Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 19:28:40

Player: mogwok

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1084)     1084
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2979

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     284/300
Energy                     39/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Sensor Array
  Improved Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
           Heat Sink
    Medium Storage Unit
           Hacking Suite
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
   Compact Wheel
   Compact Wheel
   Armored Wheel
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Visual Processing Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Ion Cannon
           Ion Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
           Heat Sink
  Improved Sensor Array
           Hacking Suite
           Hacking Suite
     Heavy Particle Gun
  Improved Light Cannon
  Improved Light Cannon
[Rating: 22]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 6   5   20  30  
  Power                    8    | 1   2   2   3   
    Engine                 7    | 1   2   2   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               21   | 2   .   10  9   
    Treads                 1    | .   .   .   1   
    Leg                    6    | .   .   4   2   
    Wheel                  14   | 2   .   6   6   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | 1   1   3   10  
    Device                 5    | .   .   2   3   
    Storage                3    | 1   1   .   1   
    Processor              3    | .   .   .   3   
    Hackware               1    | .   .   .   1   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   2   5   8   
    Energy Gun             7    | 1   1   1   4   
    Energy Cannon          5    | .   .   3   2   
    Ballistic Gun          3    | 1   1   1   .   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 30   | .   .   13  17  
  Power                    3    | .   .   2   1   
  Propulsion               14   | .   .   5   9   
  Utility                  4    | .   .   1   3   
  Weapon                   9    | .   .   5   4   
  Highest Loss Streak      11   | .   .   8   11  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     92   | .   96  90  91  
  Engine                   9    | .   14  10  5   
  Core                     1    | .   .   .   2   
  Treads                   1    | .   .   .   3   
  Leg                      4    | .   .   13  2   
  Wheel                    24   | .   28  24  23  
  Device                   6    | .   .   6   11  
  Storage                  15   | .   27  12  8   
  Processor                3    | .   .   .   8   
  Protection               3    | .   .   2   5   
  Energy Gun               6    | .   11  2   6   
  Energy Cannon            5    | .   .   12  4   
  Ballistic Gun            5    | .   14  6   .   
  Ballistic Cannon         2    | .   .   .   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 9   14  23  33  
  Greatest Support         48   | 26  26  48  48  
  Greatest Overweight (x)  4    | .   .   4   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 5   8   8   9   
  Most Carried             10   | 6   8   8   10  
  Average Carried          7    | 3   7   6   9   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   8   8   5   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Jun  Mat  Mat  Mat  
Matter Collected           979  | 98   149  349  383  
  Remotely                 .    | .    .    .    .    
Salvage Created            1784 | .    164  1079 541  
  Parts                    97   | .    16   54   27   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           4    | .    .    3    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  31   | .   7   16  8   
  Guns                     18   | .   7   8   3   
  Cannons                  13   | .   .   8   5   
Classes Destroyed          10   | .   2   4   4   
  Worker                   4    | .   .   3   1   
  Builder                  2    | .   .   .   2   
  Recycler                 8    | .   .   6   2   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  10   | .   4   6   .   
  Grunt                    16   | .   3   7   6   
  Brawler                  1    | .   .   1   .   
  Sentry                   3    | .   .   2   1   
  Specialist               1    | .   .   .   1   
Best Kill Streak           7    | .   3   7   3   
  Combat Bots Only         7    | .   3   7   3   
Max Kills in Single Turn   2    | .   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               3682 | .    233  1329 2120 
  Core                     941  | .    67   319  555  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   85   | .    .    .    85   
Core Remaining (%)         64   | 100  73   20   .    
Volleys Fired              143  | .    24   60   59   
  Largest                  2    | .    2    2    2    
  Hottest                  125  | .    60   120  125  
Shots Fired                265  | .    48   104  113  
  Gun                      138  | .    48   56   34   
  Cannon                   127  | .    .    48   79   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  107  | .    24   40   43   
  Thermal                  158  | .    24   64   70   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    8    12   9    
  Robot Miss Streak        5    | .    2    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           161  | .    31   69   61   
  Core Hits                69   | .    11   34   24   
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    2    1    
    Burn                   1    | .    .    1    .    
    Destroy                1    | .    .    1    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2728 | .    274  1169 1285 
  Guns                     965  | .    274  486  205  
  Cannons                  1725 | .    .    683  1042 
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  38   | .    .    .    38   
  Kinetic                  983  | .    108  311  564  
  Thermal                  1707 | .    166  858  683  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            2    | .    .    .    2    
  Projectiles              2    | .    .    .    2    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 14   | .    .    .    14   
  Impact                   .    | .    .    .    .    
  Kinetic                  12   | .    .    .    12   
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      18   | .    .    .    18   
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    .    .    4    
Targets Rammed             4    | .    .    .    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        312  | .    76   270  312  
  Average Temperature      101  | .    28   112  115  
  Received Heat Transfer   1182 | .    90   399  693  
  Effects                  6    | .    .    2    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           5    | .    .    2    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    3    .    
  Heat Transferred         3594 | .    375  1924 1295 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             267  | .   193 267 204 
  Initial                  81   | .   .   81  40  
  Average                  86   | .   56  143 79  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         84   | 100 100 64  84  
  Level 1                  15   | .   .   35  15  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   2   4   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   1   1   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   13  23  15  
  Peak Tracking Total      10   | .   5   10  5   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          9    | .   2   4   3   
  Terminals                8    | .   2   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   6   9   7   
  Successful               13   | .   3   5   5   
  Failed                   9    | .   3   4   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                20   | .   6   9   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   3   5   3   
  Record                   1    | .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Emergency Access Points  2    | .   .   .   2   
  Alert Level              4    | .   1   2   1   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Maintenance Status       1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   2   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               2219 | 71  657 582 909 
Spaces Moved               1709 | 67  601 363 678 
  Core                     22   | 11  .   1   10  
  Treads                   .    | .   .   .   .   
  Legs                     46   | .   .   46  .   
  Wheels                   1641 | 56  601 316 668 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  50  
  Average Speed            92   | 84  90  100 92  
  Slowest Speed            250  | 100 90  250 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   51  27  28  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          7    | .   .   .   7   
  Melee                    .    | .   .   .   .   
  Projectile               7    | .   .   .   7   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      2089 | 79  677 477 856 
  Wait                     97   | .   30  12  55  
  Move                     1706 | 66  600 362 678 
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 6   9   15  7   
  Fast Attach              26   | 5   2   7   12  
  Attach                   28   | 1   1   12  14  
  Detach                   12   | 1   .   1   10  
  Swap                     7    | .   2   1   4   
  Drop                     29   | .   9   7   13  
  Fire                     143  | .   24  60  59  
  Melee                    .    | .   .   .   .   
  Ram                      4    | .   .   .   4   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Junkyard  | Discovered new exit (range 15)
   72 | -11/Junkyard  | Entered Materials
  309 | -10/Materials | Build established: Mutant
  594 | -10/Materials | Discovered new exit (range 10)
  700 | -10/Materials | Discovered new exit (range 16)
  729 | -10/Materials | Entered another Materials area
  729 | -9/Materials  | Evolved 2 slots: Propulsion x2
  850 | -9/Materials  | Destroyed 7 combat bots
  868 | -9/Materials  | Lost 8 parts (1p3n1u3w)
 1082 | -9/Materials  | Core integrity fell below 50%
 1134 | -9/Materials  | Lost 4 parts (1p2n1w)
 1242 | -9/Materials  | Build established: Scavenger-Mutant
 1245 | -9/Materials  | Discovered new exit (range 3)
 1311 | -9/Materials  | Entered another Materials area
 1311 | -8/Materials  | Evolved 2 slots: Utility x2
 1726 | -8/Materials  | Repaired Arm. Wheel
 2200 | -8/Materials  | Core integrity fell below 50%
 2216 | -8/Materials  | Core integrity fell below 20%
 2220 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
02203_ Slug penetrates Earth.
02204_ U-05 Engineer builds a Wall.
02205_ Lgt. Deuterium Engine destroyed.
02205_ Ion Cannon destroyed.
02205_ Penetrated by Slug.
02205_ Aluminum Leg destroyed.
02207_ Penetrated by Slug. <x2>
02210_ U-05 Engineer builds a Wall.
02210_ Particle Gun destroyed.
02210_ Knocked back.
02212_ Dropped Faulty Hvy. Particle Gun.
02212_ Penetrated by Slug. <x2>
02215_ WO4LTDE93/ILGDHCPR9&|APV =EA:L0APVBK=GF
02215_ Knocked back.
02216_ Acquired 4 matter.
02216_ Penetrated by Slug.
02217_ Acquired 6 matter.
02218_ Penetrated by Slug.
02220_ Acquired 47 matter.
02220_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|       #??????????????????????????????????????????? |
| !   ! #??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| +#+####??????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    ###########???????????????????????????????????? |
| #  #         #???????????????????????????????????? |
| #  #         #???????????????????????????????????? |
| #  #         #???????????????????????????????????? |
| #  #         #???????????????????????????????????? |
| #  #         #???????????????????????????????????? |
| #  #         #???????????????????????????????????? |
| #  #         #???????????????????????????????????? |
| +  +         #???????????????????????????????????? |
| #  ###########???????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  #?????????????????????????????????????????????? |
| #  ############??????????????????????????????????? |
| #  ##         #??????????????????????????????????? |
| #  ##         #???????????????????????#??????????? |
|     #         #?????????????????????? #??????????? |
|    %#         #?????????????????????  #??????????? |
|  [            #??##########????????   ##?????????? |
|       [       #??#      % ########     ######????? |
| #####         #??#       @#                 ?????? |
| ????#         #??#      ! +            #?????????? |
| ????###########??#       [#            #?????????? |
| ?????????????????#        #   ####     #?????????? |
| ?????????????????#       g#  %#??????????????????? |
| ?????????????????#        /[%%#??????????????????? |
| ????????????????## u %  x H## #??????????????????? |
| #################;        ###%#??????????????????? |
|        #        ######[;###?# #??????????????????? |
|        # """  ""#???#   #???# #??????????????????? |
|        # """  T"#??# ####???# #??????????????????? |
|        # """  ""#?# #???????# #??????????????????? |
|        #        #######?????# #??????????????????? |
|    * ""# """    ## !!!##????# #??????????????????? |
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|        #        ##### %####?# #??????????????????? |
| ###+######+##########     ###%################     |
|     %*!          % %          % %  %               |
|     *         |                  #############   # |
|                 |%!          %   #???????????????? |
| ##########+##########     ########???????????????? |
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| ??????# """    #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussVariableShield
  Manual?         0
Play Time         00:31:35
  Cumulative      66.9 hours
  Start           2023.05.30 @ 18:22:42
  End             2023.06.03 @ 19:28:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          43
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19c38b85-72c9-41f8-92d4-e3731b03c84c