Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 21:42:57 Player: P9H Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (3046) 3046 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 6888 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 71/100 System Corruption 1% Temperature Cool (30) Movement Rolling (175) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- Mini Assault Cannon Mini Grenade Launcher > --- INVENTORY (25) --- Thermal Generator Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Signal Interpreter Launcher Guidance Computer Target Analyzer Graphene Brace Recalibrator Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Terrain Scan Processor Shock Absorption System Dynamic Insulation System > --- WEAPON ----------- Cooled Particle Cannon Advanced Assault Cannon Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Wheel Compact Wheel Thermal Generator Thermal Generator Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Machine Analyzer Launcher Guidance Computer Target Analyzer Hardened Heavy Armor Plating Graphene Brace Recalibrator Improved Field Recycling Unit Autogun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Terrain Scan Processor Device Dynamic Insulation System Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . . 1 1 Propulsion . | . . . . . . . Utility 4 | . . 1 . 1 1 1 Weapon 2 | . . 1 . 1 . . Parts Attached 107 | 6 2 15 2 13 59 10 Power 22 | 1 . 3 1 1 13 3 Engine 9 | 1 . 2 1 . 2 3 Core 13 | . . 1 . 1 11 . Reactor . | . . . . . . . Propulsion 21 | 2 . 3 . 4 10 2 Treads 2 | . . 2 . . . . Leg . | . . . . . . . Wheel 19 | 2 . 1 . 4 10 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 1 2 4 . 2 12 2 Device 17 | . 1 3 . 1 10 2 Storage 3 | 1 1 . . . 1 . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 41 | 2 . 5 1 6 24 3 Energy Gun 5 | . . 1 . 2 2 . Energy Cannon 4 | . . . . 1 3 . Ballistic Gun 12 | 2 . 4 1 . 5 . Ballistic Cannon 10 | . . . . . 9 1 Launcher 10 | . . . . 3 5 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 53 | . 2 4 1 4 29 13 Power 14 | . 1 1 . . 9 3 Propulsion 13 | . . 2 . 1 8 2 Utility 11 | . 1 . . 1 4 5 Weapon 15 | . . 1 1 2 8 3 Highest Loss Streak 13 | . 1 3 1 3 8 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 77 98 99 98 97 71 Engine 5 | . 2 8 11 4 1 18 Core 7 | . . 2 . 4 12 . Treads 2 | . . 4 22 10 . . Wheel 12 | . 28 17 . 6 14 6 Device 18 | . . 15 11 16 22 12 Storage 8 | . 17 11 11 9 7 6 Processor 6 | . . 6 11 9 7 5 Energy Gun 5 | . . 3 11 16 4 . Energy Cannon 3 | . . . . 1 6 . Ballistic Gun 9 | . 28 29 21 2 3 5 Ballistic Cannon 7 | . . . . . 11 7 Launcher 3 | . . . . 15 3 . Peak Build Rating 51 | 6 7 18 19 32 51 51 Average Rating 34 | 3 5 13 17 28 43 44 On Entrance 16 | . 6 6 17 19 32 33 Naked Turns . | . . . . . . . Heaviest Build 145 | 12 32 33 33 41 135 145 Greatest Support 40 | 32 32 40 40 40 26 26 Greatest Overweight (x) 44 | 3 . . 1 3 11 44 Average Overweight (x) 3 | . . . . 1 4 7 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 20 | 7 14 15 15 15 23 25 Most Carried 25 | 7 13 15 15 15 25 21 Average Carried 18 | 4 8 13 13 13 22 19 Final Capacity 25 | 8 15 15 15 15 25 25 Final Carried 22 | 4 13 12 15 15 22 15 Class Distribution -------------------- 36% | Gunner 35% | Scavenger-Gunner 16% | Mutant 6% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2454 | 255 91 318 49 282 1420 39 Remotely 24 | . 24 . . . . . Salvage Created 3175 | . 380 458 43 750 1443 101 Parts 194 | . 20 36 3 48 79 8 Haulers Intercepted 2 | . . . . 1 1 . Recyclers Shooed 6 | . 2 2 . . 2 . Parts Field Recycled 2 | . . . . . . 2 Retrieved Matter 2 | . . . . . . 2 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 68 | . 6 12 3 17 27 3 Guns 28 | . 6 12 3 4 3 . Cannons 19 | . . . . . 19 . AOE 19 | . . . . 12 4 3 Classes Destroyed 13 | . 5 2 . 2 3 1 Worker 7 | . 1 . . 2 3 1 Builder 12 | . 2 . . 5 5 . Tunneler 1 | . . . . . . 1 Hauler 2 | . . . . 1 1 . Recycler 7 | . 1 1 . 1 4 . Watcher 4 | . 1 1 . 1 1 . Swarmer 14 | . . 5 3 . 4 2 Grunt 37 | . 6 5 . 14 11 1 Protector 1 | . . . . . 1 . Sentry 8 | . . 2 . 2 4 . Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . 4 . Heavy 2 | . . . . 1 1 . Best Kill Streak 10 | . 9 6 3 10 8 2 Combat Bots Only 5 | . 2 5 3 5 5 2 Max Kills in Single Turn 4 | . 2 1 1 4 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 687 | . 30 88 11 56 298 204 Missed 217 | . 10 34 3 23 91 56 Damage Taken 7375 | . 378 591 71 705 3483 2147 Core 1510 | . 131 94 . 136 292 857 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 47 . 76 75 58 . Volleys Fired 201 | . 32 49 13 27 76 4 Largest 4 | . 2 3 3 4 4 2 Hottest 226 | . 40 108 108 205 226 87 Shots Fired 615 | . 64 140 38 87 279 7 Gun 378 | . 64 140 38 58 77 1 Cannon 200 | . . . . . 197 3 Launcher 37 | . . . . 29 5 3 Special . | . . . . . . . Kinetic 402 | . 64 129 25 10 170 4 Thermal 162 | . . 11 13 48 90 . Explosive 37 | . . . . 29 5 3 Electromagnetic 14 | . . . . . 14 . Robot Hit Streak 20 | . 9 20 4 10 11 5 Robot Miss Streak 12 | . 2 6 2 3 12 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 344 | . 44 78 7 59 152 4 Core Hits 229 | . 26 33 3 60 97 10 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 9 | . 1 . 1 1 6 . Burn 4 | . . . 1 1 2 . Meltdown 1 | . . . . . 1 . Destroy 1 | . 1 . . . . . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8500 | . 639 748 104 2263 4097 649 Guns 2909 | . 365 748 104 828 847 17 Cannons 2807 | . . . . . 2756 51 Explosions 2724 | . 274 . . 1435 494 521 Melee . | . . . . . . . Ramming 60 | . . . . . . 60 Kinetic 3284 | . 365 659 61 55 2076 68 Thermal 2155 | . . 89 43 773 1250 . Explosive 2724 | . 274 . . 1435 494 521 Electromagnetic 277 | . . . . . 277 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 . . . 4 1 Average Corruption 3 | . 2 . . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . 1 . . . 43 1 Message Errors 9 | . . . . . 9 . Matter Fused 12 | . 1 . . . 11 . Heat Flow Errors 7 | . . . . . 6 1 Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 5 . Data Loss (major) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Alerts 3 | . . . . . 3 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 219 | . 80 . . . 102 37 Projectiles 68 | . . . . . 68 . Explosions 151 | . 80 . . . 34 37 Melee . | . . . . . . . Knockbacks 31 | . . . . . 29 2 Impact . | . . . . . . . Kinetic 29 | . . . . . 27 2 Secondary 2 | . . . . . 2 . Self-Inflicted Damage 400 | . 112 . . 67 97 124 Shots 9 | . 1 . . 3 3 2 Rammed 6 | . . . . . . 6 Targets Rammed 6 | . . . . . . 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 459 | . 15 68 60 459 452 354 Average Temperature 130 | . 6 18 26 140 152 143 Received Heat Transfer 1842 | . 168 162 . 234 792 486 Effects 15 | . . . . 2 13 . Shutdowns 3 | . . . . 1 2 . Energy Bleed 3 | . . . . . 3 . Interference 6 | . . . . . 6 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . 1 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 3 | . . . . . 3 . Heat Transferred 4426 | . . 222 185 1842 2177 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 703 | . 224 389 163 703 396 143 Initial 228 | . . 94 103 63 228 138 Average 189 | . 161 229 161 415 172 110 Maximum Alert Level 3 | . 1 1 . 3 1 . Low Security (%) 59 | 100 40 37 100 27 56 100 Level 1 35 | . 59 62 . 14 43 . Level 2 3 | . . . . 43 . . Level 3 1 | . . . . 13 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 28 | . . 1 1 8 14 4 Investigation 4 | . . . 1 1 1 1 Extermination 3 | . . . . . 3 . Reinforcement 14 | . . 1 . 4 8 1 Assault 3 | . . . . 1 1 1 Garrison 4 | . . . . 2 1 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . 1 . 1 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 11 | . 2 2 . 2 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 11 26 4 24 51 10 Peak Tracking Total 8 | . 4 7 3 5 8 8 Tactical Retreats 3 | . . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 4 | . 1 . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 8 | . 1 . 2 2 3 . Max in Single Turn 1 | . 1 . 1 1 1 . Garrison Access 4 | . . . . . 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 5 | . . . 2 . 2 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Total Hacks 8 | . . . 2 . 4 2 Successful 4 | . . . 2 . 2 . Failed 4 | . . . . . 2 2 Catastrophic 3 | . . . . . 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . . . 4 2 Terminal Hacks 2 | . . . 2 . . . Open Door 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 2 | . . . . . 2 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 1 3 Machine Destruction 4 | . . . . . 1 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 5109 | 53 308 536 355 430 2916 511 Spaces Moved 2544 | 39 212 281 183 233 1388 208 Core 22 | 21 . . . . . 1 Treads 309 | . . 54 183 72 . . Legs . | . . . . . . . Wheels 2213 | 18 212 227 . 161 1388 207 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 160 95 110 165 Average Speed 149 | 101 100 111 165 134 156 216 Slowest Speed 2250 | 200 100 160 240 240 245 2250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 42 26 53 28 38 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 285 | . 30 . . 174 60 21 Melee . | . . . . . . . Projectile 23 | . . . . . 23 . AOE 262 | . 30 . . 174 37 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3456 | 51 257 423 214 290 1963 258 Wait 452 | . . 62 . . 363 27 Move 2538 | 38 211 280 182 232 1387 208 Hop . | . . . . . . . Pick Up 96 | 7 11 10 10 8 47 3 Fast Attach 16 | 3 . . . 6 7 . Attach 55 | 3 2 8 1 5 26 10 Detach 1 | . . . . . 1 . Swap 36 | . . 7 1 2 26 . Drop 55 | . 1 7 7 10 30 . Fire 201 | . 32 49 13 27 76 4 Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 13) 169 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Discovered new exit (range 11) 303 | -10/Materials | Build established: Mutant 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 777 | -9/Materials | Discovered new exit (range 13) 826 | -9/Materials | Lost 3 parts (2n1w) 898 | -9/Materials | Entered Mines 984 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1133 | -9/Mines | Learned 8 Materials zone layouts 1179 | -9/Mines | Met a Derelict shopkeep closing up shop 1214 | -9/Mines | Build established: Gunner 1248 | -9/Mines | Discovered new exit (range 3) 1253 | -9/Mines | Entered Materials 1253 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1254 | -8/Materials | Identified exit to Factory 1322 | -8/Materials | Garrison activated, responded to threat 1364 | -8/Materials | Lost 3 parts (1u2w) 1439 | -8/Materials | Garrison activated, responded to threat 1653 | -8/Materials | First assault squad dispatched 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2008 | -7/Factory | Build established: Scavenger-Gunner 2471 | -7/Factory | Lost 5 parts (2p2n1u) 2488 | -7/Factory | Cargo convoy interrupted 2735 | -7/Factory | Noticed a derelict Sapper rigging charges 3089 | -7/Factory | Lost 4 parts (2n2w) 3335 | -7/Factory | Build established: Gunner 3549 | -7/Factory | Garrison activated, responded to threat 3682 | -7/Factory | Lost 3 parts (2p1w) 4039 | -7/Factory | Build established: Scavenger-Gunner 4551 | -7/Factory | Discovered new exit (range 9) 4599 | -7/Factory | Entered another Factory area 4599 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4626 | -6/Factory | Lost 8 parts (2p2n2u2w) 4870 | -6/Factory | Build established: Mutant 5101 | -6/Factory | Core integrity fell below 50% 5107 | -6/Factory | Core integrity fell below 20% 5110 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05098_ ALERT: Garrison Access compromised, dispatching assault squad. 05098_ Garrison Access disabled. 05098_ Relay Coupler [NC] tumbles out of Garrison Access. 05098_ Relay Coupler [Swarmer] tumbles out of Garrison Access. 05098_ Relay Coupler [Sentry] tumbles out of Garrison Access. 05098_ Imp. Field Recycling Unit collects Relay Coupler [Sentry], recycling 2 matter... 05101_ Penetrated by Slug. 05101_ K-01 Serf cleans the Matter Pump. 05104_ Imp. Field Recycling Unit destroyed. 05104_ Penetrated by Slug. 05109_ G-50 Soldier knocked back. 05109_ Destroyed VTOL Module. 05109_ S-27 Virus destroyed. 05109_ K-01 Serf destroyed. 05110_ ALERT: Security rotation in progress. 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