Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.10 @ 18:37:10 Player: C23 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (195) 195 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1125 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 188/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Disposable Heat Sink Signal Interpreter Terrain Scanner ECM Suite > --- WEAPON ----------- Shotgun Mini Grenade Launcher > --- INVENTORY -------- High-capacity Storage Unit [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Signal Interpreter Device Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 25 | 6 8 11 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 8 | 2 2 4 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 6 | . 2 4 Utility 9 | 1 3 5 Device 5 | . 1 4 Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 3 | 1 2 . Ballistic Cannon . | . . . Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 4 | . . 4 Utility 3 | . . 3 Weapon . | . . . Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Slot Usage (%) 73 | . 95 57 Engine 8 | . 14 5 Leg 4 | . 11 . Flight 17 | . 16 18 Device 8 | . 6 10 Storage 4 | . 11 . Processor 9 | . 6 11 Energy Gun 5 | . 12 . Ballistic Gun 10 | . 14 7 Launcher 2 | . . 3 Naked Turns . | . . . Heaviest Build 15 | 10 15 10 Greatest Support 20 | 20 20 8 Greatest Overweight (x) 3 | 1 3 2 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 6 | 7 6 5 Most Carried 5 | 5 5 4 Average Carried 1 | 1 1 1 Final Capacity 8 | 8 5 5 Final Carried 2 | 1 2 1 Class Distribution -------------------- 85% | Mutant 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 413 | 192 95 126 Remotely . | . . . Salvage Created 174 | . 48 126 Parts 11 | . 5 6 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 6 | . 3 3 Guns 4 | . 3 1 AOE 2 | . . 2 Classes Destroyed 2 | . 1 1 Swarmer 3 | . 3 . Sentry 3 | . . 3 Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 854 | . 82 772 Core 427 | . 22 405 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 91 . Volleys Fired 27 | . 5 22 Largest 2 | . 2 2 Hottest 60 | . 60 53 Shots Fired 35 | . 10 25 Gun 32 | . 10 22 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 27 | . 5 22 Thermal 5 | . 5 . Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 15 | . 5 15 Robot Miss Streak 2 | . 2 1 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 19 | . 8 11 Core Hits 12 | . 5 7 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 304 | . 94 210 Guns 243 | . 89 154 Cannons . | . . . Explosions 56 | . . 56 Melee . | . . . Ramming 5 | . 5 . Kinetic 191 | . 37 154 Thermal 52 | . 52 . Explosive 56 | . . 56 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 51 | . . 51 Shots 2 | . . 2 Rammed . | . . . Targets Rammed 3 | . 3 . Kicked 3 | . 3 . Crushed . | . . . Highest Temperature 40 | . 40 12 Average Temperature 25 | . 26 12 Received Heat Transfer 264 | . . 264 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 125 | . 125 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 248 | . 86 248 Initial 30 | . . 30 Average 83 | . 60 145 Maximum Alert Level 1 | . . 1 Low Security (%) 84 | 100 100 66 Level 1 15 | . . 33 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 5 21 Peak Tracking Total 13 | . 4 13 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 2 | . . 2 Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 5 | . 2 3 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 15 | . 4 11 Successful 13 | . 4 9 Failed 2 | . . 2 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 4 7 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 4 | . . 4 Garrison Access . | . . . Terminal Hacks 9 | . 4 5 Record 5 | . 2 3 Emergency Access Points 1 | . . 1 Alert Level 1 | . . 1 Maintenance Status 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer 4 | . . 4 Insert Component 2 | . . 2 Analyze 2 | . . 2 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . . 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 606 | 148 188 270 Spaces Moved 713 | 72 280 361 Core 31 | 19 . 12 Treads . | . . . Legs 93 | 53 40 . Wheels . | . . . Hover . | . . . Flight 589 | . 240 349 Fastest Speed 32 | 50 37 32 Average Speed 51 | 111 50 40 Slowest Speed 290 | 120 290 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 3 | . . 3 Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 5 40 30 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 8 | . . 8 Terrain Destroyed 25 | . . 25 Melee . | . . . Projectile . | . . . AOE 25 | . . 25 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 917 | 140 319 458 Wait 111 | 56 1 54 Move 705 | 71 279 355 Hop 3 | . . 3 Pick Up 27 | 7 12 8 Fast Attach . | . . . Attach 20 | 6 4 10 Detach 2 | . . 2 Swap 5 | . 4 1 Drop 14 | . 11 3 Fire 27 | . 5 22 Melee . | . . . Ram . | . . . Kick 3 | . 3 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 149 | -11/Junkyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 293 | -10/Materials | Discovered new exit (range 10) 296 | -10/Materials | Identified exit to Materials 337 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x2 500 | -9/Materials | Lost 3 parts (1p1n1u) 570 | -9/Materials | Core integrity fell below 50% 604 | -9/Materials | Core integrity fell below 20% 607 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. >>Query(Blade Trap) A simple trap mechanism, though the effectiveness of forcibly detaching target components is not to be underestimated where hostile forces are incapable of rebuilding in the field. >>Alert(Check) Current Alert Level: 1-F >>Access(Emergency) Found 1 emergency access door: (47,55) Map updated. Acquired Med. Armor Plating. VTOL Module destroyed. Flight Unit destroyed. ECM Suite destroyed. Med. Armor Plating destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | #??####""T""#######??????????????????????????????? | | #??# #??????????????????????????????? | | #??#"" """ """ #???????????????????????????????? | | #??#"Y """"""""" #???????????????????????????????? | | #??#"" """"" " #???????????????????????????????? | | #??# #???????????????????????????????? | | #??# #???????????????????????????????? | | ##?#######+#######???????????????????????????????? | | ####### #???????????????????????????????????? | | #???????????????????????????????????? | | T #???????????????????????????????????? | | #???????????????????????????????????? | | ####### #???????????????????????????????????? | | ######### ##???????????????????????????????????? | | # # #????????????????????????????????????? | | #""" # #????????????????????????????????????? | | #""" + ############/####????????????????????? | | #""" # ^ ???????????????????? | | # # ???????????????????? | | ######### ^ ???????????????????? | | ????????#######/########+#####???????????????????? | | ??????????# # #???????????????????? | | ??????????# T # "" """ #???????????????????? | | ??????????# #g"T """ #???????????????????? | | ??????????# Yg# "" """ #???????????????????? | | ??????????# g g @ #???????????????????? | | ??????????# """ # sY !! #???????????????????? | | ??????????# """ # s !! ##??????????????????? | | ??????????# """ # s Y#??????????????????? | | ??????????# ##+#########??????????????????? | | ??????????########### #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 280 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Uninvited Guest Challenges ------------ None Game ------ Seed StorageImpactWell Manual? 0 Play Time 00:36:55 Cumulative 2.0 hours Start 2023.04.10 @ 16:55:20 End 2023.04.10 @ 18:37:10 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8270591a-c8fe-4e15-8264-3d63ba64ad44