Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 13:25:22 Player: Xcalibur Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (29) 145 Value Destroyed (869) 869 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1132) 1132 TOTAL SCORE: 10326 Bonus ------- Pacifist 1132 Cogmind --------- Core Integrity 0/1600 Matter 297/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (14) -- (None) > --- UTILITY (7) ------ Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Variable Charge Gun Heavy Plasma Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Centrium Heavy Treads Advanced Heavy Siege Treads Experimental Biometal Medium Treads Biometal Leg Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Advanced Terrain Scan Processor Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Disintegrator Nanosword > --- INVENTORY -------- Variable Charge Gun Heavy Plasma Cannon Scatter Rocket Array [Rating: 141] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Gyrokinetic Inverter Treads Experimental Biometal Medium Treads Leg Biometal Leg Hover Unit Gyrokinetic Inverter Flight Unit Diametric Drive Utility Enhanced Optical Array Device Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Weapon Nanosword Energy Gun Warp Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Scatter Rocket Array Special Weapon Mining Laser Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 . . . 2 2 . . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 12 | . . 1 . . . 5 . . . 1 1 . . 1 2 . 1 Utility 5 | . . 1 . . . 1 . . . 1 1 . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 Parts Attached 43 | . 2 . . . . 5 2 1 . 3 7 1 3 . 2 9 8 Power . | . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 16 | . . . . . . 2 1 . . . 3 . 1 . 1 5 3 Treads 7 | . . . . . . 2 1 . . . . . . . . 3 1 Leg 1 | . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . 1 . 1 . 1 1 . Flight 4 | . . . . . . . . . . . 2 . . . . . 2 Utility 15 | . 1 . . . . 2 1 1 . . 4 . . . . 3 3 Device 9 | . 1 . . . . 1 1 1 . . 2 . . . . 1 2 Storage . | . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . 1 . . . . 2 . . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . 2 . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 12 | . 1 . . . . 1 . . . 3 . 1 2 . 1 1 2 Energy Gun 1 | . . . . . . . . . . . . . . . . 1 . Energy Cannon 2 | . . . . . . 1 . . . . . . . . . . 1 Ballistic Gun 1 | . . . . . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . . 1 . 1 1 . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . . 1 1 1 . 1 4 1 Parts Lost 36 | . 2 . 2 1 . . . 1 2 4 3 . . . 4 1 16 Power 1 | . 1 . . . . . . . . . . . . . . . . Propulsion 17 | . . . 2 . . . . . 2 1 1 . . . 1 . 10 Utility 13 | . . . . 1 . . . 1 . 2 1 . . . 2 1 5 Weapon 5 | . 1 . . . . . . . . 1 1 . . . 1 . 1 Highest Loss Streak 6 | . 2 . 2 1 . . . 1 2 4 3 . . . 4 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | 6 5 5 5 5 5 5 5 5 5 4 4 5 4 4 4 4 2 Power . | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Propulsion . | 4 3 3 3 1 1 . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 3 | 1 1 1 1 2 3 3 4 4 4 3 3 4 3 3 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 3 | . . . . . . . . . . . 1 . 1 . . . 1 Power . | . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . Weapon 3 | . . . . . . . . . . . 1 . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 28 | . 52 33 29 9 . 14 28 39 40 12 26 31 34 38 33 39 36 Treads 4 | . . . . . . 4 15 20 20 1 . . . . . 7 5 Leg 2 | . 28 22 18 . . . . . . . . . . . . 2 1 Hover 5 | . . . . . . . . . . . 3 5 6 9 9 13 10 Device 4 | . 10 11 11 9 . 3 6 12 13 3 4 5 5 4 3 . . Processor 6 | . . . . . . 5 6 6 6 5 10 15 15 14 12 8 6 Hackware 1 | . . . . . . . . . . . . . . . . 1 7 Slashing Weapon 1 | . . . . . . . . . . . . . 1 4 4 4 3 Peak Build Rating 141 | 5 5 3 3 1 . 19 34 34 32 15 40 43 45 45 58 118 141 Average Rating 36 | 4 3 3 2 . . 10 21 32 30 11 27 34 37 45 47 73 70 On Entrance 24 | 6 3 3 3 1 . . 15 34 32 15 12 34 34 45 45 40 118 Avg Prop Armor Cover (%) 22 | . 29 35 32 . . 34 40 40 38 27 2 3 3 5 7 39 29 Naked Turns 100 | . . . . 48 44 8 . . . . . . . . . . . Heaviest Build 5 | 3 5 1 1 1 . 1 3 3 2 4 5 1 4 4 4 3 3 Greatest Support 200 | 3 3 3 20 3 3 3 3 3 3 3 11 7 7 7 7 200 200 Greatest Overweight (x) 1 | . 1 . . . . . . . . 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 3 Average Carried 4 | 5 5 5 5 4 5 4 5 5 5 4 4 5 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 4 5 5 4 4 4 5 3 Class Distribution -------------------- 63% | Mutant 17% | Hacker-Mutant 15% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Extension Mutant | -5/Factory Mutant | -4/Factory Scout | -4/Waste Scout | -4/Factory Scout | -3/Research Scout | -2/Research Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Matter Collected 609 | 200 . . . . . . 54 . . 27 28 . . . . 86 214 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 529 | . . . . . . . . . . 98 32 . . . . 86 313 Parts 46 | . . . . . . . . . . 8 4 . . . . 4 30 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Combat Hostiles Destroyed 17 | . . . . . . . . . . 6 . . . . . . 11 Melee 1 | . . . . . . . . . . . . . . . . . 1 AOE 16 | . . . . . . . . . . 6 . . . . . . 10 Classes Destroyed 7 | . . . . . . . . . . 3 1 . . . . 1 2 Worker 4 | . . . . . . . . . . 2 1 . . . . . 1 Builder 4 | . . . . . . . . . . . 1 . . . . 1 2 Tunneler 2 | . . . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . 1 . . . . . . . Swarmer 16 | . . . . . . . . . . 6 . . . . . . 10 Researcher 1 | . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . . . . . . . . . . 8 2 . . . . 2 12 Combat Bots Only 10 | . . . . . . . . . . 6 . . . . . . 10 Max Kills in Single Turn 6 | . . . . . . . . . . 4 1 . . . . 1 6 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . . . 3 . . . . . . 6 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Hostile Shots Fired 651 | . 53 . 27 . . 5 . 59 54 75 16 . . 6 18 105 233 Missed 271 | . 24 . 6 . . 1 . 23 26 37 6 . . 4 6 44 94 Hits 380 | . 29 . 21 . . 4 . 36 28 38 10 . . 2 12 61 139 Projectile 380 | . 29 . 21 . . 4 . 36 28 38 10 . . 2 12 61 139 Critical Strikes 17 | . 2 . . . . . . . . 1 . . . . 2 7 5 Damage Taken 7255 | . 233 . 184 10 . 61 . 493 378 722 220 . . 57 263 1474 3160 Core 3096 | . 74 . 63 6 . 32 . 133 170 537 101 . . 23 110 240 1607 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 70 . . . 82 . . . 60 46 . . 91 98 . 75 . Volleys Fired 6 | . . . . . . 1 . . . 2 . . . . . 1 2 Largest 1 | . . . . . . 1 . . . 1 . . . . . 1 1 Hottest 90 | . . . . . . 90 . . . 30 . . . . . 90 50 Shots Fired 6 | . . . . . . 1 . . . 2 . . . . . 1 2 Gun 1 | . . . . . . . . . . . . . . . . 1 . Cannon 1 | . . . . . . 1 . . . . . . . . . . . Launcher 4 | . . . . . . . . . . 2 . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 2 | . . . . . . 1 . . . . . . . . . 1 . Explosive 4 | . . . . . . . . . . 2 . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . . . . . . . . . . 2 . . . . . . 3 Robot Miss Streak 17 | . . . . . . . . . . . . . . . . . 17 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 17 | . . . . . . . . . . 3 2 . . . . 3 9 Core Hits 45 | . . . . . . . . . . 8 2 . . . . 1 34 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . Impale 1 | . . . . . . . . . . . 1 . . . . . . Melee Attacks 57 | . . . . . . . . . . 2 3 . 2 2 5 24 19 Impact . | . . . . . . . . . . . . . . . . . . Slashing 52 | . . . . . . . . . . . . . 2 2 5 24 19 Piercing 5 | . . . . . . . . . . 2 3 . . . . . . Sneak Attacks 10 | . . . . . . . . . . . 2 . . . . 2 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 3110 | . 4 . 16 22 . . . . . 982 143 . . . . 332 1611 Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1830 | . . . . . . . . . . 927 . . . . . . 903 Melee 1215 | . . . . . . . . . . 34 141 . . . . 332 708 Ramming 65 | . 4 . 16 22 . . . . . 21 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 314 | . . . . . . . . . . 314 . . . . . . . Explosive 1516 | . . . . . . . . . . 613 . . . . . . 903 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1040 | . . . . . . . . . . . . . . . . 332 708 Piercing 175 | . . . . . . . . . . 34 141 . . . . . . Highest Corruption 14 | . . . 2 4 4 . . . . 1 6 12 14 . . 14 14 Average Corruption 6 | . . . 2 2 4 . . . . 1 5 9 13 . . 6 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 21 | . . . . 2 . . . . . 1 2 1 4 . . 2 9 Message Errors 3 | . . . . . . . . . . . 1 . 1 . . 1 . Matter Fused 5 | . . . . 1 . . . . . . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . Energy Discharges 4 | . . . . 1 . . . . . 1 1 . 1 . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . 1 . . . 1 Misdirections 3 | . . . . . . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 638 | . . . . . . . . . . 112 . . . . . 161 365 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 112 | . . . . . . . . . . 112 . . . . . . . Melee 526 | . . . . . . . . . . . . . . . . 161 365 Knockbacks 2 | . . . . 2 . . . . . . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 165 | . . . 1 10 . . . . . 94 1 . . . . . 59 Shots 5 | . . . . . . . . . . 2 . . . . . . 3 Rammed 15 | . 1 . 1 8 . . . . . 4 1 . . . . . . Targets Rammed 31 | . 5 . 13 8 . . . . . 4 1 . . . . . . Kicked 16 | . 4 . 12 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 149 | . . . . . . 16 . . . . . . 149 . . . . Average Temperature 57 | . . . . . . 12 . . . . . . 75 . . . . Received Heat Transfer 420 | . . . 27 . . . . 48 54 48 9 . . . 18 72 144 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . 250 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Maximum Alert Level 2 | . . . . . . . . . . 1 . . . . . . 2 Low Security (%) 81 | 100 100 100 100 100 . 100 100 100 100 47 100 100 100 100 100 100 26 Level 1 14 | . . . . . . . . . . 52 . . . . . . 50 Level 2 4 | . . . . . . . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 471 | . 8 . 30 13 . 15 . 45 21 267 129 24 23 18 63 187 471 Initial 119 | . . . . 13 . . . . 21 . 119 24 9 . 6 12 112 Average 90 | . 1 . 2 1 . 1 . 4 13 138 106 20 6 4 31 61 293 Influence Increases 1669 | . 8 . 45 11 . 16 . 53 . 305 82 . 18 22 95 325 689 Destroy 0b10 Robot/C 360 | . . . . . . . . . . 120 . . . . . 20 220 Destroy 0b10 Robot/NC 60 | . . . . . . . . . . 20 10 . . . . 5 25 Destroy Leader 32 | . . . . . . . . . . 2 . . . . . . 30 Successful Hack 169 | . 8 . . 11 . . . 8 . . 27 . 14 18 5 39 39 Disable Machine 105 | . . . . . . . . . . 30 15 . . . . 60 . Destroy Structure 208 | . . . . . . 1 . . . 88 . . 4 4 15 36 60 Partial Spotted 60 | . . . 15 . . 15 . . . . 30 . . . . . . Lose Combat Pursuer 675 | . . . 30 . . . . 45 . 45 . . . . 75 165 315 Influence Decreases 1208 | . 8 . 10 46 . 16 . 8 45 60 256 57 32 10 85 160 415 Entered New Map 315 | . . . . 22 . . . . 24 . 126 47 5 . 6 10 75 Time Decay 632 | . 8 . . 24 . 16 . 8 20 50 100 10 27 10 39 140 180 Lost Part 261 | . . . 10 . . . . . 1 10 30 . . . 40 10 160 Squads Dispatched 24 | . . . 1 . . 3 . . . 5 3 . 1 . 3 2 6 Investigation 7 | . . . . . . 1 . . . 1 . . . . 3 . 2 Extermination 7 | . . . . . . . . . . 1 1 . 1 . . 2 2 Reinforcement 10 | . . . 1 . . 2 . . . 3 2 . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Distress Signals 4 | . . . . . . 2 . . . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 148 | . 5 . 10 . . 8 . 8 7 19 9 6 1 3 13 16 43 Peak Tracking Total 14 | . 5 . 10 . . 7 . 8 9 13 8 6 1 6 7 8 14 Tactical Retreats 21 | . . . 1 . . . . 1 . 2 . . . . 2 6 9 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Traps Triggered 8 | . . . 1 . . 1 . . . . 1 . 1 . . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Machines Disabled 7 | . . . . . . . . . . 2 1 . . . . 4 . Max in Single Turn 2 | . . . . . . . . . . 2 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Machines Accessed 33 | . 2 . 1 2 . 1 . 1 1 2 5 . 3 1 5 5 4 Terminals 26 | . 2 . . 2 . . . . 1 2 4 . 2 1 4 4 4 Fabricators 4 | . . . . . . 1 . 1 . . 1 . 1 . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 70 | . 7 . 3 4 . 2 . 1 3 7 11 . 4 1 8 9 10 Successful 21 | . 2 . . 3 . . . 1 1 . 4 . 2 1 2 3 2 Failed 48 | . 5 . 3 . . 2 . . 2 7 7 . 2 . 6 6 8 Catastrophic 11 | . 1 . . . . . . . . 1 2 . 2 . 3 1 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . Manual 31 | . . . 1 3 . 2 . 1 . 3 6 . 3 . 3 4 5 Terminals 58 | . 7 . . 4 . . . . 3 7 9 . 3 1 7 7 10 Fabricators 6 | . . . . . . 2 . 1 . . 2 . 1 . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 14 | . 2 . . 3 . . . . 1 . 2 . 1 1 1 2 1 Record 2 | . . . . . . . . . . . . . . . . 1 1 Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Level Access Points 4 | . 1 . . . . . . . . . 1 . 1 1 . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . 1 . . 2 . 1 . . . 1 Terminals 4 | . . . . . . . . . . . 2 . 1 . . . 1 Assimilate 1 | . . . . . . . . . . . 1 . . . . . . Botnet 3 | . . . . . . . . . . . 1 . 1 . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . 1 1 . 1 . . . 2 5 . 2 . 5 5 4 Full Trace Events 10 | . 2 . 1 . . 1 . . . 1 . . . . 3 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . 1 . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 1 1 1 . . . . Autooverrided 1 | . . . . . . . . . . 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . . Highest-Rated Group 54 | . . . . . . . . . . 54 . . . . . . . Highest-Rated Ally 54 | . . . . . . . . . . 54 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . 7 . . . . . . . Total Damage 150 | . . . . . . . . . . 150 . . . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Active Infowar (turns) 1380 | . 1 . . . . 125 37 97 47 174 208 30 105 26 101 299 130 Optics 1379 | . . . . . . 125 37 97 47 174 208 30 105 26 101 299 130 Sensors 228 | . . . . . . . . . . . 85 . 47 25 71 . . Terrain 442 | . 1 . . . . 75 37 97 47 44 108 . . . . . 33 Seismic 67 | . . . . . . . . . . . . . . . . 67 . Cloaking 42 | . . . . . . . . 23 4 15 . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Turns Passed 2013 | 2 57 7 54 228 44 133 37 97 47 174 208 30 105 26 101 299 364 Spaces Moved 3810 | 1 79 14 76 433 87 246 68 191 94 307 427 93 317 70 278 440 589 Core 2767 | 1 79 14 75 433 87 246 68 191 94 307 142 . . . 3 439 588 Treads 2 | . . . . . . . . . . . . . . . . 1 1 Legs 1 | . . . 1 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . . . . 12 . . . . . . Flight 1028 | . . . . . . . . . . . 273 93 317 70 275 . . Fastest Speed 30 | 50 50 50 50 50 50 50 50 50 50 50 30 30 30 30 30 50 50 Average Speed 45 | 50 60 50 50 50 50 50 50 50 50 50 43 30 30 30 30 50 50 Slowest Speed 151 | 50 100 50 120 50 50 50 50 50 50 100 100 30 30 30 50 151 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . 1 5 . . 4 . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 24 3 31 81 14 13 75 8 25 17 15 87 16 4 13 60 24 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . . . . . . . . 1 1 . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 . . 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 39 | . . . . . . 1 . . . . . . 2 2 5 17 12 Terrain Destroyed 97 | . . . . . . 1 . . . 51 . . 2 2 5 17 19 Melee 38 | . . . . . . . . . . . . . 2 2 5 17 12 Projectile 1 | . . . . . . 1 . . . . . . . . . . . AOE 58 | . . . . . . . . . . 51 . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Was Fac Ext Fac Fac Was Fac Res Res Tes Acc Total 3950 | 3 85 13 88 444 86 254 69 191 93 319 440 89 324 71 282 477 622 Wait . | . . . . . . . . . . . . . . . . . . Move 3777 | . 78 13 75 432 86 246 67 190 93 306 425 84 316 69 269 439 589 Hop 8 | . . . . . . . . . . . 1 3 . . 4 . . Pick Up 8 | . . . . 2 . 1 . . . 1 2 . 1 . . 1 . Fast Attach 36 | . 2 . . . . 3 2 1 . 1 7 1 2 . 2 9 6 Attach 9 | . . . . . . 2 . . . 2 . . 1 . 1 . 3 Detach 5 | . . . . . . 1 . . . . . . . . 1 1 2 Swap . | . . . . . . . . . . . . . . . . . . Drop 13 | 3 . . . 2 . . . . . 1 1 1 2 . . 2 1 Fire 6 | . . . . . . 1 . . . 2 . . . . . 1 2 Melee 57 | . . . . . . . . . . 2 3 . 2 2 5 24 19 Ram 15 | . 1 . 1 8 . . . . . 4 1 . . . . . . Kick 16 | . 4 . 12 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory -6/Waste -6/Factory -6/Extension -5/Factory -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 14 | -10/Materials | Identified exit to Materials 60 | -10/Materials | Entered another Materials area 60 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 61 | -9/Materials | Discovered new exit (range 13) 67 | -9/Materials | Entered Storage 119 | -9/Storage | Used back door to open Recycling access 119 | -9/Storage | Discovered new exit (range 5) 121 | -9/Storage | Entered Recycling 306 | -9/Recycling | Build established: Mutant 337 | -9/Recycling | Scanned before Scraplab entrance 344 | -9/Recycling | Entered Scraplab 348 | -9/Recycling | Discovered new exit (range 2) 349 | -9/Recycling | Entered Scraptown 376 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 390 | -9/Scraptown | Discovered new exit (range 5) 393 | -9/Scraptown | Entered Factory 393 | -6/Factory | Evolved 6 slots: Propulsion x5, Utility x1 526 | -6/Factory | Sucked down chute 526 | -6/Factory | Entered Waste 526 | -6/Waste | The area was eerily silent 556 | -6/Waste | Discovered new exit (range 10) 563 | -6/Waste | Entered Factory 628 | -6/Factory | Discovered new exit (range 11) 660 | -6/Factory | Entered Extension 695 | -6/Extension | Spotted B-75 Beast 699 | -6/Extension | Spotted B-75 Beast 706 | -6/Extension | Discovered new exit (range 3) 707 | -6/Extension | Entered Factory 707 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 795 | -5/Factory | Core integrity fell below 50% 813 | -5/Factory | Lost 4 parts (1n2u1w) 874 | -5/Factory | Discovered new exit (range 15) 881 | -5/Factory | Entered another Factory area 881 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 954 | -4/Factory | Discovered new exit (range 18) 961 | -4/Factory | Identified exit to Upper Caves 977 | -4/Factory | Discovered exit to Upper Caves (range 12) 1013 | -4/Factory | Identified exit to Research 1074 | -4/Factory | Lost 3 parts (1n1u1w) 1080 | -4/Factory | Spotted B-86 Titan 1089 | -4/Factory | Sucked down chute 1089 | -4/Factory | Entered Waste 1090 | -4/Waste | Found Prototype Launcher 1090 | -4/Waste | Identified Hellfire Missile Launcher 1095 | -4/Waste | Spotted C-40 Crusher 1102 | -4/Waste | Spotted C-40 Crusher 1104 | -4/Waste | EMP discharged 1104 | -4/Waste | System corruption reached 10% 1104 | -4/Waste | Spotted C-40 Crusher 1104 | -4/Waste | Spotted C-40 Crusher 1109 | -4/Waste | Spotted C-40 Crusher 1110 | -4/Waste | Spotted C-40 Crusher 1112 | -4/Waste | Discovered new exit (range 22) 1119 | -4/Waste | Identified exit to Factory 1119 | -4/Waste | Entered Factory 1168 | -4/Factory | Found Prototype Launcher 1168 | -4/Factory | Identified Scatter Rocket Array 1171 | -4/Factory | Found Scatter Rocket Array 1204 | -4/Factory | Spotted B-86 Titan 1224 | -4/Factory | Entered Research 1224 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1229 | -3/Research | Spotted B-86 Titan 1241 | -3/Research | Identified exit to Research 1248 | -3/Research | Spotted B-86 Titan 1250 | -3/Research | Entered another Research area 1250 | -2/Research | Evolved 2 slots: Propulsion x2 1304 | -2/Research | Build established: Scout 1348 | -2/Research | Discovered new exit (range 4) 1351 | -2/Research | Entered Testing 1358 | -2/Testing | Found Prototype Energy Gun 1358 | -2/Testing | Identified Warp Gun 1380 | -2/Testing | Lost 4 parts (1n2u1w) 1547 | -2/Testing | Found Prototype Energy Cannon 1616 | -2/Testing | Found Prototype Hackware 1616 | -2/Testing | Identified Ghost Barrier 1620 | -2/Testing | System corruption reached 10% 1647 | -2/Testing | Discovered new exit (range 5) 1650 | -2/Testing | Entered Access 1650 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 1650 | -1/Access | Identified Disintegrator 1775 | -1/Access | Destroyed 10 combat bots 1796 | -1/Access | Spotted B-99 Colossus 1834 | -1/Access | Lost 6 parts (5n1u) 1877 | -1/Access | Lost 3 parts (3n) 1895 | -1/Access | System corruption reached 10% 1925 | -1/Access | Core integrity fell below 50% 2003 | -1/Access | Lost 6 parts (2n3u1w) 2010 | -1/Access | Core integrity fell below 20% 2014 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01975_ Slug penetrates Wall. 01975_ Penetrated by Slug. 01975_ Slug penetrates Wall. 01975_ Penetrated by Slug. 01975_ Slug penetrates Wall. 01979_ Acquired 73 matter. 01984_ System corrupted: Matter fused (-9). Want a larger map view with more modal windows? Or have a large enough display to fit a bigger map in exchange for smaller text? Consider selecting a different UI Layout in the option menu. 02003_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 8C. 02005_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02007_ Knocked back. 02011_ Acquired 3 matter. 02012_ K-01 Serf destroyed. 02013_ K-01 Serf collects debris. 02013_ Acquired 3 matter. 02013_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?# # # # #?#?# #?## | | ?# # # #?#?# #?# | | ?# * # # """"" #???# #?# | | ?# = # / """""""##??# #?# | | ?# """"" # # """"""""#??## #### | | ?# """""""" [ # # """"" #??## #?## | | ?# #"""""""" ? + # ##??# ##?# | | ?# # """""%= # # #???# #?## | | ?+ # # = #???# #??# | | ?# # # # "T"" #??## #??# | | ?# ################? # """"" #???# ???# | | ?# ###############? ##############???? ??## | | ?# # #? ?????????????????? ???? | | ?# # #? #????????????? ??? ???? | | ?# # #? #???????????????? ??? | | ?# #? #????????????????? ???? | | ?# # #? #????????????????? ???? | | ?# # #? #????????????????? ???? | | ?# ################# ####?????????????? ???? | | ?# pk #########?????? ???? | | # %= ??????????? | | # = ?????????? | | + k kH ?????????? | | ?# % ????????? | | ?# k ???????????? | | ?# % @ k ###????????????????? | | ?# #################+####??????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | | ?+ #???##########??????????????????????????? | | ?# #?? #??????????????????????????? | | ?# #?? #??????????????????????????? | | ?# #? #??????????????????????????? | | ?# #? #??????????????????????????? | | ?# # #??????????????????????????? | | # # #??????????????????????????? | | + + #??????????????????????????? | | # # """""" ????????????????????????????? | | ?# # """"????????????????????????????????? | | ?# #? """"????????????????????????????????? | | ?# #? """"????????????????????????????????? | | ?# #?? """"????????????????????????????????? | | ?# #??#####????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ## #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 5 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 Cloak Strength 2 Evasion (%) 64 Recoil Reduction 5 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Exp. Optical Array | -2/Testing | Archive Adv. KE Penetrator | -2/Testing | Archive Robot Schematics ------------------ R-10 Processor | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Variable Charge Gun | -2/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexChaosTracker Manual? 0 Play Time 00:56:03 Cumulative 209.7 hours Start 2026.09.06 @ 12:12:13 End 2026.09.06 @ 13:25:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 10 Types 7/0/2/1/0/0/0/0/0/0 Lore% 68 Gallery% 65 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 876952cb-ba66-4489-8e8f-57f13d3e38f0