Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.08 @ 15:09:10

Player: FrostySpirit

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (270)      270
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1950

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     90/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (4) ------
    Improved Terrain Scan Processor
>            --- WEAPON (2) -------
       Heavy Ion Cannon
>            --- INVENTORY (5) ----
  Reinforced Deuterium Engine
             Weight Redist. System
             Signal Interpreter
    Improved Signal Interpreter
             Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Gravmag System
             Gravmag System
             Gravmag System
             Gravmag System
>            --- UTILITY ----------
    Improved Terrain Scan Processor
>            --- WEAPON -----------
       Heavy Ion Cannon
       Heavy Ion Cannon
>            --- INVENTORY --------
             Weight Redist. System
             Trap Scanner
             Signal Interpreter
    Improved Signal Interpreter
             Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
Weapon                     Scythe
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Shotgun
  Special Weapon           Welding Torch
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             58   | 8   13  21  16  
  Power                    8    | 2   2   2   2   
    Engine                 7    | 2   2   2   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   2   11  7   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   .   2   
    Wheel                  5    | .   2   3   .   
    Hover                  13   | .   .   8   5   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   4   4   2   
    Device                 5    | .   2   2   1   
    Storage                5    | 1   2   1   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 3   5   4   5   
    Energy Gun             2    | 1   .   1   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          8    | 2   4   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   1   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 20   | .   .   5   15  
  Power                    4    | .   .   2   2   
  Propulsion               11   | .   .   2   9   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      15   | .   .   5   15  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   96  67  57  
  Engine                   10   | .   14  9   6   
  Wheel                    19   | .   27  19  .   
  Hover                    5    | .   .   5   21  
  Device                   6    | .   10  2   5   
  Storage                  11   | .   14  10  4   
  Processor                1    | .   .   .   9   
  Energy Gun               4    | .   10  .   .   
  Ballistic Gun            10   | .   16  6   1   
  Slashing Weapon          5    | .   .   11  5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             148  | 13  30  148 31  
  Greatest Support         36   | 20  26  36  36  
  Greatest Overweight (x)  48   | 3   1   48  7   
  Average Overweight (x)   1    | .   .   3   .   
Largest Inventory Capacity 30   | 8   15  30  15  
  Average Capacity         16   | 7   11  26  10  
  Most Carried             22   | 6   15  22  6   
  Average Carried          11   | 2   10  17  5   
  Final Capacity           15   | 8   15  5   5   
  Final Carried            15   | 6   15  5   5   

 Class Distribution 
--------------------
 61% | Mutant
 38% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
        Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           540  | 220 186 23  111 
  Remotely                 .    | .   .   .   .   
Salvage Created            405  | .   211 83  111 
  Parts                    29   | .   12  11  6   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  8    | .   2   4   2   
  Melee                    3    | .   .   1   2   
  Guns                     5    | .   2   3   .   
Classes Destroyed          6    | .   3   2   1   
  Builder                  1    | .   .   1   .   
  Hauler                   2    | .   2   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    3    | .   2   .   1   
  Duelist                  1    | .   .   .   1   
Best Kill Streak           5    | .   2   5   2   
  Combat Bots Only         4    | .   2   4   2   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2374 | .    68   839  1467 
  Core                     864  | .    18   294  552  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         72   | 100  92   26   .    
Volleys Fired              33   | .    17   12   4    
  Largest                  2    | .    2    1    2    
  Hottest                  130  | .    60   23   130  
Shots Fired                49   | .    32   11   6    
  Gun                      41   | .    31   8    2    
  Cannon                   4    | .    .    .    4    
  Launcher                 .    | .    .    .    .    
  Special                  4    | .    1    3    .    
  Kinetic                  26   | .    16   8    2    
  Thermal                  23   | .    16   3    4    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    11   6    3    
  Robot Miss Streak        3    | .    2    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           42   | .    22   11   9    
  Core Hits                22   | .    11   6    5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    1    1    
    Sever                  2    | .    .    1    1    
Melee Attacks              13   | .    .    7    6    
  Impact                   .    | .    .    .    .    
  Slashing                 13   | .    .    7    6    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           679  | .    213  253  213  
  Guns                     326  | .    209  96   21   
  Cannons                  80   | .    .    .    80   
  Explosions               .    | .    .    .    .    
  Melee                    260  | .    .    154  106  
  Ramming                  6    | .    .    .    6    
  Kinetic                  205  | .    88   96   21   
  Thermal                  208  | .    125  3    80   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 260  | .    .    154  106  
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    5    .    
  Average Corruption       4    | .    .    4    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  12   | .    .    12   .    
    Message Errors         2    | .    .    2    .    
    Matter Fused           4    | .    .    4    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      2    | .    .    2    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      87   | .    .    86   1    
  Shots                    2    | .    .    2    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             3    | .    .    .    3    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        270  | .    56   105  270  
  Average Temperature      74   | .    23   64   145  
  Received Heat Transfer   1119 | .    36   408  675  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         436  | .    300  25   111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             198  | .   116 198 35  
  Initial                  12   | .   .   12  .   
  Average                  62   | .   46  117 5   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   7   12  8   
  Peak Tracking Total      7    | .   3   4   7   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       3    | .   .   3   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                3    | .   1   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                15   | .   3   4   8   
  Successful               11   | .   2   1   8   
  Failed                   4    | .   1   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   3   1   2   
  Terminals                8    | .   2   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              6    | .   .   .   6   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   .   1   
  Recall Investigation     1    | .   .   .   1   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 6    | .   .   .   6   
  Insert Component         3    | .   .   .   3   
  Analyze                  3    | .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   1   1   
  Terminals                2    | .   .   1   1   
    Track                  1    | .   .   .   1   
    Assimilate             1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   1   2   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Jun  Mat  Mat  Mat  
Turns Passed               1124 | 76   462  408  178  
Spaces Moved               854  | 50   394  227  183  
  Core                     33   | 7    .    2    24   
  Treads                   .    | .    .    .    .    
  Legs                     65   | 43   8    .    14   
  Wheels                   521  | .    386  135  .    
  Hover                    235  | .    .    90   145  
  Flight                   .    | .    .    .    .    
  Fastest Speed            48   | 50   90   48   48   
  Average Speed            100  | 121  94   134  66   
  Slowest Speed            2450 | 200  120  2450 400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       22   | 5    54   17   14   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          34   | .    .    33   1    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      33   | .    .    33   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      1044 | 61  456 306 221 
  Wait                     15   | .   5   10  .   
  Move                     851  | 49  393 226 183 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 4   14  19  1   
  Fast Attach              27   | 6   5   5   11  
  Attach                   16   | .   .   11  5   
  Detach                   10   | .   2   3   5   
  Swap                     15   | 2   8   5   .   
  Drop                     23   | .   12  8   3   
  Fire                     33   | .   17  12  4   
  Melee                    13   | .   .   7   6   
  Ram                      1    | .   .   .   1   
  Kick                     2    | .   .   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 14)
   77 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  528 | -10/Materials | Discovered new exit (range 10)
  539 | -10/Materials | Entered another Materials area
  539 | -9/Materials  | Evolved 2 slots: Propulsion x2
  858 | -9/Materials  | Build established: Hauler-Mutant
  913 | -9/Materials  | Core integrity fell below 50%
  936 | -9/Materials  | Discovered new exit (range 16)
  947 | -9/Materials  | Entered another Materials area
  947 | -8/Materials  | Evolved 2 slots: Utility x2
  949 | -8/Materials  | Lost 5 parts (2p2n1w)
 1067 | -8/Materials  | Core integrity fell below 50%
 1118 | -8/Materials  | Core integrity fell below 20%
 1125 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
01052_ Scythe destroyed.
01055_ Acquired Aluminum Leg.
01058_ Kicked G-47 Trooper out of the way. <x2>
01066_ Lgt. Nuclear Core destroyed.
01069_ Critical hit (Burn: +37).
01069_ Aluminum Leg destroyed.
01073_ Dropped Aluminum Leg.
01080_ Acquired Gravmag System. <x4>
01088_ Acquired Rnf. Deuterium Engine.
01091_ Acquired Hvy. Ion Cannon. <x2>
01093_ Critical hit (Burn: +37). <x2>
01099_ Gravmag System destroyed. <x3>
01107_ Hvy. Ion Cannon destroyed.
01109_ Gravmag System destroyed.
01111_ Dropped Trap Scanner.
01116_ Penetrated by Slug.
01116_ A-02 Transporter destroyed.
01119_ Penetrated by Slug.
01124_ Slammed into H-55 Commando.
01125_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                      #       #        ############ |
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|                      #       #  """   #??????????# |
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|                      ?#  g  #????????????????????? |
|                      ?#   g #????????????????????? |
|                      ?### ###????????????????????? |
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|                      ????????????????????????????? |
|                      ????????????????????????????? |
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|                      ????????????????????????????? |
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|                      ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       110
Additional Mass Support    6
Evasion (%)                55

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
         Imp. Hover Unit | -8/Materials | Scanalyzed
   Weight Redist. System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              MassPhasingKatana
  Manual?         0
Play Time         00:24:45
  Cumulative      31.4 hours
  Start           2023.11.08 @ 14:45:21
  End             2023.11.08 @ 15:09:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          38
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8211571b-df0d-477b-9f2b-23a4545a2a5f