Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.30 @ 23:21:54 Player: Mozco Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (234) 1170 Value Destroyed (10687) 10687 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (5389) 5389 TOTAL SCORE: 22746 Bonus ------- High Alert Combat Kills 1666 Follower Combat Kills 720 Entered Garrisons 800 Used RIF Installer 2500 Friendly Fire -297 Cogmind --------- Core Integrity 0/1150 Matter 27/300 Energy 65/100 System Corruption 15% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Relay Coupler [Grunt] (1) Relay Coupler [Sentry] (3) > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Matter Compressor (0) Relay Coupler [NC] (27) Relay Coupler [Swarmer] (37) Relay Coupler [Duelist] (33) Relay Coupler [Specialist] (24) Improved Remote Datajack Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Relay Coupler [Grunt] Relay Coupler [Sentry] Improved Dynamic Insulation System > --- WEAPON ----------- Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Myomer Leg Matter Compressor Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Duelist] Relay Coupler [Specialist] Enhanced Quantum Rifle Advanced Plasma Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Smartbomb Launcher Improved Remote Datajack Force Lance [Rating: 110] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Slots Evolved 12 | . . 2 . . . 4 . 2 . 2 . 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . . . . . Utility 8 | . . 1 . . . 3 . 1 . 1 . 2 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 265 | 8 8 2 23 22 3 16 18 23 16 49 38 39 Power 29 | 1 . . 3 . . . 1 2 1 8 9 4 Engine 15 | 1 . . 3 . . . 1 1 . 5 4 . Core 11 | . . . . . . . . 1 1 3 5 1 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 56 | 4 2 1 5 4 1 4 4 5 2 4 11 9 Treads 42 | 2 2 1 5 4 1 4 . . . 4 11 8 Leg 5 | . . . . . . . 4 . . . . 1 Wheel 9 | 2 . . . . . . . 5 2 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 77 | 1 3 1 3 4 . 7 5 12 5 16 9 11 Device 28 | . . . . 1 . 1 1 4 4 8 4 5 Storage 6 | 1 2 . . . . 1 . 2 . . . . Processor 8 | . . . . 1 . 1 . . . 2 . 4 Hackware 14 | . . . 1 1 . 1 1 4 . 3 2 1 Protection 21 | . 1 1 2 1 . 3 3 2 1 3 3 1 Artifact . | . . . . . . . . . . . . . Weapon 103 | 2 3 . 12 14 2 5 8 4 8 21 9 15 Energy Gun 10 | 1 . . 2 . . . . . 1 4 . 2 Energy Cannon 2 | . . . . . . . . . . . 1 1 Ballistic Gun 4 | 1 . . 1 . 2 . . . . . . . Ballistic Cannon 50 | . 2 . 5 3 . 2 3 2 6 10 7 10 Launcher 13 | . 1 . 2 4 . 1 1 . 1 1 1 1 Special Weapon 5 | . . . . . . . . . . 4 . 1 Impact Weapon 9 | . . . 1 5 . 1 2 . . . . . Slashing Weapon 2 | . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 8 | . . . 1 2 . 1 2 2 . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . . . Parts Lost 82 | . 1 . . . . 1 5 5 13 18 3 36 Power 11 | . . . . . . . . . 1 5 1 4 Propulsion 17 | . 1 . . . . . 3 . 2 3 1 7 Utility 32 | . . . . . . 1 2 4 5 6 1 13 Weapon 22 | . . . . . . . . 1 5 4 . 12 Highest Loss Streak 11 | . 1 . . . . 1 3 3 8 5 1 11 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 94 90 99 99 100 94 85 79 75 83 94 81 Engine 6 | . 14 11 10 11 11 7 7 4 . 4 3 1 Core 1 | . . . . . . . . 1 5 3 6 1 Treads 17 | . 17 33 32 33 33 30 11 . . 5 21 14 Wheel 3 | . 9 . . . . . . 11 12 7 . . Device 6 | . . . . . 11 8 7 4 7 9 14 7 Storage 7 | . 14 11 11 11 11 12 7 6 6 5 5 5 Processor 5 | . . . . 5 11 5 4 . . 5 11 17 Hackware 11 | . . . 10 10 . 1 7 19 20 19 6 9 Protection 6 | . 10 13 11 5 . 10 13 9 3 1 4 . Ballistic Cannon 11 | . 20 22 10 8 . 6 8 12 16 11 14 10 Impact Weapon 2 | . . . 5 6 9 . 2 1 . . . . Special Melee Weapon 1 | . . . . 3 9 1 2 3 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 112 | 14 54 57 59 59 55 73 72 87 84 95 111 112 Greatest Support 150 | 40 40 60 60 60 63 83 80 56 56 135 133 150 Greatest Overweight (x) 6 | . 3 . . . . . 6 2 2 2 1 2 Average Overweight (x) . | . . . . . . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 12 19 19 19 20 19 19 19 14 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 19 20 20 20 20 19 20 15 19 20 7 Class Distribution -------------------- 25% | Scavenger-Mutant 24% | Mutant 16% | Bothacker-Mutant 13% | Hacker-Mutant 7% | Scavenger-Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Hacker-Mutant | -6/Factory Mutant | -6/Garrison Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Bothacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Matter Collected 8477 | 266 231 220 483 479 129 243 338 972 658 1511 1740 1207 Remotely . | . . . . . . . . . . . . . Salvage Created 8120 | . 438 276 541 545 397 360 282 540 1126 1578 881 1156 Parts 364 | . 15 23 39 44 11 25 14 18 27 65 28 55 Haulers Intercepted 6 | . 1 1 . . . . . . . 3 . 1 Recyclers Shooed 10 | . 2 1 1 . 1 2 . . . 1 . 2 Parts Field Recycled 75 | . . . . . . . . 8 15 17 35 . Retrieved Matter 1100 | . . . . . . . . 187 149 296 468 . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 194 | . 4 6 18 25 4 11 15 14 18 27 26 26 Melee 9 | . . . . 1 . . 2 . . 5 . 1 Guns 9 | . . . 1 . 2 3 . . . 3 . . Cannons 124 | . 3 6 9 6 . 5 6 11 13 19 24 22 AOE 40 | . 1 . 6 16 . 3 5 . 4 . 2 3 Classes Destroyed 19 | . 6 1 3 1 . . 1 . 2 . 2 3 Worker 1 | . . . . . . . . . . . . 1 Builder 15 | . 1 1 3 . 2 . . 1 . 1 . 6 Tunneler 1 | . . 1 . . . . . . . . . . Hauler 6 | . 1 1 . . . . . . . 3 . 1 Recycler 10 | . 3 . 1 . 2 . . 1 . 2 . 1 Operator 6 | . 2 . 1 . . 1 . . . 2 . . Watcher 3 | . 2 . . . . . . . . 1 . . Swarmer 35 | . . . 4 12 . 1 6 4 1 4 3 . Cutter 3 | . . . . . . . . . . . 3 . Saboteur 2 | . . . . . . . . . . . . 2 Grunt 83 | . 4 6 7 9 . 8 5 6 6 11 10 11 Brawler 5 | . . . . . . . . . 4 . . 1 Duelist 2 | . . . 1 . . . . . . . . 1 Sentry 33 | . . . 6 3 4 1 3 1 4 3 7 1 Hunter 9 | . . . . . . . 1 . . 3 2 3 Programmer 17 | . . . . 1 . 1 . 3 . 6 . 6 Heavy 1 | . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . Assembled 3 | . . . . . . . . . 3 . . . Thug 1 | . . . . 1 . . . . . . . . Best Kill Streak 16 | . 7 4 16 6 2 8 3 4 12 4 3 8 Combat Bots Only 12 | . 2 4 8 6 2 8 3 4 12 4 3 6 Max Kills in Single Turn 5 | . 2 2 4 5 1 1 2 1 2 1 2 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . 3 4 . 1 2 . 2 . 2 1 Melee 1 | . . . . 1 . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Damage Taken 20772 | . 300 181 956 889 269 468 1446 1144 2195 3471 1590 7863 Core 2799 | . 87 . 168 121 47 29 124 124 367 395 180 1157 Absorbed by Shields 774 | . . . . . . . 253 . 193 . 328 . Reduced by Siege Mode 6 | . . . . . . . . . . . . 6 Redirected to Shielding 202 | . . . . . . 17 127 58 . . . . Regen/Repaired (Parts) 575 | . . . 463 . . . . . . 112 . . Core Remaining (%) 57 | 100 65 . . . 16 . 78 . 42 . 42 . Volleys Fired 618 | . 20 14 47 29 12 29 49 42 97 103 77 99 Largest 3 | . 2 2 2 2 2 2 2 2 3 3 3 3 Hottest 212 | . 70 70 70 74 46 92 88 92 136 166 171 212 Shots Fired 1095 | . 36 28 58 40 24 48 70 72 123 236 172 188 Gun 76 | . . . 3 . 24 17 . . . 19 . 13 Cannon 962 | . 32 28 48 30 . 27 65 72 118 208 170 164 Launcher 40 | . 4 . 7 10 . 4 5 . 5 . 2 3 Special 17 | . . . . . . . . . . 9 . 8 Kinetic 978 | . 32 28 51 30 24 44 65 72 118 208 154 152 Thermal 60 | . . . . . . . . . . 19 16 25 Explosive 35 | . 4 . 7 10 . 4 5 . . . 2 3 Electromagnetic 5 | . . . . . . . . . 5 . . . Robot Hit Streak 21 | . 7 17 14 3 11 8 12 7 21 21 16 20 Robot Miss Streak 10 | . 3 1 5 3 1 2 4 7 10 5 3 5 Penetration Max 1 | . . . . . . . . 1 . 1 . 1 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 856 | . 19 22 52 29 29 36 71 68 110 178 110 132 Core Hits 483 | . 15 11 27 29 4 24 63 35 93 59 53 70 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed 18 | . . . 2 3 6 1 3 3 . . . . Critical Strikes 102 | . 3 . 2 4 6 2 4 6 2 16 30 27 Destroy 2 | . . . . . 1 1 . . . . . . Blast 82 | . 3 . . 1 . 1 . 3 2 15 30 27 Smash 17 | . . . 2 3 5 . 4 3 . . . . Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 141 | . . . 14 35 9 2 17 29 . 35 . . Impact 80 | . . . 14 28 7 1 11 19 . . . . Slashing 35 | . . . . . . . . . . 35 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 19 | . . . 1 5 6 . . 4 . 3 . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28318 | . 658 454 1925 1677 748 1055 1680 1820 3196 5191 4058 5856 Guns 1198 | . . . 52 . 309 140 . . . 396 . 301 Cannons 18688 | . 310 449 617 291 . 569 1043 1125 2625 3877 3763 4019 Explosions 5432 | . 348 . 892 1059 . 322 409 . 571 . 295 1536 Melee 2899 | . . . 362 327 439 . 228 636 . 907 . . Ramming 101 | . . 5 2 . . 24 . 59 . 11 . . Kinetic 18501 | . 310 449 669 291 309 709 1043 1125 2625 3877 3409 3685 Thermal 1529 | . 116 . . . . . . . 28 396 354 635 Explosive 4745 | . 232 . 892 1059 . 322 409 . . . 295 1536 Electromagnetic 543 | . . . . . . . . . 543 . . . Impact 1992 | . . . 362 327 439 . 228 636 . . . . Slashing 907 | . . . . . . . . . . 907 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . 1 1 1 1 . 2 6 13 8 15 Average Corruption 3 | . . . 1 1 1 1 . 1 1 5 3 9 Corruption Purged 25 | . . . . . . 1 . 2 5 12 5 . Corruption Blocked . | . . . . . . . . . . . . . Effects 122 | . . . 6 8 6 . . 2 9 26 28 37 Message Errors 27 | . . . 4 . 3 . . . 2 3 7 8 Matter Fused 22 | . . . . 3 1 . . 1 2 5 2 8 Heat Flow Errors 13 | . . . 1 2 . . . . 1 2 5 2 Energy Discharges 20 | . . . 1 3 1 . . . . 5 4 6 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 14 | . . . . . . . . . 2 2 2 8 Data Loss (major) 6 | . . . . . 1 . . . 1 1 2 1 Misfires 5 | . . . . . . . . . . 2 2 1 Alerts 3 | . . . . . . . . . . 1 1 1 Weapon Failures 11 | . . . . . . . . 1 1 4 3 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1414 | . 21 . 116 154 384 2 151 310 2 124 7 143 Projectiles 204 | . . . . . . 2 . 31 2 59 . 110 Explosions 162 | . 21 . 51 44 . . 6 . . . 7 33 Melee 1048 | . . . 65 110 384 . 145 279 . 65 . . Knockbacks 182 | . 2 1 6 1 1 10 31 28 17 26 15 44 Impact 3 | . . . . . 1 . 1 1 . . . . Kinetic 157 | . 2 1 6 1 . 7 21 27 15 26 14 37 Secondary 22 | . . . . . . 3 9 . 2 . 1 7 Self-Inflicted Damage 459 | . 156 . 81 149 . . 29 29 15 . . . Shots 14 | . 3 . 3 5 . . 1 . 2 . . . Rammed 7 | . . 1 1 . . 1 . 2 . 2 . . Targets Rammed 8 | . . 1 1 . . 1 . 2 . 2 . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 356 | . 138 123 206 266 3 1 54 255 324 303 262 356 Average Temperature 75 | . 53 36 36 60 3 1 17 73 103 81 68 81 Received Heat Transfer 3741 | . 78 96 279 192 108 198 275 222 636 471 259 927 Effects 1 | . . . . 1 . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 6 | . . . . . . . . . . . . 6 Longest Duration 6 | . . . . . . . . . . . . 6 Robots Corrupted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 18 | . . . 1 2 7 . 1 6 1 . . . Impact Corruptions 35 | . . . 4 5 12 . 7 7 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . Heat Transferred 2051 | . 100 . . . . . . . 50 481 550 870 Parts Sabotaged 1 | . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Peak Influence 1400 | . 306 235 513 910 472 347 635 425 544 421 1400 947 Initial 735 | . . 62 98 93 409 79 143 333 240 269 280 735 Average 425 | . 154 120 263 498 363 153 388 340 450 308 835 768 Maximum Alert Level 4 | . 1 1 2 3 2 1 2 2 2 2 4 3 Low Security (%) 14 | 100 64 83 28 13 1 73 11 . . 1 . . Level 1 44 | . 35 16 59 18 49 26 55 90 14 91 5 . Level 2 23 | . . . 11 41 49 . 33 9 85 6 29 17 Level 3 15 | . . . . 25 . . . . . . 41 82 Level 4 2 | . . . . . . . . . . . 23 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 2 1 2 . . 6 . 5 . 8 . 9 Investigation 5 | . 2 1 . . . . . . . 1 . 1 Extermination 10 | . . . . . . 1 . 3 . 3 . 3 Reinforcement 12 | . . . 1 . . 2 . 2 . 4 . 3 Assault 2 | . . . . . . . . . . . . 2 Garrison 4 | . . . 1 . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Alert ID Control Effect 7 | . . . . . . . . . 6 . . 1 Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Distress Signals 13 | . . . 6 . . . . 2 . 5 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 305 | . 13 8 31 31 4 17 23 27 30 45 30 46 Peak Tracking Total 11 | . 3 4 8 6 2 6 4 5 11 6 4 10 Tactical Retreats 15 | . 1 . 3 1 . . 1 1 1 1 3 3 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Traps Triggered 14 | . 1 . 1 2 . 1 3 . 2 1 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 26 | . . . 12 . . . 14 . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 8 | . . . 6 . . . 2 . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Machines Disabled 34 | . 4 . 5 1 . . 2 2 . 5 9 6 Max in Single Turn 4 | . 4 . 1 1 . . 1 1 . 1 1 3 Garrison Relay 6 | . . . . 1 . . 2 . . . 3 . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Machines Accessed 46 | . 3 1 13 3 6 2 1 3 . 9 . 5 Terminals 30 | . 3 1 9 3 6 . 1 . . 4 . 3 Fabricators 6 | . . . . . . 1 . 1 . 3 . 1 Repair Stations 4 | . . . 2 . . . . . . 1 . 1 Recycling Units 2 | . . . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . 1 . 1 . . Total Hacks 120 | . 8 5 48 6 13 2 1 8 . 20 . 9 Successful 74 | . 2 2 36 2 10 1 1 6 . 11 . 3 Failed 45 | . 6 3 11 4 3 1 . 2 . 9 . 6 Catastrophic 5 | . . . . 2 . 1 . . . 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 26 | . 4 2 11 . 4 . . . . 5 . . Terminals 85 | . 8 5 35 6 13 . 1 . . 10 . 7 Fabricators 11 | . . . . . . 1 . 3 . 6 . 1 Repair Stations 15 | . . . 11 . . . . . . 3 . 1 Recycling Units 5 | . . . 1 . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . 1 . 1 . 1 . . Terminal Hacks 36 | . 1 1 20 2 6 . 1 . . 3 . 2 Part Schematic 5 | . . . 3 . 1 . . . . 1 . . Robot Analysis 4 | . 1 . 3 . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 3 | . . . 2 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . Locate Traps 3 | . . . 2 . . . . . . 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . 2 . . . . . . . . 1 Zone Layout 5 | . . 1 1 . 2 . . . . . . 1 Garrison Registry 1 | . . . . . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . . 1 . 3 . 1 Load Schematic 1 | . . . . . . . . . . 1 . . Build 4 | . . . . . . . . 1 . 2 . 1 Repair Station Hacks 12 | . . . 10 . . . . . . 2 . . Scan Component 6 | . . . 5 . . . . . . 1 . . Repair 6 | . . . 5 . . . . . . 1 . . Recycling Unit Hacks 5 | . . . 1 . . . . 4 . . . . Process 1 | . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Retrieve Matter 3 | . . . 1 . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 1 . 1 . 1 . . Unlock Access 4 | . . . 1 . . 1 . 1 . 1 . . Unauthorized Hacks 11 | . 1 1 3 . 4 . . . . 2 . . Terminals 11 | . 1 1 3 . 4 . . . . 2 . . Botnet 11 | . 1 1 3 . 4 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 3 1 9 2 6 1 . 1 . 8 . 3 Full Trace Events 5 | . 1 1 1 . . . . . . 1 . 1 Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . Time 286 | . . . . . . . . 134 . 152 . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . Part Schematics Acquired 5 | . . . 3 . 1 . . . . 1 . . Parts Built 4 | . . . . . . . . . . 2 . 2 Authchips . | . . . . . . . . . . . . . Time 278 | . . . . . . . . . . 139 . 139 Total Part Build Rating 36 | . . . . . . . . . . 18 . 18 Parts Repaired 6 | . . . 5 . . . . . . 1 . . Time 180 | . . . 155 . . . . . . 25 . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 178 | . . . . . . . . 178 . . . . Retrieved Matter 302 | . . . 124 . . . . 178 . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 5 | . . . . 1 . . 2 . 1 . 1 . Patrol Navigation 1 | . . . . . . . 1 . . . . . Alert ID Control 1 | . . . . . . . . . 1 . . . Structural Interface 1 | . . . . . . . 1 . . . . . Autoassimilate 1 | . . . . . . . . . . . 1 . Robots Hacked 27 | . . . . 2 . 1 4 5 . 6 . 9 Non-combat 9 | . . . . . . . . 4 . 5 . . Combat 18 | . . . . 2 . 1 4 1 . 1 . 9 Autoassimilated 2 | . . . . . . . . . . . . 2 Robot Hacks Applied 28 | . . . . 2 . 1 4 6 . 8 . 7 parse_system 2 | . . . . . . . . . . 2 . . no_distress 4 | . . . . . . . . 1 . 3 . . find_recycling 1 | . . . . . . . . 1 . . . . ignore_parts 1 | . . . . . . . . 1 . . . . purge_threat 1 | . . . . . . . . . . 1 . . map_route 1 | . . . . . . . . 1 . . . . mark_security 1 | . . . . . . . . 1 . . . . link_complan 1 | . . . . . . . . . . . . 1 overload_power 2 | . . . . . . . 1 . . . . 1 amplify_resonance 2 | . . . . . . . . . . 1 . 1 overwrite_iff 6 | . . . . 1 . . 1 . . 1 . 3 streamctrl_high 4 | . . . . 1 . . 2 1 . . . . formatsys_high 2 | . . . . . . 1 . . . . . 1 Relay Couplers Released 29 | . . . . 8 . . 7 . . . 14 . Machine Destruction 25 | . . . . 4 . . 7 . . . 14 . Programmers 4 | . . . . 4 . . . . . . . . Attached 8 | . . . . 1 . 1 1 2 . 1 1 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 8 | . . . . 4 . . . . 4 . . . Allies Hacked 1 | . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 -------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Total Allies 35 | . . . 10 6 . 1 3 4 4 1 . 6 Largest Group 10 | . . . 10 3 1 1 2 3 4 1 . 2 Highest-Rated Group 120 | . . . 88 31 31 20 32 60 120 41 . 105 Highest-Rated Ally 58 | . . . 16 31 31 20 16 30 30 41 . 58 Total Orders . | . . . . . . . . . . . . . Ally Attacks 182 | . . . 81 17 5 1 15 12 28 3 . 20 Total Damage 3285 | . . . 822 197 84 42 225 340 747 111 . 717 Kills 32 | . . . 11 3 . 1 2 4 10 . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Robot Analysis Total 4 | . 1 . 3 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Turns Passed 12601 | 78 600 201 1490 1147 814 563 1030 1349 777 1944 1246 1362 Spaces Moved 6306 | 60 326 83 718 573 443 272 315 875 402 1099 565 575 Core 4 | 4 . . . . . . . . . . . . Treads 3804 | 11 141 83 718 573 443 272 196 . . 233 565 569 Legs 189 | . . . . . . . 119 64 . . . 6 Wheels 2309 | 45 185 . . . . . . 811 402 866 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 160 160 115 115 115 160 158 Average Speed 151 | 100 158 160 160 160 160 160 253 120 115 124 165 170 Slowest Speed 540 | 160 240 160 160 160 160 160 540 190 130 160 240 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 56 12 89 94 96 7 45 24 53 24 66 11 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 33 | . . . . 25 . 1 7 . . . . . Terrain Destroyed 333 | . 41 . 50 25 . 29 30 6 9 43 39 61 Melee 1 | . . . . . . 1 . . . . . . Projectile 121 | . . . . . . 2 . 6 . 43 23 47 AOE 211 | . 41 . 50 25 . 26 30 . 9 . 16 14 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -6 -6 -5 -5 -4 --------- Run | Jun Mat Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Total 8156 | 75 373 124 974 700 509 350 450 1056 592 1417 749 787 Wait 448 | . 3 22 125 18 42 4 12 52 16 85 18 51 Move 6295 | 59 325 82 718 572 442 272 313 875 401 1098 563 575 Hop . | . . . . . . . . . . . . . Pick Up 138 | 6 14 2 16 5 . 14 6 15 8 29 17 6 Fast Attach 77 | 6 4 . 6 2 . 1 5 7 2 14 10 20 Attach 72 | 2 1 2 . . . 6 2 9 12 17 6 15 Detach 9 | 2 1 . . . . 1 . . . 2 1 2 Swap 116 | . 3 . 17 20 3 9 11 7 2 18 22 4 Drop 136 | . 2 1 18 9 1 11 9 18 4 14 35 14 Fire 618 | . 20 14 47 29 12 29 49 42 97 103 77 99 Melee 141 | . . . 14 35 9 2 17 29 . 35 . . Ram 2 | . . . . . . . . 2 . . . . Kick 1 | . . . . . . . . . . . . 1 Crush 5 | . . 1 1 . . 1 . . . 2 . . Escape Stasis 28 | . . . . . . . 12 . 16 . . . Rewire 44 | . . . . 10 . . . . 34 . . . Trap 26 | . . . 12 . . . 14 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage (discovered 3 exits: [*Mat] / Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/Garrison -4/Factory History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 7) 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 777 | -9/Materials | Discovered new exit (range 8) 880 | -9/Materials | Entered Storage 965 | -9/Storage | Discovered new exit (range 14) 1012 | -9/Storage | Garrison activated, responded to threat 1107 | -9/Storage | Destroyed 8 combat bots 1149 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1419 | -9/Storage | Build established: Commander-Mutant 1618 | -9/Storage | Discovered new exit (range 5) 1769 | -9/Storage | Repaired Lgt. Cannon 1841 | -9/Storage | Build established: Mutant 1861 | -9/Storage | Central database locked down 1898 | -9/Storage | Repaired Lgt. Cannon? 1944 | -9/Storage | Repaired Lgt. Treads 1996 | -9/Storage | Repaired Cld. Ion Engine 2023 | -9/Storage | Repaired Lgt. Treads 2370 | -9/Storage | Identified exit to Garrison 2370 | -9/Storage | Entered Garrison 2492 | -9/Garrison | Triggered checkpoint 2522 | -9/Garrison | Triggered checkpoint 2674 | -9/Garrison | Triggered checkpoint 2679 | -9/Garrison | Triggered checkpoint 2684 | -9/Garrison | Core integrity fell below 50% 2809 | -9/Garrison | Discovered new exit (range 11) 2810 | -9/Garrison | Triggered checkpoint 2841 | -9/Garrison | Build established: Scavenger-Mutant 2938 | -9/Garrison | Installed Relay Interface Framework 3066 | -9/Garrison | Triggered checkpoint 3090 | -9/Garrison | Triggered checkpoint 3194 | -9/Garrison | Discovered new exit (range 11) 3220 | -9/Garrison | Triggered checkpoint 3262 | -9/Garrison | Garrison Relay disabled 3410 | -9/Garrison | Triggered checkpoint 3511 | -9/Garrison | Discovered new exit (range 3) 3517 | -9/Garrison | Entered Recycling 3517 | -9/Recycling | Accompanied by 1 ally 4204 | -9/Recycling | Core integrity fell below 20% 4306 | -9/Recycling | Discovered new exit (range 16) 4331 | -9/Recycling | Entered Factory 4331 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4665 | -7/Factory | Garrison activated, responded to threat 4688 | -7/Factory | Destroyed 8 combat bots 4743 | -7/Factory | Discovered new exit (range 6) 4894 | -7/Factory | Identified exit to Garrison 4894 | -7/Factory | Entered Garrison 4930 | -7/Garrison | Triggered checkpoint 4964 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5079 | -7/Garrison | Garrison Relay disabled 5207 | -7/Garrison | Lost 3 parts (3n) 5372 | -7/Garrison | Discovered new exit (range 22) 5372 | -7/Garrison | Discovered new exit (range 65) 5372 | -7/Garrison | Discovered new exit (range 64) 5378 | -7/Garrison | Build established: Bothacker-Mutant 5538 | -7/Garrison | Triggered checkpoint 5620 | -7/Garrison | Triggered checkpoint 5764 | -7/Garrison | Triggered checkpoint 5830 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 5878 | -7/Garrison | Garrison Relay disabled 5924 | -7/Garrison | Entered Factory 5924 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6154 | -6/Factory | Lost 3 parts (3u) 6620 | -6/Factory | Build established: Hacker-Mutant 7075 | -6/Factory | Fabricated B-48 Gladiator? 7273 | -6/Factory | Identified exit to Garrison 7273 | -6/Factory | Entered Garrison 7387 | -6/Garrison | Lost 8 parts (1p3u4w) 7409 | -6/Garrison | Destroyed 12 combat bots 7551 | -6/Garrison | Assembled breached garrison interior 7566 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 7748 | -6/Garrison | Spotted B-75 Beast 7748 | -6/Garrison | Spotted B-75 Beast 7774 | -6/Garrison | Core integrity fell below 50% 7813 | -6/Garrison | Discovered new exit (range 10) 7830 | -6/Garrison | Lost 4 parts (1n2u1w) 8017 | -6/Garrison | Build established: Mutant 8050 | -6/Garrison | Entered Factory 8050 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8321 | -5/Factory | Lost 3 parts (1p1u1w) 8674 | -5/Factory | Fabricated Enh. Quantum Rifle? 8870 | -5/Factory | Build established: Hacker-Mutant 9131 | -5/Factory | Repaired Magnetic Acceleration Cannon 9413 | -5/Factory | Build established: Scavenger-Mutant 9708 | -5/Factory | System corruption reached 10% 9738 | -5/Factory | Lost 4 parts (1p3u) 9892 | -5/Factory | Lost 5 parts (1n2u2w) 9966 | -5/Factory | Identified exit to Garrison 9994 | -5/Factory | Entered Garrison 10040 | -5/Garrison | Triggered checkpoint 10295 | -5/Garrison | Triggered checkpoint 10374 | -5/Garrison | Triggered checkpoint 10374 | -5/Garrison | Spotted B-75 Beast 10393 | -5/Garrison | Destroyed B-75 Beast 10393 | -5/Garrison | Triggered checkpoint 10498 | -5/Garrison | Build established: Scavenger-Gunner 10520 | -5/Garrison | Triggered checkpoint 10652 | -5/Garrison | Triggered checkpoint 10898 | -5/Garrison | Discovered new exit (range 13) 10910 | -5/Garrison | Core integrity fell below 50% 10960 | -5/Garrison | Triggered checkpoint 10999 | -5/Garrison | Expanded RIF knowledge: Autoassimilate 11119 | -5/Garrison | Garrison Relay disabled 11131 | -5/Garrison | Garrison Relay disabled 11240 | -5/Garrison | Entered Factory 11240 | -4/Factory | Evolved 2 slots: Utility x2 11455 | -4/Factory | Lost 5 parts (1n3u1w) 11458 | -4/Factory | Fabricated Quantum Reactor? 11722 | -4/Factory | Build established: Bothacker-Mutant 12021 | -4/Factory | First assault squad dispatched 12111 | -4/Factory | System corruption reached 10% 12141 | -4/Factory | Lost 4 parts (3u1w) 12428 | -4/Factory | Core integrity fell below 50% 12491 | -4/Factory | Lost 11 parts (2p2n2u5w) 12542 | -4/Factory | Core integrity fell below 20% 12548 | -4/Factory | Lost 7 parts (1p1n2u3w) 12602 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12564_ Slug penetrates Wall. 12569_ Penetrated by Slug. 12578_ System corrupted: Component data lost. 12581_ Enh. Quantum Rifle destroyed. 12581_ Penetrated by Slug. 12583_ M-28 Smith repairs H-77 Assassin. 12583_ Dropped Matter Compressor. 12584_ Extracted 10 matter. 12585_ Acquired Matter Compressor. 12585_ M-28 Smith fits Backup Power III on H-77 Assassin. 12586_ Slug penetrates Wall. 12586_ Penetrated by Slug. 12586_ Slug penetrates Wall. 12586_ Imp. Targeting Computer destroyed. 12587_ M-28 Smith repairs Imp. Phase Shifter. 12588_ Kicked M-28 Smith. 12595_ Slug penetrates Wall. 12597_ Fusion Compressor destroyed. 12600_ System corrupted: Energy discharge (-27). 12602_ Enh. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?# # #???????????????????????????? | | ?##* % ##############???????????????????????????? | | ??#" = %#????##??????????????????????????????????? | | ??# " % #????????????????????????????????????????? | | ??# % #????????????????????????????????????????? | | ??# #???????????????????? ???????????????????? | | ??# #??????????????????F" ?????????????????? | | ??# #?????????????????" ?????????????????? | | ??# =+????????????????? ????????????????? | | ??# # ??????????????? % ????????????????? | | ??# %#[!????????????? "???????????????? | | ### [ %####???????????? ?????##????????? | | # % % %#???#???????? % ???? #????????? | | # % ############## % """ #????????? | | # %!* ! %| """" #????????? | | # !%! !|%!% """"" #????????? | | + *=] *% % #????????? | | # %% [ % #????????? | | # [%% =% #????????? | | + ####%################ #????????? | | # #?##%##?????????????# #????????? | | ## #####+################ #????????? | | ?# #[!%! ! [ !%# # ######???? | | ?# /%[ !! h %%=# # ??? | | ?# #%|=== *%% ##;;h ??? | | ## "%*% ![ %@[;![h ??? | | [ #= [ == #;;;## ??? | | = = # %!; # ??? | | % = # % ######?#######+####???? | | = ##############;;###?????????????????????? | | # ##+#"##????????????# ????????????????????????? | | ????????????## ????????????????????????? | | """????????????##????????????????????????? | | """??????????????????????????????????????? | | """ ?????????????????????????????????????? | | ???????????????????????????????????????? | | """ "????????????????????????????????????????? | | """ ""???????????????????????????????????????? | | """ "????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ! ??? ????????????????????????????????????????? | | ???? ????????????????????????????????????????? | | ? ????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 45 Energy Capacity 600 Matter Stores 470 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 EM Shielding 3 Corruption Block 8 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 51 Authchip Count 1 Item Schematics ----------------- Lyr. Light Armor Plating | -9/Storage | Hacked Imp. Targeting Computer | -9/Storage | Hacked Titanium Leg | -9/Storage | Hacked Plasma Cannon | -9/Recycling | Hacked Adv. Force Field | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -6/Factory | Preloaded Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableHybridBarrier Manual? 0 Play Time 01:59:04 Cumulative 111.5 hours Start 2023.11.30 @ 21:22:51 End 2023.11.30 @ 23:21:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 86 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 69 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b3f8a74-8c79-41c0-ba3a-7a0a42ecd4e7