Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.29 @ 21:56:07 Player: 5up3rn0v4 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (2550) 2550 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (157) 157 TOTAL SCORE: 5147 Bonus ------- High Alert Combat Kills 157 Cogmind --------- Core Integrity 522/550 Matter 161/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Sensor Array Signal Interpreter Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Katana > --- INVENTORY (15) --- Cooled Ion Engine Improved Sensor Array Improved Signal Interpreter Salvage Targeting Computer Light Armor Plating Hacking Suite EM Shotgun EM Shotgun Advanced Beam Cannon Compact Ion Cannon Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Wheel Compact Wheel Compact Wheel Sensor Array Light Armor Plating Light Armor Plating Hacking Suite EM Shotgun EM Shotgun Advanced Beam Cannon High-powered Shotgun High-powered Shotgun Rocket Launcher [Rating: 21] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 48 | 6 5 19 14 4 Power 8 | 1 1 4 2 . Engine 8 | 1 1 4 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 4 3 . Treads . | . . . . . Leg . | . . . . . Wheel 8 | 2 . 3 3 . Hover . | . . . . . Flight 1 | . . 1 . . Utility 7 | 1 3 1 . 2 Device 1 | . . . . 1 Storage 3 | 1 2 . . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 24 | 2 1 10 9 2 Energy Gun 5 | . . 2 3 . Energy Cannon 3 | . . 1 2 . Ballistic Gun 13 | 2 . 7 4 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 4 3 . Parts Lost 10 | . 2 1 6 1 Power 1 | . 1 . . . Propulsion 6 | . . 1 4 1 Utility . | . . . . . Weapon 3 | . 1 . 2 . Highest Loss Streak 3 | . 2 1 3 1 To Critical Strikes . | . . . . . Average Backups 13 | 1 11 14 13 12 Power 1 | . 1 1 1 1 Propulsion 1 | . 2 2 1 . Utility 4 | . 3 5 4 4 Weapon 5 | . 3 5 6 7 Tool/Special . | . . . . . Unused Backups 19 | . . 7 4 8 Power 2 | . . . 1 1 Propulsion 2 | . . 2 . . Utility 7 | . . 2 . 5 Weapon 8 | . . 3 3 2 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 99 93 89 Engine 11 | . 14 10 11 9 Wheel 19 | . 28 21 17 9 Storage 11 | . 14 11 11 9 Processor 11 | . 12 11 11 9 Energy Gun 1 | . . 2 . . Energy Cannon 7 | . . 8 8 . Ballistic Gun 32 | . 26 33 33 28 Peak Build Rating 21 | 6 8 20 21 21 Average Rating 16 | 5 7 14 19 20 On Entrance 9 | . 6 8 17 18 Naked Turns . | . . . . . Heaviest Build 45 | 13 29 40 41 45 Greatest Support 32 | 26 26 26 32 16 Greatest Overweight (x) 4 | 2 1 3 4 2 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 4 14 15 15 14 Average Carried 13 | 2 11 14 13 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 4 14 14 13 14 Class Distribution -------------------- 40% | Gunner 23% | Scavenger-Skirmisher 13% | Scavenger-Gunner 13% | Skirmisher 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Gunner | -9/Storage Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2348 | 248 83 951 1066 . Remotely . | . . . . . Salvage Created 3789 | . 153 1445 1969 222 Parts 222 | . 21 88 100 13 Haulers Intercepted 13 | . 1 5 6 1 Recyclers Shooed 3 | . . 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 66 | . 8 24 30 4 Guns 45 | . 3 19 20 3 Cannons 13 | . . 4 9 . AOE 6 | . 5 . . 1 Classes Destroyed 12 | . 4 5 3 . Worker 5 | . . 2 3 . Builder 5 | . 2 . 1 2 Hauler 13 | . 1 5 6 1 Recycler 5 | . . 3 1 1 Operator 1 | . . 1 . . Watcher 5 | . . 3 2 . Swarmer 12 | . 6 6 . . Grunt 30 | . 2 12 14 2 Brawler 1 | . . . 1 . Duelist 3 | . . . 2 1 Protector 1 | . . . 1 . Sentry 19 | . . 6 12 1 Best Kill Streak 9 | . 9 5 5 7 Combat Bots Only 7 | . 7 3 4 4 Max Kills in Single Turn 3 | . 3 2 2 2 Gunslinging 1 | . 1 1 . 1 Exploded 2 | . 2 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 250 | . 60 75 102 13 Missed 72 | . 22 23 25 2 Hits 178 | . 38 52 77 11 Melee 6 | . . . 6 . Projectile 172 | . 38 52 71 11 Critical Strikes 5 | . . . 5 . Damage Taken 2243 | . 327 566 1183 167 Core 400 | . 67 113 192 28 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 218 | . . . 218 . Core Remaining (%) 65 | 100 73 . 23 . Volleys Fired 178 | . 24 58 86 10 Largest 4 | . 2 4 4 3 Hottest 159 | . 40 137 159 69 Shots Fired 579 | . 39 201 323 16 Gun 475 | . 30 175 261 9 Cannon 88 | . . 26 62 . Launcher 16 | . 9 . . 7 Special . | . . . . . Kinetic 450 | . 30 162 249 9 Thermal 101 | . . 39 62 . Explosive 16 | . 9 . . 7 Electromagnetic 12 | . . . 12 . Robot Hit Streak 14 | . 5 14 10 4 Robot Miss Streak 7 | . 5 7 4 2 Penetration Max . | . . . . . Secondary Targets 7 | . 1 3 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 353 | . 20 126 197 10 Core Hits 164 | . 18 58 74 14 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 3 | . . 3 . . Critical Strikes 5 | . . 4 1 . Meltdown 2 | . . 1 1 . Destroy 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6372 | . 603 1871 3275 623 Guns 4445 | . 160 1606 2579 100 Cannons 909 | . . 265 644 . Explosions 1018 | . 443 . 52 523 Melee . | . . . . . Ramming . | . . . . . Kinetic 4218 | . 160 1529 2429 100 Thermal 1038 | . . 342 696 . Explosive 935 | . 443 . . 492 Electromagnetic 181 | . . . 150 31 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 4 11 . Average Corruption 6 | . . 4 6 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 79 | . . 12 67 . Message Errors 24 | . . 5 19 . Matter Fused 15 | . . 4 11 . Heat Flow Errors 8 | . . . 8 . Energy Discharges 8 | . . 1 7 . Parts Fused 1 | . . . 1 . Data Loss (minor) 9 | . . . 9 . Data Loss (major) 3 | . . . 3 . Misfires 3 | . . . 3 . Alerts 2 | . . . 2 . Weapon Failures 6 | . . 2 4 . Overload Shots . | . . . . . Overflow Damage 23 | . 8 11 . 4 Projectiles 11 | . . 11 . . Explosions 12 | . 8 . . 4 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 42 | . . . 42 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 496 | . 6 365 496 16 Average Temperature 98 | . 3 61 120 12 Received Heat Transfer 768 | . 72 168 465 63 Effects 6 | . . 1 5 . Shutdowns 2 | . . . 2 . Energy Bleed 2 | . . 1 1 . Interference 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Melted 5 | . . 3 2 . Heat Transferred 1900 | . . 703 1197 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 24 | 100 75 50 2 . Level 1 33 | . 25 49 21 100 Level 2 41 | . . . 76 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 595 | . 223 375 595 385 Initial 224 | . . 86 149 224 Average 340 | . 70 211 463 308 Influence Increases 2358 | . 307 777 1075 199 Destroy 0b10 Robot/C 1300 | . 160 480 580 80 Destroy 0b10 Robot/NC 175 | . 15 70 70 20 Destroy Leader 366 | . 32 136 176 22 Successful Hack 58 | . 17 5 36 . Disable Machine 120 | . 15 15 45 45 Destroy Structure 99 | . 38 11 18 32 Lose Combat Pursuer 240 | . 30 60 150 . Influence Decreases 2005 | . 102 627 898 378 Entered New Map 633 | . . 119 206 308 Time Decay 1272 | . 82 498 632 60 Lost Part 100 | . 20 10 60 10 Squads Dispatched 7 | . 1 2 4 . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 8 | . 1 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 18 37 39 6 Peak Tracking Total 7 | . 7 5 5 4 Tactical Retreats 14 | . 2 4 8 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 5 | . . 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 8 | . 1 1 3 3 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 16 | . 2 4 10 . Terminals 14 | . 2 3 9 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 35 | . 3 5 27 . Successful 20 | . 2 4 14 . Failed 15 | . 1 1 13 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 2 3 9 . Terminals 28 | . 3 3 22 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . . . 5 . Open Door 4 | . . . 4 . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . . 2 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 2 2 5 . Terminals 9 | . 2 2 5 . Assimilate 2 | . . . 2 . Botnet 7 | . 2 2 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 102 | . . . 102 . Parts Recycled . | . . . . . Recycled Matter 99 | . . 99 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 1715 | . 259 1336 . 120 Sensors 120 | . . . . 120 T.N.C. 1595 | . 259 1336 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4013 | 50 292 1338 2211 122 Spaces Moved 2156 | 46 179 655 1212 64 Core 12 | 12 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2144 | 34 179 655 1212 64 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 95 105 130 Average Speed 110 | 81 101 100 117 130 Slowest Speed 150 | 150 105 125 140 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 3 40 50 94 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 85 | . 45 . 8 32 Melee . | . . . . . Projectile . | . . . . . AOE 85 | . 45 . 8 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 3381 | 55 253 1202 1783 88 Wait 880 | . 31 424 419 6 Move 2152 | 45 178 654 1211 64 Hop . | . . . . . Pick Up 48 | 4 12 15 14 3 Fast Attach 24 | 6 1 9 7 1 Attach 17 | . 2 5 8 2 Detach . | . . . . . Swap 26 | . 3 14 8 1 Drop 40 | . 2 23 14 1 Fire 178 | . 24 58 86 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . 16 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Destroyed 7 combat bots 311 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 4) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Weapon x2 345 | -9/Materials | Discovered new exit (range 8) 633 | -9/Materials | Build established: Skirmisher 871 | -9/Materials | Discovered new exit (range 15) 1028 | -9/Materials | Build established: Scavenger-Skirmisher 1432 | -9/Materials | Discovered new exit (range 15) 1680 | -9/Materials | Identified exit to Storage 1681 | -9/Materials | Entered Storage 2077 | -9/Storage | Core integrity fell below 50% 2182 | -9/Storage | Build established: Gunner 2561 | -9/Storage | Repaired Imp. Assault Rifle 2613 | -9/Storage | Repaired Imp. Assault Rifle 2813 | -9/Storage | Garrison activated, responded to threat 2881 | -9/Storage | First assault squad dispatched 2978 | -9/Storage | System corruption reached 10% 3034 | -9/Storage | Lost 3 parts (2n1w) 3144 | -9/Storage | Discovered new exit (range 16) 3552 | -9/Storage | Identified exit to Materials 3878 | -9/Storage | Build established: Scavenger-Gunner 3892 | -9/Storage | Entered Materials 3892 | -8/Materials | Evolved 2 slots: Utility x2 4014 | -8/Materials | Self-destructed Last Messages --------------- 03941_ R-06 Scavenger destroyed. 03941_ U-05 Engineer destroyed. 03945_ The unstable cave ceiling collapses. 03945_ G-47 Trooper destroyed. 03949_ Destroyed Imp. Ion Engine. 03951_ L-31 Rogue destroyed. 03951_ Switching to secondary target: Y-45 Defender. 03954_ Neutrino Reactor explodes. 03954_ Y-45 Defender destroyed. 03954_ Switching to secondary target: G-47 Trooper. 03954_ G-47 Trooper destroyed. 03981_ A-02 Transporter destroyed. 03990_ K-01 Serf collects debris. 03991_ Dropped Rocket Launcher. 03991_ Acquired Unknown Slashing Weapon. 03991_ Identified Katana. 03994_ Acquired Rocket Launcher. 04013_ Com. Wheel destroyed. 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"""" # = /; "" """ ?????????????? | | #?????? ?# ==#@S"" ????????????? | | #????? ?############ "" ????????????? | | ????? ?????????????########+###?????????????? | | ????? ??????????????????????????????????????? | | ?????#####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 7% | -9/Storage Imp. Assault Rifle | 37% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombAlloyCarapace Manual? 0 Play Time 00:41:00 Cumulative 46.0 hours Start 2025.06.11 @ 18:59:09 End 2025.06.29 @ 21:56:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d00318e2-38a7-45d8-bd31-4f5a98d2ed62