Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 18:09:03

Player: NOGames

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (216)     1080
Value Destroyed (3848)     3848
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1307)               1307
              TOTAL SCORE: 9235

 Bonus
-------
High Alert Combat Kills    1307

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Targeting Computer
           Target Analyzer
           Weapon Cycler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Thermal Generator

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                VSS Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Melee Analysis Suite
                Target Analyzer
                Weapon Cycler
>               --- WEAPON -----------
          Heavy Particle Cannon
          Heavy Particle Cannon
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
         Medium Treads
                Thermal Generator
          Heavy Flail
[Rating: 53]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Tractor Beam
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  6    | .   .   .   2   2   2   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             89   | 2   22  15  8   21  21  
  Power                    9    | .   3   1   2   2   1   
    Engine                 2    | .   .   1   1   .   .   
    Core                   7    | .   3   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   5   5   1   4   3   
    Treads                 13   | 2   3   5   1   1   1   
    Leg                    5    | .   .   .   .   3   2   
    Wheel                  2    | .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | .   3   2   2   8   9   
    Device                 12   | .   1   1   .   4   6   
    Storage                1    | .   1   .   .   .   .   
    Processor              5    | .   1   .   .   2   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   1   2   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   36   | .   11  7   3   7   8   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          13   | .   2   .   1   7   3   
    Ballistic Gun          6    | .   4   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               11   | .   4   6   1   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          5    | .   .   1   1   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 42   | .   2   7   11  3   19  
  Power                    8    | .   1   1   3   1   2   
  Propulsion               11   | .   1   1   4   .   5   
  Utility                  12   | .   .   1   2   1   8   
  Weapon                   11   | .   .   4   2   1   4   
  Highest Loss Streak      12   | .   1   2   6   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  96  91  74  68  
  Engine                   1    | .   .   5   6   .   .   
  Core                     9    | .   12  5   .   5   2   
  Treads                   25   | .   27  31  23  1   .   
  Leg                      1    | .   .   .   .   13  10  
  Device                   11   | .   12  4   .   17  20  
  Storage                  3    | .   1   11  9   .   .   
  Processor                10   | .   13  2   .   3   20  
  Protection               2    | .   .   4   26  12  1   
  Energy Cannon            4    | .   4   .   2   17  6   
  Launcher                 18   | .   21  22  12  .   .   
  Impact Weapon            2    | .   .   8   10  .   3   
Naked Turns                9    | .   .   .   3   6   .   
Heaviest Build             104  | 11  91  97  104 39  34  
  Greatest Support         69   | 40  46  69  69  28  44  
  Greatest Overweight (x)  30   | .   1   1   30  2   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  5   5   
  Average Capacity         10   | 8   5   25  24  5   5   
  Most Carried             19   | 6   10  19  18  5   5   
  Average Carried          7    | 6   5   15  15  2   2   
  Final Capacity           25   | 8   25  25  5   5   5   
  Final Carried            19   | 6   10  19  5   5   1   

 Class Distribution 
--------------------
 95% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3249 | 198  1179 1196 82   340  254  
  Remotely                 1729 | .    1082 647  .    .    .    
Salvage Created            5716 | .    2588 2053 427  277  371  
  Parts                    345  | .    181  114  20   19   11   
Haulers Intercepted        10   | .    2    6    1    1    .    
Recyclers Shooed           9    | .    6    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  92   | .   18  51  12  3   8   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     3    | .   3   .   .   .   .   
  Cannons                  5    | .   .   .   .   3   2   
  AOE                      75   | .   15  49  11  .   .   
Classes Destroyed          15   | .   9   5   .   1   .   
  Worker                   52   | .   28  23  1   .   .   
  Builder                  50   | .   29  21  .   .   .   
  Tunneler                 5    | .   4   1   .   .   .   
  Hauler                   10   | .   2   6   1   1   .   
  Recycler                 17   | .   11  5   .   1   .   
  Mechanic                 4    | .   .   3   1   .   .   
  Operator                 2    | .   1   1   .   .   .   
  Watcher                  6    | .   3   3   .   .   .   
  Swarmer                  25   | .   6   17  .   .   2   
  Grunt                    53   | .   12  26  9   1   5   
  Brawler                  2    | .   .   1   1   .   .   
  Duelist                  2    | .   .   1   1   .   .   
  Protector                1    | .   .   1   .   .   .   
  Sentry                   7    | .   .   5   1   1   .   
  Programmer               2    | .   .   .   .   1   1   
Best Kill Streak           10   | .   9   10  9   2   2   
  Combat Bots Only         7    | .   4   5   7   1   2   
Max Kills in Single Turn   4    | .   4   4   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   3   4   2   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   
Hostile Shots Fired        550   | .     60    104   105   40    241   
  Missed                   181   | .     18    32    23    22    86    
Damage Taken               5974  | .     578   1000  1320  448   2628  
  Core                     1280  | .     84    143   180   23    850   
  Absorbed by Shields      .     | .     .     .     .     .     .     
  Ignored by Resistances   50    | .     .     .     .     50    .     
  Regen/Repaired (Parts)   30    | .     30    .     .     .     .     
Core Remaining (%)         78    | 100   66    64    67    96    .     
Volleys Fired              251   | .     141   50    23    10    27    
  Largest                  3     | .     2     2     2     3     3     
  Hottest                  225   | .     112   66    90    225   225   
Shots Fired                483   | .     262   100   31    27    63    
  Gun                      46    | .     27    .     .     .     19    
  Cannon                   250   | .     173   .     6     27    44    
  Launcher                 187   | .     62    100   25    .     .     
  Special                  .     | .     .     .     .     .     .     
  Kinetic                  35    | .     16    .     .     .     19    
  Thermal                  71    | .     .     .     6     21    44    
  Explosive                187   | .     62    100   25    .     .     
  Electromagnetic          190   | .     184   .     .     6     .     
  Robot Hit Streak         26    | .     12    19    12    6     26    
  Robot Miss Streak        3     | .     3     2     1     2     3     
  Penetration Max          1     | .     .     .     .     .     1     
  Secondary Targets        .     | .     .     .     .     .     .     
Shots Hit Robots           342   | .     156   96    21    14    55    
  Core Hits                280   | .     104   126   30    8     12    
  Critical Kills           1     | .     .     1     .     .     .     
  Critical Parts Destroyed 13    | .     .     11    1     .     1     
  Critical Strikes         14    | .     .     12    1     .     1     
    Destroy                1     | .     .     .     .     .     1     
    Smash                  13    | .     .     12    1     .     .     
Melee Attacks              101   | .     .     67    7     .     27    
  Impact                   101   | .     .     67    7     .     27    
  Slashing                 .     | .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     
  Sneak Attacks            47    | .     .     46    1     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     1     .     .     
Damage Inflicted           19004 | .     5438  10111 1649  356   1450  
  Guns                     307   | .     234   .     .     .     73    
  Cannons                  4005  | .     2651  .     118   356   880   
  Explosions               8770  | .     2547  4845  1378  .     .     
  Melee                    5912  | .     .     5265  153   .     494   
  Ramming                  10    | .     6     1     .     .     3     
  Kinetic                  240   | .     167   .     .     .     73    
  Thermal                  1631  | .     346   .     118   287   880   
  Explosive                8373  | .     2168  4827  1378  .     .     
  Electromagnetic          2838  | .     2751  18    .     69    .     
  Impact                   5912  | .     .     5265  153   .     494   
  Slashing                 .     | .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     
Highest Corruption         6     | .     2     6     .     .     2     
  Average Corruption       2     | .     1     5     .     .     2     
  Corruption Purged        .     | .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     
  Effects                  115   | .     68    47    .     .     .     
    Message Errors         26    | .     15    11    .     .     .     
    Matter Fused           25    | .     17    8     .     .     .     
    Heat Flow Errors       18    | .     12    6     .     .     .     
    Energy Discharges      16    | .     8     8     .     .     .     
    Parts Rejected         3     | .     1     2     .     .     .     
    Parts Fused            4     | .     .     4     .     .     .     
    Data Loss (minor)      5     | .     3     2     .     .     .     
    Data Loss (major)      5     | .     4     1     .     .     .     
    Misfires               6     | .     4     2     .     .     .     
    Alerts                 5     | .     3     2     .     .     .     
    Weapon Failures        2     | .     1     1     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     
Overflow Damage            3417  | .     232   3065  92    .     28    
  Projectiles              164   | .     130   .     11    .     23    
  Explosions               238   | .     102   130   6     .     .     
  Melee                    3015  | .     .     2935  75    .     5     
Knockbacks                 17    | .     .     12    2     .     3     
  Impact                   17    | .     .     12    2     .     3     
  Kinetic                  .     | .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     
Self-Inflicted Damage      361   | .     119   175   67    .     .     
  Shots                    18    | .     5     9     4     .     .     
  Rammed                   10    | .     3     1     .     .     6     
Targets Rammed             10    | .     3     1     .     .     6     
  Kicked                   .     | .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     
Highest Temperature        307   | .     269   255   240   276   307   
  Average Temperature      70    | .     63    62    99    92    113   
  Received Heat Transfer   2300  | .     213   312   837   105   833   
  Effects                  2     | .     .     .     2     .     .     
    Interference           2     | .     .     .     2     .     .     
Siege Activations          .     | .     .     .     .     .     .     
Robots Corrupted           2     | .     2     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     
  Parts Fried              58    | .     21    32    3     .     2     
  Impact Corruptions       90    | .     .     84    2     .     4     
Robots Melted              1     | .     .     .     .     .     1     
  Combat Hostiles          1     | .     .     .     .     .     1     
  Parts Melted             5     | .     1     .     .     1     3     
  Heat Transferred         2300  | .     450   .     185   407   1258  
Parts Sabotaged            .     | .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     
Power Chain Reactions      10    | .     10    .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Peak Influence             1875 | .    769  1875 1170 529  307  
  Initial                  791  | .    .    319  791  504  186  
  Average                  637  | .    538  1105 938  465  175  
Maximum Alert Level        5    | .    3    5    4    2    1    
  Low Security (%)         11   | 100  11   .    .    .    67   
  Level 1                  22   | .    24   11   .    30   32   
  Level 2                  20   | .    20   19   .    69   .    
  Level 3                  34   | .    43   17   84   .    .    
  Level 4                  6    | .    .    29   15   .    .    
  Level 5                  4    | .    .    21   .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Sterilizations             1    | .    .    1    .    .    .    
Squads Dispatched          23   | .    4    11   2    1    5    
  Investigation            9    | .    3    2    2    .    2    
  Extermination            2    | .    .    .    .    1    1    
  Reinforcement            7    | .    1    4    .    .    2    
  Assault                  5    | .    .    5    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           6    | .   .   5   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              156  | .   34  74  13  5   30  
  Peak Tracking Total      6    | .   5   6   6   2   6   
  Tactical Retreats        3    | .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            7    | .   2   3   .   .   2   
  Indirectly               1    | .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          29   | .   14  13  2   .   .   
  Max in Single Turn       3    | .   2   3   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          26   | .   9   7   2   2   6   
  Terminals                22   | .   7   6   2   1   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                93   | .   32  32  7   4   18  
  Successful               35   | .   13  17  1   .   4   
  Failed                   58   | .   19  15  6   4   14  
    Catastrophic           14   | .   5   3   1   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   28   | .   7   14  1   .   6   
  Terminals                81   | .   24  30  7   2   18  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          6    | .   4   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             28   | .   8   16  1   .   3   
  Record                   3    | .   .   2   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
  Branch Access Points     2    | .   1   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              10   | .   3   5   1   .   1   
  Locate Traps             5    | .   3   2   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                1    | .   .   .   .   .   1   
    Botnet                 1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         25   | .   9   6   2   2   6   
  Full Trace Events        19   | .   9   6   2   .   2   
  Feedback Events          2    | .   .   2   .   .   .   
    Corruption             2    | .   .   2   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     76   | .   76  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     12   | .   10  2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               10707 | 3    6877 2140 385  575  727  
Spaces Moved               3878  | 1    2178 713  122  261  603  
  Core                     219   | .    .    .    7    11   201  
  Treads                   3031  | 1    2127 713  115  51   24   
  Legs                     577   | .    .    .    .    199  378  
  Wheels                   51    | .    51   .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 160  80   240  50   50   50   
  Average Speed            167   | 160  159  240  249  184  88   
  Slowest Speed            1550  | 160  240  240  1550 270  160  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       35    | 2    99   61   20   9    21   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    
Spaces Dug                 16    | .    5    1    4    .    6    
Terrain Destroyed          933   | .    326  505  95   .    7    
  Melee                    7     | .    .    1    .    .    6    
  Projectile               .     | .    .    .    .    .    .    
  AOE                      925   | .    326  504  95   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      7473 | 2    5319 939  164  331  718  
  Wait                     3073 | .    2941 74   .    31   27   
  Move                     3873 | .    2177 712  121  260  603  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  43   | .    14   20   2    5    2    
  Fast Attach              42   | .    18   2    .    13   9    
  Attach                   31   | .    .    10   7    7    7    
  Detach                   6    | .    2    .    .    2    2    
  Swap                     16   | 2    4    3    1    1    5    
  Drop                     29   | .    19   .    5    2    3    
  Fire                     251  | .    141  50   23   10   27   
  Melee                    99   | .    .    67   5    .    27   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    10   | .    3    1    .    .    6    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-7/Factory
-6/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 0)
     4 | -11/Scrapyard | Entered Materials
   206 | -10/Materials | Discovered new exit (range 4)
   302 | -10/Materials | Build established: Mutant
   437 | -10/Materials | Discovered new exit (range 15)
   482 | -10/Materials | Discovered new exit (range 16)
  1283 | -10/Materials | Discovered new exit (range 13)
  2116 | -10/Materials | Discovered new exit (range 10)
  2512 | -10/Materials | Identified exit to Mines
  3434 | -10/Materials | Repaired Lgt. Nuclear Core?
  3583 | -10/Materials | Repaired Lgt. Nuclear Core
  4004 | -10/Materials | Derelicts attacked the area
  6881 | -10/Materials | Entered another Materials area
  6881 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  7303 | -9/Materials  | Discovered new exit (range 10)
  7509 | -9/Materials  | Identified exit to Mines
  7681 | -9/Materials  | First assault squad dispatched
  8825 | -9/Materials  | Discovered new exit (range 4)
  8956 | -9/Materials  | Sterilization system engaged
  8956 | -9/Materials  | Non-combat units ordered to evacuate
  9021 | -9/Materials  | Entered another Materials area
  9021 | -8/Materials  | Evolved 2 slots: Utility x2
  9204 | -8/Materials  | Lost 4 parts (2p2w)
  9208 | -8/Materials  | Destroyed 7 combat bots
  9328 | -8/Materials  | Discovered new exit (range 14)
  9406 | -8/Materials  | Entered Factory
  9406 | -7/Factory    | Evolved 2 slots: Utility x2
  9420 | -7/Factory    | Lost 6 parts (1p3n2u)
  9865 | -7/Factory    | Lost 3 parts (1p1u1w)
  9954 | -7/Factory    | Discovered new exit (range 15)
  9981 | -7/Factory    | Entered another Factory area
  9981 | -6/Factory    | Evolved 2 slots: Utility x2
 10235 | -6/Factory    | Lost 4 parts (1p1n2u)
 10536 | -6/Factory    | Core integrity fell below 50%
 10593 | -6/Factory    | Lost 12 parts (1p3n4u4w)
 10683 | -6/Factory    | Core integrity fell below 20%
 10708 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
10633_ U-05 Engineer lays Concrete.
10640_ Particle Charger destroyed.
10640_ U-05 Engineer lays Concrete. <x2>
10673_ U-05 Engineer destroyed.
10676_ K-01 Serf collects debris. <x2>
10677_ R-10 Processor collects Wheel.
10679_ K-01 Serf collects debris.
10680_ Connecting with Terminal...
10680_ ALERT: Suspicious activity at Terminal
  F018. Dispatching Investigation squad.
10680_ R-10 Processor collects Wheel.
10680_ K-01 Serf collects debris.
10687_ Weapon Cycler destroyed.
10690_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
10693_ Triggered Shock Trap.
10693_ The floor emits a surge of raw power.
10693_ System corrupted (+2).
10698_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F014.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: TH             10
Weapon Cycling             30
Evasion (%)                57
Targeting Accuracy         16
Melee Accuracy             8
Target Analysis            5
Recoil Reduction           3
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              CooledTerrabombBooster
  Manual?         0
Play Time         01:19:20
  Cumulative      18.5 hours
  Start           2024.04.23 @ 14:59:23
  End             2024.04.23 @ 18:09:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          26
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f7a699c-8f8f-48ef-af6b-e2f64a4cc782