Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.21 @ 21:51:36 Player: Luigi Panache Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (60) 1200 Alien Tech Used (1) 200 Bonus (18674) 18674 TOTAL SCORE: 29974 Bonus ------- Pacifist 11804 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 1970 Cogmind --------- Core Integrity 1305/1600 Matter 155/300 Energy 100/100 System Corruption 3% Temperature Cool (1) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Q-thruster > --- UTILITY (15) ----- Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Improved Stasis Canceller Improved System Restoration Module Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Linear Gravjet Nuclear Pulse Array Nuclear Pulse Array Cooled Q-thruster > --- UTILITY ---------- Improved Heat Shielding Visual Processing Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite Supersonic Drone Bay > --- WEAPON ----------- (None) > --- INVENTORY -------- Nuclear Pulse Array Improved Stasis Canceller Improved System Restoration Module Transdimensional Reconstructor [Rating: 116] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Power Maul Launcher Rocket Array Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 1 . Utility 13 | . . . . . 3 1 . . . . 2 . . . . 2 . . . 2 . . . . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 110 | 4 6 . 1 1 2 19 6 2 . 1 4 . 3 2 . 11 . 7 . 7 3 3 4 . 6 14 4 Power 8 | 1 . . . . . 3 2 . . . . . . . . 1 . . . . 1 . . . . . . Engine 6 | 1 . . . . . 3 1 . . . . . . . . . . . . . 1 . . . . . . Core 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 36 | 2 2 . . 1 . 7 3 . . 1 1 . . . . 4 . 1 . 3 1 1 . . 5 3 1 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . 1 Flight 28 | . 1 . . 1 . 6 3 . . 1 1 . . . . 4 . 1 . 3 1 1 . . 2 3 . Utility 61 | 1 3 . 1 . 2 7 1 2 . . 3 . 3 . . 6 . 6 . 4 1 2 4 . 1 11 3 Device 23 | . 1 . 1 . 1 2 . 1 . . . . 1 . . 3 . 4 . 1 1 1 2 . 1 2 1 Storage 5 | 1 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . Processor 22 | . . . . . . 5 1 1 . . . . 1 . . 2 . 2 . 1 . . . . . 9 . Hackware 8 | . . . . . . . . . . . 3 . . . . . . . . 2 . . 1 . . . 2 Protection 3 | . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | . 1 . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . . . . . . . . 1 . . . 6 . 1 . . 2 . 1 1 . Parts Lost 53 | . 1 . . . . 1 1 2 . 1 1 . 3 . . 3 . 2 4 6 . 5 . 1 15 . 7 Power 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . Propulsion 26 | . 1 . . . . 1 . 2 . 1 1 . 1 . . 2 . 1 2 2 . 2 . . 7 . 3 Utility 24 | . . . . . . . . . . . . . 2 . . 1 . . 2 4 . 2 . 1 8 . 4 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 15 | . 1 . . . . 1 1 2 . 1 1 . 3 . . 1 . 2 6 6 . 5 . 1 15 . 4 Average Slot Usage (%) 66 | . 49 42 51 68 45 77 90 89 76 76 79 80 64 60 60 71 82 82 57 63 63 63 63 68 42 49 63 Engine 1 | . 5 . . . . 4 4 . . . . . . . . . . . . . . 3 . . . . . Core 1 | . . . . . . . 2 7 7 7 6 6 1 . . 2 5 4 . . . . . . . . . Flight 13 | . 8 14 14 25 18 21 28 27 15 15 13 13 9 6 6 13 17 18 8 10 14 12 10 10 4 7 8 Device 7 | . 5 14 22 28 9 7 15 15 15 15 6 6 4 6 6 8 11 10 1 1 4 5 4 . 2 4 4 Storage 3 | . 6 . . . 8 7 7 7 7 7 6 6 3 . . 2 5 5 5 4 . . 5 5 1 . . Processor 23 | . . . . . . 22 23 23 23 23 20 20 22 26 26 28 29 29 29 26 26 26 26 26 19 37 41 Hackware 8 | . . . . . . . . . . . 18 20 16 13 13 11 11 11 11 20 15 15 15 21 8 . 6 Impact Weapon 2 | . 1 14 14 14 9 7 7 7 7 7 6 6 3 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 19 | 10 17 3 4 4 8 19 19 14 14 14 14 13 13 3 3 12 12 12 7 6 11 12 14 11 12 2 3 Greatest Support 38 | 20 16 4 4 8 8 25 21 15 15 15 14 14 14 4 4 28 21 28 21 17 15 22 14 14 38 20 7 Greatest Overweight (x) 3 | 3 3 . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . Average Overweight (x) . | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 5 5 5 8 8 8 8 8 8 8 8 8 5 5 8 8 8 8 8 5 10 10 10 10 5 5 Average Capacity 6 | 7 6 5 5 5 7 8 8 8 8 8 8 8 6 5 5 6 8 8 8 7 5 5 10 10 6 5 5 Most Carried 8 | 3 8 5 5 5 7 8 8 8 8 8 8 7 8 5 5 5 4 8 8 8 5 6 7 7 8 5 5 Average Carried 5 | 1 5 4 4 5 6 7 7 8 8 7 7 7 6 5 5 4 4 5 8 6 5 5 5 7 5 2 5 Final Capacity 10 | 8 5 5 5 5 8 8 8 8 8 8 8 8 5 5 5 8 8 8 8 5 5 10 10 10 5 5 5 Final Carried 8 | 3 5 5 5 5 7 8 8 8 8 8 7 7 5 5 5 4 4 8 8 5 5 6 7 7 3 5 5 Class Distribution -------------------- 23% | Hacker-Mutant 19% | Hacker-Scout 18% | Mutant 17% | Sprinter 9% | Derelict-Mutant 6% | Hacker-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scout | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Mutant | -3/Research Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1197 | 240 . . . 59 . . 287 10 . 16 . 30 143 32 . . . . 65 . 230 33 . 52 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 3 . . . . . 2 . . . . 3 . . 3 10 . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 6605 | . 65 . . 60 136 26 142 93 . 47 59 . 148 . 117 540 . 75 329 787 153 545 . 136 2328 . 819 Core 3422 | . 34 . . 28 105 5 30 61 . 16 20 . 86 . 69 340 . 15 140 484 126 327 . 65 1176 . 295 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 75 80 . . . . 84 . . . . 79 . . . 50 . . . . 12 9 100 81 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 30 | . . . . . 15 8 3 . . . 4 . . . . . . . . . . . . . . . . Impact 30 | . . . . . 15 8 3 . . . 4 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 4 4 6 6 7 . . . . . . . . . 1 1 3 3 . . . 3 Average Corruption 2 | . . . . . 1 4 4 4 6 6 . . . . . . . . . 1 1 2 2 . . . 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Effects 18 | . . . . . . 4 2 3 . 3 . . . . . . . . . . . 3 3 . . . . Message Errors 6 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . 2 1 . . . . Matter Fused 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Energy Discharges 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 265 | . . . . . . . . . . 206 . . . . . . . . . . . 265 . . . . . Average Temperature 127 | . . . . . . . . . . 106 . . . . . . . . . . . 148 . . . . . Received Heat Transfer 700 | . . . . . 36 . 27 . . . 18 . 9 . . 111 . 18 27 153 . 45 . . 193 . 63 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 507 | . 57 22 . 60 90 149 . . . . 23 . . . . 242 . . . 123 . . . . 408 227 507 Initial 212 | . . 22 . . 23 40 . . . . . . . . . 46 . . . 94 . . . . 33 212 136 Average 97 | . 16 22 . 26 33 86 . . . . 12 . . . . 130 . . . 106 . . . . 150 224 224 Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 2 Low Security (%) 83 | 100 100 100 . 100 100 100 . . . . 100 . . . . 69 . . . 100 . . . . 73 . 54 Level 1 14 | . . . . . . . . . . . . . . . . 30 . . . . . . . . 23 100 35 Level 2 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 10 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . . 2 4 . . . . . . 1 . . 2 . . . 4 . . . . 5 2 4 Investigation 9 | . . . . . . 3 . . . . . . . . . 2 . . . 2 . . . . . . 2 Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement 14 | . 1 . . . 2 . . . . . . . . . . . . . . 2 . . . . 5 2 2 Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 9 . . 8 10 3 8 1 . 1 1 4 14 . 5 19 . 9 13 22 5 2 . 5 48 1 34 Peak Tracking Total 30 | . 7 . . 5 10 3 4 1 . 1 3 7 11 . 5 9 . 9 8 18 4 2 . 4 30 1 18 Tactical Retreats 33 | . . . . 2 . . . . . . . 2 4 . 1 6 . 1 4 1 1 . . 2 4 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . 1 . . . . . 3 . . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 39 | . 2 . 2 . 1 9 . . 3 . 2 . . . . 3 . 3 . 4 2 . 4 . . 1 3 Terminals 17 | . 1 . . . 1 4 . . . . 2 . . . . 3 . . . 2 1 . . . . . 3 Fabricators 4 | . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . Total Hacks 112 | . 4 . 2 . 3 22 . . 20 . 7 . . . . 8 . 10 . 10 2 . 17 . . 2 5 Successful 79 | . 3 . 2 . 1 7 . . 20 . 5 . . . . 3 . 10 . 8 2 . 17 . . . 1 Failed 33 | . 1 . . . 2 15 . . . . 2 . . . . 5 . . . 2 . . . . . 2 4 Catastrophic 8 | . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . 3 . 1 . . 3 . . . . 2 . . . . 6 . 1 . 5 . . . . . . 2 Terminals 41 | . 3 . . . 3 9 . . . . 7 . . . . 8 . . . 5 1 . . . . . 5 Fabricators 13 | . . . . . . 9 . . . . . . . . . . . . . 4 . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . 2 . Terminal Hacks 63 | . 2 . 2 . 1 . . . 20 . 4 . . . . 2 . 10 . 2 2 . 17 . . . 1 Record 23 | . . . 1 . . . . . 6 . . . . . . . . 10 . . 1 . 5 . . . . Part Schematic 11 | . 1 . . . . . . . 6 . . . . . . . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . . . . . . . . . 3 . 1 . . . . 1 . . . . . . 4 . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 5 . . . . . . . . . . . . . 3 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . Build 4 | . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . 2 . . . . . . . Terminals 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . . Assimilate 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Botnet 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 1 9 . . . . 2 . . . . 3 . . . 3 1 . . . . 1 3 Full Trace Events 10 | . . . . . 1 3 . . . . . . . . . 2 . . . 2 . . . . . . 2 Feedback Events 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Corruption 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Matter 219 | . . . . . . 219 . . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . . 6 . . . . . . . . . . . . . 4 . . . . Parts Built 4 | . . . . . . 2 . . . . . . . . . . . . . 2 . . . . . . . Matter 738 | . . . . . . 102 . . . . . . . . . . . . . 636 . . . . . . . Time 151 | . . . . . . 25 . . . . . . . . . . . . . 126 . . . . . . . Total Part Build Rating 14 | . . . . . . 2 . . . . . . . . . . . . . 12 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 5 | . . . . . . 2 . . . 1 . . . . . 1 . . . 1 . . . . . . . Largest Group 2 | . . . . . . 2 . . . 1 . . . . . 1 . . . 1 . . . . . . . Highest-Rated Group 95 | . . . . . . 38 . . . 95 . . . . . 26 . . . 26 . . . . . . . Highest-Rated Ally 95 | . . . . . . 19 . . . 95 . . . . . 26 . . . 26 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . 1 1 . . . 3 2 1 . . 1 . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 4303 | 136 145 91 111 54 100 420 189 87 24 142 95 92 158 263 66 239 132 202 113 203 276 183 324 32 114 112 200 Spaces Moved 8009 | 75 145 209 265 139 120 690 374 261 76 240 171 267 391 640 164 474 19 400 363 402 310 449 143 93 265 224 640 Core 217 | 74 5 . . . . . . . . . . . . . . 68 . . . 7 . . . . 39 24 . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 39 | . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 42 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 40 . . Flight 7710 | . 101 209 265 139 120 688 374 261 76 240 171 267 391 640 164 406 19 400 363 395 310 449 143 93 186 200 640 Fastest Speed 20 | 50 40 40 40 37 37 29 32 32 32 32 34 34 34 40 40 36 39 32 30 20 30 30 34 34 34 30 30 Average Speed 36 | 166 65 40 40 37 37 33 35 32 32 32 34 34 36 40 40 40 39 36 31 26 38 36 34 34 39 32 30 Slowest Speed 200 | 200 200 40 40 40 37 60 120 32 32 34 115 34 40 40 40 100 39 39 34 50 39 39 34 34 50 50 30 Overloaded Moves 40 | . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 84 | . 4 2 . 5 2 4 1 . . . 2 1 1 . 1 6 . 1 1 10 3 3 . 1 7 2 27 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 6 38 51 69 56 19 21 53 59 71 51 8 47 60 81 42 14 4 55 70 14 63 58 60 24 16 6 26 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 9 | . . 1 1 . . . . . 1 . . . . 2 . . . 1 . . . . 3 . . . . Known Exits Taken 19 | . 1 . . 1 1 . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 . . 1 . 1 1 1 . 1 . . . . . . . . . . . . . . . Scrap Searched 33 | . . . . 2 . . 5 2 . 1 . 2 12 2 . . . . 2 . 2 2 . 1 . . . Spaces Dug 19 | . . . . . 7 8 . . . . 4 . . . . . . . . . . . . . . . . Terrain Destroyed 19 | . . . . . 7 8 . . . . 4 . . . . . . . . . . . . . . . . Melee 19 | . . . . . 7 8 . . . . 4 . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 9179 | 84 192 214 271 134 150 863 424 263 75 304 198 266 408 646 162 510 142 453 361 485 463 463 417 91 267 255 618 Wait 991 | 3 31 6 . . 13 79 35 . . 61 20 1 10 3 . 29 124 38 . 87 154 13 266 . . 18 . Move 7825 | 74 137 204 264 128 115 682 371 260 75 239 166 264 388 639 161 461 18 397 360 383 305 442 142 90 250 221 589 Hop 72 | . 3 2 . 5 2 3 1 . . . 2 1 1 . 1 6 . 1 1 8 1 3 . 1 7 . 23 Pick Up 31 | 3 4 1 3 . 1 1 3 . . 2 1 . . . . 1 . 4 . . . 2 1 . 1 2 1 Fast Attach 88 | 4 6 . 1 1 2 15 2 2 . . 1 . 2 2 . 8 . 7 . 6 3 2 4 . 3 13 4 Attach 17 | . . . . . . 1 2 . . 1 3 . 1 . . 2 . . . 1 . 1 1 . 3 1 . Detach 13 | . 3 . . . 1 4 . . . . 1 . 2 . . . . . . . . . 2 . . . . Swap 6 | . . . . . . 3 2 . . . . . . . . 1 . . . . . . . . . . . Drop 52 | . 8 1 3 . 1 13 5 1 . 1 . . 4 2 . 2 . 6 . . . . 1 . 3 . 1 Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 30 | . . . . . 15 8 3 . . . 4 . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . 54 . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Entered Mines 296 | -10/Mines | Learned Materials garrison access intel 309 | -10/Mines | Build established: Mutant 314 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 322 | -10/Mines | Learned location of Zion (-6) 352 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 352 | -10/Mines | Discovered new exit (range 5) 373 | -10/Mines | Entered Exiles 383 | -10/Exiles | Met 8R-AWN 390 | -10/Exiles | Met EX-HEX 401 | -10/Exiles | Met EX-BIN 406 | -10/Exiles | Aligned with FarCom system 407 | -10/Exiles | Given EX-Vault access code 416 | -10/Exiles | Opened EX-Vault 418 | -10/Exiles | Found Supersonic Drone Bay 427 | -10/Exiles | Warned to stay clear of 0b10 Research branches 459 | -10/Exiles | Met EX-DEC 481 | -10/Exiles | Discovered new exit (range 10) 484 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 484 | -10/Exiles | Entered Mines 487 | -9/Mines | Identified exit to Materials 510 | -9/Mines | Assembled infested the area 534 | -9/Mines | Discovered exit to Materials (range 16) 538 | -9/Mines | Entered Materials 538 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 539 | -8/Materials | Loaded intel: 1 garrison access location 548 | -8/Materials | Identified exit to Factory 638 | -8/Materials | Entered Factory 638 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 781 | -7/Factory | Fabricated W-25 Informer (x2) 975 | -7/Factory | Fabricated Flight Unit (x2) 1035 | -7/Factory | Discovered new exit (range 14) 1058 | -7/Factory | Entered Lower Caves 1154 | -7/Lower Caves | Encountered a Warlord checkpoint 1235 | -7/Lower Caves | Identified exit to Lower Caves 1247 | -7/Lower Caves | Entered another Lower Caves area 1247 | -7/Lower Caves | Discovered new exit (range 8) 1332 | -7/Lower Caves | Discovered new exit (range 5) 1334 | -7/Lower Caves | Entered Data Miner 1334 | -7/Data Miner | Discovered new exit (range 6) 1340 | -7/Data Miner | Met Data Miner 1347 | -7/Data Miner | Learned location of Section 7 (-3) 1347 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1351 | -7/Data Miner | Received God Mode back door access code from Data Miner 1358 | -7/Data Miner | Entered Proximity Caves 1426 | -6/Proximity Caves | Discovered new exit (range 12) 1469 | -6/Proximity Caves | Build established: Sprinter 1487 | -6/Proximity Caves | Escorted by Enhanced Grunt 1500 | -6/Proximity Caves | Entered Factory 1500 | -6/Factory | Evolved 2 slots: Utility x2 1501 | -6/Factory | Identified exit to Lower Caves 1517 | -6/Factory | Identified exit to Extension 1595 | -6/Factory | Entered Lower Caves 1596 | -6/Lower Caves | Encountered a Warlord checkpoint 1598 | -6/Lower Caves | Learned location of 1 exit from Factory 1645 | -6/Lower Caves | Learned Factory stockpile data 1683 | -6/Lower Caves | Discovered new exit (range 11) 1685 | -6/Lower Caves | Learned 4 Factory zone layouts 1687 | -6/Lower Caves | Entered another Lower Caves area 1720 | -6/Lower Caves | Discovered new exit (range 6) 1723 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1786 | -6/Lower Caves | Encountered a Warlord checkpoint 1789 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 1807 | -6/Lower Caves | Lost 3 parts (1n2u) 1809 | -6/Lower Caves | Identified exit to Zion 1845 | -6/Lower Caves | Entered Zion 1858 | -6/Zion | Discovered new exit (range 18) 1866 | -6/Zion | Given A8's code to call for help 1924 | -6/Zion | Found Prototype Launcher 1924 | -6/Zion | Identified Rocket Array 1969 | -6/Zion | Learned location of Armory (-3) 2008 | -6/Zion | Given the Hacking Drone Bay 2039 | -6/Zion | Learned location of 1 exit from Proximity Caves 2108 | -6/Zion | Identified exit to Proximity Caves 2108 | -6/Zion | Entered Proximity Caves 2109 | -5/Proximity Caves | Identified exit to Factory 2118 | -5/Proximity Caves | Build established: Derelict-Mutant 2174 | -5/Proximity Caves | Entered Factory 2174 | -5/Factory | Evolved 2 slots: Utility x2 2175 | -5/Factory | Identified exit to Factory 2348 | -5/Factory | Identified exit to Upper Caves 2378 | -5/Factory | Incoming investigation squad redirected 2413 | -5/Factory | Entered Upper Caves 2421 | -5/Upper Caves | Learned Factory security intel 2543 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 2544 | -5/Upper Caves | Identified exit to Warlord 2545 | -5/Upper Caves | Entered Warlord 2550 | -5/Warlord | Build established: Hacker-Scout 2556 | -5/Warlord | Discovered new exit (range 9) 2654 | -5/Warlord | Learned Quarantine emergency access door positions 2654 | -5/Warlord | Learned Armory stockpile data 2654 | -5/Warlord | Learned Testing stockpile data 2656 | -5/Warlord | Learned Factory recycling unit intel 2656 | -5/Warlord | Learned Armory terminal intel 2656 | -5/Warlord | Learned Armory scanalyzer intel 2656 | -5/Warlord | Learned 4 Armory zone layouts 2656 | -5/Warlord | Learned 4 Research zone layouts 2656 | -5/Warlord | Learned 4 Access zone layouts 2674 | -5/Warlord | Met Warlord 2679 | -5/Warlord | Opened Warlord's prototype stash 2686 | -5/Warlord | Found Prototype Hackware 2690 | -5/Warlord | Warlord's base attacked by MAIN.C 2691 | -5/Warlord | Found Prototype Processor 2691 | -5/Warlord | Identified Exp. Target Analyzer 2694 | -5/Warlord | Found Prototype Processor 2694 | -5/Warlord | Identified Exp. Targeting Computer 2703 | -5/Warlord | Found Prototype Device 2703 | -5/Warlord | Identified System Purifier 2747 | -5/Warlord | Identified exit to Proximity Caves 2747 | -5/Warlord | Entered Proximity Caves 2811 | -4/Proximity Caves | Lost 6 parts (1p3n2u) 2818 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2860 | -4/Proximity Caves | Entered Factory 2860 | -4/Factory | Evolved 2 slots: Utility x2 2862 | -4/Factory | Loaded intel: 6 recycling unit locations 2864 | -4/Factory | Identified System Mapper 2927 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 2971 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 3014 | -4/Factory | Identified exit to Upper Caves 3032 | -4/Factory | Incoming investigation squad redirected 3063 | -4/Factory | Entered Upper Caves 3064 | -4/Upper Caves | Encountered a Warlord checkpoint 3086 | -4/Upper Caves | Lost 6 parts (2n4u) 3097 | -4/Upper Caves | Identified exit to Upper Caves 3320 | -4/Upper Caves | Core integrity fell below 50% 3325 | -4/Upper Caves | Learned 8 Research zone layouts 3339 | -4/Upper Caves | Entered another Upper Caves area 3371 | -4/Upper Caves | Build established: Hacker-Mutant 3398 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3483 | -4/Upper Caves | Core integrity fell below 20% 3507 | -4/Upper Caves | Lost 5 parts (1p2n2u) 3507 | -4/Upper Caves | Discovered new exit (range 5) 3510 | -4/Upper Caves | Learned Research stockpile data 3521 | -4/Upper Caves | Identified exit to Zhirov 3522 | -4/Upper Caves | Entered Zhirov 3766 | -4/Zhirov | Discovered new exit (range 4) 3772 | -4/Zhirov | Met Zhirov 3780 | -4/Zhirov | Learned location of Quarantine (-3) 3780 | -4/Zhirov | Learned location of Testing (-2) 3780 | -4/Zhirov | Learned location of Command (-1) 3782 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3787 | -4/Zhirov | Found Alien Artifact 3787 | -4/Zhirov | Identified Integrated Dissipator 3787 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 3793 | -4/Zhirov | Found Alien Artifact 3846 | -4/Zhirov | Identified exit to Proximity Caves 3846 | -4/Zhirov | Entered Proximity Caves 3874 | -3/Proximity Caves | Discovered new exit (range 12) 3877 | -3/Proximity Caves | Identified exit to Research 3878 | -3/Proximity Caves | Entered Research 3878 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3879 | -3/Research | Identified exit to Research 3879 | -3/Research | Identified exit to Quarantine 3899 | -3/Research | Spotted B-86 Titan 3948 | -3/Research | Core integrity fell below 50% 3990 | -3/Research | Core integrity fell below 20% 3992 | -3/Research | Entered another Research area 3992 | -2/Research | Warlord forces began assault on 0b10 3992 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4020 | -2/Research | Lost 15 parts (7n8u) 4091 | -2/Research | Discovered new exit (range 15) 4095 | -2/Research | Identified exit to Access 4102 | -2/Research | Research machine network offline 4104 | -2/Research | Entered Access 4104 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4128 | -1/Access | Incoming investigation squad redirected 4223 | -1/Access | Lost 4 parts (1n3u) 4272 | -1/Access | Spotted B-99 Colossus 4272 | -1/Access | Spotted B-99 Colossus 4292 | -1/Access | Lost 3 parts (2n1u) 4302 | -1/Access | Discovered new exit (range 5) 4303 | -1/Access | Identified exit to Surface 4304 | *** | Escaped! Last Messages --------------- 04247_ G-73 Enforcer unfolds itself. 04248_ C-30 ARC bursts open, deploying its payload. 04248_ G-73 Enforcer unfolds itself. 04248_ Nuclear Pulse Array destroyed. 04250_ K-01 Serf collects debris. 04253_ Imp. Linear Gravjet destroyed. 04261_ Adv. Phase Shifter destroyed. 04262_ P-80 Master resets R-10 Processor, system corruption cleaned. 04264_ P-80 Master resets P-80 Master, system corruption cleaned. 04270_ Penetrated by Slug. 04271_ Slug penetrates Wall. 04277_ K-01 Serf cleans the Wave Collapse Detector. 04298_ K-01 Serf cleans the Terminal. 04301_ Connecting with Terminal... >>Open Sealed Barrier opened. 04302_ The Access Shell folds into the floor. 04302_ EXIT=FOUND 04303_ EXIT=IDENTIFIED: SURFACE [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ! ?? # | | ?????????????????????????????????? # | | ??????????????????????????????????? "" # | | ???????????????????????????????????? * """ # | | ???????????????????????????????????? T" # | | ????????????????????????????????????? """ # | | ?????????????????????????????????????# "" # | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ????????????########################## | | ??????????? k A | | ???????????? | | ????????????????????# ""######### | | ????????????????????# ""#???????## ####### | | ????????????????????# ""#????????# ####### | | ????????????????????# T#????????# ## | | ????????????????????# ""#????????# ## | | ????????????????????# ""#????????# ## | | ???????????????????## ""##???????# ## | | ???????????????????# #???????# ## | | ???????????????????## ##???????# ## | | ????????????????????# #????????# ## | | ????????????????????# #????????# ## | | ??????????????????Y?# #????????# w#? | | ????????????????????# @" #????????# #? | | ????????????????????# "" #????????# #?? ? | | ????????????????????# #???????## ##? ? | | ????????????????????# #???????# ###+## | | ????????????????????# #???????# | | ????????????????????#""""""""""#???????# | | ???????????????????????????????????????# ##### | | ???????????????????????????????????????######???# | | ???????????#####????????????????????????????????# | | ????????? ????? ????#??????????????# | | ????????# ! #???BB BB???# ????######### | | ????????# #???BB BB???# "??# | | ????????# #??? ???# "" # | | ????????# #???? ????# "" + | | ????????# #???? ????# "" + | | ###?????# #???? ????# "" # | | #?????# [[ #????# #????# "" # | | #?????# [[ #????# #????# "" ?#########+ | | ??????# [ #????# #????# " ???# | | ???????# #????# #????# ????# | | ????????# #????# #????# ????# | | ????????# #????# #????###?????# | | ????????# #????# #????????????# | | ????????? ?????# ##########???# | | ??????????? ???????# # #???# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 410 ECM Strength 1 Jamming Range 8 Power Amplification 20 Additional Mass Support 6 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 225 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 68 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 2 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 50 Defensive Hacking 14 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ W-25 Informer | x2 | -7/Factory | Preloaded Flight Unit | x2 | -7/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Pacifist Challenges ------------ None Game ------ Seed SuspensionAdvancedFlamer Manual? 0 Play Time 01:15:58 Cumulative 396.4 hours Start 2021.07.21 @ 20:21:15 End 2021.07.21 @ 21:51:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 376 Rogue 161 Adventurer 112 Explorer 103 Win Type 0 Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06377a9d-35e6-4767-8690-ff450f4d0981