 . 1 2 Fire 257 | . 46 62 27 65 9 . 5 26 . . 3 14 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . Kick 1 | . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 21 | . . . . 13 . . . . . . . 8 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / [*Low] / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 7) 423 | -10/Materials | Repaired Med. Laser 452 | -10/Materials | Discovered new exit (range 9) 1397 | -10/Materials | Core integrity fell below 50% 1531 | -10/Materials | Discovered new exit (range 8) 1538 | -10/Materials | Central database locked down 1659 | -10/Materials | Build established: Scavenger-Mutant 1719 | -10/Materials | Identified exit to Mines 1817 | -10/Materials | Entered another Materials area 1817 | -9/Materials | Evolved 2 slots: Utility x2 2408 | -9/Materials | Repaired Lgt. Ion Engine 2436 | -9/Materials | Repaired Aluminum Leg 2520 | -9/Materials | Repaired Aluminum Leg 2547 | -9/Materials | Repaired Med. Battery 2886 | -9/Materials | Discovered new exit (range 4) 2890 | -9/Materials | Entered another Materials area 2890 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3228 | -8/Materials | Discovered new exit (range 8) 3273 | -8/Materials | Repaired Cesium-ion Thruster 3282 | -8/Materials | Discovered new exit (range 4) 3313 | -8/Materials | Build established: Hacker-Sprinter 3375 | -8/Materials | Discovered new exit (range 4) 3402 | -8/Materials | Entered Factory 3402 | -7/Factory | Evolved 2 slots: Utility x2 3483 | -7/Factory | Discovered new exit (range 17) 4078 | -7/Factory | Central database locked down 4078 | -7/Factory | Central database locked down 4140 | -7/Factory | Discovered new exit (range 5) 4315 | -7/Factory | Discovered new exit (range 15) 4365 | -7/Factory | Repaired Xenon Bombardment Thruster 4602 | -7/Factory | Search patrols dispatched 4643 | -7/Factory | Cargo convoy interrupted 4733 | -7/Factory | Entered Lower Caves 4786 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4821 | -7/Lower Caves | Lost 3 parts (1n1u1w) 4949 | -7/Lower Caves | Discovered new exit (range 17) 4955 | -7/Lower Caves | Entered another Lower Caves area 4957 | -7/Lower Caves | Discovered new exit (range 16) 4962 | -7/Lower Caves | Entered Factory 4962 | -6/Factory | Evolved 2 slots: Utility x2 5079 | -6/Factory | Hacking Suite fried by hacking feedback 5140 | -6/Factory | Discovered new exit (range 6) 5178 | -6/Factory | Discovered new exit (range 17) 5180 | -6/Factory | Discovered new exit (range 11) 5186 | -6/Factory | Entered Lower Caves 5283 | -6/Lower Caves | Learned Factory emergency access door positions 5348 | -6/Lower Caves | Encountered a Warlord checkpoint 5420 | -6/Lower Caves | Lost 3 parts (1p1n1u) 5422 | -6/Lower Caves | Learned location of 2 exits from Factory 5472 | -6/Lower Caves | Attracted the attention of an 0b10 base 5480 | -6/Lower Caves | Build established: Hacker-Mutant 5545 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5685 | -6/Lower Caves | Discovered new exit (range 6) 5686 | -6/Lower Caves | Entered another Lower Caves area 5688 | -6/Lower Caves | Discovered new exit (range 13) 5737 | -6/Lower Caves | Encountered a Warlord checkpoint 5746 | -6/Lower Caves | Discovered new exit (range 12) 5748 | -6/Lower Caves | Learned Factory stockpile data 5850 | -6/Lower Caves | Lost 3 allies 5988 | -6/Lower Caves | Entered Data Miner 5988 | -6/Data Miner | Discovered new exit (range 6) 5993 | -6/Data Miner | Met Data Miner 6002 | -6/Data Miner | Learned location of Section 7 (-2) 6002 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6010 | -6/Data Miner | Received God Mode back door access code from Data Miner 6019 | -6/Data Miner | Entered Proximity Caves 6030 | -5/Proximity Caves | Learned location of Armory (-3) 6270 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6309 | -5/Proximity Caves | Spotted B-75 Beast 6471 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6493 | -5/Proximity Caves | Discovered new exit (range 21) 6500 | -5/Proximity Caves | Entered Factory 6500 | -5/Factory | Evolved 2 slots: Utility x2 6501 | -5/Factory | Identified exit to Upper Caves 6588 | -5/Factory | Repaired Imp. VTOL Module 6711 | -5/Factory | Repaired Gauss Cannon? 6911 | -5/Factory | Lost 5 parts (1n4u) 6941 | -5/Factory | Core integrity fell below 50% 6972 | -5/Factory | Core integrity fell below 20% 6995 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06951_ S-27 Virus knocked back. 06951_ S-27 Virus destroyed. 06951_ Penetrated by Slug. 06953_ U-05 Engineer lays Concrete. 06966_ Triggered Ambush Trap. 06966_ B-60 Warrior emerges from a hatch in the floor. 06966_ S-27 Virus emerges from a hatch in the floor. 06966_ G-50 Soldier emerges from a hatch in the floor. 06968_ G-50 Soldier knocked back. 06968_ Adv. Weight Redist. System destroyed. 06972_ Hvy. Flak Cannon destroyed. 06980_ Acquired Imp. Core Shielding. 06983_ Acquired Hvy. Laser. 06984_ ALERT: Cargo convoy en route, clear transfer corridor. 06986_ Imp. VTOL Module destroyed. 06986_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????+???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????###+# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????##########???????????????? | | ????????????????????# ![ #????????????????# | | ????????????????????# @[ #????????????????# | | ????????????????????# #????????????????# | | ????????????????????# #????????????????# | | ????????????????????# [% #??????????????### | | ????????????????????# =%* #??????????????# | | ????????????????????# [%s########+####### | | ????????????????????# =g# | | ????????????????????# b/ | | ???????????+????????# # | | ????????????????????# #############+## | | ????????????????????# #??????????? ## | | ????????????????????# #??????????? ### | | ????????????????????# #???????!??"" #?# | | ????????????????????+ #??????????"" #?# | | ????????????????????# #?????????""" #?# | | ????????????????????# #????????? #?# | | ????????????????????# #????????! #?# | | ????????????????????##+#######???????? #?# | | ????????????????!????????????????????#######?# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 150 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 11 Kinecelleration 40 Offensive Hacking 11 Defensive Hacking 22 Authchip Count 2 Trap Extractor Capacity 6 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! GoHome() I'm Back, Baby! Leap Before You Look Maybe Next Time I'll Detach My Launcher Party Time Power Corrupts Slippery One The Oracle Tourist Challenges ------------ None Game ------ Seed NuclearThermalBoomstick Manual? 0 Play Time 04:41:19 Cumulative 11.8 hours Start 2024.04.02 @ 23:03:26 End 2024.04.03 @ 05:16:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c0abeae-e424-40be-924b-8102fdde55ff