Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 16:53:45

Player: ILikeMonsters1890

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (108)     540
Value Destroyed (2986)     2986
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (536)                536
              TOTAL SCORE: 8502

 Bonus
-------
High Alert Combat Kills    12
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -76

 Cogmind 
---------
Core Integrity             0/700
Matter                     265/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (5) ---
                          (None)
>                     --- UTILITY (5) ------
                          (None)
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (5) ----
                      Cooling System
               Medium Storage Unit
  Faulty Experimental Targeting Computer
             Improved Medium Armor Plating
                      Scythe

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Signal Interpreter
  Improved Melee Analysis Suite
           Actuator Array
           Reflective Plating
>          --- WEAPON -----------
     Heavy Mace
     Heavy Mace
>          --- INVENTORY --------
    Cooled Ion Engine
     Light Nuclear Core
     Light Nuclear Core
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
    Medium Storage Unit
  Improved Signal Interpreter
           Rocket Launcher
  Improved Grenade Launcher
           Field Lobotomy Kit
     Heavy Mace
           Scythe
[Rating: 45]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Actuator Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Reflective Plating
Weapon                     Heavy Mace
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             74   | 5   5   .   .   .   24  23  3   3   1   .   10  
  Power                    11   | .   .   .   .   .   5   6   .   .   .   .   .   
    Engine                 9    | .   .   .   .   .   4   5   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 3   2   .   .   .   9   11  1   .   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   2   .   .   .   9   11  1   .   .   .   3   
    Wheel                  3    | 3   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   1   .   .   .   6   2   2   1   1   .   .   
    Device                 5    | 1   .   .   .   .   2   .   .   1   1   .   .   
    Storage                2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 1   2   .   .   .   4   4   .   2   .   .   7   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   .   .   .   1   2   .   1   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   2   .   .   .   3   2   .   1   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 28   | .   .   .   .   .   5   5   .   1   .   .   17  
  Power                    3    | .   .   .   .   .   2   .   .   .   .   .   1   
  Propulsion               13   | .   .   .   .   .   1   4   .   .   .   .   8   
  Utility                  8    | .   .   .   .   .   2   1   .   1   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      14   | .   .   .   .   .   3   3   .   1   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 100 100 99  96  100 99  100 100 95  
  Engine                   7    | .   14  14  14  14  4   9   7   7   7   7   6   
  Leg                      34   | .   24  28  28  28  35  35  38  38  38  38  35  
  Device                   11   | .   14  14  14  14  10  9   7   7   15  15  14  
  Storage                  8    | .   14  14  14  14  9   9   7   7   7   7   6   
  Processor                9    | .   .   .   .   .   7   9   15  15  15  15  14  
  Protection               3    | .   .   .   .   .   8   6   7   5   .   .   .   
  Impact Weapon            17   | .   25  28  28  28  18  17  15  14  15  15  14  
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             50   | 14  20  20  20  20  44  47  47  50  45  44  47  
  Greatest Support         66   | 26  26  26  26  26  56  62  60  60  60  60  66  
  Greatest Overweight (x)  8    | .   .   .   .   .   1   1   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   9   10  10  10  14  15  15  15  15  15  14  
  Most Carried             15   | 7   10  10  10  10  15  15  14  15  15  15  15  
  Average Carried          13   | 5   9   10  9   10  12  14  12  13  14  14  13  
  Final Capacity           15   | 8   10  10  10  10  15  15  15  15  15  15  5   
  Final Carried            15   | 6   10  10  10  10  14  14  14  14  15  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Matter Collected           1309 | 259  50   .    .    .    241  357  30   116  19   19   218  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4171 | 122  236  100  .    20   1203 1327 159  413  135  .    456  
  Parts                    122  | 11   8    4    .    .    33   38   6    11   .    .    11   
Haulers Intercepted        11   | .    1    .    .    .    5    5    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    5    .    .    3    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    4    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Combat Hostiles Destroyed  65   | .   4   3   .   1   16  15  3   5   1   .   17  
  Melee                    23   | .   3   2   .   .   8   3   2   1   1   .   3   
  AOE                      23   | .   .   .   .   .   1   8   .   4   .   .   10  
Classes Destroyed          15   | 2   6   .   .   .   3   2   1   1   .   .   .   
  Worker                   9    | .   3   1   .   .   2   2   1   .   .   .   .   
  Builder                  5    | .   1   .   .   1   2   1   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   5   5   .   .   .   .   .   
  Recycler                 9    | 1   .   1   .   .   2   5   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   2   .   .   .   2   .   1   .   .   .   .   
  Swarmer                  15   | .   3   3   .   1   .   .   .   .   .   .   8   
  Grunt                    31   | .   1   .   .   .   9   11  1   3   .   .   6   
  Brawler                  4    | .   .   .   .   .   1   1   .   1   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Sentry                   9    | .   .   .   .   .   5   2   .   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 2   4   4   .   2   4   8   2   4   1   .   7   
  Combat Bots Only         7    | .   2   3   .   1   3   4   1   4   1   .   7   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   3   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   .   1   .   .   2   
  Melee                    1    | .   1   1   .   .   1   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Damage Taken               4914  | .    149  50   .    .    1247 636  196  443  .    .    2193 
  Core                     1209  | .    66   28   .    .    276  121  54   80   .    .    584  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   560   | .    .    .    .    .    47   .    .    .    .    513  .    
Core Remaining (%)         63    | 100  .    .    .    62   .    27   .    .    .    .    .    
Volleys Fired              48    | 9    .    .    .    .    1    12   .    7    .    .    19   
  Largest                  2     | 2    .    .    .    .    1    1    .    1    .    .    1    
  Hottest                  60    | 60   .    .    .    .    33   33   .    36   .    .    36   
Shots Fired                57    | 18   .    .    .    .    1    12   .    7    .    .    19   
  Gun                      18    | 18   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 39    | .    .    .    .    .    1    12   .    7    .    .    19   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | 9    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  9     | 9    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                39    | .    .    .    .    .    1    12   .    7    .    .    19   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6     | 6    .    .    .    .    .    2    .    3    .    .    6    
  Robot Miss Streak        4     | 2    .    .    .    .    1    2    .    1    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           228   | 11   17   8    .    2    77   50   10   19   6    .    28   
  Core Hits                98    | 5    3    2    .    .    20   25   1    14   1    .    27   
  Critical Kills           7     | .    1    .    .    .    2    1    .    2    .    .    1    
  Critical Parts Destroyed 31    | .    4    1    .    .    10   4    3    3    .    .    6    
  Critical Strikes         38    | .    5    1    .    .    12   5    3    5    .    .    7    
    Smash                  38    | .    5    1    .    .    12   5    3    5    .    .    7    
Melee Attacks              288   | .    37   13   .    3    111  57   19   16   7    1    24   
  Impact                   288   | .    37   13   .    3    111  57   19   16   7    1    24   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            37    | .    6    2    .    2    11   14   1    .    1    .    .    
    Combat Hostiles        2     | .    .    .    .    1    .    .    .    .    1    .    .    
  Follow-up Attacks        34    | .    1    1    .    .    11   12   3    3    .    .    3    
Damage Inflicted           11797 | 134  738  300  .    134  2993 3264 487  1331 405  .    2011 
  Guns                     134   | 134  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2624  | .    .    .    .    .    32   815  .    597  .    .    1180 
  Melee                    9038  | .    738  300  .    134  2960 2449 487  734  405  .    831  
  Ramming                  1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  44    | 44   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  90    | 90   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2624  | .    .    .    .    .    32   815  .    597  .    .    1180 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   9038  | .    738  300  .    134  2960 2449 487  734  405  .    831  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    1    1    1    1    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    .    .    .    5    2    3    .    
    Message Errors         2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    1    2    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3016  | .    306  109  .    94   755  752  189  322  145  .    344  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               62    | .    .    .    .    .    .    14   .    8    .    .    40   
  Melee                    2954  | .    306  109  .    94   755  738  189  314  145  .    304  
Knockbacks                 26    | .    1    1    .    2    10   4    .    3    1    .    4    
  Impact                   21    | .    1    1    .    1    7    4    .    3    1    .    3    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                5     | .    .    .    .    1    3    .    .    .    .    .    1    
Self-Inflicted Damage      286   | .    .    .    .    .    39   101  .    95   .    .    51   
  Shots                    10    | .    .    .    .    .    1    4    .    3    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        40    | 40   .    .    .    .    21   21   .    10   .    .    25   
  Average Temperature      13    | 23   .    .    .    .    8    8    .    4    .    .    9    
  Received Heat Transfer   1910  | .    18   .    .    .    576  351  18   153  .    .    794  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              48    | .    8    1    .    1    17   12   2    1    2    .    4    
  Impact Corruptions       108   | .    14   5    .    4    32   21   6    12   4    .    10   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200   | 200  .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Peak Influence             777  | 15  777 374 .   25  276 383 189 .   .   .   .   
  Initial                  246  | .   9   246 .   .   9   31  105 .   .   .   .   
  Average                  174  | 9   452 333 .   2   132 137 103 .   .   .   .   
Maximum Alert Level        3    | .   3   1   .   .   1   1   .   .   .   .   .   
  Low Security (%)         74   | 100 30  .   .   100 91  62  100 .   .   .   .   
  Level 1                  15   | .   3   100 .   .   8   37  .   .   .   .   .   
  Level 2                  6    | .   44  .   .   .   .   .   .   .   .   .   .   
  Level 3                  3    | .   21  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   4   2   .   .   .   .   1   
  Investigation            3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   2   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Distress Signals           7    | .   3   .   .   .   3   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   13  4   .   3   29  17  8   5   .   .   28  
  Peak Tracking Total      14   | .   3   3   .   2   7   4   3   4   .   .   14  
  Tactical Retreats        10   | .   2   1   .   .   2   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Traps Triggered            4    | .   1   .   .   .   .   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   3   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Machines Disabled          3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Machines Accessed          26   | .   5   .   2   .   10  4   5   .   .   .   .   
  Terminals                21   | .   4   .   .   .   9   4   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                77   | .   15  .   5   .   35  9   13  .   .   .   .   
  Successful               43   | .   7   .   5   .   23  4   4   .   .   .   .   
  Failed                   34   | .   8   .   .   .   12  5   9   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   6   .   2   .   11  .   3   .   .   .   .   
  Terminals                63   | .   11  .   .   .   33  9   10  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             30   | .   3   .   5   .   17  4   1   .   .   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   2   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   4   .   2   .   .   .   .   
  Terminals                7    | .   1   .   .   .   4   .   2   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   2   .   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   .   .   .   9   3   5   .   .   .   .   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   1   1   .   .   .   14  .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   58  .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Total Allies               5    | .   .   .   .   .   .   2   1   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   1   1   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  10  10  .   .   58  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  10  10  .   .   29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   .   8   .   .   .   .   11  
  Total Damage             320  | .   .   .   .   .   .   170 .   .   .   .   150 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro 
Robot Analysis Total       3    | .   1   .   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   2   1   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Turns Passed               7529 | 98   587  166  362  207  1654 833  507  546  319  1364 886  
Spaces Moved               4562 | 67   399  108  301  168  808  371  346  368  203  916  507  
  Core                     20   | .    .    .    .    .    .    .    .    .    .    .    20   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4407 | .    331  108  301  168  808  371  346  368  203  916  487  
  Wheels                   135  | 67   68   .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 80   80   120  120  120  90   90   90   90   90   90   50   
  Average Speed            102  | 83   113  120  120  120  121  99   90   90   90   90   91   
  Slowest Speed            450  | 90   120  120  120  120  180  190  90   90   90   90   450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    61   28   71   31   56   49   9    54   42   84   67   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     4    | .    .    .    1    .    .    .    .    1    .    2    .    
  Known Exits Taken        7    | .    .    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    .    .    .    .    .    .    
Scrap Searched             9    | .    .    .    .    2    .    .    .    1    3    3    .    
Spaces Dug                 21   | .    7    1    .    .    11   .    2    .    .    .    .    
Terrain Destroyed          250  | .    7    1    .    .    23   70   2    41   .    .    106  
  Melee                    21   | .    7    1    .    .    11   .    2    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      229  | .    .    .    .    .    12   70   .    41   .    .    106  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  
Total                      6937 | 93   476  124  302  169  1313 742  513  552  327  1455 871  
  Wait                     1900 | .    13   6    .    .    358  263  145  160  117  533  305  
  Move                     4551 | 66   398  107  300  167  807  370  345  367  202  915  507  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 7    15   .    1    .    23   19   4    2    1    3    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   27   | 1    .    .    .    .    10   8    2    1    .    .    5    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     47   | 4    5    .    .    .    14   15   1    2    1    .    5    
  Drop                     44   | 6    11   .    1    .    9    11   1    1    .    3    1    
  Fire                     48   | 9    .    .    .    .    1    12   .    7    .    .    19   
  Melee                    234  | .    34   11   .    2    90   44   15   12   6    1    19   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 3)
   99 | -11/Scrapyard      | Entered Materials
  315 | -10/Materials      | Build established: Mutant
  427 | -10/Materials      | Discovered new exit (range 10)
  647 | -10/Materials      | Discovered new exit (range 15)
  686 | -10/Materials      | Entered Mines
  764 | -10/Mines          | Discovered new exit (range 5)
  779 | -10/Mines          | Identified exit to Exiles
  852 | -10/Mines          | Entered Exiles
  870 | -10/Exiles         | Discovered new exit (range 14)
  886 | -10/Exiles         | Met 8R-AWN
  905 | -10/Exiles         | Met EX-HEX
  951 | -10/Exiles         | Met EX-DEC
  974 | -10/Exiles         | Learned location of Zion (-7)
 1017 | -10/Exiles         | Met EX-BIN
 1031 | -10/Exiles         | Aligned with FarCom system
 1032 | -10/Exiles         | Given EX-Vault access code
 1061 | -10/Exiles         | Opened EX-Vault
 1074 | -10/Exiles         | Found Field Lobotomy Kit
 1100 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1201 | -10/Exiles         | Discovered new exit (range 11)
 1214 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
 1214 | -10/Exiles         | Entered Mines
 1284 | -9/Mines           | Found a hidden stash of uninstalled traps
 1323 | -9/Mines           | Assembled infested the area
 1328 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1416 | -9/Mines           | Discovered new exit (range 5)
 1421 | -9/Mines           | Entered Materials
 1421 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1612 | -8/Materials       | Repaired Ion Engine
 1991 | -8/Materials       | Identified exit to Storage
 2146 | -8/Materials       | Discovered new exit (range 16)
 2146 | -8/Materials       | Identified exit to Factory
 2546 | -8/Materials       | Lost 3 parts (1p2u)
 2758 | -8/Materials       | Garrison activated, responded to threat
 3071 | -8/Materials       | Core integrity fell below 50%
 3075 | -8/Materials       | Entered Storage
 3093 | -8/Storage         | Met a pair of Derelict thieves
 3671 | -8/Storage         | Lost 3 parts (2n1u)
 3902 | -8/Storage         | Discovered exit to Factory (range 7)
 3908 | -8/Storage         | Entered Factory
 3908 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4198 | -7/Factory         | Identified exit to Lower Caves
 4308 | -7/Factory         | Fabricated Adv. Thermal Shield?
 4415 | -7/Factory         | Entered Lower Caves
 4415 | -7/Lower Caves     | Accompanied by 1 ally
 4523 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4771 | -7/Lower Caves     | Learned location of 1 exit from Factory
 4954 | -7/Lower Caves     | Discovered new exit (range 7)
 4960 | -7/Lower Caves     | Identified exit to Lower Caves
 4961 | -7/Lower Caves     | Entered another Lower Caves area
 4962 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4983 | -7/Lower Caves     | Learned 8 Factory zone layouts
 5225 | -7/Lower Caves     | Discovered new exit (range 4)
 5279 | -7/Lower Caves     | Identified exit to Zion
 5280 | -7/Lower Caves     | Entered Zion
 5330 | -7/Zion            | Discovered new exit (range 14)
 5341 | -7/Zion            | Identified exit to Proximity Caves
 5386 | -7/Zion            | Visited the Megawrench Repair Shop
 5386 | -7/Zion            | Megawrench repaired 12 parts
 5475 | -7/Zion            | System corruption cleaned by Quarantine Array
 5602 | -7/Zion            | Learned Factory security intel
 5754 | -7/Zion            | Found Prototype Processor
 5757 | -7/Zion            | Found Prototype Processor
 5830 | -7/Zion            | Rebuked by Imprinter
 5975 | -7/Zion            | Given the Hacking Drone Bay
 6278 | -7/Zion            | Learned location of Data Miner (-6)
 6644 | -7/Zion            | Entered Proximity Caves
 6652 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6668 | -6/Proximity Caves | Learned Factory stockpile data
 6709 | -6/Proximity Caves | Destroyed 7 combat bots
 7502 | -6/Proximity Caves | Core integrity fell below 50%
 7517 | -6/Proximity Caves | Core integrity fell below 20%
 7530 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07491_ F-cell Engine destroyed.
07494_ VSS Leg destroyed.
07495_ G-50 Soldier knocked back.
07495_ Carbon-fiber Leg destroyed. <x2>
07499_ Corrupted Lgt. Treads self-destruct mechanism malfunctions.
07501_ Critical hit (Burn: +50).
07502_ Actuator Array destroyed.
07502_ Critical hit (Burn: +37).
07507_ VSS Leg destroyed.
07507_ Hvy. Mace follow-up attack on G-50 Soldier.
07514_ Critical hit (Burn: +37).
07515_ Critical hit (Burn: +50).
07518_ G-50 Soldier suffers critical hit (Smash).
07518_ Destroyed Hvy. Laser.
07518_ G-50 Soldier system corrupted by crushing effect.
07518_ G-50 Soldier knocked back.
07518_ Imp. Signal Interpreter destroyed.
07518_ Hvy. Mace destroyed. <x2>
07521_ Dropped Lrg. Storage Unit.
07521_ G-50 Soldier suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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|   #????????  ??????##    @####???????????????      |
|  #########?   ? #?##         #???????????????      |
| ##?#   # ###    ###          #???????????????      |
| ??##   #  #   #?##          ##???????????????      |
| ??#        #  #?#  g       ##????????????????      |
| ??#           ###gg##   ####?????????????????      |
| ??#      #         ######????????????????????      |
| ??#  #  #       g   ##??#????????????????????      |
| ??#  #  #            ## ##???????????????????      |
| ??#  ####   ##           #???????????????????      |
| ??#   #########|         #???????????????????      |
| ###    %     !!*         #???????????????????      |
| ##    [*%    /**   ###   #???????????????????      |
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|      ##????????#  % #####????????????????????      |
| ######?????????## =   #??????????????????????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Resistance: TH             10
Evasion (%)                57
Melee Accuracy             6

 Item Schematics 
-----------------
           Rocket Launcher | -8/Materials | Hacked
         Mic. Nuclear Core | -8/Storage   | Hacked
       Imp. Actuator Array | -7/Zion      | Archive
                Mak. Laser | -7/Zion      | Archive
          Mak. Flight Unit | -7/Zion      | Archive
                  Arm. Leg | -7/Zion      | Archive
         Enh. Gauss Cannon | -7/Zion      | Archive
 Imp. Medium Armor Plating | -7/Zion      | Archive
           Mak. Hover Unit | -7/Zion      | Archive
      Imp. EM Pulse Cannon | -7/Zion      | Archive
            Thermal Shield | -7/Zion      | Archive
             Gatling Laser | -7/Zion      | Archive
      Hvy. Rocket Launcher | -7/Zion      | Archive
        Imp. Cryofiber Web | -7/Zion      | Archive
        Mak. Armor Plating | -7/Zion      | Archive
           Antigrav System | -7/Zion      | Archive

 Robot Schematics 
------------------
      S-27 Virus | -7/Zion | Archive
    G-47 Trooper | -7/Zion | Archive
  T-07 Excavator | -7/Zion | Archive
 H-88 Terminator | -7/Zion | Archive

 Fabricated
------------
 Adv. Thermal Shield | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeSuperchargedBarrier
  Manual?         0
Play Time         01:04:03
  Cumulative      99.5 hours
  Start           2022.12.03 @ 14:55:50
  End             2022.12.03 @ 16:53:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          50
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1cba4297-216a-49f0-8296-b00a76095e8b