Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.29 @ 11:43:29 Player: arkn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1479) 1479 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3614 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 223/300 Energy 46/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Structural Scanner Sensor Array > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Treads Improved Flight Unit Improved Heat Sink Structural Scanner Signal Interpreter Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Long-range Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Laser Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Structural Scanner Improved Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Flight Unit Improved Heat Sink Large Battery Structural Scanner Sensor Array Signal Interpreter Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Long-range Tractor Beam Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Rocket Launcher Mining Laser Flail [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 52 | . 2 3 39 8 Power 5 | . 1 . 4 . Engine 2 | . . . 2 . Core 3 | . 1 . 2 . Reactor . | . . . . . Propulsion 14 | . . 2 10 2 Treads 6 | . . 2 3 1 Leg 7 | . . . 7 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | . 1 . 9 2 Device 8 | . . . 6 2 Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 21 | . . 1 16 4 Energy Gun 4 | . . . 4 . Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | . . . 5 1 Ballistic Cannon 2 | . . . 2 . Launcher 4 | . . . 2 2 Special Weapon 3 | . . 1 2 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 23 | . . . 14 9 Power 4 | . . . 3 1 Propulsion 9 | . . . 5 4 Utility 3 | . . . 2 1 Weapon 7 | . . . 4 3 Highest Loss Streak 9 | . . . 5 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 99 100 94 91 Engine 2 | . 10 . 1 7 Core 8 | . 3 14 8 . Treads 11 | . . 17 10 23 Leg 16 | . 28 10 19 . Device 11 | . . . 14 26 Storage 19 | . 27 28 16 9 Energy Gun 14 | . 28 27 10 . Energy Cannon 1 | . . . . 7 Ballistic Gun 3 | . . . 5 1 Ballistic Cannon 1 | . . . 2 . Special Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 62 | 13 16 16 62 58 Greatest Support 63 | 20 20 40 63 63 Greatest Overweight (x) 14 | . . . 2 14 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 8 8 8 19 20 Most Carried 20 | 7 8 8 20 19 Average Carried 13 | 6 7 7 15 18 Final Capacity 20 | 8 8 8 20 20 Final Carried 20 | 7 8 8 20 17 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 1120 | 200 20 20 776 104 Remotely . | . . . . . Salvage Created 2132 | 80 220 157 1411 264 Parts 142 | 3 13 9 94 23 Haulers Intercepted 4 | . . . 3 1 Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 43 | . 6 5 29 3 Guns 30 | . 6 5 18 1 Cannons 4 | . . . 3 1 AOE 7 | . . . 7 . Classes Destroyed 12 | 1 3 . 6 2 Worker 3 | . . . 2 1 Builder 3 | . . . 1 2 Tunneler 1 | . . . 1 . Hauler 4 | . . . 3 1 Recycler 4 | 1 . . 2 1 Drone 1 | . . . . 1 Watcher 6 | . 1 . 4 1 Swarmer 14 | . 3 3 8 . Grunt 17 | . 3 2 12 . Duelist 1 | . . . 1 . Sentry 9 | . . . 8 1 Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 3 3 8 6 Combat Bots Only 4 | . 3 3 4 1 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 3606 | . 177 125 1797 1507 Core 1002 | . 51 16 381 554 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 39 | . . . 39 . Core Remaining (%) 59 | 100 . 73 4 . Volleys Fired 199 | 6 17 10 137 29 Largest 2 | 2 2 2 2 2 Hottest 100 | 80 80 100 100 79 Shots Fired 341 | 12 34 17 242 36 Gun 243 | 12 34 14 176 7 Cannon 70 | . . . 55 15 Launcher 23 | . . . 9 14 Special 5 | . . 3 2 . Kinetic 114 | . . . 107 7 Thermal 99 | 6 17 9 67 . Explosive 17 | . . . 9 8 Electromagnetic 111 | 6 17 8 59 21 Robot Hit Streak 12 | 4 7 8 12 7 Robot Miss Streak 7 | 2 2 1 7 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 189 | 7 21 9 132 20 Core Hits 100 | 2 12 7 62 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . . . 8 . Burn 6 | . . . 6 . Corrupt 2 | . . . 2 . Melee Attacks 1 | . . . . 1 Impact 1 | . . . . 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4213 | 82 271 140 2733 987 Guns 2049 | 82 271 121 1530 45 Cannons 841 | . . . 576 265 Explosions 1282 | . . . 605 677 Melee . | . . . . . Ramming 41 | . . 19 22 . Kinetic 872 | . . . 827 45 Thermal 1088 | 43 113 33 899 . Explosive 737 | . . . 318 419 Electromagnetic 1475 | 39 158 88 667 523 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . 1 6 . . Message Errors 2 | . . 2 . . Energy Discharges 1 | . . 1 . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 41 | . . . 16 25 Projectiles 10 | . . . . 10 Explosions 31 | . . . 16 15 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 36 | . . . 19 17 Shots 3 | . . . 1 2 Rammed 3 | . . 2 1 . Targets Rammed 5 | . . 2 3 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 168 | 54 168 123 23 . Average Temperature 48 | 29 74 45 8 . Received Heat Transfer 1068 | . 66 42 744 216 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 2699 | 100 250 75 2274 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 388 | 5 180 190 388 320 Initial 163 | . 3 70 . 163 Average 150 | 4 52 81 183 213 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 68 | 100 100 100 53 58 Level 1 31 | . . . 46 41 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 3 . 3 3 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 8 5 39 9 Peak Tracking Total 6 | . 3 3 6 5 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 5 | . . . 3 2 Indirectly 2 | . . . 2 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 4 | . . . 4 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 15 | . 3 . 12 . Terminals 12 | . 3 . 9 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 46 | . 9 . 37 . Successful 24 | . 4 . 20 . Failed 22 | . 5 . 17 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 38 | . 9 . 29 . Terminals 38 | . 9 . 29 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 1 | . . . 1 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 5 | . . . 5 . Zone Layout 5 | . . . 5 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 4 . 8 . Terminals 12 | . 4 . 8 . Track 5 | . 2 . 3 . Botnet 7 | . 2 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 . 10 . Full Trace Events 2 | . 2 . . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 4229 | 40 381 897 2593 318 Spaces Moved 1769 | 18 140 521 971 119 Core 3 | . . . . 3 Treads 791 | . . 334 341 116 Legs 975 | 18 140 187 630 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 160 160 Average Speed 170 | 120 120 145 191 174 Slowest Speed 750 | 120 120 160 320 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 29 98 85 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 6 | . . 1 4 1 Terrain Destroyed 107 | . . 2 62 43 Melee 1 | . . . . 1 Projectile 7 | . . 2 5 . AOE 99 | . . . 57 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 2635 | 24 322 637 1461 191 Wait 537 | . 153 94 257 33 Move 1765 | 17 139 520 970 119 Hop . | . . . . . Pick Up 49 | 1 6 4 38 . Fast Attach 2 | . . . 2 . Attach 20 | . 1 . 16 3 Detach . | . . . . . Swap 30 | . 1 3 21 5 Drop 27 | . 5 4 17 1 Fire 199 | 6 17 10 137 29 Melee 1 | . . . . 1 Ram . | . . . . . Kick 2 | . . . 2 . Crush 3 | . . 2 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -8/Materials History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 3) 41 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 422 | -10/Materials | Entered Mines 437 | -10/Mines | Met a Derelict bent on vengeance 437 | -10/Mines | Discovered new exit (range 7) 635 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 744 | -10/Mines | Identified exit to Materials 757 | -10/Mines | Received a Mining Laser from a helpful Derelict 854 | -10/Mines | Learned Materials terminal intel 975 | -10/Mines | Learned Materials interactive machine intel 1319 | -10/Mines | Entered Materials 1319 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -9/Materials | Loaded intel: 18 interactive machine locations 1321 | -9/Materials | Loaded intel: 12 terminal locations 1395 | -9/Materials | Repaired EM Pulse Gun 1733 | -9/Materials | Discovered new exit (range 11) 2189 | -9/Materials | Lost 3 parts (1n2w) 2300 | -9/Materials | Discovered new exit (range 16) 2448 | -9/Materials | Build established: Scavenger-Mutant 2625 | -9/Materials | Discovered new exit (range 15) 2975 | -9/Materials | Core integrity fell below 50% 3016 | -9/Materials | Lost 5 parts (1p3n1u) 3781 | -9/Materials | Core integrity fell below 20% 3835 | -9/Materials | Discovered new exit (range 16) 3912 | -9/Materials | Entered another Materials area 3912 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4214 | -8/Materials | Core integrity fell below 50% 4226 | -8/Materials | Core integrity fell below 20% 4230 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04199_ Extracted 62 energy. 04200_ Extracted 48 energy. 04200_ The unstable cave ceiling collapses. 04202_ Extracted 48 energy. 04203_ Destroyed Targeting Computer. 04204_ Extracted 42 energy. 04204_ The unstable cave ceiling collapses. 04205_ H-61 Shepherd misfires. 04206_ Y-45 Defender system terminally corrupted. 04206_ Heat Sink fried. 04207_ Chain reaction triggered in Corrupted Ion Engine. 04209_ EMP Blaster destroyed. 04209_ Knocked back. 04209_ Arm. Wheel destroyed. 04214_ The unstable cave ceiling collapses. 04215_ Penetrated by Slug. 04225_ Acquired 4 matter. 04226_ Knocked back. 04227_ Acquired 2 matter. 04227_ Imp. Heat Sink destroyed. 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""" ##?????????????? | | ?????????????????????? # """ ##?????????????? | | ?????????????????????? # ##?????????????? | | ?????????????????????? # ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassVariableTrap Manual? 0 Play Time 00:44:19 Cumulative 83.1 hours Start 2023.12.28 @ 15:18:47 End 2023.12.29 @ 11:43:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 43 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a6a3d1f-e48a-491b-b8ef-07ae6d45f165