Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 01:10:57

Player: GFYguy

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (26)      130
Value Destroyed (355)      355
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4345

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             503/850
Matter                     246/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Lower Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (4) ------
     Medium Storage Unit
            Target Analyzer
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (10) ---
   Improved Cooling System
   Improved Cooling System
   Improved Cooling System
   Advanced Sensor Array
  Makeshift Transmission Jammer
   Improved Shield Generator
            Force Field
            Gatling Laser
            Flak Gun

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
               Flight Unit
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
>              --- UTILITY ----------
        Medium Storage Unit
               Visual Processing Unit
      Advanced Targeting Computer
               Hacking Suite
>              --- WEAPON -----------
               Minigun
  High-powered Shotgun
>              --- INVENTORY --------
      Improved Deuterium Engine
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
      Improved Cooling System
       Compact Battery
               Reaction Control System
               Flak Gun
[Rating: 43]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Target Analyzer
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   2   .   1   1   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             81   | 6   10  8   6   7   25  8   .   10  1   
  Power                    11   | 1   1   2   .   .   6   1   .   .   .   
    Engine                 11   | 1   1   2   .   .   6   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   2   2   3   4   17  .   .   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   3   .   
    Flight                 28   | .   2   2   3   4   17  .   .   .   .   
  Utility                  18   | 1   4   2   .   2   1   3   .   4   1   
    Device                 5    | .   .   .   .   .   .   2   .   2   1   
    Storage                8    | 1   2   2   .   1   .   .   .   2   .   
    Processor              4    | .   2   .   .   .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   2   3   1   1   4   .   2   .   
    Energy Gun             6    | .   .   2   .   .   .   3   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   3   .   3   1   1   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 28   | .   2   .   2   1   14  4   .   1   4   
  Power                    3    | .   1   .   .   .   1   .   .   .   1   
  Propulsion               18   | .   .   .   1   1   10  3   .   1   2   
  Utility                  4    | .   1   .   .   .   1   1   .   .   1   
  Weapon                   3    | .   .   .   1   .   2   .   .   .   .   
  Highest Loss Streak      11   | .   1   .   2   1   11  2   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     55   | .   91  95  98  95  97  42  38  41  41  
  Engine                   7    | .   12  11  11  9   7   7   7   6   5   
  Wheel                    3    | .   23  .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   3   11  
  Flight                   8    | .   4   44  42  44  44  5   .   .   .   
  Device                   4    | .   .   .   .   .   .   7   7   8   4   
  Storage                  5    | .   14  11  11  9   7   .   .   1   12  
  Processor                14   | .   7   11  11  9   15  20  23  15  6   
  Ballistic Gun            5    | .   27  .   11  15  14  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 12  17  16  16  20  26  17  12  32  32  
  Greatest Support         32   | 32  32  16  16  20  32  18  3   30  20  
  Greatest Overweight (x)  5    | .   1   .   .   1   1   5   3   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   3   .   .   
Largest Inventory Capacity 10   | 8   10  10  8   10  10  10  5   10  10  
  Average Capacity         7    | 6   9   8   8   9   10  5   5   5   10  
  Most Carried             10   | 5   10  9   8   10  10  5   5   7   9   
  Average Carried          5    | 1   2   7   7   7   9   4   5   5   8   
  Final Capacity           10   | 8   8   8   8   10  10  5   5   10  10  
  Final Carried            10   | .   8   8   8   10  5   5   5   6   9   

 Class Distribution 
--------------------
 85% | Mutant
 13% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Matter Collected           959  | 221 189 .   72  131 31  264 12  13  26  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            642  | .   276 .   80  187 17  82  .   .   .   
  Parts                    44   | .   20  .   6   10  2   6   .   .   .   
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   5   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Combat Hostiles Destroyed  18   | .   7   .   4   3   .   4   .   .   .   
  Guns                     18   | .   7   .   4   3   .   4   .   .   .   
Classes Destroyed          8    | .   6   .   .   1   .   1   .   .   .   
  Worker                   2    | .   .   .   .   1   1   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  16   | .   6   .   4   3   .   3   .   .   .   
  Grunt                    1    | .   1   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | .   4   .   4   3   1   3   .   .   .   
  Combat Bots Only         4    | .   4   .   4   3   .   3   .   .   .   
Max Kills in Single Turn   2    | .   2   .   1   1   1   1   .   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Hostile Shots Fired        414  | .   53  4   26  37  120 37  .   78  59  
  Missed                   174  | .   17  .   13  19  51  16  .   29  29  
Damage Taken               2579 | .   298 42  104 196 764 301 .   564 310 
  Core                     688  | .   74  .   8   34  138 87  .   147 200 
  Absorbed by Shields      93   | .   .   .   .   .   .   .   .   93  .   
Core Remaining (%)         85   | 100 70  .   98  93  .   .   67  .   .   
Volleys Fired              78   | .   42  1   7   15  1   11  .   1   .   
  Largest                  2    | .   2   2   2   2   2   1   .   1   .   
  Hottest                  80   | .   40  80  80  40  50  80  .   28  .   
Shots Fired                137  | .   81  2   13  27  2   11  .   1   .   
  Gun                      137  | .   81  2   13  27  2   11  .   1   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  113  | .   81  .   2   27  2   .   .   1   .   
  Thermal                  11   | .   .   .   .   .   .   11  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          13   | .   .   2   11  .   .   .   .   .   .   
  Robot Hit Streak         7    | .   7   1   4   7   .   6   .   2   .   
  Robot Miss Streak        4    | .   4   1   2   2   .   2   .   3   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        3    | .   2   .   .   1   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   1   .   .   .   .   .   
Shots Hit Robots           86   | .   46  1   7   20  .   11  .   1   .   
  Core Hits                43   | .   20  .   4   8   1   9   .   1   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   .   .   .   .   .   
    Destroy                1    | .   1   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           968  | .   376 16  76  182 33  270 .   15  .   
  Guns                     945  | .   376 16  76  182 10  270 .   15  .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ramming                  23   | .   .   .   .   .   23  .   .   .   .   
  Kinetic                  593  | .   376 .   10  182 10  .   .   15  .   
  Thermal                  270  | .   .   .   .   .   .   270 .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          82   | .   .   16  66  .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   .   .   1   1   .   .   
  Average Corruption       1    | .   .   .   1   .   .   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  9    | .   .   .   .   .   .   3   6   .   .   
    Message Errors         2    | .   .   .   .   .   .   1   1   .   .   
    Matter Fused           2    | .   .   .   .   .   .   1   1   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   1   .   .   
    Parts Fused            1    | .   .   .   .   .   .   1   .   .   .   
    Data Loss (minor)      2    | .   .   .   .   .   .   .   2   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            1    | .   .   .   .   .   1   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      11   | .   .   .   .   .   11  .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   2   .   .   .   .   
Targets Rammed             2    | .   .   .   .   .   2   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        456  | .   12  24  109 14  456 .   .   .   .   
  Average Temperature      138  | .   4   12  66  6   175 .   .   .   .   
  Received Heat Transfer   435  | .   24  .   .   45  222 36  .   54  54  
  Effects                  12   | .   .   .   .   .   12  .   .   .   .   
    Shutdowns              3    | .   .   .   .   .   3   .   .   .   .   
    Interference           7    | .   .   .   .   .   7   .   .   .   .   
    Damage (minor)         2    | .   .   .   .   .   2   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       1    | .   .   .   .   .   1   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   .   .   2   .   .   .   
  Heat Transferred         550  | .   .   .   .   .   .   550 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Peak Influence             384  | .   260 139 139 220 384 .   .   75  .   
  Initial                  109  | .   .   109 54  53  100 .   .   .   .   
  Average                  72   | .   54  119 112 138 185 .   .   7   .   
Maximum Alert Level        1    | .   1   .   .   1   1   .   .   .   .   
  Low Security (%)         92   | 100 96  100 100 94  67  .   .   100 .   
  Level 1                  7    | .   3   .   .   5   32  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   2   1   .   .   2   .   
  Investigation            2    | .   .   .   .   .   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Distress Signals           3    | .   .   1   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   17  9   8   13  22  9   .   9   13  
  Peak Tracking Total      9    | .   6   9   4   8   9   4   .   5   7   
  Tactical Retreats        21   | .   2   .   1   2   5   5   .   2   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Traps Triggered            2    | .   .   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Machines Accessed          7    | .   3   1   .   .   1   .   .   1   1   
  Terminals                5    | .   2   1   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   6   5   .   .   2   .   .   1   1   
  Successful               8    | .   4   1   .   .   1   .   .   1   1   
  Failed                   7    | .   2   4   .   .   1   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   5   5   .   .   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   1   .   .   1   .   .   1   1   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   2   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Turns Passed               3975 | 40  521 54  73  134 305 753 786 556 753 
Spaces Moved               3896 | 37  416 114 133 252 847 577 394 416 710 
  Core                     739  | 16  .   .   .   .   .   235 394 93  1   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     218  | .   .   .   .   .   .   .   .   218 .   
  Wheels                   370  | 21  349 .   .   .   .   .   .   .   .   
  Hover                    814  | .   .   .   .   .   .   .   .   105 709 
  Flight                   1755 | .   67  114 133 252 847 342 .   .   .   
  Fastest Speed            24   | 50  37  31  31  28  24  34  200 52  60  
  Average Speed            87   | 78  90  31  31  28  26  102 200 123 102 
  Slowest Speed            300  | 100 117 31  31  111 117 300 200 200 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            23   | .   .   1   3   1   18  .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 3   49  20  33  30  26  66  52  15  59  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   
Scrap Searched             5    | .   .   .   1   .   .   2   1   .   1   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low Low Fac Low 
Total                      4326 | 47  496 128 148 288 911 727 393 454 734 
  Wait                     186  | .   6   .   .   6   17  119 .   22  16  
  Move                     3845 | 36  415 111 126 249 814 576 393 415 710 
  Hop                      19   | .   .   1   3   1   14  .   .   .   .   
  Pick Up                  65   | 5   15  4   3   7   21  5   .   4   1   
  Fast Attach              9    | 1   .   1   1   .   .   1   .   5   .   
  Attach                   41   | 5   5   5   2   3   12  7   .   1   1   
  Detach                   13   | .   3   1   .   .   1   5   .   .   3   
  Swap                     31   | .   5   2   3   4   13  .   .   4   .   
  Drop                     34   | .   5   2   3   3   16  3   .   2   .   
  Fire                     78   | .   42  1   7   15  1   11  .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   .   .   3   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   41 | -11/Scrapyard  | Entered Materials
  305 | -10/Materials  | Build established: Mutant
  367 | -10/Materials  | Discovered new exit (range 12)
  552 | -10/Materials  | Discovered new exit (range 11)
  562 | -10/Materials  | Entered another Materials area
  562 | -9/Materials   | Evolved 2 slots: Propulsion x2
  611 | -9/Materials   | Discovered new exit (range 15)
  611 | -9/Materials   | Discovered new exit (range 11)
  616 | -9/Materials   | Entered Mines
  619 | -9/Mines       | Assembled infested the area
  680 | -9/Mines       | Discovered new exit (range 7)
  689 | -9/Mines       | Entered Materials
  689 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  724 | -8/Materials   | Discovered new exit (range 18)
  823 | -8/Materials   | Entered Factory
  823 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  918 | -7/Factory     | Discovered new exit (range 11)
 1063 | -7/Factory     | Build established: Scavenger-Sprinter
 1089 | -7/Factory     | Discovered new exit (range 17)
 1128 | -7/Factory     | Entered Lower Caves
 1138 | -7/Lower Caves | Learned Factory garrison access intel
 1158 | -7/Lower Caves | Lost 11 parts (1p7n1u2w)
 1177 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1183 | -7/Lower Caves | Spotted B-75 Beast
 1231 | -7/Lower Caves | Encountered a Warlord checkpoint
 1417 | -7/Lower Caves | Build established: Mutant
 1511 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 1585 | -7/Lower Caves | Discovered new exit (range 8)
 1881 | -7/Lower Caves | Entered another Lower Caves area
 2263 | -7/Lower Caves | Discovered new exit (range 17)
 2667 | -7/Lower Caves | Entered Factory
 2667 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2668 | -6/Factory     | Loaded intel: 4 garrison access locations
 2743 | -6/Factory     | Spotted B-75 Beast
 3188 | -6/Factory     | Discovered new exit (range 13)
 3223 | -6/Factory     | Entered Lower Caves
 3851 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3976 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
Slug penetrates Wall. <x2>
Wall collapses.
Connecting with WAR.Sys...
Current location identified: Lower Caves
>>Open Door
Sealed Heavy Doors opened.
Attempting to rewire LH-Y3R(b).
LH-Y3R(b) is dormant, system inaccessible.
Attempting to rewire LH-Y3R(b).
LH-Y3R(b) is dormant, system inaccessible.
Attempting to rewire LH-Y3R(b).
LH-Y3R(b) is dormant, system inaccessible.
Penetrated by Slug.
Slug penetrates Wall. <x3>
Imp. Gravmag System destroyed.
Slug penetrates Wall.
LH-Y3R(b) springs to life.
Slug penetrates LH-Y3R(b).
LH-Y3R(b) destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
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|  ??????????????????????#######???????????????????? |
|  ??????????????????????#!!!!!#???????????????????? |
|  ??????????????????????#!!%!!#???????????????????? |
|  ??????????????????????#/@/!!#???????????????????? |
|  ??????????????????????##g*!##???????????????????? |
|  ???????????????????????#bh #????????????????????? |
|  ??????????????????????## h ####?????????????????? |
|  ??????????????????????#g #X#  ##?????????????#### |
|  ?????????????????????## ####   ####?????????##    |
|  ?????????????????????#            ##???????##     |
|  ?????????????????????#             ##????###    # |
|  ??????????????????####              ##??##      # |
|  ??????????????????#                  #??#         |
|  ??????????????????#    ##            ####         |
|  ??????????????????# ######            ##          |
|  ??????????????????# ?????##      ##             # |
|  ??????????????????#???????### ########      ##  # |
|  ????????????????????????????###??????##     ##  # |
|  ??????????????????????????????????????##   ###  # |
|  ???????????????????????????????????????#####?#  # |
|  ?????????????????????????????????????????????#  # |
|  ?????????????????????????????????????????????#"   |
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|  ??????????????????????????????????????????????    |
|  ???????????????????????????????????????????????   |
|  ???????????????????????????????????????????????   |
|  ??????????????????????????????????????????????? # |
|  ??????????????????????????????????????????????? ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          16
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              14
Evasion (%)                71
Targeting Accuracy         8
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Cya!

 Challenges 
------------
None

 Game 
------
Seed              SystemGodTearclaws
  Manual?         0
Play Time         00:46:32
  Cumulative      8.1 hours
  Start           2024.05.15 @ 00:24:05
  End             2024.05.15 @ 01:10:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a48e8d00-f00e-413f-945f-060025e1cc86