Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.17 @ 15:50:31 Player: Ozzy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (179) 895 Value Destroyed (5353) 5353 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9308 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 198/300 Energy 77/100 System Corruption 4% Temperature Cool (74) Movement Walking (330) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY (7) ------ Advanced Heat Sink Cargo Storage Unit Enhanced Optical Array Weapon Cycler Improved Light Armor Plating Medium Reflective Plating > --- WEAPON (3) ------- Proton Cannon Phase Cannon Compact Ion Cannon > --- INVENTORY (30) --- Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Medium Matter Pod (100) Large Matter Pod (150) Machine Analyzer Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating EM Shield Hacking Suite Drone Bay (2/2) Proton Cannon Proton Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Cargo Storage Unit Enhanced Optical Array Weapon Cycler Improved Light Armor Plating Medium Reflective Plating > --- WEAPON ----------- Proton Cannon Phase Cannon Compact Ion Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Medium Matter Pod Large Matter Pod Machine Analyzer Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating EM Shield Drone Bay Proton Cannon Proton Cannon Heavy Flak Cannon [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Cargo Storage Unit Device Improved Terrain Scanner Storage Cargo Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 1 1 Utility 5 | . 1 2 2 . . Weapon 1 | . . . . 1 . Parts Attached 77 | 12 2 4 5 25 29 Power 10 | 1 1 . . 3 5 Engine 6 | 1 . . . 2 3 Core 4 | . 1 . . 1 2 Reactor . | . . . . . . Propulsion 16 | 4 . . . 5 7 Treads 4 | 2 . . . 2 . Leg 12 | 2 . . . 3 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 3 1 2 3 11 9 Device 12 | 2 . 1 1 5 3 Storage 2 | . 1 1 . . . Processor 7 | . . . 1 3 3 Hackware . | . . . . . . Protection 8 | 1 . . 1 3 3 Artifact . | . . . . . . Weapon 22 | 4 . 2 2 6 8 Energy Gun 2 | . . 1 . . 1 Energy Cannon 7 | . . . . 2 5 Ballistic Gun 9 | 2 . 1 1 4 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher . | . . . . . . Special Weapon 2 | 2 . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 33 | . . . 1 21 11 Power 5 | . . . . 2 3 Propulsion 5 | . . . . 4 1 Utility 11 | . . . 1 8 2 Weapon 12 | . . . . 7 5 Highest Loss Streak 5 | . . . 1 5 2 To Critical Strikes . | . . . . . . Average Backups 11 | 3 5 5 8 11 17 Power 2 | . . . . 3 4 Propulsion 1 | . . . . 1 2 Utility 5 | 2 5 5 3 4 8 Weapon 1 | . . . 3 1 2 Tool/Special . | . . . . . . Unused Backups 23 | 1 . . . 1 21 Power 5 | . . . . . 5 Propulsion 4 | . . . . 1 3 Utility 11 | 1 . . . . 10 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 98 90 90 82 89 Engine 4 | . 3 . . 2 7 Core 4 | . 8 10 8 3 3 Treads 8 | . 25 20 16 10 . Leg 11 | . . . . 5 22 Device 16 | . 12 19 24 14 16 Storage 7 | . 10 10 8 7 6 Processor 6 | . . . 8 8 6 Protection 8 | . 12 10 7 7 7 Energy Gun 1 | . . 2 6 1 . Energy Cannon 5 | . . . . 1 11 Ballistic Gun 9 | . 25 17 8 14 2 Ballistic Cannon 1 | . . . 1 1 2 Peak Build Rating 79 | 9 12 16 23 41 79 Average Rating 39 | 8 11 14 20 35 67 On Entrance 16 | . 9 12 16 23 40 Naked Turns . | . . . . . . Heaviest Build 191 | 12 22 156 159 176 191 Greatest Support 76 | 40 40 40 40 76 72 Greatest Overweight (x) 49 | 1 . 3 3 49 11 Average Overweight (x) 2 | . . 3 3 3 2 Largest Inventory Capacity 30 | 5 10 30 30 30 30 Average Capacity 24 | 5 9 30 30 30 30 Most Carried 28 | 5 8 7 12 17 28 Average Carried 12 | 3 5 5 8 11 18 Final Capacity 30 | 5 10 30 30 30 30 Final Carried 28 | 3 8 7 12 12 28 Class Distribution -------------------- 28% | Hauler-Tank 21% | Hacker-Mutant 17% | Hauler-Mutant 17% | Hauler-Gunner 8% | Hauler-Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Gunner | -7/Factory Hauler-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 4248 | 475 370 112 215 1806 1270 Remotely 1358 | . . . 215 1143 . Salvage Created 7489 | 275 237 153 439 2368 4017 Parts 370 | 27 12 10 18 138 165 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 8 | . . . . 1 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 95 | . 5 5 6 35 44 Guns 50 | . 5 5 3 29 8 Cannons 34 | . . . 2 6 26 AOE 5 | . . . . . 5 Classes Destroyed 15 | 3 2 2 2 5 1 Worker 19 | 4 . . . 9 6 Builder 21 | . . . . 11 10 Tunneler 8 | 6 . . . 1 1 Hauler 2 | . . . 1 1 . Recycler 18 | 1 . . . 7 10 Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 14 | . 1 . 4 3 6 Swarmer 14 | . . 3 . 3 8 Grunt 39 | . 5 . 3 16 15 Brawler 2 | . . . . 1 1 Duelist 8 | . . . . 4 4 Sentry 11 | . . 2 2 3 4 Hunter 6 | . . . 1 2 3 Programmer 15 | . . . . 6 9 Best Kill Streak 8 | 3 2 3 3 8 7 Combat Bots Only 6 | . 2 3 3 4 6 Max Kills in Single Turn 3 | 1 1 1 1 3 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 739 | . 23 40 40 354 282 Missed 225 | . 4 14 11 107 89 Hits 514 | . 19 26 29 247 193 Melee 43 | . . . . 43 . Projectile 471 | . 19 26 29 204 193 Critical Strikes 29 | . . 1 2 23 3 Damage Taken 6268 | 75 134 150 275 3125 2509 Core 1502 | 75 13 17 62 484 851 Absorbed by Shields . | . . . . . . Ignored by Resistances 3246 | . 87 100 169 1654 1236 Core Remaining (%) 69 | 70 64 95 88 30 . Volleys Fired 524 | 134 25 19 39 149 158 Largest 3 | 2 2 2 2 3 3 Hottest 250 | 200 40 40 79 121 250 Shots Fired 1146 | 192 50 38 77 392 397 Gun 616 | 66 50 38 69 336 57 Cannon 404 | . . . 8 56 340 Launcher . | . . . . . . Special 126 | 126 . . . . . Kinetic 650 | 66 50 38 47 342 107 Thermal 354 | 126 . . 30 38 160 Explosive . | . . . . . . Electromagnetic 142 | . . . . 12 130 Robot Hit Streak 49 | 15 23 14 16 49 34 Robot Miss Streak 5 | 2 2 4 2 4 5 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . . . . 5 . Max Gunslinging Chain 2 | . . . . 2 . Shots Hit Robots 760 | 46 41 27 56 309 281 Core Hits 433 | 20 15 8 22 205 163 Critical Kills 5 | . . . . 2 3 Critical Parts Destroyed 4 | . . . . 4 . Critical Strikes 28 | . . . 5 14 9 Burn 11 | . . . 5 5 1 Meltdown 3 | . . . . . 3 Destroy 6 | . . . . 6 . Blast 5 | . . . . 3 2 Corrupt 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 16787 | 344 424 285 917 5708 9109 Guns 7468 | 344 424 279 740 4682 999 Cannons 8443 | . . . 177 891 7375 Explosions 870 | . . . . 135 735 Melee . | . . . . . . Ramming 6 | . . 6 . . . Kinetic 8501 | 344 424 279 554 4915 1985 Thermal 4948 | . . . 363 487 4098 Explosive 135 | . . . . 135 . Electromagnetic 3197 | . . . . 171 3026 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . 10 4 Average Corruption 3 | . . . . 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 100 | . . . . 46 54 Message Errors 22 | . . . . 9 13 Matter Fused 37 | . . . . 17 20 Heat Flow Errors 12 | . . . . 7 5 Energy Discharges 10 | . . . . 4 6 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 10 | . . . . 5 5 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . 1 1 Alerts 2 | . . . . . 2 Weapon Failures 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 527 | . . . . 62 465 Projectiles 351 | . . . . 5 346 Explosions 176 | . . . . 57 119 Melee . | . . . . . . Knockbacks 18 | . . . 2 8 8 Impact . | . . . . . . Kinetic 17 | . . . 2 8 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 118 | . . . . . 118 Shots 2 | . . . . . 2 Rammed 4 | . 1 1 2 . . Targets Rammed 4 | . 1 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 778 | 561 40 31 87 429 778 Average Temperature 146 | 176 13 5 29 78 192 Received Heat Transfer 1566 | . 120 45 153 717 531 Effects 113 | 22 . . . 5 86 Shutdowns 30 | 3 . . . 1 26 Energy Bleed 16 | 5 . . . 1 10 Interference 22 | 6 . . . 3 13 Matter Decay 8 | 2 . . . . 6 Short Circuit 12 | 3 . . . . 9 Damage (minor) 3 | . . . . . 3 Damage (major) 16 | 1 . . . . 15 Damage (core) 6 | 2 . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Fried 20 | . . . . . 20 Impact Corruptions . | . . . . . . Robots Melted 4 | . . . 1 . 3 Combat Hostiles 3 | . . . 1 . 2 Parts Melted 15 | . . . 4 4 7 Heat Transferred 7645 | . . . 1295 1554 4796 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 98 Level 1 . | . . . . . 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 216 | 10 35 70 66 85 216 Initial . | . . . . . . Average 13 | . 4 13 8 10 24 Influence Increases 3181 | 55 158 149 226 1129 1464 Destroy 0b10 Robot/C 1900 | . 100 100 120 700 880 Destroy 0b10 Robot/NC 420 | 55 5 . 25 165 170 Destroy Leader 562 | . 32 30 50 178 272 Successful Hack 59 | . 6 19 14 7 13 Disable Machine 52 | . . . . 16 36 Destroy Structure 98 | . . . 2 18 78 Lose Combat Pursuer 90 | . 15 . 15 45 15 Influence Decreases 3151 | 55 158 149 226 1129 1434 Time Decay 2992 | 55 158 149 226 1044 1360 Lost Part 159 | . . . . 85 74 Squads Dispatched 32 | . 1 1 . 11 19 Investigation 5 | . 1 . . 1 3 Extermination 13 | . . . . 6 7 Reinforcement 5 | . . 1 . 1 3 Assault . | . . . . . . Garrison 9 | . . . . 3 6 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 9 9 15 45 56 Peak Tracking Total 5 | . 2 3 2 5 4 Tactical Retreats 5 | . 1 . 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 9 | . 9 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . . . 4 9 Max in Single Turn 3 | . . . . 3 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 4 2 2 2 3 Terminals 13 | . 4 2 2 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 57 | . 15 9 14 8 11 Successful 37 | . 13 7 7 5 5 Failed 20 | . 2 2 7 3 6 Catastrophic 6 | . . . 1 1 4 Database Lockouts . | . . . . . . Manual 25 | . 1 7 7 4 6 Terminals 57 | . 15 9 14 8 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 37 | . 13 7 7 5 5 Record 16 | . 5 . 4 4 3 Level Access Points 4 | . . 1 2 1 . Branch Access Points 2 | . . 1 1 . . Emergency Access Points 4 | . 1 3 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 3 | . 3 . . . . Zone Layout 7 | . 3 2 . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 4 1 2 1 3 Full Trace Events 9 | . 2 1 2 1 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 7169 | 1183 647 508 807 2761 1263 Optics 3261 | . . . 807 1191 1263 Terrain 4232 | 1183 647 508 807 1087 . Traps 2317 | . . . . 2317 . Seismic 2194 | . . 503 807 884 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 10696 | 1641 647 508 807 3219 3874 Spaces Moved 2977 | 580 355 111 164 635 1132 Core 79 | 76 . . . 3 . Treads 1042 | 17 355 111 164 395 . Legs 1856 | 487 . . . 237 1132 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 400 400 240 256 Average Speed 283 | 131 160 400 400 422 293 Slowest Speed 2500 | 190 160 400 400 2500 890 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 32 | 28 69 14 27 19 38 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 40 | 25 . . . . 15 Terrain Destroyed 131 | 35 . . 1 15 80 Melee . | . . . . . . Projectile 76 | 35 . . 1 1 39 AOE 55 | . . . . 14 41 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4082 | 1025 389 140 235 872 1421 Wait 349 | 278 . . 18 11 42 Move 2972 | 579 354 110 163 634 1132 Hop . | . . . . . . Pick Up 109 | 15 6 3 8 34 43 Fast Attach 1 | 1 . . . . . Attach 62 | 6 1 3 3 31 18 Detach 1 | . . . . . 1 Swap 39 | 6 1 2 2 12 16 Drop 21 | 6 1 2 . 1 11 Fire 524 | 134 25 19 39 149 158 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . 1 1 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 1642 | -11/Scrapyard | Entered Materials 1642 | -10/Materials | Evolved 1 slot: Utility x1 1643 | -10/Materials | Build established: Hacker-Mutant 1716 | -10/Materials | Identified exit to Mines 1716 | -10/Materials | Discovered exit to Mines (range 15) 1928 | -10/Materials | Identified exit to Materials 1928 | -10/Materials | Discovered exit to Materials (range 16) 2147 | -10/Materials | Identified exit to Subcaves 2147 | -10/Materials | Discovered exit to Subcaves (range 10) 2265 | -10/Materials | Discovered exit to Materials (range 16) 2289 | -10/Materials | Entered another Materials area 2289 | -9/Materials | Evolved 2 slots: Utility x2 2390 | -9/Materials | Identified exit to Mines 2390 | -9/Materials | Identified exit to Materials 2581 | -9/Materials | Build established: Hauler-Mutant 2797 | -9/Materials | Entered another Materials area 2797 | -8/Materials | Evolved 2 slots: Utility x2 2861 | -8/Materials | Identified exit to Factory 3099 | -8/Materials | Build established: Scavenger-Mutant 3604 | -8/Materials | Entered Factory 3604 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4094 | -7/Factory | Build established: Hauler-Gunner 4408 | -7/Factory | Identified exit to Lower Caves 4408 | -7/Factory | Discovered exit to Lower Caves (range 5) 4741 | -7/Factory | Lost 5 parts (1p2u2w) 5010 | -7/Factory | Lost 5 parts (2n3w) 5699 | -7/Factory | Build established: Hauler-Skirmisher 5825 | -7/Factory | Garrison activated, responded to threat 6204 | -7/Factory | Identified exit to Factory 6330 | -7/Factory | Build established: Hauler-Mutant 6365 | -7/Factory | Crushed by falling debris 6365 | -7/Factory | Core integrity fell below 50% 6529 | -7/Factory | System corruption reached 10% 6823 | -7/Factory | Entered another Factory area 6823 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6844 | -6/Factory | Build established: Hauler-Tank 7145 | -6/Factory | Garrison activated, responded to threat 7457 | -6/Factory | Garrison activated, responded to threat 9420 | -6/Factory | Core integrity fell below 50% 9445 | -6/Factory | Identified exit to Lower Caves 9445 | -6/Factory | Discovered exit to Lower Caves (range 19) 10660 | -6/Factory | Core integrity fell below 20% 10697 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- to cycle. 10680_ G-50 Soldier destroyed. 10682_ K-01 Serf collects debris. 10682_ Penetrated by Slug. 10684_ Slug penetrates Wall. 10685_ K-01 Serf collects debris. 10685_ Penetrated by Slug. 10687_ Slug penetrates Wall. 10689_ Penetrated by Slug. 10689_ K-01 Serf collects debris. 10690_ Slug penetrates Wall. 10692_ Wall collapses. 10692_ Penetrated by Slug. 10693_ K-01 Serf collects debris. 10693_ Terminal disabled. 10693_ Penetrated by Slug. 10696_ K-01 Serf collects debris. 10697_ Penetrated by Slug. 10697_ Lgt. Angular Momentum Engine destroyed. 10697_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???# # #????????????????????????? | | ???# #"" #????????????????????????? | | ???# #"" """" #????????????????????????? | | ???# #"T """" *#????????????????????????? | | ???# #"" """" #????????????????????????? | | ???# #"" """" #????????????????????????? | | ???# # """" #????????????????????????? | | ???# # """" #????????????????????????? | | ???# + """ #????????????????????????? | | ???# %^# #????????????????????????? | | ???# + =#????????????????????????? | | ???# %" #????????????????????????? | | ???# ##############????????????????????????? | | ???# "#????????????????????????????????????? | | ???# ##????????????###?????????????????????? | | #######+#"######?????????# ?????????????????????? | | #?????????# ?????????????????????? | | """ """ #???###???# ?????????????????????? | | """"" """"" ###?#"#???# ?????????????????????? | | """"" """"" #"### ##### ?????????????????????? | | #! ## ?????????????????????? | | """ """ # ## ?????????????????????? | | """"" """"" # =/ ## ?????????????????????? | | / """"" """"" !# %/ ## ?????????????????????? | | # = ]########### #??????????? | | / #[! % ;@ ;h ""?????? | | ################%"T" # /h ??? | | # """ #!""" ; """" # ""?????? | | # "T" # # ""T"" #??????????? | | # ########## ???????????? | | # """" """" ## # ^ ^ #??????????? | | ### """" """" ## """" # ^ #??????????? | | # """" """" ## ""R" + ?????????? | | # """" """" ## "" " # """ """ ???????? | | + """" """" ## # """ """ ??????? | | # """" """" ## #! """ """ ??????? | | # """" """" ####?####%= ? ??????? | | # # #??# #??#*= """?""" ?? ? ??????? | | # # #??# #??# k """??"" ????????????? | | # #####################; =% ""??????????????????? | | # #????# #;%=* ???????????????????? | | # #????# """ """ """ #;! ???????????????????? | | # #????# """ """ """ ## ###???????????????????? | | # #????# """ """ """ ## #?????????????????????? | | # ###### #? ??????????????????????? | | %% / #? ??????????????????????? | | ###########+######## #?????????????????????? | | %%#?####### #?????????????????????? | | #? # ######?????????????????????????? | | "" # # #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 50 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please root@ Challenges ------------ None Game ------ Seed OpticalCompositeNukerbomber Manual? 0 Play Time 01:16:56 Cumulative 17.6 hours Start 2025.05.17 @ 14:30:50 End 2025.05.17 @ 15:50:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 17 Rogue 0 Adventurer 0 Explorer 17 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de1bb8c9-9d2a-4649-b16a-0ffeea597c75