Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.21 @ 14:13:10 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (266) 1330 Value Destroyed (9672) 9672 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 16715 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 389 Friendly Fire -74 Cogmind --------- Core Integrity 681/1150 Matter 625/650 Energy 28/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit High-capacity Matter Pod Compact Matter Pod Gravity Neutralizer Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved Titanium Leg Enhanced Armored Leg Improved Kinecellerator Plasma Sword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Matter Pod High-capacity Matter Pod Matter Compressor Enhanced Optical Array Experimental Optical Array Improved Thermal Defense Suite > --- WEAPON ----------- Coil Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Fission Core Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Cooling System Compact Matter Pod Improved Kinecellerator Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Coil Gun Plasma Sword [Rating: 114] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Advanced Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon KE Penetrator Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Slots Evolved 13 | . 1 . 2 2 2 . . 4 2 Power 2 | . 1 . . . . . . 1 . Propulsion 2 | . . . . 2 . . . . . Utility 6 | . . . 2 . 2 . . 2 . Weapon 3 | . . . . . . . . 1 2 Parts Attached 160 | 7 2 12 8 25 2 20 6 34 44 Power 26 | 1 1 3 1 4 . 6 . 4 6 Engine 13 | 1 1 2 1 4 . 2 . 2 . Core 8 | . . 1 . . . 4 . 2 1 Reactor 5 | . . . . . . . . . 5 Propulsion 47 | 2 . 3 3 16 . 4 4 5 10 Treads 2 | 2 . . . . . . . . . Leg 45 | . . 3 3 16 . 4 4 5 10 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 2 . 1 2 1 2 2 2 12 9 Device 14 | . . . 2 1 1 . . 5 5 Storage 9 | 1 . . . . . . 1 5 2 Processor 7 | 1 . 1 . . . 1 1 1 2 Hackware 1 | . . . . . 1 . . . . Protection 2 | . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . Weapon 54 | 2 1 5 2 4 . 8 . 13 19 Energy Gun 2 | 1 . 1 . . . . . . . Energy Cannon 3 | . . 1 1 1 . . . . . Ballistic Gun 39 | 1 . 1 1 . . 8 . 11 17 Ballistic Cannon 5 | . 1 1 . 2 . . . . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 3 | . . . . 1 . . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 1 . 3 . 4 4 Parts Lost 59 | . . 5 1 . . 7 1 12 33 Power 14 | . . 2 . . . . . 3 9 Propulsion 11 | . . 1 . . . 3 . . 7 Utility 13 | . . 1 . . . 2 1 4 5 Weapon 21 | . . 1 1 . . 2 . 5 12 Highest Loss Streak 16 | . . 5 1 . . 1 1 3 16 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 97 | . 100 94 99 98 100 93 97 98 96 Engine 10 | . 25 21 17 15 14 10 . 3 3 Core 4 | . . . 2 . . 3 14 12 4 Reactor 1 | . . . . . . . . . 5 Treads 2 | . 25 12 . . . . . . . Leg 21 | . . 10 20 33 28 25 28 22 19 Device 10 | . . . 20 15 21 12 1 7 11 Storage 12 | . 12 12 10 8 7 7 10 15 19 Processor 10 | . 12 11 10 8 7 11 21 12 6 Protection 2 | . . . . . . 6 7 6 1 Energy Gun 1 | . 7 7 . . . . . . . Energy Cannon 2 | . . . 7 8 7 3 . . . Ballistic Gun 10 | . 12 4 1 . . 9 14 15 23 Ballistic Cannon 4 | . 4 11 10 7 7 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 98 | 18 22 30 36 36 36 43 39 80 98 Greatest Support 102 | 40 40 40 20 80 80 80 72 80 102 Greatest Overweight (x) 6 | 1 . 6 3 2 . 1 1 1 2 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 10 15 15 Average Capacity 11 | 9 10 10 10 10 10 10 10 11 15 Most Carried 15 | 4 9 10 10 10 10 10 10 13 15 Average Carried 9 | 2 4 9 9 9 8 9 9 7 13 Final Capacity 15 | 10 10 10 10 10 10 10 10 15 15 Final Carried 13 | 4 9 10 10 10 10 10 9 13 4 Class Distribution -------------------- 54% | Hacker-Mutant 15% | Hacker-Gunner 12% | Scavenger-Tank 8% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Matter Collected 8021 | 254 38 926 281 494 215 691 422 1821 2879 Remotely . | . . . . . . . . . . Salvage Created 12535 | 71 186 392 819 1358 811 1585 683 2580 4050 Parts 603 | 3 6 12 57 66 50 85 18 125 181 Haulers Intercepted 24 | . . . 3 6 1 5 . 4 5 Recyclers Shooed 8 | . . . 2 . . 1 1 4 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 187 | . 2 22 14 18 15 23 4 38 51 Melee 3 | . . . . . . . . 3 . Guns 112 | . 1 14 2 . . 14 4 35 42 Cannons 68 | . . 8 12 17 15 9 . . 7 AOE 3 | . 1 . . . . . . . 2 Classes Destroyed 16 | 1 2 3 6 1 1 . . 2 . Worker 21 | . . 1 2 1 . 2 . 8 7 Builder 16 | . . . 2 2 . 1 . 4 7 Hauler 24 | . . . 3 6 1 5 . 4 5 Recycler 21 | 1 1 1 1 4 1 1 8 3 . Mechanic 3 | . . . 2 . . . . 1 . Operator 3 | . . . 1 . 1 1 . . . Watcher 10 | . 1 . 2 2 . 2 . . 3 Swarmer 24 | . . 4 2 4 2 . . 11 1 Grunt 76 | . 2 4 10 9 5 10 . 10 26 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . 1 . . . . . 1 Sentry 29 | . . . 1 4 5 11 3 4 1 Hunter 21 | . . . . 1 . 2 . 8 10 Programmer 18 | . . . . . 3 . 1 3 11 Behemoth 2 | . . . . . . . . 1 1 Assembled 14 | . . 14 . . . . . . . Best Kill Streak 33 | 1 2 12 7 4 3 6 9 33 11 Combat Bots Only 12 | . 2 12 4 3 3 5 2 6 9 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 1 2 2 Gunslinging 1 | . . 1 . . . . . 1 1 Exploded 1 | . 1 . . . . . . . 1 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Damage Taken 10559 | . 73 761 113 391 505 1445 213 2589 4469 Core 1339 | . 33 200 . 76 86 249 33 193 469 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 103 | . . . . . . 42 4 43 14 Regen/Repaired (Parts) 341 | . . . . 179 . . . . 162 Core Remaining (%) 69 | 100 . 6 100 86 . . 47 80 . Volleys Fired 603 | 1 11 58 51 61 46 101 19 107 148 Largest 5 | 2 2 2 2 2 2 2 2 3 5 Hottest 167 | 60 60 156 103 103 103 103 56 99 167 Shots Fired 1690 | 2 22 110 101 122 92 201 39 316 685 Gun 1242 | 2 22 64 11 . . 140 39 316 648 Cannon 444 | . . 42 90 122 92 61 . . 37 Launcher . | . . . . . . . . . . Special 4 | . . 4 . . . . . . . Kinetic 1446 | 1 11 78 53 61 46 156 39 316 685 Thermal 232 | . . 32 48 61 46 45 . . . Explosive . | . . . . . . . . . . Electromagnetic 12 | 1 11 . . . . . . . . Robot Hit Streak 49 | 2 8 39 32 34 38 49 43 29 35 Robot Miss Streak 5 | . 2 1 1 3 1 3 3 4 5 Penetration Max 1 | . . . . . . 1 . 1 1 Secondary Targets 26 | . 1 3 . . . 1 . 10 11 Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 1 Shots Hit Robots 1374 | 2 18 96 84 90 81 173 36 274 520 Core Hits 800 | 2 7 38 33 48 37 109 53 242 231 Critical Kills 7 | . . 1 . 2 . . . 2 2 Critical Parts Destroyed 21 | . . 1 . . . 1 . 2 17 Critical Strikes 42 | 1 . 6 4 3 2 1 . 6 19 Burn 1 | . . 1 . . . . . . . Meltdown 2 | . . . . 2 . . . . . Destroy 28 | . . 2 . . . 1 . 6 19 Blast 10 | . . 3 4 1 2 . . . . Corrupt 1 | 1 . . . . . . . . . Melee Attacks 5 | . . . . 1 . . . 4 . Impact . | . . . . . . . . . . Slashing 5 | . . . . 1 . . . 4 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 30400 | 19 260 1516 1468 1750 1589 3576 916 6678 12628 Guns 22063 | 19 194 790 117 . . 2490 916 6510 11027 Cannons 7387 | . . 645 1351 1750 1589 1085 . . 967 Explosions 617 | . 66 . . . . . . . 551 Melee 168 | . . . . . . . . 168 . Ramming 93 | . . 9 . . . 1 . . 83 Kinetic 25339 | 6 73 1038 694 721 654 2733 916 6510 11994 Thermal 4115 | . 66 469 774 1029 935 842 . . . Explosive 551 | . . . . . . . . . 551 Electromagnetic 134 | 13 121 . . . . . . . . Impact . | . . . . . . . . . . Slashing 168 | . . . . . . . . 168 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 3 1 . 2 2 3 6 6 Average Corruption 2 | . . 2 1 . 1 2 2 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 75 | . . 15 1 . 3 8 10 5 33 Message Errors 17 | . . 3 . . 1 2 . 2 9 Matter Fused 17 | . . 2 . . 2 2 3 3 5 Heat Flow Errors 7 | . . 1 . . . 1 2 . 3 Energy Discharges 5 | . . 4 . . . . . . 1 Parts Rejected 2 | . . 1 . . . . 1 . . Parts Fused 2 | . . 1 . . . . 1 . . Data Loss (minor) 10 | . . 2 1 . . 1 . . 6 Data Loss (major) 2 | . . . . . . 1 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . 1 . . . . 1 . . Weapon Failures 10 | . . . . . . 1 . . 9 Overload Shots . | . . . . . . . . . . Overflow Damage 56 | . . 15 15 . 15 . . . 11 Projectiles 54 | . . 15 15 . 15 . . . 9 Explosions 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Knockbacks 51 | . . 7 5 9 4 3 . . 23 Impact . | . . . . . . . . . . Kinetic 50 | . . 7 5 9 4 2 . . 23 Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 65 | . . . . . . . . . 65 Shots 1 | . . . . . . . . . 1 Rammed 1 | . . 1 . . . . . . . Targets Rammed 14 | . . 4 . . . 1 . . 9 Kicked 12 | . . 2 . . . 1 . . 9 Crushed 1 | . . 1 . . . . . . . Highest Temperature 369 | 20 131 351 90 88 36 240 281 369 232 Average Temperature 60 | 10 50 101 21 29 13 55 79 100 36 Received Heat Transfer 3266 | . 84 215 117 297 270 834 90 514 845 Effects 1 | . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 11 | . . 1 4 3 1 1 . . 1 Heat Transferred 7748 | . 50 1223 1480 1850 1628 1517 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Peak Influence 587 | 5 90 184 259 359 309 587 208 492 455 Initial 257 | . 2 24 13 78 19 75 87 257 177 Average 162 | 3 39 41 134 153 152 314 127 205 200 Maximum Alert Level 2 | . . . 1 1 1 2 1 2 2 Low Security (%) 65 | 100 100 100 93 68 66 21 76 54 47 Level 1 29 | . . . 6 31 33 52 23 36 49 Level 2 4 | . . . . . . 26 . 9 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 48 | . . . 2 3 7 8 . 9 19 Investigation 14 | . . . 1 2 1 4 . 2 4 Extermination 9 | . . . . . 2 1 . 1 5 Reinforcement 16 | . . . 1 1 1 3 . 3 7 Assault . | . . . . . . . . . . Garrison 9 | . . . . . 3 . . 3 3 Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded 5 | . . . . . . . . 2 3 Haulers Reinforced 7 | . . . . . . 2 . 1 4 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Distress Signals 11 | . 1 . 1 3 1 . . 1 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 243 | . 4 32 20 24 21 28 4 46 64 Peak Tracking Total 16 | . 3 16 4 5 4 4 2 6 6 Tactical Retreats 6 | . . 1 . 2 . . . 2 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Traps Triggered 4 | . . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . Reused 6 | . . . . 6 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 7 | . 1 . . 6 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Disabled 13 | . . . 1 1 . 2 . 1 8 Max in Single Turn 2 | . . . 1 1 . 1 . 1 2 Garrison Access 2 | . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Machines Accessed 30 | . 3 . 2 5 1 6 5 3 5 Terminals 20 | . 3 . 2 2 1 5 5 1 1 Fabricators 2 | . . . . . . . . 1 1 Repair Stations 5 | . . . . 2 . 1 . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 1 Total Hacks 101 | . 13 . 6 20 3 17 17 9 16 Successful 55 | . 8 . 2 15 2 7 7 4 10 Failed 46 | . 5 . 4 5 1 10 10 5 6 Catastrophic 10 | . 1 . . . . 4 4 1 . Database Lockouts . | . . . . . . . . . . Manual 14 | . 3 . 3 . . 5 3 . . Terminals 66 | . 13 . 6 7 3 14 17 3 3 Fabricators 5 | . . . . . . . . 3 2 Repair Stations 21 | . . . . 10 . 3 . . 8 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . . 3 . . . 3 3 Terminal Hacks 32 | . 8 . 2 4 2 6 7 1 2 Record 6 | . 1 . . . 1 1 3 . . Part Schematic 1 | . . . . . . 1 . . . Robot Schematic 2 | . . . . . . 1 . 1 . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . Alert Level 1 | . . . . . . . 1 . . Locate Traps 4 | . 1 . . 2 . . . . 1 Reprogram Traps 1 | . . . . 1 . . . . . Dispatch Records 2 | . 2 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Zone Layout 5 | . . . 1 . . 1 2 . 1 Fabricator Hacks 4 | . . . . . . . . 2 2 Load Schematic 2 | . . . . . . . . 1 1 Build 2 | . . . . . . . . 1 1 Repair Station Hacks 17 | . . . . 10 . 1 . . 6 Scan Component 11 | . . . . 5 . 1 . . 5 Repair 6 | . . . . 5 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Seal Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 1 . 1 4 1 5 5 3 4 Full Trace Events 19 | . . . 1 2 1 4 5 2 4 Feedback Events 4 | . . . 1 . 1 1 1 . . Corruption 3 | . . . 1 . 1 . 1 . . Hackware Fried 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 1 . 1 . Robots Built 4 | . . . . . . . . 2 2 Authchips . | . . . . . . . . . . Time 253 | . . . . . . . . 84 169 Total Robot Build Rating 24 | . . . . . . . . 12 12 Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . . . . 5 . . . . 1 Time 234 | . . . . 178 . . . . 56 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Total Allies 6 | . . 1 . . . 1 . 2 2 Largest Group 2 | . . 1 . . . 1 1 2 2 Highest-Rated Group 100 | . . 31 . . . 100 100 98 98 Highest-Rated Ally 100 | . . 31 . . . 100 100 49 49 Total Orders . | . . . . . . . . . . Ally Attacks 61 | . . 13 . . . . . 28 20 Total Damage 1425 | . . 167 . . . . . 627 631 Kills 9 | . . 3 . . . . . 4 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Turns Passed 8842 | 111 229 1357 634 1215 672 877 542 1362 1843 Spaces Moved 4240 | 61 118 603 243 506 387 433 403 714 772 Core 12 | 9 . 3 . . . . . . . Treads 494 | 52 118 324 . . . . . . . Legs 3734 | . . 276 243 506 387 433 403 714 772 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 120 130 103 105 120 120 Average Speed 141 | 147 160 184 190 129 130 114 118 121 147 Slowest Speed 350 | 160 160 350 330 270 130 180 183 190 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 25 98 20 52 12 75 91 20 15 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 3 | . . . . 1 . . . . 2 Terrain Destroyed 88 | . 8 1 . 1 . . . 30 48 Melee 1 | . . . . 1 . . . . . Projectile 65 | . . 1 . . . . . 30 34 AOE 20 | . 8 . . . . . . . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Fac Total 5748 | 77 139 727 316 950 464 610 429 962 1074 Wait 614 | 5 3 37 4 332 28 45 . 83 77 Move 4231 | 60 117 602 242 505 386 432 402 713 772 Hop . | . . . . . . . . . . Pick Up 51 | 4 5 6 5 6 2 3 . 13 7 Fast Attach 41 | 7 1 6 . 6 . 6 1 4 10 Attach 57 | . 1 5 3 2 2 5 2 17 20 Detach 11 | . 1 2 . . . 1 . 3 4 Swap 62 | . . 1 5 17 . 9 3 13 14 Drop 59 | . . 6 6 20 . 7 2 5 13 Fire 603 | 1 11 58 51 61 46 101 19 107 148 Melee 5 | . . . . 1 . . . 4 . Ram . | . . . . . . . . . . Kick 12 | . . 2 . . . 1 . . 9 Crush 2 | . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Identified exit to Materials 7 | -11/Junkyard | Discovered exit to Materials (range 16) 112 | -11/Junkyard | Entered Materials 112 | -10/Materials | Evolved 1 slot: Power x1 234 | -10/Materials | Identified exit to Mines 234 | -10/Materials | Discovered exit to Mines (range 16) 316 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Entered Mines 428 | -10/Mines | Received a Mining Laser from a helpful Derelict 489 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 782 | -10/Mines | Assembled infested the area 846 | -10/Mines | Core integrity fell below 50% 909 | -10/Mines | Destroyed 12 combat bots 931 | -10/Mines | Lost 5 parts (2p1n1u1w) 1105 | -10/Mines | Core integrity fell below 20% 1263 | -10/Mines | Identified exit to Materials 1263 | -10/Mines | Discovered exit to Materials (range 13) 1362 | -10/Mines | Learned 2 Materials zone layouts 1634 | -10/Mines | Discovered exit to Materials (range 13) 1698 | -10/Mines | Entered Materials 1698 | -9/Materials | Evolved 2 slots: Utility x2 1832 | -9/Materials | Identified exit to Materials 2332 | -9/Materials | Entered another Materials area 2332 | -8/Materials | Evolved 2 slots: Propulsion x2 2428 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2455 | -8/Materials | Repaired Structural Scanner 2483 | -8/Materials | Repaired Lgt. Cannon 2619 | -8/Materials | Build established: Scavenger-Mutant 3055 | -8/Materials | Build established: Hacker-Mutant 3102 | -8/Materials | Repaired Lgt. Angular Momentum Engine 3130 | -8/Materials | Repaired Lgt. Cannon 3494 | -8/Materials | Identified exit to Factory 3494 | -8/Materials | Discovered exit to Factory (range 8) 3547 | -8/Materials | Entered Factory 3547 | -7/Factory | Evolved 2 slots: Utility x2 3598 | -7/Factory | Garrison activated, responded to threat 4041 | -7/Factory | Identified exit to Storage 4041 | -7/Factory | Identified exit to Lower Caves 4219 | -7/Factory | Entered Storage 4303 | -7/Storage | Hacking Suite fried by hacking feedback 5061 | -7/Storage | Met 01-MTF 5088 | -7/Storage | Identified exit to Recycling 5088 | -7/Storage | Discovered exit to Recycling (range 7) 5096 | -7/Storage | Entered Recycling 5096 | -7/Recycling | Accompanied by 1 ally (01-MTF) 5101 | -7/Recycling | 01-MTF left 5270 | -7/Recycling | Core integrity fell below 50% 5615 | -7/Recycling | Identified exit to Factory 5615 | -7/Recycling | Discovered exit to Factory (range 15) 5638 | -7/Recycling | Entered Factory 5638 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5861 | -5/Factory | Spotted B-75 Beast 5877 | -5/Factory | Destroyed B-75 Beast 5938 | -5/Factory | Search patrols dispatched 5940 | -5/Factory | Build established: Hacker-Gunner 6008 | -5/Factory | Fabricated Y-64 Sentinel (x2) 6054 | -5/Factory | Lost 3 parts (2u1w) 6733 | -5/Factory | Garrison activated, responded to threat 6905 | -5/Factory | Lost 3 parts (1p2w) 6949 | -5/Factory | Identified exit to Factory 6949 | -5/Factory | Discovered exit to Factory (range 9) 7000 | -5/Factory | Entered another Factory area 7000 | -4/Factory | Evolved 2 slots: Weapon x2 7072 | -4/Factory | Repaired KE Penetrator 7376 | -4/Factory | Build established: Scavenger-Tank 7895 | -4/Factory | Spotted B-86 Titan 7955 | -4/Factory | Destroyed B-86 Titan 8138 | -4/Factory | Lost 6 parts (3p1n2w) 8507 | -4/Factory | Fabricated Y-64 Sentinel? 8510 | -4/Factory | Build established: Scavenger-Gunner 8532 | -4/Factory | Garrison activated, responded to threat 8614 | -4/Factory | Destroyed 9 combat bots 8720 | -4/Factory | Lost 4 parts (2p1n1w) 8843 | -4/Factory | Self-destructed Last Messages --------------- 08830_ Slug penetrates Wall. 08830_ Critical hit (Destroy). 08830_ Hvy. Assault Rifle destroyed. 08830_ Penetrated by Slug. 08832_ Flexi-carbon Leg destroyed. 08834_ Penetrated by Slug. 08834_ Slug penetrates Wall. 08834_ Penetrated by Slug. 08834_ Slug penetrates Wall. 08836_ P-70 Sage knocked back. 08837_ Slug penetrates Wall. 08838_ Hvy. Assault Rifle destroyed. 08838_ Penetrated by Slug. 08839_ P-70 Sage knocked back. 08840_ Slug penetrates Wall. 08841_ P-70 Sage destroyed. 08843_ Hvy. Flak Cannon destroyed. 08843_ Penetrated by Slug. 08843_ Imp. Titanium Leg destroyed. 08843_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###########??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # ! #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #? ???????????????????????????????????? | | # ## " ?????????????????????????????????? | | # ## " "?##########?????????????????????? | | # ## " "?# #?????????????????????? | | # ## " " # """ !#?????????????????????? | | # ## " " # """"% #?????????????????????? | | # ! ## " " # ""% #########?????????????? | | # ## " " # [ + ????????????? | | # ## " " # "="" ###???????????????????? | | # ## # "R"" #?????????????????????? | | # ## # ["""" #?????????????????????? | | # ## #![ ! ! #?????????????????????? | | ##"#####+######;######+############ ####?????????? | | u p [ #????????? | | = !% #????????? | | =h +????????? | | ! h #????????? | | *%[! h @ #????????? | | !==% ###########;######### #????????? | | ####???????????????????????????? | | [ "" #???????????????????????????? | | = =%%* != [""##???????????????????????????? | | % [[""##???????????????????????????? | | %* %%G"#???????????????????????????? | | [ [""##???????????????????????????? | | ##### ""#????????????????????????????? | | ???# !!""#????????????????????????????? | | ???# =! !["##????????????????????????????? | | ???### =! ##?????????????????????????????? | | ###### ! #??????????????????????????????? | | ## ?????????????????????????????? | | ## ????????????????????????????? | | ## ! ???????????????????????????? | | ## ###########???????????????????????????? | | ########?????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 53 Energy Capacity 700 Matter Stores 976 Matter Capacity 1100 Sight Range 23 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Adv. Sensor Array | -7/Storage | Hacked Robot Schematics ------------------ M-28 Smith | -7/Storage | Hacked Y-64 Sentinel | -5/Factory | Hacked Fabricated ------------ Y-64 Sentinel | x2 | -5/Factory Y-64 Sentinel | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystInsulatedGreatsword Manual? 0 Play Time 01:29:03 Cumulative 1591.8 hours Start 2023.11.20 @ 18:16:35 End 2023.11.21 @ 14:13:10 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 921 Rogue 62 Adventurer 0 Explorer 859 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc4c0deb-a631-4813-8455-43cea3dff0d2