Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 06:38:30 // AFD2020/Player2 Player: Someone64 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (894) 894 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1190) 1190 TOTAL SCORE: 4644 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 986 Entered Garrisons 200 Friendly Fire -51 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 89/290 System Corruption 0% Temperature Cool (18) Movement Flying (29) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ ECM Suite ECM Suite Improved Utility Shielding Hacking Suite > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Armored Treads Cooled VTOL Module Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- ECM Suite ECM Suite Improved Utility Shielding Hacking Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Armored Treads Cooled VTOL Module Rocket Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Hackware Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 81 | 7 4 5 17 19 17 7 5 Power 14 | 1 2 1 3 4 2 1 . Engine 12 | 1 2 . 3 3 2 1 . Core 2 | . . 1 . 1 . . . Reactor . | . . . . . . . . Propulsion 31 | 2 2 3 9 6 9 . . Treads . | . . . . . . . . Leg 13 | . . 3 3 4 3 . . Wheel 2 | 2 . . . . . . . Hover 1 | . . . 1 . . . . Flight 15 | . 2 . 5 2 6 . . Utility 14 | 1 . 1 2 1 3 1 5 Device 6 | . . 1 2 . . . 3 Storage 2 | 1 . . . . 1 . . Processor . | . . . . . . . . Hackware 1 | . . . . . . . 1 Protection 5 | . . . . 1 2 1 1 Artifact . | . . . . . . . . Weapon 22 | 3 . . 3 8 3 5 . Energy Gun 5 | 1 . . 2 2 . . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 10 | 2 . . 1 3 1 3 . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 1 1 1 . Special Weapon 3 | . . . . 2 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . Parts Lost 17 | . . 1 5 2 6 3 . Power 5 | . . . 1 2 1 1 . Propulsion 4 | . . 1 1 . 2 . . Utility 4 | . . . 2 . 1 1 . Weapon 4 | . . . 1 . 2 1 . Highest Loss Streak 5 | . . 1 3 2 5 3 . Average Slot Usage (%) 73 | . 71 77 78 76 66 61 86 Engine 11 | . 13 5 10 11 12 12 18 Core 3 | . . 8 7 2 5 . . Leg 9 | . . 25 9 15 5 . . Wheel 3 | . 17 . . . . . . Flight 11 | . 10 . 10 9 14 27 27 Device 8 | . . 8 19 11 2 . 12 Protection 5 | . . . . 10 9 8 9 Energy Gun 3 | . . . 7 4 2 . . Ballistic Gun 14 | . 28 28 11 10 6 9 18 Naked Turns . | . . . . . . . . Heaviest Build 23 | 9 9 8 15 19 23 19 18 Greatest Support 30 | 26 26 20 26 30 30 18 18 Greatest Overweight (x) 7 | . 1 1 1 2 7 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 6 | 6 5 4 4 4 4 3 3 Average Carried 2 | 3 . 3 1 2 3 1 2 Final Capacity 6 | 6 4 4 4 4 4 4 4 Final Carried 6 | 6 1 4 2 4 2 2 3 Class Distribution -------------------- 31% | Mutant 28% | Commander-Mutant 25% | Scavenger-Mutant 7% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Sprinter | -8/Garrison Scavenger-Sprinter | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Matter Collected 1134 | 208 22 160 212 254 34 244 . Remotely . | . . . . . . . . Salvage Created 588 | . 18 100 174 . 218 78 . Parts 34 | . 2 4 9 . 14 5 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 18 | . 2 2 4 . 7 3 . Guns 14 | . 2 2 4 . 3 3 . AOE 4 | . . . . . 4 . . Classes Destroyed 5 | . 1 . 1 . 2 1 . Worker 1 | . . . 1 . . . . Watcher 1 | . . . . . 1 . . Swarmer 4 | . . . . . 2 2 . Grunt 13 | . 2 2 4 . 5 . . Sentry 1 | . . . . . . 1 . Best Kill Streak 6 | . 2 2 3 . 6 2 . Combat Bots Only 5 | . 2 2 3 . 5 2 . Max Kills in Single Turn 2 | . 2 1 2 . 2 1 . Gunslinging 1 | . 1 . 1 . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Damage Taken 1683 | . 61 129 358 249 606 266 14 Core 450 | . 1 48 53 74 181 79 14 Absorbed by Shields 64 | . . . . . . 64 . Core Remaining (%) 67 | 100 . 67 . 34 . . . Volleys Fired 110 | . 10 10 25 19 31 13 2 Largest 2 | . 2 2 2 2 1 2 2 Hottest 100 | . 40 40 63 100 100 53 40 Shots Fired 149 | . 20 20 36 24 31 14 4 Gun 121 | . 20 20 36 10 18 13 4 Cannon . | . . . . . . . . Launcher 13 | . . . . 1 11 1 . Special 15 | . . . . 13 2 . . Kinetic 100 | . 20 20 34 5 4 13 4 Thermal 36 | . . . 2 18 16 . . Explosive 13 | . . . . 1 11 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 4 4 11 . 2 3 4 Robot Miss Streak 3 | . 3 2 3 . 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 67 | . 9 13 25 . 11 6 3 Core Hits 46 | . 3 7 10 . 21 3 2 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1184 | . 82 127 258 2 636 58 21 Guns 693 | . 81 127 255 . 151 58 21 Cannons . | . . . . . . . . Explosions 435 | . . . . . 435 . . Melee . | . . . . . . . . Ramming 8 | . 1 . 3 2 2 . . Kinetic 556 | . 81 127 233 . 36 58 21 Thermal 185 | . . . 22 . 163 . . Explosive 435 | . . . . . 435 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 4 . . . Average Corruption 3 | . . . 2 3 . . . Corruption Purged . | . . . . . . . . Effects 16 | . . . 1 15 . . . Message Errors 2 | . . . . 2 . . . Matter Fused 6 | . . . . 6 . . . Heat Flow Errors 2 | . . . . 2 . . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 2 | . . . . 2 . . . Targeting Errors 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . 4 . . Projectiles 1 | . . . . . 1 . . Explosions 3 | . . . . . 3 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 2 | . . . 1 . 1 . . Shots . | . . . . . . . . Rammed 4 | . 1 . 2 . 1 . . Targets Rammed 5 | . 1 . 2 1 1 . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 268 | . 9 27 22 100 268 14 24 Average Temperature 85 | . 6 15 8 32 145 3 12 Received Heat Transfer 669 | . 9 60 144 75 306 66 9 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 446 | . . . 50 . 396 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Peak Influence 801 | . 241 237 526 770 713 801 440 Average Influence 352 | . 60 145 245 519 481 603 410 Maximum Alert Level 3 | . 1 1 2 3 3 3 2 Low Security (%) 28 | 100 85 78 27 . . . . Level 1 23 | . 14 21 54 16 45 . 32 Level 2 41 | . . . 17 71 52 73 68 Level 3 6 | . . . . 11 2 26 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . . 5 . 2 Investigation 2 | . 1 . . . . . 1 Extermination . | . . . . . . . . Reinforcement 4 | . 1 . . . 2 . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 7 7 20 14 16 7 2 Peak Tracking Total 7 | . 5 3 7 5 5 3 1 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Traps Triggered 8 | . . . 1 2 . 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Machines Disabled 6 | . 1 . . 1 3 1 . Max in Single Turn 1 | . . . . 1 1 1 . Garrison Relay 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Machines Accessed 21 | . 4 . 3 6 5 . 3 Terminals 17 | . 3 . 3 5 4 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 49 | . 9 . 10 8 12 . 10 Successful 30 | . 8 . 5 8 6 . 3 Failed 19 | . 1 . 5 . 6 . 7 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . . 2 6 . 3 Terminals 39 | . 7 . 10 6 11 . 5 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 5 | . . . . . . . 5 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 20 | . 6 . 5 4 4 . 1 Record 4 | . 3 . 1 . . . . Open Door 2 | . . . . 2 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 2 | . . . 2 . . . . Maintenance Status 1 | . . . . . 1 . . Security Status 1 | . . . . 1 . . . Surveillance Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 6 | . . . 2 1 2 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 7 | . . . . 4 3 . . Terminals 3 | . . . . 2 1 . . Track 2 | . . . . 1 1 . . Operators 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 15 | . 4 . 3 1 4 . 3 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Total Allies 11 | . 1 . . 10 . . . Largest Group 11 | . 1 1 1 11 1 1 1 Highest-Rated Group 153 | . 57 57 63 153 71 71 72 Highest-Rated Ally 72 | . 57 57 63 69 71 71 72 Total Orders . | . . . . . . . . Ally Attacks 273 | . 26 14 41 132 34 24 2 Total Damage 3360 | . 879 187 580 1209 307 171 27 Kills 57 | . 6 5 13 22 6 4 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Turns Passed 2622 | 71 478 199 375 961 284 179 75 Spaces Moved 1788 | 59 224 116 220 616 224 166 163 Core 24 | 2 2 . 2 17 1 . . Treads . | . . . . . . . . Legs 547 | . . 111 117 286 33 . . Wheels 183 | 57 126 . . . . . . Hover 16 | . . . 16 . . . . Flight 1018 | . 96 5 85 313 190 166 163 Fastest Speed 29 | 50 37 37 34 30 29 29 29 Average Speed 77 | 88 67 119 85 95 77 29 29 Slowest Speed 400 | 90 100 120 120 165 400 99 29 Overloaded Moves 213 | . . . . 122 91 . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 1 . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 33 32 22 52 20 42 17 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 58 | . . . . 8 44 6 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 58 | . . . . 8 44 6 . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Total 2853 | 74 537 160 373 947 298 279 185 Wait 740 | 3 288 23 98 273 12 30 13 Move 1777 | 58 223 115 219 613 223 165 161 Hop 2 | . . . . 1 . . 1 Pick Up 17 | 5 1 3 2 3 2 . 1 Fast Attach 64 | 7 2 5 11 16 13 5 5 Attach 15 | . 1 . 6 2 4 2 . Detach 12 | 1 . 1 2 6 1 1 . Swap 5 | . 1 . . 1 . 3 . Drop 46 | . 10 3 8 12 11 . 2 Fire 110 | . 10 10 25 19 31 13 2 Melee . | . . . . . . . . Ram 3 | . 1 . 1 . 1 . . Kick 2 | . . . 1 1 . . . Crush . | . . . . . . . . Escape Stasis 60 | . . . . . . 60 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 504 | -10/Materials | Identified exit to Mines 550 | -10/Materials | Entered Mines 550 | -10/Mines | Accompanied by 1 ally 694 | -10/Mines | Learned location of Zion (-7) 726 | -10/Mines | Discovered new exit (range 7) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Accompanied by 1 ally 749 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 877 | -9/Materials | Lost 3 parts (1n1u1w) 916 | -9/Materials | Build established: Scavenger-Mutant 1014 | -9/Materials | Discovered new exit (range 12) 1124 | -9/Materials | Entered Storage 1124 | -9/Storage | Accompanied by 1 ally 1218 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1221 | -9/Storage | Core integrity fell below 50% 1392 | -9/Storage | Repaired Shotgun 1512 | -9/Storage | Build established: Commander-Mutant 2050 | -9/Storage | Discovered new exit (range 15) 2085 | -9/Storage | Entered Materials 2085 | -8/Materials | Accompanied by 1 ally 2085 | -8/Materials | Evolved 2 slots: Utility x2 2155 | -8/Materials | Garrison activated, responded to threat 2185 | -8/Materials | Core integrity fell below 50% 2199 | -8/Materials | Lost 5 parts (2n1u2w) 2268 | -8/Materials | Core integrity fell below 20% 2364 | -8/Materials | Identified exit to Garrison 2369 | -8/Materials | Entered Garrison 2369 | -8/Garrison | Accompanied by 1 ally 2380 | -8/Garrison | Triggered checkpoint 2422 | -8/Garrison | Lost 3 parts (1p1u1w) 2484 | -8/Garrison | Triggered checkpoint 2524 | -8/Garrison | Discovered new exit (range 14) 2548 | -8/Garrison | Entered Materials 2548 | -8/Materials | Accompanied by 1 ally 2623 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Ready to analyze. >>Scanalyze Scanning: Cld. VTOL Module... Scan incomplete, additional scanning required. 02590_ ALERT: Suspicious activity at Scanalyzer M001. Dispatching Investigation squad. 02600_ K-01 Serf collects debris. 02603_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02607_ O-16 Technician destroyed. 02610_ Acquired data core, extracted dynamic key. 02610_ Decrypted 1 local trap positions from data. 02610_ Dropped ECM Suite. 02611_ Player 2 drops Lgt. Ion Engine. 02611_ Player 2 attaches Lgt. Ion Engine. 02611_ Acquired Hacking Suite. 02613_ Connecting with Terminal... 02614_ K-01 Serf cleans the Material Processor. 02614_ K-01 Serf collects debris. 02620_ Dropped Lgt. Armor Plating. 02620_ Acquired Imp. Utility Shielding. Map ----- +----------------------------------------------------+ | ????????# ""?????# """"" #????# # | | ????????# """????# """"" "#??### # | | ????????# ""????# """ T#?? # # """" | | ?????????? ???# %! 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