Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 22:23:54 // Winter2019/RPGLIKE Player: Red_Zig Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (359) 1795 Value Destroyed (12220) 12220 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (8267) 8267 TOTAL SCORE: 25962 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 7366 Follower Combat Kills 60 Aligned with FarCom 300 Friendly Fire -459 Cogmind --------- Core Integrity 0/600 Matter 291/300 Energy 1111/1740 System Corruption 4% Temperature Cool (12) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (8) ------ Superbattery Machine Analyzer Improved Terrain Scanner Improved Targeting Computer Transmission Jammer Reaction Control System Long-range Tractor Beam > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon Gauss Cannon Shock Bomb Launcher > --- INVENTORY (3) ---- High-capacity Matter Pod (200) Shock Bomb Launcher Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Surge Thruster Improved VTOL Module > --- UTILITY ---------- Superbattery Machine Analyzer Improved Terrain Scanner Improved Targeting Computer Transmission Jammer Reaction Control System Improved Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Gauss Cannon Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher > --- INVENTORY -------- High-capacity Matter Pod Gauss Cannon Gauss Cannon [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Superbattery Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 12 | 1 3 . 2 . 1 . 3 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility 7 | . 2 . 1 . 1 . 1 2 Weapon 3 | 1 1 . 1 . . . . . Parts Attached 87 | 11 9 2 20 1 1 . 18 25 Power 6 | 1 . . 2 . . . 2 1 Engine 5 | 1 . . 2 . . . 2 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 13 | 1 1 . 2 . . . 5 4 Treads 1 | 1 . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 11 | . 1 . 2 . . . 4 4 Utility 18 | 2 2 . 6 . 1 . 5 2 Device 11 | 2 1 . 2 . . . 4 2 Storage 1 | . . . . . 1 . . . Processor 3 | . 1 . 1 . . . 1 . Hackware . | . . . . . . . . . Protection 3 | . . . 3 . . . . . Artifact . | . . . . . . . . . Weapon 50 | 7 6 2 10 1 . . 6 18 Energy Gun 8 | 5 2 1 . . . . . . Energy Cannon 9 | . . . 6 1 . . 2 . Ballistic Gun 1 | . . . 1 . . . . . Ballistic Cannon 10 | . . . . . . . . 10 Launcher 20 | . 4 1 3 . . . 4 8 Special Weapon 2 | 2 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . Parts Lost 3 | . . 1 1 . . . 1 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . Utility . | . . . . . . . . . Weapon 1 | . . . 1 . . . . . Highest Loss Streak 1 | . . 1 1 . . . 1 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 91 99 100 90 90 90 94 Engine 7 | . 15 12 10 10 . . 1 1 Flight 11 | . 15 4 9 10 9 9 12 18 Device 23 | . 16 25 24 30 27 27 23 25 Storage 3 | . . . . . 8 9 7 6 Processor 10 | . 7 12 10 10 9 9 12 12 Protection 1 | . . . 5 . . . . . Energy Gun 7 | . 28 24 . . . . . . Energy Cannon 13 | . . . 25 30 27 27 12 . Launcher 13 | . 13 12 11 10 9 9 17 16 Naked Turns . | . . . . . . . . . Heaviest Build 42 | 8 12 13 29 27 28 28 34 42 Greatest Support 45 | 13 14 19 29 29 29 29 38 45 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | . 2 2 2 2 2 2 3 3 Average Capacity 1 | . 1 2 2 2 2 2 2 3 Most Carried 3 | . 2 2 2 2 2 2 3 3 Average Carried 1 | . 1 2 2 2 2 2 2 2 Final Capacity 3 | . 2 2 2 2 2 2 3 3 Final Carried 3 | . 2 2 2 2 2 2 3 3 Class Distribution -------------------- 51% | Scout 36% | Mutant 6% | Skirmisher 5% | Gunner Dominant Class ---------------- Gunner | -10/Materials Scout | -10/Mines Scout | -9/Materials Scout | -9/Mines Scout | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 6257 | 282 1098 363 1090 43 32 66 1506 1777 Remotely 4761 | . 120 363 1090 43 32 66 1488 1559 Salvage Created 11297 | 326 1455 256 1822 171 131 296 2221 4619 Parts 681 | 24 59 15 156 11 7 16 154 239 Haulers Intercepted 16 | . 1 . 6 . . . 5 4 Recyclers Shooed 9 | . 6 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 244 | . 19 13 58 5 4 6 60 79 Guns 12 | . 11 1 . . . . . . Cannons 68 | . . . 32 4 4 1 11 16 AOE 141 | . 7 12 25 1 . 5 41 50 Classes Destroyed 20 | 3 5 2 6 . 1 . 2 1 Worker 43 | 4 6 . 7 . . . 11 15 Builder 19 | . . 1 2 . . . 8 8 Tunneler 16 | 8 1 1 2 . . 1 . 3 Hauler 16 | . 1 . 6 . . . 5 4 Recycler 17 | 1 10 1 . . . . 2 3 Mechanic 9 | . . . 1 . . . 2 6 Operator 3 | . . . 1 . . . 1 1 Watcher 15 | . 3 . 4 . . . 5 3 Swarmer 21 | . 3 . 9 . . . 4 5 Cutter 2 | . . . . . . . 2 . Grunt 132 | . 14 4 32 5 3 4 32 38 Brawler 13 | . . . 1 . . 2 1 9 Duelist 18 | . . . 4 . . . 7 7 Protector 10 | . . . 4 . . . 3 3 Sentry 22 | . . . 9 . . . 8 5 Demolisher 1 | . . . . . 1 . . . Hunter 9 | . . . . . . . 3 6 Programmer 6 | . . . . . . . . 6 Subdweller 2 | . 2 . . . . . . . Assembled 10 | . . 10 . . . . . . Best Kill Streak 18 | 2 5 12 15 5 3 4 11 18 Combat Bots Only 16 | . 4 10 13 5 3 3 9 16 Max Kills in Single Turn 7 | 1 2 4 4 1 1 2 5 7 Gunslinging . | . . . . . . . . . Exploded 5 | . 1 3 4 1 . 2 4 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 434 | . 48 10 75 4 16 4 144 133 Missed 205 | . 17 5 39 2 5 1 72 64 Damage Taken 4030 | . 440 130 545 33 130 55 1387 1310 Core 3201 | . 357 110 369 27 103 45 1132 1058 Absorbed by Shields 263 | . . . . 13 47 20 183 . Redirected to Core 2508 | . 281 63 295 20 88 33 829 899 Core Remaining (%) 80 | 100 . 95 . . . 75 50 . Volleys Fired 782 | 67 154 30 178 15 9 14 189 126 Largest 4 | 2 2 2 4 3 4 3 4 4 Hottest 237 | 200 100 100 237 201 234 201 201 183 Shots Fired 1395 | 134 238 35 314 37 27 18 313 279 Gun 239 | 76 159 4 . . . . . . Cannon 550 | . . . 229 34 25 12 132 118 Launcher 548 | . 79 31 85 3 2 6 181 161 Special 58 | 58 . . . . . . . . Kinetic 116 | . . . . . . . . 116 Thermal 731 | 134 159 4 229 34 25 12 132 2 Explosive 287 | . 79 31 85 3 2 6 81 . Electromagnetic 261 | . . . . . . . 100 161 Robot Hit Streak 30 | 8 16 3 30 4 5 5 21 19 Robot Miss Streak 5 | 4 5 1 2 2 3 1 2 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 574 | 41 111 6 143 8 13 5 129 118 Core Hits 664 | 12 68 33 108 9 5 15 160 254 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 29 | 6 14 . 2 . . . . 7 Burn 20 | 6 14 . . . . . . . Meltdown 2 | . . . 2 . . . . . Blast 7 | . . . . . . . . 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 32412 | 512 2223 1231 5472 439 415 468 9020 12632 Guns 1808 | 512 1284 12 . . . . . . Cannons 7512 | . . . 2937 224 353 46 2283 1669 Explosions 23092 | . 939 1219 2535 215 62 422 6737 10963 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1669 | . . . . . . . . 1669 Thermal 9856 | 512 1284 12 2937 273 353 46 2590 1849 Explosive 10077 | . 939 1219 2535 166 62 422 4060 674 Electromagnetic 10810 | . . . . . . . 2370 8440 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 1 1 1 4 Average Corruption 1 | . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . 4 . 5 Message Errors 2 | . . . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 1 . 2 Data Loss (major) 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 916 | . 12 27 104 20 36 . 282 435 Projectiles 181 | . . . 50 . 23 . 108 . Explosions 735 | . 12 27 54 20 13 . 174 435 Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 944 | . 25 72 145 21 . 27 298 356 Shots 40 | . 3 2 8 1 . 1 13 12 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 415 | 254 415 . 308 118 168 57 118 81 Average Temperature 76 | 93 111 . 53 43 60 28 25 17 Received Heat Transfer 973 | . 246 21 174 10 . 18 339 165 Effects 2 | 1 1 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | 1 . . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 20 | . . . . . . . 7 13 Combat Hostiles 20 | . . . . . . . 7 13 Parts Fried 67 | . . . . . . . 21 46 Impact Corruptions . | . . . . . . . . . Robots Melted 8 | 2 3 . 2 . . . 1 . Combat Hostiles 3 | . 1 . 1 . . . 1 . Parts Melted 26 | 4 13 . 5 . . . 3 1 Heat Transferred 17598 | 1961 4847 37 4709 383 518 74 3444 1625 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 29 | . . . . . . . 7 22 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 5025 | 25 1183 777 2714 1378 . 276 3197 5025 Initial 1454 | . . 460 302 1100 . . 44 1454 Average 1005 | 3 673 543 1915 1264 . 115 1731 3098 Maximum Alert Level 5 | . 4 3 5 4 . 1 5 5 Low Security (%) 39 | 100 17 . . . . 77 6 . Level 1 3 | . 13 . 3 . . 22 3 . Level 2 8 | . 14 88 5 . . . 6 . Level 3 11 | . 49 11 11 . . . 15 . Level 4 11 | . 4 . 18 100 . . 16 11 Level 5 12 | . . . 19 . . . 51 34 High Security 11 | . . . 41 . . . . 53 Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 . Squads Dispatched 54 | . 3 . 10 1 . . 14 26 Investigation 9 | . 2 . 4 1 . . 2 . Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 1 . 1 . . . 4 1 Assault 37 | . . . 5 . . . 8 24 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 8 | . 1 . 2 . . . 3 2 Communications Jammed 9 | . . . . . . . . 9 Distress Signals 9 | . . . . . . . . 9 Times Spotted 370 | . 26 18 70 4 8 5 106 133 Peak Tracking Total 26 | . 3 19 11 2 6 3 10 26 Tactical Retreats 26 | . . . 2 . 2 . 11 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 9 | . 2 . 2 . . . 1 4 Indirectly 3 | . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 241 | . 45 19 40 7 2 6 51 71 Max in Single Turn 9 | . 4 4 2 1 1 1 3 9 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 7 . 10 1 2 . 4 2 Terminals 14 | . 5 . 6 . . . 2 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 . 2 . . . 2 1 Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 79 | . 21 . 22 1 24 . 8 3 Successful 57 | . 16 . 11 1 24 . 4 1 Failed 22 | . 5 . 11 . . . 4 2 Catastrophic 6 | . . . 3 . . . 2 1 Database Lockouts . | . . . . . . . . . Manual 47 | . 15 . 22 . 1 . 8 1 Terminals 35 | . 16 . 13 . . . 4 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 16 | . 5 . 6 . . . 4 1 Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 31 | . 5 . . 1 24 . . 1 Record 23 | . . . . . 23 . . . Open Door 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 26 | . 11 . 11 . . . 4 . Terminals 12 | . 6 . 4 . . . 2 . Track 1 | . 1 . . . . . . . Assimilate 2 | . 1 . . . . . 1 . Botnet 7 | . 3 . 3 . . . 1 . Disrupt 1 | . . . 1 . . . . . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 12 | . 5 . 5 . . . 2 . Monitor 2 | . 1 . 1 . . . . . Reject 6 | . 2 . 2 . . . 2 . Recyclers 2 | . 1 . 1 . . . . . Mask 2 | . 1 . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Extract 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 6 . 8 . . . 3 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 5 | . 1 3 . . . . 1 . Largest Group 3 | . 1 3 2 . . . 1 . Highest-Rated Group 40 | . 10 40 32 . . . 10 . Highest-Rated Ally 16 | . 10 16 16 . . . 10 . Total Orders 1 | . 1 . . . . . . . STAY 1 | . 1 . . . . . . . Ally Attacks 25 | . . 4 21 . . . . . Total Damage 167 | . . 65 102 . . . . . Kills 2 | . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 14157 | 4585 1984 743 2300 590 504 475 1798 1178 Spaces Moved 11896 | 1611 1867 634 2141 611 391 586 2678 1377 Core 2322 | 1611 97 362 77 . . . . 175 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 9572 | . 1770 272 2064 611 391 586 2676 1202 Fastest Speed 29 | 50 40 40 35 35 35 35 29 29 Average Speed 38 | 50 40 45 35 35 35 35 32 38 Slowest Speed 115 | 50 50 50 50 35 35 35 115 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 35 | . 5 2 8 5 . . 14 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 82 | 65 100 98 97 98 65 96 99 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . 1 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 79 | 10 13 26 22 . . . 7 1 Terrain Destroyed 2709 | 11 483 202 716 61 8 76 765 387 Melee . | . . . . . . . . . Projectile 50 | 11 . . . 6 . 3 12 18 AOE 2659 | . 483 202 716 55 8 73 753 369 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 20020 | 5137 2847 1050 3380 952 737 838 3282 1797 Wait 7116 | 3443 800 380 1012 328 336 239 355 223 Move 11820 | 1610 1856 630 2124 600 390 585 2650 1375 Hop 33 | . 5 1 8 5 . . 13 1 Pick Up 8 | . 3 1 1 . . . 1 2 Fast Attach 53 | 11 5 . 15 . 1 . 14 7 Attach . | . . . . . . . . . Detach 2 | . . . 1 . . . 1 . Swap 35 | . 4 2 6 1 . . 4 18 Drop 47 | 6 3 1 15 1 1 . 11 9 Fire 782 | 67 154 30 178 15 9 14 189 126 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 124 | . 17 5 20 2 . . 44 36 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4586 | -11/Scrapyard | Entered Materials 4601 | -10/Materials | Discovered new exit (range 16) 4604 | -10/Materials | Build established: Mutant 4758 | -10/Materials | Discovered new exit (range 6) 4862 | -10/Materials | Discovered new exit (range 8) 4901 | -10/Materials | Discovered new exit (range 15) 4902 | -10/Materials | Discovered new exit (range 16) 5132 | -10/Materials | Upgraded with Weapon slot (x1) 5154 | -10/Materials | Reached level 2 5186 | -10/Materials | Derelicts attacked the area 5424 | -10/Materials | Reached level 3 5439 | -10/Materials | Build established: Skirmisher 5554 | -10/Materials | Upgraded with Utility slot (x1) 5622 | -10/Materials | Discovered new exit (range 12) 5660 | -10/Materials | Reached level 4 5861 | -10/Materials | Build established: Gunner 6407 | -10/Materials | Upgraded with Utility slot (x1) 6570 | -10/Materials | Entered Mines 6572 | -10/Mines | Reached level 5 6582 | -10/Mines | Met a Derelict bent on vengeance 6588 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 6607 | -10/Mines | Discovered new exit (range 14) 6696 | -10/Mines | Build established: Scout 6774 | -10/Mines | Assembled infested the area 6779 | -10/Mines | Assisted by a Guerilla fighting off Assembled 6813 | -10/Mines | Destroyed 10 combat bots 7125 | -10/Mines | Discovered new exit (range 3) 7130 | -10/Mines | Learned location of Zion (-7) 7134 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 7313 | -10/Mines | Entered Materials 7313 | -9/Materials | Accompanied by 2 allies 7315 | -9/Materials | Reached level 6 7359 | -9/Materials | Discovered new exit (range 18) 7361 | -9/Materials | Reached level 7 7468 | -9/Materials | Upgraded with Utility slot (x1) 7508 | -9/Materials | Reached level 8 7584 | -9/Materials | Discovered new exit (range 17) 7703 | -9/Materials | Discovered new exit (range 4) 7713 | -9/Materials | First assault squad dispatched 7772 | -9/Materials | Reached level 9 7797 | -9/Materials | Discovered new exit (range 7) 7951 | -9/Materials | Discovered new exit (range 17) 8229 | -9/Materials | Reached level 10 8236 | -9/Materials | Upgraded with Weapon slot (x1) 8663 | -9/Materials | High security lockdown imminent 8678 | -9/Materials | Sterilization system engaged 8678 | -9/Materials | Non-combat units ordered to evacuate 8720 | -9/Materials | Destroyed 13 combat bots 8778 | -9/Materials | Combat units ordered to evacuate 8978 | -9/Materials | Ambient heat levels rising (+10) 9128 | -9/Materials | Ambient heat levels rising (+10) 9278 | -9/Materials | Ambient heat levels rising (+10) 9428 | -9/Materials | Ambient heat levels rising (+10) 9578 | -9/Materials | Ambient heat levels rising (+10) 9613 | -9/Materials | Entered Mines 9616 | -9/Mines | Met a Derelict shopkeep closing up shop 9623 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9671 | -9/Mines | Reached level 11 9689 | -9/Mines | Discovered new exit (range 16) 9704 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9757 | -9/Mines | Discovered new exit (range 7) 9768 | -9/Mines | Discovered new exit (range 15) 10203 | -9/Mines | Entered Exiles 10212 | -9/Exiles | Met 8R-AWN 10218 | -9/Exiles | Met EX-HEX 10228 | -9/Exiles | Met EX-BIN 10233 | -9/Exiles | Aligned with FarCom system 10234 | -9/Exiles | Given EX-Vault access code 10242 | -9/Exiles | Opened EX-Vault 10244 | -9/Exiles | Upgraded with Utility slot (x1) 10245 | -9/Exiles | Found Superbattery 10472 | -9/Exiles | Warned to stay clear of 0b10 Research branches 10476 | -9/Exiles | Exiles lab attacked by MAIN.C 10545 | -9/Exiles | Discovered new exit (range 15) 10707 | -9/Exiles | Left Exiles lab with Superbattery 10707 | -9/Exiles | Entered Mines 10913 | -8/Mines | Discovered new exit (range 8) 10922 | -8/Mines | Discovered new exit (range 12) 11143 | -8/Mines | Reached level 12 11182 | -8/Mines | Entered Materials 11397 | -8/Materials | Reached level 13 11409 | -8/Materials | Discovered new exit (range 12) 11582 | -8/Materials | First assault squad dispatched 11818 | -8/Materials | Upgraded with Utility slot (x1) 11953 | -8/Materials | Core integrity fell below 50% 12048 | -8/Materials | Reached level 14 12084 | -8/Materials | Destroyed 9 combat bots 12108 | -8/Materials | Upgraded with Propulsion slot (x1) 12443 | -8/Materials | Core integrity fell below 20% 12661 | -8/Materials | Sterilization system engaged 12661 | -8/Materials | Non-combat units ordered to evacuate 12744 | -8/Materials | Destroyed 8 combat bots 12761 | -8/Materials | Combat units ordered to evacuate 12777 | -8/Materials | Upgraded with Propulsion slot (x1) 12810 | -8/Materials | Discovered new exit (range 5) 12911 | -8/Materials | Discovered new exit (range 18) 12961 | -8/Materials | Ambient heat levels rising (+10) 12980 | -8/Materials | Entered Factory 12982 | -7/Factory | Reached level 15 12991 | -7/Factory | Upgraded with Utility slot (x1) 13095 | -7/Factory | Identified exit to DSF 13119 | -7/Factory | Core integrity fell below 50% 13130 | -7/Factory | Reached level 16 13167 | -7/Factory | Upgraded with Utility slot (x1) 13380 | -7/Factory | First assault squad dispatched 13481 | -7/Factory | Reached level 17 13522 | -7/Factory | High security lockdown imminent 13602 | -7/Factory | High security lockdown engaged 13645 | -7/Factory | Build established: Skirmisher 13728 | -7/Factory | Destroyed 16 combat bots 13823 | -7/Factory | Destroyed 12 combat bots 13871 | -7/Factory | Discovered new exit (range 10) 13900 | -7/Factory | Reached level 18 14009 | -7/Factory | Discovered new exit (range 17) 14078 | -7/Factory | Destroyed 8 combat bots 14080 | -7/Factory | Build established: Scout 14129 | -7/Factory | Core integrity fell below 20% 14158 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 14144_ C-30 ARC bursts open, deploying its payload. 14144_ P-60 Hacker unfolds itself. 14144_ H-55 Commando unfolds itself. 14144_ I-36 Angel unfolds itself. 14144_ C-30 ARC bursts open, deploying its payload. 14144_ H-55 Commando unfolds itself. 14144_ P-60 Hacker unfolds itself. 14144_ M-28 Smith unfolds itself. 14144_ Slug penetrates Wall. 14144_ I-36 Angel distress signal jammed. 14144_ Slug penetrates Wall. 14145_ I-36 Angel distress signal jammed. 14146_ Slug penetrates Wall. 14146_ I-36 Angel distress signal jammed. 14157_ Acquired 9 matter. 14157_ System corrupted: Substantial component data lost. 14158_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????## # | | ??????????#????# # | | ??????????????############### % | | ???????????????##?###?##### " %% | | ?????????????#??###??##?#?# " | | ?????????#??#???#??###?##?###*=! | | ????????#????#?####??######## |= | | ????????#???#?#?###### [![* | | ?????? ???? ????# % !=h*= | | ???????? ????? ?# [[= | | ????????? ?????## " p | | ?????????????? ?# "%" p | | ?????? ?? ? ???## " | | ??????????? ????# " " " | | ???????""??""???# " " " | | ?????? ""??""? ?# " " " | | ?????? """?"""??# " " " % | | ???????"""?""" ## " " " ?? | | ??#?? ?"""?""" ?# " " " ! ???? | | ???????????? ???# " " " ????? | | ?#########+###### " " " #################?????? | | " " " #?###?????????????????? | | #########?????????????? | | ?????????????? | | || ######?????#??????????? | | |! @ ##??#?????????????????? | | ?##########+############+###??????##?????????????? | | ???? ???? ?? ????????? ??? ?????#????????????? | | ??????????????????? """ """????#????????????? | | ???????????????"?? """"" T"??????#??????????? | | ?????????????????# """"" = """#????????????????? | | ?????????????? ? # #???#??#?????????? | | ?????????? ?? ???# ! #????????????????? | | ????????#????#?#?################????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 19 Energy Capacity 1765 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 310 Jamming Range 12 Armor Coverage 150 Evasion (%) 72 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- Arm. Wheel | -9/Materials | Extracted Imp. Medium Laser | -9/Materials | Extracted Lgt. Ion Engine | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Levels Raised 17 | . 3 1 5 1 . 1 2 4 XP Earned 29009 | 3000 5537 1871 7367 462 172 1129 4174 5297 XP Spent 27820 | 1765 5705 1100 6600 . 1400 . 4350 6900 Upgrades 45 | 8 19 1 6 . 1 . 7 3 Propulsion Slot 2 | . . . . . . . 2 . Utility Slot 7 | . 2 . 1 . 1 . 1 2 Weapon Slot 3 | 1 1 . 1 . . . . . Heat Dissipation 5 | . 5 . . . . . . . Energy Generation 1 | 1 . . . . . . . . Mass Support 6 | 2 . 1 2 . . . . 1 Inventory Capacity 3 | . 2 . . . . . 1 . Sight Range 2 | . 2 . . . . . . . Sensor Range 8 | 2 3 . . . . . 3 . Terrain Scan Density 3 | 2 1 . . . . . . . Ranged Accuracy 3 | . 3 . . . . . . . TH Damage % 2 | . . . 2 . . . . . Protomatter Created 3722 | . 221 1 845 62 39 . 1038 1516 Integrity Restored 2624 | . 357 81 398 27 . . 984 777 Core 2600 | . 357 81 398 27 . . 984 753 Parts 24 | . . . . . . . . 24 Protomatter Decayed 1703 | . 101 . 432 53 30 . 388 699 Game ------ Seed StormDynamicAutogun Manual? 0 Play Time 02:43:45 Cumulative 65.2 hours Start 2024.05.02 @ 10:03:32 End 2024.05.03 @ 22:23:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 58 Rogue 46 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 370fbf62-71f5-4197-a160-45e0b52c588c