Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.29 @ 11:14:04 Player: arkn Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (128) 640 Value Destroyed (4737) 4737 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 12257 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 89/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Spectral Analyzer Experimental Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Advanced Transmission Jammer Hypervelocity EM Gauss Rifle Heavy Machine Gun Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Spectral Analyzer Advanced Targeting Computer Advanced Targeting Computer Improved Shield Generator Advanced Shield Generator > --- WEAPON ----------- Phase Gun Quantum Rifle Railgun Railgun > --- INVENTORY -------- Light Antimatter Reactor Advanced Thermal Generator Improved Trap Scanner Seismic Detector Advanced Transmission Jammer Quantum Rifle Coil Gun Heavy Machine Gun Improved Plasma Cutter Shock Maul [Rating: 128] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Slots Evolved 14 | . . . 2 . . . 6 2 2 2 . Power 2 | . . . . . . . 2 . . . . Propulsion 4 | . . . 1 . . . 2 1 . . . Utility 6 | . . . . . . . 1 1 2 2 . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 139 | 7 5 2 9 16 1 4 22 22 18 11 22 Power 18 | 1 1 1 . 1 . . 5 3 2 1 3 Engine 8 | 1 1 . . 1 . . 3 . 1 1 . Core 6 | . . 1 . . . . 2 3 . . . Reactor 4 | . . . . . . . . . 1 . 3 Propulsion 39 | 2 2 . 4 7 1 1 5 7 5 2 3 Treads 28 | . 2 . 4 7 1 1 5 3 . 2 3 Leg 4 | . . . . . . . . 4 . . . Wheel 7 | 2 . . . . . . . . 5 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 2 2 1 1 2 . 3 4 7 6 6 7 Device 21 | 1 2 . . . . 1 4 4 . 4 5 Storage 6 | 1 . 1 1 1 . . . . 1 1 . Processor 10 | . . . . 1 . 1 . 2 3 1 2 Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . . 1 . 1 2 . . Artifact . | . . . . . . . . . . . . Weapon 41 | 2 . . 4 6 . . 8 5 5 2 9 Energy Gun 20 | 2 . . 2 3 . . 3 3 3 . 4 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 15 | . . . 2 1 . . 4 . 1 2 5 Ballistic Cannon 2 | . . . . . . . . 1 1 . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . . 2 . . 1 1 Parts Lost 76 | . . . 1 1 . . 10 31 3 5 25 Power 11 | . . . . . . . 1 6 . . 4 Propulsion 24 | . . . 1 . . . 4 10 2 1 6 Utility 23 | . . . . 1 . . 1 8 . 3 10 Weapon 18 | . . . . . . . 4 7 1 1 5 Highest Loss Streak 24 | . . . 1 1 . . 4 24 1 3 13 To Critical Strikes 2 | . . . . . . . . 2 . . . Average Backups 14 | 4 7 8 13 18 20 19 18 16 6 8 7 Power . | . . . . . 1 1 . . . . . Propulsion 4 | 2 4 5 4 5 7 7 3 . . . . Utility 5 | . 1 2 4 6 6 5 9 11 5 4 3 Weapon 3 | . 1 1 3 5 5 5 4 4 . 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 30 | . 2 1 5 3 . 1 3 9 2 . 4 Power . | . . . . . . . . . . . . Propulsion 2 | . 2 . . . . . . . . . . Utility 17 | . . 1 1 3 . 1 1 6 2 . 2 Weapon 10 | . . . 4 . . . 2 3 . . 1 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 100 99 99 100 100 96 63 76 87 80 Engine 7 | . 14 5 . 9 11 11 12 5 1 4 3 Core 3 | . . 8 11 1 . . 5 4 . . . Treads 26 | . 5 28 32 33 33 33 32 13 5 1 9 Wheel 3 | . 22 . . . . . . . 20 20 10 Device 6 | . 14 14 11 2 . 1 3 12 4 10 13 Storage 9 | . 14 14 11 11 11 11 6 4 1 5 3 Processor 7 | . . . . 8 11 8 5 2 19 17 17 Energy Gun 17 | . 28 28 21 22 22 22 6 10 6 7 6 Ballistic Gun 8 | . . . 10 9 11 11 16 2 1 8 7 Peak Build Rating 128 | 7 9 13 21 21 20 24 54 65 95 119 128 Average Rating 34 | 5 7 10 17 19 20 21 43 48 81 105 100 On Entrance 34 | . 7 9 13 21 20 20 22 54 30 95 119 Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 13 13 20 35 59 59 79 100 90 67 80 88 Greatest Support 112 | 20 40 40 60 60 60 63 111 111 80 80 112 Greatest Overweight (x) 18 | . . . . . . 1 1 18 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 15 20 20 20 20 20 10 10 10 Average Capacity 15 | 7 8 8 14 18 20 20 20 17 6 10 8 Most Carried 20 | 6 8 10 15 20 20 20 20 20 10 10 10 Average Carried 14 | 4 7 8 13 18 20 19 18 16 6 8 7 Final Capacity 20 | 8 8 10 15 20 20 20 20 5 10 10 5 Final Carried 20 | 6 8 10 15 20 20 20 18 5 9 10 5 Class Distribution -------------------- 45% | Scavenger-Gunner 27% | Gunner 22% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -9/Recycling Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Matter Collected 3493 | 270 20 90 239 459 63 62 784 314 182 377 633 Remotely . | . . . . . . . . . . . . Salvage Created 6358 | 120 95 91 897 1083 233 183 1096 698 391 362 1109 Parts 284 | 4 1 10 58 69 17 4 36 21 6 19 39 Haulers Intercepted 12 | . . . 3 5 . . 2 . 2 . . Recyclers Shooed 5 | . . . . 2 . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Combat Hostiles Destroyed 97 | . 2 5 16 18 3 2 15 13 4 5 14 Melee 2 | . . . . . . . . 1 1 . . Guns 81 | . . 5 16 13 3 2 15 8 . 5 14 Cannons 1 | . . . . . . . . 1 . . . AOE 5 | . . . . 4 . . . 1 . . . Classes Destroyed 17 | 2 1 4 3 2 . 1 2 . . 1 1 Worker 5 | . . 1 2 1 . . 1 . . . . Builder 4 | . . 1 . 1 . . . . 1 1 . Tunneler 1 | 1 . . . . . . . . . . . Hauler 12 | . . . 3 5 . . 2 . 2 . . Recycler 6 | 1 . . 2 2 1 . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 4 | . . . 3 1 . . . . . . . Swarmer 21 | . . 3 9 4 . . . 3 . 2 . Grunt 24 | . 2 . 3 6 . . 8 3 1 . 1 Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 27 | . . . 4 7 3 . . 3 2 2 6 Hunter 9 | . . . . . . . 3 2 . . 4 Programmer 9 | . . . . . . . 4 2 1 . 2 Heavy 1 | . . . . . . . . . . 1 . Bolteater 2 | . . . . . . 2 . . . . . Assembled 2 | . . 2 . . . . . . . . . Best Kill Streak 7 | 2 2 3 5 7 1 2 4 5 2 2 4 Combat Bots Only 5 | . 2 3 4 5 1 2 4 5 1 2 4 Max Kills in Single Turn 3 | 1 1 1 2 3 1 2 3 2 1 1 1 Gunslinging 1 | . . . 1 . . 1 . 1 . . . Exploded 3 | . . . . 3 . . . 1 . . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Hostile Shots Fired 1032 | . 8 15 63 55 14 4 170 283 64 38 318 Missed 279 | . 2 4 20 17 6 2 31 71 17 10 99 Damage Taken 13746 | . 81 93 621 524 112 29 2395 3894 1067 623 4307 Core 2735 | . . 6 54 79 . . 169 974 136 74 1243 Absorbed by Shields 681 | . . . . . . . . 24 . 219 438 Ignored by Resistances 131 | . . . . . . . 131 . . . . Core Remaining (%) 72 | 100 . 97 . . . 66 80 2 88 . . Volleys Fired 313 | 6 12 15 44 64 9 2 65 30 5 19 42 Largest 4 | 2 2 2 3 3 3 3 4 4 3 4 4 Hottest 292 | 100 100 100 135 135 135 135 166 288 224 292 276 Shots Fired 881 | 12 24 30 126 153 27 6 201 83 13 55 151 Gun 854 | 12 24 30 126 141 27 6 200 75 7 55 151 Cannon 12 | . . . . . . . . 8 4 . . Launcher 8 | . . . . 7 . . 1 . . . . Special 7 | . . . . 5 . . . . 2 . . Kinetic 395 | . . . 44 51 9 2 160 17 4 38 70 Thermal 453 | 12 24 30 82 95 18 4 40 41 9 17 81 Explosive 8 | . . . . 7 . . 1 . . . . Electromagnetic 25 | . . . . . . . . 25 . . . Robot Hit Streak 40 | 7 11 7 12 16 13 16 20 33 29 40 20 Robot Miss Streak 8 | 2 5 8 3 3 2 . 3 2 . 1 4 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 22 | . . 1 4 1 1 1 4 4 . 1 5 Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 1 . 1 1 Shots Hit Robots 645 | 8 13 17 83 88 21 6 148 75 30 43 113 Core Hits 244 | 3 1 7 37 41 7 2 48 27 6 17 48 Critical Kills 5 | . . . 1 . . . 2 1 1 . . Critical Parts Destroyed 10 | . . . . . . . 1 2 5 . 2 Critical Strikes 38 | . 2 1 4 5 . . 6 9 8 . 3 Burn 20 | . 2 1 3 5 . . 3 4 1 . 1 Destroy 6 | . . . 1 . . . 3 . . . 2 Blast 3 | . . . . . . . . 2 1 . . Smash 9 | . . . . . . . . 3 6 . . Melee Attacks 32 | . . . . . . . 1 6 24 . 1 Impact 32 | . . . . . . . 1 6 24 . 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14374 | 101 161 211 1239 1756 358 83 2794 1783 1290 1196 3402 Guns 12078 | 101 161 211 1239 1450 358 83 2765 1122 187 1196 3205 Cannons 454 | . . . . . . . . 297 157 . . Explosions 712 | . . . . 306 . . 29 192 . . 185 Melee 1097 | . . . . . . . . 172 925 . . Ramming 12 | . . . . . . . . . . . 12 Kinetic 5899 | . . . 348 371 100 24 2234 474 157 837 1354 Thermal 6578 | 101 161 211 891 1079 258 59 531 869 208 359 1851 Explosive 520 | . . . . 306 . . 29 . . . 185 Electromagnetic 268 | . . . . . . . . 268 . . . Impact 1097 | . . . . . . . . 172 925 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 4 11 4 3 15 Average Corruption 4 | . . . . . . . 2 5 3 3 9 Corruption Purged 4 | . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 60 | . . . . . . . 15 10 10 5 20 Message Errors 16 | . . . . . . . 6 2 3 1 4 Matter Fused 15 | . . . . . . . 4 3 3 3 2 Heat Flow Errors 6 | . . . . . . . 2 . 1 . 3 Energy Discharges 6 | . . . . . . . 1 2 1 . 2 Data Loss (minor) 6 | . . . . . . . 2 2 1 . 1 Data Loss (major) 3 | . . . . . . . . . 1 . 2 Misfires 2 | . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . . 1 . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 547 | . . . . 14 . . . 139 334 . 60 Projectiles 20 | . . . . . . . . . 20 . . Explosions 87 | . . . . 14 . . . 13 . . 60 Melee 440 | . . . . . . . . 126 314 . . Knockbacks 6 | . . . . . . . . 2 4 . . Impact 5 | . . . . . . . . 2 3 . . Kinetic 1 | . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 158 | . . . . . . . 3 36 . . 119 Shots 3 | . . . . . . . 1 1 . . 1 Rammed 3 | . . . . . . . . . . . 3 Targets Rammed 4 | . . 1 . . . . . . . . 3 Kicked . | . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 483 | 117 123 19 144 311 339 186 412 111 146 414 483 Average Temperature 118 | 50 69 6 38 82 139 96 174 37 45 141 222 Received Heat Transfer 1743 | . 60 20 123 183 27 12 510 369 69 24 346 Effects 29 | . . . . 1 2 . 3 . . 5 18 Shutdowns 10 | . . . . . . . 1 . . 2 7 Energy Bleed 5 | . . . . 1 2 . . . . . 2 Interference 8 | . . . . . . . 2 . . 3 3 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Robots Corrupted 7 | . . . . . . . . 2 5 . . Combat Hostiles 5 | . . . . . . . . 2 3 . . Parts Fried 11 | . . . . . . . . 5 6 . . Impact Corruptions 13 | . . . . . . . . 4 9 . . Robots Melted 3 | . 2 . . 1 . . . . . . . Combat Hostiles 3 | . 2 . . 1 . . . . . . . Parts Melted 30 | 1 2 1 8 6 1 . 4 1 2 . 4 Heat Transferred 14260 | 296 629 703 2442 2738 555 148 1481 1901 407 518 2442 Parts Sabotaged 5 | . . . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Maximum Alert Level 1 | . . . 1 1 . . . . . . 1 Low Security (%) 87 | 100 100 100 85 19 100 . 100 100 100 100 95 Level 1 12 | . . . 14 80 . . . . . . 4 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 395 | 10 61 70 252 395 151 . 168 161 50 102 215 Initial 151 | . . . . 105 151 . . 66 9 . 27 Average 71 | 1 19 4 60 298 37 . 50 38 8 52 90 Influence Increases 3422 | 10 81 88 527 728 75 . 495 410 151 209 648 Destroy 0b10 Robot/C 1860 | . 40 60 320 360 60 . 300 260 80 100 280 Destroy 0b10 Robot/NC 165 | 10 . 10 50 55 5 . 15 . 15 5 . Destroy Leader 522 | . 10 10 82 122 . . 94 60 34 40 70 Successful Hack 123 | . . 8 14 44 9 . 19 . 5 . 24 Disable Machine 195 | . . . . 90 . . 30 . 15 . 60 Destroy Structure 167 | . 1 . 1 57 1 . 7 30 2 4 64 Partial Spotted 15 | . . . . . . . . . . . 15 Lose Combat Pursuer 375 | . 30 . 60 . . . 30 60 . 60 135 Influence Decreases 2733 | 10 80 88 275 444 226 . 359 455 160 160 476 Time Decay 2018 | 10 80 88 265 434 226 . 259 200 140 110 206 Lost Part 695 | . . . 10 10 . . 100 255 20 50 250 Lost Ally 20 | . . . . . . . . . . . 20 Squads Dispatched 29 | . . . . 2 . . 8 7 2 1 9 Investigation 4 | . . . . . . . 2 1 . . 1 Extermination 7 | . . . . . . . 3 2 1 . 1 Reinforcement 7 | . . . . 2 . . 1 1 1 1 1 Assault 2 | . . . . . . . . . . . 2 Garrison 9 | . . . . . . . 2 3 . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Distress Signals 8 | . 1 . 3 2 . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 5 5 22 22 3 5 19 22 9 12 32 Peak Tracking Total 13 | . 3 3 4 5 2 4 4 6 2 6 13 Tactical Retreats 13 | . 1 . 2 . . . 2 3 . 1 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Traps Triggered 8 | . . . . . . . 2 3 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Machines Disabled 13 | . . . . 6 . . 2 . 1 . 4 Max in Single Turn 2 | . . . . 1 . . 1 . 1 . 2 Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Machines Accessed 31 | . 1 2 2 5 5 4 6 1 2 1 2 Terminals 17 | . 1 1 2 5 3 . 4 . 1 . . Fabricators 3 | . . . . . . . 1 . . . 2 Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 1 1 . Total Hacks 78 | . 2 3 5 14 12 21 11 2 4 1 3 Successful 50 | . . 2 2 8 9 21 6 . 1 . 1 Failed 28 | . 2 1 3 6 3 . 5 2 3 1 2 Catastrophic 5 | . . . . 1 . . 1 1 . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 2 2 1 11 12 . 7 2 . 1 3 Terminals 42 | . 2 2 5 14 8 . 8 . 3 . . Fabricators 5 | . . . . . . . 2 . . . 3 Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . . . 4 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 2 1 1 . Terminal Hacks 33 | . . 2 2 4 1 21 2 . 1 . . Record 21 | . . . . . . 21 . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . 1 . . 1 . 1 . . Open Door 2 | . . 1 . 1 . . . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 15 | . . . . 4 7 . 3 . . . 1 Terminals 8 | . . . . 4 3 . 1 . . . . Track 2 | . . . . 1 1 . . . . . . Botnet 6 | . . . . 3 2 . 1 . . . . Fabricators 2 | . . . . . . . 1 . . . 1 Liberate 2 | . . . . . . . 1 . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 4 | . . . . . 4 . . . . . . Monitor 1 | . . . . . 1 . . . . . . Recyclers 1 | . . . . . 1 . . . . . . Mask 2 | . . . . . 2 . . . . . . Fedlink 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 1 1 2 4 4 . 5 1 2 1 2 Full Trace Events 4 | . . . . . 1 . 1 1 . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Total Allies 5 | . . 3 . . . . . . . . 2 Largest Group 3 | . . 3 . . . . . . . . 2 Highest-Rated Group 128 | . . 40 . . . . . . . . 128 Highest-Rated Ally 64 | . . 16 . . . . . . . . 64 Total Orders . | . . . . . . . . . . . . Ally Attacks 9 | . . 5 . . . . . . . . 4 Total Damage 180 | . . 46 . . . . . . . . 134 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Active Infowar (turns) 2181 | 27 102 . . . . 419 . 87 889 236 421 Optics 1633 | . . . . . . . . 87 889 236 421 Structural 419 | . . . . . . 419 . . . . . Seismic 691 | 27 102 . . . . . . . 562 . . Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Turns Passed 10291 | 83 248 1331 794 1072 768 2368 1462 592 889 263 421 Spaces Moved 5211 | 60 194 619 363 493 441 1014 728 211 715 160 213 Core 123 | 1 . . . . . . . 20 . . 102 Treads 3925 | . 24 619 363 493 441 1014 728 176 25 . 42 Legs 15 | . . . . . . . . 15 . . . Wheels 1148 | 59 170 . . . . . . . 690 160 69 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 160 50 90 90 50 Average Speed 145 | 79 89 160 160 160 160 161 160 197 97 98 97 Slowest Speed 950 | 80 160 160 160 160 160 240 240 950 160 110 245 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 28 96 35 71 94 80 23 5 25 5 29 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 3 . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . . . 10 . . . . . Spaces Dug 25 | . . . . 18 . . 6 . 1 . . Terrain Destroyed 119 | . . . . 61 . . 6 15 1 1 35 Melee 1 | . . . . . . . . . 1 . . Projectile 7 | . . . . . . . . 1 . 1 5 AOE 111 | . . . . 61 . . 6 14 . . 30 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac Res Tes Total 7188 | 79 244 931 492 647 484 1738 887 309 834 225 318 Wait 1304 | 1 22 289 53 42 33 715 38 30 43 25 13 Move 5200 | 59 193 618 362 492 440 1013 727 210 714 159 213 Hop . | . . . . . . . . . . . . Pick Up 77 | 6 6 3 13 7 . 2 16 5 10 8 1 Fast Attach 74 | 7 2 . 2 2 . . 5 17 22 3 14 Attach 41 | . . . 3 2 . . 12 7 2 8 7 Detach 3 | . . . . . . . 1 . . 1 1 Swap 57 | . 3 2 4 18 1 4 10 1 4 1 9 Drop 74 | . 6 3 11 13 1 2 12 4 9 1 12 Fire 313 | 6 12 15 44 64 9 2 65 30 5 19 42 Melee 31 | . . . . . . . 1 5 24 . 1 Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . 7 . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory -4/Factory (discovered 3 exits: *Res / [*Upp] / [*Ext]) -3/Research (discovered 2 exits: Res / *Tes) -3/Testing History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 12) 324 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 361 | -10/Mines | Met a Derelict bent on vengeance 378 | -10/Mines | Learned 4 Materials zone layouts 387 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 475 | -10/Mines | Assembled infested the area 530 | -10/Mines | Lost 3 allies 1110 | -10/Mines | Discovered new exit (range 8) 1223 | -10/Mines | Discovered new exit (range 5) 1233 | -10/Mines | Found the Drone Emporium 1239 | -10/Mines | Found Prototype Device 1663 | -10/Mines | Entered Materials 1663 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1664 | -9/Materials | Identified exit to Mines 1664 | -9/Materials | Identified exit to Storage 1967 | -9/Materials | Build established: Gunner 2457 | -9/Materials | Entered Storage 2736 | -9/Storage | Build established: Scavenger-Gunner 2968 | -9/Storage | Discovered new exit (range 16) 3195 | -9/Storage | Identified exit to Recycling 3523 | -9/Storage | Used back door to open Recycling access 3529 | -9/Storage | Entered Recycling 4227 | -9/Recycling | Discovered new exit (range 8) 4257 | -9/Recycling | Scanned before Scraplab entrance 4280 | -9/Recycling | Entered Scraplab 4292 | -9/Recycling | Discovered new exit (range 3) 4297 | -9/Recycling | Entered Scraptown 4599 | -9/Scraptown | Discovered new exit (range 11) 4686 | -9/Scraptown | Visited Bundlers 4777 | -9/Scraptown | Visited Awakened 4826 | -9/Scraptown | Visited UFD Registry 4826 | -9/Scraptown | Registered with UFD as "Flakkit" 4874 | -9/Scraptown | Visited CPS Storage 5126 | -9/Scraptown | Visited Abandonware Association 5151 | -9/Scraptown | Learned abandonware demo "REVENGE.EXE" 5193 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5209 | -9/Scraptown | Found DCF Scrap (30 items) 5518 | -9/Scraptown | Build established: Gunner 6233 | -9/Scraptown | Visited Infowarlord's Domain 6240 | -9/Scraptown | Found Spectral Analyzer 6279 | -9/Scraptown | Visited Cartography Club 6330 | -9/Scraptown | Visited Science Testing Area 6359 | -9/Scraptown | Visited Botcube Research 6457 | -9/Scraptown | Build established: Skirmisher 6505 | -9/Scraptown | Met Optimus 6505 | -9/Scraptown | Accepted into 0bPrime 6570 | -9/Scraptown | Civil war broke out across Scraptown 6602 | -9/Scraptown | Learned location of Zion (-6) 6602 | -9/Scraptown | Learned location of Hub_04(d) (-4) 6602 | -9/Scraptown | Learned 20 Factory zone layouts 6602 | -9/Scraptown | Learned location of Warlord (-4) 6602 | -9/Scraptown | Learned 24 Factory zone layouts 6602 | -9/Scraptown | Learned 4 Recycling zone layouts 6602 | -9/Scraptown | Learned 8 Lower Caves zone layouts 6602 | -9/Scraptown | Learned 12 Lower Caves zone layouts 6602 | -9/Scraptown | Learned 8 Proximity Caves zone layouts 6602 | -9/Scraptown | Learned Materials emergency access door positions 6602 | -9/Scraptown | Learned location of 1 exit from Research 6602 | -9/Scraptown | Learned location of 2 exits from Lower Caves 6602 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 6651 | -9/Scraptown | Discovered new exit (range 5) 6665 | -9/Scraptown | Entered Factory 6665 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 6666 | -6/Factory | Identified exit to Lower Caves 6667 | -6/Factory | Identified exit to Factory 6950 | -6/Factory | Build established: Scavenger-Gunner 7809 | -6/Factory | Lost 4 parts (1p2n1w) 8002 | -6/Factory | Loaded intel: 8 recycling unit locations 8023 | -6/Factory | Garrison activated, responded to threat 8060 | -6/Factory | Lost 4 parts (1n1u2w) 8127 | -6/Factory | Entered another Factory area 8127 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8270 | -5/Factory | Found Prototype Launcher 8451 | -5/Factory | Garrison activated, responded to threat 8541 | -5/Factory | Core integrity fell below 50% 8617 | -5/Factory | Lost 24 parts (5p7n5u7w) 8624 | -5/Factory | Core integrity fell below 20% 8691 | -5/Factory | Discovered new exit (range 11) 8714 | -5/Factory | System corruption reached 10% 8719 | -5/Factory | Entered another Factory area 8719 | -4/Factory | Evolved 2 slots: Utility x2 8808 | -4/Factory | Build established: Mutant 9053 | -4/Factory | Discovered new exit (range 9) 9251 | -4/Factory | Discovered new exit (range 6) 9287 | -4/Factory | Found Prototype Processor 9398 | -4/Factory | Build established: Gunner 9524 | -4/Factory | Discovered new exit (range 15) 9598 | -4/Factory | Spotted B-86 Titan 9608 | -4/Factory | Entered Research 9608 | -3/Research | Evolved 2 slots: Utility x2 9609 | -3/Research | Identified exit to Research 9609 | -3/Research | Identified Exp. Targeting Computer 9776 | -3/Research | Discovered new exit (range 16) 9826 | -3/Research | Lost 3 parts (2u1w) 9871 | -3/Research | Entered Testing 10002 | -3/Testing | System corruption reached 10% 10043 | -3/Testing | Lost 8 parts (2n3u3w) 10086 | -3/Testing | Garrison activated, responded to threat 10139 | -3/Testing | Lost 3 parts (1p1n1w) 10261 | -3/Testing | Found Exp. Signal Interpreter 10262 | -3/Testing | Core integrity fell below 50% 10284 | -3/Testing | Found Prototype Energy Gun 10284 | -3/Testing | Identified Hyp. EM Gauss Rifle 10287 | -3/Testing | Core integrity fell below 20% 10292 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10242_ P-80 Master resets C-55 Analyst, system corruption cleaned. 10243_ Adv. Heat Sink destroyed. 10245_ U-05 Engineer builds a Door. 10245_ P-80 Master resets P-80 Master, system corruption cleaned. 10247_ U-05 Engineer lays Concrete. 10261_ System corrupted: Matter fused (-8). 10261_ Acquired Exp. Signal Interpreter. 10263_ Adv. Heat Sink destroyed. 10265_ Subatomic Condenser disabled. 10278_ Dropped Adv. Heat Sink. 10279_ U-05 Engineer builds a Door. 10280_ Reinforced Shell breached. 10280_ Adv. Targeting Computer destroyed. 10283_ Shock Maul destroyed. 10284_ Acquired Prototype Energy Gun. 10284_ Identified Hyp. EM Gauss Rifle. 10287_ System corrupted: Heat flow error (+140). 10287_ Slammed into S-43 Plague. 10290_ Adv. Targeting Computer destroyed. 10291_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# "" #????????????????????? | | ??????????????????# """"c #????????????????????? | | ???????????????????? """ #????????????????????? | | ??????????????????#?? " #????????????????????? | | ??????????????????# ?? #????????????????????? | | ??????????????????# ?""" #????????????????????? | | ??????????????????# " " @ ###??????????????????? | | ??????????????????# " " + ???????????????????? | | ??????????????????# s! #????????????????????? | | ??????????????????# s #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# ss #????????????????????? | | ??????????????????#####/######???????????????????? | | ????????????????????# +???????????????????? | | ???????????#????????# p #####???????????????????? | | ???????????# ####### #???????????????????????? | | ???????????# #???????###?????????????? | | ???????????# #?????? #?????????????? | | ???????????# #??????"" #?????????????? | | ? #????? "" #?????????????? | | ? ####### ###### "T #?????????????? | | ?? ######???????# + "" #?????????????? | | ???" ???????????????# # "" #?????????????? | | ????????????????????# #### # #?????????????? | | ????????????????????# #??# #? #?????????????? | | ????????????????????# #??# #?] *#?????????????? | | ????????????????????# #??# #??###?????????????? | | ????????????????????# ####/######?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # ###???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 53 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Recoil Reduction 6 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagTechAutopenetrator Manual? 0 Play Time 02:36:55 Cumulative 122.1 hours Start 2025.03.28 @ 09:41:35 End 2025.03.29 @ 11:14:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01ab7c2f-a541-4c4c-89f5-177baab44fda