Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 18:51:24 // Halloween2020/ForbiddenLore Player: ptdel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (1850) 1850 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (545) 545 TOTAL SCORE: 6475 Bonus ------- High Alert Combat Kills 363 Follower Combat Kills 182 Cogmind --------- Core Integrity 672/850 Matter 23/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Propulsion Shielding > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (18) --- Compact Wheel VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Advanced Signal Interpreter Hacking Suite Rocket Launcher Missile Launcher Datajack Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Storage Unit Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Mini Assault Cannon Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Compact Wheel VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Advanced Signal Interpreter Hacking Suite Rocket Launcher Missile Launcher Datajack Datajack [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility Hardened Light Armor Plating Device Improved Cooling System Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Slots Evolved 8 | . . . 2 . . 4 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . 2 . . 3 . . Weapon . | . . . . . . . . . Parts Attached 51 | 5 8 4 11 4 2 13 1 3 Power 10 | . 1 . 1 2 . 3 . 3 Engine 5 | . 1 . 1 1 . 2 . . Core 5 | . . . . 1 . 1 . 3 Reactor . | . . . . . . . . . Propulsion 10 | 2 2 . 3 . 1 1 1 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 9 | 2 2 . 2 . 1 1 1 . Hover . | . . . . . . . . . Flight 1 | . . . 1 . . . . . Utility 15 | 1 3 3 3 1 . 4 . . Device 2 | . 1 . . . . 1 . . Storage 6 | 1 2 3 . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 3 1 . 3 . . Artifact . | . . . . . . . . . Weapon 16 | 2 2 1 4 1 1 5 . . Energy Gun 5 | 2 . . 2 . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . 2 . . 1 . 2 . . Ballistic Cannon 3 | . . 1 1 . . 1 . . Launcher 3 | . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . Parts Lost 17 | . 2 . 1 2 . 4 7 1 Power 6 | . . . . 1 . 2 2 1 Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . . 1 . 1 3 . Weapon 4 | . 2 . . . . 1 1 . Highest Loss Streak 7 | . 2 . 1 2 . 1 7 1 Average Slot Usage (%) 92 | . 85 100 98 97 100 89 82 58 Engine 10 | . 5 14 11 5 11 14 3 . Wheel 21 | . 28 28 21 22 22 15 19 13 Device 2 | . 3 . . . . 4 6 6 Storage 20 | . 20 28 22 22 22 15 13 13 Protection 14 | . . . 21 20 22 23 21 6 Energy Gun 5 | . 20 . 7 . 7 1 . . Ballistic Gun 8 | . 7 22 1 6 11 6 . . Ballistic Cannon 4 | . . 5 9 4 . 5 6 6 Launcher 1 | . . . 3 11 3 1 5 . Naked Turns . | . . . . . . . . . Heaviest Build 84 | 8 41 57 70 70 68 84 84 66 Greatest Support 42 | 26 26 20 26 26 32 32 42 26 Greatest Overweight (x) 6 | . 2 2 6 2 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 2 1 2 Largest Inventory Capacity 18 | 6 16 18 18 18 18 18 18 18 Average Capacity 16 | 5 10 17 18 18 18 18 18 18 Most Carried 18 | 3 8 18 18 18 18 18 17 16 Average Carried 14 | 1 4 12 17 16 17 17 17 15 Final Capacity 18 | 6 16 18 18 18 18 18 18 18 Final Carried 18 | 3 7 18 15 18 18 18 17 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Matter Collected 1508 | 216 137 50 465 64 226 275 5 70 Remotely . | . . . . . . . . . Salvage Created 1618 | . 335 . 637 96 151 364 5 30 Parts 129 | . 27 . 34 6 21 38 . 3 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Combat Hostiles Destroyed 53 | . 7 . 20 4 9 10 . 3 Guns 16 | . 6 . 2 . 8 . . . Cannons 17 | . . . 10 . . 4 . 3 AOE 20 | . 1 . 8 4 1 6 . . Classes Destroyed 12 | . 6 . 3 . 1 2 . . Worker 9 | . 2 . 6 . . 1 . . Builder 8 | . 2 . . . . 5 1 . Hauler 1 | . 1 . . . . . . . Recycler 2 | . . . 1 . 1 . . . Operator 1 | . . . 1 . . . . . Drone 9 | . . . . . 9 . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 13 | . 3 . 4 . . 3 . 3 Grunt 20 | . 4 . 13 3 . . . . Sentry 6 | . . . 3 1 . 2 . . Hunter 3 | . . . . . . 3 . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 14 | . 5 . 14 3 3 4 1 2 Combat Bots Only 7 | . 3 . 7 3 3 3 . 2 Max Kills in Single Turn 4 | . 2 . 4 2 1 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 2 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Damage Taken 3188 | . 355 . 701 238 66 833 705 290 Core 517 | . 87 . 132 39 . 81 71 107 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . 65 . . 57 88 . . Volleys Fired 169 | . 40 . 50 8 20 39 3 9 Largest 2 | . 2 . 2 2 2 2 2 1 Hottest 110 | . 90 . 110 72 79 89 84 48 Shots Fired 300 | . 77 . 87 13 36 74 4 9 Gun 173 | . 77 . 29 3 31 33 . . Cannon 91 | . . . 42 5 . 32 3 9 Launcher 36 | . . . 16 5 5 9 1 . Special . | . . . . . . . . . Kinetic 182 | . 38 . 42 8 20 62 3 9 Thermal 43 | . 19 . 10 . 11 3 . . Explosive 36 | . . . 16 5 5 9 1 . Electromagnetic 39 | . 20 . 19 . . . . . Robot Hit Streak 12 | . 8 . 9 6 4 12 1 4 Robot Miss Streak 8 | . 3 . 4 3 8 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 171 | . 50 . 53 8 12 41 1 6 Core Hits 112 | . 21 . 41 8 10 28 1 3 Critical Hits 2 | . . . . . . 1 . 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5332 | . 651 . 2153 321 368 1570 84 185 Guns 1436 | . 554 . 208 . 192 482 . . Cannons 1390 | . . . 660 84 . 460 23 163 Explosions 2468 | . 97 . 1269 237 176 628 61 . Melee . | . . . . . . . . . Ramming 38 | . . . 16 . . . . 22 Kinetic 2188 | . 210 . 660 84 121 927 23 163 Thermal 831 | . 235 . 446 . 71 79 . . Explosive 1907 | . . . 869 237 176 564 61 . Electromagnetic 368 | . 206 . 162 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 361 | . . . 220 7 31 85 . 18 Projectiles 56 | . . . 5 7 . 44 . . Explosions 287 | . . . 215 . 31 41 . . Melee 18 | . . . . . . . . 18 Knockbacks 16 | . . . 11 . . 4 . 1 Impact . | . . . . . . . . . Kinetic 15 | . . . 10 . . 4 . 1 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 393 | . 57 . 40 90 70 89 36 11 Shots 12 | . 2 . 1 3 2 3 1 . Rammed 3 | . . . 2 . . . . 1 Targets Rammed 3 | . . . 2 . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 468 | . 102 . 468 122 117 209 . . Average Temperature 103 | . 29 . 150 53 35 102 . . Received Heat Transfer 657 | . 108 . 303 69 . 60 108 9 Effects 9 | . . . 9 . . . . . Energy Bleed 4 | . . . 4 . . . . . Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1340 | . 607 . 461 . 185 87 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 2 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Peak Influence 944 | . 179 53 810 575 401 944 389 . Initial 944 | . . 27 20 341 218 944 359 . Average 372 | . 50 21 206 451 308 844 372 . Maximum Alert Level 3 | . . . 3 2 2 3 1 . Low Security (%) 47 | 100 100 100 68 . 8 . . . Level 1 13 | . . . 10 21 89 . 100 . Level 2 7 | . . . 15 78 2 . . . Level 3 32 | . . . 5 . . 100 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . 7 2 . 5 1 . Investigation 3 | . . . 2 . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 9 | . 2 . 5 . . 1 1 . Assault 3 | . . . . 2 . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Distress Signals 4 | . 1 . 2 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 16 1 37 4 15 12 5 9 Peak Tracking Total 6 | . 4 1 6 3 3 3 4 4 Tactical Retreats 5 | . 2 . 1 . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Traps Triggered 3 | . . . 2 . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Machines Disabled 21 | . . . 10 1 2 8 . . Max in Single Turn 6 | . . . 6 1 2 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Machines Accessed 21 | . 1 . 4 2 5 8 1 . Terminals 14 | . 1 . 1 2 5 5 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . 2 . . Recycling Units 3 | . . . 2 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 2 . 9 5 12 18 2 . Successful 29 | . 2 . 6 3 7 11 . . Failed 19 | . . . 3 2 5 7 2 . Catastrophic 3 | . . . . . 1 1 1 . Database Lockouts . | . . . . . . . . . Manual 20 | . . . 3 4 6 7 . . Terminals 32 | . 2 . 3 5 12 10 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 6 | . . . . . . 6 . . Recycling Units 5 | . . . 3 . . . 2 . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 2 . 1 3 7 5 . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 4 | . . . . 1 1 2 . . Unreport Threat 5 | . 1 . . . 2 2 . . Zone Layout 6 | . 1 . 1 . 3 1 . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . 4 . . Scan Component 2 | . . . . . . 2 . . Repair 2 | . . . . . . 2 . . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 2 | . . . 2 . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 . 3 2 4 7 1 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . . 1 . . Matter 102 | . . . . . . 102 . . Time 51 | . . . . . . 51 . . Total Part Build Rating 1 | . . . . . . 1 . . Parts Repaired 2 | . . . . . . 2 . . Time 45 | . . . . . . 45 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Rec Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Total Allies 3 | . . 1 . 2 . . . . Largest Group 2 | . . 1 1 2 . . . . Highest-Rated Group 62 | . . 31 31 62 . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 32 | . . 8 . 24 . . . . Total Damage 592 | . . 147 . 445 . . . . Kills 9 | . . 2 . 7 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Turns Passed 4245 | 41 527 757 794 209 360 1244 87 226 Spaces Moved 3006 | 34 287 691 491 150 269 824 77 183 Core 3 | 3 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3003 | 31 287 691 491 150 269 824 77 183 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 100 110 110 120 103 110 Average Speed 107 | 84 89 98 109 110 110 120 103 110 Slowest Speed 140 | 90 100 100 140 110 120 120 110 110 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 34 98 37 25 62 22 3 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . 2 . . . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 343 | . 8 . 158 44 46 82 5 . Melee . | . . . . . . . . . Projectile 6 | . . . . . . 5 1 . AOE 337 | . 8 . 158 44 46 77 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Low Total 3723 | 46 487 764 663 181 296 1008 80 198 Wait 393 | . 137 57 84 9 2 103 . 1 Move 2998 | 33 286 690 490 149 268 823 76 183 Hop . | . . . . . . . . . Pick Up 76 | 8 12 12 13 8 2 20 . 1 Fast Attach . | . . . . . . . . . Attach 27 | 5 5 . 3 2 . 8 1 3 Detach . | . . . . . . . . . Swap 24 | . 3 4 8 2 2 5 . . Drop 33 | . 4 1 13 3 2 10 . . Fire 169 | . 40 . 50 8 20 39 3 9 Melee . | . . . . . . . . . Ram 3 | . . . 2 . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 569 | -10/Materials | Entered Mines 695 | -10/Mines | Found a hidden stash of uninstalled traps 770 | -10/Mines | Learned location of Mines (-9) 871 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1028 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1077 | -10/Mines | Discovered new exit (range 10) 1110 | -10/Mines | Received a Mining Laser from a helpful Derelict 1314 | -10/Mines | Discovered new exit (range 6) 1326 | -10/Mines | Entered Materials 1326 | -9/Materials | Accompanied by 1 ally 1326 | -9/Materials | Evolved 2 slots: Utility x2 1990 | -9/Materials | Destroyed 7 combat bots 2074 | -9/Materials | Discovered new exit (range 4) 2087 | -9/Materials | Discovered new exit (range 16) 2120 | -9/Materials | Entered Storage 2202 | -9/Storage | Met a pair of Derelict thieves 2249 | -9/Storage | Identified exit to Recycling 2326 | -9/Storage | Used back door to open Recycling access 2329 | -9/Storage | Entered Recycling 2342 | -9/Recycling | Spotter reported a threat 2382 | -9/Recycling | Spotter reported a threat 2386 | -9/Recycling | Spotter reported a threat 2392 | -9/Recycling | Spotter reported a threat 2416 | -9/Recycling | Spotter reported a threat 2429 | -9/Recycling | Spotter reported a threat 2444 | -9/Recycling | Spotter reported a threat 2450 | -9/Recycling | Spotter reported a threat 2480 | -9/Recycling | Spotter reported a threat 2497 | -9/Recycling | Spotter reported a threat 2520 | -9/Recycling | Spotter reported a threat 2533 | -9/Recycling | Spotter reported a threat 2586 | -9/Recycling | Spotter reported a threat 2639 | -9/Recycling | Spotter reported a threat 2652 | -9/Recycling | Identified exit to Factory 2689 | -9/Recycling | Entered Factory 2689 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 2775 | -7/Factory | Repaired Datajack 2853 | -7/Factory | Repaired Rocket Launcher 3169 | -7/Factory | Identified exit to Lower Caves 3362 | -7/Factory | Discovered new exit (range 12) 3842 | -7/Factory | Discovered new exit (range 16) 3889 | -7/Factory | First assault squad dispatched 3897 | -7/Factory | Fabricated Datajack (x1) 3933 | -7/Factory | Entered another Factory area 3933 | -6/Factory | Evolved 2 slots: Propulsion x2 4005 | -6/Factory | Discovered new exit (range 16) 4020 | -6/Factory | Entered Lower Caves 4050 | -6/Lower Caves | Lost 7 parts (2p1n3u1w) 4233 | -6/Lower Caves | Ambushed by wild Derelicts 4246 | -6/Lower Caves | Self-destructed Last Messages --------------- 04099_ S-27 Virus suffers critical hit. 04099_ S-27 Virus destroyed. 04101_ Acquired 11 matter. 04103_ Autogun fries itself beyond repair. 04103_ Acquired 11 matter. 04123_ S-27 Virus knocked back. 04127_ S-27 Virus destroyed. 04134_ Acquired 8 matter. 04136_ Acquired Lgt. Nuclear Core. 04143_ Autogun fries itself beyond repair. 04233_ 6I-7UJ(g): "Hold it right there! What's your model number? Ha, who am I kidding, we need whatever spare parts you can give us." 04233_ 6W-N8T(s) springs to life. 04245_ Searching scrap... 04245_ Found Flak Gun. 04245_ Found Hvy. Particle Cannon. 04245_ Found Hardlight Generator. 04245_ Found Shock Bomb Launcher. 04245_ Found 21 Matter. 04246_ Acquired 21 matter. 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" " ""?????????????? | | ???????????????????????#]@ " """??????????????? | | ???????????????????????#][ """ """??????????????? | | ???????????????????????# ??????????????? | | ???????????????????????# ?????????????? | | ???????????????????????# ????????????? | | ???????????????????????##############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 44 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Datajack | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseBlastMediator Manual? 0 Play Time 00:50:31 Cumulative 46.9 hours Start 2020.11.11 @ 17:53:39 End 2020.11.11 @ 18:51:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 61 Rogue 45 Adventurer 15 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d01c1942-6270-4832-aa34-81d5c9eb0fe7