Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.27 @ 18:41:47 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3107) 3107 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (350) 350 TOTAL SCORE: 8632 Bonus ------- High Alert Combat Kills 517 Follower Combat Kills 338 Friendly Fire -505 Cogmind --------- Core Integrity 816/1000 Matter 60/300 Energy 100/100 System Corruption 0% Temperature Cool (17) Movement Rolling (110) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Compact Wheel Armored Huge Wheel > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Core Analyzer > --- WEAPON (5) ------- Coil Gun Magnetic Acceleration Cannon Long-range Missile Launcher > --- INVENTORY (12) --- Light Fission Core Improved Cryofiber Web Improved Trap Extractor High-powered Electrolaser Flak Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Missile Launcher Improved Datajack Powered Hammer Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Core Analyzer Kinecellerator > --- WEAPON ----------- Flak Gun Coil Gun Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Fission Core Armored Huge Wheel Improved Trap Extractor High-powered Electrolaser Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Missile Launcher Long-range Missile Launcher Improved Datajack Powered Hammer Heavy Explosive Trap [Rating: 57] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Visual Processing Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Magnetic Acceleration Cannon Energy Gun High-powered Electrolaser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . 1 . . Utility 4 | . . 1 . 1 1 . . . . 1 Weapon 3 | . . 1 . . . . . 1 . 1 Parts Attached 88 | 6 2 20 3 9 17 4 . 17 10 . Power 4 | 1 . 1 . 1 . . . 1 . . Engine 4 | 1 . 1 . 1 . . . 1 . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . 2 2 1 3 . . 2 1 . Treads 2 | 2 . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . Wheel 10 | . . 2 2 1 2 . . 2 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 1 3 . 3 4 . . 1 1 . Device 8 | . . 2 . 2 3 . . . 1 . Storage 2 | 1 . . . . 1 . . . . . Processor 4 | . 1 1 . 1 . . . 1 . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 57 | 2 1 14 1 4 10 4 . 13 8 . Energy Gun 9 | 2 1 2 . . 1 3 . . . . Energy Cannon 2 | . . . . 1 . . . 1 . . Ballistic Gun 11 | . . 2 1 . 1 . . 4 3 . Ballistic Cannon 20 | . . 9 . 2 2 1 . 5 1 . Launcher 10 | . . 1 . 1 3 . . 3 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 2 . . . 2 . Unidentified Prototypes 2 | . . . . . 2 . . . . . Parts Lost 21 | . . 8 . 2 . 2 . 5 3 1 Power 3 | . . 1 . . . . . 1 1 . Propulsion 2 | . . 1 . . . . . . 1 . Utility 5 | . . 1 . 2 . . . 1 1 . Weapon 11 | . . 5 . . . 2 . 3 . 1 Highest Loss Streak 4 | . . 4 . 1 . 2 . 3 3 4 Average Slot Usage (%) 84 | . 89 87 81 78 84 83 84 82 83 58 Engine 7 | . 14 10 . 5 7 7 7 5 5 . Treads 4 | . 28 13 . . . . . . . . Wheel 13 | . . 3 17 16 14 15 15 16 19 11 Device 9 | . . 11 11 4 14 15 15 9 5 . Storage 7 | . 14 11 11 9 7 7 7 6 6 5 Processor 14 | . 5 10 11 16 15 15 15 16 20 17 Energy Gun 5 | . 26 10 . . 3 12 7 2 . . Energy Cannon 1 | . . . . 6 2 . . 3 . . Ballistic Gun 4 | . . 5 6 5 2 . . 6 8 5 Ballistic Cannon 9 | . . 10 14 11 8 . 7 12 13 11 Launcher 2 | . . . 11 3 2 7 7 . 2 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 12 12 19 12 33 60 64 64 76 74 61 Greatest Support 72 | 40 40 40 28 38 56 56 56 72 72 44 Greatest Overweight (x) 1 | . . 1 . . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . 1 Largest Inventory Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 Average Capacity 9 | 5 6 6 6 6 8 12 12 12 12 12 Most Carried 12 | 4 6 6 6 6 10 11 12 12 12 11 Average Carried 8 | 2 4 4 5 5 6 10 11 11 11 11 Final Capacity 12 | 6 6 6 6 6 12 12 12 12 12 12 Final Carried 12 | 4 6 6 6 6 10 10 12 12 11 11 Class Distribution -------------------- 52% | Gunner 41% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Extension Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Matter Collected 2755 | 213 48 364 103 330 224 316 . 760 397 . Remotely . | . . . . . . . . . . . Salvage Created 3308 | . 79 709 80 236 314 281 68 1166 375 . Parts 180 | . 12 51 1 16 16 11 1 58 14 . Haulers Intercepted 3 | . . . . . 2 . . . 1 . Recyclers Shooed 2 | . . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . Prevented 3 | . . . . . . 3 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Combat Hostiles Destroyed 75 | . 5 22 . 3 6 5 . 29 5 . Guns 33 | . 5 9 . . . 4 . 15 . . Cannons 29 | . . 11 . 3 2 . . 9 4 . AOE 13 | . . 2 . . 4 1 . 5 1 . Classes Destroyed 14 | . 2 5 . . 2 . . 3 2 . Worker 6 | . . . . . . . . 5 1 . Builder 5 | . . 2 . 1 1 . . 1 . . Tunneler 1 | . . 1 . . . . . . . . Hauler 3 | . . . . . 2 . . . 1 . Recycler 6 | . . 2 1 1 1 . . 1 . . Mechanic 1 | . . . . . . . . 1 . . Operator 1 | . . . . . . . . . 1 . Watcher 5 | . 1 2 . . 1 . . 1 . . Swarmer 35 | . 5 10 . . 3 . . 17 . . Grunt 23 | . . 9 . 1 2 5 . 6 . . Duelist 1 | . . . . . . . . 1 . . Sentry 12 | . . 3 . 2 . . . 4 3 . Programmer 2 | . . . . . 1 . . 1 . . Behemoth 2 | . . . . . . . . . 2 . Best Kill Streak 7 | . 3 7 1 2 3 2 . 7 4 . Combat Bots Only 5 | . 3 5 . 1 3 2 . 5 2 . Max Kills in Single Turn 3 | . 1 3 1 1 2 1 . 3 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 . . 1 1 . 3 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Damage Taken 4919 | . 102 1410 18 224 352 374 . 1593 456 390 Core 791 | . 9 277 . . 33 19 . 191 78 184 Absorbed by Shields 92 | . . . . . . . . . 92 . Core Remaining (%) 81 | 100 96 . 30 100 . . 92 . 68 . Volleys Fired 213 | . 9 75 1 16 21 14 3 50 23 1 Largest 4 | . 2 3 3 3 3 3 1 4 4 4 Hottest 239 | . 90 110 100 152 162 164 70 239 179 179 Shots Fired 563 | . 18 179 3 38 57 26 3 178 57 4 Gun 260 | . 18 97 . 5 15 25 3 74 22 1 Cannon 279 | . . 80 2 33 36 . . 99 27 2 Launcher 24 | . . 2 1 . 6 1 . 5 8 1 Special . | . . . . . . . . . . . Kinetic 376 | . . 133 2 28 34 . . 127 49 3 Thermal 151 | . 18 44 . 10 17 13 3 46 . . Explosive 22 | . . 2 1 . 4 1 . 5 8 1 Electromagnetic 14 | . . . . . 2 12 . . . . Robot Hit Streak 11 | . 3 11 2 6 5 8 5 9 5 . Robot Miss Streak 7 | . 3 3 1 6 7 1 . 6 7 . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 1 2 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . Shots Hit Robots 316 | . 9 106 2 25 32 21 3 82 36 . Core Hits 211 | . 7 46 2 10 35 10 1 74 26 . Critical Hits 2 | . . . . . 1 . . . 1 . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Melee Attacks 8 | . . . . . 5 . . . 3 . Impact 2 | . . . . . 2 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . 3 . . . 3 . Combat Hostiles 2 | . . . . . 2 . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8797 | . 96 1653 37 369 964 481 72 3207 1918 . Guns 2796 | . 96 602 . 50 76 416 72 1046 438 . Cannons 2993 | . . 712 . 319 372 . . 1127 463 . Explosions 3001 | . . 336 37 . 516 65 . 1030 1017 . Melee . | . . . . . . . . . . . Ramming 7 | . . 3 . . . . . 4 . . Kinetic 3669 | . . 978 . 183 304 . . 1303 901 . Thermal 2270 | . 96 336 . 186 144 267 72 1022 147 . Explosive 2548 | . . 336 37 . 362 65 . 878 870 . Electromagnetic 303 | . . . . . 154 149 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 1 2 2 . Average Corruption 1 | . . . . . 1 1 1 2 2 . Corruption Purged . | . . . . . . . . . . . Effects 11 | . . . . . . 1 2 6 2 . Message Errors 4 | . . . . . . . 1 2 1 . Heat Flow Errors 3 | . . . . . . . . 3 . . Energy Discharges 3 | . . . . . . . 1 1 1 . Data Loss (minor) 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 191 | . . 33 . 14 3 . . 68 56 17 Projectiles 95 | . . . . 14 3 . . 51 27 . Explosions 96 | . . 33 . . . . . 17 29 17 Melee . | . . . . . . . . . . . Knockbacks 19 | . . 1 . 3 3 . . 10 2 . Impact . | . . . . . . . . . . . Kinetic 19 | . . 1 . 3 3 . . 10 2 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 810 | . . 69 . . 37 . . 202 110 392 Shots 13 | . . 2 . . 2 . . 3 2 4 Rammed 3 | . . 2 . . . . . 1 . . Targets Rammed 3 | . . 2 . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 374 | . 90 207 . 336 48 12 . 374 256 57 Average Temperature 89 | . 40 61 . 138 16 8 . 109 89 32 Received Heat Transfer 1167 | . . 513 . 54 45 198 . 264 93 . Effects 1 | . . . . . . . . 1 . . Interference 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . Heat Transferred 3703 | . 272 905 . 296 222 407 111 1390 100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Peak Influence 906 | . 145 428 171 201 319 . . 895 906 558 Initial 438 | . . 61 166 66 91 . . 177 438 432 Average 354 | . 61 172 169 150 183 . . 679 615 461 Maximum Alert Level 3 | . . 2 . 1 1 . . 3 3 2 Low Security (%) 40 | 100 100 57 100 71 52 . . 2 . . Level 1 21 | . . 38 . 28 47 . . 4 . . Level 2 13 | . . 3 . . . . . 21 73 100 Level 3 23 | . . . . . . . . 71 26 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 5 . 1 3 . . 5 5 . Investigation 6 | . 1 2 . 1 . . . 1 1 . Extermination 3 | . . . . . 1 . . 2 . . Reinforcement 12 | . 1 3 . . 2 . . 2 4 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 1 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Distress Signals 7 | . 1 1 . . 1 . . 1 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 8 35 . 7 12 11 . 35 35 . Peak Tracking Total 14 | . 3 8 . 2 4 4 . 6 14 . Tactical Retreats 8 | . 1 2 . . 1 3 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Traps Triggered 9 | . . 1 . 1 3 . . 3 1 . Indirectly 2 | . . . . . 2 . . . . . Trap Hack Attempts 49 | . . . . . 49 . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . Reused 1 | . . . . . 1 . . . . . Traps Extracted 2 | . . . . . 1 . 1 . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 1 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Machines Disabled 26 | . . 2 . . 6 . . 10 4 4 Max in Single Turn 5 | . . 1 . . 4 . . 5 2 4 Energy Cycler 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Machines Accessed 22 | . 2 2 1 2 4 . . 6 5 . Terminals 16 | . 1 1 . 2 4 . . 3 5 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 3 | . 1 1 . . . . . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 51 | . 6 6 1 5 10 . . 14 9 . Successful 31 | . 4 4 1 5 4 . . 9 4 . Failed 20 | . 2 2 . . 6 . . 5 5 . Catastrophic 3 | . 1 . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 22 | . 3 1 . 3 6 . . 6 3 . Terminals 40 | . 4 4 . 5 10 . . 8 9 . Fabricators 1 | . . . . . . . . 1 . . Repair Stations 6 | . 2 2 . . . . . 2 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 17 | . 2 1 1 3 2 . . 4 4 . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 5 | . . . 1 . . . . 1 3 . Locate Traps 3 | . . . . 1 . . . 1 1 . Patrol Status 1 | . . . . . . . . 1 . . Zone Layout 7 | . 1 1 . 2 2 . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 6 | . 2 2 . . . . . 2 . . Scan Component 3 | . 1 1 . . . . . 1 . . Repair 3 | . 1 1 . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . . 1 . 2 2 . . 2 . . Terminals 7 | . . 1 . 2 2 . . 2 . . Botnet 6 | . . . . 2 2 . . 2 . . Disrupt 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 1 . 2 3 . . 6 2 . Full Trace Events 4 | . 1 1 . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . Matter 285 | . . . . . . . . 285 . . Time 50 | . . . . . . . . 50 . . Total Robot Build Rating 10 | . . . . . . . . 10 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 1 . . . . . 1 . . Time 87 | . 26 26 . . . . . 35 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . 1 . . . 2 . Non-combat 1 | . . . . . 1 . . . . . Combat 2 | . . . . . . . . . 2 . Robot Hacks Applied 4 | . . . . . 1 . . . 3 . parse_system 3 | . . . . . . . . . 3 . find_chute 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Total Allies 6 | . . . . . 2 . . 2 2 . Largest Group 2 | . . . . . 2 . . 2 2 1 Highest-Rated Group 181 | . . . . . 50 . . 28 181 150 Highest-Rated Ally 156 | . . . . . 34 . . 14 156 150 Total Orders 2 | . . . . . 1 . . 1 . . STAY 2 | . . . . . 1 . . 1 . . Ally Attacks 45 | . . . . . 9 . . 2 34 . Total Damage 1129 | . . . . . 312 . . . 817 . Kills 14 | . . . . . 5 . . . 9 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Turns Passed 4678 | 88 304 782 73 273 1002 310 220 1250 359 17 Spaces Moved 2944 | 49 150 349 64 203 615 216 193 847 249 9 Core 2 | 2 . . . . . . . . . . Treads 453 | 47 150 256 . . . . . . . . Legs . | . . . . . . . . . . . Wheels 2489 | . . 93 64 203 615 216 193 847 249 9 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 90 90 90 90 100 110 100 100 110 Average Speed 110 | 155 160 141 92 91 95 109 110 105 103 110 Slowest Speed 160 | 160 160 160 100 100 110 110 110 110 110 110 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 4 33 35 17 16 23 46 24 24 46 1 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 . . 4 1 . . . Spaces Dug 3 | . . . . 1 2 . . . . . Terrain Destroyed 372 | . . 15 14 13 13 13 . 164 98 42 Melee 2 | . . . . . 2 . . . . . Projectile 60 | . . . . 13 2 . . 34 10 1 AOE 310 | . . 15 14 . 9 13 . 130 88 41 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Ext Fac Total 3919 | 58 195 497 77 259 978 262 197 1082 301 13 Wait 506 | . 33 39 . 21 248 26 1 129 6 3 Move 2934 | 48 149 348 63 202 614 215 192 846 248 9 Hop . | . . . . . . . . . . . Pick Up 39 | 4 2 4 3 4 5 1 1 14 1 . Fast Attach 41 | 6 2 8 3 6 7 2 . 5 2 . Attach 11 | . . 4 . 1 1 1 . 3 1 . Detach 6 | . . . . 2 1 1 . 2 . . Swap 36 | . . 8 . 2 9 1 . 9 7 . Drop 49 | . . 9 7 5 10 1 . 15 2 . Fire 213 | . 9 75 1 16 21 14 3 50 23 1 Melee 8 | . . . . . 5 . . . 3 . Ram 2 | . . 1 . . . . . 1 . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 24 | . . . . . 8 . . 8 8 . Rewire . | . . . . . . . . . . . Trap 49 | . . . . . 49 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 385 | -10/Materials | Repaired Med. Laser 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 435 | -9/Materials | Repaired Ion Engine 775 | -9/Materials | Lost 4 parts (1n1u2w) 1143 | -9/Materials | Core integrity fell below 50% 1159 | -9/Materials | Discovered new exit (range 17) 1175 | -9/Materials | Entered Mines 1194 | -9/Mines | Discovered new exit (range 17) 1220 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1248 | -9/Mines | Entered Materials 1248 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1427 | -8/Materials | Discovered new exit (range 10) 1521 | -8/Materials | Entered Factory 1521 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2061 | -7/Factory | Build established: Gunner 2397 | -7/Factory | P-60 Hacker assimilated allied Trooper 4a 2513 | -7/Factory | Discovered new exit (range 3) 2523 | -7/Factory | Entered Lower Caves 2823 | -7/Lower Caves | Discovered new exit (range 9) 2833 | -7/Lower Caves | Entered another Lower Caves area 2834 | -7/Lower Caves | Encountered a Warlord checkpoint 2908 | -7/Lower Caves | Build established: Mutant 3038 | -7/Lower Caves | Discovered new exit (range 8) 3053 | -7/Lower Caves | Entered Factory 3053 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3154 | -6/Factory | Lost 3 parts (1p2w) 3344 | -6/Factory | Build established: Gunner 3382 | -6/Factory | Fabricated E-15 Imp (x2) 3556 | -6/Factory | Repaired Hpw. Electrolaser 4295 | -6/Factory | Discovered new exit (range 10) 4303 | -6/Factory | Entered Extension 4486 | -6/Extension | Rescued A7 4567 | -6/Extension | Rescued a captive Derelict 4575 | -6/Extension | Energy Cycler disabled 4575 | -6/Extension | Rescued a captive Derelict 4576 | -6/Extension | Rescued a captive Derelict 4576 | -6/Extension | Rescued a captive Derelict 4579 | -6/Extension | Rescued a captive Derelict 4581 | -6/Extension | Rescued a captive Derelict 4586 | -6/Extension | Rescued a captive Derelict 4598 | -6/Extension | Spotted B-75 Beast 4608 | -6/Extension | Spotted B-75 Beast 4614 | -6/Extension | Destroyed B-75 Beast 4624 | -6/Extension | Destroyed B-75 Beast 4628 | -6/Extension | Disrupted transfer network 4628 | -6/Extension | Discovered new exit (range 17) 4662 | -6/Extension | Entered Factory 4662 | -5/Factory | Accompanied by 1 ally (A7) 4662 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4679 | -5/Factory | Self-destructed Last Messages --------------- 04654_ Arm. Huge Wheel destroyed. 04655_ Deuterium Engine destroyed. 04655_ C-30 ARC bursts open, deploying its payload. 04655_ L-41 Fighter unfolds itself. 04655_ G-50 Soldier unfolds itself. 04657_ Kinecellerator destroyed. 04659_ U-05 Engineer lays Concrete. 04661_ U-05 Engineer destroyed. 04661_ U-05 Engineer lays Concrete. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 04667_ A7: "Well, thanks for getting me out of there, but I have some important business to attend to!" 04667_ A7 warps through subspace. 04675_ Nuclear Reactor explodes. 04675_ Magnetic Acceleration Cannon destroyed. 04675_ Destroyed Magnetic Acceleration Cannon. 04675_ Nuclear Reactor explodes. 04677_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#+#+##??????????????? | | ???????????????????????????? +?????????????? | | ????????????????????? ????# #?????????????? | | ???????????????????? ???# #?????????????? | | ???????????????????? ???# +?????????????? | | ????????????????????# ???# #?????????????? | | ????????????????????? ???? #?????????????? | | ????????????????????? ???? #?????????????? | | ?????????????????????! ???? #?????????????? | | ?????????????????????? ????? #?????????????? | | ?????????????????????? ?????# #?????????????? | | ????????????????#######;###### #?????????????? | | ????????????????# ! # #?????????????? | | ????????????????# #?????????????? | | ????????????????# ###???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# #???????????? | | ????????????????# @ #???????????? | | ????????????????# #???????????? | | ????????????????# ###???????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# +?????????????? | | ????????????????## # # #?????????????? | | ?????????????????### # #?????????????? | | ???????????????????## # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# + #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# # #?????????????? | | ?????????????????????######### ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaReclamationInjector Manual? 0 Play Time 01:12:53 Cumulative 82.0 hours Start 2020.11.26 @ 16:52:48 End 2020.11.27 @ 18:41:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 157 Rogue 153 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90eebb14-9cdd-4669-9c36-7e5aecf466d6