Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.23 @ 18:25:47 // Winter2019/RPGLIKE Player: viper Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2301) 2301 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-18) -18 TOTAL SCORE: 6358 Bonus ------- Follower Combat Kills 7 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 283/600 Energy 634/635 System Corruption 0% Temperature Cool (563) Movement Walking (170) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Makeshift Leg > --- UTILITY (9) ------ Cooling System Improved Targeting Computer Matter Filter Improved Power Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON (3) ------- Heavy Flak Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY (4) ---- Energy Well (500) Hacking Suite Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Cooling System Energy Well Improved Targeting Computer Core Shielding Improved Power Shielding Hardened Light Armor Plating Hardened Medium Armor Plating Hacking Suite Makeshift System Shield > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Matter Filter Hacking Suite Assault Cannon [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Cooling System Device Cooling System Storage Large Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Slots Evolved 14 | 7 . . 2 1 3 . . 1 Power 2 | 1 . . 1 . . . . . Propulsion 2 | 1 . . 1 . . . . . Utility 8 | 4 . . . . 3 . . 1 Weapon 2 | 1 . . . 1 . . . . Parts Attached 54 | 10 3 7 4 7 7 4 . 12 Power 10 | 2 . 2 1 3 . 1 . 1 Engine 10 | 2 . 2 1 3 . 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 7 | 2 . 1 1 . . 2 . 1 Treads . | . . . . . . . . . Leg 7 | 2 . 1 1 . . 2 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 4 3 . 1 1 4 1 . 6 Device 5 | . 1 . . 1 1 . . 2 Storage 2 | . 1 . . . . . . 1 Processor 4 | 2 . . 1 . 1 . . . Hackware 2 | . . . . . 1 . . 1 Protection 7 | 2 1 . . . 1 1 . 2 Artifact . | . . . . . . . . . Weapon 17 | 2 . 4 1 3 3 . . 4 Energy Gun 3 | 1 . 2 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 1 . 2 . 2 3 . . . Ballistic Cannon 6 | . . . 1 1 . . . 4 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 Parts Lost 1 | . . . . . . . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 Average Slot Usage (%) 99 | . 99 99 100 99 99 99 100 98 Engine 17 | . 18 18 23 20 17 17 17 15 Leg 17 | . 18 18 22 21 17 16 17 14 Device 10 | . 6 9 7 7 11 11 11 13 Processor 9 | . 11 9 7 7 10 11 11 9 Hackware 3 | . . . . . 5 5 5 7 Protection 19 | . 24 27 23 21 17 17 17 17 Energy Gun 2 | . 9 10 3 . . . . . Ballistic Gun 12 | . 9 7 7 14 15 17 17 7 Ballistic Cannon 2 | . . . 3 6 1 . . 8 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 13 20 27 31 39 43 47 47 70 Greatest Support 73 | 20 20 20 45 45 45 65 65 73 Greatest Overweight (x) 3 | 3 . 1 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | . . 4 4 4 4 4 4 4 Average Capacity 3 | . . 3 4 4 4 4 4 4 Most Carried 4 | . . 4 3 4 4 4 4 4 Average Carried 2 | . . 2 2 2 3 3 4 3 Final Capacity 4 | . . 4 4 4 4 4 4 4 Final Carried 4 | . . 4 2 4 4 4 4 3 Class Distribution -------------------- 68% | Hacker-Gunner 28% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Matter Collected 1856 | 250 268 188 47 551 147 151 . 254 Remotely . | . . . . . . . . . Salvage Created 2969 | . 235 766 68 817 348 102 . 633 Parts 176 | . 15 59 4 52 20 2 . 24 Haulers Intercepted 6 | . 2 2 . 2 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 48 | . 7 10 . 18 1 1 . 11 Guns 34 | . 7 10 . 9 1 1 . 6 Cannons 14 | . . . . 9 . . . 5 Classes Destroyed 11 | . 3 5 . 3 . . . . Worker 6 | . . 4 . . 2 . . . Builder 7 | . 1 3 . 1 . . . 2 Tunneler 1 | . . . . 1 . . . . Hauler 6 | . 2 2 . 2 . . . . Recycler 8 | . . 2 1 1 4 . . . Operator 1 | . . . . 1 . . . . Watcher 6 | . . 2 . 2 1 . . 1 Swarmer 8 | . . 3 . 3 . . . 2 Grunt 25 | . 7 3 . 7 . 1 . 7 Sentry 10 | . . 4 . 5 1 . . . Hunter 5 | . . . . 3 . . . 2 Best Kill Streak 8 | . 6 8 1 6 3 1 . 3 Combat Bots Only 5 | . 5 3 . 4 1 1 . 3 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Damage Taken 2017 | . 198 412 . 266 147 11 . 983 Core 1487 | . 141 306 . 197 111 8 . 724 Absorbed by Shields . | . . . . . . . . . Redirected to Core 1035 | . 111 292 . 163 111 8 . 350 Core Remaining (%) 95 | 100 100 . 83 96 . . 98 . Volleys Fired 194 | . 38 56 1 50 8 4 . 37 Largest 3 | . 2 2 2 3 3 3 . 3 Hottest 146 | . 70 90 62 85 84 84 . 146 Shots Fired 474 | . 75 106 2 150 24 12 . 105 Gun 345 | . 75 106 1 100 24 12 . 27 Cannon 129 | . . . 1 50 . . . 78 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 387 | . 38 56 2 150 24 12 . 105 Thermal 64 | . 37 27 . . . . . . Explosive . | . . . . . . . . . Electromagnetic 23 | . . 23 . . . . . . Robot Hit Streak 53 | . 37 45 46 52 33 45 . 53 Robot Miss Streak 7 | . 2 1 . 2 2 1 . 7 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 387 | . 65 88 1 112 18 8 . 95 Core Hits 223 | . 24 41 2 51 20 6 . 79 Critical Hits 6 | . 1 1 . 4 . . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 5 | . 1 . . 4 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6102 | . 702 1131 33 1656 474 144 . 1962 Guns 3793 | . 702 1059 19 977 364 144 . 528 Cannons 2088 | . . . . 672 . . . 1416 Explosions 182 | . . 72 . . 110 . . . Melee . | . . . . . . . . . Ramming 39 | . . . 14 7 . . . 18 Kinetic 4753 | . 272 361 19 1649 364 144 . 1944 Thermal 815 | . 430 385 . . . . . . Explosive 110 | . . . . . 110 . . . Electromagnetic 385 | . . 385 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . . 1 . . . . Average Corruption 1 | . 1 . . 1 . . . . Corruption Purged . | . . . . . . . . . Effects 3 | . 3 . . . . . . . Targeting Errors 2 | . 2 . . . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 65 | . . . . 14 14 . . 37 Projectiles 51 | . . . . 14 . . . 37 Explosions 14 | . . . . . 14 . . . Melee . | . . . . . . . . . Knockbacks 30 | . . . . 6 . . . 24 Impact . | . . . . . . . . . Kinetic 28 | . . . . 5 . . . 23 Secondary 2 | . . . . 1 . . . 1 Self-Inflicted Damage 112 | . . 25 . . 87 . . . Shots 3 | . . 1 . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . . . 3 1 . . . 1 Kicked 5 | . . . 3 1 . . . 1 Crushed . | . . . . . . . . . Highest Temperature 690 | . 40 30 . 39 . . . 690 Average Temperature 141 | . 9 7 . 10 . . . 362 Received Heat Transfer 720 | . 180 225 . 81 18 9 . 207 Effects 69 | . . . . . . . . 69 Shutdowns 22 | . . . . . . . . 22 Energy Bleed 10 | . . . . . . . . 10 Interference 14 | . . . . . . . . 14 Matter Decay 4 | . . . . . . . . 4 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 7 | . . . . . . . . 7 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . Heat Transferred 2220 | . 1295 925 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Peak Influence 346 | . 211 325 49 346 236 . . 158 Average Influence 117 | . 94 158 46 175 127 . . 72 Maximum Alert Level 1 | . 1 1 . 1 1 . . . Low Security (%) 80 | 100 87 64 100 54 89 . . 100 Level 1 19 | . 12 35 . 45 10 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 . 2 1 . . 5 Investigation 5 | . 1 . . 1 1 . . 2 Extermination . | . . . . . . . . . Reinforcement 5 | . . 1 . 1 . . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . 1 2 . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 9 16 . 27 2 1 . 18 Peak Tracking Total 5 | . 4 4 . 5 1 1 . 3 Tactical Retreats 5 | . . 1 . 1 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Traps Triggered 6 | . 2 . . 1 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Disabled 7 | . . 1 . . 4 . . 2 Max in Single Turn 4 | . . 1 . . 4 . . 1 Garrison Access 2 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Machines Accessed 13 | . 1 1 . 3 2 2 . 4 Terminals 5 | . 1 1 . 1 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . 2 . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 48 | . 3 6 . 13 5 7 . 14 Successful 40 | . 2 4 . 12 5 7 . 10 Failed 8 | . 1 2 . 1 . . . 4 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 3 6 . 6 4 . . 3 Fabricators . | . . . . . . . . . Repair Stations 15 | . . . . 7 . . . 8 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 3 Terminal Hacks 24 | . 2 4 . 6 4 7 . 1 Record 9 | . . . . 1 2 6 . . Part Schematic 1 | . . . . . . . . 1 Open Door 1 | . . . . . . 1 . . Alert Level 2 | . . . . 2 . . . . Locate Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . Surveillance Status 1 | . . 1 . . . . . . Investigation Status 1 | . . . . . 1 . . . Assault Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . Recall Assault 1 | . . . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . . . 6 . . . 8 Scan Component 7 | . . . . 3 . . . 4 Repair 7 | . . . . 3 . . . 4 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 1 . 1 1 . . 3 Full Trace Events 6 | . 1 1 . 1 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . . 3 . . . 4 Time 213 | . . . . 102 . . . 111 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . Total Damage 190 | . . . . 190 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . 3 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Turns Passed 4570 | 75 336 584 228 687 326 1477 76 781 Spaces Moved 2627 | 58 147 265 179 298 223 1032 58 367 Core 30 | 30 . . . . . . . . Treads . | . . . . . . . . . Legs 2597 | 28 147 265 179 298 223 1032 58 367 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 133 133 Average Speed 130 | 104 120 136 120 120 120 137 133 134 Slowest Speed 200 | 200 120 150 150 120 120 160 133 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 29 32 52 30 9 98 9 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 6 | . . . 2 . . 4 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . . 6 . 8 30 . . 11 Melee . | . . . . . . . . . Projectile 19 | . . . . 8 . . . 11 AOE 36 | . . 6 . . 30 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Total 3379 | 67 237 389 188 522 263 1082 57 574 Wait 405 | . 37 47 1 140 8 34 . 138 Move 2619 | 57 146 264 178 297 222 1031 57 367 Hop . | . . . . . . . . . Pick Up 15 | . . 1 . 2 4 3 . 5 Fast Attach 30 | 10 3 4 1 4 1 2 . 5 Attach 10 | . . . 2 1 2 1 . 4 Detach 3 | . . 1 . . . . . 2 Swap 14 | . . 3 1 2 4 1 . 3 Drop 26 | . 2 3 1 2 3 6 . 9 Fire 194 | . 38 56 1 50 8 4 . 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . . . 3 1 . . . 1 Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 53 | . 11 10 . 23 6 . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: Fac x3 / Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x4) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Identified exit to Materials 193 | -10/Materials | Discovered exit to Materials (range 17) 302 | -10/Materials | Build established: Hacker-Mutant 385 | -10/Materials | Discovered exit to Materials (range 16) 412 | -10/Materials | Entered another Materials area 414 | -9/Materials | Reached level 2 414 | -9/Materials | Reached level 3 505 | -9/Materials | Reached level 4 677 | -9/Materials | Identified exit to Mines 677 | -9/Materials | Discovered exit to Mines (range 13) 972 | -9/Materials | Discovered exit to Mines (range 16) 996 | -9/Materials | Entered Mines 996 | -9/Mines | Upgraded with Power slot (x1) 998 | -9/Mines | Reached level 5 1003 | -9/Mines | Upgraded with Propulsion slot (x1) 1005 | -9/Mines | Met a Derelict bent on vengeance 1090 | -9/Mines | Learned Materials interactive machine intel 1173 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1203 | -9/Mines | Identified exit to Materials 1203 | -9/Mines | Discovered exit to Materials (range 12) 1224 | -9/Mines | Entered Materials 1224 | -8/Materials | Accompanied by 3 allies 1225 | -8/Materials | Loaded intel: 18 interactive machine locations 1226 | -8/Materials | Reached level 6 1227 | -8/Materials | Upgraded with Weapon slot (x1) 1274 | -8/Materials | Repaired Imp. Ion Engine 1307 | -8/Materials | Repaired Imp. Light Cannon 1352 | -8/Materials | Reached level 7 1607 | -8/Materials | Build established: Hacker-Gunner 1609 | -8/Materials | Reached level 8 1801 | -8/Materials | Identified exit to Factory 1801 | -8/Materials | Discovered exit to Factory (range 15) 1852 | -8/Materials | Repaired Hacking Suite 1911 | -8/Materials | Entered Factory 1913 | -7/Factory | Reached level 9 1913 | -7/Factory | Reached level 10 1915 | -7/Factory | Upgraded with Utility slot (x3) 2203 | -7/Factory | Identified exit to Lower Caves 2203 | -7/Factory | Discovered exit to Lower Caves (range 10) 2237 | -7/Factory | Entered Lower Caves 2366 | -7/Lower Caves | Learned Factory security intel 2424 | -7/Lower Caves | Learned Factory machine intel 2453 | -7/Lower Caves | Learned location of 1 exit from Research 2453 | -7/Lower Caves | Learned Factory trap positions 2453 | -7/Lower Caves | Learned Armory terminal intel 2453 | -7/Lower Caves | Learned Armory garrison access intel 2545 | -7/Lower Caves | Encountered a Warlord checkpoint 3186 | -7/Lower Caves | Identified exit to Lower Caves 3186 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 3398 | -7/Lower Caves | Learned location of 1 exit from Factory 3714 | -7/Lower Caves | Entered another Lower Caves area 3715 | -7/Lower Caves | Identified exit to Factory 3716 | -7/Lower Caves | Reached level 11 3790 | -7/Lower Caves | Entered Factory 3791 | -6/Factory | Identified exit to Factory 3792 | -6/Factory | Identified exit to Lower Caves 3792 | -6/Factory | Reached level 12 3793 | -6/Factory | Loaded intel: 141 trap records 3794 | -6/Factory | Upgraded with Utility slot (x1) 3795 | -6/Factory | Loaded intel: 235 machine locations 3878 | -6/Factory | Reached level 13 4240 | -6/Factory | Repaired Cooling System 4265 | -6/Factory | Repaired Hvy. Ion Engine 4408 | -6/Factory | Repaired Core Shielding 4458 | -6/Factory | Repaired Matter Filter 4488 | -6/Factory | Core integrity fell below 50% 4511 | -6/Factory | Core integrity fell below 20% 4571 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04548_ K-01 Serf cleans the Fabricator. 04549_ Acquired 2 matter. 04551_ Acquired 4 matter. 04551_ K-01 Serf collects debris. 04556_ K-01 Serf cleans the Fabricator. 04559_ Destroyed Hvy. Laser. 04560_ K-01 Serf cleans the Fabricator. 04562_ Overheating: Energy bleed (-120). 04562_ U-05 Engineer knocked back. 04563_ K-01 Serf cleans the Fabricator. 04565_ G-50 Soldier knocked back. 04565_ G-50 Soldier destroyed. 04566_ Power failure, Imp. Deuterium Engine shutdown. 04567_ Overheating: Matter decay (-55). 04568_ Overheating: Short circuit. 04568_ Broken Hvy. Flak Cannon permanently disabled. 04568_ K-01 Serf collects debris. 04570_ Overheating: Core damaged (-91). 04570_ Core Shielding destroyed. 04571_ Power failure, Imp. Ion Engine shutdown. Map ----- +----------------------------------------------------+ | ?????????"""?????????????????????????????????????? | | ??????????""??""??????????????????"""????????????? | | ??????????""??"""?????????????????"""????????????? | | "?"""??????????S"?????????????????"""??########### | | "?"""????????????????????"""?"""???????# | | "?"""??????????#?????????"""T"""???????# | | ^???????????? ??????##############??# ] | | "?"""???????? ??????# """ #??# """ | | "?"""????????? ?????# R" #??# """ != | | "?"""?????????? ????# " #??# """ == | | ???????????????? ???# #??# | | "?"""????????????# ? ?# #??# """ """ | | "?"""????????????# ?# #??# """ """ | | "?"""????????""" #g ?# """"""" #??# """ """ | | ?????????????""" ; g # """"""" #??# | | ?????????????""" # # """"""" #??# | | ???????????????? t + """"""" #??#######+### | | ?????????????"""?# % # #??????# | | ?????????????"""?# ; A #??????#! "" | | ?????????????"""?# ;#/###########??????# "" | | ?????????????????#^^ ^k #????????????# "" | | ?????????????"""?# = ############## ! | | ?????????????"""?#"" k ! %" + "*" | | ?????????????"""?#"F ^ =|="" %############## "R" | | ?????????????????#""" =="" ##???????????# """ | | ???????????""????#""" @ #????????????# | | ???????????"Y????# "" ####???############+ | | ???????????""????# !![ ^ "" | | ?????????????????# ![%= """ | | ?????????????????# k![!! | | ???????????"""""?# k | | ???????????""T""?# | | ?????????????????###+#######+######+############## | | ??????????????????? ??? ????????????????????????# | | ??????????????????# """?"""????????"""???????????# | | ??????????????????# """?"""????????"""???????????# | | ??????????????????#?"""?"""????????"""???????????# | | ?^??????^?^??????????????????????????????????????# | | ???????^????????????"""?"""??????""?""???????????# | | ???""""""?"""???????"""?"""?"""??""S""???????????# | | ???""""""?"""???????"""?"""?"""??""""????????????# | | ??^""""""^"""?????????????????"??????????????????# | | ???""""""???????????????????"F"??????????????????# | | ????????????????????????????"""??????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 32 Energy Capacity 1135 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 4 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- KE Penetrator | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Levels Raised 12 | . . 3 1 3 2 . 1 2 XP Earned 25293 | 6000 955 4805 500 5303 2718 600 500 3912 XP Spent 22060 | 6000 . 2975 3025 1460 6000 . . 2600 Upgrades 34 | 11 . 6 9 4 3 . . 1 Power Slot 2 | 1 . . 1 . . . . . Propulsion Slot 2 | 1 . . 1 . . . . . Utility Slot 8 | 4 . . . . 3 . . 1 Weapon Slot 2 | 1 . . . 1 . . . . Core Integrity 2 | 1 . . . 1 . . . . Matter Storage 6 | 3 . 1 . 2 . . . . Mass Support 3 | . . . 3 . . . . . Inventory Capacity 4 | . . 4 . . . . . . Sensor Range 2 | . . . 2 . . . . . KI Damage % 2 | . . 1 1 . . . . . TH Damage % 1 | . . . 1 . . . . . Protomatter Created 727 | . 225 168 . 249 61 . . 24 Integrity Restored 1010 | . 198 207 . 400 139 . . 66 Core 778 | . 141 198 . 277 139 . . 23 Parts 232 | . 57 9 . 123 . . . 43 Protomatter Decayed 367 | . 107 97 . 163 . . . . Game ------ Seed ReactiveArmorModule Manual? 0 Play Time 00:42:53 Cumulative 710.7 hours Start 2019.12.23 @ 17:44:40 End 2019.12.23 @ 18:25:47 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 560 Rogue 62 Adventurer 0 Explorer 498 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa46f2b6-b42d-497d-a09a-898d5b74652f