Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 08:23:02 Player: Wall-e Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (161) 805 Value Destroyed (4758) 4758 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 10091 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 639 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Fission Core Light Fission Core Improved Cryofiber Web Large Storage Unit Huge Storage Unit High-capacity Battery (250) Faulty Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Improved Shield Generator Hacking Suite Improved System Shield Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Gun Improved Datajack Power Maul Power Maul Thunder Hammer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Hacking Suite > --- WEAPON ----------- Minigun Improved Heavy Machine Gun Heavy Missile Launcher > --- INVENTORY -------- Light Fission Core Light Fission Core Improved Cryofiber Web Large Storage Unit Huge Storage Unit High-capacity Battery Experimental Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Improved Shield Generator Hacking Suite Improved System Shield Minigun Minigun Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Gun Improved Datajack Thunder Hammer [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 5 | . . . 1 . 1 . 1 2 Weapon 1 | . . . . . 1 . . . Parts Attached 87 | 7 12 . 23 . 13 12 12 8 Power 11 | 1 1 . 3 . 1 4 . 1 Engine 7 | 1 1 . 2 . 1 2 . . Core 4 | . . . 1 . . 2 . 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 3 . 7 . 6 . 2 3 Treads 13 | 2 3 . 4 . 3 . 1 . Leg . | . . . . . . . . . Wheel 10 | . . . 3 . 3 . 1 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 3 . 4 . 2 3 4 2 Device 7 | 1 . . 3 . 1 . 1 1 Storage 5 | 1 2 . 1 . . 1 . . Processor 5 | . 1 . . . . 1 2 1 Hackware 1 | . . . . . . 1 . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 33 | 2 5 . 9 . 4 5 6 2 Energy Gun 3 | . 2 . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | 2 2 . 2 . 3 4 5 2 Ballistic Cannon 3 | . . . 3 . . . . . Launcher 3 | . . . 2 . 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 . 2 . 1 . . 1 Parts Lost 29 | . . . 6 . 1 6 3 13 Power 6 | . . . 3 . 1 1 . 1 Propulsion 13 | . . . 2 . . 3 2 6 Utility 3 | . . . . . . 1 . 2 Weapon 7 | . . . 1 . . 1 1 4 Highest Loss Streak 10 | . . . 3 . 1 5 3 10 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 19 | 2 12 15 14 17 24 24 24 23 Power 1 | . 1 1 . 1 1 1 1 2 Propulsion 2 | . 2 2 1 3 7 4 2 . Utility 9 | . 3 6 7 8 8 10 12 12 Weapon 6 | . 5 5 4 4 6 7 6 8 Tool/Special . | . . . . . . . . . Unused Backups 45 | . 7 . 4 . 5 3 5 21 Power 6 | . 1 . . . . . 1 4 Propulsion 4 | . 2 . 1 . 1 . . . Utility 18 | . 3 . . . 1 1 4 9 Weapon 16 | . 1 . 3 . 3 2 . 7 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 99 100 97 97 99 95 Engine 7 | . 14 14 8 11 6 7 7 . Core 1 | . . . 2 . 1 1 . 5 Treads 14 | . 28 28 18 . . . 10 23 Wheel 14 | . . . 14 33 26 26 19 . Device 10 | . 13 . 11 11 17 8 5 18 Storage 9 | . 14 14 11 11 9 9 7 6 Processor 10 | . . 14 11 11 9 9 14 13 Hackware 3 | . . . . . . 7 7 6 Energy Gun 3 | . 13 14 4 . . . . . Ballistic Gun 14 | . 13 14 7 . 24 25 17 12 Ballistic Cannon 2 | . . . 7 22 1 . . . Impact Weapon 1 | . . . 2 . . . 2 2 Peak Build Rating 59 | 9 16 15 23 20 35 37 48 59 Average Rating 30 | 5 13 14 17 18 32 34 44 54 On Entrance 21 | . 9 14 15 18 20 35 37 45 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 11 47 29 92 92 104 104 103 103 Greatest Support 80 | 40 46 46 69 36 60 36 80 80 Greatest Overweight (x) 30 | 1 1 . 2 2 7 7 4 30 Average Overweight (x) 1 | . . . . 2 2 2 1 1 Largest Inventory Capacity 25 | 8 20 15 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 17 25 25 25 25 25 Most Carried 25 | 3 15 15 16 20 25 25 25 25 Average Carried 19 | 2 12 14 14 17 24 24 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 Final Carried 25 | 3 15 15 16 20 25 25 25 24 Class Distribution -------------------- 53% | Mutant 21% | Skirmisher 8% | Commander-Mutant 5% | Assassin 4% | Commander-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Matter Collected 4809 | 155 338 4 830 141 616 1359 765 601 Remotely . | . . . . . . . . . Salvage Created 5570 | 35 498 . 1111 119 658 1475 961 713 Parts 312 | 6 25 . 65 11 25 77 58 45 Haulers Intercepted 14 | . 2 . 5 . 1 5 1 . Recyclers Shooed 2 | 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 106 | . 7 . 22 6 12 21 20 18 Guns 76 | . 7 . 14 . 9 18 20 8 Cannons 3 | . . . 1 2 . . . . AOE 27 | . . . 7 4 3 3 . 10 Classes Destroyed 17 | 1 5 . 5 . . 2 1 3 Worker 5 | . . . 2 . . 3 . . Builder 7 | . . . 1 . . 2 . 4 Tunneler 3 | 2 . . . 1 . . . . Hauler 14 | . 2 . 5 . 1 5 1 . Recycler 8 | . 1 . 3 1 1 2 . . Mechanic 1 | . . . 1 . . . . . Operator 4 | . . . 2 . . 2 . . Watcher 13 | . 3 . 3 . 2 2 . 3 Swarmer 31 | . 3 . 13 4 3 4 4 . Grunt 38 | . 4 . 4 2 5 10 10 3 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . . . . 1 1 . Protector 2 | . . . . . . . . 2 Sentry 18 | . . . 5 . 4 5 2 2 Specialist 2 | . . . . . . . . 2 Hunter 6 | . . . . . . 1 1 4 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 16 | 1 4 . 5 4 6 12 3 16 Combat Bots Only 11 | . 3 . 4 4 5 9 3 11 Max Kills in Single Turn 5 | 1 1 . 4 2 3 5 1 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 2 3 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Hostile Shots Fired 744 | . 46 . 145 17 34 104 199 199 Missed 214 | . 14 . 39 5 9 21 69 57 Hits 530 | . 32 . 106 12 25 83 130 142 Melee 4 | . . . . . . 4 . . Projectile 526 | . 32 . 106 12 25 79 130 142 Critical Strikes 17 | . . . 5 2 1 3 2 4 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 7250 | . 285 . 1264 152 326 1141 1329 2753 Core 1556 | . 74 . 164 30 49 247 125 867 Absorbed by Shields 206 | . . . . . 33 173 . . Regen/Repaired (Parts) 539 | . 22 . 11 . 43 463 . . Core Remaining (%) 69 | 100 . 70 . 51 . 46 82 . Volleys Fired 421 | 8 36 1 81 13 43 86 79 74 Largest 3 | 2 2 2 2 2 3 3 3 2 Hottest 100 | 40 100 79 79 66 75 75 75 50 Shots Fired 952 | 16 69 2 159 24 125 250 182 125 Gun 874 | 16 66 2 128 . 123 248 182 109 Cannon 49 | . . . 27 22 . . . . Launcher 26 | . . . 4 2 2 2 . 16 Special 3 | . 3 . . . . . . . Kinetic 857 | 16 33 1 123 22 123 248 182 109 Thermal 69 | . 36 1 32 . . . . . Explosive 26 | . . . 4 2 2 2 . 16 Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | 11 12 7 17 7 11 9 16 19 Robot Miss Streak 5 | 3 2 . 3 2 4 4 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 17 | . 1 . 4 . 2 5 3 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 Shots Hit Robots 623 | 12 45 2 111 15 75 150 124 89 Core Hits 281 | 4 19 . 42 10 29 57 46 74 Critical Kills 3 | . 1 . 1 . 1 . . . Critical Parts Destroyed 5 | . . . 1 . 1 1 2 . Critical Strikes 14 | . 5 . 4 . 2 1 2 . Burn 6 | . 4 . 2 . . . . . Destroy 8 | . 1 . 2 . 2 1 2 . Melee Attacks 25 | . . . 11 . . 13 1 . Impact 11 | . . . 11 . . . . . Slashing . | . . . . . . . . . Piercing 14 | . . . . . . 13 1 . Sneak Attacks 3 | . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14458 | 102 643 30 2491 518 1529 2994 2151 4000 Guns 9756 | 102 643 30 1440 . 1279 2647 2151 1464 Cannons 614 | . . . 299 315 . . . . Explosions 3815 | . . . 479 203 250 347 . 2536 Melee 273 | . . . 273 . . . . . Ramming . | . . . . . . . . . Kinetic 9514 | 102 276 14 1266 315 1279 2647 2151 1464 Thermal 856 | . 367 16 473 . . . . . Explosive 3815 | . . . 479 203 250 347 . 2536 Electromagnetic . | . . . . . . . . . Impact 273 | . . . 273 . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 3 4 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . . 11 2 Message Errors 5 | . . . . . . . 4 1 Matter Fused 3 | . . . . . . . 2 1 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 274 | . . . 216 . . 43 . 15 Projectiles 4 | . . . 4 . . . . . Explosions 74 | . . . 16 . . 43 . 15 Melee 196 | . . . 196 . . . . . Knockbacks 8 | . . . 3 5 . . . . Impact 2 | . . . 2 . . . . . Kinetic 6 | . . . 1 5 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 43 | . . . . 13 . . . 30 Shots 3 | . . . . 1 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 544 | . 222 38 414 57 310 544 318 32 Average Temperature 86 | . 57 25 70 44 71 149 66 10 Received Heat Transfer 1932 | . 69 . 432 72 141 453 420 345 Effects 14 | . 3 . . . . 11 . . Shutdowns 1 | . . . . . . 1 . . Interference 4 | . 3 . . . . 1 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . . . . 2 . . Damage (major) 3 | . . . . . . 3 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . Impact Corruptions 6 | . . . 6 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 3 . 3 . . . . . Heat Transferred 2405 | . 1184 37 1184 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Maximum Alert Level 2 | . . . 1 . . 1 1 2 Low Security (%) 70 | 100 100 100 87 100 100 13 64 51 Level 1 27 | . . . 12 . . 86 35 38 Level 2 1 | . . . . . . . . 10 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 525 | 5 72 1 218 170 128 357 293 525 Initial 139 | . . 1 . 50 . 46 129 139 Average 125 | 1 13 . 111 89 50 259 141 182 Influence Increases 4566 | 10 312 . 985 181 388 1015 851 824 Destroy 0b10 Robot/C 2460 | . 140 . 580 120 240 500 560 320 Destroy 0b10 Robot/NC 295 | 10 30 . 85 10 20 80 15 45 Destroy Leader 686 | . 30 . 176 20 76 164 144 76 Allied During Kill 187 | . . . 25 . . 79 83 . Successful Hack 194 | . 50 . 40 . 5 68 31 . Disable Machine 390 | . 15 . . 15 15 90 15 240 Destroy Structure 264 | . 2 . 49 16 32 19 3 143 Lose Combat Pursuer 90 | . 45 . 30 . . 15 . . Influence Decreases 4185 | 10 308 4 855 310 277 842 851 728 Entered New Map 452 | . . 3 . 80 1 66 156 146 Time Decay 2893 | 10 308 1 585 230 256 506 545 452 Lost Part 290 | . . . 60 . 10 60 30 130 Lost Ally 250 | . . . 60 . 10 60 120 . Purge Threat 300 | . . . 150 . . 150 . . Squads Dispatched 24 | . . . 3 . 1 5 9 6 Investigation 5 | . . . 1 . . 1 3 . Extermination 8 | . . . . . . . 5 3 Reinforcement 9 | . . . 2 . 1 2 1 3 Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Distress Signals 6 | . 2 . 1 1 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 12 . 33 6 17 35 28 27 Peak Tracking Total 13 | . 3 . 4 4 6 5 4 13 Tactical Retreats 5 | . 2 . 2 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Traps Triggered 5 | . . . . . . 1 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Machines Disabled 26 | . 1 . . 1 1 6 1 16 Max in Single Turn 5 | . 1 . . 1 1 3 1 5 Garrison Access 2 | . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Machines Accessed 41 | . 9 . 10 1 3 10 8 . Terminals 27 | . 8 . 7 . 2 8 2 . Fabricators 2 | . . . . . . . 2 . Repair Stations 6 | . 1 . 1 . 1 1 2 . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 131 | . 33 . 36 1 13 28 20 . Successful 86 | . 22 . 23 1 9 20 11 . Failed 44 | . 10 . 13 . 4 8 9 . Catastrophic 2 | . . . 1 . . 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 74 | . 27 . 24 . 4 14 5 . Terminals 92 | . 31 . 26 . 7 23 5 . Fabricators 4 | . . . . . . . 4 . Repair Stations 22 | . 2 . 2 . 6 4 8 . Recycling Units . | . . . . . . . . . Scanalyzers 10 | . . . 8 . . . 2 . Garrison Access 2 | . . . . . . 1 1 . Terminal Hacks 18 | . 7 . 2 1 2 6 . . Robot Analysis 4 | . 2 . 1 . . 1 . . Prototype ID Bank 4 | . 2 . . . 1 1 . . Open Door 2 | . . . . 1 . 1 . . Unreport Threat 2 | . . . 1 . . 1 . . Locate Traps 1 | . . . . . . 1 . . Zone Layout 5 | . 3 . . . 1 1 . . Fabricator Hacks 3 | . . . . . . . 3 . Network Status 1 | . . . . . . . 1 . Build 2 | . . . . . . . 2 . Repair Station Hacks 14 | . 2 . 2 . 4 4 2 . Scan Component 8 | . 1 . 1 . 2 2 2 . Repair 6 | . 1 . 1 . 2 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . 6 . . . 2 . Insert Component 4 | . . . 3 . . . 1 . Analyze 4 | . . . 3 . . . 1 . Garrison Access Hacks 2 | . . . . . . 1 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks 41 | . 13 . 13 . 3 9 3 . Terminals 41 | . 13 . 13 . 3 9 3 . Track 7 | . 3 . 3 . . 1 . . Assimilate 4 | . 1 . 2 . . 1 . . Botnet 23 | . 7 . 6 . 2 6 2 . Disrupt 3 | . 1 . 1 . . 1 . . Operators 4 | . 1 . 1 . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 36 | . 9 . 10 . 3 8 6 . Full Trace Events 4 | . . . 1 . . 1 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 211 | . . . . . . . 211 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired 6 | . 1 . 1 . 2 2 . . Time 232 | . 38 . 54 . 82 58 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Total Allies 14 | . . 3 1 . . 10 . . Largest Group 10 | . . 3 3 1 1 10 7 . Highest-Rated Group 173 | . . 40 40 10 10 173 125 . Highest-Rated Ally 29 | . . 16 16 10 10 29 29 . Total Orders . | . . . . . . . . . Ally Attacks 140 | . . . 38 . . 15 87 . Total Damage 1741 | . . . 391 . . 221 1129 . Kills 21 | . . . 7 . . 4 10 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Active Infowar (turns) 8477 | 28 1376 . 2087 494 579 1079 1585 1249 Sensors 7069 | . . . 2087 494 575 1079 1585 1249 Terrain 2999 | 28 1376 . . . 579 . . 1016 Robot Analysis Total 3 | . 2 . . . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Turns Passed 9748 | 106 1475 168 2089 494 624 1364 2156 1272 Spaces Moved 4542 | 51 634 103 1097 273 279 631 1071 403 Core 17 | 11 . . . . . . . 6 Treads 1877 | 40 634 103 454 . 1 . 263 382 Legs . | . . . . . . . . . Wheels 2648 | . . . 643 273 278 631 808 15 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 90 120 120 120 105 155 Average Speed 148 | 142 170 160 127 120 120 120 142 266 Slowest Speed 1550 | 160 240 160 160 120 250 195 250 1550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 5 81 31 81 64 26 92 27 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 19 | . 1 . 8 . . 1 . 9 Terrain Destroyed 300 | . 1 . 48 18 32 13 . 188 Melee 9 | . . . 8 . . 1 . . Projectile 5 | . 1 . 3 1 . . . . AOE 286 | . . . 37 17 32 12 . 188 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Total 6954 | 68 966 105 1622 415 519 1121 1604 534 Wait 1667 | . 242 . 370 122 155 347 400 31 Move 4534 | 50 633 102 1096 272 278 630 1070 403 Hop . | . . . . . . . . . Pick Up 95 | 3 25 1 14 5 11 14 15 7 Fast Attach 43 | 7 3 . 10 . 9 6 3 5 Attach 23 | . . . 6 . 1 7 6 3 Detach 4 | . . . 1 . 3 . . . Swap 59 | . 9 . 17 2 9 9 9 4 Drop 75 | . 18 1 16 1 10 9 13 7 Fire 421 | 8 36 1 81 13 43 86 79 74 Melee 25 | . . . 11 . . 13 1 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 15) 573 | -10/Materials | Discovered new exit (range 18) 714 | -10/Materials | Repaired Lgt. Nuclear Core 1105 | -10/Materials | Central database locked down 1217 | -10/Materials | Discovered new exit (range 16) 1580 | -10/Materials | Identified exit to Mines 1582 | -10/Materials | Entered Mines 1595 | -10/Mines | Learned Materials machine intel 1618 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1688 | -10/Mines | Discovered new exit (range 14) 1713 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1717 | -10/Mines | Found Prototype Device 1748 | -10/Mines | Identified exit to Materials 1750 | -10/Mines | Entered Materials 1750 | -9/Materials | Accompanied by 3 allies 1750 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1750 | -9/Materials | Identified Exp. Sensor Array 1751 | -9/Materials | Loaded intel: 50 machine locations 1885 | -9/Materials | Discovered new exit (range 16) 2487 | -9/Materials | Discovered new exit (range 8) 2844 | -9/Materials | Lost 3 parts (1p1n1w) 3167 | -9/Materials | Discovered new exit (range 7) 3344 | -9/Materials | Discovered new exit (range 10) 3646 | -9/Materials | Repaired Faulty Exp. Sensor Array 3836 | -9/Materials | Identified exit to Mines 3839 | -9/Materials | Entered Mines 3839 | -9/Mines | Accompanied by 1 ally 4185 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4232 | -9/Mines | Discovered new exit (range 3) 4327 | -9/Mines | Identified exit to Materials 4333 | -9/Mines | Entered Materials 4333 | -8/Materials | Accompanied by 1 ally 4333 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4656 | -8/Materials | Build established: Skirmisher 4723 | -8/Materials | Repaired Adv. ECM Suite 4762 | -8/Materials | Repaired Lgt. Deuterium Engine 4799 | -8/Materials | Discovered new exit (range 14) 4799 | -8/Materials | Discovered new exit (range 17) 4810 | -8/Materials | Identified exit to Storage 4831 | -8/Materials | Identified exit to Factory 4933 | -8/Materials | Discovered exit to Storage (range 8) 4957 | -8/Materials | Entered Storage 4958 | -8/Storage | Identified exit to Recycling 5048 | -8/Storage | Garrison activated, responded to threat 5211 | -8/Storage | Core integrity fell below 50% 5257 | -8/Storage | Destroyed 9 combat bots 5264 | -8/Storage | Lost 5 parts (1p2n1u1w) 5770 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5939 | -8/Storage | Lost 3 allies 6050 | -8/Storage | Build established: Commander-Skirmisher 6075 | -8/Storage | Repaired Huge Storage Unit 6108 | -8/Storage | Repaired Arm. Wheel 6185 | -8/Storage | Discovered exit to Factory (range 15) 6321 | -8/Storage | Entered Factory 6321 | -7/Factory | Accompanied by 7 allies 6321 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6449 | -7/Factory | Build established: Commander-Mutant 6961 | -7/Factory | Fabricated Thunder Hammer (x1) 7083 | -7/Factory | Discovered new exit (range 5) 7087 | -7/Factory | Identified exit to Factory 7253 | -7/Factory | Build established: Mutant 7345 | -7/Factory | Fabricated Gauss Rifle? 7723 | -7/Factory | Lost 3 parts (2n1w) 8240 | -7/Factory | Build established: Skirmisher 8439 | -7/Factory | Discovered exit to Factory (range 16) 8477 | -7/Factory | Entered another Factory area 8477 | -6/Factory | Evolved 2 slots: Utility x2 8805 | -6/Factory | Build established: Assassin 9360 | -6/Factory | Build established: Skirmisher 9564 | -6/Factory | Cargo convoy interrupted 9629 | -6/Factory | Destroyed 11 combat bots 9690 | -6/Factory | Core integrity fell below 50% 9710 | -6/Factory | Lost 10 parts (1p5n1u3w) 9734 | -6/Factory | Core integrity fell below 20% 9749 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09711_ Knocked back. 09712_ Acquired 7 matter. 09713_ R-10 Processor collects Arm. Treads. 09716_ R-10 Processor collects Lgt. Ion Engine. 09716_ Penetrated by Slug. 09716_ Wheel destroyed. 09716_ Knocked back. 09717_ Acquired 3 matter. 09718_ Destroyed Targeting Computer. 09720_ R-10 Processor collects Structural Scanner. 09721_ Knocked back. 09726_ Imp. Sensor Array destroyed. 09726_ Knocked back. 09733_ Critical hit (Burn: +37). 09737_ Knocked back. 09745_ R-10 Processor collects Terrain Scanner. 09747_ Enh. Autogun destroyed. 09747_ U-05 Engineer builds a Door. 09748_ R-10 Processor collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? % % ??????????????? | | ????????????????????????? ??????????????? | | ????????????????????????## #??????????????? | | ???????????????????????? % #??????????????? | | ????????????????????????? ##?????????????? | | ?????????????????? ?????? ! * #??????????????? | | ??????????? ?????? ?????? %!% ###????????????? | | ?????????????????? ??????# ||=%= ?????????????? | | ?????????????????? #?????# # #####???????????? | | ?????????????????? ????## # #???????????? | | ?????????????????? ????? + "" #???????????? | | ?????????????????? ?????# # # """#?????#?????? | | ?????????????????# #??????# # S"#???? #?????? | | ?????????????????# #?????#### # #???# #?????? | | ?????????????? ??# #?########+######???? +?????? | | ?????????????????# #?## %% #??? #?????? | | ???????????????#?# #### % R % #??# ######? | | ??????# ???????### " # % #? ? | | ###### ######## # % u # | | ##%= H g / # | | + %g / p ""??? | | ## @ # ""??? | | ????#########+## ## u%" " "" #? ""??? | | ????#?# *** ###+###;u """""" !#?? ""??? | | ??????# *** " # ??? # """"""" #?????? ?? | | ??????# ** " #?? # """"""" #???????? """?? | | ??????# " #?"""" # #??????????"??? | | ??????# " # """" ###+####+#####?????????????? | | ??????# " # """"???# #??# ?????????????????? | | ??????# " #????"???# #??#???????????????????? | | ??#?#?# " ########## ##?????????????????????? | | ####### " + #??????????????????????? | | + " ########## #??????????????????????? | | ####### ##?#?????? #??????????????????????? | | ??????# """ #???#?### ??????????????????????? | | ?????## " #???? # #??????????????????????? | | ?????# ! #??? # ?#?????????????????????? | | ??? ?# [ * #?# """#????????????????????????? | | "????# ######### """#???????#????????????????? | | ????# # """#????????????????????????? | | ?????# ## # + ??? ???????????????????? | | ######## # # ? ???#?????????????????????? | | ##### ####### #??#???????????????????? | | #???# / #??????????????????????? | | #?#?## #########??#???????????????????? | | * #?#??# # #????????#???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 42 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Thunder Hammer | x1 | -7/Factory | Preloaded Gauss Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Nuclear Core | 56% | -10/Materials Exp. Sensor Array | 62% | -9/Materials Adv. ECM Suite | 33% | -8/Materials Lgt. Deuterium Engine | 54% | -8/Materials Huge Storage Unit | 37% | -8/Storage Arm. Wheel | 15% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothGreatBotcube Manual? 0 Play Time 01:17:05 Cumulative 549.5 hours Start 2025.08.24 @ 08:38:33 End 2025.08.31 @ 08:23:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 208 Rogue 101 Adventurer 8 Explorer 99 Win Type - Total 17 Types 8/1/6/2/0/0/0/0/0/0 Lore% 53 Gallery% 65 Achievement% 79 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4272192d-364e-4e1c-98d9-968bd1fc3f67