Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 16:53:45 Player: ILikeMonsters1890 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (2986) 2986 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (536) 536 TOTAL SCORE: 8502 Bonus ------- High Alert Combat Kills 12 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -76 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooling System Medium Storage Unit Faulty Experimental Targeting Computer Improved Medium Armor Plating Scythe Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Actuator Array Reflective Plating > --- WEAPON ----------- Heavy Mace Heavy Mace > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg VSS Leg Medium Storage Unit Improved Signal Interpreter Rocket Launcher Improved Grenade Launcher Field Lobotomy Kit Heavy Mace Scythe [Rating: 45] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Reflective Plating Weapon Heavy Mace Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . . . 2 . 1 . . . . Utility 3 | . . . . . 2 . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 74 | 5 5 . . . 24 23 3 3 1 . 10 Power 11 | . . . . . 5 6 . . . . . Engine 9 | . . . . . 4 5 . . . . . Core 2 | . . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . . Propulsion 29 | 3 2 . . . 9 11 1 . . . 3 Treads . | . . . . . . . . . . . . Leg 26 | . 2 . . . 9 11 1 . . . 3 Wheel 3 | 3 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 14 | 1 1 . . . 6 2 2 1 1 . . Device 5 | 1 . . . . 2 . . 1 1 . . Storage 2 | . 1 . . . 1 . . . . . . Processor 3 | . . . . . 1 . 2 . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . . . . 2 2 . . . . . Artifact . | . . . . . . . . . . . . Weapon 20 | 1 2 . . . 4 4 . 2 . . 7 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . 1 2 . 1 . . 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 11 | . 2 . . . 3 2 . 1 . . 3 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 . . . . . Parts Lost 28 | . . . . . 5 5 . 1 . . 17 Power 3 | . . . . . 2 . . . . . 1 Propulsion 13 | . . . . . 1 4 . . . . 8 Utility 8 | . . . . . 2 1 . 1 . . 4 Weapon 4 | . . . . . . . . . . . 4 Highest Loss Streak 14 | . . . . . 3 3 . 1 . . 14 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 100 100 100 100 99 96 100 99 100 100 95 Engine 7 | . 14 14 14 14 4 9 7 7 7 7 6 Leg 34 | . 24 28 28 28 35 35 38 38 38 38 35 Device 11 | . 14 14 14 14 10 9 7 7 15 15 14 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 6 Processor 9 | . . . . . 7 9 15 15 15 15 14 Protection 3 | . . . . . 8 6 7 5 . . . Impact Weapon 17 | . 25 28 28 28 18 17 15 14 15 15 14 Naked Turns 9 | . . . . . . . . . . . 9 Heaviest Build 50 | 14 20 20 20 20 44 47 47 50 45 44 47 Greatest Support 66 | 26 26 26 26 26 56 62 60 60 60 60 66 Greatest Overweight (x) 8 | . . . . . 1 1 . . . . 8 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 14 | 8 9 10 10 10 14 15 15 15 15 15 14 Most Carried 15 | 7 10 10 10 10 15 15 14 15 15 15 15 Average Carried 13 | 5 9 10 9 10 12 14 12 13 14 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 10 10 14 14 14 14 15 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Matter Collected 1309 | 259 50 . . . 241 357 30 116 19 19 218 Remotely . | . . . . . . . . . . . . Salvage Created 4171 | 122 236 100 . 20 1203 1327 159 413 135 . 456 Parts 122 | 11 8 4 . . 33 38 6 11 . . 11 Haulers Intercepted 11 | . 1 . . . 5 5 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 5 . . 3 Prevented 4 | . . . . . . . . . . . 4 Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 65 | . 4 3 . 1 16 15 3 5 1 . 17 Melee 23 | . 3 2 . . 8 3 2 1 1 . 3 AOE 23 | . . . . . 1 8 . 4 . . 10 Classes Destroyed 15 | 2 6 . . . 3 2 1 1 . . . Worker 9 | . 3 1 . . 2 2 1 . . . . Builder 5 | . 1 . . 1 2 1 . . . . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 11 | . 1 . . . 5 5 . . . . . Recycler 9 | 1 . 1 . . 2 5 . . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 1 | . . . . . . . . 1 . . . Watcher 5 | . 2 . . . 2 . 1 . . . . Swarmer 15 | . 3 3 . 1 . . . . . . 8 Grunt 31 | . 1 . . . 9 11 1 3 . . 6 Brawler 4 | . . . . . 1 1 . 1 . . 1 Duelist 2 | . . . . . . 1 . . . . 1 Sentry 9 | . . . . . 5 2 . 1 . . 1 Hunter 3 | . . . . . 1 . 1 . 1 . . Programmer 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | 2 4 4 . 2 4 8 2 4 1 . 7 Combat Bots Only 7 | . 2 3 . 1 3 4 1 4 1 . 7 Max Kills in Single Turn 3 | 1 1 1 . 1 1 3 1 1 1 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . 1 2 . 1 . . 2 Melee 1 | . 1 1 . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Damage Taken 4914 | . 149 50 . . 1247 636 196 443 . . 2193 Core 1209 | . 66 28 . . 276 121 54 80 . . 584 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 560 | . . . . . 47 . . . . 513 . Core Remaining (%) 63 | 100 . . . 62 . 27 . . . . . Volleys Fired 48 | 9 . . . . 1 12 . 7 . . 19 Largest 2 | 2 . . . . 1 1 . 1 . . 1 Hottest 60 | 60 . . . . 33 33 . 36 . . 36 Shots Fired 57 | 18 . . . . 1 12 . 7 . . 19 Gun 18 | 18 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 39 | . . . . . 1 12 . 7 . . 19 Special . | . . . . . . . . . . . . Kinetic 9 | 9 . . . . . . . . . . . Thermal 9 | 9 . . . . . . . . . . . Explosive 39 | . . . . . 1 12 . 7 . . 19 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 6 | 6 . . . . . 2 . 3 . . 6 Robot Miss Streak 4 | 2 . . . . 1 2 . 1 . . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 228 | 11 17 8 . 2 77 50 10 19 6 . 28 Core Hits 98 | 5 3 2 . . 20 25 1 14 1 . 27 Critical Kills 7 | . 1 . . . 2 1 . 2 . . 1 Critical Parts Destroyed 31 | . 4 1 . . 10 4 3 3 . . 6 Critical Strikes 38 | . 5 1 . . 12 5 3 5 . . 7 Smash 38 | . 5 1 . . 12 5 3 5 . . 7 Melee Attacks 288 | . 37 13 . 3 111 57 19 16 7 1 24 Impact 288 | . 37 13 . 3 111 57 19 16 7 1 24 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 37 | . 6 2 . 2 11 14 1 . 1 . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . Follow-up Attacks 34 | . 1 1 . . 11 12 3 3 . . 3 Damage Inflicted 11797 | 134 738 300 . 134 2993 3264 487 1331 405 . 2011 Guns 134 | 134 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 2624 | . . . . . 32 815 . 597 . . 1180 Melee 9038 | . 738 300 . 134 2960 2449 487 734 405 . 831 Ramming 1 | . . . . . 1 . . . . . . Kinetic 44 | 44 . . . . . . . . . . . Thermal 90 | 90 . . . . . . . . . . . Explosive 2624 | . . . . . 32 815 . 597 . . 1180 Electromagnetic . | . . . . . . . . . . . . Impact 9038 | . 738 300 . 134 2960 2449 487 734 405 . 831 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 1 1 1 1 2 Average Corruption 1 | . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . . . . 5 2 3 . Message Errors 2 | . . . . . . . . 2 . . . Matter Fused 3 | . . . . . . . . . 1 2 . Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 . 1 . Data Loss (major) 2 | . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 3016 | . 306 109 . 94 755 752 189 322 145 . 344 Projectiles . | . . . . . . . . . . . . Explosions 62 | . . . . . . 14 . 8 . . 40 Melee 2954 | . 306 109 . 94 755 738 189 314 145 . 304 Knockbacks 26 | . 1 1 . 2 10 4 . 3 1 . 4 Impact 21 | . 1 1 . 1 7 4 . 3 1 . 3 Kinetic . | . . . . . . . . . . . . Secondary 5 | . . . . 1 3 . . . . . 1 Self-Inflicted Damage 286 | . . . . . 39 101 . 95 . . 51 Shots 10 | . . . . . 1 4 . 3 . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 40 | 40 . . . . 21 21 . 10 . . 25 Average Temperature 13 | 23 . . . . 8 8 . 4 . . 9 Received Heat Transfer 1910 | . 18 . . . 576 351 18 153 . . 794 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 48 | . 8 1 . 1 17 12 2 1 2 . 4 Impact Corruptions 108 | . 14 5 . 4 32 21 6 12 4 . 10 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . Heat Transferred 200 | 200 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Peak Influence 777 | 15 777 374 . 25 276 383 189 . . . . Initial 246 | . 9 246 . . 9 31 105 . . . . Average 174 | 9 452 333 . 2 132 137 103 . . . . Maximum Alert Level 3 | . 3 1 . . 1 1 . . . . . Low Security (%) 74 | 100 30 . . 100 91 62 100 . . . . Level 1 15 | . 3 100 . . 8 37 . . . . . Level 2 6 | . 44 . . . . . . . . . . Level 3 3 | . 21 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 4 2 . . . . 1 Investigation 3 | . . . . . 3 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . . . . Assault 3 | . . . . . . 2 . . . . 1 Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Distress Signals 7 | . 3 . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 107 | . 13 4 . 3 29 17 8 5 . . 28 Peak Tracking Total 14 | . 3 3 . 2 7 4 3 4 . . 14 Tactical Retreats 10 | . 2 1 . . 2 . . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Traps Triggered 4 | . 1 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 10 | . . . . . 10 . . . . . . Reused 1 | . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . 3 . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Disabled 3 | . . . . . . 3 . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Accessed 26 | . 5 . 2 . 10 4 5 . . . . Terminals 21 | . 4 . . . 9 4 4 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 77 | . 15 . 5 . 35 9 13 . . . . Successful 43 | . 7 . 5 . 23 4 4 . . . . Failed 34 | . 8 . . . 12 5 9 . . . . Catastrophic 1 | . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 22 | . 6 . 2 . 11 . 3 . . . . Terminals 63 | . 11 . . . 33 9 10 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 30 | . 3 . 5 . 17 4 1 . . . . Record 4 | . . . 4 . . . . . . . . Part Schematic 2 | . . . . . 1 1 . . . . . Robot Analysis 3 | . 1 . . . 2 . . . . . . Prototype ID Bank 5 | . 1 . . . 2 2 . . . . . Open Door 1 | . . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . . 2 . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . Reprogram Traps 3 | . . . . . 3 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 4 . 2 . . . . Terminals 7 | . 1 . . . 4 . 2 . . . . Assimilate 1 | . . . . . . . 1 . . . . Botnet 4 | . 1 . . . 2 . 1 . . . . Disrupt 1 | . . . . . 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 5 . . . 9 3 5 . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 1 . . . 14 . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total Allies 5 | . . . . . . 2 1 . . . 2 Largest Group 2 | . . . . . . 2 1 1 . . 2 Highest-Rated Group 62 | . . . . . . 62 10 10 . . 58 Highest-Rated Ally 31 | . . . . . . 31 10 10 . . 29 Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . . . 8 . . . . 11 Total Damage 320 | . . . . . . 170 . . . . 150 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Robot Analysis Total 3 | . 1 . . . 2 . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 2 1 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Turns Passed 7529 | 98 587 166 362 207 1654 833 507 546 319 1364 886 Spaces Moved 4562 | 67 399 108 301 168 808 371 346 368 203 916 507 Core 20 | . . . . . . . . . . . 20 Treads . | . . . . . . . . . . . . Legs 4407 | . 331 108 301 168 808 371 346 368 203 916 487 Wheels 135 | 67 68 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 80 80 120 120 120 90 90 90 90 90 90 50 Average Speed 102 | 83 113 120 120 120 121 99 90 90 90 90 91 Slowest Speed 450 | 90 120 120 120 120 180 190 90 90 90 90 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 3 61 28 71 31 56 49 9 54 42 84 67 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . . 1 . . . . 1 . 2 . Known Exits Taken 7 | . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . Scrap Searched 9 | . . . . 2 . . . 1 3 3 . Spaces Dug 21 | . 7 1 . . 11 . 2 . . . . Terrain Destroyed 250 | . 7 1 . . 23 70 2 41 . . 106 Melee 21 | . 7 1 . . 11 . 2 . . . . Projectile . | . . . . . . . . . . . . AOE 229 | . . . . . 12 70 . 41 . . 106 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total 6937 | 93 476 124 302 169 1313 742 513 552 327 1455 871 Wait 1900 | . 13 6 . . 358 263 145 160 117 533 305 Move 4551 | 66 398 107 300 167 807 370 345 367 202 915 507 Hop . | . . . . . . . . . . . . Pick Up 75 | 7 15 . 1 . 23 19 4 2 1 3 . Fast Attach . | . . . . . . . . . . . . Attach 27 | 1 . . . . 10 8 2 1 . . 5 Detach . | . . . . . . . . . . . . Swap 47 | 4 5 . . . 14 15 1 2 1 . 5 Drop 44 | 6 11 . 1 . 9 11 1 1 . 3 1 Fire 48 | 9 . . . . 1 12 . 7 . . 19 Melee 234 | . 34 11 . 2 90 44 15 12 6 1 19 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . 10 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 99 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 10) 647 | -10/Materials | Discovered new exit (range 15) 686 | -10/Materials | Entered Mines 764 | -10/Mines | Discovered new exit (range 5) 779 | -10/Mines | Identified exit to Exiles 852 | -10/Mines | Entered Exiles 870 | -10/Exiles | Discovered new exit (range 14) 886 | -10/Exiles | Met 8R-AWN 905 | -10/Exiles | Met EX-HEX 951 | -10/Exiles | Met EX-DEC 974 | -10/Exiles | Learned location of Zion (-7) 1017 | -10/Exiles | Met EX-BIN 1031 | -10/Exiles | Aligned with FarCom system 1032 | -10/Exiles | Given EX-Vault access code 1061 | -10/Exiles | Opened EX-Vault 1074 | -10/Exiles | Found Field Lobotomy Kit 1100 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1201 | -10/Exiles | Discovered new exit (range 11) 1214 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1214 | -10/Exiles | Entered Mines 1284 | -9/Mines | Found a hidden stash of uninstalled traps 1323 | -9/Mines | Assembled infested the area 1328 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1416 | -9/Mines | Discovered new exit (range 5) 1421 | -9/Mines | Entered Materials 1421 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1612 | -8/Materials | Repaired Ion Engine 1991 | -8/Materials | Identified exit to Storage 2146 | -8/Materials | Discovered new exit (range 16) 2146 | -8/Materials | Identified exit to Factory 2546 | -8/Materials | Lost 3 parts (1p2u) 2758 | -8/Materials | Garrison activated, responded to threat 3071 | -8/Materials | Core integrity fell below 50% 3075 | -8/Materials | Entered Storage 3093 | -8/Storage | Met a pair of Derelict thieves 3671 | -8/Storage | Lost 3 parts (2n1u) 3902 | -8/Storage | Discovered exit to Factory (range 7) 3908 | -8/Storage | Entered Factory 3908 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4198 | -7/Factory | Identified exit to Lower Caves 4308 | -7/Factory | Fabricated Adv. Thermal Shield? 4415 | -7/Factory | Entered Lower Caves 4415 | -7/Lower Caves | Accompanied by 1 ally 4523 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4771 | -7/Lower Caves | Learned location of 1 exit from Factory 4954 | -7/Lower Caves | Discovered new exit (range 7) 4960 | -7/Lower Caves | Identified exit to Lower Caves 4961 | -7/Lower Caves | Entered another Lower Caves area 4962 | -7/Lower Caves | Encountered a Warlord checkpoint 4983 | -7/Lower Caves | Learned 8 Factory zone layouts 5225 | -7/Lower Caves | Discovered new exit (range 4) 5279 | -7/Lower Caves | Identified exit to Zion 5280 | -7/Lower Caves | Entered Zion 5330 | -7/Zion | Discovered new exit (range 14) 5341 | -7/Zion | Identified exit to Proximity Caves 5386 | -7/Zion | Visited the Megawrench Repair Shop 5386 | -7/Zion | Megawrench repaired 12 parts 5475 | -7/Zion | System corruption cleaned by Quarantine Array 5602 | -7/Zion | Learned Factory security intel 5754 | -7/Zion | Found Prototype Processor 5757 | -7/Zion | Found Prototype Processor 5830 | -7/Zion | Rebuked by Imprinter 5975 | -7/Zion | Given the Hacking Drone Bay 6278 | -7/Zion | Learned location of Data Miner (-6) 6644 | -7/Zion | Entered Proximity Caves 6652 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6668 | -6/Proximity Caves | Learned Factory stockpile data 6709 | -6/Proximity Caves | Destroyed 7 combat bots 7502 | -6/Proximity Caves | Core integrity fell below 50% 7517 | -6/Proximity Caves | Core integrity fell below 20% 7530 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07491_ F-cell Engine destroyed. 07494_ VSS Leg destroyed. 07495_ G-50 Soldier knocked back. 07495_ Carbon-fiber Leg destroyed. 07499_ Corrupted Lgt. Treads self-destruct mechanism malfunctions. 07501_ Critical hit (Burn: +50). 07502_ Actuator Array destroyed. 07502_ Critical hit (Burn: +37). 07507_ VSS Leg destroyed. 07507_ Hvy. Mace follow-up attack on G-50 Soldier. 07514_ Critical hit (Burn: +37). 07515_ Critical hit (Burn: +50). 07518_ G-50 Soldier suffers critical hit (Smash). 07518_ Destroyed Hvy. Laser. 07518_ G-50 Soldier system corrupted by crushing effect. 07518_ G-50 Soldier knocked back. 07518_ Imp. Signal Interpreter destroyed. 07518_ Hvy. Mace destroyed. 07521_ Dropped Lrg. Storage Unit. 07521_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##????????????????????????????????????????? | | ##???????????????????????????????????????? | | ## ??????????????#######????????????????? | | ??????????????# ##???????????????? | | ???????????????# #???????????????? | | #????????????????## #???????????????? | | #????????#????????# #????????????????? | | #???????## ???????# ##????????????????? | | #??????? ???????# #?????????????????? | | #???????? ??????## @####??????????????? | | #########? ? #?## #??????????????? | | ##?# # ### ### #??????????????? | | ??## # # #?## ##??????????????? | | ??# # #?# g ##???????????????? | | ??# ###gg## ####????????????????? | | ??# # ######???????????????????? | | ??# # # g ##??#???????????????????? | | ??# # # ## ##??????????????????? | | ??# #### ## #??????????????????? | | ??# #########| #??????????????????? | | ### % !!* #??????????????????? | | ## [*% /** ### #??????????????????? | | ########## ##?# ##??????????????????? | | ##????????# % #####???????????????????? | | ######?????????## = #?????????????????????? | | ????????????????## #?????????????????????? | | ?????????????????######?????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: TH 10 Evasion (%) 57 Melee Accuracy 6 Item Schematics ----------------- Rocket Launcher | -8/Materials | Hacked Mic. Nuclear Core | -8/Storage | Hacked Imp. Actuator Array | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Adv. Thermal Shield | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSuperchargedBarrier Manual? 0 Play Time 01:04:03 Cumulative 99.5 hours Start 2022.12.03 @ 14:55:50 End 2022.12.03 @ 16:53:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cba4297-216a-49f0-8296-b00a76095e8b