Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.25 @ 13:33:52 Player: lcbb_tuk Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2714) 2714 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1213) 1213 TOTAL SCORE: 5897 Bonus ------- High Alert Combat Kills 283 Follower Combat Kills 271 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -41 Cogmind --------- Core Integrity 0/400 Matter 99/300 Energy 445/445 System Corruption 1% Temperature Cool (696) Movement Treading (180) Ox1 Location -9/Garrison Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- Beam Rifle Gatling Laser Heavy Assault Rifle > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Beam Rifle Gatling Laser Heavy Assault Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . 1 . . Parts Attached 62 | 6 4 1 13 27 11 Power 13 | 1 . 1 3 8 . Engine 13 | 1 . 1 3 8 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 . 4 4 2 Treads 6 | 1 1 . 2 . 2 Leg 2 | . . . . 2 . Wheel 3 | 1 . . . 2 . Hover 2 | . . . 2 . . Flight . | . . . . . . Utility 8 | 1 1 . 1 4 1 Device 2 | . 1 . . 1 . Storage 3 | 1 . . . 2 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 28 | 2 2 . 5 11 8 Energy Gun 19 | . . . 4 8 7 Energy Cannon 1 | . 1 . . . . Ballistic Gun 8 | 2 1 . 1 3 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 8 | . . . 1 5 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility . | . . . . . . Weapon 6 | . . . . 4 2 Highest Loss Streak 2 | . . . 1 2 1 Average Slot Usage (%) 98 | . 97 100 96 98 99 Engine 20 | . 14 14 22 21 22 Treads 6 | . 23 28 17 . . Leg 5 | . . . . . 21 Wheel 4 | . 4 . . 9 . Hover 5 | . . . 3 12 . Device 4 | . 12 14 . 2 5 Storage 11 | . 14 14 11 10 11 Processor 2 | . . . . 6 . Protection 3 | . . . 10 1 5 Energy Gun 17 | . . . 28 18 17 Energy Cannon 1 | . 4 14 . . . Ballistic Gun 13 | . 23 14 2 14 15 Naked Turns . | . . . . . . Heaviest Build 53 | 11 14 14 27 47 53 Greatest Support 40 | 20 40 40 40 32 40 Greatest Overweight (x) 3 | 3 1 . 2 3 1 Average Overweight (x) . | 1 . . . 1 1 Largest Inventory Capacity 10 | 6 6 6 6 10 10 Average Capacity 7 | 5 6 6 6 6 10 Most Carried 10 | 6 6 6 6 10 10 Average Carried 6 | 2 5 5 5 6 9 Final Capacity 10 | 6 6 6 6 10 10 Final Carried 10 | 6 6 6 6 10 6 Class Distribution -------------------- 37% | Scavenger-Tank 21% | Mutant 21% | Scavenger-Gunner 12% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Tank | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 1384 | 268 92 19 100 589 316 Remotely . | . . . . . . Salvage Created 3190 | 93 305 97 763 1231 701 Parts 174 | 2 19 3 45 57 48 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 74 | . 13 2 11 23 25 Guns 66 | . 8 . 11 23 24 Cannons 7 | . 5 2 . . . AOE 1 | . . . . . 1 Classes Destroyed 9 | 1 3 . 4 1 . Builder 1 | . . . 1 . . Recycler 6 | 1 . . 3 2 . Operator 2 | . . . 2 . . Watcher 3 | . 1 . 1 1 . Swarmer 23 | . 9 . 3 . 11 Grunt 32 | . 4 2 3 11 12 Brawler 4 | . . . 1 2 1 Protector 1 | . . . . 1 . Sentry 14 | . . . 4 9 1 Best Kill Streak 6 | 1 6 2 5 4 5 Combat Bots Only 6 | . 6 2 3 4 5 Max Kills in Single Turn 3 | 1 2 1 3 1 2 Gunslinging 1 | . . . 1 . 1 Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 2242 | . 296 102 302 538 1004 Core 498 | . 56 30 29 89 294 Absorbed by Shields 87 | . . . . 45 42 Core Remaining (%) 82 | 100 . 65 . . . Volleys Fired 183 | 4 34 9 28 65 43 Largest 3 | 2 2 2 3 3 3 Hottest 183 | 40 80 80 150 129 183 Shots Fired 452 | 8 68 18 74 169 115 Gun 427 | 8 52 9 74 169 115 Cannon 25 | . 16 9 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 188 | 8 52 9 1 72 46 Thermal 118 | . 16 9 . 42 51 Explosive . | . . . . . . Electromagnetic 146 | . . . 73 55 18 Robot Hit Streak 33 | 3 15 8 15 33 12 Robot Miss Streak 4 | 1 1 2 2 4 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 . 1 . 4 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 321 | 5 51 12 49 120 84 Core Hits 136 | 3 19 4 23 48 39 Critical Hits 3 | . 1 . 1 1 . Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4886 | 34 568 155 905 1995 1229 Guns 4161 | 34 302 33 733 1885 1174 Cannons 388 | . 266 122 . . . Explosions 304 | . . . 170 79 55 Melee . | . . . . . . Ramming 33 | . . . 2 31 . Kinetic 1419 | 34 302 33 19 776 255 Thermal 1888 | . 266 122 170 547 783 Explosive . | . . . . . . Electromagnetic 1546 | . . . 714 641 191 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Effects 14 | . . . . 9 5 Message Errors 10 | . . . . 6 4 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 8 | . 8 . . . . Projectiles 8 | . 8 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 43 | . . . 29 14 . Shots 1 | . . . 1 . . Rammed 8 | . . . 1 7 . Targets Rammed 8 | . . . 1 7 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 872 | . 376 240 415 420 872 Average Temperature 170 | . 133 139 135 114 253 Received Heat Transfer 941 | . 96 78 78 262 427 Effects 78 | . . . 7 7 64 Shutdowns 26 | . . . 3 3 20 Energy Bleed 5 | . . . 1 . 4 Interference 11 | . . . . 1 10 Matter Decay 8 | . . . . 1 7 Short Circuit 4 | . . . 2 . 2 Damage (minor) 11 | . . . 1 2 8 Damage (major) 9 | . . . . . 9 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 3 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 1 4 Heat Transferred 3976 | . 555 259 150 1369 1643 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 4 2 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 1088 | 5 364 169 315 646 1088 Initial 253 | . 2 119 55 95 253 Average 371 | 1 187 158 188 345 702 Maximum Alert Level 3 | . 1 . 1 2 3 Low Security (%) 22 | 100 44 100 43 7 . Level 1 45 | . 55 . 56 65 13 Level 2 19 | . . . . 27 32 Level 3 13 | . . . . . 53 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 1 10 . Investigation 4 | . 1 . 1 2 . Extermination . | . . . . . . Reinforcement 4 | . . . . 4 . Assault 3 | . . . . 3 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 9 | . 1 . 4 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 19 2 17 52 28 Peak Tracking Total 7 | . 7 2 6 7 5 Tactical Retreats 14 | . 2 . 1 9 2 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 8 | . . . . 1 7 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 7 | . . . 2 3 2 Max in Single Turn 2 | . . . 2 2 1 Garrison Relay 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 11 | . 2 . 2 7 . Terminals 7 | . 2 . 2 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 6 . 4 25 . Successful 22 | . 4 . . 18 . Failed 13 | . 2 . 4 7 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 13 | . 6 . 4 3 . Terminals 20 | . 6 . 4 10 . Fabricators . | . . . . . . Repair Stations 8 | . . . . 8 . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks 10 | . 4 . . 6 . Record 2 | . 1 . . 1 . Part Schematic 4 | . 1 . . 3 . Robot Analysis 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Dispatch Records 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . . 8 . Scan Component 4 | . . . . 4 . Repair 4 | . . . . 4 . Recycling Unit Hacks 2 | . . . . 2 . Recycle Component 2 | . . . . 2 . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 8 | . 2 . 1 5 . Full Trace Events 4 | . 1 . 1 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 . . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . . 4 . Time 116 | . . . . 116 . Parts Recycled 2 | . . . . 2 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 8 | . . . . . 8 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 53 | . . . . 53 . Total Damage 751 | . . . . 751 . Kills 10 | . . . . 10 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 3776 | 125 344 188 597 1609 913 Spaces Moved 1938 | 82 168 96 274 865 453 Core 24 | 24 . . . . . Treads 464 | 9 125 96 228 . 6 Legs 466 | . . . . 19 447 Wheels 499 | 49 43 . . 407 . Hover 485 | . . . 46 439 . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 160 100 150 Average Speed 146 | 120 142 160 164 140 150 Slowest Speed 240 | 200 160 160 180 240 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 36 28 29 77 58 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . 17 9 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 31 | . . . 17 9 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 2505 | 98 217 114 361 1122 593 Wait 223 | . 4 9 31 119 60 Move 1929 | 81 167 95 273 864 449 Hop . | . . . . . . Pick Up 30 | 7 3 . 5 13 2 Fast Attach 20 | 5 2 . 4 8 1 Attach 13 | 1 1 . 2 5 4 Detach 5 | . . . . 3 2 Swap 29 | . 1 1 7 14 6 Drop 37 | . 5 . 10 16 6 Fire 183 | 4 34 9 28 65 43 Melee . | . . . . . . Ram 7 | . . . . 7 . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 23 | . . . . 8 15 Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 4) 470 | -10/Materials | Entered Mines 588 | -10/Mines | Found a hidden stash of uninstalled traps 639 | -10/Mines | Discovered new exit (range 12) 643 | -10/Mines | Learned location of Storage (-9) 658 | -10/Mines | Entered Materials 658 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 946 | -9/Materials | Discovered new exit (range 11) 957 | -9/Materials | Build established: Tank 1203 | -9/Materials | Discovered new exit (range 5) 1255 | -9/Materials | Entered Storage 1466 | -9/Storage | Build established: Scavenger-Tank 1715 | -9/Storage | Repaired Shock Rifle 1741 | -9/Storage | Repaired Ion Engine 2091 | -9/Storage | Build established: Scavenger-Gunner 2243 | -9/Storage | Repaired Hover Unit 2269 | -9/Storage | Repaired Sml. Storage Unit 2497 | -9/Storage | Met a pair of Derelict thieves 2787 | -9/Storage | Garrison activated, responded to threat 2855 | -9/Storage | First assault squad dispatched 2857 | -9/Storage | Build established: Scavenger-Tank 2861 | -9/Storage | Identified exit to Garrison 2864 | -9/Storage | Entered Garrison 2918 | -9/Garrison | Triggered checkpoint 2990 | -9/Garrison | Garrison Relay disabled 3068 | -9/Garrison | Triggered checkpoint 3164 | -9/Garrison | Garrison Relay disabled 3240 | -9/Garrison | Triggered checkpoint 3258 | -9/Garrison | Triggered checkpoint 3348 | -9/Garrison | Triggered checkpoint 3542 | -9/Garrison | Discovered new exit (range 15) 3563 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3572 | -9/Garrison | Installed Relay Interface Framework 3686 | -9/Garrison | Triggered checkpoint 3714 | -9/Garrison | Triggered checkpoint 3725 | -9/Garrison | Core integrity fell below 50% 3746 | -9/Garrison | Core integrity fell below 20% 3764 | -9/Garrison | Triggered checkpoint 3778 | -9/Garrison | Core destroyed Last Messages --------------- 03751_ Gatling Laser temporarily disabled. 03754_ Power failure, Rnf. Ion Engine shutdown. 03760_ Overheating: Energy bleed (-93). 03761_ Power failure, Hvy. Ion Engine shutdown. 03764_ Beams of light sweep through the air. An alarm sounds. 03764_ Gatling Laser destroyed. 03768_ Overheating: Hvy. Assault Rifle damaged (-9). 03769_ Heat Sink melted. 03769_ G-34 Mercenary destroyed. 03773_ Overheating: Matter decay (-14). 03773_ Destroyed Sml. Laser. 03774_ Power failure, Hvy. Ion Engine shutdown. 03774_ Overheating: Matter decay (-16). 03775_ Power failure, Rnf. Ion Engine shutdown. 03775_ Overheating: Hvy. Ion Engine damaged (-25). 03775_ Overheating: Lrg. Storage Unit damaged (-46). 03776_ Overheating: Gatling Laser damaged (-19). 03777_ Overheating: Rnf. Ion Engine damaged (-1). 03778_ Overheating: Core damaged (-56). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????# =#??????????????????????????? | | ?# #############[%% ######?????????????????????? | | ?# = =[= ######## #???????????? | | ?# = #???????????? | | ?# #???????????? | | ??????####### ## ## @ ###########???????????? | | ??????????### ## ## g#?????????????????????? | | ??????????#[% =????????????????????? | | ??????????#%== [%#???????????????????? | | ??????????#= % =#???????????????????? | | ??????????# *= #???????????????????? | | ??????????### ## ## ###???????????????????? | | ############# ## ## ##########????????????? | | ^^ #????????????? | | ^ #????????????? | | ###???# #????????????? | | #### ########### ##= ##?????# #????????????? | | #??# #?????????# ## #??????# #????????????? | | #??# #?????????####### ^#??????# #????????????? | | #??# #???????????????#*%#??? ??# #????????????? | | #??# #???????????????# =#??? ??# #????????????? | | #### #???????????????# #??? ??# #????????????? | | #???????????????# #??? ??# #????????????? | | ######???????????????# ####+### ############## | | #????????????????????# # | | #????????????????????# # | | #????????????????????#######!########+####### # | | #??????????????????????????#%#??????????????# # | | #??????????????????????????#*#??????????????# # | | #??????????????????????????# #??????#####???# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Cooling System | -9/Storage | Hacked EM Shotgun | -9/Storage | Hacked Xenon Bombardment Thruster | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Significant Disruption root@ Challenges ------------ None Game ------ Seed MolecularMetafiberKit Manual? 0 Play Time 00:52:35 Cumulative 28.2 hours Start 2021.10.25 @ 11:19:21 End 2021.10.25 @ 13:33:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 52 Rogue 0 Adventurer 52 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80bba9cb-691d-4145-99b5-83b3908b2c8d