Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 16:18:23 Player: Cinder Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1513) 1513 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3978 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 100/100 System Corruption 18% Temperature Hot (248) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Hacking Suite Improved Field Recycling Unit > --- WEAPON (4) ------- Beam Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Micro Nuclear Core Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Beam Rifle Gatling Laser Plasma Cannon Minigun Gauss Rifle Gauss Rifle Gauss Rifle Light Cannon Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Energy Filter Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Beam Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Beam Rifle Gatling Laser Plasma Cannon Minigun Gauss Rifle Light Cannon Assault Cannon Remote Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon 2 | . . . 2 . Parts Attached 59 | 6 1 7 4 41 Power 5 | 1 . . 1 3 Engine 2 | 1 . . 1 . Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 25 | 2 . 5 1 17 Treads 10 | 2 . 2 1 5 Leg 15 | . . 3 . 12 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 1 . 9 Device 4 | . . . . 4 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware 1 | . . . . 1 Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 17 | 2 . 1 2 12 Energy Gun 4 | 2 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 3 | . . 1 1 1 Ballistic Cannon 9 | . . . 1 8 Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 30 | . . 2 . 28 Power 3 | . . 1 . 2 Propulsion 12 | . . . . 12 Utility 7 | . . . . 7 Weapon 8 | . . 1 . 7 Highest Loss Streak 5 | . . 1 . 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 85 97 97 94 Engine 4 | . 14 10 7 2 Core 3 | . . . . 4 Treads 17 | . 28 25 31 13 Leg 13 | . . 18 4 15 Device 3 | . . . . 4 Storage 8 | . 14 11 9 7 Processor 1 | . . . . 1 Hackware 4 | . . . . 7 Protection 5 | . . 9 9 5 Energy Gun 9 | . 28 16 9 5 Ballistic Gun 6 | . . 6 18 5 Ballistic Cannon 12 | . . . 9 16 Naked Turns . | . . . . . Heaviest Build 60 | 12 27 34 40 60 Greatest Support 96 | 40 40 60 80 96 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 Most Carried 15 | 5 8 9 14 15 Average Carried 12 | 3 5 6 12 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 8 9 14 15 Class Distribution -------------------- 34% | Tank 20% | Mutant 19% | Scavenger-Gunner 18% | Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1371 | 239 31 83 . 1018 Remotely . | . . . . . Salvage Created 1320 | . 45 208 . 1067 Parts 61 | . 3 9 . 49 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled 23 | . . . . 23 Retrieved Matter 209 | . . . . 209 Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 1 2 . 27 Guns 13 | . 1 2 . 10 Cannons 17 | . . . . 17 Classes Destroyed 8 | . 1 2 . 5 Worker 1 | . . . . 1 Recycler 2 | . . 1 . 1 Swarmer 3 | . . . . 3 Grunt 15 | . 1 . . 14 Brawler 1 | . . . . 1 Sentry 5 | . . 2 . 3 Specialist 3 | . . . . 3 Programmer 3 | . . . . 3 Best Kill Streak 7 | . 1 3 . 7 Combat Bots Only 7 | . 1 2 . 7 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 517 | . 5 64 . 448 Missed 167 | . 2 23 . 142 Damage Taken 4996 | . 35 554 . 4407 Core 762 | . 12 39 . 711 Absorbed by Shields . | . . . . . Redirected to Shielding 101 | . . . . 101 Core Remaining (%) 96 | 100 95 90 100 . Volleys Fired 96 | . 3 9 . 84 Largest 4 | . 2 2 . 4 Hottest 196 | . 90 90 . 196 Shots Fired 331 | . 6 18 . 307 Gun 158 | . 6 18 . 134 Cannon 171 | . . . . 171 Launcher . | . . . . . Special 2 | . . . . 2 Kinetic 263 | . . 6 . 257 Thermal 62 | . 3 9 . 50 Explosive . | . . . . . Electromagnetic 6 | . 3 3 . . Robot Hit Streak 13 | . 5 10 . 13 Robot Miss Streak 8 | . 1 2 . 8 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 171 | . 5 12 . 154 Core Hits 76 | . 2 6 . 68 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . 1 . 7 Burn 2 | . . . . 2 Destroy 1 | . . 1 . . Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2834 | . 65 146 . 2623 Guns 1080 | . 65 146 . 869 Cannons 1754 | . . . . 1754 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2359 | . . 50 . 2309 Thermal 414 | . 38 62 . 314 Explosive . | . . . . . Electromagnetic 61 | . 27 34 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . . . . 49 Message Errors 11 | . . . . 11 Matter Fused 13 | . . . . 13 Heat Flow Errors 4 | . . . . 4 Energy Discharges 4 | . . . . 4 Parts Rejected 1 | . . . . 1 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Misdirections 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 25 | . . . . 25 Impact . | . . . . . Kinetic 23 | . . . . 23 Secondary 2 | . . . . 2 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 598 | . 102 167 . 598 Average Temperature 141 | . 54 114 . 146 Received Heat Transfer 1743 | . 18 300 . 1425 Effects 9 | . . . . 9 Shutdowns 5 | . . . . 5 Interference 3 | . . . . 3 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1258 | . 111 185 . 962 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 340 | . 45 133 51 340 Initial 51 | . . 18 51 23 Average 135 | . 15 72 51 178 Maximum Alert Level 1 | . . . . 1 Low Security (%) 63 | 100 100 100 100 46 Level 1 36 | . . . . 53 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 1 . 5 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 5 | . 1 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 1 6 . 37 Peak Tracking Total 6 | . 1 3 . 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . 1 . . 4 Max in Single Turn 1 | . 1 . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . . . 1 4 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 12 | . . . 4 8 Successful 7 | . . . 2 5 Failed 5 | . . . 2 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . . . . 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 4 | . . . . 4 Record 1 | . . . . 1 Robot Analysis 1 | . . . . 1 Open DSF 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2549 | 78 220 218 280 1753 Spaces Moved 1217 | 44 116 112 163 782 Core 6 | 6 . . . . Treads 845 | 38 116 94 163 434 Legs 366 | . . 18 . 348 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 160 120 Average Speed 168 | 145 160 153 161 174 Slowest Speed 250 | 160 160 160 162 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 16 | 4 28 17 17 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . . 13 Melee . | . . . . . Projectile 10 | . . . . 10 AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1501 | 58 145 139 180 979 Wait 56 | . 20 7 6 23 Move 1213 | 43 115 111 162 782 Hop . | . . . . . Pick Up 61 | 9 5 5 8 34 Fast Attach 6 | 1 . . . 5 Attach 37 | 5 1 4 3 24 Detach . | . . . . . Swap 16 | . . 3 1 12 Drop 16 | . 1 . . 15 Fire 96 | . 3 9 . 84 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 15) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Build established: Mutant 493 | -9/Materials | Discovered new exit (range 16) 517 | -9/Materials | Entered another Materials area 517 | -8/Materials | Evolved 2 slots: Weapon x2 790 | -8/Materials | Discovered new exit (range 3) 797 | -8/Materials | Entered Factory 797 | -7/Factory | Evolved 2 slots: Utility x2 819 | -7/Factory | Build established: Tank 1127 | -7/Factory | Lost 4 parts (2n1u1w) 1310 | -7/Factory | System corruption reached 10% 1351 | -7/Factory | Lost 4 parts (2n1u1w) 1546 | -7/Factory | Lost 3 parts (1u2w) 1642 | -7/Factory | Lost 5 parts (1p2n1u1w) 1793 | -7/Factory | Crushed by falling debris 1793 | -7/Factory | Core integrity fell below 50% 1824 | -7/Factory | Lost 4 parts (3n1u) 1830 | -7/Factory | Destroyed 7 combat bots 2321 | -7/Factory | Build established: Gunner 2414 | -7/Factory | Core integrity fell below 20% 2550 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 02464_ Acquired 39 matter. 02466_ Acquired 3 matter. 02470_ Acquired Gauss Rifle. 02480_ Acquired 1 matter. 02481_ System corrupted: Component data lost. 02486_ Acquired 5 matter. 02500_ System corrupted: Energy discharge (-48). 02518_ System corrupted: Heat flow error (+189). 02529_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02540_ System corrupted: Beam Rifle failed to cycle. 02540_ X-67 Chaingunner knocked back. 02543_ Aluminum Leg destroyed. 02544_ System corrupted: Component data lost. 02544_ System corrupted: Assault Cannon jammed. 02547_ Energy Filter destroyed. 02547_ X-67 Chaingunner destroyed. 02549_ Aluminum Leg destroyed. 02549_ Lgt. Nuclear Core destroyed. 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