Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.10 @ 00:37:53 Player: Philken Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2715) 2715 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 6252 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 829/850 Matter 349/400 Energy 250/250 System Corruption 0% Temperature Cool (51) Movement Treading (320) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Medium Matter Pod Machine Analyzer Improved Targeting Computer Improved Medium Armor Plating Reflective Plating > --- WEAPON (4) ------- Particle Gun Gatling Laser > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Aluminum Leg Particle Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Matter Pod Machine Analyzer Improved Targeting Computer Improved Medium Armor Plating Reflective Plating > --- WEAPON ----------- Particle Gun Gatling Laser Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Particle Gun [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Reflective Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 5 | . 1 1 1 1 1 Weapon 2 | . . . 1 1 . Parts Attached 70 | 7 4 7 21 28 3 Power 15 | 1 1 2 5 5 1 Engine 10 | 1 1 2 3 2 1 Core 5 | . . . 2 3 . Reactor . | . . . . . . Propulsion 15 | 2 . 1 4 7 1 Treads 15 | 2 . 1 4 7 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 2 2 2 8 11 1 Device 3 | . . . 2 1 . Storage 2 | 1 . . . 1 . Processor 5 | . . . 1 4 . Hackware 1 | . . . 1 . . Protection 15 | 1 2 2 4 5 1 Artifact . | . . . . . . Weapon 14 | 2 1 2 4 5 . Energy Gun 4 | 1 . . . 3 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 1 2 4 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 7 | . . . 1 6 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 5 | . . . 1 4 . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . . 1 3 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 98 96 97 91 91 Engine 8 | . 11 18 11 1 5 Core 6 | . . . 4 12 12 Treads 16 | . 25 20 16 14 11 Device 1 | . . . 1 2 6 Storage 9 | . 12 10 8 9 12 Processor 7 | . . . 5 12 12 Hackware 1 | . . . 5 . . Protection 18 | . 24 28 17 14 11 Energy Gun 3 | . 4 . . 5 12 Ballistic Gun 18 | . 20 19 24 16 5 Peak Build Rating 42 | 7 8 13 23 36 42 Average Rating 22 | 5 7 10 20 29 41 On Entrance 14 | . 7 8 13 22 36 Naked Turns . | . . . . . . Heaviest Build 51 | 20 21 28 38 39 51 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 6 Average Carried 7 | 2 7 7 9 6 4 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 9 | 5 8 9 9 6 4 Class Distribution -------------------- 32% | Hacker-Mutant 30% | Scavenger-Tank 20% | Hacker-Tank 9% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2192 | 160 166 222 771 846 27 Remotely . | . . . . . . Salvage Created 3761 | . 284 425 1531 1445 76 Parts 202 | . 13 26 86 72 5 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 58 | . 4 5 24 22 3 Guns 57 | . 4 5 24 21 3 AOE 1 | . . . . 1 . Classes Destroyed 11 | . 2 3 5 1 . Worker 4 | . . 1 . 3 . Builder 3 | . . . 1 2 . Hauler 1 | . . . 1 . . Recycler 12 | . 1 1 5 5 . Operator 1 | . . . 1 . . Watcher 7 | . . 2 4 1 . Swarmer 12 | . . . 7 2 3 Grunt 26 | . 4 2 10 10 . Sentry 14 | . . 3 6 5 . Hunter 4 | . . . 1 3 . Programmer 2 | . . . . 2 . Best Kill Streak 11 | . 5 4 9 11 3 Combat Bots Only 7 | . 3 1 6 7 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 609 | . 30 34 191 342 12 Missed 175 | . 9 4 50 108 4 Damage Taken 3294 | . 180 249 1195 1594 76 Core 564 | . 36 54 170 283 21 Absorbed by Shields 8 | . . . 8 . . Redirected to Shielding 397 | . 7 24 48 318 . Ignored by Resistances 2337 | . 113 164 942 1070 48 Regen/Repaired (Parts) 246 | . 81 52 . . 113 Core Remaining (%) 79 | 100 85 86 69 59 . Volleys Fired 187 | . 12 22 73 77 3 Largest 4 | . 2 2 3 4 3 Hottest 173 | . 60 40 63 173 173 Shots Fired 525 | . 24 44 202 246 9 Gun 525 | . 24 44 202 246 9 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 476 | . 12 44 202 215 3 Thermal 37 | . . . . 31 6 Explosive . | . . . . . . Electromagnetic 12 | . 12 . . . . Robot Hit Streak 64 | . 11 35 64 40 18 Robot Miss Streak 3 | . 1 2 3 2 1 Penetration Max . | . . . . . . Secondary Targets 20 | . 1 1 10 7 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 444 | . 20 39 167 212 6 Core Hits 195 | . 10 17 76 86 6 Critical Kills 2 | . . . 2 . . Critical Parts Destroyed 5 | . 1 . 3 1 . Critical Strikes 11 | . 2 . 5 3 1 Burn 3 | . . . . 2 1 Destroy 7 | . 1 . 5 1 . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6005 | . 284 504 1936 3182 99 Guns 5487 | . 284 504 1936 2664 99 Cannons . | . . . . . . Explosions 518 | . . . . 518 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4721 | . 132 504 1936 2149 . Thermal 614 | . . . . 515 99 Explosive 518 | . . . . 518 . Electromagnetic 152 | . 152 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 . . Average Corruption 1 | . . . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 34 | . . . . 34 . Projectiles . | . . . . . . Explosions 34 | . . . . 34 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 611 | . 143 27 554 611 203 Average Temperature 167 | . 73 8 135 230 125 Received Heat Transfer 1932 | . 168 159 870 735 . Effects 56 | . . . 15 41 . Shutdowns 20 | . . . 6 14 . Energy Bleed 4 | . . . 2 2 . Interference 10 | . . . 3 7 . Matter Decay 6 | . . . 2 4 . Short Circuit 4 | . . . 1 3 . Damage (minor) 3 | . . . . 3 . Damage (major) 7 | . . . . 7 . Damage (core) 2 | . . . 1 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 1599 | . . . . 1289 310 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 504 | . 120 152 504 491 35 Initial 67 | . . . 31 67 7 Average 130 | . 22 74 213 181 14 Maximum Alert Level 2 | . . . 2 2 . Low Security (%) 71 | 100 100 100 54 49 100 Level 1 24 | . . . 35 46 . Level 2 3 | . . . 10 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . . . 3 8 2 Investigation 5 | . . . 1 2 2 Extermination 2 | . . . . 2 . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison 4 | . . . 1 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 4 9 34 29 3 Peak Tracking Total 7 | . 3 4 7 5 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 5 2 3 5 4 Terminals 13 | . 4 1 2 4 2 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 1 1 . 1 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 13 7 7 11 8 Successful 32 | . 12 6 4 6 4 Failed 14 | . 1 1 3 5 4 Catastrophic 4 | . 1 . . 2 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 9 3 4 9 3 Fabricators 1 | . . . . . 1 Repair Stations 15 | . 4 4 3 . 4 Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 8 2 3 5 1 Record 1 | . . . 1 . . Unreport Threat 2 | . 1 . . 1 . Locate Traps 5 | . 3 1 . 1 . Disarm Traps 1 | . . . . 1 . Recall Investigation 1 | . . . 1 . . Recall Reinforcements 2 | . 1 . . 1 . Recall Assault 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 5 | . 1 1 1 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . 4 4 1 . 3 Scan Component 7 | . 2 2 1 . 2 Repair 5 | . 2 2 . . 1 Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 17 | . 3 2 3 5 4 Full Trace Events 7 | . 1 . 2 2 2 Feedback Events 1 | . . . . 1 . Hackware Fried 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 2 . . 1 Time 122 | . 52 52 . . 18 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3751 | 76 402 678 855 1326 414 Spaces Moved 1671 | 39 223 374 346 532 157 Core 1 | 1 . . . . . Treads 1670 | 38 223 374 346 532 157 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 245 Average Speed 180 | 157 160 160 160 197 254 Slowest Speed 330 | 160 160 160 160 250 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 42 26 41 17 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . 22 . Melee . | . . . . . . Projectile . | . . . . . . AOE 22 | . . . . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2037 | 50 243 409 503 669 163 Wait 44 | . . . 44 . . Move 1666 | 38 222 373 345 531 157 Hop . | . . . . . . Pick Up 27 | 5 4 4 4 10 . Fast Attach 29 | 7 3 4 6 8 1 Attach 23 | . 1 3 6 11 2 Detach 1 | . . . . 1 . Swap 18 | . . . 9 9 . Drop 41 | . 1 3 16 21 . Fire 187 | . 12 22 73 77 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Identified exit to Materials 46 | -11/Scrapyard | Discovered exit to Materials (range 15) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 274 | -10/Materials | Identified exit to Materials 274 | -10/Materials | Discovered exit to Materials (range 3) 312 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Repaired Lgt. Armor Plating 377 | -10/Materials | Repaired Lgt. Ion Engine 451 | -10/Materials | Discovered exit to Materials (range 9) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 822 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Discovered exit to Mines (range 16) 988 | -9/Materials | Identified exit to Materials 988 | -9/Materials | Discovered exit to Materials (range 16) 1106 | -9/Materials | Repaired Lgt. Ion Engine 1135 | -9/Materials | Repaired Assault Rifle 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1232 | -8/Materials | Identified exit to Storage 1232 | -8/Materials | Discovered exit to Storage (range 15) 1497 | -8/Materials | Build established: Hacker-Tank 1849 | -8/Materials | Garrison activated, responded to threat 1994 | -8/Materials | Identified exit to Factory 1994 | -8/Materials | Discovered exit to Factory (range 11) 2012 | -8/Materials | Entered Factory 2012 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2171 | -7/Factory | System Shield fried by hacking feedback 2245 | -7/Factory | Build established: Scavenger-Tank 2316 | -7/Factory | Identified exit to Factory 2316 | -7/Factory | Discovered exit to Factory (range 15) 2486 | -7/Factory | Garrison activated, responded to threat 2540 | -7/Factory | Destroyed 7 combat bots 2719 | -7/Factory | Garrison activated, responded to threat 2808 | -7/Factory | Lost 3 parts (1p1u1w) 2837 | -7/Factory | Garrison activated, responded to threat 3141 | -7/Factory | Build established: Scavenger-Mutant 3303 | -7/Factory | Discovered exit to Factory (range 15) 3338 | -7/Factory | Entered another Factory area 3338 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3400 | -6/Factory | Repaired Broken Lgt. Treads 3642 | -6/Factory | Build established: Scavenger-Tank 3752 | -6/Factory | Self-destructed Last Messages --------------- 03732_ ALERT: All DSF locations entering lockdown mode. 03733_ K-01 Serf destroyed. 03734_ S-27 Virus suffers critical hit (Burn). 03734_ VTOL Module melted. 03734_ S-27 Virus destroyed. 03734_ Switching to secondary target: S-27 Virus. 03737_ S-27 Virus destroyed. 03747_ Acquired 27 matter. 03747_ Triggered Blade Trap. 03747_ Massive razor-sharp blades shoot up from within the floor. 03747_ Prc. Assault Rifle severed. 03749_ >> Machine Analyzer network decryption results: 03749_ Terminal x1 03749_ Triggered Blade Trap. 03749_ Massive razor-sharp blades shoot up from within the floor. 03749_ Arm. Treads severed. 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"""""" #????????? | | ????????#! * #???# """""" #????????? | | ????????# #???# #????????? | | ????????# """T""" #???# #????????? | | ????????###########???###################????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 33 Energy Capacity 440 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkShadingBank Manual? 0 Play Time 00:39:17 Cumulative 6.8 hours Start 2024.08.28 @ 20:25:59 End 2024.09.10 @ 00:37:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f4258e7-b2c9-4b76-b99c-20697fd7c606