Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 23:44:26 Player: Ape Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (208) 1040 Value Destroyed (7595) 7595 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3901) 3901 TOTAL SCORE: 17276 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2453 Follower Combat Kills 599 Met Imprinter 300 Was Imprinted 300 Friendly Fire -251 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 42% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Armored Huge Wheel Armored Huge Wheel Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Improved Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Damper Plating > --- WEAPON ----------- Precision Assault Rifle Hypervelocity Gauss Rifle Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Fission Core Quantum Reactor Compact Wheel Compact Wheel High-capacity Storage Unit High-capacity Storage Unit Energy Well Matter Compressor Coil Gun Heavy Machine Gun Heavy Machine Gun Enhanced Gauss Cannon Long-range Missile Launcher Molecular Deconstructor CR-A16's Pointy Stick [Rating: 86] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Segregator Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 . . . 6 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 7 | . . . . . . . 5 2 . . Weapon 2 | . . . 2 . . . . . . . Parts Attached 247 | 6 22 . 22 . 6 12 63 29 6 81 Power 22 | 1 3 . 5 . 1 2 2 2 1 5 Engine 12 | 1 3 . 5 . 1 2 . . . . Core 8 | . . . . . . . 2 2 . 4 Reactor 2 | . . . . . . . . . 1 1 Propulsion 32 | 2 3 . 4 . . . 5 2 2 14 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 32 | 2 3 . 4 . . . 5 2 2 14 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 97 | 1 8 . 2 . 1 5 31 13 1 35 Device 29 | . . . . . . 1 10 5 . 13 Storage 12 | 1 5 . . . . 3 . 1 . 2 Processor 7 | . 1 . . . . . 3 1 . 2 Hackware 1 | . . . . . . . . . . 1 Protection 48 | . 2 . 2 . 1 1 18 6 1 17 Artifact . | . . . . . . . . . . . Weapon 96 | 2 8 . 11 . 4 5 25 12 2 27 Energy Gun 2 | . . . . . . . . . . 2 Energy Cannon 3 | . 3 . . . . . . . . . Ballistic Gun 59 | 2 3 . 11 . 2 3 18 7 1 12 Ballistic Cannon 1 | . 1 . . . . . . . . . Launcher 16 | . . . . . . 2 5 3 1 5 Special Weapon 3 | . 1 . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon 11 | . . . . . 1 . 2 2 . 6 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 62 | . 1 . 3 . . 1 10 . . 47 Power 4 | . . . . . . 1 . . . 3 Propulsion 14 | . 1 . 1 . . . 3 . . 9 Utility 25 | . . . 1 . . . 3 . . 21 Weapon 19 | . . . 1 . . . 4 . . 14 Highest Loss Streak 24 | . 1 . 2 . . 1 3 . . 24 To Critical Strikes 3 | . . . . . . . 1 . . 2 Average Slot Usage (%) 95 | . 96 100 99 100 100 91 98 93 94 85 Engine 4 | . 14 14 11 11 11 3 . . . . Core 2 | . . . . . . . 5 5 1 1 Wheel 20 | . 27 28 21 22 22 22 19 17 17 15 Device 7 | . . . . . . . 13 12 11 14 Storage 8 | . 14 14 11 11 11 11 6 5 5 6 Processor 2 | . 3 . . . . . 3 4 5 2 Protection 15 | . 7 14 10 11 11 11 21 21 23 15 Energy Cannon 2 | . 18 . . . . . . . . . Ballistic Gun 27 | . 8 28 43 44 43 43 25 21 22 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 143 | 13 95 56 67 67 67 69 107 124 124 143 Greatest Support 48 | 20 22 20 24 24 24 24 40 40 44 48 Greatest Overweight (x) 5 | 1 4 2 3 2 2 2 3 3 3 5 Average Overweight (x) 1 | . 1 2 2 2 2 2 2 2 2 1 Largest Inventory Capacity 30 | 8 25 20 20 20 20 20 20 30 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 3 18 19 19 20 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 Class Distribution -------------------- 41% | Tank 28% | Scavenger-Tank 15% | Mutant 5% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Matter Collected 9063 | 214 358 39 1474 . 60 290 2349 1207 33 3039 Remotely 263 | . . . . . . . . . . 263 Salvage Created 9434 | . 547 30 1473 . . 117 1911 1194 526 3636 Parts 474 | . 40 4 113 . . 6 82 53 4 172 Haulers Intercepted 7 | . 1 . 6 . . . . . . . Recyclers Shooed 12 | . . . . . . . 7 1 . 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 1 6 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 147 | . 8 2 23 . . 6 24 20 2 62 Guns 106 | . 2 2 23 . . 1 16 13 1 48 Cannons 6 | . 6 . . . . . . . . . AOE 35 | . . . . . . 5 8 7 1 14 Classes Destroyed 17 | . 6 . 4 . . . 2 2 1 2 Worker 16 | . 1 . 3 . . . 6 1 . 5 Builder 7 | . . . . . . . . 1 . 6 Tunneler 1 | . . . . . . . . . . 1 Hauler 7 | . 1 . 6 . . . . . . . Recycler 14 | . 3 . . . . . 6 2 . 3 Operator 1 | . . . 1 . . . . . . . Watcher 14 | . 3 . 4 . . . 2 1 . 4 Swarmer 27 | . 6 2 . . . 4 3 . . 12 Saboteur 1 | . . . . . . . . . . 1 Grunt 59 | . 2 . 13 . . 2 9 11 . 22 Brawler 11 | . . . 1 . . . 2 2 . 6 Duelist 8 | . . . 2 . . . 1 1 . 4 Protector 3 | . . . . . . . . 1 . 2 Sentry 17 | . . . 7 . . 1 2 1 . 6 Hunter 10 | . . . . . . . 4 2 . 4 Programmer 10 | . . . . . . . 3 2 . 5 Compactor 2 | . . . . . . . . . 2 . Best Kill Streak 12 | . 4 2 7 . . 6 7 11 1 12 Combat Bots Only 12 | . 3 2 4 . . 6 6 9 1 12 Max Kills in Single Turn 3 | . 1 2 2 . . 2 3 3 1 3 Gunslinging 1 | . . 1 1 . . . . . . 1 Exploded 3 | . . . . . . 2 3 2 1 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Damage Taken 12897 | . 438 52 1019 . . 612 2697 800 . 7279 Core 1451 | . 85 18 172 . . 50 119 33 . 974 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 99 | . . . . . . . 57 . . 42 Regen/Repaired (Parts) 53 | . 53 . . . . . . . . . Core Remaining (%) 72 | 100 . 58 . . . 44 86 . . . Volleys Fired 461 | . 42 3 81 . 1 19 104 38 10 163 Largest 4 | . 2 2 4 . 1 4 4 4 4 4 Hottest 167 | . 136 46 92 . 100 92 118 123 123 167 Shots Fired 1445 | . 67 6 291 . 1 28 366 125 31 530 Gun 1350 | . 24 6 291 . . 15 356 117 28 513 Cannon 42 | . 42 . . . . . . . . . Launcher 49 | . . . . . . 13 10 8 3 15 Special 4 | . 1 . . . 1 . . . . 2 Kinetic 1333 | . 28 6 291 . . 15 356 117 28 492 Thermal 61 | . 39 . . . 1 . . . . 21 Explosive 49 | . . . . . . 13 10 8 3 15 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 9 11 10 . . 6 11 10 3 17 Robot Miss Streak 9 | . 5 1 5 . . 2 9 2 2 4 Penetration Max 2 | . . . . . . . 1 1 1 2 Secondary Targets 19 | . . 1 4 . . . 1 2 . 11 Max Gunslinging Chain 1 | . . 1 1 . . . 1 1 . 1 Shots Hit Robots 906 | . 37 5 158 . . 12 245 77 17 355 Core Hits 483 | . 18 2 60 . . 27 132 57 7 180 Critical Kills 6 | . . . . . . . 1 . . 5 Critical Parts Destroyed 26 | . . 1 3 . . . 3 1 . 18 Critical Strikes 34 | . . 1 3 . . . 4 1 . 25 Destroy 34 | . . 1 3 . . . 4 1 . 25 Melee Attacks 28 | . . . . . 2 . 2 5 . 19 Thermal 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 25 | . . . . . 2 . 2 5 . 16 Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25198 | . 699 70 2543 . . 916 5125 3629 1133 11083 Guns 17629 | . 273 70 2543 . . 131 3976 1975 611 8050 Cannons 426 | . 426 . . . . . . . . . Explosions 6909 | . . . . . . 785 1149 1654 522 2799 Melee 234 | . . . . . . . . . . 234 Ramming . | . . . . . . . . . . . Kinetic 17372 | . 310 70 2543 . . 131 3976 1975 611 7756 Thermal 1269 | . 389 . . . . . . 586 . 294 Explosive 6323 | . . . . . . 785 1149 1068 522 2799 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 234 | . . . . . . . . . . 234 Highest Corruption 42 | . . . . . . . 3 1 1 42 Average Corruption 4 | . . . . . . . 2 1 1 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 97 | . . . . . . . 34 3 2 58 Message Errors 20 | . . . . . . . 6 . . 14 Matter Fused 26 | . . . . . . . 10 2 . 14 Heat Flow Errors 6 | . . . . . . . 3 . . 3 Energy Discharges 8 | . . . . . . . 5 1 . 2 Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . 3 . 2 3 Data Loss (major) 6 | . . . . . . . 2 . . 4 Misfires 4 | . . . . . . . 1 . . 3 Alerts 3 | . . . . . . . . . . 3 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 12 | . . . . . . . 3 . . 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 234 | . . . . . . 8 13 104 . 109 Projectiles . | . . . . . . . . . . . Explosions 234 | . . . . . . 8 13 104 . 109 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . . 68 47 . . . Shots 3 | . . . . . . 2 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 346 | . 339 28 346 . 24 66 251 113 84 160 Average Temperature 64 | . 112 14 81 . 13 23 26 30 33 30 Received Heat Transfer 3001 | . 90 . 423 . . 216 345 159 . 1768 Effects 4 | . 2 . . . . . 2 . . . Interference 3 | . 1 . . . . . 2 . . . Short Circuit 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 1675 | . 703 . . . . . . 400 . 572 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Peak Influence 1744 | . 145 65 386 106 . . 885 1076 340 1744 Initial 433 | . . 25 25 106 . . 56 433 324 231 Average 408 | . 46 63 181 106 . . 297 583 306 969 Maximum Alert Level 5 | . . . 1 . . . 3 3 1 5 Low Security (%) 46 | 100 100 100 57 100 . . 59 . . . Level 1 16 | . . . 42 . . . 13 16 100 7 Level 2 16 | . . . . . . . 13 56 . 30 Level 3 12 | . . . . . . . 14 27 . 21 Level 4 5 | . . . . . . . . . . 25 Level 5 . | . . . . . . . . . . . High Security 2 | . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . Squads Dispatched 53 | . . . 3 . . . 14 5 . 31 Investigation 11 | . . . . . . . 6 1 . 4 Extermination 6 | . . . . . . . 4 1 . 1 Reinforcement 9 | . . . 3 . . . 3 . . 3 Assault 16 | . . . . . . . . 2 . 14 Garrison 11 | . . . . . . . 1 1 . 9 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Distress Signals 6 | . . . 2 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 246 | . 12 3 35 . . 9 46 25 6 110 Peak Tracking Total 20 | . 3 3 4 . . 7 5 5 3 20 Tactical Retreats 15 | . 1 . 3 . . . 3 . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Traps Triggered 8 | . 2 . . . . . 4 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Disabled 19 | . . . 2 . . 1 7 4 . 5 Max in Single Turn 2 | . . . 1 . . 1 1 2 . 1 Garrison Access 2 | . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Machines Accessed 33 | . 8 . 11 . . . 7 2 . 5 Terminals 15 | . 7 . 8 . . . . . . . Fabricators 5 | . . . . . . . 3 . . 2 Repair Stations 2 | . 1 . . . . . . . . 1 Recycling Units 3 | . . . 1 . . . 2 . . . Scanalyzers 6 | . . . 2 . . . 1 1 . 2 Garrison Access 2 | . . . . . . . 1 1 . . Total Hacks 89 | . 30 . 28 . . . 17 2 . 12 Successful 51 | . 19 . 17 . . . 10 1 . 4 Failed 38 | . 11 . 11 . . . 7 1 . 8 Catastrophic 9 | . . . 3 . . . . 1 . 5 Database Lockouts . | . . . . . . . . . . . Manual 74 | . 21 . 13 . 1 1 34 4 . . Terminals 46 | . 27 . 19 . . . . . . . Fabricators 12 | . . . . . . . 8 . . 4 Repair Stations 6 | . 3 . . . . . . . . 3 Recycling Units 9 | . . . 5 . . . 4 . . . Scanalyzers 13 | . . . 4 . . . 3 1 . 5 Garrison Access 3 | . . . . . . . 2 1 . . Terminal Hacks 16 | . 11 . 5 . . . . . . . Part Schematic 3 | . 3 . . . . . . . . . Prototype ID Bank 6 | . 6 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . Load Schematic 3 | . . . . . . . 3 . . . Build 2 | . . . . . . . 2 . . . Repair Station Hacks 3 | . 2 . . . . . . . . 1 Scan Component 2 | . 1 . . . . . . . . 1 Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . 4 . . . 1 . . 3 Insert Component 7 | . . . 3 . . . 1 . . 3 Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . 6 . 8 . . . 4 1 . . Terminals 9 | . 5 . 4 . . . . . . . Track 5 | . 3 . 2 . . . . . . . Botnet 4 | . 2 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . Recycling Units 7 | . . . 4 . . . 3 . . . Monitor 1 | . . . 1 . . . . . . . Reject 2 | . . . 1 . . . 1 . . . Recyclers 2 | . . . 1 . . . 1 . . . Mask 2 | . . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . Jam 2 | . . . . . . . 1 1 . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 7 . 8 . . . 6 1 . 5 Full Trace Events 6 | . 1 . . . . . 3 . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . 5 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 35 | . 3 . 1 . 16 . 15 . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 115 | . . . . . . . 115 . . . Total Part Build Rating 4 | . . . . . . . 4 . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Total Allies 13 | . . . . 3 4 . 3 3 . . Largest Group 7 | . . . . 3 7 7 5 3 3 . Highest-Rated Group 282 | . . . . 40 190 190 282 210 210 . Highest-Rated Ally 70 | . . . . 16 38 38 70 70 70 . Zionite Dispatches 3 | . . . . . . . 2 1 . . Light 2 | . . . . . . . 1 1 . . Recon 1 | . . . . . . . 1 . . . Total Orders 9 | . . . . . . . 5 4 . . EXPLORE 7 | . . . . . . . 3 4 . . RETURN 2 | . . . . . . . 2 . . . Ally Attacks 137 | . . . . . . 29 65 . 43 . Total Damage 2715 | . . . . . . 341 1418 . 956 . Kills 18 | . . . . . . 3 13 . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . . Drone Launches 6 | . . . . . . . 3 3 . . Drone Recoveries 4 | . . . . . . . 2 2 . . Zionite Intel Received 5 | . . . . . . . 5 . . . Component Stockpiles 1 | . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Turns Passed 10089 | 40 1138 228 1213 70 1092 739 2788 831 188 1762 Spaces Moved 6343 | 31 795 197 683 59 864 545 1723 486 112 848 Core 84 | 1 . . . . . . . . . 83 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 6259 | 30 795 197 683 59 864 545 1723 486 112 765 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 115 120 120 120 120 123 123 50 Average Speed 118 | 81 108 110 117 120 120 120 120 125 129 118 Slowest Speed 175 | 95 140 110 130 120 120 120 135 138 138 175 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 3 96 46 74 24 89 75 54 15 78 23 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 6 | . . 1 . . 1 . 4 . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 4 | . . . . . 2 2 . . . . Spaces Dug 53 | . 1 . . . 2 . 15 25 . 10 Terrain Destroyed 446 | . 1 . . . 2 46 101 59 38 199 Melee 19 | . . . . . 2 . 2 5 . 10 Projectile 76 | . 1 . . . . . 1 14 7 53 AOE 349 | . . . . . . 46 98 40 31 134 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Was Fac Total 7979 | 42 1015 204 944 58 912 607 2197 626 138 1236 Wait 587 | . 99 3 112 . 32 17 225 41 . 58 Move 6334 | 30 794 196 682 58 863 544 1722 486 111 848 Hop . | . . . . . . . . . . . Pick Up 137 | 6 30 1 18 . 3 6 37 8 3 25 Fast Attach 83 | 6 12 . 7 . 1 3 16 7 1 30 Attach 58 | . 2 . 5 . . 2 18 3 2 26 Detach 26 | . 4 . 2 . . . 5 2 1 12 Swap 106 | . 8 . 10 . 5 7 29 19 3 25 Drop 158 | . 24 1 27 . 5 9 38 17 7 30 Fire 461 | . 42 3 81 . 1 19 104 38 10 163 Melee 28 | . . . . . 2 . 2 5 . 19 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 9) 271 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 17) 779 | -10/Materials | Discovered new exit (range 16) 931 | -10/Materials | Repaired Lgt. Armor Plating 1158 | -10/Materials | Discovered new exit (range 16) 1179 | -10/Materials | Entered Mines 1252 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1289 | -10/Mines | Learned location of Zion (-7) 1380 | -10/Mines | Discovered new exit (range 8) 1407 | -10/Mines | Entered Materials 1407 | -9/Materials | Evolved 2 slots: Weapon x2 1608 | -9/Materials | Discovered new exit (range 15) 1751 | -9/Materials | Identified exit to Mines 2025 | -9/Materials | Build established: Scavenger-Tank 2199 | -9/Materials | Discovered new exit (range 6) 2528 | -9/Materials | Build established: Tank 2620 | -9/Materials | Entered Mines 2625 | -9/Mines | Met a Derelict bent on vengeance 2655 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2673 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2690 | -9/Mines | Entered Zion 2690 | -7/Zion | Accompanied by 3 allies 2765 | -7/Zion | Discovered new exit (range 15) 3070 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3203 | -7/Zion | Found CR-A16's Pointy Stick 3356 | -7/Zion | Imprinted 3358 | -7/Zion | Declared Zion's savior 3565 | -7/Zion | Received a visual enhancement algorithm 3642 | -7/Zion | Learned location of Data Miner (-6) 3667 | -7/Zion | Learned Factory garrison access intel 3782 | -7/Zion | Entered Proximity Caves 3782 | -6/Proximity Caves | Accompanied by 7 allies 3886 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3898 | -6/Proximity Caves | Core integrity fell below 50% 4287 | -6/Proximity Caves | Discovered new exit (range 9) 4437 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 4448 | -6/Proximity Caves | Found Prototype Special Weapon 4521 | -6/Proximity Caves | Entered Factory 4521 | -6/Factory | Accompanied by 3 allies 4521 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4522 | -6/Factory | Loaded intel: 4 garrison access locations 4769 | -6/Factory | Retrieved Zion intel report: Active Terminals 4845 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4846 | -6/Factory | Zion Light squad teleported in 5018 | -6/Factory | Build established: Gunner 5139 | -6/Factory | Retrieved Zion intel report: Component Schematics 5140 | -6/Factory | Zion Recon squad teleported in 5240 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5381 | -6/Factory | Found Prototype Protection 5383 | -6/Factory | Fabricated Arm. Wheel? 5533 | -6/Factory | Identified Zio. Weapon Casing 5559 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 6003 | -6/Factory | Build established: Tank 6063 | -6/Factory | Terminal network hard line cut 6466 | -6/Factory | Garrison activated, responded to threat 6736 | -6/Factory | Lost 3 parts (2n1w) 7026 | -6/Factory | Build established: Scavenger-Tank 7236 | -6/Factory | Discovered new exit (range 16) 7309 | -6/Factory | Entered another Factory area 7309 | -5/Factory | Accompanied by 1 ally 7309 | -5/Factory | Evolved 2 slots: Utility x2 7310 | -5/Factory | Identified exit to Upper Caves 7369 | -5/Factory | Build established: Tank 7609 | -5/Factory | First assault squad dispatched 7819 | -5/Factory | Garrison activated, responded to threat 7912 | -5/Factory | Build established: Scavenger-Tank 7999 | -5/Factory | Destroyed 9 combat bots 8118 | -5/Factory | Zion Light squad teleported in 8140 | -5/Factory | Sucked down chute 8140 | -5/Factory | Entered Waste 8185 | -5/Waste | 3 allies followed down the chute 8186 | -5/Waste | Spotted C-40 Crusher 8191 | -5/Waste | Destroyed C-40 Crusher 8202 | -5/Waste | Spotted C-40 Crusher 8204 | -5/Waste | Spotted C-40 Crusher 8206 | -5/Waste | Spotted C-40 Crusher 8207 | -5/Waste | Allies destroyed C-40 Crusher 8224 | -5/Waste | Allies destroyed C-40 Crusher 8235 | -5/Waste | Spotted C-40 Crusher 8235 | -5/Waste | Spotted C-40 Crusher 8287 | -5/Waste | Found Damper Plating 8292 | -5/Waste | Discovered new exit (range 22) 8325 | -5/Waste | Destroyed C-40 Crusher 8328 | -5/Waste | Entered Factory 8868 | -5/Factory | Garrison activated, responded to threat 8882 | -5/Factory | Spotted B-75 Beast 8928 | -5/Factory | First assault squad dispatched 8995 | -5/Factory | Garrison activated, responded to threat 9153 | -5/Factory | System corruption reached 10% 9192 | -5/Factory | Lost 3 parts (1p1u1w) 9312 | -5/Factory | Lost 4 parts (1n2u1w) 9334 | -5/Factory | Garrison activated, responded to threat 9416 | -5/Factory | Lost 7 parts (1n4u2w) 9571 | -5/Factory | Destroyed 7 combat bots 9603 | -5/Factory | Lost 3 parts (2u1w) 9664 | -5/Factory | Terminal network hard line cut 9690 | -5/Factory | Lost 4 parts (2n2u) 9872 | -5/Factory | High security lockdown imminent 9928 | -5/Factory | Build established: Scavenger-Gunner 9952 | -5/Factory | High security lockdown engaged 9968 | -5/Factory | Destroyed 12 combat bots 10022 | -5/Factory | Core integrity fell below 50% 10035 | -5/Factory | System corruption reached 30% 10039 | -5/Factory | Identified Molecular Deconstructor 10051 | -5/Factory | Core integrity fell below 20% 10078 | -5/Factory | Lost 24 parts (2p3n10u9w) 10088 | -5/Factory | Discovered new exit (range 9) 10090 | -5/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 10045_ System corrupted by crushing effect (+1). 10046_ P-70 Sage core entropy levels peaking. 10047_ Penetrated by Slug. 10047_ Segregator destroyed. 10047_ Slug penetrates G-50 Soldier. 10047_ Penetrated by Slug. 10047_ Molecular Deconstructor destroyed. 10048_ Dropped Hcp. Storage Unit. 10049_ B-60 Warrior core entropy levels peaking. 10050_ Slug penetrates Matter Pump. 10050_ Matter Pump disabled. 10061_ 4VAVKZSMZ4FO3AH:G237VB 10072_ ALERT: Assault forces dispatched. 10075_ Penetrated by Slug. 10075_ W-25 Informer destroyed. 10080_ O|MUVR3K|WWMBQQETTA HNR,LV#VP8MYKHPWT 10088_ EXIT=FOUND 10089_ Slug penetrates A-15 Conveyor. 10089_ Penetrated by Slug. 10090_ A-15 Conveyor exits level. Map ----- +----------------------------------------------------+ | ### ]# ??????????##### # #??? | | ### # ??????????????#% #!% #??? | | ### # ???????############### #??? | | ############### ?????+ ! #??? | | ? ####### ?????????# #??? | | ?????????????????????????# """ """ """ #??? | | ?????????????????????????# """ """ """ #??? | | ?????????????????????????# """ """ """ #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????#####+##############+#??? | | ?????????????????????# #???????? ?? | | ?????????????????????# """ #???????# # | | ?????????????????????# "T" #???????# # | | ?????????????? ?????# " " ! #???????# """ # | | ????????????? C ????# #???????# """ # | | ????????????? ???# """#???????# """ # | | ???????????? ??# """#???????######## | | ???????????? ?# """#??????????????? | | ???????????? # #??????????????? | | ??????????? #####/###########???????? | | ??????????? A #???????? | | ?????????? YY #???????? | | ?????????? Y< #???????? | | ?????????? Y #???????? | | ?????????? @ #???????? | | ????????????#############/############???????? | | ???????????????????????? ??????????????????? | | ????????????????????????" "??????????????????? | | ???????????????????????"" ""?????????????????? | | ???????????????????????"" ""?????????????????? | | ??????????????????????""" """????????????????? | | ???????????????????????"" ""?????????????????? | | ????????????????????????" "??????????????????? | | ????????????????????????" "??????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????#???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 21 Energy Capacity 660 Matter Stores 550 Matter Capacity 550 Sight Range 22 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 2050 Resistance: EM 90 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 11 Matter Filtering 30 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -10/Materials | Hacked Hcp. Battery | -10/Materials | Hacked Arm. Wheel | -9/Materials | Scanalyzed Imp. Remote Datajack | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Force Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Point Defense System | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Lightning Gun | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Imp. Medium Armor Plating | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel EM Pulse Cannon | -6/Factory | Z-intel Targeting Computer | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Hpw. Tractor Beam | -6/Factory | Z-intel Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive I-25 Savior | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel Fabricated ------------ Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussFocalWarhead Manual? 0 Play Time 03:34:05 Cumulative 282.3 hours Start 2022.03.19 @ 06:44:01 End 2022.03.19 @ 23:44:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 129 Adventurer 0 Explorer 1 Win Type - Total 15 Types 11/0/4/0/0/0/0/0/0 Lore% 73 Gallery% 79 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 590f5ab8-5f7e-4916-b2be-38190d8c5ac5