Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:45:06

Player: btmk16

Result: Destroyed by 0R-7G8(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (665)      665
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1630

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     222/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (24)
Movement                   Core (350) Ox6
Location                   -8/Recycling

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (2) ------
       Large Storage Unit
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (15) ---
             Aluminum Leg
             Cargo Legs
     Compact Wheel
             Scrap Engine
  Subdweller Optics
   Makeshift Light Armor Plating
             Hacking Suite
       Small Laser
       Small Laser
       Small Laser
  Subdweller Beam Cannon
  Subdweller Machine Gun
             Datajack

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Large Storage Unit
             Seismic Detector
>            --- WEAPON -----------
   Makeshift Laser
  Subdweller Machine Gun
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
     Compact Wheel
     Compact Wheel
       Small Storage Unit
             Huge Storage Unit
  Subdweller Optics
       Light Armor Plating
             Hacking Suite
      Medium Laser
       Small Laser
       Small Laser
       Small Laser
             Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Subdweller Machine Gun
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 8   4   13  .   
  Power                    3    | 2   .   1   .   
    Engine                 3    | 2   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   4   .   
    Treads                 4    | 2   1   1   .   
    Leg                    1    | .   .   1   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   1   1   .   
    Device                 1    | 1   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   7   .   
    Energy Gun             4    | 2   1   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          5    | .   1   4   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   5   5   
  Power                    1    | .   .   1   .   
  Propulsion               5    | .   .   3   2   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      5    | .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            13   | 4   9   14  13  
  Power                    .    | .   1   .   .   
  Propulsion               4    | 3   5   4   3   
  Utility                  3    | .   1   4   3   
  Weapon                   3    | .   2   4   5   
  Tool/Special             .    | .   .   .   .   
Unused Backups             8    | .   .   1   7   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  4    | .   .   1   3   
  Weapon                   1    | .   .   .   1   
  Tool/Special             1    | .   .   .   1   
Average Slot Usage (%)     89   | .   99  87  81  
  Engine                   7    | .   14  5   .   
  Treads                   23   | .   27  22  13  
  Wheel                    2    | .   .   2   13  
  Device                   6    | .   14  4   .   
  Storage                  14   | .   14  14  14  
  Protection               7    | .   .   9   13  
  Energy Gun               8    | .   14  6   13  
  Energy Cannon            2    | .   .   2   .   
  Ballistic Gun            11   | .   13  11  .   
  Ballistic Cannon         6    | .   .   7   12  
Peak Build Rating          13   | 7   8   13  12  
  Average Rating           9    | 5   7   9   9   
  On Entrance              6    | .   7   8   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  30  34  28  
  Greatest Support         40   | 40  40  40  16  
  Greatest Overweight (x)  8    | .   1   2   8   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 7   14  15  15  
  Most Carried             15   | 6   13  15  15  
  Average Carried          13   | 4   9   14  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   13  15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Recycling

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           1631 | 280 190 972 189 
  Remotely                 .    | .   .   .   .   
Salvage Created            1304 | 97  521 509 177 
  Parts                    59   | 5   23  25  6   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           2    | 1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      17   | .   .   17  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  19   | .   8   11  .   
  Guns                     15   | .   8   7   .   
  Cannons                  4    | .   .   4   .   
Classes Destroyed          9    | 2   5   2   .   
  Worker                   1    | .   1   .   .   
  Tunneler                 1    | 1   .   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 5    | 1   1   .   3   
  Watcher                  1    | .   1   .   .   
  Swarmer                  5    | .   3   2   .   
  Grunt                    7    | .   5   2   .   
  Artisan                  1    | .   .   1   .   
  Subdweller               7    | .   .   7   .   
Best Kill Streak           3    | 1   3   2   3   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        137  | .    36   77   24   
  Missed                   44   | .    9    28   7    
  Hits                     93   | .    27   49   17   
    Projectile             93   | .    27   49   17   
  Critical Strikes         3    | .    1    2    .    
Damage Taken               1579 | .    313  880  386  
  Core                     257  | .    31   180  46   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              307  | 7    45   238  17   
  Largest                  2    | 2    2    2    2    
  Hottest                  113  | 80   70   113  83   
Shots Fired                469  | 14   90   337  28   
  Gun                      277  | 14   90   162  11   
  Cannon                   192  | .    .    175  17   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  307  | .    45   245  17   
  Thermal                  162  | 14   45   92   11   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         19   | 10   7    19   9    
  Robot Miss Streak        3    | 1    3    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           181  | 11   52   105  13   
  Core Hits                57   | 3    23   26   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         6    | .    1    4    1    
    Burn                   6    | .    1    4    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2719 | 128  641  1710 240  
  Guns                     2146 | 128  641  1316 61   
  Cannons                  568  | .    .    394  174  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  1516 | .    304  1038 174  
  Thermal                  1198 | 128  337  672  61   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            2    | .    .    .    2    
  Projectiles              2    | .    .    .    2    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    1    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    1    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    2    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        90   | 72   90   4    75   
  Average Temperature      30   | 30   32   2    29   
  Received Heat Transfer   594  | .    141  249  204  
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         3465 | 275  896  2035 259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             80   | 5   80  .   57  
  Initial                  57   | .   .   .   57  
  Average                  18   | .   19  .   23  
Influence Increases        456  | 10  301 120 25  
  Destroy 0b10 Robot/C     240  | .   160 80  .   
  Destroy 0b10 Robot/NC    50   | 10  25  .   15  
  Destroy Leader           56   | .   46  10  .   
  Successful Hack          44   | .   39  .   5   
  Destroy Structure        6    | .   1   .   5   
  Lose Combat Pursuer      60   | .   30  30  .   
Influence Decreases        456  | 10  296 5   145 
  Entered New Map          66   | .   .   3   63  
  Time Decay               390  | 10  296 2   82  
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   21  16  3   
  Peak Tracking Total      5    | .   4   4   5   
  Tactical Retreats        4    | .   2   2   .   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          13   | .   8   2   3   
  Terminals                10   | .   8   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                45   | .   21  14  10  
  Successful               34   | .   12  14  8   
  Failed                   11   | .   9   .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   23   | .   20  .   3   
  Terminals                24   | .   21  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             23   | .   2   14  7   
  Record                   18   | .   .   13  5   
  Robot Analysis           2    | .   2   .   .   
  Proto ID Catalog         1    | .   .   1   .   
  Release Object           2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         11   | .   10  .   1   
  Terminals                11   | .   10  .   1   
    Assimilate             1    | .   1   .   .   
    Botnet                 5    | .   4   .   1   
    Skim                   5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   5   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               1    | .   1   .   .   
  Largest Group            1    | .   1   1   .   
  Highest-Rated Group      10   | .   10  10  .   
  Highest-Rated Ally       10   | .   10  10  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11  -10  -10  -8   
-------                    Run  | Yrd  Mat  Sub  Rec  
Active Infowar (turns)     3114 | 8    1439 1667 .    
  Seismic                  3114 | 8    1439 1667 .    
Robot Analysis Total       2    | .    2    .    .    
Derelict Logs Recovered    2    | .    .    2    .    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               7130 | 153  1439 5310 228  
Spaces Moved               3718 | 73   716  2777 152  
  Core                     2    | 1    .    .    1    
  Treads                   3017 | 72   716  2229 .    
  Legs                     .    | .    .    .    .    
  Wheels                   699  | .    .    548  151  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  115  115  
  Average Speed            164  | 158  160  168  117  
  Slowest Speed            450  | 160  240  240  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 7    97   93   26   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             4    | .    .    4    .    
Spaces Dug                 11   | .    .    7    4    
Terrain Destroyed          25   | .    .    20   5    
  Melee                    .    | .    .    .    .    
  Projectile               25   | .    .    20   5    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      4250 | 92   914  3071 173  
  Wait                     167  | .    142  25   .    
  Move                     3715 | 72   715  2776 152  
  Hop                      .    | .    .    .    .    
  Pick Up                  15   | 5    4    5    1    
  Fast Attach              13   | 7    4    2    .    
  Attach                   5    | .    .    5    .    
  Detach                   2    | .    1    1    .    
  Swap                     16   | 1    3    12   .    
  Drop                     9    | .    .    7    2    
  Fire                     307  | 7    45   238  17   
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    .    .    1    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Recycling (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
  154 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 5)
  303 | -10/Materials | Build established: Mutant
  366 | -10/Materials | Discovered new exit (range 12)
  583 | -10/Materials | Discovered new exit (range 14)
  664 | -10/Materials | Discovered new exit (range 7)
  736 | -10/Materials | Discovered new exit (range 5)
  932 | -10/Materials | Identified exit to Mines
  972 | -10/Materials | Learned location of 1 exit from Recycling
 1002 | -10/Materials | Learned 2 Storage zone layouts
 1020 | -10/Materials | Learned Storage stockpile data
 1030 | -10/Materials | Loaded intel: 8 terminal locations
 1033 | -10/Materials | Learned location of Mines (-9)
 1063 | -10/Materials | Learned 4 Recycling zone layouts
 1090 | -10/Materials | Learned Storage trap positions
 1593 | -10/Materials | Entered Subcaves
 1593 | -10/Subcaves  | Accompanied by 1 ally
 1594 | -10/Subcaves  | Identified exit to Materials
 1594 | -10/Subcaves  | Identified exit to Recycling
 2842 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2885 | -10/Subcaves  | Core integrity fell below 50%
 3066 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 3160 | -10/Subcaves  | Disturbed a concealed Subdweller
 3251 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 4786 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
 5935 | -10/Subcaves  | Learned Materials trap positions
 5977 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 6234 | -10/Subcaves  | Visited 4L-MR0's lab
 6256 | -10/Subcaves  | Found Cargo Legs
 6417 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 6609 | -10/Subcaves  | Core integrity fell below 20%
 6633 | -10/Subcaves  | Visited Clippyterm
 6637 | -10/Subcaves  | Learned 40 Factory zone layouts
 6637 | -10/Subcaves  | Learned Factory emergency access door positions
 6903 | -10/Subcaves  | Entered Recycling
 6904 | -8/Recycling  | Identified exit to Factory
 6905 | -8/Recycling  | Identified exit to Scraptown
 7095 | -8/Recycling  | Scanned before Scraplab entrance
 7111 | -8/Recycling  | Entered Scraplab
 7113 | -8/Recycling  | Angered Scraplab inhabitants
 7117 | -8/Recycling  | Found Prototype Device
 7131 | -8/Recycling  | Destroyed by 0R-7G8(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
>>Release Inventory
  Accessing inventory controls...
  Prototype released...
  URGENT: Link to external system right away!
07114_ 0R-7G8(j): "Defend the Scraplab!"
07116_ Dropped Broken Sub. Power Source.
07117_ Dropped Aluminum Leg.
07117_ Acquired Prototype Device.
07119_ Battle Cannon destroyed.
Prototype Device integrity failing.
07123_ Com. Wheel destroyed.
07123_ Lgt. Treads destroyed.
07126_ Med. Laser destroyed.
07127_ EJ-Q2A(j) heat damages Lgt. Deuterium Engine.
07129_ 0R-7G8(j) heat damages Scrap Suit.
07129_ Slammed into FP-UDZ(j).
07129_ 0R-7G8(j) overheating.
07129_ Lgt. Armor Plating destroyed.
Prototype Device integrity failing.
07130_ 0R-7G8(j) overheating.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????############????????? |
| ?????????????????????????????#"""""""#> #????????? |
| ?????????????????????????????# " X " ## #????????? |
| ???????????????????????####### =*  j    #????????? |
| ??????????????????????##j@   j          #????????? |
| ??????????????????????#  #####     c   "#????????? |
| ??????????????????????## #???#        ""#????????? |
| ???????????????????????# #???#"& "& X ""#????????? |
| ???????????????????????# #???#""""""""  #????????? |
| ????????????????????#####################????????? |
| ????????????????????#       #????????????????????? |
| ????????????????????#       #????????????????????? |
| ????????????????????#       #????????????????????? |
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| ????????????????????#      T #???????????????????? |
| ????????????????????#        #?##############????? |
| ????????????????????#        #?#            #?#### |
| ????????????????????#        #?#            #?#    |
| ????????????????????#        #?#            #?#    |
| ????????????????????#   """  #?#            ###    |
| ????????????????????#   """  #?#             ##    |
| ????????????????????#   """  #?#            ###    |
| ????????????????????#        #?#            #?#    |
| ????????????????????######+###?#            #?#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridHugeWand
  Manual?         0
Play Time         00:29:13
  Cumulative      700.5 hours
  Start           2025.05.07 @ 16:15:59
  End             2025.05.07 @ 16:45:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          699
  Rogue           698
  Adventurer      0
  Explorer        1
Win Type          -
  Total           33
  Types           24/0/6/3/0/0/0/0/0/0
Lore%             81
Gallery%          80
Achievement%      79
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 001b0297-68c3-41e0-9184-fdf07048af13