Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 17:23:49 Player: gorb Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (2295) 2295 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-21) -21 TOTAL SCORE: 4504 Bonus ------- High Alert Combat Kills 172 Friendly Fire -193 Cogmind --------- Core Integrity 0/550 Matter 3/300 Energy 275/455 System Corruption 0% Temperature Critical (516) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Cooled Ion Engine Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Weapon Shielding Improved Light Armor Plating > --- WEAPON (4) ------- Field Laser Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Medium Matter Pod (0) Weight Redist. System Improved Terrain Scan Processor Improved Light Armor Plating Pulse Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Field Laser Pulse Rifle Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Medium Matter Pod Weight Redist. System Improved Terrain Scan Processor Weapon Shielding Improved Light Armor Plating Pulse Rifle Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . 2 . . Parts Attached 59 | 7 4 8 4 36 Power 10 | 1 . 1 . 8 Engine 9 | 1 . 1 . 7 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 3 2 2 1 6 Treads . | . . . . . Leg 12 | 1 2 2 1 6 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 . 1 9 Device 1 | . . . . 1 Storage 3 | 1 . . . 2 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 6 | . . . 1 5 Artifact . | . . . . . Weapon 23 | 2 1 5 2 13 Energy Gun 7 | 1 . 1 . 5 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 6 | 1 . 1 . 4 Ballistic Cannon . | . . . . . Launcher 6 | . 1 2 2 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . . 4 Parts Lost 25 | . 1 4 4 16 Power 3 | . . 1 . 2 Propulsion 5 | . 1 . 1 3 Utility 4 | . . . . 4 Weapon 13 | . . 3 3 7 Highest Loss Streak 5 | . 1 2 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 84 97 75 88 Engine 14 | . 14 9 11 17 Leg 17 | . 11 21 20 17 Wheel 2 | . 13 . . . Device 1 | . . . . 2 Storage 10 | . 14 11 11 9 Processor 5 | . 2 11 8 2 Protection 5 | . . . 2 11 Energy Gun 9 | . 12 8 . 9 Energy Cannon 7 | . . 11 6 8 Ballistic Gun 10 | . 14 17 . 5 Launcher 4 | . 1 6 15 2 Peak Build Rating 28 | 6 7 18 18 28 Average Rating 15 | 3 5 13 12 21 On Entrance 7 | . 6 7 15 11 Naked Turns . | . . . . . Heaviest Build 55 | 11 12 26 25 55 Greatest Support 34 | 32 32 34 27 32 Greatest Overweight (x) 17 | . . 4 1 17 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 7 8 8 8 13 Most Carried 15 | 7 8 8 8 15 Average Carried 8 | 3 5 7 6 10 Final Capacity 15 | 8 8 8 8 15 Final Carried 12 | 3 8 8 7 12 Class Distribution -------------------- 41% | Gunner 28% | Mutant 24% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1439 | 244 75 370 79 671 Remotely . | . . . . . Salvage Created 2486 | . 373 671 76 1366 Parts 127 | . 19 32 9 67 Haulers Intercepted 5 | . 1 1 . 3 Recyclers Shooed 4 | . 2 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 48 | . 7 16 4 21 Guns 19 | . 3 4 . 12 Cannons 6 | . . 3 . 3 AOE 22 | . 4 8 4 6 Classes Destroyed 10 | . 4 3 . 3 Worker 8 | . 3 . 1 4 Builder 2 | . . 1 . 1 Hauler 5 | . 1 1 . 3 Recycler 2 | . . . . 2 Watcher 3 | . 1 1 . 1 Grunt 29 | . 7 7 3 12 Brawler 3 | . . 2 1 . Sentry 14 | . . 7 . 7 Hunter 2 | . . . . 2 Zionite 1 | . . . . 1 Thug 1 | . . . . 1 Best Kill Streak 8 | . 5 8 3 5 Combat Bots Only 7 | . 4 7 2 3 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging . | . . . . . Exploded 2 | . 1 2 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 239 | . 28 48 10 153 Missed 58 | . 8 15 2 33 Damage Taken 3729 | . 335 719 303 2372 Core 745 | . 37 62 89 557 Absorbed by Shields . | . . . . . Redirected to Shielding 104 | . . . . 104 Regen/Repaired (Parts) 165 | . . 65 . 100 Core Remaining (%) 82 | 100 85 . 62 . Volleys Fired 127 | . 21 29 5 72 Largest 4 | . 2 4 4 4 Hottest 232 | . 70 160 152 232 Shots Fired 345 | . 42 94 12 197 Gun 219 | . 35 53 1 130 Cannon 69 | . . 23 4 42 Launcher 57 | . 7 18 7 25 Special . | . . . . . Kinetic 121 | . 21 41 1 58 Thermal 167 | . 14 35 4 114 Explosive 52 | . 7 18 7 20 Electromagnetic 5 | . . . . 5 Robot Hit Streak 14 | . 6 14 10 9 Robot Miss Streak 10 | . 3 3 1 10 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 213 | . 26 61 9 117 Core Hits 138 | . 27 32 9 70 Critical Kills 3 | . 1 1 . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 1 2 . 4 Burn 4 | . . 1 . 3 Meltdown 1 | . . 1 . . Destroy 2 | . 1 . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5557 | . 623 1394 438 3102 Guns 1775 | . 229 349 8 1189 Cannons 923 | . . 315 54 554 Explosions 2817 | . 355 730 376 1356 Melee . | . . . . . Ramming 42 | . 39 . . 3 Kinetic 890 | . 91 249 8 542 Thermal 1808 | . 138 415 54 1201 Explosive 2724 | . 355 730 376 1263 Electromagnetic 93 | . . . . 93 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 5 . Average Corruption 2 | . . 1 4 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 3 3 . Message Errors 2 | . . 1 1 . Matter Fused 2 | . . 1 1 . Energy Discharges 1 | . . 1 . . Parts Rejected 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 84 | . . 47 5 32 Projectiles . | . . . . . Explosions 84 | . . 47 5 32 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 727 | . 77 264 168 218 Shots 26 | . 3 6 6 11 Rammed 2 | . 2 . . . Targets Rammed 5 | . 3 . . 2 Kicked 3 | . 1 . . 2 Crushed . | . . . . . Highest Temperature 605 | . 220 506 127 605 Average Temperature 190 | . 68 186 62 215 Received Heat Transfer 1188 | . 147 162 60 819 Effects 50 | . . 10 . 40 Shutdowns 15 | . . 4 . 11 Energy Bleed 5 | . . . . 5 Interference 10 | . . 2 . 8 Matter Decay 7 | . . 1 . 6 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . 1 . 1 Damage (major) 5 | . . 2 . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 7 | . 1 1 . 5 Heat Transferred 4220 | . 407 1036 111 2666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 568 | . 139 557 350 568 Initial 217 | . . 58 217 136 Average 270 | . 74 208 311 387 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 39 | 100 100 62 . 5 Level 1 37 | . . 22 100 55 Level 2 22 | . . 14 . 38 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 2 . 5 Investigation 3 | . 1 1 . 1 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 8 19 4 29 Peak Tracking Total 5 | . 4 5 2 5 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 15 | . . 5 . 10 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled 1 | . . . . 1 Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 3 5 . 1 Terminals 6 | . 2 4 . . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 5 16 . 4 Successful 15 | . 2 10 . 3 Failed 10 | . 3 6 . 1 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 13 | . 4 9 . . Fabricators . | . . . . . Repair Stations 11 | . . 7 . 4 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 6 . . Record 2 | . . 2 . . Alert Level 3 | . . 3 . . Security Status 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . 4 . 3 Scan Component 5 | . . 3 . 2 Repair 2 | . . 1 . 1 Recycling Unit Hacks 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 1 5 . 1 Full Trace Events 4 | . 1 2 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 89 | . . 38 . 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 2 Highest-Rated Group 50 | . . . 50 50 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 12 | . . . . 12 Total Damage 186 | . . . . 186 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2648 | 63 447 761 124 1253 Spaces Moved 1311 | 50 306 471 78 406 Core 16 | 10 . 2 . 4 Treads . | . . . . . Legs 1085 | 15 121 469 78 402 Wheels 210 | 25 185 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 125 125 Average Speed 150 | 96 107 130 132 217 Slowest Speed 900 | 120 120 250 200 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 42 45 31 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 465 | . 46 177 78 164 Melee . | . . . . . Projectile . | . . . . . AOE 465 | . 46 177 78 164 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1712 | 64 385 561 89 613 Wait 134 | . 42 41 . 51 Move 1307 | 49 305 470 77 406 Hop . | . . . . . Pick Up 60 | 7 8 9 3 33 Fast Attach 4 | 2 . 1 . 1 Attach 41 | 5 3 7 3 23 Detach 2 | 1 1 . . . Swap 14 | . 1 . 1 12 Drop 13 | . 1 4 . 8 Fire 127 | . 21 29 5 72 Melee . | . . . . . Ram 2 | . 2 . . . Kick 3 | . 1 . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 5 | . . . . 5 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 12) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Weapon x2 821 | -9/Materials | Build established: Gunner 1185 | -9/Materials | Destroyed 7 combat bots 1192 | -9/Materials | Discovered new exit (range 8) 1240 | -9/Materials | Repaired Imp. Grenade Launcher 1260 | -9/Materials | Discovered new exit (range 5) 1272 | -9/Materials | Entered Mines 1374 | -9/Mines | Discovered new exit (range 15) 1396 | -9/Mines | Entered Materials 1396 | -8/Materials | Accompanied by 2 allies 1396 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1401 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1702 | -8/Materials | Build established: Tank 1824 | -8/Materials | Lost 5 parts (1p1n2u1w) 1982 | -8/Materials | Repaired Cld. Ion Engine 2099 | -8/Materials | Lost 4 parts (4w) 2376 | -8/Materials | Core integrity fell below 50% 2649 | -8/Materials | Core integrity fell below 20% 2649 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf collects debris. Overheating: Energy bleed (-109). Critical hit (Burn: +37). K-01 Serf collects debris. Imp. Assault Rifle broken. Overheating: Short circuit. K-01 Serf collects debris. Lgt. Armor Plating destroyed. Overheating: Core damaged (-99). G-47 Trooper destroyed. K-01 Serf collects debris. Power failure, Deuterium Engine shutdown. Overheating: Energy bleed (-113). K-01 Serf collects debris. Power failure, Cld. Ion Engine shutdown. Overheating: Aluminum Leg damaged (-3). Dropped Broken Imp. Assault Rifle. Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | " [[! ^ ???????????????????????? | | """""=[%[== ##+##??????????????????????????? | | """"" =[*^=^ [! #??????????????????????????????? | | """"" =! 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"""????????????? | | ???????# "" " """k@k[G" ??????????? | | ???????# "" " """[*g"" ????????? | | ?????????? [[=[ ########?????????? | | ?????????? = #????????????????? | | ????????? #????????????????? | | ???????? #????????????????? | | ???????? #????????????????? | | ??????????############ ########????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? T ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryMicroDrivehammer Manual? 0 Play Time 00:34:24 Cumulative 10.6 hours Start 2024.11.03 @ 19:14:06 End 2024.11.04 @ 17:23:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ccce0dd2-dc00-4faa-bc87-79c5611ce00e