Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.10 @ 00:37:53

Player: Philken

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2715)     2715
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (87)                 87
              TOTAL SCORE: 6252

 Bonus
-------
High Alert Combat Kills    87

 Cogmind 
---------
Core Integrity             829/850
Matter                     349/400
Energy                     250/250
System Corruption          0%
Temperature                Cool (51)
Movement                   Treading (320) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Deuterium Engine
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (7) ------
  Improved Heat Sink
    Medium Storage Unit
    Medium Matter Pod
           Machine Analyzer
  Improved Targeting Computer
  Improved Medium Armor Plating
           Reflective Plating
>          --- WEAPON (4) -------
           Particle Gun
           Gatling Laser
>          --- INVENTORY (10) ---
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
           Particle Gun

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
      Light Treads
    Armored Treads
>           --- UTILITY ----------
   Improved Heat Sink
     Medium Storage Unit
     Medium Matter Pod
            Machine Analyzer
   Improved Targeting Computer
   Improved Medium Armor Plating
            Reflective Plating
>           --- WEAPON -----------
            Particle Gun
            Gatling Laser
  Precision Assault Rifle
>           --- INVENTORY --------
      Light Nuclear Core
            Aluminum Leg
            Aluminum Leg
            Particle Gun
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              9    | .   1   2   2   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   1   1   1   1   1   
  Weapon                   2    | .   .   .   1   1   .   
Parts Attached             70   | 7   4   7   21  28  3   
  Power                    15   | 1   1   2   5   5   1   
    Engine                 10   | 1   1   2   3   2   1   
    Core                   5    | .   .   .   2   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 2   .   1   4   7   1   
    Treads                 15   | 2   .   1   4   7   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  26   | 2   2   2   8   11  1   
    Device                 3    | .   .   .   2   1   .   
    Storage                2    | 1   .   .   .   1   .   
    Processor              5    | .   .   .   1   4   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             15   | 1   2   2   4   5   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   1   2   4   5   .   
    Energy Gun             4    | 1   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   2   4   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 7    | .   .   .   1   6   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   4   .   
  Weapon                   1    | .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   1   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   98  96  97  91  91  
  Engine                   8    | .   11  18  11  1   5   
  Core                     6    | .   .   .   4   12  12  
  Treads                   16   | .   25  20  16  14  11  
  Device                   1    | .   .   .   1   2   6   
  Storage                  9    | .   12  10  8   9   12  
  Processor                7    | .   .   .   5   12  12  
  Hackware                 1    | .   .   .   5   .   .   
  Protection               18   | .   24  28  17  14  11  
  Energy Gun               3    | .   4   .   .   5   12  
  Ballistic Gun            18   | .   20  19  24  16  5   
Peak Build Rating          42   | 7   8   13  23  36  42  
  Average Rating           22   | 5   7   10  20  29  41  
  On Entrance              14   | .   7   8   13  22  36  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 20  21  28  38  39  51  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  
  Most Carried             10   | 5   8   10  10  10  6   
  Average Carried          7    | 2   7   7   9   6   4   
  Final Capacity           10   | 10  10  10  10  10  10  
  Final Carried            9    | 5   8   9   9   6   4   

 Class Distribution 
--------------------
 32% | Hacker-Mutant
 30% | Scavenger-Tank
 20% | Hacker-Tank
  9% | Scavenger-Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
  Hacker-Mutant | -10/Materials
  Hacker-Mutant | -9/Materials
    Hacker-Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2192 | 160  166  222  771  846  27   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3761 | .    284  425  1531 1445 76   
  Parts                    202  | .    13   26   86   72   5    
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           2    | .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  58   | .   4   5   24  22  3   
  Guns                     57   | .   4   5   24  21  3   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          11   | .   2   3   5   1   .   
  Worker                   4    | .   .   1   .   3   .   
  Builder                  3    | .   .   .   1   2   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 12   | .   1   1   5   5   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  7    | .   .   2   4   1   .   
  Swarmer                  12   | .   .   .   7   2   3   
  Grunt                    26   | .   4   2   10  10  .   
  Sentry                   14   | .   .   3   6   5   .   
  Hunter                   4    | .   .   .   1   3   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           11   | .   5   4   9   11  3   
  Combat Bots Only         7    | .   3   1   6   7   3   
Max Kills in Single Turn   2    | .   1   1   2   2   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        609  | .    30   34   191  342  12   
  Missed                   175  | .    9    4    50   108  4    
Damage Taken               3294 | .    180  249  1195 1594 76   
  Core                     564  | .    36   54   170  283  21   
  Absorbed by Shields      8    | .    .    .    8    .    .    
  Redirected to Shielding  397  | .    7    24   48   318  .    
  Ignored by Resistances   2337 | .    113  164  942  1070 48   
  Regen/Repaired (Parts)   246  | .    81   52   .    .    113  
Core Remaining (%)         79   | 100  85   86   69   59   .    
Volleys Fired              187  | .    12   22   73   77   3    
  Largest                  4    | .    2    2    3    4    3    
  Hottest                  173  | .    60   40   63   173  173  
Shots Fired                525  | .    24   44   202  246  9    
  Gun                      525  | .    24   44   202  246  9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  476  | .    12   44   202  215  3    
  Thermal                  37   | .    .    .    .    31   6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          12   | .    12   .    .    .    .    
  Robot Hit Streak         64   | .    11   35   64   40   18   
  Robot Miss Streak        3    | .    1    2    3    2    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        20   | .    1    1    10   7    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    
Shots Hit Robots           444  | .    20   39   167  212  6    
  Core Hits                195  | .    10   17   76   86   6    
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed 5    | .    1    .    3    1    .    
  Critical Strikes         11   | .    2    .    5    3    1    
    Burn                   3    | .    .    .    .    2    1    
    Destroy                7    | .    1    .    5    1    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6005 | .    284  504  1936 3182 99   
  Guns                     5487 | .    284  504  1936 2664 99   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               518  | .    .    .    .    518  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4721 | .    132  504  1936 2149 .    
  Thermal                  614  | .    .    .    .    515  99   
  Explosive                518  | .    .    .    .    518  .    
  Electromagnetic          152  | .    152  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            34   | .    .    .    .    34   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               34   | .    .    .    .    34   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        611  | .    143  27   554  611  203  
  Average Temperature      167  | .    73   8    135  230  125  
  Received Heat Transfer   1932 | .    168  159  870  735  .    
  Effects                  56   | .    .    .    15   41   .    
    Shutdowns              20   | .    .    .    6    14   .    
    Energy Bleed           4    | .    .    .    2    2    .    
    Interference           10   | .    .    .    3    7    .    
    Matter Decay           6    | .    .    .    2    4    .    
    Short Circuit          4    | .    .    .    1    3    .    
    Damage (minor)         3    | .    .    .    .    3    .    
    Damage (major)         7    | .    .    .    .    7    .    
    Damage (core)          2    | .    .    .    1    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    2    1    
  Heat Transferred         1599 | .    .    .    .    1289 310  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             504  | .   120 152 504 491 35  
  Initial                  67   | .   .   .   31  67  7   
  Average                  130  | .   22  74  213 181 14  
Maximum Alert Level        2    | .   .   .   2   2   .   
  Low Security (%)         71   | 100 100 100 54  49  100 
  Level 1                  24   | .   .   .   35  46  .   
  Level 2                  3    | .   .   .   10  4   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   3   8   2   
  Investigation            5    | .   .   .   1   2   2   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            2    | .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           3    | .   .   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              79   | .   4   9   34  29  3   
  Peak Tracking Total      7    | .   3   4   7   5   3   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            4    | .   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          4    | .   .   .   .   4   .   
  Max in Single Turn       2    | .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          19   | .   5   2   3   5   4   
  Terminals                13   | .   4   1   2   4   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          4    | .   1   1   1   .   1   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   13  7   7   11  8   
  Successful               32   | .   12  6   4   6   4   
  Failed                   14   | .   1   1   3   5   4   
    Catastrophic           4    | .   1   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                28   | .   9   3   4   9   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          15   | .   4   4   3   .   4   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   8   2   3   5   1   
  Record                   1    | .   .   .   1   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   
  Locate Traps             5    | .   3   1   .   1   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Recall Reinforcements    2    | .   1   .   .   1   .   
  Recall Assault           1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              5    | .   1   1   1   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       12   | .   4   4   1   .   3   
  Scan Component           7    | .   2   2   1   .   2   
  Repair                   5    | .   2   2   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         17   | .   3   2   3   5   4   
  Full Trace Events        7    | .   1   .   2   2   2   
  Feedback Events          1    | .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   2   2   .   .   1   
  Time                     122  | .   52  52  .   .   18  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3751 | 76   402  678  855  1326 414  
Spaces Moved               1671 | 39   223  374  346  532  157  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   1670 | 38   223  374  346  532  157  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  245  
  Average Speed            180  | 157  160  160  160  197  254  
  Slowest Speed            330  | 160  160  160  160  250  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 3    42   26   41   17   5    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          22   | .    .    .    .    22   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      22   | .    .    .    .    22   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2037 | 50  243 409 503 669 163 
  Wait                     44   | .   .   .   44  .   .   
  Move                     1666 | 38  222 373 345 531 157 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  27   | 5   4   4   4   10  .   
  Fast Attach              29   | 7   3   4   6   8   1   
  Attach                   23   | .   1   3   6   11  2   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     18   | .   .   .   9   9   .   
  Drop                     41   | .   1   3   16  21  .   
  Fire                     187  | .   12  22  73  77  3   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   46 | -11/Scrapyard | Identified exit to Materials
   46 | -11/Scrapyard | Discovered exit to Materials (range 15)
   77 | -11/Scrapyard | Entered Materials
   77 | -10/Materials | Evolved 1 slot: Utility x1
  274 | -10/Materials | Identified exit to Materials
  274 | -10/Materials | Discovered exit to Materials (range 3)
  312 | -10/Materials | Build established: Hacker-Mutant
  346 | -10/Materials | Repaired Lgt. Armor Plating
  377 | -10/Materials | Repaired Lgt. Ion Engine
  451 | -10/Materials | Discovered exit to Materials (range 9)
  479 | -10/Materials | Entered another Materials area
  479 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  822 | -9/Materials  | Identified exit to Mines
  822 | -9/Materials  | Discovered exit to Mines (range 16)
  988 | -9/Materials  | Identified exit to Materials
  988 | -9/Materials  | Discovered exit to Materials (range 16)
 1106 | -9/Materials  | Repaired Lgt. Ion Engine
 1135 | -9/Materials  | Repaired Assault Rifle
 1157 | -9/Materials  | Entered another Materials area
 1157 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1232 | -8/Materials  | Identified exit to Storage
 1232 | -8/Materials  | Discovered exit to Storage (range 15)
 1497 | -8/Materials  | Build established: Hacker-Tank
 1849 | -8/Materials  | Garrison activated, responded to threat
 1994 | -8/Materials  | Identified exit to Factory
 1994 | -8/Materials  | Discovered exit to Factory (range 11)
 2012 | -8/Materials  | Entered Factory
 2012 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2171 | -7/Factory    | System Shield fried by hacking feedback
 2245 | -7/Factory    | Build established: Scavenger-Tank
 2316 | -7/Factory    | Identified exit to Factory
 2316 | -7/Factory    | Discovered exit to Factory (range 15)
 2486 | -7/Factory    | Garrison activated, responded to threat
 2540 | -7/Factory    | Destroyed 7 combat bots
 2719 | -7/Factory    | Garrison activated, responded to threat
 2808 | -7/Factory    | Lost 3 parts (1p1u1w)
 2837 | -7/Factory    | Garrison activated, responded to threat
 3141 | -7/Factory    | Build established: Scavenger-Mutant
 3303 | -7/Factory    | Discovered exit to Factory (range 15)
 3338 | -7/Factory    | Entered another Factory area
 3338 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3400 | -6/Factory    | Repaired Broken Lgt. Treads
 3642 | -6/Factory    | Build established: Scavenger-Tank
 3752 | -6/Factory    | Self-destructed

 Last Messages 
---------------
03732_ ALERT: All DSF locations entering lockdown
  mode.
03733_ K-01 Serf destroyed.
03734_ S-27 Virus suffers critical hit (Burn).
03734_ VTOL Module melted.
03734_ S-27 Virus destroyed.
03734_ Switching to secondary target: S-27 Virus.
03737_ S-27 Virus destroyed. <x2>
03747_ Acquired 27 matter.
03747_ Triggered Blade Trap.
03747_ Massive razor-sharp blades shoot up from
  within the floor.
03747_ Prc. Assault Rifle severed.
03749_ >> Machine Analyzer network decryption
  results:
03749_   Terminal x1
03749_ Triggered Blade Trap.
03749_ Massive razor-sharp blades shoot up from
  within the floor.
03749_ Arm. Treads severed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????"??"?"?"???????????????????? |
| ??????????????????????"??"?"?"???????????????????? |
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| ??????????????????????"??????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########+???????????????????????????????????????? |
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| ############         #[%=  #              #??????? |
|            #   """"  # %=  #              #??????? |
|            #   ""R"" # ^^@[+*             #??????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          33
Energy Capacity            440
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Corruption Block           8
Armor Coverage             375
Resistance: KI             35
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                40
Targeting Accuracy         11
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PitchforkShadingBank
  Manual?         0
Play Time         00:39:17
  Cumulative      6.8 hours
  Start           2024.08.28 @ 20:25:59
  End             2024.09.10 @ 00:37:53
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          15
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f4258e7-b2c9-4b76-b99c-20697fd7c606