Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 14:10:10 Player: jumpy Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (107) 535 Value Destroyed (3884) 3884 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (1700) 1700 TOTAL SCORE: 16179 Bonus ------- Entered Garrisons 600 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 88/100 System Corruption 11% Temperature Cool (6) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Light Quantum Reactor Improved Antigrav System Experimental Energy Well (600) Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Medium Treads Spiked Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Improved Trap Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON ----------- Heavy Disruptor Cannon Shock Maul > --- INVENTORY -------- Fusion Reactor Linear Accelerator [Rating: 106] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Gravmag System Treads Heavy Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Shock Maul Energy Gun Improved Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Slots Evolved 16 | . . 2 2 . . 2 2 . . . . 2 . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . Utility 9 | . . 1 1 . . 1 1 . . . . 1 . . . . 2 . . . . 1 . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Parts Attached 128 | 7 2 10 4 2 7 9 23 1 . . 1 9 . . 1 2 2 10 3 6 4 3 . 22 . Power 21 | 1 . 2 . . 1 1 1 . . . . 2 . . . . 1 2 1 3 . 1 . 5 . Engine 6 | 1 . 2 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . Core 5 | . . . . . . 1 . . . . . 2 . . . . . 2 . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . 1 3 . 1 . 5 . Propulsion 48 | 2 . 2 2 . 4 2 14 . . . . . . . 1 1 1 5 . 3 2 . . 9 . Treads 13 | 2 . 2 . . . . . . . . . . . . 1 . 1 5 . . 2 . . . . Leg 11 | . . . . . . . 9 . . . . . . . . . . . . . . . . 2 . Wheel 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . 1 5 . . . . . . . . 1 . . . . . . . 7 . Flight 8 | . . . . . 4 1 . . . . . . . . . . . . . 3 . . . . . Utility 35 | 2 1 1 . 2 1 4 6 1 . . 1 5 . . . 1 . 1 2 . 2 . . 5 . Device 21 | 1 . 1 . 1 . 2 3 1 . . . 4 . . . 1 . . 2 . 1 . . 4 . Storage 4 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . Processor 5 | . . . . . . 2 2 . . . . . . . . . . 1 . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 4 | . . . . 1 . . 1 . . . 1 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 24 | 2 1 5 2 . 1 2 2 . . . . 2 . . . . . 2 . . . 2 . 3 . Energy Gun 4 | . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . 2 . Ballistic Gun 5 | 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . Launcher 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unidentified Prototypes 11 | . . 1 . . . 2 2 . . . . 1 . . . . . . . 3 1 . . 1 . Parts Lost 65 | . . 5 4 8 . 2 2 . . . . 3 . . 1 1 2 2 . . 8 12 . 15 . Power 12 | . . 1 . 2 . 1 . . . . . 1 . . . . 1 . . . 1 2 . 3 . Propulsion 24 | . . 1 3 2 . 1 . . . . . 1 . . 1 1 1 . . . 2 4 . 7 . Utility 19 | . . 1 1 2 . . 2 . . . . 1 . . . . . 1 . . 4 4 . 3 . Weapon 10 | . . 2 . 2 . . . . . . . . . . . . . 1 . . 1 2 . 2 . Highest Loss Streak 12 | . . 2 3 8 . 1 1 . . . . 3 . . 1 1 2 1 . . 6 7 . 12 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 5 | 4 7 6 6 3 4 6 7 7 8 8 8 7 7 7 6 6 6 6 6 5 2 . 1 2 5 Power 1 | . 1 . 1 . . 1 1 2 2 2 2 1 1 1 1 1 . 1 2 1 . . . . 2 Propulsion 1 | 1 2 2 2 . . . 1 1 1 1 1 . 1 1 . . . . 1 2 1 . 1 . 1 Utility 1 | 1 2 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 2 1 1 . . . 1 Weapon 1 | 1 2 2 2 1 1 2 1 1 2 2 2 1 1 1 1 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | 3 . . . . . 1 3 . . . 1 1 1 . . 2 . . 3 . . . . 1 . Power 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . Utility 4 | 1 . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . Weapon 5 | 2 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 76 | . 100 77 55 41 47 74 92 90 93 93 93 88 88 88 86 87 67 76 90 84 88 54 . 25 4 Engine 3 | . 14 11 9 6 5 4 4 6 6 6 6 3 . . . . . 5 . . . . . . . Core 3 | . . . . . . 2 1 . . . . 6 11 11 11 11 9 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 7 9 6 . 2 . Treads 9 | . 28 23 15 . . . . . . . . . . . 2 2 1 20 26 19 23 14 . . . Leg 3 | . . . . . . . 32 . . . . . . . . . . . . . . . . 2 . Hover 7 | . . . . . . . . 33 33 33 33 27 23 23 19 19 12 . . . . . . 5 . Flight 1 | . . . . . 31 29 . . . . . . . . . . . . . . . . . . . Device 12 | . 14 10 3 2 . 9 14 10 13 13 13 13 17 17 17 17 14 12 12 15 14 9 . 8 4 Storage 5 | . 14 11 9 6 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 2 . . . . Processor 9 | . . . . . . 6 13 13 13 13 13 11 11 11 11 11 10 11 15 15 15 13 . . . Protection 4 | . . . . 2 . . 3 6 6 6 6 5 5 5 5 5 4 5 8 10 7 . . . . Energy Cannon 2 | . . . . . . . . . . . . 1 5 5 5 4 1 4 5 1 4 1 . 2 . Ballistic Gun 1 | . 28 15 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . 3 6 6 6 6 6 3 . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 6 6 6 6 5 5 5 5 5 4 4 5 5 5 3 . . . Slashing Weapon 1 | . . . 1 5 2 7 3 . . . . . . . . . . . . . . . . 3 . Peak Build Rating 106 | 8 8 13 13 13 25 43 73 69 69 69 69 82 76 76 82 87 75 83 98 100 100 106 . 70 9 Average Rating 60 | 6 7 8 10 7 20 34 62 67 69 69 68 76 76 76 77 77 65 77 93 88 98 79 . 38 8 On Entrance 49 | . 7 8 13 11 . 25 43 64 69 69 69 69 76 76 76 82 64 73 83 98 100 90 . . 9 Naked Turns 168 | . . . . 40 10 . . . . . . . . . . . . . . . . 18 66 31 3 Heaviest Build 62 | 14 30 34 34 36 18 23 35 39 39 39 42 47 37 37 37 37 42 50 62 62 60 54 . 40 1 Greatest Support 198 | 40 40 60 40 32 24 24 104 50 50 50 50 50 40 40 70 70 100 179 179 179 198 198 3 56 3 Greatest Overweight (x) 17 | . . 1 1 1 . 1 7 . . . . . . . 1 . 1 . . 17 . 4 . 5 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 8 | 7 12 15 15 12 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 8 8 8 7 4 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 2 1 5 5 Average Carried 6 | 5 7 6 5 3 4 6 7 7 8 8 7 7 7 8 7 6 7 6 7 7 4 . 1 2 5 Final Capacity 15 | 8 15 15 15 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 7 8 6 4 2 6 8 8 8 8 8 8 8 8 8 6 8 4 7 8 8 . 1 1 5 5 Class Distribution -------------------- 40% | Mutant 18% | Derelict-Assassin 14% | Assassin 12% | Scout 5% | Scavenger-Assassin 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Sprinter | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Assassin | -5/Warlord Assassin | -4/Proximity Caves Scout | -4/Factory Assassin | -4/Upper Caves Derelict-Assassin | -4/Upper Caves Derelict-Assassin | -4/Zhirov Derelict-Assassin | -3/Proximity Caves Derelict-Assassin | -3/Research Mutant | -3/Garrison Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Matter Collected 2831 | 390 97 410 17 52 . 115 333 97 . . 54 66 132 48 . 61 49 413 30 . 79 87 . 301 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4216 | 204 135 548 122 52 . 175 810 66 . . . 288 132 26 . 134 59 224 141 . 125 211 . 764 . Parts 208 | 27 8 35 8 3 . 16 36 1 . . . 12 1 . . 14 . 9 . . 1 3 . 34 . Haulers Intercepted 3 | . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . . . . . . 4 . 14 . . 1 . . . . Prevented 4 | . . . . . . . . 1 . . . . . . . . . 2 . . 1 . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Combat Hostiles Destroyed 79 | . 4 15 5 1 . 2 11 1 . . . 9 . . . 11 . 4 . . 1 6 . 9 . Melee 25 | . 1 . . 1 . 2 7 1 . . . 2 . . . . . 2 . . . 1 . 8 . Guns 18 | . 3 15 . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . AOE 22 | . . . 5 . . . . . . . . 6 . . . 10 . 1 . . . . . . . Classes Destroyed 18 | 3 1 5 1 . . 2 1 1 . . . . 1 . . 1 1 . . . 1 . . . . Worker 5 | 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . Builder 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Tunneler 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . Recycler 3 | 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Swarmer 27 | . . 6 2 . . . . . . . . 4 . . . 8 . 2 . . . 5 . . . Grunt 29 | . 4 7 3 . . . 5 1 . . . 4 . . . . . 1 . . . . . 4 . Duelist 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 6 | . . 1 . 1 . . 2 . . . . . . . . . . . . . . 1 . 1 . Hunter 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Programmer 12 | . . . . . . 2 2 . . . . . . . . 2 . 2 . . . . . 4 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . Samaritan 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . Best Kill Streak 8 | 3 2 3 6 1 . 2 4 2 . . . 4 . . . 8 1 2 . . 1 3 . 4 . Combat Bots Only 8 | . 2 3 5 1 . 2 4 1 . . . 4 . . . 8 . 2 . . 1 3 . 3 . Max Kills in Single Turn 3 | 1 1 1 3 1 . 1 1 1 . . . 2 1 1 . 2 1 1 1 . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . 2 . . . 2 . 1 . . . . . . . Melee 1 | . 1 . . 1 . 1 1 1 . . . 1 . . . . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Hostile Shots Fired 1086 | . 30 110 30 107 25 38 159 1 . . 4 32 . 2 . 29 37 46 . . 81 151 24 140 40 Missed 384 | . 14 36 16 33 17 21 66 . . . 1 12 . 1 . 9 14 4 . . 27 48 12 39 14 Hits 702 | . 16 74 14 74 8 17 93 1 . . 3 20 . 1 . 20 23 42 . . 54 103 12 101 26 Melee 14 | . . 5 . . . . . . . . . 3 . . . . . . . . . . . . 6 Projectile 688 | . 16 69 14 74 8 17 93 1 . . 3 17 . 1 . 20 23 42 . . 54 103 12 101 20 AOE 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Critical Strikes 33 | . . 1 1 1 . 2 4 . . . . 4 . . . 2 1 . . . 1 2 . 9 5 Part Disruptions 4 | . . . . . . 1 1 . . . . . . . 2 . . . . . . . . . . Damage Taken 12920 | . 184 946 243 822 119 247 1105 20 . . 160 422 . 19 100 406 340 756 . . 1397 2374 235 2373 652 Core 3509 | . 23 172 33 419 60 59 84 . . . . 88 . . 24 56 65 57 . . . 680 235 820 634 Absorbed by Shields 77 | . . . . . . . . . . . . . . . . . . . . . . . . . 77 Regen/Repaired (Parts) 527 | . . . . . . . . . . . . 55 21 1 7 169 36 226 . . 12 . . . . Core Remaining (%) 69 | 100 90 57 . . 6 91 . . . . 90 . . . . 83 . . . . 80 . 29 . . Volleys Fired 223 | 30 20 69 7 4 . 3 30 . . . . 11 1 . . 20 7 . . . 9 6 . 6 . Largest 2 | 2 2 2 2 1 . 1 1 . . . . 1 1 . . 1 1 . . . 1 1 . 1 . Hottest 120 | 40 40 112 112 56 . 50 44 . . . . 44 81 . . 81 81 . . . 85 110 . 120 . Shots Fired 336 | 60 40 127 9 4 . 4 30 . . . . 11 1 . . 20 7 2 . . 9 6 . 6 . Gun 237 | 60 40 127 4 4 . 2 . . . . . . . . . . . . . . . . . . . Cannon 72 | . . . . . . 2 30 . . . . 4 1 . . 5 7 2 . . 9 6 . 6 . Launcher 27 | . . . 5 . . . . . . . . 7 . . . 15 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 256 | 60 40 115 . . . 2 30 . . . . 4 . . . . . . . . . 5 . . . Thermal 36 | . . 12 4 4 . . . . . . . . . . . . . 1 . . 9 . . 6 . Explosive 27 | . . . 5 . . . . . . . . 7 . . . 15 . . . . . . . . . Electromagnetic 17 | . . . . . . 2 . . . . . . 1 . . 5 7 1 . . . 1 . . . Robot Hit Streak 19 | 6 10 19 9 1 . 1 5 . . . . 5 . . . 5 3 1 . . 8 4 . 3 . Robot Miss Streak 6 | 3 3 4 1 2 . 3 2 . . . . 5 . . . 6 4 . . . 1 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 355 | 32 23 88 7 6 . 10 50 2 . . 1 11 5 1 . 10 7 18 2 . 13 21 . 48 . Core Hits 149 | 13 9 32 13 2 . 4 17 . . . . 12 . 1 . 10 1 10 . . 2 2 . 21 . Critical Kills 5 | . . . . . . . 2 . . . . 1 . 1 . . . 1 . . . . . . . Critical Parts Destroyed 21 | . 1 . . . . . 1 1 . . . 2 2 . . . 3 1 . . 3 7 . . . Critical Strikes 49 | . 1 3 . 3 . . 7 1 . . . 3 2 1 . . 3 3 . . 4 8 . 10 . Burn 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Smash 27 | . . . . . . . 3 1 . . . 3 2 1 . . 3 2 . . 4 8 . . . Sever 13 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . 10 . Melee Attacks 202 | . . . . 6 2 14 34 2 . . 2 14 6 1 . 12 6 18 2 . 5 26 . 52 . Impact 90 | . . . . . . . 9 2 . . 2 14 6 1 . 12 6 5 2 . 5 26 . . . Slashing 99 | . . . . 6 2 14 25 . . . . . . . . . . . . . . . . 52 . Piercing 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . . Sneak Attacks 30 | . . . . . . 4 8 1 . . . 1 5 1 . . 2 . 2 . 1 2 . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12816 | 360 276 1061 469 96 . 498 2084 185 . . 51 1064 582 105 . 1459 421 305 212 . 666 1101 . 1821 . Guns 1756 | 360 276 1056 33 16 . 15 . . . . . . . . . . . . . . . . . . . Cannons 1259 | . . . . . . . 616 . . . . 57 . . . . 34 4 . . 245 160 . 143 . Explosions 2265 | . . . 436 . . . . . . . . 612 . . . 1217 . . . . . . . . . Melee 7510 | . . . . 80 . 483 1468 185 . . 51 395 582 105 . 242 387 301 212 . 421 920 . 1678 . Ramming 26 | . . 5 . . . . . . . . . . . . . . . . . . . 21 . . . Kinetic 2394 | 360 276 925 . . . . 616 . . . . 57 . . . . . . . . . 160 . . . Thermal 568 | . . 131 33 16 . . . . . . . . . . . . . . . . 245 . . 143 . Explosive 2265 | . . . 436 . . . . . . . . 612 . . . 1217 . . . . . . . . . Electromagnetic 53 | . . . . . . 15 . . . . . . . . . . 34 4 . . . . . . . Impact 4243 | . . . . . . . 467 185 . . 51 395 582 105 . 242 387 276 212 . 421 920 . . . Slashing 3242 | . . . . 80 . 483 1001 . . . . . . . . . . . . . . . . 1678 . Piercing 25 | . . . . . . . . . . . . . . . . . . 25 . . . . . . . Highest Corruption 11 | . . . . . . 4 2 2 2 2 2 . . . . . . 3 3 3 3 2 2 11 11 Average Corruption 3 | . . . . . . 3 1 2 2 2 2 . . . . . . 2 3 3 3 1 2 9 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 64 | . . . . . . 7 7 2 1 . 5 . . . . . . 8 6 5 14 1 1 5 2 Message Errors 16 | . . . . . . 1 1 1 . . . . . . . . . . 1 3 6 1 . 2 . Matter Fused 11 | . . . . . . . 1 . . . . . . . . . . 3 2 1 3 . . 1 . Heat Flow Errors 9 | . . . . . . . 1 . 1 . 1 . . . . . . . 1 . 4 . . 1 . Energy Discharges 8 | . . . . . . 4 . 1 . . 1 . . . . . . . . 1 . . . . 1 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 5 | . . . . . . . 2 . . . 1 . . . . . . 1 1 . . . . . . Data Loss (major) 5 | . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . 1 . . Misfires 3 | . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . Alerts 6 | . . . . . . . 2 . . . 1 . . . . . . 1 . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2752 | . . . 16 . . . 246 165 . . . 143 552 . . 358 271 65 80 . 281 497 . 78 . Projectiles 45 | . . . . . . . 30 . . . . . . . . . . . . . . 15 . . . Explosions 197 | . . . 16 . . . . . . . . 27 . . . 154 . . . . . . . . . Melee 2510 | . . . . . . . 216 165 . . . 116 552 . . 204 271 65 80 . 281 482 . 78 . Knockbacks 18 | . . . . . . . 7 1 . . . 2 1 . . . . . . . . 7 . . . Impact 11 | . . . . . . . 4 1 . . . 1 1 . . . . . . . . 4 . . . Kinetic 7 | . . . . . . . 3 . . . . 1 . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . 37 . . . . . . . . . . . . 51 . . . . . 9 . . . Shots 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Rammed 6 | . 1 2 . . . . . . . . . . . . . . . . . . . 3 . . . Targets Rammed 7 | . 2 2 . . . . . . . . . . . . . . . . . . . 3 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . 2 252 81 6 9 16 88 . 124 . 103 97 . . 200 60 68 48 266 . 76 . . 88 . Average Temperature 55 | . 1 97 34 3 4 7 22 . 64 . 57 31 . . 103 31 24 21 141 . 41 . . 21 . Received Heat Transfer 1485 | . 102 378 117 27 18 81 180 9 . . 9 162 . . . . . . . . 108 18 21 180 75 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . . . . . . 2 1 . . . 2 1 . . 1 . 1 2 . 1 5 . . . Combat Hostiles 10 | . . . . . . . 2 . . . . 1 . . . 1 . 1 . . 1 4 . . . Parts Fried 22 | . . . . . . . 4 4 . . . 2 1 . . . 3 3 . . 2 3 . . . Impact Corruptions 77 | . . . . . . . 3 3 . . . 5 25 . . 3 7 3 8 . 4 16 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1053 | . . 518 74 54 . . . . . . . . . . . . . . . . 296 . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . Low Security (%) 93 | 100 100 100 100 100 100 100 100 . . . . 100 . . . . . . . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 2 | . . . . . . . . . . . . . . . . . 29 . . . . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . 70 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 839 | 10 75 163 146 91 56 139 178 . . . . 185 . . . . 839 . . . . 62 40 146 63 Initial 839 | . . 14 59 71 27 16 45 . . . . 25 . . . . 839 . . . . . 10 22 33 Average 99 | 1 26 98 102 55 22 59 59 . . . . 79 . . . . 715 . . . . 17 16 54 43 Influence Increases 3815 | 45 124 401 141 65 77 232 462 25 45 . 60 297 . . . 240 767 151 . . 35 213 30 375 30 Destroy 0b10 Robot/C 1560 | . 80 300 100 20 . 40 220 20 . . . 180 . . . 200 . 80 . . 20 120 . 180 . Destroy 0b10 Robot/NC 145 | 45 . 10 5 . . 10 20 5 . . . 5 . . . 10 15 . . . 5 5 . 10 . Destroy Leader 330 | . 20 74 20 . . 22 60 . . . . 22 . . . 30 2 10 . . 10 20 . 40 . Allied During Kill 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Successful Hack 37 | . 9 . 4 . . 4 4 . . . . . . . . . . . . . . . . 16 . Disable Machine 30 | . . . . . . . 30 . . . . . . . . . . . . . . . . . . Destroy Structure 137 | . . 2 12 . 2 6 8 . . . . 90 . . . . . . . . . 8 . 9 . Advance Influence 750 | . . . . . . . . . . . . . . . . . 750 . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . 30 . Lose Combat Pursuer 795 | . 15 15 . 45 75 150 120 . 45 . 60 . . . . . . 60 . . . 60 30 90 30 Influence Decreases 3752 | 45 89 293 174 119 96 175 418 152 11 45 20 206 120 11 . 97 394 604 63 . 35 199 4 370 12 Entered New Map 704 | . . 21 84 39 29 21 49 52 3 45 . 15 50 3 . . 54 192 13 . . . 4 18 12 Time Decay 2339 | 45 89 222 50 . 67 134 349 100 8 . 20 161 70 8 . 87 170 392 50 . 35 80 . 202 . Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . . 150 . . . . . . . . Lost Part 559 | . . 50 40 80 . 20 20 . . . . 30 . . . 10 20 20 . . . 119 . 150 . Squads Dispatched 20 | . . 2 1 . 2 5 3 . . . . 2 . . . . 1 . . . . 1 . 3 . Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Extermination 8 | . . . . . . 2 2 . . . . . . . . . 1 . . . . 1 . 2 . Reinforcement 10 | . . 2 . . 2 3 1 . . . . 1 . . . . . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Distress Signals 18 | . 1 1 2 . 1 . 4 . . . 4 . . . . . 1 . . . . 1 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 8 19 10 11 12 22 22 1 3 . 5 12 . 2 . 13 6 11 . . 5 16 4 19 18 Peak Tracking Total 16 | . 3 5 4 9 7 7 7 . 3 . 4 5 . 2 . 5 4 5 . . 4 5 4 6 16 Tactical Retreats 22 | . 1 1 . 1 3 4 2 . 1 . 1 . . . . . . 2 . . . 1 1 3 1 Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Traps Triggered 9 | . . . . . . 1 . . . . . . . . 2 . 2 . . . . 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Machines Disabled 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Machines Accessed 33 | . 3 3 1 . 1 1 5 . . 4 . 2 1 1 . 1 1 1 . 4 . 2 . 2 . Terminals 14 | . 3 3 . . 1 1 3 . . . . . . . . 1 . 1 . . . . . 1 . Fabricators 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . Total Hacks 89 | . 7 5 1 . 2 1 11 . . 31 . 5 1 1 . 1 1 1 . 16 . 3 . 2 . Successful 69 | . 3 2 1 . . 1 5 . . 31 . 2 1 1 . 1 1 1 . 16 . 1 . 2 . Failed 20 | . 4 3 . . 2 . 6 . . . . 3 . . . . . . . . . 2 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 11 | . 5 4 . . 1 . 1 . . . . . . . . . . . . . . . . . . Terminals 22 | . 7 5 . . 2 1 4 . . . . . . . . 1 . 1 . . . . . 1 . Fabricators 11 | . . . . . . . 4 . . . . 5 . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . Terminal Hacks 59 | . 2 1 . . . 1 3 . . 31 . . 1 1 . 1 . 1 . 16 . . . 1 . Record 19 | . . . . . . . 1 . . 11 . . . . . 1 . 1 . 5 . . . . . Part Schematic 16 | . . . . . . . . . . 13 . . . . . . . . . 3 . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . 2 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . Unlock Access 3 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 3 1 . 1 . 2 . . . . 2 . . . 1 . 1 . . . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . 13 . . . . . . . . . 3 . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Total Allies 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . Largest Group 2 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . Highest-Rated Group 51 | . . . . . . . . . . . . . . 51 . . . 12 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . . . . . . 31 . . . 12 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . . . 4 . . . 3 . . . . . . . Total Damage 58 | . . . . . . . . . . . . . . 27 . . . 31 . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Active Infowar (turns) 8742 | 223 286 499 33 . . 373 1090 201 118 35 325 442 140 208 87 782 354 929 403 378 897 236 . 649 54 Sensors 6614 | . . . . . . . 928 201 118 35 325 442 140 208 87 782 354 929 403 378 867 234 . 183 . IFF 426 | . . . . . . . 426 . . . . . . . . . . . . . . . . . . Terrain 1475 | . . . . . . 373 49 . . . . . . . . 350 333 370 . . . . . . . Traps 4652 | . . . . . . . . . . . . 238 140 208 87 782 354 929 403 378 897 236 . . . Seismic 1041 | 223 286 499 33 . . . . . . . . . . . . . . . . . . . . . . Triangulation 703 | . . . . . . . . . . . . . . . . . . . . . . . . 649 54 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 . 2 . 1 . . 1 . 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Turns Passed 9662 | 358 286 506 109 134 193 373 1101 201 118 35 325 442 140 208 87 782 354 929 403 378 897 394 66 786 57 Spaces Moved 8162 | 161 131 163 43 133 424 799 795 434 267 79 357 447 246 354 96 515 296 520 242 176 439 199 133 615 98 Core 480 | 4 . . . 83 19 . 1 . . . . . . . . . . . . 7 . 32 133 103 98 Treads 2338 | 157 131 163 39 . . . . . . . . . . . 24 241 48 520 242 167 439 167 . . . Legs 879 | . . . . . . . 724 . . . . . . . . . . . . . . . . 155 . Wheels 54 | . . . 4 50 . . . . . . . . . . . . . . . . . . . . . Hover 3143 | . . . . . . . 8 434 267 79 357 447 246 354 72 274 248 . . . . . . 357 . Flight 1268 | . . . . . 405 799 62 . . . . . . . . . . . . 2 . . . . . Fastest Speed 31 | 50 160 160 100 50 31 31 31 44 44 44 44 44 48 48 48 50 55 160 160 160 160 50 50 50 50 Average Speed 88 | 157 160 172 199 71 32 33 111 44 44 44 44 45 48 48 90 102 74 160 160 193 160 143 50 87 50 Slowest Speed 900 | 160 160 240 240 115 50 114 400 44 44 44 44 48 48 48 160 160 160 160 160 900 160 250 50 300 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . 7 3 . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 34 | 8 25 21 7 28 46 28 21 69 51 68 46 11 44 52 17 64 8 58 46 62 45 4 25 12 19 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . . . 1 . . . 3 . . . . . Known Exits Taken 19 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . 1 . . 2 . . 1 . 2 . 2 4 . 1 . . . . Spaces Dug 28 | . . . . . 2 4 . . . . . 10 . . . 6 . . . . . 3 . 3 . Terrain Destroyed 234 | . . . 11 . 2 6 8 . . . . 69 . . . 130 . . . . 1 4 . 3 . Melee 18 | . . . . . 2 4 . . . . . 3 . . . 6 . . . . . 3 . . . Projectile 17 | . . . . . . 2 8 . . . . 2 . . . . . . . . 1 1 . 3 . AOE 199 | . . . 11 . . . . . . . . 64 . . . 124 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Gar Total 9907 | 210 167 264 56 154 463 875 941 439 266 78 521 641 254 389 96 725 408 616 257 211 617 248 131 774 106 Wait 1009 | . 10 14 . 9 34 46 35 2 . . 159 146 . 35 . 166 90 53 . 5 144 8 . 53 . Move 8115 | 160 130 162 42 131 409 792 794 433 266 78 356 446 245 353 95 514 295 519 241 175 438 198 131 614 98 Hop 10 | . . . . . 7 3 . . . . . . . . . . . . . . . . . . . Pick Up 58 | 10 1 . 1 . 4 5 5 1 . . 1 1 1 . . 3 . 4 4 2 6 2 . 7 . Fast Attach 98 | 7 . 7 . 2 7 6 13 . . . . 10 . . . 1 7 4 2 10 1 2 . 19 . Attach 36 | . . 4 2 2 . 3 . 1 . . . 1 . . 1 . 3 2 1 1 5 1 . 9 . Detach 13 | . . . . . . 1 . . . . . 1 . . . 1 . 1 . 1 . . . 8 . Swap 44 | . 2 2 3 . . . 10 . . . 1 5 . . . 4 . 8 1 6 1 1 . . . Drop 82 | 3 2 4 1 . . 2 20 . . . 2 6 1 . . 4 . 7 6 11 6 1 . 6 . Fire 223 | 30 20 69 7 4 . 3 30 . . . . 11 1 . . 20 7 . . . 9 6 . 6 . Melee 202 | . . . . 6 2 14 34 2 . . 2 14 6 1 . 12 6 18 2 . 5 26 . 52 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Garrison -2/Research (discovered 3 exits: Qua x2 / Gar) -2/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 359 | -11/Scrapyard | Entered Materials 364 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 16) 645 | -10/Materials | Entered another Materials area 645 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -9/Materials | Discovered new exit (range 6) 1151 | -9/Materials | Entered another Materials area 1151 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1183 | -8/Materials | Garrison activated, responded to threat 1229 | -8/Materials | Lost 3 parts (2n1u) 1259 | -8/Materials | Identified exit to Garrison 1260 | -8/Materials | Entered Garrison 1267 | -8/Garrison | Installed Relay Interface Framework 1354 | -8/Garrison | Released all parts (2) 1364 | -8/Garrison | Triggered checkpoint 1365 | -8/Garrison | Core integrity fell below 50% 1384 | -8/Garrison | Lost 8 parts (2p2n2u2w) 1387 | -8/Garrison | Core integrity fell below 20% 1389 | -8/Garrison | Discovered new exit (range 10) 1394 | -8/Garrison | Entered Materials 1582 | -8/Materials | Discovered new exit (range 15) 1587 | -8/Materials | Entered Factory 1587 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1775 | -7/Factory | Build established: Sprinter 1955 | -7/Factory | Discovered new exit (range 16) 1960 | -7/Factory | Identified exit to Factory 1960 | -7/Factory | Entered another Factory area 1960 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -6/Factory | Build established: Mutant 3020 | -6/Factory | Discovered new exit (range 8) 3061 | -6/Factory | Identified exit to Lower Caves 3061 | -6/Factory | Entered Lower Caves 3216 | -6/Lower Caves | Encountered a Warlord checkpoint 3260 | -6/Lower Caves | Discovered new exit (range 5) 3262 | -6/Lower Caves | Identified exit to Lower Caves 3262 | -6/Lower Caves | Entered another Lower Caves area 3277 | -6/Lower Caves | Discovered new exit (range 12) 3285 | -6/Lower Caves | Learned Factory garrison access intel 3374 | -6/Lower Caves | Discovered new exit (range 13) 3379 | -6/Lower Caves | Encountered a Warlord checkpoint 3379 | -6/Lower Caves | Identified exit to Data Miner 3380 | -6/Lower Caves | Entered Data Miner 3380 | -6/Data Miner | Discovered new exit (range 6) 3389 | -6/Data Miner | Met Data Miner 3396 | -6/Data Miner | Learned location of Section 7 (-2) 3396 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3405 | -6/Data Miner | Received God Mode back door access code from Data Miner 3414 | -6/Data Miner | Identified exit to Proximity Caves 3415 | -6/Data Miner | Entered Proximity Caves 3526 | -5/Proximity Caves | Learned Factory non-interactive machine intel 3536 | -5/Proximity Caves | Learned Factory terminal intel 3734 | -5/Proximity Caves | Discovered new exit (range 14) 3740 | -5/Proximity Caves | Identified exit to Factory 3740 | -5/Proximity Caves | Entered Factory 3740 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3741 | -5/Factory | Loaded intel: 230 non-interactive machine locations 3742 | -5/Factory | Loaded intel: 26 terminal locations 3743 | -5/Factory | Loaded intel: 4 garrison access locations 3764 | -5/Factory | Incoming investigation squad redirected 3898 | -5/Factory | Fabricated Lgt. Regenerative Plating? 4106 | -5/Factory | Lost 3 parts (1p1n1u) 4174 | -5/Factory | Discovered new exit (range 4) 4175 | -5/Factory | Identified exit to Upper Caves 4182 | -5/Factory | Entered Upper Caves 4194 | -5/Upper Caves | Learned Factory garrison access intel 4233 | -5/Upper Caves | Entered a destroyed Warlord outpost 4248 | -5/Upper Caves | Build established: Scout 4316 | -5/Upper Caves | Discovered new exit (range 15) 4321 | -5/Upper Caves | Identified exit to Upper Caves 4322 | -5/Upper Caves | Entered another Upper Caves area 4343 | -5/Upper Caves | Discovered new exit (range 11) 4349 | -5/Upper Caves | Identified exit to Factory 4355 | -5/Upper Caves | Encountered a Warlord checkpoint 4369 | -5/Upper Caves | Entered an active Warlord outpost 4369 | -5/Upper Caves | A Commander dispatched an escort 4527 | -5/Upper Caves | Discovered new exit (range 8) 4529 | -5/Upper Caves | Identified exit to Warlord 4530 | -5/Upper Caves | Entered Warlord 4551 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 4551 | -5/Warlord | Attacked by Warlord forces 4601 | -5/Warlord | Discovered new exit (range 12) 4615 | -5/Warlord | Identified exit to Proximity Caves 4617 | -5/Warlord | Entered Proximity Caves 4691 | -4/Proximity Caves | Learned location of Armory (-3) 4735 | -4/Proximity Caves | Spotter reported a threat 4808 | -4/Proximity Caves | Spotter reported a threat 4852 | -4/Proximity Caves | Build established: Assassin 4861 | -4/Proximity Caves | Spotter reported a threat 4921 | -4/Proximity Caves | Spotter reported a threat 5191 | -4/Proximity Caves | Spotter reported a threat 5353 | -4/Proximity Caves | Destroyed 8 combat bots 5394 | -4/Proximity Caves | Discovered exit to Factory (range 10) 5399 | -4/Proximity Caves | Entered Factory 5399 | -4/Factory | Evolved 2 slots: Utility x2 5400 | -4/Factory | Loaded intel: 4 garrison access locations 5649 | -4/Factory | Search patrols dispatched 5732 | -4/Factory | Discovered new exit (range 15) 5752 | -4/Factory | Identified exit to Upper Caves 5753 | -4/Factory | Entered Upper Caves 6257 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 6316 | -4/Upper Caves | Identified exit to Upper Caves 6536 | -4/Upper Caves | Build established: Scavenger-Assassin 6682 | -4/Upper Caves | Entered another Upper Caves area 6714 | -4/Upper Caves | Found DCF Scrap (16 items) 6884 | -4/Upper Caves | Entered a destroyed Warlord outpost 7075 | -4/Upper Caves | Build established: Derelict-Assassin 7077 | -4/Upper Caves | Discovered new exit (range 5) 7083 | -4/Upper Caves | Identified exit to Zhirov 7085 | -4/Upper Caves | Entered Zhirov 7085 | -4/Zhirov | Discovered new exit (range 3) 7115 | -4/Zhirov | Met Zhirov 7160 | -4/Zhirov | Learned location of Quarantine (-2) 7160 | -4/Zhirov | Learned location of Testing (-3) 7160 | -4/Zhirov | Learned location of Command (-1) 7174 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7204 | -4/Zhirov | Found Alien Artifact 7204 | -4/Zhirov | Identified Integrated Dissipator 7204 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7403 | -4/Zhirov | Found Alien Artifact 7461 | -4/Zhirov | Identified exit to Proximity Caves 7463 | -4/Zhirov | Entered Proximity Caves 7464 | -3/Proximity Caves | Identified exit to Research 7600 | -3/Proximity Caves | Identified Transdimensional Reconstructor 7600 | -3/Proximity Caves | Warped through subspace 7905 | -3/Proximity Caves | Spotted B-86 Titan 7957 | -3/Proximity Caves | Destroyed B-86 Titan 7982 | -3/Proximity Caves | Lost 6 parts (1p2n3u) 8360 | -3/Proximity Caves | Entered Research 8360 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8636 | -3/Research | Lost 7 parts (1p2n3u1w) 8736 | -3/Research | Released all parts (4) 8747 | -3/Research | Core integrity fell below 50% 8752 | -3/Research | Identified exit to Garrison 8754 | -3/Research | Entered Garrison 8763 | -3/Garrison | Lost 5 parts (1p2n1u1w) 8778 | -3/Garrison | Triggered checkpoint 8794 | -3/Garrison | Spotted B-86 Titan 8797 | -3/Garrison | Triggered checkpoint 8815 | -3/Garrison | Discovered new exit (range 10) 8820 | -3/Garrison | Entered Research 8820 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 8821 | -2/Research | Identified exit to Quarantine 8992 | -2/Research | Build established: Mutant 9466 | -2/Research | System corruption reached 10% 9492 | -2/Research | Core integrity fell below 50% 9516 | -2/Research | Lost 12 parts (2p5n3u2w) 9606 | -2/Research | Identified exit to Garrison 9606 | -2/Research | Entered Garrison 9614 | -2/Garrison | Triggered checkpoint 9639 | -2/Garrison | Spotted B-90 Cyclops 9652 | -2/Garrison | Triggered checkpoint 9657 | -2/Garrison | Core integrity fell below 20% 9663 | -2/Garrison | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 09640_ A bubble of rippling energy engulfs the area. 09640_ Field strength at 94. 09641_ Field strength at 88. 09642_ Field strength at 82. 09643_ Field strength at 76. 09644_ Field strength at 59. 09645_ Field strength at 43. 09646_ Field strength at 37. 09647_ Field strength at 21. 09648_ Field strength at 15. 09649_ Stasis field depleted. 09652_ Beams of light sweep through the air. An alarm sounds. 09652_ System corrupted: Energy discharge (-35). 09660_ Triangulator severed. Garrison Door activated. 09663_ Triggered Stasis Trap. 09663_ A bubble of rippling energy engulfs the area. 09663_ Field strength at 94. 09663_ C-30 ARC bursts open, deploying its payload. 09663_ G-73 Enforcer unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##############???????????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | ######### #???????######??????????????????????? | | #???????# #???????# #"#??????????????????????? | | ###???????# #???????# "#??????????????????????? | | ??????????# #???????# "#??????????????????????? | | ??????????# #???????# "#??????????????????????? | | ??????????# #???????# #"#??????????????????????? | | ??????????# #?????### ###??????????????????????? | | ??????????# #?????# #????????????????????????? | | ??????????# #?????# #????????????????????????? | | ??????????# #?????# #????????????????????????? | | ??????????# #?????### #????????????????????????? | | ??????????# #???????# #????????????????????????? | | ??????????# #???????# !#????????????????????????? | | ??????????# #???????# #????????????????????????? | | ??????????# #???????# #????????????????????????? | | ??????????# #???????#c #?#####??????????????????? | | ??????????# #???????# #?CCC%#??????????????????? | | ??????????# #??????## c## gg## #?????????????? | | ??????????# ######## c c^ gg #?????????????? | | ??????????# ^ c@ #?????????????? | | ??????????# #?????????????? | | ??????????##########; ## ## #?????????????? | | ???????????????????## "# #??? #?????????????? | | ??????????????????? g ?????????????????? | | ??????????????????# B ???????????????? | | ??????????????????#g ??????????????? | | ??????????????????#g "?????????????? | | ??????????????????### ## ## #?????????????? | | ????????????????????# #? #? #?????????????? | | ???????????????????? ? ?? #?????????????? | | ???????????????????? ?? ?? #?????????????? | | ????????????????????# ?? ?????????????????? | | ????????????????????## ##??""##?????????????????? | | ?????????????????????? #????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 39 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 410 Base Temperature (-) 200 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 70 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Thunder Leg | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CargoReflexModule Manual? 0 Play Time 01:13:40 Cumulative 155.8 hours Start 2025.07.14 @ 01:09:49 End 2025.07.14 @ 14:10:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 393 Rogue 393 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 69 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23beee5e-8a1e-45c3-af36-12e64196bf6a