Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 04:54:23

Player: slowdive

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (52)      260
Value Destroyed (1269)     1269
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 2448

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/400
Matter                     61/300
Energy                     236/250
System Corruption          17%
Temperature                Cool (35)
Movement                   Treading (200) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
           Hammer
>          --- INVENTORY (20) ---
     Light Deuterium Engine
     Light Deuterium Engine
           Heat Sink
    Medium Storage Unit
           Signal Interpreter
           Terrain Scan Processor
           Targeting Computer
  Improved ECM Suite
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           EM Pulse Gun
           EM Pulse Gun
           Assault Rifle
           Assault Rifle
  Improved Light Cannon
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
      Mini Grenade Launcher
     Heavy Hammer
>          --- INVENTORY --------
           Ion Engine
     Light Deuterium Engine
     Light Deuterium Engine
     Light Treads
           Aluminum Leg
           Heat Sink
    Medium Storage Unit
           Signal Interpreter
           Terrain Scan Processor
           Targeting Computer
  Improved ECM Suite
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           EM Pulse Gun
           EM Pulse Gun
           Assault Rifle
  Improved Light Cannon
  Improved Light Cannon
           Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Hammer
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             42   | 2   17  23  
  Power                    5    | .   3   2   
    Engine                 5    | .   3   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               20   | 2   2   16  
    Treads                 9    | 2   2   5   
    Leg                    11   | .   .   11  
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | .   4   1   
    Device                 .    | .   .   .   
    Storage                4    | .   3   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   12   | .   8   4   
    Energy Gun             1    | .   1   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       3    | .   3   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   3   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   1   14  
  Power                    2    | .   .   2   
  Propulsion               9    | .   .   9   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      5    | .   1   5   
Average Slot Usage (%)     96   | .   99  87  
  Engine                   13   | .   14  10  
  Treads                   22   | .   28  9   
  Leg                      4    | .   .   15  
  Storage                  27   | .   24  33  
  Protection               2    | .   3   .   
  Energy Gun               5    | .   6   1   
  Ballistic Cannon         8    | .   12  .   
  Launcher                 1    | .   .   4   
  Impact Weapon            8    | .   7   10  
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 9   45  50  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  16   | .   1   16  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 6   16  20  
  Average Capacity         15   | 6   13  19  
  Most Carried             20   | 6   16  20  
  Average Carried          13   | 6   12  17  
  Final Capacity           20   | 6   16  20  
  Final Carried            16   | 6   16  16  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           906  | 200 448 258 
  Remotely                 .    | .   .   .   
Salvage Created            1171 | .   630 541 
  Parts                    83   | .   44  39  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  37   | .   18  19  
  Melee                    4    | .   1   3   
  Guns                     2    | .   2   .   
  Cannons                  13   | .   13  .   
  AOE                      16   | .   1   15  
Classes Destroyed          11   | .   6   5   
  Worker                   2    | .   1   1   
  Builder                  3    | .   .   3   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  5    | .   3   2   
  Swarmer                  10   | .   6   4   
  Grunt                    23   | .   12  11  
  Brawler                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           10   | .   5   10  
  Combat Bots Only         7    | .   4   7   
Max Kills in Single Turn   3    | .   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               3033 | .    890  2143 
  Core                     523  | .    112  411  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         77   | 100  55   .    
Volleys Fired              74   | .    41   33   
  Largest                  2    | .    2    1    
  Hottest                  100  | .    100  30   
Shots Fired                115  | .    82   33   
  Gun                      8    | .    8    .    
  Cannon                   74   | .    74   .    
  Launcher                 33   | .    .    33   
  Special                  .    | .    .    .    
  Kinetic                  66   | .    66   .    
  Thermal                  8    | .    8    .    
  Explosive                33   | .    .    33   
  Electromagnetic          8    | .    8    .    
  Robot Hit Streak         23   | .    18   23   
  Robot Miss Streak        2    | .    2    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           107  | .    61   46   
  Core Hits                63   | .    23   40   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              50   | .    17   33   
  Impact                   50   | .    17   33   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        1    | .    .    1    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3512 | .    1236 2276 
  Guns                     60   | .    60   .    
  Cannons                  998  | .    998  .    
  Explosions               1642 | .    .    1642 
  Melee                    812  | .    178  634  
  Ramming                  .    | .    .    .    
  Kinetic                  963  | .    963  .    
  Thermal                  35   | .    35   .    
  Explosive                1642 | .    .    1642 
  Electromagnetic          60   | .    60   .    
  Impact                   812  | .    178  634  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         17   | .    .    17   
  Average Corruption       16   | .    .    16   
  Corruption Purged        .    | .    .    .    
  Effects                  12   | .    .    12   
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Data Loss (minor)      4    | .    .    4    
    Misdirections          1    | .    .    1    
    Targeting Errors       3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            180  | .    24   156  
  Projectiles              24   | .    24   .    
  Explosions               24   | .    .    24   
  Melee                    132  | .    .    132  
Knockbacks                 10   | .    9    1    
  Impact                   1    | .    .    1    
  Kinetic                  9    | .    9    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      229  | .    .    229  
  Shots                    7    | .    .    7    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        219  | .    219  163  
  Average Temperature      56   | .    57   41   
  Received Heat Transfer   747  | .    234  513  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       7    | .    2    5    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         74   | .    74   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             439  | .   253 439 
  Initial                  16   | .   .   16  
  Average                  117  | .   113 127 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         85   | 100 92  71  
  Level 1                  13   | .   7   26  
  Level 2                  .    | .   .   2   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          9    | .   5   4   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            6    | .   3   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           6    | .   4   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              78   | .   52  26  
  Peak Tracking Total      7    | .   7   6   
  Tactical Retreats        11   | .   10  1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          6    | .   1   5   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          8    | .   4   4   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   10  11  
  Successful               10   | .   4   6   
  Failed                   11   | .   6   5   
    Catastrophic           4    | .   2   2   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   7   4   
  Terminals                15   | .   10  5   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   .   4   
  Recycling Units          2    | .   .   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   4   1   
  Record                   1    | .   .   1   
  Level Access Points      1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Disarm Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   .   4   
  Scan Component           2    | .   .   2   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
    Mask                   1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   3   3   
  Full Trace Events        3    | .   2   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     52   | .   .   52  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               3115 | 3    2162 950  
Spaces Moved               1357 | 1    1052 304  
  Core                     1    | .    .    1    
  Treads                   1197 | 1    1052 144  
  Legs                     159  | .    .    159  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            150  | 160  160  150  
  Average Speed            176  | 160  175  181  
  Slowest Speed            850  | 160  180  850  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       2    | .    .    2    
Exploration Rate (%)       38   | 1    89   26   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 6    | .    6    .    
Terrain Destroyed          115  | .    7    108  
  Melee                    6    | .    6    .    
  Projectile               1    | .    1    .    
  AOE                      108  | .    .    108  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      1867 | 2    1259 606  
  Wait                     299  | .    96   203  
  Move                     1353 | .    1051 302  
  Hop                      .    | .    .    .    
  Pick Up                  25   | .    18   7    
  Fast Attach              15   | .    6    9    
  Attach                   10   | .    1    9    
  Detach                   3    | .    2    1    
  Swap                     17   | 2    10   5    
  Drop                     19   | .    17   2    
  Fire                     74   | .    41   33   
  Melee                    50   | .    17   33   
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            2    | .    .    2    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
   97 | -10/Materials | Identified exit to Materials
  331 | -10/Materials | Build established: Mutant
  710 | -10/Materials | Discovered new exit (range 12)
 2166 | -10/Materials | Entered another Materials area
 2166 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2312 | -9/Materials  | Lost 4 parts (3n1w)
 2350 | -9/Materials  | Repaired Lgt. Treads
 2377 | -9/Materials  | Repaired Assault Rifle
 2474 | -9/Materials  | Build established: Hauler-Mutant
 2549 | -9/Materials  | Discovered new exit (range 15)
 2878 | -9/Materials  | Destroyed 7 combat bots
 2920 | -9/Materials  | Core integrity fell below 50%
 2939 | -9/Materials  | Crushed by falling debris
 2940 | -9/Materials  | Crushed by falling debris
 2941 | -9/Materials  | System corruption reached 10%
 2946 | -9/Materials  | Core integrity fell below 20%
 2974 | -9/Materials  | Lost 5 parts (3n2w)
 3116 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03015_ Acquired Aluminum Leg.
03016_ K-01 Serf cleans the Processing Tank.
03020_ K-01 Serf collects debris.
03042_ Acquired Assault Rifle.
03048_ System corrupted: Component data lost.
03064_ System corrupted: Energy discharge (-62).
03065_ C-30 ARC bursts open, deploying its payload.
03065_ B-36 Bruiser unfolds itself.
03065_ G-34 Mercenary unfolds itself. <x2>
03081_ Aluminum Leg destroyed.
03089_ Ion Engine destroyed.
03089_ System corrupted by crushing effect (+1).
03090_ System corrupted: Hammer targeting data glitched.
03091_ System corrupted: Component data lost.
03096_ K-01 Serf cleans the Electrolysis Chamber.
03101_ B-36 Bruiser destroyed.
03106_ Acquired Lgt. Treads.
03107_ System corrupted: Hammer targeting data glitched.
03108_ System corrupted: Heat flow error (+178).
03109_ K-01 Serf collects debris.

 Map 
-----
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| " """ #????????????????# %               ????????? |
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|       ##   ??#####?????#k                ????????? |
|       ##   ??#      #??#   ##### #####  ?????????? |
|       ##   ??#   """#??#   #?????#???????????????? |
|       ##   ###   """#??#   #???????###???????????? |
|       ##         """#??#   #?????    #???????????? |
| #+#######  #     """#??#   ####  !!! #???????????? |
|      !       #   """####      /  !!  #???????????? |
|    %         +      +      ####  !!  #???????????? |
|    = =  "  % #  *!""#####+#####?? %  +???????????? |
|         "    #  [ = #         #????  #???????????? |
|  ""          #   !  #""       #??????#???????????? |
| """"                #"T       #??????????????????? |
| """"               "#""       #??????????????????? |
|                     #     """ #??????????????????? |
|              #+###  #   [ """ #??????????????????? |
|            =   ### ##     """ #??????????????????? |
| #+###### !     #  ###         #??????????????????? |
|     ??##       #  #?###########??????????????????? |
| "     #  * !   # ##??????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReclamationFusionStripper
  Manual?         0
Play Time         00:26:06
  Cumulative      29.8 hours
  Start           2020.10.24 @ 23:35:33
  End             2020.10.25 @ 04:54:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68d84856-6e37-4d6d-919d-e81ad6401fa5